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- var BABYLON;
- (function (BABYLON) {
- var PostProcessRenderPass = (function () {
- function PostProcessRenderPass(scene, name, size, renderList, beforeRender, afterRender) {
- this._enabled = true;
- this._refCount = 0;
- this._name = name;
- this._renderTexture = new BABYLON.RenderTargetTexture(name, size, scene);
- this.setRenderList(renderList);
- this._renderTexture.onBeforeRender = beforeRender;
- this._renderTexture.onAfterRender = afterRender;
- this._scene = scene;
- this._renderList = renderList;
- }
- // private
- PostProcessRenderPass.prototype._incRefCount = function () {
- if (this._refCount === 0) {
- this._scene.customRenderTargets.push(this._renderTexture);
- }
- return ++this._refCount;
- };
- PostProcessRenderPass.prototype._decRefCount = function () {
- this._refCount--;
- if (this._refCount <= 0) {
- this._scene.customRenderTargets.splice(this._scene.customRenderTargets.indexOf(this._renderTexture), 1);
- }
- return this._refCount;
- };
- PostProcessRenderPass.prototype._update = function () {
- this.setRenderList(this._renderList);
- };
- // public
- PostProcessRenderPass.prototype.setRenderList = function (renderList) {
- this._renderTexture.renderList = renderList;
- };
- PostProcessRenderPass.prototype.getRenderTexture = function () {
- return this._renderTexture;
- };
- return PostProcessRenderPass;
- })();
- BABYLON.PostProcessRenderPass = PostProcessRenderPass;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.postProcessRenderPass.js.map
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