123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974 |
- module BABYLON {
- export class EffectFallbacks {
- private _defines: {[key: string]: Array<String>} = {};
- private _currentRank = 32;
- private _maxRank = -1;
- private _mesh: AbstractMesh;
- private _meshRank: number;
- public unBindMesh() {
- this._mesh = null;
- }
- public addFallback(rank: number, define: string): void {
- if (!this._defines[rank]) {
- if (rank < this._currentRank) {
- this._currentRank = rank;
- }
- if (rank > this._maxRank) {
- this._maxRank = rank;
- }
- this._defines[rank] = new Array<String>();
- }
- this._defines[rank].push(define);
- }
- public addCPUSkinningFallback(rank: number, mesh: BABYLON.AbstractMesh) {
- this._meshRank = rank;
- this._mesh = mesh;
- if (rank < this._currentRank) {
- this._currentRank = rank;
- }
- if (rank > this._maxRank) {
- this._maxRank = rank;
- }
- }
- public get isMoreFallbacks(): boolean {
- return this._currentRank <= this._maxRank;
- }
- public reduce(currentDefines: string): string {
- // First we try to switch to CPU skinning
- if (this._mesh && this._mesh.computeBonesUsingShaders && this._mesh.numBoneInfluencers > 0) {
- this._mesh.computeBonesUsingShaders = false;
- currentDefines = currentDefines.replace("#define NUM_BONE_INFLUENCERS " + this._mesh.numBoneInfluencers, "#define NUM_BONE_INFLUENCERS 0");
- Tools.Log("Falling back to CPU skinning for " + this._mesh.name);
- var scene = this._mesh.getScene();
- for (var index = 0; index < scene.meshes.length; index++) {
- var otherMesh = scene.meshes[index];
- if (otherMesh.material === this._mesh.material && otherMesh.computeBonesUsingShaders && otherMesh.numBoneInfluencers > 0) {
- otherMesh.computeBonesUsingShaders = false;
- }
- }
- }
- else {
- var currentFallbacks = this._defines[this._currentRank];
- if (currentFallbacks) {
- for (var index = 0; index < currentFallbacks.length; index++) {
- currentDefines = currentDefines.replace("#define " + currentFallbacks[index], "");
- }
- }
- this._currentRank++;
- }
- return currentDefines;
- }
- }
- export class EffectCreationOptions {
- public attributes: string[];
- public uniformsNames: string[];
- public uniformBuffersNames: string[];
- public samplers: string[];
- public defines: any;
- public fallbacks: EffectFallbacks;
- public onCompiled: (effect: Effect) => void;
- public onError: (effect: Effect, errors: string) => void;
- public indexParameters: any;
- public maxSimultaneousLights: number;
- }
- export class Effect {
- public name: any;
- public defines: string;
- public onCompiled: (effect: Effect) => void;
- public onError: (effect: Effect, errors: string) => void;
- public onBind: (effect: Effect) => void;
- public uniqueId = 0;
- public onCompileObservable = new Observable<Effect>();
- public onErrorObservable = new Observable<Effect>();
- public onBindObservable = new Observable<Effect>();
- private static _uniqueIdSeed = 0;
- private _engine: Engine;
- private _uniformBuffersNames: { [key: string]: number } = {};
- private _uniformsNames: string[];
- private _samplers: string[];
- private _isReady = false;
- private _compilationError = "";
- private _attributesNames: string[];
- private _attributes: number[];
- private _uniforms: WebGLUniformLocation[];
- public _key: string;
- private _indexParameters: any;
- private _fallbacks: EffectFallbacks;
- private _vertexSourceCode: string;
- private _fragmentSourceCode: string;
- private _vertexSourceCodeOverride: string;
- private _fragmentSourceCodeOverride: string;
- public _program: WebGLProgram;
- private _valueCache: { [key: string]: any };
- private static _baseCache: { [key: number]: WebGLBuffer } = {};
- constructor(baseName: any, attributesNamesOrOptions: string[] | EffectCreationOptions, uniformsNamesOrEngine: string[] | Engine, samplers?: string[], engine?: Engine, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void, indexParameters?: any) {
- this.name = baseName;
