babylon.virtualJoystick.js 14 KB

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  1. // Mainly based on these 2 articles :
  2. // Creating an universal virtual touch joystick working for all Touch models thanks to Hand.JS : http://blogs.msdn.com/b/davrous/archive/2013/02/22/creating-an-universal-virtual-touch-joystick-working-for-all-touch-models-thanks-to-hand-js.aspx
  3. // & on Seb Lee-Delisle original work: http://seb.ly/2011/04/multi-touch-game-controller-in-javascripthtml5-for-ipad/
  4. var BABYLON;
  5. (function (BABYLON) {
  6. (function (JoystickAxis) {
  7. JoystickAxis[JoystickAxis["X"] = 0] = "X";
  8. JoystickAxis[JoystickAxis["Y"] = 1] = "Y";
  9. JoystickAxis[JoystickAxis["Z"] = 2] = "Z";
  10. })(BABYLON.JoystickAxis || (BABYLON.JoystickAxis = {}));
  11. var JoystickAxis = BABYLON.JoystickAxis;
  12. var VirtualJoystick = (function () {
  13. function VirtualJoystick(leftJoystick) {
  14. var _this = this;
  15. if (leftJoystick) {
  16. this._leftJoystick = true;
  17. }
  18. else {
  19. this._leftJoystick = false;
  20. }
  21. this._joystickIndex = VirtualJoystick._globalJoystickIndex;
  22. VirtualJoystick._globalJoystickIndex++;
  23. // By default left & right arrow keys are moving the X
  24. // and up & down keys are moving the Y
  25. this._axisTargetedByLeftAndRight = JoystickAxis.X;
  26. this._axisTargetedByUpAndDown = JoystickAxis.Y;
  27. this.reverseLeftRight = false;
  28. this.reverseUpDown = false;
  29. // collections of pointers
  30. this._touches = new BABYLON.SmartCollection();
  31. this.deltaPosition = BABYLON.Vector3.Zero();
  32. this._joystickSensibility = 25;
  33. this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
  34. this._rotationSpeed = 25;
  35. this._inverseRotationSpeed = 1 / (this._rotationSpeed / 1000);
  36. this._rotateOnAxisRelativeToMesh = false;
  37. // injecting a canvas element on top of the canvas 3D game
  38. if (!VirtualJoystick.vjCanvas) {
  39. window.addEventListener("resize", function () {
  40. VirtualJoystick.vjCanvasWidth = window.innerWidth;
  41. VirtualJoystick.vjCanvasHeight = window.innerHeight;
  42. VirtualJoystick.vjCanvas.width = VirtualJoystick.vjCanvasWidth;
  43. VirtualJoystick.vjCanvas.height = VirtualJoystick.vjCanvasHeight;
  44. VirtualJoystick.halfWidth = VirtualJoystick.vjCanvasWidth / 2;
  45. VirtualJoystick.halfHeight = VirtualJoystick.vjCanvasHeight / 2;
  46. }, false);
  47. VirtualJoystick.vjCanvas = document.createElement("canvas");
  48. VirtualJoystick.vjCanvasWidth = window.innerWidth;
  49. VirtualJoystick.vjCanvasHeight = window.innerHeight;
  50. VirtualJoystick.vjCanvas.width = window.innerWidth;
  51. VirtualJoystick.vjCanvas.height = window.innerHeight;
  52. VirtualJoystick.vjCanvas.style.width = "100%";
  53. VirtualJoystick.vjCanvas.style.height = "100%";
  54. VirtualJoystick.vjCanvas.style.position = "absolute";
  55. VirtualJoystick.vjCanvas.style.backgroundColor = "transparent";
  56. VirtualJoystick.vjCanvas.style.top = "0px";
  57. VirtualJoystick.vjCanvas.style.left = "0px";
  58. VirtualJoystick.vjCanvas.style.zIndex = "5";
  59. VirtualJoystick.vjCanvas.style.msTouchAction = "none";
  60. VirtualJoystick.vjCanvasContext = VirtualJoystick.vjCanvas.getContext('2d');
  61. VirtualJoystick.vjCanvasContext.strokeStyle = "#ffffff";
  62. VirtualJoystick.vjCanvasContext.lineWidth = 2;
  63. document.body.appendChild(VirtualJoystick.vjCanvas);
  64. }
  65. VirtualJoystick.halfWidth = VirtualJoystick.vjCanvas.width / 2;
  66. VirtualJoystick.halfHeight = VirtualJoystick.vjCanvas.height / 2;
  67. this.pressed = false;
  68. // default joystick color
  69. this._joystickColor = "cyan";
  70. this._joystickPointerID = -1;
  71. // current joystick position
  72. this._joystickPointerPos = new BABYLON.Vector2(0, 0);
  73. // origin joystick position
  74. this._joystickPointerStartPos = new BABYLON.Vector2(0, 0);
  75. this._deltaJoystickVector = new BABYLON.Vector2(0, 0);
  76. VirtualJoystick.vjCanvas.addEventListener('pointerdown', function (evt) {
