babylon.anaglyphCamera.js 1.7 KB

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  1. var __extends = this.__extends || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. __.prototype = b.prototype;
  5. d.prototype = new __();
  6. };
  7. var BABYLON;
  8. (function (BABYLON) {
  9. var AnaglyphFreeCamera = (function (_super) {
  10. __extends(AnaglyphFreeCamera, _super);
  11. function AnaglyphFreeCamera(name, position, eyeSpace, scene) {
  12. _super.call(this, name, position, scene);
  13. this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
  14. }
  15. return AnaglyphFreeCamera;
  16. })(BABYLON.FreeCamera);
  17. BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
  18. var AnaglyphArcRotateCamera = (function (_super) {
  19. __extends(AnaglyphArcRotateCamera, _super);
  20. function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, eyeSpace, scene) {
  21. _super.call(this, name, alpha, beta, radius, target, scene);
  22. this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
  23. }
  24. return AnaglyphArcRotateCamera;
  25. })(BABYLON.ArcRotateCamera);
  26. BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
  27. var AnaglyphGamepadCamera = (function (_super) {
  28. __extends(AnaglyphGamepadCamera, _super);
  29. function AnaglyphGamepadCamera(name, position, eyeSpace, scene) {
  30. _super.call(this, name, position, scene);
  31. this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
  32. }
  33. return AnaglyphGamepadCamera;
  34. })(BABYLON.GamepadCamera);
  35. BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
  36. })(BABYLON || (BABYLON = {}));
  37. //# sourceMappingURL=babylon.anaglyphCamera.js.map