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- import { Logger } from "../../Misc/logger";
- import { Nullable } from "../../types";
- import { Camera } from "../../Cameras/camera";
- import { Scene } from "../../scene";
- import { Vector3, Color3, Color4 } from "../../Maths/math";
- import { Mesh } from "../../Meshes/mesh";
- import { AbstractMesh } from "../../Meshes/abstractMesh";
- import { Geometry } from "../../Meshes/geometry";
- import { TransformNode } from "../../Meshes/transformNode";
- import { Material } from "../../Materials/material";
- import { MultiMaterial } from "../../Materials/multiMaterial";
- import { CubeTexture } from "../../Materials/Textures/cubeTexture";
- import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture";
- import { AnimationGroup } from "../../Animations/animationGroup";
- import { Light } from "../../Lights/light";
- import { SceneComponentConstants } from "../../sceneComponent";
- import { _TimeToken } from "../../Instrumentation/timeToken";
- import { SceneLoader } from "../../Loading/sceneLoader";
- import { _DepthCullingState, _StencilState, _AlphaState } from "../../States/index";
- import { AbstractScene } from "../../abstractScene";
- import { AssetContainer } from "../../assetContainer";
- import { ActionManager } from "../../Actions/actionManager";
- import { IParticleSystem } from "../../Particles/IParticleSystem";
- import { Skeleton } from "../../Bones/skeleton";
- import { MorphTargetManager } from "../../Morph/morphTargetManager";
- import { CannonJSPlugin } from "../../Physics/Plugins/cannonJSPlugin";
- import { OimoJSPlugin } from "../../Physics/Plugins/oimoJSPlugin";
- import { AmmoJSPlugin } from "../../Physics/Plugins/ammoJSPlugin";
- import { ReflectionProbe } from "../../Probes/reflectionProbe";
- import { _TypeStore } from '../../Misc/typeStore';
- import { Tools } from '../../Misc/tools';
- /** @hidden */
- export var _BabylonLoaderRegistered = true;
- var parseMaterialById = (id: string, parsedData: any, scene: Scene, rootUrl: string) => {
- for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
- var parsedMaterial = parsedData.materials[index];
- if (parsedMaterial.id === id) {
- return Material.Parse(parsedMaterial, scene, rootUrl);
- }
- }
- return null;
- };
- var isDescendantOf = (mesh: any, names: Array<any>, hierarchyIds: Array<number>) => {
- for (var i in names) {
- if (mesh.name === names[i]) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- }
- if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- return false;
- };
- var logOperation = (operation: string, producer: { file: string, name: string, version: string, exporter_version: string }) => {
- return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
- };
- var loadDetailLevels = (scene: Scene, mesh: AbstractMesh) => {
- const mastermesh: Mesh = mesh as Mesh;
- // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.
- // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.
- if (mesh._waitingData.lods) {
- if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {
- const lodmeshes: string[] = mesh._waitingData.lods.ids;
- const wasenabled: boolean = mastermesh.isEnabled(false);
- if (mesh._waitingData.lods.distances) {
- const distances: number[] = mesh._waitingData.lods.distances;
- if (distances.length >= lodmeshes.length) {
- const culling: number = (distances.length > lodmeshes.length) ? distances[distances.length - 1] : 0;
- mastermesh.setEnabled(false);
- for (let index = 0; index < lodmeshes.length; index++) {
- const lodid: string = lodmeshes[index];
- const lodmesh: Mesh = scene.getMeshByID(lodid) as Mesh;
- if (lodmesh != null) {
- mastermesh.addLODLevel(distances[index], lodmesh);
- }
- }
- if (culling > 0) {
- mastermesh.addLODLevel(culling, null);
- }
- if (wasenabled === true) {
- mastermesh.setEnabled(true);
- }
- } else {
- Tools.Warn("Invalid level of detail distances for " + mesh.name);
- }
- }
- }
- mesh._waitingData.lods = null;
- }
- };
- var loadAssetContainer = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false): AssetContainer => {
- var container = new AssetContainer(scene);
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- var log = "importScene has failed JSON parse";
- try {
- var parsedData = JSON.parse(data);
- log = "";
- var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
- var index: number;
- var cache: number;
- // Environment texture
- if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
- // PBR needed for both HDR texture (gamma space) & a sky box
- var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
- if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
- var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
- var hdrTexture = new HDRCubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
- if (parsedData.environmentTextureRotationY) {
- hdrTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = hdrTexture;
- } else {
- if (Tools.EndsWith(parsedData.environmentTexture, ".env")) {
- var compressedTexture = new CubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
- if (parsedData.environmentTextureRotationY) {
- compressedTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = compressedTexture;
- } else {
- var cubeTexture = CubeTexture.CreateFromPrefilteredData((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene);
- if (parsedData.environmentTextureRotationY) {
- cubeTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = cubeTexture;
- }
- }
- if (parsedData.createDefaultSkybox === true) {