- if ((<EffectCreationOptions>attributesNamesOrOptions).attributes) {
- var options = <EffectCreationOptions>attributesNamesOrOptions;
- this._engine = <Engine>uniformsNamesOrEngine;
- this._attributesNames = options.attributes;
- this._uniformsNames = options.uniformsNames.concat(options.samplers);
- this._samplers = options.samplers;
- this.defines = options.defines;
- this.onError = options.onError;
- this.onCompiled = options.onCompiled;
- this._fallbacks = options.fallbacks;
- this._indexParameters = options.indexParameters;
- if (options.uniformBuffersNames) {
- for (var i = 0; i < options.uniformBuffersNames.length; i++) {
- this._uniformBuffersNames[options.uniformBuffersNames[i]] = i;
- }
- }
- } else {
- this._engine = engine;
- this.defines = defines;
- this._uniformsNames = (<string[]>uniformsNamesOrEngine).concat(samplers);
- this._samplers = samplers;
- this._attributesNames = (<string[]>attributesNamesOrOptions);
- this.onError = onError;
- this.onCompiled = onCompiled;
- this._indexParameters = indexParameters;
- this._fallbacks = fallbacks;
- }
-
- this.uniqueId = Effect._uniqueIdSeed++;
- var vertexSource: any;
- var fragmentSource: any;
- if (baseName.vertexElement) {
- vertexSource = document.getElementById(baseName.vertexElement);
- if (!vertexSource) {
- vertexSource = baseName.vertexElement;
- }
- } else {
- vertexSource = baseName.vertex || baseName;
- }
- if (baseName.fragmentElement) {
- fragmentSource = document.getElementById(baseName.fragmentElement);
- if (!fragmentSource) {
- fragmentSource = baseName.fragmentElement;
- }
- } else {
- fragmentSource = baseName.fragment || baseName;
- }
- this._loadVertexShader(vertexSource, vertexCode => {
- this._processIncludes(vertexCode, vertexCodeWithIncludes => {
- this._processShaderConversion(vertexCodeWithIncludes, false, migratedVertexCode => {
- this._loadFragmentShader(fragmentSource, (fragmentCode) => {
- this._processIncludes(fragmentCode, fragmentCodeWithIncludes => {
- this._processShaderConversion(fragmentCodeWithIncludes, true, migratedFragmentCode => {
- if (baseName) {
- var vertex = baseName.vertexElement || baseName.vertex || baseName;
- var fragment = baseName.fragmentElement || baseName.fragment || baseName;
-
- this._vertexSourceCode = "#define SHADER_NAME vertex:" + vertex + "\n" + migratedVertexCode;
- this._fragmentSourceCode = "#define SHADER_NAME fragment:" + fragment + "\n" + migratedFragmentCode;
- } else {
- this._vertexSourceCode = migratedVertexCode;
- this._fragmentSourceCode = migratedFragmentCode;
- }
- this._prepareEffect();
- });
- });
- });
- });
- });
- });
- }
- public get key(): string {
- return this._key;
- }
- // Properties
- public isReady(): boolean {
- return this._isReady;
- }
- public getEngine(): Engine {
- return this._engine;
- }
- public getProgram(): WebGLProgram {
- return this._program;
- }
- public getAttributesNames(): string[] {
- return this._attributesNames;
- }
- public getAttributeLocation(index: number): number {
- return this._attributes[index];
- }
- public getAttributeLocationByName(name: string): number {
- var index = this._attributesNames.indexOf(name);
- return this._attributes[index];
- }
- public getAttributesCount(): number {
- return this._attributes.length;
- }
- public getUniformIndex(uniformName: string): number {
- return this._uniformsNames.indexOf(uniformName);
- }
- public getUniform(uniformName: string): WebGLUniformLocation {
- return this._uniforms[this._uniformsNames.indexOf(uniformName)];
- }
- public getSamplers(): string[] {
- return this._samplers;
- }
- public getCompilationError(): string {
- return this._compilationError;
- }
- // Methods
- public executeWhenCompiled(func: (effect: Effect) => void): void {
- if (this.isReady()) {
- func(this);
- return;
- }
-
- this.onCompileObservable.add((effect) => {
- func(effect);
- });
- }
- public _loadVertexShader(vertex: any, callback: (data: any) => void): void {
- if (Tools.IsWindowObjectExist()) {
- // DOM element ?
