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- import { Nullable } from "babylonjs/types";
- import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators";
- import { Matrix } from "babylonjs/Maths/math.vector";
- import { Color3 } from "babylonjs/Maths/math.color";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { EffectFallbacks, EffectCreationOptions } from "babylonjs/Materials/effect";
- import { MaterialDefines } from "babylonjs/Materials/materialDefines";
- import { MaterialHelper } from "babylonjs/Materials/materialHelper";
- import { PushMaterial } from "babylonjs/Materials/pushMaterial";
- import { MaterialFlags } from "babylonjs/Materials/materialFlags";
- import { VertexBuffer } from "babylonjs/Meshes/buffer";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { SubMesh } from "babylonjs/Meshes/subMesh";
- import { Mesh } from "babylonjs/Meshes/mesh";
- import { Scene } from "babylonjs/scene";
- import { _TypeStore } from 'babylonjs/Misc/typeStore';
- import { IAnimatable } from 'babylonjs/Animations/animatable.interface';
- import "./cell.fragment";
- import "./cell.vertex";
- class CellMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public CLIPPLANE = false;
- public CLIPPLANE2 = false;
- public CLIPPLANE3 = false;
- public CLIPPLANE4 = false;
- public ALPHATEST = false;
- public POINTSIZE = false;
- public FOG = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- public NDOTL = true;
- public CUSTOMUSERLIGHTING = true;
- public CELLBASIC = true;
- public DEPTHPREPASS = false;
- constructor() {
- super();
- this.rebuild();
- }
- }
- export class CellMaterial extends PushMaterial {
- @serializeAsTexture("diffuseTexture")
- private _diffuseTexture: BaseTexture;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public diffuseTexture: BaseTexture;
- @serializeAsColor3("diffuse")
- public diffuseColor = new Color3(1, 1, 1);
- @serialize("computeHighLevel")
- public _computeHighLevel: boolean = false;
- @expandToProperty("_markAllSubMeshesAsTexturesDirty")
- public computeHighLevel: boolean;
- @serialize("disableLighting")
- private _disableLighting = false;
- @expandToProperty("_markAllSubMeshesAsLightsDirty")
- public disableLighting: boolean;
- @serialize("maxSimultaneousLights")
- private _maxSimultaneousLights = 4;
- @expandToProperty("_markAllSubMeshesAsLightsDirty")
- public maxSimultaneousLights: number;
- private _renderId: number;
- constructor(name: string, scene: Scene) {
- super(name, scene);
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0);
- }
- public needAlphaTesting(): boolean {
- return false;
- }
- public getAlphaTestTexture(): Nullable<BaseTexture> {
- return null;
- }
- // Methods
- public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
- if (this.isFrozen) {
- if (this._wasPreviouslyReady && subMesh.effect) {
- return true;
- }
- }
- if (!subMesh._materialDefines) {
- subMesh._materialDefines = new CellMaterialDefines();
- }
- var defines = <CellMaterialDefines>subMesh._materialDefines;
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall && subMesh.effect) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- // Textures
- if (defines._areTexturesDirty) {
- defines._needUVs = false;
- if (scene.texturesEnabled) {
- if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
- if (!this._diffuseTexture.isReady()) {
- return false;
- } else {
- defines._needUVs = true;
- defines.DIFFUSE = true;
- }
- }
- }
- }
- // High level
- defines.CELLBASIC = !this.computeHighLevel;
- // Misc.
- MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
- // Lights
- defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
- // Values that need to be evaluated on every frame
- MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
- // Attribs
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
- // Get correct effect
- if (defines.isDirty) {
- defines.markAsProcessed();
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
- if (defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
- var shaderName = "cell";
- var join = defines.toString();
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vDiffuseInfos",
- "mBones",
- "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
- ];
- var samplers = ["diffuseSampler"];
- var uniformBuffers = new Array<string>();
- MaterialHelper.PrepareUniformsAndSamplersList(<EffectCreationOptions>{
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: defines,
- maxSimultaneousLights: this.maxSimultaneousLights
- });
- subMesh.setEffect(scene.getEngine().createEffect(shaderName,
- <EffectCreationOptions>{
- attributes: attribs,
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: join,
- fallbacks: fallbacks,
- onCompiled: this.onCompiled,
- onError: this.onError,
- indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
- }, engine), defines);
- }
- if (!subMesh.effect || !subMesh.effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- }
- public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
- var scene = this.getScene();
- var defines = <CellMaterialDefines>subMesh._materialDefines;
- if (!defines) {
- return;
- }
- var effect = subMesh.effect;
- if (!effect) {
- return;
- }
- this._activeEffect = effect;
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
- if (this._mustRebind(scene, effect)) {
- // Textures
- if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
- this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
- this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
- this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
- }
- // Clip plane
- MaterialHelper.BindClipPlane(this._activeEffect, scene);
- // Point size
- if (this.pointsCloud) {
- this._activeEffect.setFloat("pointSize", this.pointSize);
- }
- MaterialHelper.BindEyePosition(effect, scene);
- }
- this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- // Lights
- if (scene.lightsEnabled && !this.disableLighting) {
- MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
- this._afterBind(mesh, this._activeEffect);
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
- results.push(this._diffuseTexture);
- }
- return results;
- }
- public getActiveTextures(): BaseTexture[] {
- var activeTextures = super.getActiveTextures();
- if (this._diffuseTexture) {
- activeTextures.push(this._diffuseTexture);
- }
- return activeTextures;
- }
- public hasTexture(texture: BaseTexture): boolean {
- if (super.hasTexture(texture)) {
- return true;
- }
- return this._diffuseTexture === texture;
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this._diffuseTexture) {
- this._diffuseTexture.dispose();
- }
- super.dispose(forceDisposeEffect);
- }
- public getClassName(): string {
- return "CellMaterial";
- }
- public clone(name: string): CellMaterial {
- return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);
- }
- public serialize(): any {
- var serializationObject = SerializationHelper.Serialize(this);
- serializationObject.customType = "BABYLON.CellMaterial";
- return serializationObject;
- }
- // Statics
- public static Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {
- return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);
- }
- }
- _TypeStore.RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
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