- var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
- var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
- scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
- }
- container.environmentTexture = scene.environmentTexture;
- }
- // Lights
- if (parsedData.lights !== undefined && parsedData.lights !== null) {
- for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
- var parsedLight = parsedData.lights[index];
- var light = Light.Parse(parsedLight, scene);
- if (light) {
- container.lights.push(light);
- log += (index === 0 ? "\n\tLights:" : "");
- log += "\n\t\t" + light.toString(fullDetails);
- }
- }
- }
- // Reflection probes
- if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
- for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
- var parsedReflectionProbe = parsedData.reflectionProbes[index];
- var reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
- if (reflectionProbe) {
- container.reflectionProbes.push(reflectionProbe);
- log += (index === 0 ? "\n\tReflection Probes:" : "");
- log += "\n\t\t" + reflectionProbe.toString(fullDetails);
- }
- }
- }
- // Animations
- if (parsedData.animations !== undefined && parsedData.animations !== null) {
- for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
- var parsedAnimation = parsedData.animations[index];
- const internalClass = _TypeStore.GetClass("BABYLON.Animation");
- if (internalClass) {
- let animation = internalClass.Parse(parsedAnimation);
- scene.animations.push(animation);
- container.animations.push(animation);
- log += (index === 0 ? "\n\tAnimations:" : "");
- log += "\n\t\t" + animation.toString(fullDetails);
- }
- }
- }
- // Materials
- if (parsedData.materials !== undefined && parsedData.materials !== null) {
- for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
- var parsedMaterial = parsedData.materials[index];
- var mat = Material.Parse(parsedMaterial, scene, rootUrl);
- if (mat) {
- container.materials.push(mat);
- log += (index === 0 ? "\n\tMaterials:" : "");
- log += "\n\t\t" + mat.toString(fullDetails);
- // Textures
- var textures = mat.getActiveTextures();
- textures.forEach((t) => {
- if (container.textures.indexOf(t) == -1) {
- container.textures.push(t);
- }
- });
- }
- }
- }
- if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
- for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
- var parsedMultiMaterial = parsedData.multiMaterials[index];
- var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
- container.multiMaterials.push(mmat);
- log += (index === 0 ? "\n\tMultiMaterials:" : "");
- log += "\n\t\t" + mmat.toString(fullDetails);
- // Textures
- var textures = mmat.getActiveTextures();
- textures.forEach((t) => {
- if (container.textures.indexOf(t) == -1) {
- container.textures.push(t);
- }
- });
- }
- }
- // Morph targets
- if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
- for (var managerData of parsedData.morphTargetManagers) {
- container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
- }
- }
- // Skeletons
- if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
- for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
- var parsedSkeleton = parsedData.skeletons[index];
- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
- container.skeletons.push(skeleton);
- log += (index === 0 ? "\n\tSkeletons:" : "");
- log += "\n\t\t" + skeleton.toString(fullDetails);
- }
- }
- // Geometries
- var geometries = parsedData.geometries;
- if (geometries !== undefined && geometries !== null) {
- var addedGeometry = new Array<Nullable<Geometry>>();
- // VertexData
- var vertexData = geometries.vertexData;
- if (vertexData !== undefined && vertexData !== null) {
- for (index = 0, cache = vertexData.length; index < cache; index++) {
- var parsedVertexData = vertexData[index];
- addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
- }
- }
- addedGeometry.forEach((g) => {
- if (g) {
- container.geometries.push(g);
- }
- });
- }
- // Transform nodes
- if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
- for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
- var parsedTransformNode = parsedData.transformNodes[index];
- var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
- container.transformNodes.push(node);
- }
- }
- // Meshes
- if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
- var parsedMesh = parsedData.meshes[index];
- var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
- container.meshes.push(mesh);
- log += (index === 0 ? "\n\tMeshes:" : "");
- log += "\n\t\t" + mesh.toString(fullDetails);
- }
- }
- // Cameras
- if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
- for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
- var parsedCamera = parsedData.cameras[index];
- var camera = Camera.Parse(parsedCamera, scene);
- container.cameras.push(camera);
- log += (index === 0 ? "\n\tCameras:" : "");
- log += "\n\t\t" + camera.toString(fullDetails);
- }
- }
- // Animation Groups
- if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
- for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
- var parsedAnimationGroup = parsedData.animationGroups[index];
- var animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
- container.animationGroups.push(animationGroup);
- log += (index === 0 ? "\n\tAnimationGroups:" : "");
- log += "\n\t\t" + animationGroup.toString(fullDetails);
- }
- }
- // Browsing all the graph to connect the dots
- for (index = 0, cache = scene.cameras.length; index < cache; index++) {
- var camera = scene.cameras[index];
- if (camera._waitingParentId) {
