babylon.viewer.module.d.ts 89 KB

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  1. /// <reference path="./babylon.d.ts"/>
  2. /// <reference path="./babylon.glTF2Interface.d.ts"/>
  3. /// <reference path="./babylonjs.loaders.d.ts"/>
  4. declare module "babylonjs-loaders"{ export=BABYLON;}
  5. // Generated by dts-bundle v0.7.3
  6. // Dependencies for this module:
  7. // ../../../../../Tools/Gulp/babylonjs
  8. // ../../../../../Tools/Gulp/babylonjs-loaders
  9. declare module 'babylonjs-viewer' {
  10. import { mapperManager } from 'babylonjs-viewer/configuration/mappers';
  11. import { viewerGlobals } from 'babylonjs-viewer/configuration/globals';
  12. import { viewerManager } from 'babylonjs-viewer/viewer/viewerManager';
  13. import { DefaultViewer } from 'babylonjs-viewer/viewer/defaultViewer';
  14. import { AbstractViewer } from 'babylonjs-viewer/viewer/viewer';
  15. import { telemetryManager } from 'babylonjs-viewer/managers/telemetryManager';
  16. import { ModelLoader } from 'babylonjs-viewer/loader/modelLoader';
  17. import { ViewerModel, ModelState } from 'babylonjs-viewer/model/viewerModel';
  18. import { AnimationPlayMode, AnimationState } from 'babylonjs-viewer/model/modelAnimation';
  19. import { ILoaderPlugin } from 'babylonjs-viewer/loader/plugins/loaderPlugin';
  20. import { AbstractViewerNavbarButton } from 'babylonjs-viewer/templating/viewerTemplatePlugin';
  21. import { registerCustomOptimizer } from 'babylonjs-viewer/optimizer/custom';
  22. /**
  23. * BabylonJS Viewer
  24. *
  25. * An HTML-Based viewer for 3D models, based on BabylonJS and its extensions.
  26. */
  27. import * as BABYLON from 'babylonjs';
  28. import 'babylonjs-loaders';
  29. import 'pepjs';
  30. import { InitTags } from 'babylonjs-viewer/initializer';
  31. let disableInit: boolean;
  32. /**
  33. * Dispose all viewers currently registered
  34. */
  35. function disposeAll(): void;
  36. const Version: string;
  37. export { BABYLON, Version, InitTags, DefaultViewer, AbstractViewer, viewerGlobals, telemetryManager, disableInit, viewerManager, mapperManager, disposeAll, ModelLoader, ViewerModel, AnimationPlayMode, AnimationState, ModelState, ILoaderPlugin, AbstractViewerNavbarButton, registerCustomOptimizer };
  38. export * from 'babylonjs-viewer/configuration';
  39. }
  40. declare module 'babylonjs-viewer/configuration/mappers' {
  41. import { ViewerConfiguration } from 'babylonjs-viewer/configuration/configuration';
  42. /**
  43. * This is the mapper's interface. Implement this function to create your own mapper and register it at the mapper manager
  44. */
  45. export interface IMapper {
  46. map(rawSource: any): ViewerConfiguration;
  47. }
  48. /**
  49. * The MapperManager manages the different implemented mappers.
  50. * It allows the user to register new mappers as well and use them to parse their own configuration data
  51. */
  52. export class MapperManager {
  53. /**
  54. * The default mapper is the JSON mapper.
  55. */
  56. static DefaultMapper: string;
  57. constructor();
  58. /**
  59. * Get a specific configuration mapper.
  60. *
  61. * @param type the name of the mapper to load
  62. */
  63. getMapper(type: string): IMapper;
  64. /**
  65. * Use this functio to register your own configuration mapper.
  66. * After a mapper is registered, it can be used to parse the specific type fo configuration to the standard ViewerConfiguration.
  67. * @param type the name of the mapper. This will be used to define the configuration type and/or to get the mapper
  68. * @param mapper The implemented mapper
  69. */
  70. registerMapper(type: string, mapper: IMapper): void;
  71. /**
  72. * Dispose the mapper manager and all of its mappers.
  73. */
  74. dispose(): void;
  75. }
  76. /**
  77. * mapperManager is a singleton of the type MapperManager.
  78. * The mapperManager can be disposed directly with calling mapperManager.dispose()
  79. * or indirectly with using BabylonViewer.disposeAll()
  80. */
  81. export let mapperManager: MapperManager;
  82. }
  83. declare module 'babylonjs-viewer/configuration/globals' {
  84. export class ViewerGlobals {
  85. disableInit: boolean;
  86. disableWebGL2Support: boolean;
  87. readonly version: string;
  88. }
  89. export let viewerGlobals: ViewerGlobals;
  90. }
  91. declare module 'babylonjs-viewer/viewer/viewerManager' {
  92. import { Observable } from 'babylonjs';
  93. import { AbstractViewer } from 'babylonjs-viewer/viewer/viewer';
  94. /**
  95. * The viewer manager is the container for all viewers currently registered on this page.
  96. * It is possible to have more than one viewer on a single page.
  97. */
  98. export class ViewerManager {
  99. /**
  100. * A callback that will be triggered when a new viewer was added
  101. */
  102. onViewerAdded: (viewer: AbstractViewer) => void;
  103. /**
  104. * Will notify when a new viewer was added
  105. */
  106. onViewerAddedObservable: Observable<AbstractViewer>;
  107. /**
  108. * Will notify when a viewer was removed (disposed)
  109. */
  110. onViewerRemovedObservable: Observable<string>;
  111. constructor();
  112. /**
  113. * Adding a new viewer to the viewer manager and start tracking it.
  114. * @param viewer the viewer to add
  115. */
  116. addViewer(viewer: AbstractViewer): void;
  117. /**
  118. * remove a viewer from the viewer manager
  119. * @param viewer the viewer to remove
  120. */
  121. removeViewer(viewer: AbstractViewer): void;
  122. /**
  123. * Get a viewer by its baseId (if the container element has an ID, it is the this is. if not, a random id was assigned)
  124. * @param id the id of the HTMl element (or the viewer's, if none provided)
  125. */
  126. getViewerById(id: string): AbstractViewer;
  127. /**
  128. * Get a viewer using a container element
  129. * @param element the HTML element to search viewers associated with
  130. */
  131. getViewerByHTMLElement(element: HTMLElement): AbstractViewer | undefined;
  132. /**
  133. * Get a promise that will fullfil when this viewer was initialized.
  134. * Since viewer initialization and template injection is asynchronous, using the promise will guaranty that
  135. * you will get the viewer after everything was already configured.
  136. * @param id the viewer id to find
  137. */
  138. getViewerPromiseById(id: string): Promise<AbstractViewer>;
  139. /**
  140. * dispose the manager and all of its associated viewers
  141. */
  142. dispose(): void;
  143. }
  144. export let viewerManager: ViewerManager;
  145. }
  146. declare module 'babylonjs-viewer/viewer/defaultViewer' {
  147. import { ViewerConfiguration, IModelConfiguration } from 'babylonjs-viewer/configuration';
  148. import { Template } from 'babylonjs-viewer/templating/templateManager';
  149. import { AbstractViewer } from 'babylonjs-viewer/viewer/viewer';
  150. import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
  151. import { IViewerTemplatePlugin } from 'babylonjs-viewer/templating/viewerTemplatePlugin';
  152. /**
  153. * The Default viewer is the default implementation of the AbstractViewer.
  154. * It uses the templating system to render a new canvas and controls.
  155. */
  156. export class DefaultViewer extends AbstractViewer {
  157. containerElement: Element;
  158. fullscreenElement?: Element;
  159. /**
  160. * Create a new default viewer
  161. * @param containerElement the element in which the templates will be rendered
  162. * @param initialConfiguration the initial configuration. Defaults to extending the default configuration
  163. */
  164. constructor(containerElement: Element, initialConfiguration?: ViewerConfiguration);
  165. registerTemplatePlugin(plugin: IViewerTemplatePlugin): void;
  166. /**
  167. * This will be executed when the templates initialize.
  168. */
  169. protected _onTemplatesLoaded(): Promise<AbstractViewer>;
  170. protected _initVR(): void;
  171. /**
  172. * Toggle fullscreen of the entire viewer
  173. */
  174. toggleFullscreen: () => void;
  175. /**
  176. * Preparing the container element to present the viewer
  177. */
  178. protected _prepareContainerElement(): void;
  179. /**
  180. * This function will configure the templates and update them after a model was loaded
  181. * It is mainly responsible to changing the title and subtitle etc'.
  182. * @param model the model to be used to configure the templates by
  183. */
  184. protected _configureTemplate(model?: ViewerModel): void;
  185. /**
  186. * This will load a new model to the default viewer
  187. * overriding the AbstractViewer's loadModel.
  188. * The scene will automatically be cleared of the old models, if exist.
  189. * @param model the configuration object (or URL) to load.
  190. */
  191. loadModel(model?: string | File | IModelConfiguration): Promise<ViewerModel>;
  192. /**
  193. * Show the overlay and the defined sub-screen.
  194. * Mainly used for help and errors
  195. * @param subScreen the name of the subScreen. Those can be defined in the configuration object
  196. */
  197. showOverlayScreen(subScreen: string): Promise<string> | Promise<Template>;
  198. /**
  199. * Hide the overlay screen.
  200. */
  201. hideOverlayScreen(): Promise<string> | Promise<Template>;
  202. /**
  203. * show the viewer (in case it was hidden)
  204. *
  205. * @param visibilityFunction an optional function to execute in order to show the container
  206. */
  207. show(visibilityFunction?: ((template: Template) => Promise<Template>)): Promise<Template>;
  208. /**
  209. * hide the viewer (in case it is visible)
  210. *
  211. * @param visibilityFunction an optional function to execute in order to hide the container
  212. */
  213. hide(visibilityFunction?: ((template: Template) => Promise<Template>)): Promise<Template>;
  214. /**
  215. * Show the loading screen.
