babylon.debugLayer.ts 35 KB

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  1. module BABYLON {
  2. export class DebugLayer {
  3. private _scene: Scene;
  4. private _camera: Camera;
  5. private _transformationMatrix = Matrix.Identity();
  6. private _enabled: boolean = false;
  7. private _labelsEnabled: boolean = false;
  8. private _displayStatistics = true;
  9. private _displayTree = false;
  10. private _displayLogs = false;
  11. private _globalDiv: HTMLDivElement;
  12. private _statsDiv: HTMLDivElement;
  13. private _statsSubsetDiv: HTMLDivElement;
  14. private _optionsDiv: HTMLDivElement;
  15. private _optionsSubsetDiv: HTMLDivElement;
  16. private _logDiv: HTMLDivElement;
  17. private _logSubsetDiv: HTMLDivElement;
  18. private _treeDiv: HTMLDivElement;
  19. private _treeSubsetDiv: HTMLDivElement;
  20. private _drawingCanvas: HTMLCanvasElement;
  21. private _drawingContext: CanvasRenderingContext2D;
  22. private _syncPositions: () => void;
  23. private _syncData: () => void;
  24. private _onCanvasClick: (evt: MouseEvent) => void;
  25. private _clickPosition: any;
  26. private _ratio: number;
  27. private _identityMatrix = Matrix.Identity();
  28. private _showUI: boolean;
  29. private _needToRefreshMeshesTree: boolean;
  30. public shouldDisplayLabel: (node: Node) => boolean;
  31. public shouldDisplayAxis: (mesh: Mesh) => boolean;
  32. public axisRatio = 0.02;
  33. public accentColor = "orange";
  34. public customStatsFunction: () => string;
  35. constructor(scene: Scene) {
  36. this._scene = scene;
  37. this._syncPositions = (): void => {
  38. var engine = this._scene.getEngine();
  39. var canvasRect = engine.getRenderingCanvasClientRect();
  40. if (this._showUI) {
  41. this._statsDiv.style.left = (canvasRect.width - 410) + "px";
  42. this._statsDiv.style.top = (canvasRect.height - 290) + "px";
  43. this._statsDiv.style.width = "400px";
  44. this._statsDiv.style.height = "auto";
  45. this._statsSubsetDiv.style.maxHeight = "240px";
  46. this._optionsDiv.style.left = "0px";
  47. this._optionsDiv.style.top = "10px";
  48. this._optionsDiv.style.width = "200px";
  49. this._optionsDiv.style.height = "auto";
  50. this._optionsSubsetDiv.style.maxHeight = (canvasRect.height - 225) + "px";
  51. this._logDiv.style.left = "0px";
  52. this._logDiv.style.top = (canvasRect.height - 170) + "px";
  53. this._logDiv.style.width = "600px";
  54. this._logDiv.style.height = "160px";
  55. this._treeDiv.style.left = (canvasRect.width - 310) + "px";
  56. this._treeDiv.style.top = "10px";
  57. this._treeDiv.style.width = "300px";
  58. this._treeDiv.style.height = "auto";
  59. this._treeSubsetDiv.style.maxHeight = (canvasRect.height - 340) + "px";
  60. }
  61. this._globalDiv.style.left = canvasRect.left + "px";
  62. this._globalDiv.style.top = canvasRect.top + "px";
  63. this._drawingCanvas.style.left = "0px";
  64. this._drawingCanvas.style.top = "0px";
  65. this._drawingCanvas.style.width = engine.getRenderWidth() + "px";
  66. this._drawingCanvas.style.height = engine.getRenderHeight() + "px";
  67. var devicePixelRatio = window.devicePixelRatio || 1;
  68. var context = <any>this._drawingContext;
  69. var backingStoreRatio = context.webkitBackingStorePixelRatio ||
  70. context.mozBackingStorePixelRatio ||
  71. context.msBackingStorePixelRatio ||
  72. context.oBackingStorePixelRatio ||
  73. context.backingStorePixelRatio || 1;
  74. this._ratio = devicePixelRatio / backingStoreRatio;
  75. this._drawingCanvas.width = engine.getRenderWidth() * this._ratio;
  76. this._drawingCanvas.height = engine.getRenderHeight() * this._ratio;
  77. }
  78. this._onCanvasClick = (evt: MouseEvent): void => {
  79. this._clickPosition = {
  80. x: evt.clientX * this._ratio,
  81. y: evt.clientY * this._ratio
  82. };
  83. }
  84. this._syncData = (): void => {
