babylon.arcRotateCamera.js 22 KB

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  1. var __extends = this.__extends || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. __.prototype = b.prototype;
  5. d.prototype = new __();
  6. };
  7. var BABYLON;
  8. (function (BABYLON) {
  9. var eventPrefix = BABYLON.Tools.GetPointerPrefix();
  10. var ArcRotateCamera = (function (_super) {
  11. __extends(ArcRotateCamera, _super);
  12. function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
  13. var _this = this;
  14. _super.call(this, name, BABYLON.Vector3.Zero(), scene);
  15. this.alpha = alpha;
  16. this.beta = beta;
  17. this.radius = radius;
  18. this.target = target;
  19. this.inertialAlphaOffset = 0;
  20. this.inertialBetaOffset = 0;
  21. this.inertialRadiusOffset = 0;
  22. this.lowerAlphaLimit = null;
  23. this.upperAlphaLimit = null;
  24. this.lowerBetaLimit = 0.01;
  25. this.upperBetaLimit = Math.PI;
  26. this.lowerRadiusLimit = null;
  27. this.upperRadiusLimit = null;
  28. this.angularSensibility = 1000.0;
  29. this.wheelPrecision = 3.0;
  30. this.pinchPrecision = 2.0;
  31. this.keysUp = [38];
  32. this.keysDown = [40];
  33. this.keysLeft = [37];
  34. this.keysRight = [39];
  35. this.zoomOnFactor = 1;
  36. this.targetScreenOffset = BABYLON.Vector2.Zero();
  37. this.pinchInwards = true;
  38. this._keys = [];
  39. this._viewMatrix = new BABYLON.Matrix();
  40. this.checkCollisions = false;
  41. this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
  42. this._collider = new BABYLON.Collider();
  43. this._previousPosition = BABYLON.Vector3.Zero();
  44. this._collisionVelocity = BABYLON.Vector3.Zero();
  45. this._newPosition = BABYLON.Vector3.Zero();
  46. this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
  47. if (collidedMesh === void 0) { collidedMesh = null; }
  48. if (collisionId != null || collisionId != undefined)
  49. newPosition.multiplyInPlace(_this._collider.radius);
  50. if (!newPosition.equalsWithEpsilon(_this.position)) {
  51. _this.position.copyFrom(_this._previousPosition);
  52. _this.alpha = _this._previousAlpha;
  53. _this.beta = _this._previousBeta;
  54. _this.radius = _this._previousRadius;
  55. if (_this.onCollide && collidedMesh) {
  56. _this.onCollide(collidedMesh);
  57. }
  58. }
  59. _this._collisionTriggered = false;
  60. };
  61. if (!this.target) {
  62. this.target = BABYLON.Vector3.Zero();
  63. }
  64. this.getViewMatrix();
  65. }
  66. ArcRotateCamera.prototype._getTargetPosition = function () {
  67. return this.target.position || this.target;
  68. };
  69. // Cache
  70. ArcRotateCamera.prototype._initCache = function () {
  71. _super.prototype._initCache.call(this);
  72. this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
  73. this._cache.alpha = undefined;
  74. this._cache.beta = undefined;
  75. this._cache.radius = undefined;
  76. this._cache.targetScreenOffset = undefined;
  77. };
  78. ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
  79. if (!ignoreParentClass) {
  80. _super.prototype._updateCache.call(this);
  81. }
  82. this._cache.target.copyFrom(this._getTargetPosition());
  83. this._cache.alpha = this.alpha;
  84. this._cache.beta = this.beta;
  85. this._cache.radius = this.radius;
  86. this._cache.targetScreenOffset = this.targetScreenOffset.clone();
  87. };
  88. // Synchronized
  89. ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
  90. if (!_super.prototype._isSynchronizedViewMatrix.call(this))
  91. return false;
  92. return this._cache.target.equals(this._getTargetPosition())
  93. && this._cache.alpha === this.alpha
  94. && this._cache.beta === this.beta
  95. && this._cache.radius === this.radius
  96. && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
  97. };
  98. // Methods
  99. ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault) {
  100. var _this = this;
  101. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  102. var previousPinchDistance = 0;
  103. var pointers = new BABYLON.SmartCollection();
  104. if (this._attachedElement) {
  105. return;
  106. }
  107. this._attachedElement = element;
  108. var engine = this.getEngine();
  109. if (this._onPointerDown === undefined) {
  110. this._onPointerDown = function (evt) {