- if (vertex instanceof HTMLElement) {
- var vertexCode = Tools.GetDOMTextContent(vertex);
- callback(vertexCode);
- return;
- }
- }
- // Base64 encoded ?
- if (vertex.substr(0, 7) === "base64:") {
- var vertexBinary = window.atob(vertex.substr(7));
- callback(vertexBinary);
- return;
- }
- // Is in local store ?
- if (Effect.ShadersStore[vertex + "VertexShader"]) {
- callback(Effect.ShadersStore[vertex + "VertexShader"]);
- return;
- }
- var vertexShaderUrl;
- if (vertex[0] === "." || vertex[0] === "/" || vertex.indexOf("http") > -1) {
- vertexShaderUrl = vertex;
- } else {
- vertexShaderUrl = Engine.ShadersRepository + vertex;
- }
- // Vertex shader
- Tools.LoadFile(vertexShaderUrl + ".vertex.fx", callback);
- }
- public _loadFragmentShader(fragment: any, callback: (data: any) => void): void {
- if (Tools.IsWindowObjectExist()) {
- // DOM element ?
- if (fragment instanceof HTMLElement) {
- var fragmentCode = Tools.GetDOMTextContent(fragment);
- callback(fragmentCode);
- return;
- }
- }
- // Base64 encoded ?
- if (fragment.substr(0, 7) === "base64:") {
- var fragmentBinary = window.atob(fragment.substr(7));
- callback(fragmentBinary);
- return;
- }
- // Is in local store ?
- if (Effect.ShadersStore[fragment + "PixelShader"]) {
- callback(Effect.ShadersStore[fragment + "PixelShader"]);
- return;
- }
- if (Effect.ShadersStore[fragment + "FragmentShader"]) {
- callback(Effect.ShadersStore[fragment + "FragmentShader"]);
- return;
- }
- var fragmentShaderUrl;
- if (fragment[0] === "." || fragment[0] === "/" || fragment.indexOf("http") > -1) {
- fragmentShaderUrl = fragment;
- } else {
- fragmentShaderUrl = Engine.ShadersRepository + fragment;
- }
- // Fragment shader
- Tools.LoadFile(fragmentShaderUrl + ".fragment.fx", callback);
- }
- private _dumpShadersSource(vertexCode: string, fragmentCode: string, defines: string): void {
- // Rebuild shaders source code
- var shaderVersion = (this._engine.webGLVersion > 1) ? "#version 300 es\n" : "";
- var prefix = shaderVersion + (defines ? defines + "\n" : "");
- vertexCode = prefix + vertexCode;
- fragmentCode = prefix + fragmentCode;
- // Number lines of shaders source code
- var i = 2;
- var regex = /\n/gm;
- var formattedVertexCode = "\n1\t" + vertexCode.replace(regex, function() { return "\n" + (i++) + "\t"; });
- i = 2;
- var formattedFragmentCode = "\n1\t" + fragmentCode.replace(regex, function() { return "\n" + (i++) + "\t"; });
- // Dump shaders name and formatted source code
- if (this.name.vertexElement) {
- BABYLON.Tools.Error("Vertex shader: " + this.name.vertexElement + formattedVertexCode);
- BABYLON.Tools.Error("Fragment shader: " + this.name.fragmentElement + formattedFragmentCode);
- }
- else if (this.name.vertex) {
- BABYLON.Tools.Error("Vertex shader: " + this.name.vertex + formattedVertexCode);
- BABYLON.Tools.Error("Fragment shader: " + this.name.fragment + formattedFragmentCode);
- }
- else {
- BABYLON.Tools.Error("Vertex shader: " + this.name + formattedVertexCode);
- BABYLON.Tools.Error("Fragment shader: " + this.name + formattedFragmentCode);
- }
- };
- private _processShaderConversion(sourceCode: string, isFragment: boolean, callback: (data: any) => void): void {
- var preparedSourceCode = this._processPrecision(sourceCode);
- if (this._engine.webGLVersion == 1) {
- callback(preparedSourceCode);
- return;
- }
- // Already converted
- if (preparedSourceCode.indexOf("#version 3") !== -1) {
- callback(preparedSourceCode.replace("#version 300 es", ""));
- return;
- }
- var hasDrawBuffersExtension = preparedSourceCode.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1;
-
- // Remove extensions
- // #extension GL_OES_standard_derivatives : enable
- // #extension GL_EXT_shader_texture_lod : enable
- // #extension GL_EXT_frag_depth : enable
- // #extension GL_EXT_draw_buffers : require
- var regex = /#extension.+(GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;
- var result = preparedSourceCode.replace(regex, "");