- camera.parent = scene.getLastEntryByID(camera._waitingParentId);
- camera._waitingParentId = null;
- }
- }
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
- let light = scene.lights[index];
- if (light && light._waitingParentId) {
- light.parent = scene.getLastEntryByID(light._waitingParentId);
- light._waitingParentId = null;
- }
- }
- // Connect parents & children and parse actions and lods
- for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
- var transformNode = scene.transformNodes[index];
- if (transformNode._waitingParentId) {
- transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
- transformNode._waitingParentId = null;
- }
- }
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- var mesh = scene.meshes[index];
- if (mesh._waitingParentId) {
- mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
- mesh._waitingParentId = null;
- }
- if (mesh._waitingData.lods) {
- loadDetailLevels(scene, mesh);
- }
- }
- // freeze world matrix application
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- var currentMesh = scene.meshes[index];
- if (currentMesh._waitingData.freezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingData.freezeWorldMatrix = null;
- } else {
- currentMesh.computeWorldMatrix(true);
- }
- }
- // Lights exclusions / inclusions
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
- let light = scene.lights[index];
- // Excluded check
- if (light._excludedMeshesIds.length > 0) {
- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
- if (excludedMesh) {
- light.excludedMeshes.push(excludedMesh);
- }
- }
- light._excludedMeshesIds = [];
- }
- // Included check
- if (light._includedOnlyMeshesIds.length > 0) {
- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
- if (includedOnlyMesh) {
- light.includedOnlyMeshes.push(includedOnlyMesh);
- }
- }
- light._includedOnlyMeshesIds = [];
- }
- }
- AbstractScene.Parse(parsedData, scene, container, rootUrl);
- // Actions (scene) Done last as it can access other objects.
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- var mesh = scene.meshes[index];
- if (mesh._waitingData.actions) {
- ActionManager.Parse(mesh._waitingData.actions, mesh, scene);
- mesh._waitingData.actions = null;
- }
- }
- if (parsedData.actions !== undefined && parsedData.actions !== null) {
- ActionManager.Parse(parsedData.actions, null, scene);
- }
- if (!addToScene) {
- container.removeAllFromScene();
- }
- } catch (err) {
- let msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- } else {
- Logger.Log(msg);
- throw err;
- }
- } finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return container;
- };
- SceneLoader.RegisterPlugin({
- name: "babylon.js",
- extensions: ".babylon",
- canDirectLoad: (data: string) => {
- if (data.indexOf("babylon") !== -1) { // We consider that the producer string is filled
- return true;
- }
- return false;
- },
- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: IParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- var log = "importMesh has failed JSON parse";
- try {
- var parsedData = JSON.parse(data);
- log = "";
- var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
- if (!meshesNames) {
- meshesNames = null;
- } else if (!Array.isArray(meshesNames)) {
- meshesNames = [meshesNames];
- }
- var hierarchyIds = new Array<number>();
- if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
- var loadedSkeletonsIds = [];
- var loadedMaterialsIds = [];
- var index: number;
- var cache: number;
- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
- var parsedMesh = parsedData.meshes[index];
- if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
- if (meshesNames !== null) {
- // Remove found mesh name from list.
- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
- }
- //Geometry?
- if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
- //does the file contain geometries?
- if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
- //find the correct geometry and add it to the scene
- var found: boolean = false;
- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
- if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
- return;
- } else {
- parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
- if (parsedGeometryData.id === parsedMesh.geometryId) {
- switch (geometryType) {
- case "vertexData":
- Geometry.Parse(parsedGeometryData, scene, rootUrl);
- break;
- }
- found = true;
- }
- });
- }
- });
- if (found === false) {
- Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
- }
- }
- }
- // Material ?
- if (parsedMesh.materialId) {
- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
- if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
- for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
- if (parsedMultiMaterial.id === parsedMesh.materialId) {
- for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- loadedMaterialsIds.push(subMatId);
- var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
- if (mat) {
- log += "\n\tMaterial " + mat.toString(fullDetails);
- }
- }
- loadedMaterialsIds.push(parsedMultiMaterial.id);
- var mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
- if (mmat) {
- materialFound = true;
- log += "\n\tMulti-Material " + mmat.toString(fullDetails);
- }
- break;
- }
- }
- }
- if (materialFound === false) {
- loadedMaterialsIds.push(parsedMesh.materialId);
- var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
- if (!mat) {
- Logger.Warn("Material not found for mesh " + parsedMesh.id);
- } else {
- log += "\n\tMaterial " + mat.toString(fullDetails);
- }
- }
- }
- // Skeleton ?
