babylon.babylonFileLoader.ts 51 KB

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  1. module BABYLON.Internals {
  2. var loadCubeTexture = (rootUrl, parsedTexture, scene) => {
  3. var texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene);
  4. texture.name = parsedTexture.name;
  5. texture.hasAlpha = parsedTexture.hasAlpha;
  6. texture.level = parsedTexture.level;
  7. texture.coordinatesMode = parsedTexture.coordinatesMode;
  8. return texture;
  9. };
  10. var loadTexture = (rootUrl, parsedTexture, scene) => {
  11. if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
  12. return null;
  13. }
  14. if (parsedTexture.isCube) {
  15. return loadCubeTexture(rootUrl, parsedTexture, scene);
  16. }
  17. var texture;
  18. if (parsedTexture.mirrorPlane) {
  19. texture = new BABYLON.MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
  20. texture._waitingRenderList = parsedTexture.renderList;
  21. texture.mirrorPlane = BABYLON.Plane.FromArray(parsedTexture.mirrorPlane);
  22. } else if (parsedTexture.isRenderTarget) {
  23. texture = new BABYLON.RenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
  24. texture._waitingRenderList = parsedTexture.renderList;
  25. } else {
  26. texture = new BABYLON.Texture(rootUrl + parsedTexture.name, scene);
  27. }
  28. texture.name = parsedTexture.name;
  29. texture.hasAlpha = parsedTexture.hasAlpha;
  30. texture.getAlphaFromRGB = parsedTexture.getAlphaFromRGB;
  31. texture.level = parsedTexture.level;
  32. texture.coordinatesIndex = parsedTexture.coordinatesIndex;
  33. texture.coordinatesMode = parsedTexture.coordinatesMode;
  34. texture.uOffset = parsedTexture.uOffset;
  35. texture.vOffset = parsedTexture.vOffset;
  36. texture.uScale = parsedTexture.uScale;
  37. texture.vScale = parsedTexture.vScale;
  38. texture.uAng = parsedTexture.uAng;
  39. texture.vAng = parsedTexture.vAng;
  40. texture.wAng = parsedTexture.wAng;
  41. texture.wrapU = parsedTexture.wrapU;
  42. texture.wrapV = parsedTexture.wrapV;
  43. // Animations
  44. if (parsedTexture.animations) {
  45. for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
  46. var parsedAnimation = parsedTexture.animations[animationIndex];
  47. texture.animations.push(parseAnimation(parsedAnimation));
  48. }
  49. }
  50. return texture;
  51. };
  52. var parseSkeleton = (parsedSkeleton, scene) => {
  53. var skeleton = new BABYLON.Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
  54. for (var index = 0; index < parsedSkeleton.bones.length; index++) {
  55. var parsedBone = parsedSkeleton.bones[index];
  56. var parentBone = null;
  57. if (parsedBone.parentBoneIndex > -1) {
  58. parentBone = skeleton.bones[parsedBone.parentBoneIndex];
  59. }
  60. var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix));
  61. if (parsedBone.animation) {
  62. bone.animations.push(parseAnimation(parsedBone.animation));
  63. }
  64. }
  65. return skeleton;
  66. };
  67. var parseFresnelParameters = (parsedFresnelParameters) => {
  68. var fresnelParameters = new BABYLON.FresnelParameters();
  69. fresnelParameters.isEnabled = parsedFresnelParameters.isEnabled;
  70. fresnelParameters.leftColor = BABYLON.Color3.FromArray(parsedFresnelParameters.leftColor);
  71. fresnelParameters.rightColor = BABYLON.Color3.FromArray(parsedFresnelParameters.rightColor);
  72. fresnelParameters.bias = parsedFresnelParameters.bias;
  73. fresnelParameters.power = parsedFresnelParameters.power || 1.0;
  74. return fresnelParameters;
  75. }
  76. var parseMaterial = (parsedMaterial, scene, rootUrl) => {
  77. var material;
  78. material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
  79. material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
  80. material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
  81. material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
  82. material.specularPower = parsedMaterial.specularPower;
  83. material.emissiveColor = BABYLON.Color3.FromArray(parsedMaterial.emissive);
  84. material.alpha = parsedMaterial.alpha;
  85. material.id = parsedMaterial.id;
  86. BABYLON.Tags.AddTagsTo(material, parsedMaterial.tags);
  87. material.backFaceCulling = parsedMaterial.backFaceCulling;
  88. material.wireframe = parsedMaterial.wireframe;
