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- var BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPipeline = (function () {
- function PostProcessRenderPipeline(engine, name) {
- this._engine = engine;
- this._name = name;
- this._renderEffects = [];
- this._renderEffectsForIsolatedPass = [];
- this._cameras = [];
- }
- PostProcessRenderPipeline.prototype.addEffect = function (renderEffect) {
- this._renderEffects[renderEffect._name] = renderEffect;
- };
- PostProcessRenderPipeline.prototype.enableEffect = function (renderEffectName, cameras) {
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects.enable(BABYLON.Tools.MakeArray(cameras || this._cameras));
- };
- PostProcessRenderPipeline.prototype.disableEffect = function (renderEffectName, cameras) {
- var renderEffects = this._renderEffects[renderEffectName];
- if (!renderEffects) {
- return;
- }
- renderEffects.disable(BABYLON.Tools.MakeArray(cameras || this._cameras));
- };
- PostProcessRenderPipeline.prototype.attachCameras = function (cameras, unique) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var indicesToDelete = [];
- for (var i = 0; i < _cam.length; i++) {
- var camera = _cam[i];
- var cameraName = camera.name;
- if (this._cameras.indexOf(camera) === -1) {
- this._cameras[cameraName] = camera;
- } else if (unique) {
- indicesToDelete.push(i);
- }
- }
- for (var i = 0; i < indicesToDelete.length; i++) {
- cameras.splice(indicesToDelete[i], 1);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._attachCameras(_cam);
- }
- };
- PostProcessRenderPipeline.prototype.detachCameras = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._detachCameras(_cam);
- }
- for (var i = 0; i < _cam.length; i++) {
- this._cameras.splice(this._cameras.indexOf(_cam[i]), 1);
- }
- };
- PostProcessRenderPipeline.prototype.enableDisplayOnlyPass = function (passName, cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- var pass = null;
- for (var renderEffectName in this._renderEffects) {
- pass = this._renderEffects[renderEffectName].getPass(passName);
- if (pass != null) {
- break;
- }
- }
- if (pass == null) {
- return;
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._disable(_cam);
- }
- pass._name = PostProcessRenderPipeline.PASS_SAMPLER_NAME;
- for (var i = 0; i < _cam.length; i++) {
- this._renderEffectsForIsolatedPass[_cam[i].name] = this._renderEffectsForIsolatedPass[_cam[i].name] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null);
- this._renderEffectsForIsolatedPass[_cam[i].name].emptyPasses();
- this._renderEffectsForIsolatedPass[_cam[i].name].addPass(pass);
- this._renderEffectsForIsolatedPass[_cam[i].name]._attachCameras(_cam[i]);
- }
- };
- PostProcessRenderPipeline.prototype.disableDisplayOnlyPass = function (cameras) {
- var _cam = BABYLON.Tools.MakeArray(cameras || this._cameras);
- for (var i = 0; i < _cam.length; i++) {
- this._renderEffectsForIsolatedPass[_cam[i].name] = this._renderEffectsForIsolatedPass[_cam[i].name] || new BABYLON.PostProcessRenderEffect(this._engine, PostProcessRenderPipeline.PASS_EFFECT_NAME, "BABYLON.DisplayPassPostProcess", 1.0, null, null);
- this._renderEffectsForIsolatedPass[_cam[i].name]._disable(_cam[i]);
- }
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._enable(_cam);
- }
- };
- PostProcessRenderPipeline.prototype._update = function () {
- for (var renderEffectName in this._renderEffects) {
- this._renderEffects[renderEffectName]._update();
- }
- for (var i = 0; i < this._cameras.length; i++) {
- if (this._renderEffectsForIsolatedPass[this._cameras[i].name]) {
- this._renderEffectsForIsolatedPass[this._cameras[i].name]._update();
- }
- }
- };
- PostProcessRenderPipeline.PASS_EFFECT_NAME = "passEffect";
- PostProcessRenderPipeline.PASS_SAMPLER_NAME = "passSampler";
- return PostProcessRenderPipeline;
- })();
- BABYLON.PostProcessRenderPipeline = PostProcessRenderPipeline;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessRenderPipeline.js.map
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