MaterialHelper.PushAttributesForInstances
(MarkusBillharz)ShadowGenerator
(Deltakosh)SSAORenderingPipeline
and SSAO2RenderingPipeline
(Deltakosh)Color3.toHSV()
, Color3.toHSVToRef()
and Color3.HSVtoRGBToRef()
(Deltakosh)ShadowGenerator.onAfterShadowMapRenderObservable
and ShadowGenerator.onAfterShadowMapMeshRenderObservable
(Deltakosh)PhotoDome
(Deltakosh)ShaderMaterial.setColor4Array
(JonathanTron)ShaderMaterial.setArray4
(JonathanTron)ISoundOptions.skipCodecCheck
to make Sound
more flexible with URLs (nbduke)Ray.intersectsAxis
to translate screen to axis coordinates without checking collisions (horusscope)AnimationGroup
serialization (Drigax)goToFrame
when going back in time now correctly triggers future events when reached (zakhenry)bu
and bv
being returned is actually bv
and bw
. (bghgary)Tools.ExtractMinAndMaxIndexed
and Tools.ExtractMinAndMax
are now ambiant functions (available on BABYLON.extractMinAndMaxIndexed
and BABYLON.extractMinAndMax
) (Deltakosh)Tools.QueueNewFrame
was removed in favor of Engine.QueueNewFrame
(Deltakosh)