  89. if (parsedMaterial.diffuseTexture) {
  90. material.diffuseTexture = loadTexture(rootUrl, parsedMaterial.diffuseTexture, scene);
  91. }
  92. if (parsedMaterial.diffuseFresnelParameters) {
  93. material.diffuseFresnelParameters = parseFresnelParameters(parsedMaterial.diffuseFresnelParameters);
  94. }
  95. if (parsedMaterial.ambientTexture) {
  96. material.ambientTexture = loadTexture(rootUrl, parsedMaterial.ambientTexture, scene);
  97. }
  98. if (parsedMaterial.opacityTexture) {
  99. material.opacityTexture = loadTexture(rootUrl, parsedMaterial.opacityTexture, scene);
  100. }
  101. if (parsedMaterial.opacityFresnelParameters) {
  102. material.opacityFresnelParameters = parseFresnelParameters(parsedMaterial.opacityFresnelParameters);
  103. }
  104. if (parsedMaterial.reflectionTexture) {
  105. material.reflectionTexture = loadTexture(rootUrl, parsedMaterial.reflectionTexture, scene);
  106. }
  107. if (parsedMaterial.reflectionFresnelParameters) {
  108. material.reflectionFresnelParameters = parseFresnelParameters(parsedMaterial.reflectionFresnelParameters);
  109. }
  110. if (parsedMaterial.emissiveTexture) {
  111. material.emissiveTexture = loadTexture(rootUrl, parsedMaterial.emissiveTexture, scene);
  112. }
  113. if (parsedMaterial.emissiveFresnelParameters) {
  114. material.emissiveFresnelParameters = parseFresnelParameters(parsedMaterial.emissiveFresnelParameters);
  115. }
  116. if (parsedMaterial.specularTexture) {
  117. material.specularTexture = loadTexture(rootUrl, parsedMaterial.specularTexture, scene);
  118. }
  119. if (parsedMaterial.bumpTexture) {
  120. material.bumpTexture = loadTexture(rootUrl, parsedMaterial.bumpTexture, scene);
  121. }
  122. return material;
  123. };
  124. var parseMaterialById = (id, parsedData, scene, rootUrl) => {
  125. for (var index = 0; index < parsedData.materials.length; index++) {
  126. var parsedMaterial = parsedData.materials[index];
  127. if (parsedMaterial.id === id) {
  128. return parseMaterial(parsedMaterial, scene, rootUrl);
  129. }
  130. }
  131. return null;
  132. };
  133. var parseMultiMaterial = (parsedMultiMaterial, scene) => {
  134. var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
  135. multiMaterial.id = parsedMultiMaterial.id;
  136. BABYLON.Tags.AddTagsTo(multiMaterial, parsedMultiMaterial.tags);
  137. for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
  138. var subMatId = parsedMultiMaterial.materials[matIndex];
  139. if (subMatId) {
  140. multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
  141. } else {
  142. multiMaterial.subMaterials.push(null);
  143. }
  144. }
  145. return multiMaterial;
  146. };
  147. var parseLensFlareSystem = (parsedLensFlareSystem, scene, rootUrl) => {
  148. var emitter = scene.getLastEntryByID(parsedLensFlareSystem.emitterId);
  149. var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem#" + parsedLensFlareSystem.emitterId, emitter, scene);
  150. lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
  151. for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
  152. var parsedFlare = parsedLensFlareSystem.flares[index];
  153. var flare = new BABYLON.LensFlare(parsedFlare.size, parsedFlare.position, BABYLON.Color3.FromArray(parsedFlare.color), rootUrl + parsedFlare.textureName, lensFlareSystem);
  154. }
  155. return lensFlareSystem;
  156. };
  157. var parseParticleSystem = (parsedParticleSystem, scene, rootUrl) => {
  158. var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
  159. var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
  160. if (parsedParticleSystem.textureName) {
  161. particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
  162. particleSystem.particleTexture.name = parsedParticleSystem.textureName;
  163. }
  164. particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
  165. particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
  166. particleSystem.minSize = parsedParticleSystem.minSize;
  167. particleSystem.maxSize = parsedParticleSystem.maxSize;
  168. particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
  169. particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
  170. particleSystem.emitter = emitter;
  171. particleSystem.emitRate = parsedParticleSystem.emitRate;