- if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
- if (skeletonAlreadyLoaded === false) {
- for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
- if (parsedSkeleton.id === parsedMesh.skeletonId) {
- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
- skeletons.push(skeleton);
- loadedSkeletonsIds.push(parsedSkeleton.id);
- log += "\n\tSkeleton " + skeleton.toString(fullDetails);
- }
- }
- }
- }
- // Morph targets ?
- if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
- for (var managerData of parsedData.morphTargetManagers) {
- MorphTargetManager.Parse(managerData, scene);
- }
- }
- var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
- meshes.push(mesh);
- log += "\n\tMesh " + mesh.toString(fullDetails);
- }
- }
- // Connecting parents and lods
- var currentMesh: AbstractMesh;
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- currentMesh = scene.meshes[index];
- if (currentMesh._waitingParentId) {
- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
- currentMesh._waitingParentId = null;
- }
- if (currentMesh._waitingData.lods) {
- loadDetailLevels(scene, currentMesh);
- }
- }
- // freeze and compute world matrix application
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- currentMesh = scene.meshes[index];
- if (currentMesh._waitingData.freezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingData.freezeWorldMatrix = null;
- } else {
- currentMesh.computeWorldMatrix(true);
- }
- }
- }
- // Particles
- if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
- let parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
- if (parser) {
- for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
- var parsedParticleSystem = parsedData.particleSystems[index];
- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
- particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
- }
- }
- }
- }
- return true;
- } catch (err) {
- let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- } else {
- Logger.Log(msg);
- throw err;
- }
- } finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return false;
- },
- load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- var log = "importScene has failed JSON parse";
- try {
- var parsedData = JSON.parse(data);
- log = "";
- // Scene
- if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
- }
- if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
- scene.autoClear = parsedData.autoClear;
- }
- if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
- scene.clearColor = Color4.FromArray(parsedData.clearColor);
- }
- if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
- scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
- }
- if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
- scene.gravity = Vector3.FromArray(parsedData.gravity);
- }
- // Fog
- if (parsedData.fogMode && parsedData.fogMode !== 0) {
- scene.fogMode = parsedData.fogMode;
- scene.fogColor = Color3.FromArray(parsedData.fogColor);
- scene.fogStart = parsedData.fogStart;
- scene.fogEnd = parsedData.fogEnd;
- scene.fogDensity = parsedData.fogDensity;
- log += "\tFog mode for scene: ";
- switch (scene.fogMode) {
- // getters not compiling, so using hardcoded
- case 1: log += "exp\n"; break;
- case 2: log += "exp2\n"; break;
- case 3: log += "linear\n"; break;
- }
- }
- //Physics
- if (parsedData.physicsEnabled) {
- var physicsPlugin;
- if (parsedData.physicsEngine === "cannon") {
- physicsPlugin = new CannonJSPlugin();
- } else if (parsedData.physicsEngine === "oimo") {
- physicsPlugin = new OimoJSPlugin();
- } else if (parsedData.physicsEngine === "ammo") {
- physicsPlugin = new AmmoJSPlugin();
- }
- log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
- //else - default engine, which is currently oimo
- var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
- scene.enablePhysics(physicsGravity, physicsPlugin);
- }
- // Metadata
- if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
- scene.metadata = parsedData.metadata;
- }
- //collisions, if defined. otherwise, default is true
- if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
- scene.collisionsEnabled = parsedData.collisionsEnabled;
- }
- var container = loadAssetContainer(scene, data, rootUrl, onError, true);
- if (!container) {
- return false;
- }
- if (parsedData.autoAnimate) {
- scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
- }
- if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
- scene.setActiveCameraByID(parsedData.activeCameraID);
- }
- // Environment texture
- if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
- // PBR needed for both HDR texture (gamma space) & a sky box
- var isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
- if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
- var hdrSize: number = (parsedData.environmentTextureSize) ? parsedData.environmentTextureSize : 128;
- var hdrTexture = new HDRCubeTexture(rootUrl + parsedData.environmentTexture, scene, hdrSize, true, !isPBR);
- if (parsedData.environmentTextureRotationY) {
- hdrTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = hdrTexture;
- } else {
- if (Tools.EndsWith(parsedData.environmentTexture, ".env")) {
- var compressedTexture = new CubeTexture(rootUrl + parsedData.environmentTexture, scene);
- if (parsedData.environmentTextureRotationY) {
- compressedTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = compressedTexture;
- } else {
- var cubeTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
- if (parsedData.environmentTextureRotationY) {
- cubeTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = cubeTexture;
- }
- }
- if (parsedData.createDefaultSkybox === true) {
- var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
- var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
- scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
- }
- }
- // Finish
- return true;
- } catch (err) {
- let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- } else {
- Logger.Log(msg);
- throw err;
- }
- } finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return false;
- },
- loadAssetContainer: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer => {
- var container = loadAssetContainer(scene, data, rootUrl, onError);
- return container;
- }
- });
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