- // Migrate to GLSL v300
- result = result.replace(/varying(?![\n\r])\s/g, isFragment ? "in " : "out ");
- result = result.replace(/attribute[ \t]/g, "in ");
- result = result.replace(/[ \t]attribute/g, " in");
-
- if (isFragment) {
- result = result.replace(/texture2DLodEXT\s*\(/g, "textureLod(");
- result = result.replace(/textureCubeLodEXT\s*\(/g, "textureLod(");
- result = result.replace(/texture2D\s*\(/g, "texture(");
- result = result.replace(/textureCube\s*\(/g, "texture(");
- result = result.replace(/gl_FragDepthEXT/g, "gl_FragDepth");
- result = result.replace(/gl_FragColor/g, "glFragColor");
- result = result.replace(/gl_FragData/g, "glFragData");
- result = result.replace(/void\s+?main\s*\(/g, (hasDrawBuffersExtension ? "" : "out vec4 glFragColor;\n") + "void main(");
- }
-
- callback(result);
- }
- private _processIncludes(sourceCode: string, callback: (data: any) => void): void {
- var regex = /#include<(.+)>(\((.*)\))*(\[(.*)\])*/g;
- var match = regex.exec(sourceCode);
- var returnValue = new String(sourceCode);
- while (match != null) {
- var includeFile = match[1];
- // Uniform declaration
- if (includeFile.indexOf("__decl__") !== -1) {
- includeFile = includeFile.replace(/__decl__/, "");
- if (this._engine.supportsUniformBuffers) {
- includeFile = includeFile.replace(/Vertex/, "Ubo");
- includeFile = includeFile.replace(/Fragment/, "Ubo");
- }
- includeFile = includeFile + "Declaration";
- }
- if (Effect.IncludesShadersStore[includeFile]) {
- // Substitution
- var includeContent = Effect.IncludesShadersStore[includeFile];
- if (match[2]) {
- var splits = match[3].split(",");
- for (var index = 0; index < splits.length; index += 2) {
- var source = new RegExp(splits[index], "g");
- var dest = splits[index + 1];
- includeContent = includeContent.replace(source, dest);
- }
- }
- if (match[4]) {
- var indexString = match[5];
- if (indexString.indexOf("..") !== -1) {
- var indexSplits = indexString.split("..");
- var minIndex = parseInt(indexSplits[0]);
- var maxIndex = parseInt(indexSplits[1]);
- var sourceIncludeContent = includeContent.slice(0);
- includeContent = "";
- if (isNaN(maxIndex)) {
- maxIndex = this._indexParameters[indexSplits[1]];
- }
- for (var i = minIndex; i < maxIndex; i++) {
- if (!this._engine.supportsUniformBuffers) {
- // Ubo replacement
- sourceIncludeContent = sourceIncludeContent.replace(/light\{X\}.(\w*)/g, (str: string, p1: string) => {
- return p1 + "{X}";
- });
- }
- includeContent += sourceIncludeContent.replace(/\{X\}/g, i.toString()) + "\n";
- }
- } else {
- if (!this._engine.supportsUniformBuffers) {
- // Ubo replacement
- includeContent = includeContent.replace(/light\{X\}.(\w*)/g, (str: string, p1: string) => {
- return p1 + "{X}";
- });
- }
- includeContent = includeContent.replace(/\{X\}/g, indexString);
- }
- }
- // Replace
- returnValue = returnValue.replace(match[0], includeContent);
- } else {
- var includeShaderUrl = Engine.ShadersRepository + "ShadersInclude/" + includeFile + ".fx";
- Tools.LoadFile(includeShaderUrl, (fileContent) => {
- Effect.IncludesShadersStore[includeFile] = fileContent;
- this._processIncludes(<string>returnValue, callback);
- });
- return;
- }
- match = regex.exec(sourceCode);
- }
- callback(returnValue);
- }
- private _processPrecision(source: string): string {
- if (source.indexOf("precision highp float") === -1) {
- if (!this._engine.getCaps().highPrecisionShaderSupported) {
- source = "precision mediump float;\n" + source;
- } else {
- source = "precision highp float;\n" + source;
- }
- } else {
- if (!this._engine.getCaps().highPrecisionShaderSupported) { // Moving highp to mediump
- source = source.replace("precision highp float", "precision mediump float");
- }
- }
- return source;
- }
- public _rebuildProgram(vertexSourceCode: string, fragmentSourceCode: string, onCompiled: (program: WebGLProgram) => void, onError: (message: string) => void) {
- this._isReady = false;
- this._vertexSourceCodeOverride = vertexSourceCode;