  111. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  112. cacheSoloPointer = pointers.item(evt.pointerId);
  113. if (!noPreventDefault) {
  114. evt.preventDefault();
  115. }
  116. };
  117. this._onPointerUp = function (evt) {
  118. cacheSoloPointer = null;
  119. previousPinchDistance = 0;
  120. pointers.remove(evt.pointerId);
  121. if (!noPreventDefault) {
  122. evt.preventDefault();
  123. }
  124. };
  125. this._onPointerMove = function (evt) {
  126. if (!noPreventDefault) {
  127. evt.preventDefault();
  128. }
  129. switch (pointers.count) {
  130. case 1:
  131. //var offsetX = evt.clientX - pointers.item(evt.pointerId).x;
  132. //var offsetY = evt.clientY - pointers.item(evt.pointerId).y;
  133. var offsetX = evt.clientX - cacheSoloPointer.x;
  134. var offsetY = evt.clientY - cacheSoloPointer.y;
  135. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  136. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  137. //pointers.item(evt.pointerId).x = evt.clientX;
  138. //pointers.item(evt.pointerId).y = evt.clientY;
  139. cacheSoloPointer.x = evt.clientX;
  140. cacheSoloPointer.y = evt.clientY;
  141. break;
  142. case 2:
  143. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  144. pointers.item(evt.pointerId).x = evt.clientX;
  145. pointers.item(evt.pointerId).y = evt.clientY;
  146. var direction = _this.pinchInwards ? 1 : -1;
  147. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  148. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  149. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  150. if (previousPinchDistance === 0) {
  151. previousPinchDistance = pinchSquaredDistance;
  152. return;
  153. }
  154. if (pinchSquaredDistance !== previousPinchDistance) {
  155. _this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (_this.pinchPrecision * _this.wheelPrecision * _this.angularSensibility * direction);
  156. previousPinchDistance = pinchSquaredDistance;
  157. }
  158. break;
  159. default:
  160. if (pointers.item(evt.pointerId)) {
  161. pointers.item(evt.pointerId).x = evt.clientX;
  162. pointers.item(evt.pointerId).y = evt.clientY;
  163. }
  164. }
  165. };
  166. this._onMouseMove = function (evt) {
  167. if (!engine.isPointerLock) {
  168. return;
  169. }
  170. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  171. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  172. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  173. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  174. if (!noPreventDefault) {
  175. evt.preventDefault();
  176. }
  177. };
  178. this._wheel = function (event) {
  179. var delta = 0;
  180. if (event.wheelDelta) {
  181. delta = event.wheelDelta / (_this.wheelPrecision * 40);
  182. }
  183. else if (event.detail) {
  184. delta = -event.detail / _this.wheelPrecision;
  185. }
  186. if (delta)
  187. _this.inertialRadiusOffset += delta;
  188. if (event.preventDefault) {
  189. if (!noPreventDefault) {
  190. event.preventDefault();
  191. }
  192. }
  193. };
  194. this._onKeyDown = function (evt) {
  195. if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
  196. _this.keysDown.indexOf(evt.keyCode) !== -1 ||
  197. _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  198. _this.keysRight.indexOf(evt.keyCode) !== -1) {
  199. var index = _this._keys.indexOf(evt.keyCode);
  200. if (index === -1) {
  201. _this._keys.push(evt.keyCode);
  202. }
  203. if (evt.preventDefault) {
  204. if (!noPreventDefault) {
  205. evt.preventDefault();
  206. }
  207. }
  208. }
  209. };
  210. this._onKeyUp = function (evt) {
  211. if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
  212. _this.keysDown.indexOf(evt.keyCode) !== -1 ||
  213. _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  214. _this.keysRight.indexOf(evt.keyCode) !== -1) {
  215. var index = _this._keys.indexOf(evt.keyCode);
  216. if (index >= 0) {
  217. _this._keys.splice(index, 1);
  218. }
  219. if (evt.preventDefault) {
  220. if (!noPreventDefault) {
  221. evt.preventDefault();
  222. }
  223. }
  224. }
  225. };
  226. this._onLostFocus = function () {
  227. _this._keys = [];
  228. pointers.empty();
  229. previousPinchDistance = 0;
  230. cacheSoloPointer = null;
  231. };
  232. this._onGestureStart = function (e) {
