Sin descripción

David Catuhe 7ad040d05d Merge pull request #6734 from sebavan/master hace 6 años
.github 2ca97212a8 Fix onPointerOut when delegatePickingToChildren is on hace 6 años
.vscode a90de92d0a Associated with #6012 hace 6 años
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters hace 7 años
Playground 30a00e11c3 Added support for exp and exp2 #6012 hace 6 años
Tools 72c0e0dc23 Fix inspector render grid es6 hace 6 años
Viewer 7fb7f7faca Galacto-PR hace 6 años
assets f3521ad4c6 replace quest models with the correctly scaled versions hace 6 años
dist 30a00e11c3 Added support for exp and exp2 #6012 hace 6 años
gui 52d56656cf Nightly hace 6 años
inspector 725b1a26cb Fix tons of bugs #6012 hace 6 años
loaders f6079f687a Moved sideOrientation from material to mesh on gltf hace 6 años
localDev ec485fbb3c Improved automatic input additions #6012 hace 6 años
materialsLibrary a93ce8c161 4.1.0-alpha.15 hace 6 años
nodeEditor 30a00e11c3 Added support for exp and exp2 #6012 hace 6 años
postProcessLibrary aa1bdaa9fb First pass for ocean post-process hace 6 años
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules hace 6 años
sandbox 9dd49abd61 Associated with #6012 hace 6 años
serializers 31748b0024 Fix #6605 hace 6 años
src e9de073cbb Fix hace 6 años
tests b0f552e90b Fix stupid mistake hace 6 años
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS hace 9 años
.gitignore 55bcfa05c8 gitIgnore fix hace 6 años
.travis.yml 21b5453dd7 Test hace 6 años
CNAME f62df4b004 Create CNAME hace 7 años
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 hace 6 años
bower.json 3b9fc842bd Starting blocks for nodeEditor hace 6 años
contributing.md 8d5c5954bb . hace 6 años
license.md 4f44f2ce56 Moved license to a separate file hace 8 años
package.json 173c3867a3 Fix several bugs + divide and subtract blocks #6012 hace 6 años
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency hace 6 años
readme.md 6c321643e7 Update readme.md hace 6 años
tsconfigRules.json fd23037057 Move manual tsc to prevent issues hace 6 años
tslint.json 1a920cbb83 Full build hace 7 años
what's new.md 6eb8413cb8 update correct whats new hace 6 años

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.