  77. _this._onPointerDown(evt);
  78. }, false);
  79. VirtualJoystick.vjCanvas.addEventListener('pointermove', function (evt) {
  80. _this._onPointerMove(evt);
  81. }, false);
  82. VirtualJoystick.vjCanvas.addEventListener('pointerup', function (evt) {
  83. _this._onPointerUp(evt);
  84. }, false);
  85. VirtualJoystick.vjCanvas.addEventListener('pointerout', function (evt) {
  86. _this._onPointerUp(evt);
  87. }, false);
  88. VirtualJoystick.vjCanvas.addEventListener("contextmenu", function (evt) {
  89. evt.preventDefault(); // Disables system menu
  90. }, false);
  91. requestAnimationFrame(function () { _this._drawVirtualJoystick(); });
  92. }
  93. VirtualJoystick.prototype.setJoystickSensibility = function (newJoystickSensibility) {
  94. this._joystickSensibility = newJoystickSensibility;
  95. this._inversedSensibility = 1 / (this._joystickSensibility / 1000);
  96. };
  97. VirtualJoystick.prototype._onPointerDown = function (e) {
  98. var positionOnScreenCondition;
  99. e.preventDefault();
  100. if (this._leftJoystick === true) {
  101. positionOnScreenCondition = (e.clientX < VirtualJoystick.halfWidth);
  102. }
  103. else {
  104. positionOnScreenCondition = (e.clientX > VirtualJoystick.halfWidth);
  105. }
  106. if (positionOnScreenCondition && this._joystickPointerID < 0) {
  107. // First contact will be dedicated to the virtual joystick
  108. this._joystickPointerID = e.pointerId;
  109. this._joystickPointerStartPos.x = e.clientX;
  110. this._joystickPointerStartPos.y = e.clientY;
  111. this._joystickPointerPos = this._joystickPointerStartPos.clone();
  112. this._deltaJoystickVector.x = 0;
  113. this._deltaJoystickVector.y = 0;
  114. this.pressed = true;
  115. this._touches.add(e.pointerId.toString(), e);
  116. }
  117. else {
  118. // You can only trigger the action buttons with a joystick declared
  119. if (VirtualJoystick._globalJoystickIndex < 2 && this._action) {
  120. this._action();
  121. this._touches.add(e.pointerId.toString(), e);
  122. }
  123. }
  124. };
  125. VirtualJoystick.prototype._onPointerMove = function (e) {
  126. // If the current pointer is the one associated to the joystick (first touch contact)
  127. if (this._joystickPointerID == e.pointerId) {
  128. this._joystickPointerPos.x = e.clientX;
  129. this._joystickPointerPos.y = e.clientY;
  130. this._deltaJoystickVector = this._joystickPointerPos.clone();
  131. this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos);
  132. var directionLeftRight = this.reverseLeftRight ? -1 : 1;
  133. var deltaJoystickX = directionLeftRight * this._deltaJoystickVector.x / this._inversedSensibility;
  134. switch (this._axisTargetedByLeftAndRight) {
  135. case JoystickAxis.X:
  136. this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickX));
  137. break;
  138. case JoystickAxis.Y:
  139. this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickX));
  140. break;
  141. case JoystickAxis.Z:
  142. this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickX));
  143. break;
  144. }
  145. var directionUpDown = this.reverseUpDown ? 1 : -1;
  146. var deltaJoystickY = directionUpDown * this._deltaJoystickVector.y / this._inversedSensibility;
  147. switch (this._axisTargetedByUpAndDown) {
  148. case JoystickAxis.X:
  149. this.deltaPosition.x = Math.min(1, Math.max(-1, deltaJoystickY));
  150. break;
  151. case JoystickAxis.Y:
  152. this.deltaPosition.y = Math.min(1, Math.max(-1, deltaJoystickY));
  153. break;
  154. case JoystickAxis.Z:
  155. this.deltaPosition.z = Math.min(1, Math.max(-1, deltaJoystickY));
  156. break;
  157. }
  158. }
  159. else {
  160. if (this._touches.item(e.pointerId.toString())) {
  161. this._touches.item(e.pointerId.toString()).x = e.clientX;
  162. this._touches.item(e.pointerId.toString()).y = e.clientY;
  163. }
  164. }
  165. };
  166. VirtualJoystick.prototype._onPointerUp = function (e) {
  167. this._clearCanvas();
  168. if (this._joystickPointerID == e.pointerId) {
  169. this._joystickPointerID = -1;
  170. this.pressed = false;
  171. }
