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- import { NodeMaterialBlock } from '../../nodeMaterialBlock';
- import { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';
- import { NodeMaterialBuildState } from '../../nodeMaterialBuildState';
- import { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';
- import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';
- import { AbstractMesh } from '../../../../Meshes/abstractMesh';
- import { NodeMaterialDefines } from '../../nodeMaterial';
- import { BaseTexture } from '../../../Textures/baseTexture';
- import { Nullable } from '../../../../types';
- import { _TypeStore } from '../../../../Misc/typeStore';
- import { Texture } from '../../../Textures/texture';
- import { Scene } from '../../../../scene';
- import { InputBlock } from '../Input/inputBlock';
- declare type NodeMaterial = import("../../nodeMaterial").NodeMaterial;
- /**
- * Base block used as input for post process
- */
- export class CurrentScreenBlock extends NodeMaterialBlock {
- private _samplerName = "textureSampler";
- private _linearDefineName: string;
- private _gammaDefineName: string;
- private _mainUVName: string;
- private _tempTextureRead: string;
- /**
- * Gets or sets the texture associated with the node
- */
- public texture: Nullable<BaseTexture>;
- /**
- * Gets or sets a boolean indicating if content needs to be converted to gamma space
- */
- public convertToGammaSpace = false;
- /**
- * Gets or sets a boolean indicating if content needs to be converted to linear space
- */
- public convertToLinearSpace = false;
- /**
- * Create a new CurrentScreenBlock
- * @param name defines the block name
- */
- public constructor(name: string) {
- super(name, NodeMaterialBlockTargets.VertexAndFragment);
- this._isUnique = false;
- this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.Vector2, false, NodeMaterialBlockTargets.VertexAndFragment);
- this.registerOutput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);
- this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);
- this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
- this.registerOutput("g", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
- this.registerOutput("b", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
- this.registerOutput("a", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);
- this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
- this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);
- this._inputs[0]._prioritizeVertex = false;
- }
- /**
- * Gets the current class name
- * @returns the class name
- */
- public getClassName() {
- return "CurrentScreenBlock";
- }
- /**
- * Gets the uv input component
- */
- public get uv(): NodeMaterialConnectionPoint {
- return this._inputs[0];
- }
- /**
- * Gets the rgba output component
- */
- public get rgba(): NodeMaterialConnectionPoint {
- return this._outputs[0];
- }
- /**
- * Gets the rgb output component
- */
- public get rgb(): NodeMaterialConnectionPoint {
- return this._outputs[1];
- }
- /**
- * Gets the r output component
- */
- public get r(): NodeMaterialConnectionPoint {
- return this._outputs[2];
- }
- /**
- * Gets the g output component
- */
- public get g(): NodeMaterialConnectionPoint {
- return this._outputs[3];
- }
- /**
- * Gets the b output component
- */
- public get b(): NodeMaterialConnectionPoint {
- return this._outputs[4];
- }
- /**
- * Gets the a output component
- */
- public get a(): NodeMaterialConnectionPoint {
- return this._outputs[5];
- }
- /**
- * Initialize the block and prepare the context for build
- * @param state defines the state that will be used for the build
- */
- public initialize(state: NodeMaterialBuildState) {
- state._excludeVariableName("textureSampler");
- }
- public get target() {
- if (!this.uv.isConnected) {
- return NodeMaterialBlockTargets.VertexAndFragment;
- }
- if (this.uv.sourceBlock!.isInput) {
- return NodeMaterialBlockTargets.VertexAndFragment;
- }
- return NodeMaterialBlockTargets.Fragment;
- }
- public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {
- defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);
- defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);
- }
- public isReady() {
- if (this.texture && !this.texture.isReadyOrNotBlocking()) {
- return false;
- }
- return true;
- }
- private _injectVertexCode(state: NodeMaterialBuildState) {