  233. if (window.MSGesture === undefined) {
  234. return;
  235. }
  236. if (!_this._MSGestureHandler) {
  237. _this._MSGestureHandler = new MSGesture();
  238. _this._MSGestureHandler.target = element;
  239. }
  240. _this._MSGestureHandler.addPointer(e.pointerId);
  241. };
  242. this._onGesture = function (e) {
  243. _this.radius *= e.scale;
  244. if (e.preventDefault) {
  245. if (!noPreventDefault) {
  246. e.stopPropagation();
  247. e.preventDefault();
  248. }
  249. }
  250. };
  251. this._reset = function () {
  252. _this._keys = [];
  253. _this.inertialAlphaOffset = 0;
  254. _this.inertialBetaOffset = 0;
  255. _this.inertialRadiusOffset = 0;
  256. pointers.empty();
  257. previousPinchDistance = 0;
  258. cacheSoloPointer = null;
  259. };
  260. }
  261. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  262. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  263. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  264. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  265. element.addEventListener("mousemove", this._onMouseMove, false);
  266. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  267. element.addEventListener("MSGestureChange", this._onGesture, false);
  268. element.addEventListener('mousewheel', this._wheel, false);
  269. element.addEventListener('DOMMouseScroll', this._wheel, false);
  270. BABYLON.Tools.RegisterTopRootEvents([
  271. { name: "keydown", handler: this._onKeyDown },
  272. { name: "keyup", handler: this._onKeyUp },
  273. { name: "blur", handler: this._onLostFocus }
  274. ]);
  275. };
  276. ArcRotateCamera.prototype.detachControl = function (element) {
  277. if (this._attachedElement !== element) {
  278. return;
  279. }
  280. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  281. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  282. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  283. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  284. element.removeEventListener("mousemove", this._onMouseMove);
  285. element.removeEventListener("MSPointerDown", this._onGestureStart);
  286. element.removeEventListener("MSGestureChange", this._onGesture);
  287. element.removeEventListener('mousewheel', this._wheel);
  288. element.removeEventListener('DOMMouseScroll', this._wheel);
  289. BABYLON.Tools.UnregisterTopRootEvents([
  290. { name: "keydown", handler: this._onKeyDown },
  291. { name: "keyup", handler: this._onKeyUp },
  292. { name: "blur", handler: this._onLostFocus }
  293. ]);
  294. this._MSGestureHandler = null;
  295. this._attachedElement = null;
  296. if (this._reset) {
  297. this._reset();
  298. }
  299. };
  300. ArcRotateCamera.prototype._checkInputs = function () {
  301. //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
  302. if (this._collisionTriggered) {
  303. return;
  304. }
  305. // Keyboard
  306. for (var index = 0; index < this._keys.length; index++) {
  307. var keyCode = this._keys[index];
  308. if (this.keysLeft.indexOf(keyCode) !== -1) {
  309. this.inertialAlphaOffset -= 0.01;
  310. }
  311. else if (this.keysUp.indexOf(keyCode) !== -1) {
  312. this.inertialBetaOffset -= 0.01;
  313. }
  314. else if (this.keysRight.indexOf(keyCode) !== -1) {
  315. this.inertialAlphaOffset += 0.01;
  316. }
  317. else if (this.keysDown.indexOf(keyCode) !== -1) {
  318. this.inertialBetaOffset += 0.01;
  319. }
  320. }
  321. // Inertia
  322. if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset != 0) {
  323. this.alpha += this.inertialAlphaOffset;
  324. this.beta += this.inertialBetaOffset;
  325. this.radius -= this.inertialRadiusOffset;
  326. this.inertialAlphaOffset *= this.inertia;
  327. this.inertialBetaOffset *= this.inertia;
  328. this.inertialRadiusOffset *= this.inertia;
  329. if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
  330. this.inertialAlphaOffset = 0;
  331. if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
  332. this.inertialBetaOffset = 0;
  333. if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
  334. this.inertialRadiusOffset = 0;
  335. }
  336. // Limits
  337. if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
  338. this.alpha = this.lowerAlphaLimit;
  339. }
  340. if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