  172. this._deltaJoystickVector.x = 0;
  173. this._deltaJoystickVector.y = 0;
  174. this._touches.remove(e.pointerId.toString());
  175. };
  176. /**
  177. * Change the color of the virtual joystick
  178. * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
  179. */
  180. VirtualJoystick.prototype.setJoystickColor = function (newColor) {
  181. this._joystickColor = newColor;
  182. };
  183. VirtualJoystick.prototype.setActionOnTouch = function (action) {
  184. this._action = action;
  185. };
  186. // Define which axis you'd like to control for left & right
  187. VirtualJoystick.prototype.setAxisForLeftRight = function (axis) {
  188. switch (axis) {
  189. case JoystickAxis.X:
  190. case JoystickAxis.Y:
  191. case JoystickAxis.Z:
  192. this._axisTargetedByLeftAndRight = axis;
  193. break;
  194. default:
  195. this._axisTargetedByLeftAndRight = JoystickAxis.X;
  196. break;
  197. }
  198. };
  199. // Define which axis you'd like to control for up & down
  200. VirtualJoystick.prototype.setAxisForUpDown = function (axis) {
  201. switch (axis) {
  202. case JoystickAxis.X:
  203. case JoystickAxis.Y:
  204. case JoystickAxis.Z:
  205. this._axisTargetedByUpAndDown = axis;
  206. break;
  207. default:
  208. this._axisTargetedByUpAndDown = JoystickAxis.Y;
  209. break;
  210. }
  211. };
  212. VirtualJoystick.prototype._clearCanvas = function () {
  213. if (this._leftJoystick) {
  214. VirtualJoystick.vjCanvasContext.clearRect(0, 0, VirtualJoystick.vjCanvasWidth / 2, VirtualJoystick.vjCanvasHeight);
  215. }
  216. else {
  217. VirtualJoystick.vjCanvasContext.clearRect(VirtualJoystick.vjCanvasWidth / 2, 0, VirtualJoystick.vjCanvasWidth, VirtualJoystick.vjCanvasHeight);
  218. }
  219. };
  220. VirtualJoystick.prototype._drawVirtualJoystick = function () {
  221. var _this = this;
  222. if (this.pressed) {
  223. this._clearCanvas();
  224. this._touches.forEach(function (touch) {
  225. if (touch.pointerId === _this._joystickPointerID) {
  226. VirtualJoystick.vjCanvasContext.beginPath();
  227. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  228. VirtualJoystick.vjCanvasContext.lineWidth = 6;
  229. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 40, 0, Math.PI * 2, true);
  230. VirtualJoystick.vjCanvasContext.stroke();
  231. VirtualJoystick.vjCanvasContext.beginPath();
  232. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  233. VirtualJoystick.vjCanvasContext.lineWidth = 2;
  234. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerStartPos.x, _this._joystickPointerStartPos.y, 60, 0, Math.PI * 2, true);
  235. VirtualJoystick.vjCanvasContext.stroke();
  236. VirtualJoystick.vjCanvasContext.beginPath();
  237. VirtualJoystick.vjCanvasContext.strokeStyle = _this._joystickColor;
  238. VirtualJoystick.vjCanvasContext.arc(_this._joystickPointerPos.x, _this._joystickPointerPos.y, 40, 0, Math.PI * 2, true);
  239. VirtualJoystick.vjCanvasContext.stroke();
  240. }
  241. else {
  242. VirtualJoystick.vjCanvasContext.beginPath();
  243. VirtualJoystick.vjCanvasContext.fillStyle = "white";
  244. VirtualJoystick.vjCanvasContext.beginPath();
  245. VirtualJoystick.vjCanvasContext.strokeStyle = "red";
  246. VirtualJoystick.vjCanvasContext.lineWidth = 6;
  247. VirtualJoystick.vjCanvasContext.arc(touch.x, touch.y, 40, 0, Math.PI * 2, true);
  248. VirtualJoystick.vjCanvasContext.stroke();
  249. }
  250. ;
  251. });
  252. }
  253. requestAnimationFrame(function () { _this._drawVirtualJoystick(); });
  254. };
  255. VirtualJoystick.prototype.releaseCanvas = function () {
  256. if (VirtualJoystick.vjCanvas) {
  257. document.body.removeChild(VirtualJoystick.vjCanvas);
  258. VirtualJoystick.vjCanvas = null;
  259. }
  260. };
  261. // Used to draw the virtual joystick inside a 2D canvas on top of the WebGL rendering canvas
  262. VirtualJoystick._globalJoystickIndex = 0;
  263. return VirtualJoystick;
  264. })();
  265. BABYLON.VirtualJoystick = VirtualJoystick;
  266. })(BABYLON || (BABYLON = {}));
  267. //# sourceMappingURL=babylon.virtualJoystick.js.map