- this._fragmentSourceCodeOverride = fragmentSourceCode;
- this.onError = (effect, error) => {
- if (onError) {
- onError(error);
- }
- };
- this.onCompiled = () => {
- var scenes = this.getEngine().scenes;
- for (var i = 0; i < scenes.length; i++) {
- scenes[i].markAllMaterialsAsDirty(Material.TextureDirtyFlag);
- }
- if (onCompiled) {
- onCompiled(this._program);
- }
- };
- this._fallbacks = null;
- this._prepareEffect();
- }
- public _prepareEffect() {
- let attributesNames = this._attributesNames;
- let defines = this.defines;
- let fallbacks = this._fallbacks;
- this._valueCache = {};
- var previousProgram = this._program;
- try {
- var engine = this._engine;
- if (this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride) {
- this._program = engine.createRawShaderProgram(this._vertexSourceCodeOverride, this._fragmentSourceCodeOverride);
- }
- else {
- this._program = engine.createShaderProgram(this._vertexSourceCode, this._fragmentSourceCode, defines);
- }
- this._program.__SPECTOR_rebuildProgram = this._rebuildProgram.bind(this);
- if (engine.webGLVersion > 1) {
- for (var name in this._uniformBuffersNames) {
- this.bindUniformBlock(name, this._uniformBuffersNames[name]);
- }
- }
- this._uniforms = engine.getUniforms(this._program, this._uniformsNames);
- this._attributes = engine.getAttributes(this._program, attributesNames);
- var index: number;
- for (index = 0; index < this._samplers.length; index++) {
- var sampler = this.getUniform(this._samplers[index]);
- if (sampler == null) {
- this._samplers.splice(index, 1);
- index--;
- }
- }
- engine.bindSamplers(this);
- this._compilationError = "";
- this._isReady = true;
- if (this.onCompiled) {
- this.onCompiled(this);
- }
- this.onCompileObservable.notifyObservers(this);
- this.onCompileObservable.clear();
- // Unbind mesh reference in fallbacks
- if (this._fallbacks) {
- this._fallbacks.unBindMesh();
- }
- if (previousProgram) {
- this.getEngine()._deleteProgram(previousProgram);
- }
- } catch (e) {
- this._compilationError = e.message;
- // Let's go through fallbacks then
- Tools.Error("Unable to compile effect:");
- BABYLON.Tools.Error("Uniforms: " + this._uniformsNames.map(function(uniform) {
- return " " + uniform;
- }));
- BABYLON.Tools.Error("Attributes: " + attributesNames.map(function(attribute) {
- return " " + attribute;
- }));
- this._dumpShadersSource(this._vertexSourceCode, this._fragmentSourceCode, defines);
- Tools.Error("Error: " + this._compilationError);
- if (previousProgram) {
- this._program = previousProgram;
- this._isReady = true;
- if (this.onError) {
- this.onError(this, this._compilationError);
- }
- this.onErrorObservable.notifyObservers(this);
- }
- if (fallbacks && fallbacks.isMoreFallbacks) {
- Tools.Error("Trying next fallback.");
- this.defines = fallbacks.reduce(this.defines);
- this._prepareEffect();
- } else { // Sorry we did everything we can
- if (this.onError) {
- this.onError(this, this._compilationError);
- }
- this.onErrorObservable.notifyObservers(this);
- this.onErrorObservable.clear();
- // Unbind mesh reference in fallbacks
- if (this._fallbacks) {
- this._fallbacks.unBindMesh();
- }
- }
- }
- }
- public get isSupported(): boolean {
- return this._compilationError === "";
- }
- public _bindTexture(channel: string, texture: InternalTexture): void {
- this._engine._bindTexture(this._samplers.indexOf(channel), texture);
- }
- public setTexture(channel: string, texture: BaseTexture): void {
- this._engine.setTexture(this._samplers.indexOf(channel), this.getUniform(channel), texture);
- }
- public setTextureArray(channel: string, textures: BaseTexture[]): void {
- if (this._samplers.indexOf(channel + "Ex") === -1) {
- var initialPos = this._samplers.indexOf(channel);
- for (var index = 1; index < textures.length; index++) {
- this._samplers.splice(initialPos + index, 0, channel + "Ex");
- }
- }
- this._engine.setTextureArray(this._samplers.indexOf(channel), this.getUniform(channel), textures);