  216. * The loading screen can be configured using the configuration object
  217. */
  218. showLoadingScreen(): Promise<string> | Promise<Template>;
  219. /**
  220. * Hide the loading screen
  221. */
  222. hideLoadingScreen(): Promise<string> | Promise<Template>;
  223. dispose(): void;
  224. protected _onConfigurationLoaded(configuration: ViewerConfiguration): void;
  225. }
  226. }
  227. declare module 'babylonjs-viewer/viewer/viewer' {
  228. import { Engine, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Observable, Scene, SceneLoaderProgressEvent } from 'babylonjs';
  229. import { IModelConfiguration, IObserversConfiguration, ViewerConfiguration } from 'babylonjs-viewer/configuration';
  230. import { ConfigurationContainer } from 'babylonjs-viewer/configuration/configurationContainer';
  231. import { ConfigurationLoader } from 'babylonjs-viewer/configuration/loader';
  232. import { ModelLoader } from 'babylonjs-viewer/loader/modelLoader';
  233. import { ObservablesManager } from 'babylonjs-viewer/managers/observablesManager';
  234. import { SceneManager } from 'babylonjs-viewer/managers/sceneManager';
  235. import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
  236. import { TemplateManager } from 'babylonjs-viewer/templating/templateManager';
  237. /**
  238. * The AbstractViewer is the center of Babylon's viewer.
  239. * It is the basic implementation of the default viewer and is responsible of loading and showing the model and the templates
  240. */
  241. export abstract class AbstractViewer {
  242. containerElement: Element;
  243. /**
  244. * The corresponsing template manager of this viewer.
  245. */
  246. templateManager: TemplateManager;
  247. /**
  248. * Babylon Engine corresponding with this viewer
  249. */
  250. engine: Engine;
  251. /**
  252. * The ID of this viewer. it will be generated randomly or use the HTML Element's ID.
  253. */
  254. readonly baseId: string;
  255. /**
  256. * The last loader used to load a model.
  257. * @deprecated
  258. */
  259. lastUsedLoader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
  260. /**
  261. * The ModelLoader instance connected with this viewer.
  262. */
  263. modelLoader: ModelLoader;
  264. /**
  265. * A flag that controls whether or not the render loop should be executed
  266. */
  267. runRenderLoop: boolean;
  268. /**
  269. * The scene manager connected with this viewer instance
  270. */
  271. sceneManager: SceneManager;
  272. /**
  273. * Will notify when the scene was initialized
  274. */
  275. readonly onSceneInitObservable: Observable<Scene>;
  276. /**
  277. * will notify when the engine was initialized
  278. */
  279. readonly onEngineInitObservable: Observable<Engine>;
  280. /**
  281. * Will notify when a new model was added to the scene.
  282. * Note that added does not neccessarily mean loaded!
  283. */
  284. readonly onModelAddedObservable: Observable<ViewerModel>;
  285. /**
  286. * will notify after every model load
  287. */
  288. readonly onModelLoadedObservable: Observable<ViewerModel>;
  289. /**
  290. * will notify when any model notify of progress
  291. */
  292. readonly onModelLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
  293. /**
  294. * will notify when any model load failed.
  295. */
  296. readonly onModelLoadErrorObservable: Observable<{
  297. message: string;
  298. exception: any;
  299. }>;
  300. /**
  301. * Will notify when a model was removed from the scene;
  302. */
  303. readonly onModelRemovedObservable: Observable<ViewerModel>;
  304. /**
  305. * will notify when a new loader was initialized.
  306. * Used mainly to know when a model starts loading.
  307. */
  308. readonly onLoaderInitObservable: Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
  309. /**
  310. * Observers registered here will be executed when the entire load process has finished.
  311. */
  312. readonly onInitDoneObservable: Observable<AbstractViewer>;
  313. /**
  314. * Functions added to this observable will be executed on each frame rendered.
  315. */
  316. readonly onFrameRenderedObservable: Observable<AbstractViewer>;
  317. /**
  318. * Observers registered here will be executed when VR more is entered.
  319. */
  320. readonly onEnteringVRObservable: Observable<AbstractViewer>;
  321. /**
  322. * Observers registered here will be executed when VR mode is exited.
  323. */
  324. readonly onExitingVRObservable: Observable<AbstractViewer>;
  325. observablesManager: ObservablesManager;
  326. /**
  327. * The canvas associated with this viewer
  328. */
  329. protected _canvas: HTMLCanvasElement;
  330. /**
  331. * The (single) canvas of this viewer
  332. */
  333. readonly canvas: HTMLCanvasElement;
  334. /**
  335. * is this viewer disposed?
  336. */
  337. protected _isDisposed: boolean;
  338. /**
  339. * registered onBeforeRender functions.
  340. * This functions are also registered at the native scene. The reference can be used to unregister them.
  341. */
  342. protected _registeredOnBeforeRenderFunctions: Array<() => void>;
  343. /**
  344. * The configuration loader of this viewer
  345. */
  346. protected _configurationLoader: ConfigurationLoader;
  347. /**
  348. * Is the viewer already initialized. for internal use.
  349. */
  350. protected _isInit: boolean;
  351. protected _configurationContainer: ConfigurationContainer;
  352. readonly configurationContainer: ConfigurationContainer;
  353. constructor(containerElement: Element, initialConfiguration?: ViewerConfiguration);
  354. /**
  355. * get the baseId of this viewer
  356. */
  357. getBaseId(): string;
  358. /**
  359. * Do we have a canvas to render on, and is it a part of the scene
  360. */
  361. isCanvasInDOM(): boolean;
  362. /**
  363. * Set the viewer's background rendering flag.
  364. */
  365. renderInBackground: boolean;
  366. /**
  367. * Get the configuration object. This is a reference only.
  368. * The configuration can ONLY be updated using the updateConfiguration function.
  369. * changing this object will have no direct effect on the scene.
  370. */
  371. readonly configuration: ViewerConfiguration;
  372. /**
  373. * force resizing the engine.
  374. */
  375. forceResize(): void;
  376. protected _hdToggled: boolean;
  377. toggleHD(): void;
  378. protected _vrToggled: boolean;
  379. protected _vrScale: number;
  380. protected _vrInit: boolean;
  381. toggleVR(): void;
  382. protected _initVR(): void;
  383. /**
  384. * The resize function that will be registered with the window object
  385. */
  386. protected _resize: () => void;
  387. protected _onConfigurationLoaded(configuration: ViewerConfiguration): void;
  388. /**
  389. * Force a single render loop execution.
  390. */
  391. forceRender(): void;
  392. /**
  393. * render loop that will be executed by the engine
  394. */
  395. protected _render: (force?: boolean) => void;
  396. /**
  397. * Takes a screenshot of the scene and returns it as a base64 encoded png.
  398. * @param callback optional callback that will be triggered when screenshot is done.
  399. * @param width Optional screenshot width (default to 512).
  400. * @param height Optional screenshot height (default to 512).
  401. * @returns a promise with the screenshot data
  402. */
  403. takeScreenshot(callback?: (data: string) => void, width?: number, height?: number): Promise<string>;
  404. /**
  405. * Update the current viewer configuration with new values.
  406. * Only provided information will be updated, old configuration values will be kept.
  407. * If this.configuration was manually changed, you can trigger this function with no parameters,
  408. * and the entire configuration will be updated.
  409. * @param newConfiguration the partial configuration to update or a URL to a JSON holding the updated configuration
  410. *
  411. */
  412. updateConfiguration(newConfiguration?: Partial<ViewerConfiguration> | string): void;
  413. /**
  414. * this is used to register native functions using the configuration object.
  415. * This will configure the observers.
  416. * @param observersConfiguration observers configuration
  417. */
  418. protected _configureObservers(observersConfiguration: IObserversConfiguration): void;
  419. /**
  420. * Dispose the entire viewer including the scene and the engine
  421. */
  422. dispose(): void;
  423. /**
  424. * This will prepare the container element for the viewer
  425. */
  426. protected abstract _prepareContainerElement(): any;
  427. /**
  428. * This function will execute when the HTML templates finished initializing.
  429. * It should initialize the engine and continue execution.
  430. *
  431. * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.
  432. */
  433. protected _onTemplatesLoaded(): Promise<AbstractViewer>;
  434. /**
  435. * This will force the creation of an engine and a scene.
  436. * It will also load a model if preconfigured.
  437. * But first - it will load the extendible onTemplateLoaded()!
  438. */
  439. protected _onTemplateLoaded(): Promise<AbstractViewer>;
  440. /**
  441. * Initialize the engine. Retruns a promise in case async calls are needed.
  442. *
  443. * @protected
  444. * @returns {Promise<Engine>}
  445. * @memberof Viewer
  446. */
  447. protected _initEngine(): Promise<Engine>;
  448. /**
  449. * Initialize a model loading. The returned object (a ViewerModel object) will be loaded in the background.
  450. * The difference between this and loadModel is that loadModel will fulfill the promise when the model finished loading.
  451. *
  452. * @param modelConfig model configuration to use when loading the model.
  453. * @param clearScene should the scene be cleared before loading this model
  454. * @returns a ViewerModel object that is not yet fully loaded.
  455. */
  456. initModel(modelConfig: string | File | IModelConfiguration, clearScene?: boolean): ViewerModel;
  457. /**
  458. * load a model using the provided configuration.
  459. * This function, as opposed to initModel, will return a promise that resolves when the model is loaded, and rejects with error.
  460. * If you want to attach to the observables of the model, use initModle instead.
  461. *
  462. * @param modelConfig the model configuration or URL to load.
  463. * @param clearScene Should the scene be cleared before loading the model
  464. * @returns a Promise the fulfills when the model finished loading successfully.
  465. */
  466. loadModel(modelConfig: string | File | IModelConfiguration, clearScene?: boolean): Promise<ViewerModel>;
  467. protected _initTelemetryEvents(): void;
  468. /**
  469. * Injects all the spectre shader in the babylon shader store
  470. */
  471. protected _injectCustomShaders(): void;
  472. }
  473. }
  474. declare module 'babylonjs-viewer/managers/telemetryManager' {
  475. import { Engine, Observable } from "babylonjs";
  476. /**
  477. * The data structure of a telemetry event.