  172. particleSystem.minEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.minEmitBox);
  173. particleSystem.maxEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.maxEmitBox);
  174. particleSystem.gravity = BABYLON.Vector3.FromArray(parsedParticleSystem.gravity);
  175. particleSystem.direction1 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction1);
  176. particleSystem.direction2 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction2);
  177. particleSystem.color1 = BABYLON.Color4.FromArray(parsedParticleSystem.color1);
  178. particleSystem.color2 = BABYLON.Color4.FromArray(parsedParticleSystem.color2);
  179. particleSystem.colorDead = BABYLON.Color4.FromArray(parsedParticleSystem.colorDead);
  180. particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
  181. particleSystem.targetStopDuration = parsedParticleSystem.targetStopFrame;
  182. particleSystem.textureMask = BABYLON.Color4.FromArray(parsedParticleSystem.textureMask);
  183. particleSystem.blendMode = parsedParticleSystem.blendMode;
  184. particleSystem.start();
  185. return particleSystem;
  186. };
  187. var parseShadowGenerator = (parsedShadowGenerator, scene) => {
  188. var light = scene.getLightByID(parsedShadowGenerator.lightId);
  189. var shadowGenerator = new BABYLON.ShadowGenerator(parsedShadowGenerator.mapSize, light);
  190. for (var meshIndex = 0; meshIndex < parsedShadowGenerator.renderList.length; meshIndex++) {
  191. var mesh = scene.getMeshByID(parsedShadowGenerator.renderList[meshIndex]);
  192. shadowGenerator.getShadowMap().renderList.push(mesh);
  193. }
  194. if (parsedShadowGenerator.usePoissonSampling) {
  195. shadowGenerator.usePoissonSampling = true;
  196. } else {
  197. shadowGenerator.useVarianceShadowMap = parsedShadowGenerator.useVarianceShadowMap;
  198. }
  199. return shadowGenerator;
  200. };
  201. var parseAnimation = parsedAnimation => {
  202. var animation = new BABYLON.Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, parsedAnimation.loopBehavior);
  203. var dataType = parsedAnimation.dataType;
  204. var keys = [];
  205. for (var index = 0; index < parsedAnimation.keys.length; index++) {
  206. var key = parsedAnimation.keys[index];
  207. var data;
  208. switch (dataType) {
  209. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  210. data = key.values[0];
  211. break;
  212. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  213. data = BABYLON.Quaternion.FromArray(key.values);
  214. break;
  215. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  216. data = BABYLON.Matrix.FromArray(key.values);
  217. break;
  218. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  219. default:
  220. data = BABYLON.Vector3.FromArray(key.values);
  221. break;
  222. }
  223. keys.push({
  224. frame: key.frame,
  225. value: data
  226. });
  227. }
  228. animation.setKeys(keys);
  229. return animation;
  230. };
  231. var parseLight = (parsedLight, scene) => {
  232. var light;
  233. switch (parsedLight.type) {
  234. case 0:
  235. light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
  236. break;
  237. case 1:
  238. light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
  239. light.position = BABYLON.Vector3.FromArray(parsedLight.position);
  240. break;
  241. case 2:
  242. light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
  243. break;
  244. case 3:
  245. light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
  246. light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
  247. break;
  248. }
  249. light.id = parsedLight.id;
  250. BABYLON.Tags.AddTagsTo(light, parsedLight.tags);
  251. if (parsedLight.intensity !== undefined) {
  252. light.intensity = parsedLight.intensity;
  253. }
  254. if (parsedLight.range) {
  255. light.range = parsedLight.range;
  256. }
  257. light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
  258. light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
  259. if (parsedLight.excludedMeshesIds) {
  260. light._excludedMeshesIds = parsedLight.excludedMeshesIds;
  261. }
  262. // Parent
  263. if (parsedLight.parentId) {
  264. light._waitingParentId = parsedLight.parentId;
  265. }
  266. if (parsedLight.includedOnlyMeshesIds) {
  267. light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
  268. }