- }
- public setTextureFromPostProcess(channel: string, postProcess: PostProcess): void {
- this._engine.setTextureFromPostProcess(this._samplers.indexOf(channel), postProcess);
- }
- public _cacheMatrix(uniformName: string, matrix: Matrix): boolean {
- var cache = this._valueCache[uniformName];
- var flag = matrix.updateFlag;
- if (cache !== undefined && cache === flag) {
- return false;
- }
- this._valueCache[uniformName] = flag;
- return true;
- }
- public _cacheFloat2(uniformName: string, x: number, y: number): boolean {
- var cache = this._valueCache[uniformName];
- if (!cache) {
- cache = [x, y];
- this._valueCache[uniformName] = cache;
- return true;
- }
- var changed = false;
- if (cache[0] !== x) {
- cache[0] = x;
- changed = true;
- }
- if (cache[1] !== y) {
- cache[1] = y;
- changed = true;
- }
- return changed;
- }
- public _cacheFloat3(uniformName: string, x: number, y: number, z: number): boolean {
- var cache = this._valueCache[uniformName];
- if (!cache) {
- cache = [x, y, z];
- this._valueCache[uniformName] = cache;
- return true;
- }
- var changed = false;
- if (cache[0] !== x) {
- cache[0] = x;
- changed = true;
- }
- if (cache[1] !== y) {
- cache[1] = y;
- changed = true;
- }
- if (cache[2] !== z) {
- cache[2] = z;
- changed = true;
- }
- return changed;
- }
- public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): boolean {
- var cache = this._valueCache[uniformName];
- if (!cache) {
- cache = [x, y, z, w];
- this._valueCache[uniformName] = cache;
- return true;
- }
- var changed = false;
- if (cache[0] !== x) {
- cache[0] = x;
- changed = true;
- }
- if (cache[1] !== y) {
- cache[1] = y;
- changed = true;
- }
- if (cache[2] !== z) {
- cache[2] = z;
- changed = true;
- }
- if (cache[3] !== w) {
- cache[3] = w;
- changed = true;
- }
- return changed;
- }
- public bindUniformBuffer(buffer: WebGLBuffer, name: string): void {
- if (Effect._baseCache[this._uniformBuffersNames[name]] === buffer) {
- return;
- }
- Effect._baseCache[this._uniformBuffersNames[name]] = buffer;
- this._engine.bindUniformBufferBase(buffer, this._uniformBuffersNames[name]);
- }
- public bindUniformBlock(blockName: string, index: number): void {
- this._engine.bindUniformBlock(this._program, blockName, index);
- }
- public setIntArray(uniformName: string, array: Int32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setIntArray(this.getUniform(uniformName), array);
- return this;
- }
- public setIntArray2(uniformName: string, array: Int32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setIntArray2(this.getUniform(uniformName), array);
- return this;
- }
- public setIntArray3(uniformName: string, array: Int32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setIntArray3(this.getUniform(uniformName), array);
- return this;
- }
- public setIntArray4(uniformName: string, array: Int32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setIntArray4(this.getUniform(uniformName), array);
- return this;
- }
- public setFloatArray(uniformName: string, array: Float32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setFloatArray(this.getUniform(uniformName), array);
- return this;
- }
- public setFloatArray2(uniformName: string, array: Float32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setFloatArray2(this.getUniform(uniformName), array);
- return this;
- }
- public setFloatArray3(uniformName: string, array: Float32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setFloatArray3(this.getUniform(uniformName), array);
- return this;
- }
- public setFloatArray4(uniformName: string, array: Float32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setFloatArray4(this.getUniform(uniformName), array);
- return this;
- }
- public setArray(uniformName: string, array: number[]): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setArray(this.getUniform(uniformName), array);
- return this;
- }
- public setArray2(uniformName: string, array: number[]): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setArray2(this.getUniform(uniformName), array);