  478. */
  479. export interface TelemetryData {
  480. event: string;
  481. session: string;
  482. date: Date;
  483. now: number;
  484. viewerId?: string;
  485. detail: any;
  486. }
  487. /**
  488. * Receives Telemetry events and raises events to the API
  489. */
  490. export class TelemetryManager {
  491. onEventBroadcastedObservable: Observable<TelemetryData>;
  492. /**
  493. * Receives a telemetry event
  494. * @param event The name of the Telemetry event
  495. * @param details An additional value, or an object containing a list of property/value pairs
  496. */
  497. readonly broadcast: (event: string, viewerId?: string | undefined, details?: any) => void;
  498. /**
  499. * Log a Telemetry event for errors raised on the WebGL context.
  500. * @param engine The Babylon engine with the WebGL context.
  501. */
  502. flushWebGLErrors(engine: Engine, viewerId?: string): void;
  503. /**
  504. * Enable or disable telemetry events
  505. * @param enabled Boolan, true if events are enabled
  506. */
  507. enable: boolean;
  508. /**
  509. * Returns the current session ID or creates one if it doesn't exixt
  510. * @return The current session ID
  511. */
  512. readonly session: string;
  513. /**
  514. * Disposes the telemetry manager
  515. */
  516. dispose(): void;
  517. }
  518. export const telemetryManager: TelemetryManager;
  519. }
  520. declare module 'babylonjs-viewer/loader/modelLoader' {
  521. import { ConfigurationContainer } from 'babylonjs-viewer/configuration/configurationContainer';
  522. import { IModelConfiguration } from 'babylonjs-viewer/configuration/interfaces/modelConfiguration';
  523. import { ObservablesManager } from 'babylonjs-viewer/managers/observablesManager';
  524. import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
  525. import { ILoaderPlugin } from 'babylonjs-viewer/loader/plugins';
  526. /**
  527. * An instance of the class is in charge of loading the model correctly.
  528. * This class will continously be expended with tasks required from the specific loaders Babylon has.
  529. *
  530. * A Model loader is unique per (Abstract)Viewer. It is being generated by the viewer
  531. */
  532. export class ModelLoader {
  533. readonly baseUrl: string;
  534. /**
  535. * Create a new Model loader
  536. * @param _viewer the viewer using this model loader
  537. */
  538. constructor(_observablesManager: ObservablesManager, _configurationContainer?: ConfigurationContainer | undefined);
  539. /**
  540. * Adds a new plugin to the loader process.
  541. *
  542. * @param plugin the plugin name or the plugin itself
  543. */
  544. addPlugin(plugin: ILoaderPlugin | string): void;
  545. /**
  546. * Load a model using predefined configuration
  547. * @param modelConfiguration the modelConfiguration to use to load the model
  548. */
  549. load(modelConfiguration: IModelConfiguration): ViewerModel;
  550. cancelLoad(model: ViewerModel): void;
  551. /**
  552. * dispose the model loader.
  553. * If loaders are registered and are in the middle of loading, they will be disposed and the request(s) will be cancelled.
  554. */
  555. dispose(): void;
  556. }
  557. }
  558. declare module 'babylonjs-viewer/model/viewerModel' {
  559. import { ISceneLoaderPlugin, ISceneLoaderPluginAsync, AnimationGroup, AbstractMesh, Observable, SceneLoaderProgressEvent, IParticleSystem, Skeleton, IDisposable, Nullable, Animation, Material } from "babylonjs";
  560. import { GLTF2 } from "babylonjs-loaders";
  561. import { IModelConfiguration } from "babylonjs-viewer/configuration/interfaces/modelConfiguration";
  562. import { IModelAnimation } from "babylonjs-viewer/model/modelAnimation";
  563. import { ObservablesManager } from "babylonjs-viewer/managers/observablesManager";
  564. import { ConfigurationContainer } from "babylonjs-viewer/configuration/configurationContainer";
  565. /**
  566. * The current state of the model
  567. */
  568. export enum ModelState {
  569. INIT = 0,
  570. LOADING = 1,
  571. LOADED = 2,
  572. ENTRY = 3,
  573. ENTRYDONE = 4,
  574. COMPLETE = 5,
  575. CANCELED = 6,
  576. ERROR = 7
  577. }
  578. /**
  579. * The viewer model is a container for all assets representing a sngle loaded model.
  580. */
  581. export class ViewerModel implements IDisposable {
  582. /**
  583. * The loader used to load this model.
  584. */
  585. loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
  586. /**
  587. * This model's root mesh (the parent of all other meshes).
  588. * This mesh does not(!) exist in the meshes array.
  589. */
  590. rootMesh: AbstractMesh;
  591. /**
  592. * ParticleSystems connected to this model
  593. */
  594. particleSystems: Array<IParticleSystem>;
  595. /**
  596. * Skeletons defined in this model
  597. */
  598. skeletons: Array<Skeleton>;
  599. /**
  600. * The current model animation.
  601. * On init, this will be undefined.
  602. */
  603. currentAnimation: IModelAnimation;
  604. /**
  605. * Observers registered here will be executed when the model is done loading
  606. */
  607. onLoadedObservable: Observable<ViewerModel>;
  608. /**
  609. * Observers registered here will be executed when the loader notified of a progress event
  610. */
  611. onLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
  612. /**
  613. * Observers registered here will be executed when the loader notified of an error.
  614. */
  615. onLoadErrorObservable: Observable<{
  616. message: string;
  617. exception: any;
  618. }>;
  619. /**
  620. * Will be executed after the model finished loading and complete, including entry animation and lod
  621. */
  622. onCompleteObservable: Observable<ViewerModel>;
  623. /**
  624. * Observers registered here will be executed every time the model is being configured.
  625. * This can be used to extend the model's configuration without extending the class itself
  626. */
  627. onAfterConfigure: Observable<ViewerModel>;
  628. /**
  629. * The current model state (loaded, error, etc)
  630. */
  631. state: ModelState;
  632. /**
  633. * A loadID provided by the modelLoader, unique to ths (Abstract)Viewer instance.
  634. */
  635. loadId: number;
  636. loadInfo: GLTF2.IAsset;
  637. constructor(_observablesManager: ObservablesManager, modelConfiguration: IModelConfiguration, _configurationContainer?: ConfigurationContainer | undefined);
  638. shadowsRenderedAfterLoad: boolean;
  639. getViewerId(): string | undefined;
  640. /**
  641. * Set whether this model is enabled or not.
  642. */
  643. enabled: boolean;
  644. loaderDone: boolean;
  645. /**
  646. * Add a mesh to this model.
  647. * Any mesh that has no parent will be provided with the root mesh as its new parent.
  648. *
  649. * @param mesh the new mesh to add
  650. * @param triggerLoaded should this mesh trigger the onLoaded observable. Used when adding meshes manually.
  651. */
  652. addMesh(mesh: AbstractMesh, triggerLoaded?: boolean): Promise<ViewerModel> | undefined;
  653. /**
  654. * get the list of meshes (excluding the root mesh)
  655. */
  656. readonly meshes: AbstractMesh[];
  657. /**
  658. * (Re-)set the model's entire configuration
  659. * @param newConfiguration the new configuration to replace the new one
  660. */
  661. configuration: IModelConfiguration;
  662. /**
  663. * Update the current configuration with new values.
  664. * Configuration will not be overwritten, but merged with the new configuration.
  665. * Priority is to the new configuration
  666. * @param newConfiguration the configuration to be merged into the current configuration;
  667. */
  668. updateConfiguration(newConfiguration: Partial<IModelConfiguration>): void;
  669. /**
  670. * Add a new animation group to this model.
  671. * @param animationGroup the new animation group to be added
  672. */
  673. addAnimationGroup(animationGroup: AnimationGroup): void;
  674. /**
  675. * Get the ModelAnimation array
  676. */
  677. getAnimations(): Array<IModelAnimation>;
  678. /**
  679. * Get the animations' names. Using the names you can play a specific animation.
  680. */
  681. getAnimationNames(): Array<string>;
  682. /**
  683. * Get an animation by the provided name. Used mainly when playing n animation.
  684. * @param name the name of the animation to find
  685. */
  686. protected _getAnimationByName(name: string): Nullable<IModelAnimation>;
  687. /**
  688. * Choose an initialized animation using its name and start playing it
  689. * @param name the name of the animation to play
  690. * @returns The model aniamtion to be played.
  691. */
  692. playAnimation(name: string): IModelAnimation;
  693. setCurrentAnimationByName(name: string): IModelAnimation;
  694. /**
  695. * Apply a material configuration to a material
  696. * @param material Material to apply configuration to
  697. * @hidden
  698. */
  699. _applyModelMaterialConfiguration(material: Material): void;
  700. /**
  701. * Begin @animations with the specified @easingFunction
  702. * @param animations The BABYLON Animations to begin
  703. * @param duration of transition, in seconds
  704. * @param easingFunction An easing function to apply
  705. * @param easingMode A easing mode to apply to the easingFunction
  706. * @param onAnimationEnd Call back trigger at the end of the animation.
  707. */
  708. transitionTo(animations: Animation[], duration: number, easingFunction: any, easingMode: number | undefined, onAnimationEnd: () => void): void;
  709. /**
  710. * Stops and removes all animations that have been applied to the model
  711. */
  712. stopAllAnimations(): void;
  713. /**
  714. * Will remove this model from the viewer (but NOT dispose it).
  715. */
  716. remove(): void;
  717. /**
  718. * Dispose this model, including all of its associated assets.