- let uvInput = this.uv;
- if (uvInput.connectedPoint!.ownerBlock.isInput) {
- let uvInputOwnerBlock = uvInput.connectedPoint!.ownerBlock as InputBlock;
- if (!uvInputOwnerBlock.isAttribute) {
- state._emitUniformFromString(uvInput.associatedVariableName, "vec2");
- }
- }
- this._mainUVName = "vMain" + uvInput.associatedVariableName;
- state._emitVaryingFromString(this._mainUVName, "vec2");
- state.compilationString += `${this._mainUVName} = ${uvInput.associatedVariableName}.xy;\r\n`;
- if (!this._outputs.some((o) => o.isConnectedInVertexShader)) {
- return;
- }
- this._writeTextureRead(state, true);
- for (var output of this._outputs) {
- if (output.hasEndpoints) {
- this._writeOutput(state, output, output.name, true);
- }
- }
- }
- private _writeTextureRead(state: NodeMaterialBuildState, vertexMode = false) {
- let uvInput = this.uv;
- if (vertexMode) {
- if (state.target === NodeMaterialBlockTargets.Fragment) {
- return;
- }
- state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this._samplerName}, ${uvInput.associatedVariableName});\r\n`;
- return;
- }
- if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {
- state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this._samplerName}, ${uvInput.associatedVariableName});\r\n`;
- return;
- }
- state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this._samplerName}, ${this._mainUVName});\r\n`;
- }
- private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode = false) {
- if (vertexMode) {
- if (state.target === NodeMaterialBlockTargets.Fragment) {
- return;
- }
- state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\r\n`;
- return;
- }
- if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {
- state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\r\n`;
- return;
- }
- state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\r\n`;
- state.compilationString += `#ifdef ${this._linearDefineName}\r\n`;
- state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n`;
- state.compilationString += `#endif\r\n`;
- state.compilationString += `#ifdef ${this._gammaDefineName}\r\n`;
- state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n`;
- state.compilationString += `#endif\r\n`;
- }
- protected _buildBlock(state: NodeMaterialBuildState) {
- super._buildBlock(state);
- this._tempTextureRead = state._getFreeVariableName("tempTextureRead");
- if (state.sharedData.blockingBlocks.indexOf(this) < 0) {
- state.sharedData.blockingBlocks.push(this);
- }
- if (state.sharedData.textureBlocks.indexOf(this) < 0) {
- state.sharedData.textureBlocks.push(this);
- }
- if (state.sharedData.blocksWithDefines.indexOf(this) < 0) {
- state.sharedData.blocksWithDefines.push(this);
- }
- if (state.target !== NodeMaterialBlockTargets.Fragment) {
- // Vertex
- state._emit2DSampler(this._samplerName);
- this._injectVertexCode(state);
- return;
- }
- // Fragment
- if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) {
- return;
- }
- state._emit2DSampler(this._samplerName);
- this._linearDefineName = state._getFreeDefineName("ISLINEAR");
- this._gammaDefineName = state._getFreeDefineName("ISGAMMA");
- let comments = `//${this.name}`;
- state._emitFunctionFromInclude("helperFunctions", comments);
- this._writeTextureRead(state);
- for (var output of this._outputs) {
- if (output.hasEndpoints) {
- this._writeOutput(state, output, output.name);
- }
- }
- return this;
- }
- public serialize(): any {
- let serializationObject = super.serialize();
- serializationObject.convertToGammaSpace = this.convertToGammaSpace;
- serializationObject.convertToLinearSpace = this.convertToLinearSpace;
- if (this.texture && !this.texture.isRenderTarget) {
- serializationObject.texture = this.texture.serialize();
- }
- return serializationObject;
- }
- public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {
- super._deserialize(serializationObject, scene, rootUrl);
- this.convertToGammaSpace = serializationObject.convertToGammaSpace;
- this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;
- if (serializationObject.texture) {
- rootUrl = serializationObject.texture.url.indexOf("data:") === 0 ? "" : rootUrl;
- this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;
- }
- }
- }
- _TypeStore.RegisteredTypes["BABYLON.CurrentScreenBlock"] = CurrentScreenBlock;
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