  341. this.alpha = this.upperAlphaLimit;
  342. }
  343. if (this.lowerBetaLimit && this.beta < this.lowerBetaLimit) {
  344. this.beta = this.lowerBetaLimit;
  345. }
  346. if (this.upperBetaLimit && this.beta > this.upperBetaLimit) {
  347. this.beta = this.upperBetaLimit;
  348. }
  349. if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
  350. this.radius = this.lowerRadiusLimit;
  351. }
  352. if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
  353. this.radius = this.upperRadiusLimit;
  354. }
  355. _super.prototype._checkInputs.call(this);
  356. };
  357. ArcRotateCamera.prototype.setPosition = function (position) {
  358. var radiusv3 = position.subtract(this._getTargetPosition());
  359. this.radius = radiusv3.length();
  360. // Alpha
  361. this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
  362. if (radiusv3.z < 0) {
  363. this.alpha = 2 * Math.PI - this.alpha;
  364. }
  365. // Beta
  366. this.beta = Math.acos(radiusv3.y / this.radius);
  367. };
  368. ArcRotateCamera.prototype._getViewMatrix = function () {
  369. // Compute
  370. var cosa = Math.cos(this.alpha);
  371. var sina = Math.sin(this.alpha);
  372. var cosb = Math.cos(this.beta);
  373. var sinb = Math.sin(this.beta);
  374. var target = this._getTargetPosition();
  375. target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position);
  376. if (this.checkCollisions) {
  377. this._collider.radius = this.collisionRadius;
  378. this.position.subtractToRef(this._previousPosition, this._collisionVelocity);
  379. this._collisionTriggered = true;
  380. this.getScene().collisionCoordinator.getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
  381. }
  382. BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._viewMatrix);
  383. this._previousAlpha = this.alpha;
  384. this._previousBeta = this.beta;
  385. this._previousRadius = this.radius;
  386. this._previousPosition.copyFrom(this.position);
  387. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  388. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  389. return this._viewMatrix;
  390. };
  391. ArcRotateCamera.prototype.zoomOn = function (meshes) {
  392. meshes = meshes || this.getScene().meshes;
  393. var minMaxVector = BABYLON.Mesh.MinMax(meshes);
  394. var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
  395. this.radius = distance * this.zoomOnFactor;
  396. this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance });
  397. };
  398. ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance) {
  399. var meshesOrMinMaxVector;
  400. var distance;
  401. if (meshesOrMinMaxVectorAndDistance.min === undefined) {
  402. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
  403. meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
  404. distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
  405. }
  406. else {
  407. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
  408. distance = meshesOrMinMaxVectorAndDistance.distance;
  409. }
  410. this.target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
  411. this.maxZ = distance * 2;
  412. };
  413. /**
  414. * @override
  415. * needs to be overridden, so sub has required properties to be copied
  416. */
  417. ArcRotateCamera.prototype.getSubCamera = function (name, isA) {
  418. var alphaSpace = this._subCamHalfSpace * (isA ? -1 : 1);
  419. return new BABYLON.ArcRotateCamera(name, this.alpha + alphaSpace, this.beta, this.radius, this.target, this.getScene());
  420. };
  421. /**
  422. * @override
  423. * needs to be overridden, adding copy of alpha, beta & radius
  424. */
  425. ArcRotateCamera.prototype._updateSubCameras = function () {
  426. var camA = this.subCameras[BABYLON.Camera.SUB_CAMERAID_A];
  427. var camB = this.subCameras[BABYLON.Camera.SUB_CAMERAID_B];
  428. camA.alpha = this.alpha - this._subCamHalfSpace;
  429. camB.alpha = this.alpha + this._subCamHalfSpace;
  430. camA.beta = camB.beta = this.beta;
  431. camA.radius = camB.radius = this.radius;
  432. _super.prototype._updateSubCameras.call(this);
  433. };
  434. return ArcRotateCamera;
  435. })(BABYLON.Camera);
  436. BABYLON.ArcRotateCamera = ArcRotateCamera;
  437. })(BABYLON || (BABYLON = {}));
  438. //# sourceMappingURL=babylon.arcRotateCamera.js.map