  719. */
  720. dispose(): void;
  721. }
  722. }
  723. declare module 'babylonjs-viewer/model/modelAnimation' {
  724. import { AnimationGroup, Vector3 } from 'babylonjs';
  725. /**
  726. * Animation play mode enum - is the animation looping or playing once
  727. */
  728. export const enum AnimationPlayMode {
  729. ONCE = 0,
  730. LOOP = 1
  731. }
  732. /**
  733. * An enum representing the current state of an animation object
  734. */
  735. export const enum AnimationState {
  736. INIT = 0,
  737. PLAYING = 1,
  738. PAUSED = 2,
  739. STOPPED = 3,
  740. ENDED = 4
  741. }
  742. /**
  743. * The different type of easing functions available
  744. */
  745. export const enum EasingFunction {
  746. Linear = 0,
  747. CircleEase = 1,
  748. BackEase = 2,
  749. BounceEase = 3,
  750. CubicEase = 4,
  751. ElasticEase = 5,
  752. ExponentialEase = 6,
  753. PowerEase = 7,
  754. QuadraticEase = 8,
  755. QuarticEase = 9,
  756. QuinticEase = 10,
  757. SineEase = 11
  758. }
  759. /**
  760. * Defines a simple animation to be applied to a model (scale).
  761. */
  762. export interface ModelAnimationConfiguration {
  763. /**
  764. * Time of animation, in seconds
  765. */
  766. time: number;
  767. /**
  768. * Scale to apply
  769. */
  770. scaling?: Vector3;
  771. /**
  772. * Easing function to apply
  773. * See SPECTRE.EasingFunction
  774. */
  775. easingFunction?: number;
  776. /**
  777. * An Easing mode to apply to the easing function
  778. * See BABYLON.EasingFunction
  779. */
  780. easingMode?: number;
  781. }
  782. /**
  783. * This interface can be implemented to define new types of ModelAnimation objects.
  784. */
  785. export interface IModelAnimation {
  786. /**
  787. * Current animation state (playing, stopped etc')
  788. */
  789. readonly state: AnimationState;
  790. /**
  791. * the name of the animation
  792. */
  793. readonly name: string;
  794. /**
  795. * Get the max numbers of frame available in the animation group
  796. *
  797. * In correlation to an arry, this would be ".length"
  798. */
  799. readonly frames: number;
  800. /**
  801. * Get the current frame playing right now.
  802. * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
  803. *
  804. * In correlation to an array, this would be the current index
  805. */
  806. readonly currentFrame: number;
  807. /**
  808. * Animation's FPS value
  809. */
  810. readonly fps: number;
  811. /**
  812. * Get or set the animation's speed ration (Frame-to-fps)
  813. */
  814. speedRatio: number;
  815. /**
  816. * Gets or sets the aimation's play mode.
  817. */
  818. playMode: AnimationPlayMode;
  819. /**
  820. * Start the animation
  821. */
  822. start(): any;
  823. /**
  824. * Stop the animation.
  825. * This will fail silently if the animation group is already stopped.
  826. */
  827. stop(): any;
  828. /**
  829. * Pause the animation
  830. * This will fail silently if the animation is not currently playing
  831. */
  832. pause(): any;
  833. /**
  834. * Reset this animation
  835. */
  836. reset(): any;
  837. /**
  838. * Restart the animation
  839. */
  840. restart(): any;
  841. /**
  842. * Go to a specific
  843. * @param frameNumber the frame number to go to
  844. */
  845. goToFrame(frameNumber: number): any;
  846. /**
  847. * Dispose this animation
  848. */
  849. dispose(): any;
  850. }
  851. /**
  852. * The GroupModelAnimation is an implementation of the IModelAnimation interface using BABYLON's
  853. * native GroupAnimation class.
  854. */
  855. export class GroupModelAnimation implements IModelAnimation {
  856. /**
  857. * Create a new GroupModelAnimation object using an AnimationGroup object
  858. * @param _animationGroup The aniamtion group to base the class on
  859. */
  860. constructor(_animationGroup: AnimationGroup);
  861. /**
  862. * Get the animation's name
  863. */
  864. readonly name: string;
  865. /**
  866. * Get the current animation's state
  867. */
  868. readonly state: AnimationState;
  869. /**
  870. * Sets the speed ratio to use for all animations
  871. */
  872. speedRatio: number;
  873. /**
  874. * Get the max numbers of frame available in the animation group
  875. *
  876. * In correlation to an arry, this would be ".length"
  877. */
  878. readonly frames: number;
  879. /**
  880. * Get the current frame playing right now.
  881. * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
  882. *
  883. * In correlation to an array, this would be the current index
  884. */
  885. readonly currentFrame: number;
  886. /**
  887. * Get the FPS value of this animation
  888. */
  889. readonly fps: number;
  890. /**
  891. * Set the play mode.
  892. * If the animation is played, it will continue playing at least once more, depending on the new play mode set.
  893. * If the animation is not set, the will be initialized and will wait for the user to start playing it.
  894. */
  895. playMode: AnimationPlayMode;
  896. /**
  897. * Reset the animation group
  898. */
  899. reset(): void;
  900. /**
  901. * Restart the animation group
  902. */
  903. restart(): void;
  904. /**
  905. *
  906. * @param frameNumber Go to a specific frame in the animation
  907. */
  908. goToFrame(frameNumber: number): void;
  909. /**
  910. * Start playing the animation.
  911. */
  912. start(): void;
  913. /**
  914. * Pause the animation
  915. */
  916. pause(): void;
  917. /**
  918. * Stop the animation.
  919. * This will fail silently if the animation group is already stopped.
  920. */
  921. stop(): void;
  922. /**
  923. * Dispose this animation object.
  924. */
  925. dispose(): void;
  926. }
  927. }
  928. declare module 'babylonjs-viewer/loader/plugins/loaderPlugin' {
  929. import { ViewerModel } from "babylonjs-viewer/model/viewerModel";
  930. import { IGLTFLoaderExtension, IGLTFLoaderData } from "babylonjs-loaders";
  931. import { AbstractMesh, ISceneLoaderPlugin, ISceneLoaderPluginAsync, SceneLoaderProgressEvent, BaseTexture, Material } from "babylonjs";
  932. /**
  933. * This interface defines the structure of a loader plugin.
  934. * Any of those functions will be called if (!) the loader supports those callbacks.
  935. * Any loader supports onInit, onLoaded, onError and onProgress.
  936. */
  937. export interface ILoaderPlugin {
  938. onInit?: (loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync, model: ViewerModel) => void;
  939. onLoaded?: (model: ViewerModel) => void;
  940. onError?: (message: string, exception?: any) => void;
  941. onProgress?: (progressEvent: SceneLoaderProgressEvent) => void;
  942. onExtensionLoaded?: (extension: IGLTFLoaderExtension) => void;
  943. onParsed?: (parsedData: IGLTFLoaderData) => void;
  944. onMeshLoaded?: (mesh: AbstractMesh) => void;
  945. onTextureLoaded?: (texture: BaseTexture) => void;
  946. onMaterialLoaded?: (material: Material) => void;
  947. onComplete?: () => void;
  948. }
  949. }
  950. declare module 'babylonjs-viewer/templating/viewerTemplatePlugin' {
  951. import { EventCallback, Template } from "babylonjs-viewer/templating/templateManager";
  952. export interface IViewerTemplatePlugin {
  953. readonly templateName: string;
  954. readonly eventsToAttach?: Array<string>;
  955. interactionPredicate(event: EventCallback): boolean;
  956. onEvent?(event: EventCallback): void;
  957. addHTMLTemplate?(template: Template): void;
  958. }
  959. export abstract class AbstractViewerNavbarButton implements IViewerTemplatePlugin {
  960. readonly templateName: string;
  961. readonly eventsToAttach: Array<string>;
  962. protected _prepend: boolean;
  963. protected _buttonName: string;
  964. protected _buttonClass: string;
  965. protected _htmlTemplate: string;
  966. constructor(buttonName: string, buttonClass?: string, htmlTemplate?: string);
  967. interactionPredicate(event: EventCallback): boolean;
  968. abstract onEvent(event: EventCallback): void;
  969. addHTMLTemplate(template: Template): void;
  970. protected _generateHTMLElement(template: Template): Element | DocumentFragment;
  971. }
  972. }
  973. declare module 'babylonjs-viewer/optimizer/custom' {
  974. import { SceneManager } from "babylonjs-viewer/managers/sceneManager";
  975. /**
  976. *
  977. * @param name the name of the custom optimizer configuration
  978. * @param upgrade set to true if you want to upgrade optimizer and false if you want to degrade
  979. */
  980. export function getCustomOptimizerByName(name: string, upgrade?: boolean): (sceneManager: SceneManager) => boolean;
  981. export function registerCustomOptimizer(name: string, optimizer: (sceneManager: SceneManager) => boolean): void;
  982. }
  983. declare module 'babylonjs-viewer/initializer' {
  984. /**
  985. * Will attach an init function the the DOMContentLoaded event.
  986. * The init function will be removed automatically after the event was triggered.