  85. if (this._showUI) {
  86. if (this._displayStatistics) {
  87. this._displayStats();
  88. this._statsDiv.style.display = "";
  89. } else {
  90. this._statsDiv.style.display = "none";
  91. }
  92. if (this._displayLogs) {
  93. this._logDiv.style.display = "";
  94. } else {
  95. this._logDiv.style.display = "none";
  96. }
  97. if (this._displayTree) {
  98. this._treeDiv.style.display = "";
  99. if (this._needToRefreshMeshesTree) {
  100. this._needToRefreshMeshesTree = false;
  101. this._refreshMeshesTreeContent();
  102. }
  103. } else {
  104. this._treeDiv.style.display = "none";
  105. }
  106. }
  107. if (this._labelsEnabled || !this._showUI) {
  108. this._camera.getViewMatrix().multiplyToRef(this._camera.getProjectionMatrix(), this._transformationMatrix);
  109. this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
  110. var engine = this._scene.getEngine();
  111. var viewport = this._camera.viewport;
  112. var globalViewport = viewport.toGlobal(engine);
  113. // Meshes
  114. var meshes = this._camera.getActiveMeshes();
  115. for (var index = 0; index < meshes.length; index++) {
  116. var mesh = meshes.data[index];
  117. var position = mesh.getBoundingInfo().boundingSphere.center;
  118. var projectedPosition = Vector3.Project(position, mesh.getWorldMatrix(), this._transformationMatrix, globalViewport);
  119. if (mesh.renderOverlay || this.shouldDisplayAxis && this.shouldDisplayAxis(mesh)) {
  120. this._renderAxis(projectedPosition, mesh, globalViewport);
  121. }
  122. if (!this.shouldDisplayLabel || this.shouldDisplayLabel(mesh)) {
  123. this._renderLabel(mesh.name, projectedPosition, 12,
  124. () => { mesh.renderOverlay = !mesh.renderOverlay },
  125. () => { return mesh.renderOverlay ? 'red' : 'black'; });
  126. }
  127. }
  128. // Cameras
  129. var cameras = this._scene.cameras;
  130. for (index = 0; index < cameras.length; index++) {
  131. var camera = cameras[index];
  132. if (camera === this._camera) {
  133. continue;
  134. }
  135. projectedPosition = Vector3.Project(Vector3.Zero(), camera.getWorldMatrix(), this._transformationMatrix, globalViewport);
  136. if (!this.shouldDisplayLabel || this.shouldDisplayLabel(camera)) {
  137. this._renderLabel(camera.name, projectedPosition, 12,
  138. () => {
  139. this._camera.detachControl(engine.getRenderingCanvas());
  140. this._camera = camera;
  141. this._camera.attachControl(engine.getRenderingCanvas());
  142. },
  143. () => { return "purple"; });
  144. }
  145. }
  146. // Lights
  147. var lights = this._scene.lights;
  148. for (index = 0; index < lights.length; index++) {
  149. var light = <any>lights[index];
  150. if (light.position) {
  151. projectedPosition = Vector3.Project(light.getAbsolutePosition(), this._identityMatrix, this._transformationMatrix, globalViewport);
  152. if (!this.shouldDisplayLabel || this.shouldDisplayLabel(light)) {
  153. this._renderLabel(light.name, projectedPosition, -20,
  154. () => {
  155. light.setEnabled(!light.isEnabled());
  156. },
  157. () => { return light.isEnabled() ? "orange" : "gray"; });
  158. }
  159. }
  160. }
  161. }
  162. this._clickPosition = undefined;
  163. }
  164. }
  165. private _refreshMeshesTreeContent(): void {
  166. while (this._treeSubsetDiv.hasChildNodes()) {
  167. this._treeSubsetDiv.removeChild(this._treeSubsetDiv.lastChild);
  168. }
  169. // Add meshes
  170. var sortedArray = this._scene.meshes.slice(0, this._scene.meshes.length);
  171. sortedArray.sort((a, b) => {
  172. if (a.name === b.name) {
  173. return 0;
  174. }
  175. return (a.name > b.name) ? 1 : -1;
  176. });
  177. for (var index = 0; index < sortedArray.length; index++) {
  178. var mesh = sortedArray[index];
  179. if (!mesh.isEnabled()) {
  180. continue;
  181. }