- return this;
- }
- public setArray3(uniformName: string, array: number[]): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setArray3(this.getUniform(uniformName), array);
- return this;
- }
- public setArray4(uniformName: string, array: number[]): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setArray4(this.getUniform(uniformName), array);
- return this;
- }
- public setMatrices(uniformName: string, matrices: Float32Array): Effect {
- if (!matrices) {
- return this;
- }
- this._valueCache[uniformName] = null;
- this._engine.setMatrices(this.getUniform(uniformName), matrices);
- return this;
- }
- public setMatrix(uniformName: string, matrix: Matrix): Effect {
- if (this._cacheMatrix(uniformName, matrix)) {
- this._engine.setMatrix(this.getUniform(uniformName), matrix);
- }
- return this;
- }
- public setMatrix3x3(uniformName: string, matrix: Float32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setMatrix3x3(this.getUniform(uniformName), matrix);
- return this;
- }
- public setMatrix2x2(uniformName: string, matrix: Float32Array): Effect {
- this._valueCache[uniformName] = null;
- this._engine.setMatrix2x2(this.getUniform(uniformName), matrix);
- return this;
- }
- public setFloat(uniformName: string, value: number): Effect {
- var cache = this._valueCache[uniformName];
- if (cache !== undefined && cache === value)
- return this;
- this._valueCache[uniformName] = value;
- this._engine.setFloat(this.getUniform(uniformName), value);
- return this;
- }
- public setBool(uniformName: string, bool: boolean): Effect {
- var cache = this._valueCache[uniformName];
- if (cache !== undefined && cache === bool)
- return this;
- this._valueCache[uniformName] = bool;
- this._engine.setBool(this.getUniform(uniformName), bool ? 1 : 0);
- return this;
- }
- public setVector2(uniformName: string, vector2: Vector2): Effect {
- if (this._cacheFloat2(uniformName, vector2.x, vector2.y)) {
- this._engine.setFloat2(this.getUniform(uniformName), vector2.x, vector2.y);
- }
- return this;
- }
- public setFloat2(uniformName: string, x: number, y: number): Effect {
- if (this._cacheFloat2(uniformName, x, y)) {
- this._engine.setFloat2(this.getUniform(uniformName), x, y);
- }
- return this;
- }
- public setVector3(uniformName: string, vector3: Vector3): Effect {
- if (this._cacheFloat3(uniformName, vector3.x, vector3.y, vector3.z)) {
- this._engine.setFloat3(this.getUniform(uniformName), vector3.x, vector3.y, vector3.z);
- }
- return this;
- }
- public setFloat3(uniformName: string, x: number, y: number, z: number): Effect {
- if (this._cacheFloat3(uniformName, x, y, z)) {
- this._engine.setFloat3(this.getUniform(uniformName), x, y, z);
- }
- return this;
- }
- public setVector4(uniformName: string, vector4: Vector4): Effect {
- if (this._cacheFloat4(uniformName, vector4.x, vector4.y, vector4.z, vector4.w)) {
- this._engine.setFloat4(this.getUniform(uniformName), vector4.x, vector4.y, vector4.z, vector4.w);
- }
- return this;
- }
- public setFloat4(uniformName: string, x: number, y: number, z: number, w: number): Effect {
- if (this._cacheFloat4(uniformName, x, y, z, w)) {
- this._engine.setFloat4(this.getUniform(uniformName), x, y, z, w);
- }
- return this;
- }
- public setColor3(uniformName: string, color3: Color3): Effect {
- if (this._cacheFloat3(uniformName, color3.r, color3.g, color3.b)) {
- this._engine.setColor3(this.getUniform(uniformName), color3);
- }
- return this;
- }
- public setColor4(uniformName: string, color3: Color3, alpha: number): Effect {
- if (this._cacheFloat4(uniformName, color3.r, color3.g, color3.b, alpha)) {
- this._engine.setColor4(this.getUniform(uniformName), color3, alpha);
- }
- return this;
- }
- // Statics
- public static ShadersStore: { [key: string]: string } = {};
- public static IncludesShadersStore: { [key: string]: string } = {};
- public static ResetCache() {
- Effect._baseCache = {};
- }
- }
- }
|