  987. */
  988. export function initListeners(): void;
  989. /**
  990. * Select all HTML tags on the page that match the selector and initialize a viewer
  991. *
  992. * @param selector the selector to initialize the viewer on (default is 'babylon')
  993. */
  994. export function InitTags(selector?: string): void;
  995. }
  996. declare module 'babylonjs-viewer/configuration' {
  997. export * from 'babylonjs-viewer/configuration/configuration';
  998. export * from 'babylonjs-viewer/configuration/interfaces';
  999. }
  1000. declare module 'babylonjs-viewer/configuration/configuration' {
  1001. import { EngineOptions } from 'babylonjs';
  1002. import { ICameraConfiguration, IDefaultRenderingPipelineConfiguration, IGroundConfiguration, ILightConfiguration, IModelConfiguration, IObserversConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, ISkyboxConfiguration, ITemplateConfiguration, IVRConfiguration } from 'babylonjs-viewer/configuration/interfaces';
  1003. import { IEnvironmentMapConfiguration } from 'babylonjs-viewer/configuration/interfaces/environmentMapConfiguration';
  1004. export function getConfigurationKey(key: string, configObject: any): any;
  1005. export interface ViewerConfiguration {
  1006. version?: string;
  1007. extends?: string;
  1008. pageUrl?: string;
  1009. configuration?: string | {
  1010. url?: string;
  1011. payload?: any;
  1012. mapper?: string;
  1013. };
  1014. observers?: IObserversConfiguration;
  1015. canvasElement?: string;
  1016. model?: IModelConfiguration | string;
  1017. scene?: ISceneConfiguration;
  1018. optimizer?: ISceneOptimizerConfiguration | boolean;
  1019. camera?: ICameraConfiguration;
  1020. skybox?: boolean | ISkyboxConfiguration;
  1021. ground?: boolean | IGroundConfiguration;
  1022. lights?: {
  1023. [name: string]: number | boolean | ILightConfiguration;
  1024. };
  1025. engine?: {
  1026. renderInBackground?: boolean;
  1027. antialiasing?: boolean;
  1028. disableResize?: boolean;
  1029. engineOptions?: EngineOptions;
  1030. adaptiveQuality?: boolean;
  1031. hdEnabled?: boolean;
  1032. };
  1033. templates?: {
  1034. main: ITemplateConfiguration;
  1035. [key: string]: ITemplateConfiguration;
  1036. };
  1037. customShaders?: {
  1038. shaders?: {
  1039. [key: string]: string;
  1040. };
  1041. includes?: {
  1042. [key: string]: string;
  1043. };
  1044. };
  1045. loaderPlugins?: {
  1046. extendedMaterial?: boolean;
  1047. msftLod?: boolean;
  1048. telemetry?: boolean;
  1049. minecraft?: boolean;
  1050. [propName: string]: boolean | undefined;
  1051. };
  1052. environmentMap?: IEnvironmentMapConfiguration;
  1053. vr?: IVRConfiguration;
  1054. lab?: {
  1055. flashlight?: boolean | {
  1056. exponent?: number;
  1057. angle?: number;
  1058. intensity?: number;
  1059. diffuse?: {
  1060. r: number;
  1061. g: number;
  1062. b: number;
  1063. };
  1064. specular?: {
  1065. r: number;
  1066. g: number;
  1067. b: number;
  1068. };
  1069. };
  1070. hideLoadingDelay?: number;
  1071. /** Deprecated */
  1072. assetsRootURL?: string;
  1073. environmentMainColor?: {
  1074. r: number;
  1075. g: number;
  1076. b: number;
  1077. };
  1078. /** Deprecated */
  1079. environmentMap?: {
  1080. /**
  1081. * Environment map texture path in relative to the asset folder.
  1082. */
  1083. texture: string;
  1084. /**
  1085. * Default rotation to apply to the environment map.
  1086. */
  1087. rotationY: number;
  1088. /**
  1089. * Tint level of the main color on the environment map.
  1090. */
  1091. tintLevel: number;
  1092. };
  1093. defaultRenderingPipelines?: boolean | IDefaultRenderingPipelineConfiguration;
  1094. globalLightRotation?: number;
  1095. };
  1096. }
  1097. }
  1098. declare module 'babylonjs-viewer/templating/templateManager' {
  1099. import { Observable } from 'babylonjs';
  1100. import { EventManager } from 'babylonjs-viewer/templating/eventManager';
  1101. import { ITemplateConfiguration } from 'babylonjs-viewer/configuration/interfaces';
  1102. /**
  1103. * The object sent when an event is triggered
  1104. */
  1105. export interface EventCallback {
  1106. event: Event;
  1107. template: Template;
  1108. selector: string;
  1109. payload?: any;
  1110. }
  1111. /**
  1112. * The template manager, a member of the viewer class, will manage the viewer's templates and generate the HTML.
  1113. * The template manager managers a single viewer and can be seen as the collection of all sub-templates of the viewer.
  1114. */
  1115. export class TemplateManager {
  1116. containerElement: Element;
  1117. /**
  1118. * Will be triggered when any template is initialized
  1119. */
  1120. onTemplateInit: Observable<Template>;
  1121. /**
  1122. * Will be triggered when any template is fully loaded
  1123. */
  1124. onTemplateLoaded: Observable<Template>;
  1125. /**
  1126. * Will be triggered when a template state changes
  1127. */
  1128. onTemplateStateChange: Observable<Template>;
  1129. /**
  1130. * Will be triggered when all templates finished loading
  1131. */
  1132. onAllLoaded: Observable<TemplateManager>;
  1133. /**
  1134. * Will be triggered when any event on any template is triggered.
  1135. */
  1136. onEventTriggered: Observable<EventCallback>;
  1137. /**
  1138. * This template manager's event manager. In charge of callback registrations to native event types
  1139. */
  1140. eventManager: EventManager;
  1141. constructor(containerElement: Element);
  1142. /**
  1143. * Initialize the template(s) for the viewer. Called bay the Viewer class
  1144. * @param templates the templates to be used to initialize the main template
  1145. */
  1146. initTemplate(templates: {
  1147. [key: string]: ITemplateConfiguration;
  1148. }): Promise<void>;
  1149. /**
  1150. * Get the canvas in the template tree.
  1151. * There must be one and only one canvas inthe template.
  1152. */
  1153. getCanvas(): HTMLCanvasElement | null;
  1154. /**
  1155. * Get a specific template from the template tree
  1156. * @param name the name of the template to load
  1157. */
  1158. getTemplate(name: string): Template | undefined;
  1159. /**
  1160. * Dispose the template manager
  1161. */
  1162. dispose(): void;
  1163. }
  1164. /**
  1165. * This class represents a single template in the viewer's template tree.
  1166. * An example for a template is a single canvas, an overlay (containing sub-templates) or the navigation bar.
  1167. * A template is injected using the template manager in the correct position.
  1168. * The template is rendered using Handlebars and can use Handlebars' features (such as parameter injection)
  1169. *
  1170. * For further information please refer to the documentation page, https://doc.babylonjs.com
  1171. */
  1172. export class Template {
  1173. name: string;
  1174. /**
  1175. * Will be triggered when the template is loaded
  1176. */
  1177. onLoaded: Observable<Template>;
  1178. /**
  1179. * will be triggered when the template is appended to the tree
  1180. */
  1181. onAppended: Observable<Template>;
  1182. /**
  1183. * Will be triggered when the template's state changed (shown, hidden)
  1184. */
  1185. onStateChange: Observable<Template>;
  1186. /**
  1187. * Will be triggered when an event is triggered on ths template.
  1188. * The event is a native browser event (like mouse or pointer events)
  1189. */
  1190. onEventTriggered: Observable<EventCallback>;
  1191. onParamsUpdated: Observable<Template>;
  1192. onHTMLRendered: Observable<Template>;
  1193. /**
  1194. * is the template loaded?
  1195. */
  1196. isLoaded: boolean;
  1197. /**
  1198. * This is meant to be used to track the show and hide functions.
  1199. * This is NOT (!!) a flag to check if the element is actually visible to the user.
  1200. */
  1201. isShown: boolean;
  1202. /**
  1203. * Is this template a part of the HTML tree (the template manager injected it)
  1204. */
  1205. isInHtmlTree: boolean;
  1206. /**
  1207. * The HTML element containing this template
  1208. */
  1209. parent: HTMLElement;
  1210. /**
  1211. * A promise that is fulfilled when the template finished loading.
  1212. */
  1213. initPromise: Promise<Template>;
  1214. constructor(name: string, _configuration: ITemplateConfiguration);
  1215. /**
  1216. * Some templates have parameters (like background color for example).
  1217. * The parameters are provided to Handlebars which in turn generates the template.
  1218. * This function will update the template with the new parameters
  1219. *
  1220. * Note that when updating parameters the events will be registered again (after being cleared).
  1221. *
  1222. * @param params the new template parameters
  1223. */
  1224. updateParams(params: {
  1225. [key: string]: string | number | boolean | object;
  1226. }, append?: boolean): void;
  1227. redraw(): void;
  1228. /**
  1229. * Get the template'S configuration
  1230. */
  1231. readonly configuration: ITemplateConfiguration;
  1232. /**
  1233. * A template can be a parent element for other templates or HTML elements.
  1234. * This function will deliver all child HTML elements of this template.
  1235. */
  1236. getChildElements(): Array<string>;
  1237. /**
  1238. * Appending the template to a parent HTML element.
  1239. * If a parent is already set and you wish to replace the old HTML with new one, forceRemove should be true.
  1240. * @param parent the parent to which the template is added
  1241. * @param forceRemove if the parent already exists, shoud the template be removed from it?
  1242. */
  1243. appendTo(parent: HTMLElement, forceRemove?: boolean): void;
  1244. /**
  1245. * Show the template using the provided visibilityFunction, or natively using display: flex.
  1246. * The provided function returns a promise that should be fullfilled when the element is shown.
  1247. * Since it is a promise async operations are more than possible.
  1248. * See the default viewer for an opacity example.
  1249. * @param visibilityFunction The function to execute to show the template.
  1250. */
  1251. show(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
  1252. /**
  1253. * Hide the template using the provided visibilityFunction, or natively using display: none.
  1254. * The provided function returns a promise that should be fullfilled when the element is hidden.
  1255. * Since it is a promise async operations are more than possible.
  1256. * See the default viewer for an opacity example.
  1257. * @param visibilityFunction The function to execute to show the template.
  1258. */
  1259. hide(visibilityFunction?: (template: Template) => Promise<Template>): Promise<Template>;
  1260. /**
  1261. * Dispose this template
  1262. */
  1263. dispose(): void;
  1264. }
  1265. }
  1266. declare module 'babylonjs-viewer/configuration/configurationContainer' {
  1267. import { ViewerConfiguration } from 'babylonjs-viewer/configuration/configuration';
  1268. import { Color3, Scene } from 'babylonjs';
  1269. export class ConfigurationContainer {
  1270. configuration: ViewerConfiguration;
  1271. viewerId: string;
  1272. mainColor: Color3;
  1273. reflectionColor: Color3;
  1274. scene?: Scene;
  1275. }
  1276. }
  1277. declare module 'babylonjs-viewer/configuration/loader' {
  1278. import { ViewerConfiguration } from 'babylonjs-viewer/configuration/configuration';
  1279. /**
  1280. * The configuration loader will load the configuration object from any source and will use the defined mapper to
  1281. * parse the object and return a conform ViewerConfiguration.
  1282. * It is a private member of the scene.
  1283. */
  1284. export class ConfigurationLoader {
  1285. constructor(_enableCache?: boolean);
  1286. /**
  1287. * load a configuration object that is defined in the initial configuration provided.