  182. this._generateAdvancedCheckBox(this._treeSubsetDiv, mesh.name, mesh.getTotalVertices() + " verts", mesh.isVisible, (element, m) => {
  183. m.isVisible = element.checked;
  184. }, mesh);
  185. }
  186. }
  187. private _renderSingleAxis(zero: Vector3, unit: Vector3, unitText: Vector3, label: string, color: string) {
  188. this._drawingContext.beginPath();
  189. this._drawingContext.moveTo(zero.x, zero.y);
  190. this._drawingContext.lineTo(unit.x, unit.y);
  191. this._drawingContext.strokeStyle = color;
  192. this._drawingContext.lineWidth = 4;
  193. this._drawingContext.stroke();
  194. this._drawingContext.font = "normal 14px Segoe UI";
  195. this._drawingContext.fillStyle = color;
  196. this._drawingContext.fillText(label, unitText.x, unitText.y);
  197. }
  198. private _renderAxis(projectedPosition: Vector3, mesh: Mesh, globalViewport: Viewport) {
  199. var position = mesh.getBoundingInfo().boundingSphere.center;
  200. var worldMatrix = mesh.getWorldMatrix();
  201. var unprojectedVector = Vector3.UnprojectFromTransform(projectedPosition.add(new Vector3(this._drawingCanvas.width * this.axisRatio, 0, 0)), globalViewport.width, globalViewport.height, worldMatrix, this._transformationMatrix);
  202. var unit = (unprojectedVector.subtract(position)).length();
  203. var xAxis = Vector3.Project(position.add(new Vector3(unit, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
  204. var xAxisText = Vector3.Project(position.add(new Vector3(unit * 1.5, 0, 0)), worldMatrix, this._transformationMatrix, globalViewport);
  205. this._renderSingleAxis(projectedPosition, xAxis, xAxisText, "x", "#FF0000");
  206. var yAxis = Vector3.Project(position.add(new Vector3(0, unit, 0)), worldMatrix, this._transformationMatrix, globalViewport);
  207. var yAxisText = Vector3.Project(position.add(new Vector3(0, unit * 1.5, 0)), worldMatrix, this._transformationMatrix, globalViewport);
  208. this._renderSingleAxis(projectedPosition, yAxis, yAxisText, "y", "#00FF00");
  209. var zAxis = Vector3.Project(position.add(new Vector3(0, 0, unit)), worldMatrix, this._transformationMatrix, globalViewport);
  210. var zAxisText = Vector3.Project(position.add(new Vector3(0, 0, unit * 1.5)), worldMatrix, this._transformationMatrix, globalViewport);
  211. this._renderSingleAxis(projectedPosition, zAxis, zAxisText, "z", "#0000FF");
  212. }
  213. private _renderLabel(text: string, projectedPosition: Vector3, labelOffset: number, onClick: () => void, getFillStyle: () => string): void {
  214. if (projectedPosition.z > 0 && projectedPosition.z < 1.0) {
  215. this._drawingContext.font = "normal 12px Segoe UI";
  216. var textMetrics = this._drawingContext.measureText(text);
  217. var centerX = projectedPosition.x - textMetrics.width / 2;
  218. var centerY = projectedPosition.y;
  219. var clientRect = this._drawingCanvas.getBoundingClientRect();
  220. if (this._isClickInsideRect(clientRect.left * this._ratio + centerX - 5, clientRect.top * this._ratio + centerY - labelOffset - 12, textMetrics.width + 10, 17)) {
  221. onClick();
  222. }
  223. this._drawingContext.beginPath();
  224. this._drawingContext.rect(centerX - 5, centerY - labelOffset - 12, textMetrics.width + 10, 17);
  225. this._drawingContext.fillStyle = getFillStyle();
  226. this._drawingContext.globalAlpha = 0.5;
  227. this._drawingContext.fill();
  228. this._drawingContext.globalAlpha = 1.0;
  229. this._drawingContext.strokeStyle = '#FFFFFF';
  230. this._drawingContext.lineWidth = 1;
  231. this._drawingContext.stroke();
  232. this._drawingContext.fillStyle = "#FFFFFF";
  233. this._drawingContext.fillText(text, centerX, centerY - labelOffset);
  234. this._drawingContext.beginPath();
  235. this._drawingContext.arc(projectedPosition.x, centerY, 5, 0, 2 * Math.PI, false);
  236. this._drawingContext.fill();
  237. }
  238. }