  1288. * The viewer configuration can extend different types of configuration objects and have an extra configuration defined.
  1289. *
  1290. * @param initConfig the initial configuration that has the definitions of further configuration to load.
  1291. * @param callback an optional callback that will be called sync, if noconfiguration needs to be loaded or configuration is payload-only
  1292. * @returns A promise that delivers the extended viewer configuration, when done.
  1293. */
  1294. loadConfiguration(initConfig?: ViewerConfiguration, callback?: (config: ViewerConfiguration) => void): Promise<ViewerConfiguration>;
  1295. /**
  1296. * Dispose the configuration loader. This will cancel file requests, if active.
  1297. */
  1298. dispose(): void;
  1299. }
  1300. }
  1301. declare module 'babylonjs-viewer/managers/observablesManager' {
  1302. import { Engine, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Observable, Scene, SceneLoaderProgressEvent } from 'babylonjs';
  1303. import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
  1304. export class ObservablesManager {
  1305. /**
  1306. * Will notify when the scene was initialized
  1307. */
  1308. onSceneInitObservable: Observable<Scene>;
  1309. /**
  1310. * will notify when the engine was initialized
  1311. */
  1312. onEngineInitObservable: Observable<Engine>;
  1313. /**
  1314. * Will notify when a new model was added to the scene.
  1315. * Note that added does not neccessarily mean loaded!
  1316. */
  1317. onModelAddedObservable: Observable<ViewerModel>;
  1318. /**
  1319. * will notify after every model load
  1320. */
  1321. onModelLoadedObservable: Observable<ViewerModel>;
  1322. /**
  1323. * will notify when any model notify of progress
  1324. */
  1325. onModelLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
  1326. /**
  1327. * will notify when any model load failed.
  1328. */
  1329. onModelLoadErrorObservable: Observable<{
  1330. message: string;
  1331. exception: any;
  1332. }>;
  1333. /**
  1334. * Will notify when a model was removed from the scene;
  1335. */
  1336. onModelRemovedObservable: Observable<ViewerModel>;
  1337. /**
  1338. * will notify when a new loader was initialized.
  1339. * Used mainly to know when a model starts loading.
  1340. */
  1341. onLoaderInitObservable: Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
  1342. /**
  1343. * Observers registered here will be executed when the entire load process has finished.
  1344. */
  1345. onViewerInitDoneObservable: Observable<any>;
  1346. /**
  1347. * Will notify when the viewer init started (after configuration was loaded)
  1348. */
  1349. onViewerInitStartedObservable: Observable<any>;
  1350. /**
  1351. * Functions added to this observable will be executed on each frame rendered.
  1352. */
  1353. onFrameRenderedObservable: Observable<any>;
  1354. /**
  1355. * Will notify when VR mode is entered.
  1356. */
  1357. onEnteringVRObservable: Observable<any>;
  1358. /**
  1359. * Will notify when VR mode is exited.
  1360. */
  1361. onExitingVRObservable: Observable<any>;
  1362. constructor();
  1363. dispose(): void;
  1364. }
  1365. }
  1366. declare module 'babylonjs-viewer/managers/sceneManager' {
  1367. }
  1368. declare module 'babylonjs-viewer/configuration/interfaces/modelConfiguration' {
  1369. import { IModelAnimationConfiguration } from "babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration";
  1370. export interface IModelConfiguration {
  1371. id?: string;
  1372. url?: string;
  1373. root?: string;
  1374. file?: string | File;
  1375. loader?: string;
  1376. position?: {
  1377. x: number;
  1378. y: number;
  1379. z: number;
  1380. };
  1381. rotation?: {
  1382. x: number;
  1383. y: number;
  1384. z: number;
  1385. w?: number;
  1386. };
  1387. scaling?: {
  1388. x: number;
  1389. y: number;
  1390. z: number;
  1391. };
  1392. parentObjectIndex?: number;
  1393. castShadow?: boolean;
  1394. receiveShadows?: boolean;
  1395. normalize?: boolean | {
  1396. center?: boolean;
  1397. unitSize?: boolean;
  1398. parentIndex?: number;
  1399. };
  1400. title?: string;
  1401. subtitle?: string;
  1402. thumbnail?: string;
  1403. animation?: {
  1404. autoStart?: boolean | string;
  1405. playOnce?: boolean;
  1406. autoStartIndex?: number;
  1407. };
  1408. entryAnimation?: IModelAnimationConfiguration;
  1409. exitAnimation?: IModelAnimationConfiguration;
  1410. material?: {
  1411. directEnabled?: boolean;
  1412. directIntensity?: number;
  1413. emissiveIntensity?: number;
  1414. environmentIntensity?: number;
  1415. [propName: string]: any;
  1416. };
  1417. /**
  1418. * Rotation offset axis definition
  1419. */
  1420. rotationOffsetAxis?: {
  1421. x: number;
  1422. y: number;
  1423. z: number;
  1424. };
  1425. /**
  1426. * the offset angle
  1427. */
  1428. rotationOffsetAngle?: number;
  1429. loaderConfiguration?: {
  1430. maxLODsToLoad?: number;
  1431. progressiveLoading?: boolean;
  1432. };
  1433. }
  1434. }
  1435. declare module 'babylonjs-viewer/loader/plugins' {
  1436. import { TelemetryLoaderPlugin } from "babylonjs-viewer/loader/plugins/telemetryLoaderPlugin";
  1437. import { ILoaderPlugin } from "babylonjs-viewer/loader/plugins/loaderPlugin";
  1438. import { MSFTLodLoaderPlugin } from 'babylonjs-viewer/loader/plugins/msftLodLoaderPlugin';
  1439. import { ApplyMaterialConfigPlugin } from 'babylonjs-viewer/loader/plugins/applyMaterialConfig';
  1440. import { ExtendedMaterialLoaderPlugin } from 'babylonjs-viewer/loader/plugins/extendedMaterialLoaderPlugin';
  1441. export { TelemetryLoaderPlugin, ILoaderPlugin, MSFTLodLoaderPlugin, ApplyMaterialConfigPlugin, ExtendedMaterialLoaderPlugin };
  1442. /**
  1443. * Get a loader plugin according to its name.
  1444. * The plugin will be cached and will be reused if called for again.
  1445. *
  1446. * @param name the name of the plugin
  1447. */
  1448. export function getLoaderPluginByName(name: string): ILoaderPlugin;
  1449. /**
  1450. *
  1451. */
  1452. export function addLoaderPlugin(name: string, plugin: ILoaderPlugin): void;
  1453. }
  1454. declare module 'babylonjs-viewer/configuration/interfaces' {
  1455. export * from 'babylonjs-viewer/configuration/interfaces/cameraConfiguration';
  1456. export * from 'babylonjs-viewer/configuration/interfaces/colorGradingConfiguration';
  1457. export * from 'babylonjs-viewer/configuration/interfaces/defaultRenderingPipelineConfiguration';
  1458. export * from 'babylonjs-viewer/configuration/interfaces/groundConfiguration';
  1459. export * from 'babylonjs-viewer/configuration/interfaces/imageProcessingConfiguration';
  1460. export * from 'babylonjs-viewer/configuration/interfaces/lightConfiguration';
  1461. export * from 'babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration';
  1462. export * from 'babylonjs-viewer/configuration/interfaces/modelConfiguration';
  1463. export * from 'babylonjs-viewer/configuration/interfaces/observersConfiguration';
  1464. export * from 'babylonjs-viewer/configuration/interfaces/sceneConfiguration';
  1465. export * from 'babylonjs-viewer/configuration/interfaces/sceneOptimizerConfiguration';
  1466. export * from 'babylonjs-viewer/configuration/interfaces/skyboxConfiguration';
  1467. export * from 'babylonjs-viewer/configuration/interfaces/templateConfiguration';
  1468. export * from 'babylonjs-viewer/configuration/interfaces/vrConfiguration';
  1469. export * from 'babylonjs-viewer/configuration/interfaces/environmentMapConfiguration';
  1470. }
  1471. declare module 'babylonjs-viewer/configuration/interfaces/environmentMapConfiguration' {
  1472. export interface IEnvironmentMapConfiguration {
  1473. /**
  1474. * Environment map texture path in relative to the asset folder.
  1475. */
  1476. texture: string;
  1477. /**
  1478. * Default rotation to apply to the environment map.
  1479. */
  1480. rotationY: number;
  1481. /**
  1482. * Tint level of the main color on the environment map.
  1483. */
  1484. tintLevel: number;
  1485. /**
  1486. * The environment's main color.
  1487. */
  1488. mainColor?: {
  1489. r?: number;
  1490. g?: number;
  1491. b?: number;
  1492. };
  1493. }
  1494. }
  1495. declare module 'babylonjs-viewer/templating/eventManager' {
  1496. import { EventCallback, TemplateManager } from "babylonjs-viewer/templating/templateManager";
  1497. /**
  1498. * The EventManager is in charge of registering user interctions with the viewer.
  1499. * It is used in the TemplateManager
  1500. */
  1501. export class EventManager {
  1502. constructor(_templateManager: TemplateManager);
  1503. /**
  1504. * Register a new callback to a specific template.
  1505. * The best example for the usage can be found in the DefaultViewer
  1506. *
  1507. * @param templateName the templateName to register the event to
  1508. * @param callback The callback to be executed
  1509. * @param eventType the type of event to register
  1510. * @param selector an optional selector. if not defined the parent object in the template will be selected
  1511. */
  1512. registerCallback(templateName: string, callback: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
  1513. /**
  1514. * This will remove a registered event from the defined template.
  1515. * Each one of the variables apart from the template name are optional, but one must be provided.
  1516. *
  1517. * @param templateName the templateName
  1518. * @param callback the callback to remove (optional)
  1519. * @param eventType the event type to remove (optional)
  1520. * @param selector the selector from which to remove the event (optional)
  1521. */
  1522. unregisterCallback(templateName: string, callback: (eventData: EventCallback) => void, eventType?: string, selector?: string): void;
  1523. /**
  1524. * Dispose the event manager
  1525. */
  1526. dispose(): void;
  1527. }
  1528. }
  1529. declare module 'babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration' {
  1530. /**
  1531. * Defines an animation to be applied to a model (translation, scale or rotation).