  239. private _isClickInsideRect(x: number, y: number, width: number, height: number): boolean {
  240. if (!this._clickPosition) {
  241. return false;
  242. }
  243. if (this._clickPosition.x < x || this._clickPosition.x > x + width) {
  244. return false;
  245. }
  246. if (this._clickPosition.y < y || this._clickPosition.y > y + height) {
  247. return false;
  248. }
  249. return true;
  250. }
  251. public isVisible(): boolean {
  252. return this._enabled;
  253. }
  254. public hide() {
  255. if (!this._enabled) {
  256. return;
  257. }
  258. this._enabled = false;
  259. var engine = this._scene.getEngine();
  260. this._scene.unregisterAfterRender(this._syncData);
  261. document.body.removeChild(this._globalDiv);
  262. window.removeEventListener("resize", this._syncPositions);
  263. this._scene.forceShowBoundingBoxes = false;
  264. this._scene.forceWireframe = false;
  265. StandardMaterial.DiffuseTextureEnabled = true;
  266. StandardMaterial.AmbientTextureEnabled = true;
  267. StandardMaterial.SpecularTextureEnabled = true;
  268. StandardMaterial.EmissiveTextureEnabled = true;
  269. StandardMaterial.BumpTextureEnabled = true;
  270. StandardMaterial.OpacityTextureEnabled = true;
  271. StandardMaterial.ReflectionTextureEnabled = true;
  272. this._scene.shadowsEnabled = true;
  273. this._scene.particlesEnabled = true;
  274. this._scene.postProcessesEnabled = true;
  275. this._scene.collisionsEnabled = true;
  276. this._scene.lightsEnabled = true;
  277. this._scene.texturesEnabled = true;
  278. this._scene.lensFlaresEnabled = true;
  279. this._scene.proceduralTexturesEnabled = true;
  280. this._scene.renderTargetsEnabled = true;
  281. engine.getRenderingCanvas().removeEventListener("click", this._onCanvasClick);
  282. }
  283. public show(showUI: boolean = true, camera: Camera = null) {
  284. if (this._enabled) {
  285. return;
  286. }
  287. if (camera) {
  288. this._camera = camera;
  289. } else {
  290. this._camera = this._scene.activeCamera;
  291. }
  292. this._enabled = true;
  293. this._showUI = showUI;
  294. var engine = this._scene.getEngine();
  295. this._globalDiv = document.createElement("div");
  296. document.body.appendChild(this._globalDiv);
  297. this._generateDOMelements();
  298. window.addEventListener("resize", this._syncPositions);
  299. engine.getRenderingCanvas().addEventListener("click", this._onCanvasClick);
  300. this._syncPositions();
  301. this._scene.registerAfterRender(this._syncData);
  302. }
  303. private _clearLabels(): void {
  304. this._drawingContext.clearRect(0, 0, this._drawingCanvas.width, this._drawingCanvas.height);
  305. for (var index = 0; index < this._scene.meshes.length; index++) {
  306. var mesh = this._scene.meshes[index];
  307. mesh.renderOverlay = false;
  308. }
  309. }
  310. private _generateheader(root: HTMLDivElement, text: string): void {
  311. var header = document.createElement("div");
  312. header.innerHTML = text + "&nbsp;";
  313. header.style.textAlign = "right";
  314. header.style.width = "100%";
  315. header.style.color = "white";
  316. header.style.backgroundColor = "Black";
  317. header.style.padding = "5px 5px 4px 0px";
  318. header.style.marginLeft = "-5px";
  319. header.style.fontWeight = "bold";
  320. root.appendChild(header);
  321. }
  322. private _generateTexBox(root: HTMLDivElement, title: string, color: string): void {
  323. var label = document.createElement("label");
  324. label.innerHTML = title;
  325. label.style.color = color;
  326. root.appendChild(label);
  327. root.appendChild(document.createElement("br"));
  328. }
  329. private _generateAdvancedCheckBox(root: HTMLDivElement, leftTitle: string, rightTitle: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
  330. var label = document.createElement("label");
  331. var boundingBoxesCheckbox = document.createElement("input");
  332. boundingBoxesCheckbox.type = "checkbox";
  333. boundingBoxesCheckbox.checked = initialState;
  334. boundingBoxesCheckbox.addEventListener("change", (evt: Event) => {
  335. task(evt.target, tag);
  336. });
  337. label.appendChild(boundingBoxesCheckbox);
  338. var container = document.createElement("span");
  339. var leftPart = document.createElement("span");
  340. var rightPart = document.createElement("span");
  341. rightPart.style.cssFloat = "right";
  342. leftPart.innerHTML = leftTitle;
  343. rightPart.innerHTML = rightTitle;
  344. rightPart.style.fontSize = "12px";
  345. rightPart.style.maxWidth = "200px";
  346. container.appendChild(leftPart);
  347. container.appendChild(rightPart);
  348. label.appendChild(container);
  349. root.appendChild(label);
  350. root.appendChild(document.createElement("br"));
  351. }
  352. private _generateCheckBox(root: HTMLDivElement, title: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
  353. var label = document.createElement("label");
  354. var boundingBoxesCheckbox = document.createElement("input");
  355. boundingBoxesCheckbox.type = "checkbox";
  356. boundingBoxesCheckbox.checked = initialState;
  357. boundingBoxesCheckbox.addEventListener("change", (evt: Event) => {
  358. task(evt.target, tag);
  359. });
  360. label.appendChild(boundingBoxesCheckbox);
  361. label.appendChild(document.createTextNode(title));
  362. root.appendChild(label);
  363. root.appendChild(document.createElement("br"));
  364. }
  365. private _generateRadio(root: HTMLDivElement, title: string, name: string, initialState: boolean, task: (element, tag) => void, tag: any = null): void {
  366. var label = document.createElement("label");
  367. var boundingBoxesRadio = document.createElement("input");
  368. boundingBoxesRadio.type = "radio";
  369. boundingBoxesRadio.name = name;
  370. boundingBoxesRadio.checked = initialState;
  371. boundingBoxesRadio.addEventListener("change", (evt: Event) => {
  372. task(evt.target, tag);
  373. });
  374. label.appendChild(boundingBoxesRadio);
  375. label.appendChild(document.createTextNode(title));
  376. root.appendChild(label);
  377. root.appendChild(document.createElement("br"));
  378. }
  379. private _generateDOMelements(): void {
  380. this._globalDiv.id = "DebugLayer";
  381. this._globalDiv.style.position = "absolute";
  382. this._globalDiv.style.fontFamily = "Segoe UI, Arial";
  383. this._globalDiv.style.fontSize = "14px";
  384. this._globalDiv.style.color = "white";
  385. // Drawing canvas
  386. this._drawingCanvas = document.createElement("canvas");
  387. this._drawingCanvas.id = "DebugLayerDrawingCanvas";
  388. this._drawingCanvas.style.position = "absolute";
  389. this._drawingCanvas.style.pointerEvents = "none";
  390. this._drawingContext = this._drawingCanvas.getContext("2d");
  391. this._globalDiv.appendChild(this._drawingCanvas);
  392. if (this._showUI) {
  393. var background = "rgba(128, 128, 128, 0.4)";
  394. var border = "rgb(180, 180, 180) solid 1px";
  395. // Stats
  396. this._statsDiv = document.createElement("div");
  397. this._statsDiv.id = "DebugLayerStats";
  398. this._statsDiv.style.border = border;
  399. this._statsDiv.style.position = "absolute";
  400. this._statsDiv.style.background = background;
  401. this._statsDiv.style.padding = "0px 0px 0px 5px";
  402. this._generateheader(this._statsDiv, "STATISTICS");
  403. this._statsSubsetDiv = document.createElement("div");
  404. this._statsSubsetDiv.style.paddingTop = "5px";
  405. this._statsSubsetDiv.style.paddingBottom = "5px";
  406. this._statsSubsetDiv.style.overflowY = "auto";
  407. this._statsDiv.appendChild(this._statsSubsetDiv);
  408. // Tree
  409. this._treeDiv = document.createElement("div");
  410. this._treeDiv.id = "DebugLayerTree";
  411. this._treeDiv.style.border = border;