  1532. */
  1533. export interface IModelAnimationConfiguration {
  1534. /**
  1535. * Time of animation, in seconds
  1536. */
  1537. time?: number;
  1538. /**
  1539. * Scale to apply
  1540. */
  1541. scaling?: {
  1542. x: number;
  1543. y: number;
  1544. z: number;
  1545. };
  1546. /**
  1547. * Easing function to apply
  1548. */
  1549. easingFunction?: number;
  1550. /**
  1551. * An Easing mode to apply to the easing function
  1552. * See BABYLON.EasingFunction
  1553. */
  1554. easingMode?: number;
  1555. }
  1556. }
  1557. declare module 'babylonjs-viewer/loader/plugins/telemetryLoaderPlugin' {
  1558. import { ILoaderPlugin } from "babylonjs-viewer/loader/plugins/loaderPlugin";
  1559. import { ViewerModel } from "babylonjs-viewer/model/viewerModel";
  1560. import { ISceneLoaderPlugin, ISceneLoaderPluginAsync } from "babylonjs";
  1561. export class TelemetryLoaderPlugin implements ILoaderPlugin {
  1562. onInit(loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync, model: ViewerModel): void;
  1563. onLoaded(model: ViewerModel): void;
  1564. onError(message: string, exception: any): void;
  1565. onComplete(): void;
  1566. }
  1567. }
  1568. declare module 'babylonjs-viewer/loader/plugins/msftLodLoaderPlugin' {
  1569. import { ISceneLoaderPlugin, ISceneLoaderPluginAsync } from 'babylonjs';
  1570. import { IGLTFLoaderExtension } from 'babylonjs-loaders';
  1571. import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
  1572. import { ILoaderPlugin } from 'babylonjs-viewer/loader/plugins/loaderPlugin';
  1573. /**
  1574. * A loder plugin to use MSFT_lod extension correctly (glTF)
  1575. */
  1576. export class MSFTLodLoaderPlugin implements ILoaderPlugin {
  1577. onInit(loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync, model: ViewerModel): void;
  1578. onExtensionLoaded(extension: IGLTFLoaderExtension): void;
  1579. }
  1580. }
  1581. declare module 'babylonjs-viewer/loader/plugins/applyMaterialConfig' {
  1582. import { ISceneLoaderPlugin, ISceneLoaderPluginAsync, Material } from 'babylonjs';
  1583. import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
  1584. import { ILoaderPlugin } from 'babylonjs-viewer/loader/plugins/loaderPlugin';
  1585. /**
  1586. * Force-apply material configuration right after a material was loaded.
  1587. */
  1588. export class ApplyMaterialConfigPlugin implements ILoaderPlugin {
  1589. onInit(loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync, model: ViewerModel): void;
  1590. onMaterialLoaded(material: Material): void;
  1591. }
  1592. }
  1593. declare module 'babylonjs-viewer/loader/plugins/extendedMaterialLoaderPlugin' {
  1594. import { Material } from 'babylonjs';
  1595. import { ILoaderPlugin } from 'babylonjs-viewer/loader/plugins/loaderPlugin';
  1596. /**
  1597. * A (PBR) material will be extended using this function.
  1598. * This function will hold extra default configuration for the viewer, if not implemented in Babylon itself.
  1599. */
  1600. export class ExtendedMaterialLoaderPlugin implements ILoaderPlugin {
  1601. onMaterialLoaded(baseMaterial: Material): void;
  1602. }
  1603. }
  1604. declare module 'babylonjs-viewer/configuration/interfaces/cameraConfiguration' {
  1605. export interface ICameraConfiguration {
  1606. position?: {
  1607. x: number;
  1608. y: number;
  1609. z: number;
  1610. };
  1611. rotation?: {
  1612. x: number;
  1613. y: number;
  1614. z: number;
  1615. w: number;
  1616. };
  1617. fov?: number;
  1618. fovMode?: number;
  1619. minZ?: number;
  1620. maxZ?: number;
  1621. inertia?: number;
  1622. exposure?: number;
  1623. pinchPrecision?: number;
  1624. behaviors?: {
  1625. [name: string]: boolean | number | ICameraBehaviorConfiguration;
  1626. };
  1627. disableCameraControl?: boolean;
  1628. disableCtrlForPanning?: boolean;
  1629. disableAutoFocus?: boolean;
  1630. [propName: string]: any;
  1631. }
  1632. export interface ICameraBehaviorConfiguration {
  1633. type: number;
  1634. [propName: string]: any;
  1635. }
  1636. }
  1637. declare module 'babylonjs-viewer/configuration/interfaces/colorGradingConfiguration' {
  1638. /**
  1639. * The Color Grading Configuration groups the different settings used to define the color grading used in the viewer.
  1640. */
  1641. export interface IColorGradingConfiguration {
  1642. /**
  1643. * Transform data string, encoded as determined by transformDataFormat.
  1644. */
  1645. transformData: string;
  1646. /**
  1647. * The encoding format of TransformData (currently only raw-base16 is supported).
  1648. */
  1649. transformDataFormat: string;
  1650. /**
  1651. * The weight of the transform
  1652. */
  1653. transformWeight: number;
  1654. /**
  1655. * Color curve colorFilterHueGlobal value
  1656. */
  1657. colorFilterHueGlobal: number;
  1658. /**
  1659. * Color curve colorFilterHueShadows value
  1660. */
  1661. colorFilterHueShadows: number;
  1662. /**
  1663. * Color curve colorFilterHueMidtones value
  1664. */
  1665. colorFilterHueMidtones: number;
  1666. /**
  1667. * Color curve colorFilterHueHighlights value
  1668. */
  1669. colorFilterHueHighlights: number;
  1670. /**
  1671. * Color curve colorFilterDensityGlobal value
  1672. */
  1673. colorFilterDensityGlobal: number;
  1674. /**
  1675. * Color curve colorFilterDensityShadows value
  1676. */
  1677. colorFilterDensityShadows: number;
  1678. /**
  1679. * Color curve colorFilterDensityMidtones value
  1680. */
  1681. colorFilterDensityMidtones: number;
  1682. /**
  1683. * Color curve colorFilterDensityHighlights value
  1684. */
  1685. colorFilterDensityHighlights: number;
  1686. /**
  1687. * Color curve saturationGlobal value
  1688. */
  1689. saturationGlobal: number;
  1690. /**
  1691. * Color curve saturationShadows value
  1692. */
  1693. saturationShadows: number;
  1694. /**
  1695. * Color curve saturationMidtones value
  1696. */
  1697. saturationMidtones: number;
  1698. /**
  1699. * Color curve saturationHighlights value
  1700. */
  1701. saturationHighlights: number;
  1702. /**
  1703. * Color curve exposureGlobal value
  1704. */
  1705. exposureGlobal: number;
  1706. /**
  1707. * Color curve exposureShadows value
  1708. */
  1709. exposureShadows: number;
  1710. /**
  1711. * Color curve exposureMidtones value
  1712. */
  1713. exposureMidtones: number;
  1714. /**
  1715. * Color curve exposureHighlights value
  1716. */
  1717. exposureHighlights: number;
  1718. }
  1719. }
  1720. declare module 'babylonjs-viewer/configuration/interfaces/defaultRenderingPipelineConfiguration' {
  1721. import { DepthOfFieldEffectBlurLevel } from 'babylonjs';
  1722. export interface IDefaultRenderingPipelineConfiguration {
  1723. sharpenEnabled?: boolean;
  1724. bloomEnabled?: boolean;
  1725. bloomThreshold?: number;
  1726. depthOfFieldEnabled?: boolean;
  1727. depthOfFieldBlurLevel?: DepthOfFieldEffectBlurLevel;
  1728. fxaaEnabled?: boolean;
  1729. imageProcessingEnabled?: boolean;
  1730. defaultPipelineTextureType?: number;
  1731. bloomScale?: number;
  1732. chromaticAberrationEnabled?: boolean;
  1733. grainEnabled?: boolean;
  1734. bloomKernel?: number;
  1735. hardwareScaleLevel?: number;
  1736. bloomWeight?: number;
  1737. hdr?: boolean;
  1738. samples?: number;
  1739. glowLayerEnabled?: boolean;
  1740. }
  1741. }
  1742. declare module 'babylonjs-viewer/configuration/interfaces/groundConfiguration' {
  1743. export interface IGroundConfiguration {
  1744. size?: number;
  1745. receiveShadows?: boolean;
  1746. shadowLevel?: number;
  1747. shadowOnly?: boolean;
  1748. mirror?: boolean | {
  1749. sizeRatio?: number;
  1750. blurKernel?: number;
  1751. amount?: number;
  1752. fresnelWeight?: number;
  1753. fallOffDistance?: number;
  1754. textureType?: number;
  1755. };
  1756. texture?: string;
  1757. color?: {
  1758. r: number;
  1759. g: number;
  1760. b: number;
  1761. };
  1762. opacity?: number;
  1763. material?: {
  1764. [propName: string]: any;
  1765. };
  1766. }
  1767. }
  1768. declare module 'babylonjs-viewer/configuration/interfaces/imageProcessingConfiguration' {
  1769. export interface IImageProcessingConfiguration {
  1770. colorGradingEnabled?: boolean;
  1771. colorCurvesEnabled?: boolean;
  1772. colorCurves?: {
  1773. globalHue?: number;
  1774. globalDensity?: number;
  1775. globalSaturation?: number;
  1776. globalExposure?: number;
  1777. highlightsHue?: number;
  1778. highlightsDensity?: number;
  1779. highlightsSaturation?: number;
  1780. highlightsExposure?: number;
  1781. midtonesHue?: number;
  1782. midtonesDensity?: number;
  1783. midtonesSaturation?: number;
  1784. midtonesExposure?: number;
  1785. shadowsHue?: number;
  1786. shadowsDensity?: number;