  412. this._treeDiv.style.position = "absolute";
  413. this._treeDiv.style.background = background;
  414. this._treeDiv.style.padding = "0px 0px 0px 5px";
  415. this._treeDiv.style.display = "none";
  416. this._generateheader(this._treeDiv, "MESHES TREE");
  417. this._treeSubsetDiv = document.createElement("div");
  418. this._treeSubsetDiv.style.paddingTop = "5px";
  419. this._treeSubsetDiv.style.paddingRight = "5px";
  420. this._treeSubsetDiv.style.overflowY = "auto";
  421. this._treeSubsetDiv.style.maxHeight = "300px";
  422. this._treeDiv.appendChild(this._treeSubsetDiv);
  423. this._needToRefreshMeshesTree = true;
  424. // Logs
  425. this._logDiv = document.createElement("div");
  426. this._logDiv.style.border = border;
  427. this._logDiv.id = "DebugLayerLogs";
  428. this._logDiv.style.position = "absolute";
  429. this._logDiv.style.background = background;
  430. this._logDiv.style.padding = "0px 0px 0px 5px";
  431. this._logDiv.style.display = "none";
  432. this._generateheader(this._logDiv, "LOGS");
  433. this._logSubsetDiv = document.createElement("div");
  434. this._logSubsetDiv.style.height = "127px";
  435. this._logSubsetDiv.style.paddingTop = "5px";
  436. this._logSubsetDiv.style.overflowY = "auto";
  437. this._logSubsetDiv.style.fontSize = "12px";
  438. this._logSubsetDiv.style.fontFamily = "consolas";
  439. this._logSubsetDiv.innerHTML = Tools.LogCache;
  440. this._logDiv.appendChild(this._logSubsetDiv);
  441. Tools.OnNewCacheEntry = (entry: string) => {
  442. this._logSubsetDiv.innerHTML = entry + this._logSubsetDiv.innerHTML;
  443. }
  444. // Options
  445. this._optionsDiv = document.createElement("div");
  446. this._optionsDiv.id = "DebugLayerOptions";
  447. this._optionsDiv.style.border = border;
  448. this._optionsDiv.style.position = "absolute";
  449. this._optionsDiv.style.background = background;
  450. this._optionsDiv.style.padding = "0px 0px 0px 5px";
  451. this._optionsDiv.style.overflowY = "auto";
  452. this._generateheader(this._optionsDiv, "OPTIONS");
  453. this._optionsSubsetDiv = document.createElement("div");
  454. this._optionsSubsetDiv.style.paddingTop = "5px";
  455. this._optionsSubsetDiv.style.paddingBottom = "5px";
  456. this._optionsSubsetDiv.style.overflowY = "auto";
  457. this._optionsSubsetDiv.style.maxHeight = "200px";
  458. this._optionsDiv.appendChild(this._optionsSubsetDiv);
  459. this._generateTexBox(this._optionsSubsetDiv, "<b>Windows:</b>", this.accentColor);
  460. this._generateCheckBox(this._optionsSubsetDiv, "Statistics", this._displayStatistics, (element) => { this._displayStatistics = element.checked });
  461. this._generateCheckBox(this._optionsSubsetDiv, "Logs", this._displayLogs, (element) => { this._displayLogs = element.checked });
  462. this._generateCheckBox(this._optionsSubsetDiv, "Meshes tree", this._displayTree, (element) => {
  463. this._displayTree = element.checked;
  464. this._needToRefreshMeshesTree = true;
  465. });
  466. this._optionsSubsetDiv.appendChild(document.createElement("br"));
  467. this._generateTexBox(this._optionsSubsetDiv, "<b>General:</b>", this.accentColor);
  468. this._generateCheckBox(this._optionsSubsetDiv, "Bounding boxes", this._scene.forceShowBoundingBoxes, (element) => { this._scene.forceShowBoundingBoxes = element.checked });
  469. this._generateCheckBox(this._optionsSubsetDiv, "Clickable labels", this._labelsEnabled, (element) => {
  470. this._labelsEnabled = element.checked;
  471. if (!this._labelsEnabled) {
  472. this._clearLabels();
  473. }
  474. });
  475. this._generateCheckBox(this._optionsSubsetDiv, "Generate user marks (F12)", Tools.PerformanceLogLevel === Tools.PerformanceUserMarkLogLevel,
  476. (element) => {
  477. if (element.checked) {
  478. Tools.PerformanceLogLevel = Tools.PerformanceUserMarkLogLevel;
  479. } else {
  480. Tools.PerformanceLogLevel = Tools.PerformanceNoneLogLevel;
  481. }
  482. });
  483. ;
  484. this._optionsSubsetDiv.appendChild(document.createElement("br"));
  485. this._generateTexBox(this._optionsSubsetDiv, "<b>Rendering mode:</b>", this.accentColor);
  486. this._generateRadio(this._optionsSubsetDiv, "Solid", "renderMode", !this._scene.forceWireframe && !this._scene.forcePointsCloud, (element) => {
  487. if (element.checked) {
  488. this._scene.forceWireframe = false;
  489. this._scene.forcePointsCloud = false;
  490. }
  491. });
  492. this._generateRadio(this._optionsSubsetDiv, "Wireframe", "renderMode", this._scene.forceWireframe, (element) => {
  493. if (element.checked) {
  494. this._scene.forceWireframe = true;
  495. this._scene.forcePointsCloud = false;
  496. }
  497. });
  498. this._generateRadio(this._optionsSubsetDiv, "Point", "renderMode", this._scene.forcePointsCloud, (element) => {
  499. if (element.checked) {
  500. this._scene.forceWireframe = false;
  501. this._scene.forcePointsCloud = true;
  502. }
  503. });
  504. this._optionsSubsetDiv.appendChild(document.createElement("br"));
  505. this._generateTexBox(this._optionsSubsetDiv, "<b>Texture channels:</b>", this.accentColor);
  506. this._generateCheckBox(this._optionsSubsetDiv, "Diffuse", StandardMaterial.DiffuseTextureEnabled, (element) => { StandardMaterial.DiffuseTextureEnabled = element.checked });
  507. this._generateCheckBox(this._optionsSubsetDiv, "Ambient", StandardMaterial.AmbientTextureEnabled, (element) => { StandardMaterial.AmbientTextureEnabled = element.checked });
  508. this._generateCheckBox(this._optionsSubsetDiv, "Specular", StandardMaterial.SpecularTextureEnabled, (element) => { StandardMaterial.SpecularTextureEnabled = element.checked });
  509. this._generateCheckBox(this._optionsSubsetDiv, "Emissive", StandardMaterial.EmissiveTextureEnabled, (element) => { StandardMaterial.EmissiveTextureEnabled = element.checked });
  510. this._generateCheckBox(this._optionsSubsetDiv, "Bump", StandardMaterial.BumpTextureEnabled, (element) => { StandardMaterial.BumpTextureEnabled = element.checked });
  511. this._generateCheckBox(this._optionsSubsetDiv, "Opacity", StandardMaterial.OpacityTextureEnabled, (element) => { StandardMaterial.OpacityTextureEnabled = element.checked });
  512. this._generateCheckBox(this._optionsSubsetDiv, "Reflection", StandardMaterial.ReflectionTextureEnabled, (element) => { StandardMaterial.ReflectionTextureEnabled = element.checked });
  513. this._generateCheckBox(this._optionsSubsetDiv, "Fresnel", StandardMaterial.FresnelEnabled, (element) => { StandardMaterial.FresnelEnabled = element.checked });
  514. this._optionsSubsetDiv.appendChild(document.createElement("br"));
  515. this._generateTexBox(this._optionsSubsetDiv, "<b>Options:</b>", this.accentColor);
  516. this._generateCheckBox(this._optionsSubsetDiv, "Animations", this._scene.animationsEnabled, (element) => { this._scene.animationsEnabled = element.checked });
  517. this._generateCheckBox(this._optionsSubsetDiv, "Collisions", this._scene.collisionsEnabled, (element) => { this._scene.collisionsEnabled = element.checked });
  518. this._generateCheckBox(this._optionsSubsetDiv, "Fog", this._scene.fogEnabled, (element) => { this._scene.fogEnabled = element.checked });
  519. this._generateCheckBox(this._optionsSubsetDiv, "Lens flares", this._scene.lensFlaresEnabled, (element) => { this._scene.lensFlaresEnabled = element.checked });
  520. this._generateCheckBox(this._optionsSubsetDiv, "Lights", this._scene.lightsEnabled, (element) => { this._scene.lightsEnabled = element.checked });
  521. this._generateCheckBox(this._optionsSubsetDiv, "Particles", this._scene.particlesEnabled, (element) => { this._scene.particlesEnabled = element.checked });