  1787. shadowsSaturation?: number;
  1788. shadowsExposure?: number;
  1789. };
  1790. colorGradingWithGreenDepth?: boolean;
  1791. colorGradingBGR?: boolean;
  1792. exposure?: number;
  1793. toneMappingEnabled?: boolean;
  1794. contrast?: number;
  1795. vignetteEnabled?: boolean;
  1796. vignetteStretch?: number;
  1797. vignetteCentreX?: number;
  1798. vignetteCentreY?: number;
  1799. vignetteWeight?: number;
  1800. vignetteColor?: {
  1801. r: number;
  1802. g: number;
  1803. b: number;
  1804. a?: number;
  1805. };
  1806. vignetteCameraFov?: number;
  1807. vignetteBlendMode?: number;
  1808. vignetteM?: boolean;
  1809. applyByPostProcess?: boolean;
  1810. isEnabled?: boolean;
  1811. }
  1812. }
  1813. declare module 'babylonjs-viewer/configuration/interfaces/lightConfiguration' {
  1814. export interface ILightConfiguration {
  1815. type: number;
  1816. name?: string;
  1817. disabled?: boolean;
  1818. position?: {
  1819. x: number;
  1820. y: number;
  1821. z: number;
  1822. };
  1823. target?: {
  1824. x: number;
  1825. y: number;
  1826. z: number;
  1827. };
  1828. direction?: {
  1829. x: number;
  1830. y: number;
  1831. z: number;
  1832. };
  1833. diffuse?: {
  1834. r: number;
  1835. g: number;
  1836. b: number;
  1837. };
  1838. specular?: {
  1839. r: number;
  1840. g: number;
  1841. b: number;
  1842. };
  1843. intensity?: number;
  1844. intensityMode?: number;
  1845. radius?: number;
  1846. shadownEnabled?: boolean;
  1847. shadowConfig?: {
  1848. useBlurExponentialShadowMap?: boolean;
  1849. useBlurCloseExponentialShadowMap?: boolean;
  1850. useKernelBlur?: boolean;
  1851. blurKernel?: number;
  1852. blurScale?: number;
  1853. minZ?: number;
  1854. maxZ?: number;
  1855. frustumSize?: number;
  1856. angleScale?: number;
  1857. frustumEdgeFalloff?: number;
  1858. [propName: string]: any;
  1859. };
  1860. spotAngle?: number;
  1861. shadowFieldOfView?: number;
  1862. shadowBufferSize?: number;
  1863. shadowFrustumSize?: number;
  1864. shadowMinZ?: number;
  1865. shadowMaxZ?: number;
  1866. [propName: string]: any;
  1867. behaviors?: {
  1868. [name: string]: number | {
  1869. type: number;
  1870. [propName: string]: any;
  1871. };
  1872. };
  1873. }
  1874. }
  1875. declare module 'babylonjs-viewer/configuration/interfaces/observersConfiguration' {
  1876. export interface IObserversConfiguration {
  1877. onEngineInit?: string;
  1878. onSceneInit?: string;
  1879. onModelLoaded?: string;
  1880. }
  1881. }
  1882. declare module 'babylonjs-viewer/configuration/interfaces/sceneConfiguration' {
  1883. import { IImageProcessingConfiguration } from "babylonjs-viewer/configuration/interfaces/imageProcessingConfiguration";
  1884. import { IColorGradingConfiguration } from "babylonjs-viewer/configuration/interfaces/colorGradingConfiguration";
  1885. import { IGlowLayerOptions } from "babylonjs";
  1886. export interface ISceneConfiguration {
  1887. debug?: boolean;
  1888. clearColor?: {
  1889. r: number;
  1890. g: number;
  1891. b: number;
  1892. a: number;
  1893. };
  1894. /** Deprecated, use environmentMap.mainColor instead. */
  1895. mainColor?: {
  1896. r?: number;
  1897. g?: number;
  1898. b?: number;
  1899. };
  1900. imageProcessingConfiguration?: IImageProcessingConfiguration;
  1901. environmentTexture?: string;
  1902. colorGrading?: IColorGradingConfiguration;
  1903. environmentRotationY?: number;
  1904. /**
  1905. * Deprecated, please use default rendering pipeline
  1906. */
  1907. glow?: boolean | IGlowLayerOptions;
  1908. disableHdr?: boolean;
  1909. renderInBackground?: boolean;
  1910. disableCameraControl?: boolean;
  1911. animationPropertiesOverride?: {
  1912. [propName: string]: any;
  1913. };
  1914. defaultMaterial?: {
  1915. materialType: "standard" | "pbr";
  1916. [propName: string]: any;
  1917. };
  1918. flags?: {
  1919. shadowsEnabled?: boolean;
  1920. particlesEnabled?: boolean;
  1921. collisionsEnabled?: boolean;
  1922. lightsEnabled?: boolean;
  1923. texturesEnabled?: boolean;
  1924. lensFlaresEnabled?: boolean;
  1925. proceduralTexturesEnabled?: boolean;
  1926. renderTargetsEnabled?: boolean;
  1927. spritesEnabled?: boolean;
  1928. skeletonsEnabled?: boolean;
  1929. audioEnabled?: boolean;
  1930. };
  1931. assetsRootURL?: string;
  1932. }
  1933. }
  1934. declare module 'babylonjs-viewer/configuration/interfaces/sceneOptimizerConfiguration' {
  1935. export interface ISceneOptimizerConfiguration {
  1936. targetFrameRate?: number;
  1937. trackerDuration?: number;
  1938. autoGeneratePriorities?: boolean;
  1939. improvementMode?: boolean;
  1940. degradation?: string;
  1941. types?: {
  1942. texture?: ISceneOptimizerParameters;
  1943. hardwareScaling?: ISceneOptimizerParameters;
  1944. shadow?: ISceneOptimizerParameters;
  1945. postProcess?: ISceneOptimizerParameters;
  1946. lensFlare?: ISceneOptimizerParameters;
  1947. particles?: ISceneOptimizerParameters;
  1948. renderTarget?: ISceneOptimizerParameters;
  1949. mergeMeshes?: ISceneOptimizerParameters;
  1950. };
  1951. custom?: string;
  1952. }
  1953. export interface ISceneOptimizerParameters {
  1954. priority?: number;
  1955. maximumSize?: number;
  1956. step?: number;
  1957. }
  1958. }
  1959. declare module 'babylonjs-viewer/configuration/interfaces/skyboxConfiguration' {
  1960. import { IImageProcessingConfiguration } from "babylonjs-viewer/configuration/interfaces/imageProcessingConfiguration";
  1961. export interface ISkyboxConfiguration {
  1962. cubeTexture?: {
  1963. noMipMap?: boolean;
  1964. gammaSpace?: boolean;
  1965. url?: string | Array<string>;
  1966. };
  1967. color?: {
  1968. r: number;
  1969. g: number;
  1970. b: number;
  1971. };
  1972. pbr?: boolean;
  1973. scale?: number;
  1974. blur?: number;
  1975. material?: {
  1976. imageProcessingConfiguration?: IImageProcessingConfiguration;
  1977. [propName: string]: any;
  1978. };
  1979. infiniteDistance?: boolean;
  1980. }
  1981. }
  1982. declare module 'babylonjs-viewer/configuration/interfaces/templateConfiguration' {
  1983. /**
  1984. * A single template configuration object
  1985. */
  1986. export interface ITemplateConfiguration {
  1987. /**
  1988. * can be either the id of the template's html element or a URL.
  1989. * See - http://doc.babylonjs.com/extensions/the_templating_system#location-vs-html
  1990. */
  1991. location?: string;
  1992. /**
  1993. * If no location is provided you can provide here the raw html of this template.
  1994. * See http://doc.babylonjs.com/extensions/the_templating_system#location-vs-html
  1995. */
  1996. html?: string;
  1997. id?: string;
  1998. /**
  1999. * Parameters that will be delivered to the template and will render it accordingly.
  2000. */
  2001. params?: {
  2002. [key: string]: string | number | boolean | object;
  2003. };
  2004. /**
  2005. * Events to attach to this template.
  2006. * event name is the key. the value can either be a boolean (attach to the parent element)
  2007. * or a map of html id elements.
  2008. *
  2009. * See - http://doc.babylonjs.com/extensions/the_templating_system#event-binding
  2010. */
  2011. events?: {
  2012. pointerdown?: boolean | {
  2013. [id: string]: boolean;
  2014. };
  2015. pointerup?: boolean | {
  2016. [id: string]: boolean;
  2017. };
  2018. pointermove?: boolean | {
  2019. [id: string]: boolean;
  2020. };
  2021. pointerover?: boolean | {
  2022. [id: string]: boolean;
  2023. };
  2024. pointerout?: boolean | {
  2025. [id: string]: boolean;
  2026. };
  2027. pointerenter?: boolean | {
  2028. [id: string]: boolean;
  2029. };
  2030. pointerleave?: boolean | {
  2031. [id: string]: boolean;
  2032. };
  2033. pointercancel?: boolean | {
  2034. [id: string]: boolean;
  2035. };
  2036. click?: boolean | {
  2037. [id: string]: boolean;
  2038. };
  2039. dragstart?: boolean | {
  2040. [id: string]: boolean;
  2041. };
  2042. drop?: boolean | {
  2043. [id: string]: boolean;
  2044. };
  2045. [key: string]: boolean | {
  2046. [id: string]: boolean;
  2047. } | undefined;
  2048. };
  2049. }
  2050. }
  2051. declare module 'babylonjs-viewer/configuration/interfaces/vrConfiguration' {
  2052. import { VRExperienceHelperOptions } from "babylonjs";
  2053. export interface IVRConfiguration {
  2054. disabled?: boolean;
  2055. objectScaleFactor?: number;
  2056. disableInteractions?: boolean;
  2057. disableTeleportation?: boolean;
  2058. overrideFloorMeshName?: string;
  2059. vrOptions?: VRExperienceHelperOptions;
  2060. modelHeightCorrection?: number | boolean;
  2061. rotateUsingControllers?: boolean;
  2062. cameraPosition?: {
  2063. x: number;
  2064. y: number;
  2065. z: number;
  2066. };
  2067. }
  2068. }