  522. this._generateCheckBox(this._optionsSubsetDiv, "Post-processes", this._scene.postProcessesEnabled, (element) => { this._scene.postProcessesEnabled = element.checked });
  523. this._generateCheckBox(this._optionsSubsetDiv, "Procedural textures", this._scene.proceduralTexturesEnabled, (element) => { this._scene.proceduralTexturesEnabled = element.checked });
  524. this._generateCheckBox(this._optionsSubsetDiv, "Render targets", this._scene.renderTargetsEnabled, (element) => { this._scene.renderTargetsEnabled = element.checked });
  525. this._generateCheckBox(this._optionsSubsetDiv, "Shadows", this._scene.shadowsEnabled, (element) => { this._scene.shadowsEnabled = element.checked });
  526. this._generateCheckBox(this._optionsSubsetDiv, "Skeletons", this._scene.skeletonsEnabled, (element) => { this._scene.skeletonsEnabled = element.checked });
  527. this._generateCheckBox(this._optionsSubsetDiv, "Textures", this._scene.texturesEnabled, (element) => { this._scene.texturesEnabled = element.checked });
  528. this._globalDiv.appendChild(this._statsDiv);
  529. this._globalDiv.appendChild(this._logDiv);
  530. this._globalDiv.appendChild(this._optionsDiv);
  531. this._globalDiv.appendChild(this._treeDiv);
  532. }
  533. }
  534. private _displayStats() {
  535. var scene = this._scene;
  536. var engine = scene.getEngine();
  537. var glInfo = engine.getGlInfo();
  538. this._statsSubsetDiv.innerHTML = "Babylon.js v" + Engine.Version + " - <b>" + Tools.Format(engine.getFps(), 0) + " fps</b><br><br>"
  539. + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
  540. + "<b>Count</b><br>"
  541. + "Total meshes: " + scene.meshes.length + "<br>"
  542. + "Total vertices: " + scene.getTotalVertices() + "<br>"
  543. + "Total materials: " + scene.materials.length + "<br>"
  544. + "Total textures: " + scene.textures.length + "<br>"
  545. + "Active meshes: " + scene.getActiveMeshes().length + "<br>"
  546. + "Active vertices: " + scene.getActiveVertices() + "<br>"
  547. + "Active bones: " + scene.getActiveBones() + "<br>"
  548. + "Active particles: " + scene.getActiveParticles() + "<br>"
  549. + "<b>Draw calls: " + engine.drawCalls + "</b><br><br>"
  550. + "<b>Duration</b><br>"
  551. + "Meshes selection:</i> " + Tools.Format(scene.getEvaluateActiveMeshesDuration()) + " ms<br>"
  552. + "Render Targets: " + Tools.Format(scene.getRenderTargetsDuration()) + " ms<br>"
  553. + "Particles: " + Tools.Format(scene.getParticlesDuration()) + " ms<br>"
  554. + "Sprites: " + Tools.Format(scene.getSpritesDuration()) + " ms<br><br>"
  555. + "Render: <b>" + Tools.Format(scene.getRenderDuration()) + " ms</b><br>"
  556. + "Frame: " + Tools.Format(scene.getLastFrameDuration()) + " ms<br>"
  557. + "Potential FPS: " + Tools.Format(1000.0 / scene.getLastFrameDuration(), 0) + "<br><br>"
  558. + "</div>"
  559. + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
  560. + "<b>Extensions</b><br>"
  561. + "Std derivatives: " + (engine.getCaps().standardDerivatives ? "Yes" : "No") + "<br>"
  562. + "Compressed textures: " + (engine.getCaps().s3tc ? "Yes" : "No") + "<br>"
  563. + "Hardware instances: " + (engine.getCaps().instancedArrays ? "Yes" : "No") + "<br>"
  564. + "Texture float: " + (engine.getCaps().textureFloat ? "Yes" : "No") + "<br>"
  565. + "32bits indices: " + (engine.getCaps().uintIndices ? "Yes" : "No") + "<br>"
  566. + "<b>Caps.</b><br>"
  567. + "Max textures units: " + engine.getCaps().maxTexturesImageUnits + "<br>"
  568. + "Max textures size: " + engine.getCaps().maxTextureSize + "<br>"
  569. + "Max anisotropy: " + engine.getCaps().maxAnisotropy + "<br><br><br>"
  570. + "</div><br>"
  571. + "<b>Info</b><br>"
  572. + glInfo.version + "<br>"
  573. + glInfo.renderer + "<br>";
  574. if (this.customStatsFunction) {
  575. this._statsSubsetDiv.innerHTML += this._statsSubsetDiv.innerHTML;
  576. }
  577. }
  578. }
  579. }