  269. // Animations
  270. if (parsedLight.animations) {
  271. for (var animationIndex = 0; animationIndex < parsedLight.animations.length; animationIndex++) {
  272. var parsedAnimation = parsedLight.animations[animationIndex];
  273. light.animations.push(parseAnimation(parsedAnimation));
  274. }
  275. }
  276. if (parsedLight.autoAnimate) {
  277. scene.beginAnimation(light, parsedLight.autoAnimateFrom, parsedLight.autoAnimateTo, parsedLight.autoAnimateLoop, 1.0);
  278. }
  279. };
  280. var parseCamera = (parsedCamera, scene: Scene) => {
  281. var camera;
  282. var position = Vector3.FromArray(parsedCamera.position);
  283. var lockedTargetMesh = (parsedCamera.lockedTargetId) ? scene.getLastMeshByID(parsedCamera.lockedTargetId) : null;
  284. if (parsedCamera.type === "AnaglyphArcRotateCamera" || parsedCamera.type === "ArcRotateCamera") {
  285. var alpha = parsedCamera.alpha;
  286. var beta = parsedCamera.beta;
  287. var radius = parsedCamera.radius;
  288. if (parsedCamera.type === "AnaglyphArcRotateCamera") {
  289. var eye_space = parsedCamera.eye_space;
  290. camera = new AnaglyphArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, eye_space, scene);
  291. } else {
  292. camera = new ArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, scene);
  293. }
  294. } else if (parsedCamera.type === "AnaglyphFreeCamera") {
  295. var eye_space = parsedCamera.eye_space;
  296. camera = new AnaglyphFreeCamera(parsedCamera.name, position, eye_space, scene);
  297. } else if (parsedCamera.type === "DeviceOrientationCamera") {
  298. camera = new DeviceOrientationCamera(parsedCamera.name, position, scene);
  299. } else if (parsedCamera.type === "FollowCamera") {
  300. camera = new FollowCamera(parsedCamera.name, position, scene);
  301. camera.heightOffset = parsedCamera.heightOffset;
  302. camera.radius = parsedCamera.radius;
  303. camera.rotationOffset = parsedCamera.rotationOffset;
  304. if (lockedTargetMesh)
  305. (<FollowCamera>camera).target = lockedTargetMesh;
  306. } else if (parsedCamera.type === "GamepadCamera") {
  307. camera = new GamepadCamera(parsedCamera.name, position, scene);
  308. } else if (parsedCamera.type === "OculusCamera") {
  309. camera = new OculusCamera(parsedCamera.name, position, scene);
  310. } else if (parsedCamera.type === "TouchCamera") {
  311. camera = new TouchCamera(parsedCamera.name, position, scene);
  312. } else if (parsedCamera.type === "VirtualJoysticksCamera") {
  313. camera = new VirtualJoysticksCamera(parsedCamera.name, position, scene);
  314. } else if (parsedCamera.type === "WebVRCamera") {
  315. camera = new WebVRCamera(parsedCamera.name, position, scene);
  316. } else if (parsedCamera.type === "VRDeviceOrientationCamera") {
  317. camera = new VRDeviceOrientationCamera(parsedCamera.name, position, scene);
  318. } else {
  319. // Free Camera is the default value
  320. camera = new FreeCamera(parsedCamera.name, position, scene);
  321. }
  322. // Test for lockedTargetMesh & FreeCamera outside of if-else-if nest, since things like GamepadCamera extend FreeCamera
  323. if (lockedTargetMesh && camera instanceof FreeCamera) {
  324. (<FreeCamera>camera).lockedTarget = lockedTargetMesh;
  325. }
  326. camera.id = parsedCamera.id;
  327. BABYLON.Tags.AddTagsTo(camera, parsedCamera.tags);
  328. // Parent
  329. if (parsedCamera.parentId) {
  330. camera._waitingParentId = parsedCamera.parentId;
  331. }
  332. // Target
  333. if (parsedCamera.target) {
  334. camera.setTarget(BABYLON.Vector3.FromArray(parsedCamera.target));
  335. } else {
  336. camera.rotation = BABYLON.Vector3.FromArray(parsedCamera.rotation);
  337. }
  338. camera.fov = parsedCamera.fov;
  339. camera.minZ = parsedCamera.minZ;
  340. camera.maxZ = parsedCamera.maxZ;
  341. camera.speed = parsedCamera.speed;
  342. camera.inertia = parsedCamera.inertia;
  343. camera.checkCollisions = parsedCamera.checkCollisions;
  344. camera.applyGravity = parsedCamera.applyGravity;
  345. if (parsedCamera.ellipsoid) {
  346. camera.ellipsoid = BABYLON.Vector3.FromArray(parsedCamera.ellipsoid);
  347. }
  348. // Animations
  349. if (parsedCamera.animations) {
  350. for (var animationIndex = 0; animationIndex < parsedCamera.animations.length; animationIndex++) {
  351. var parsedAnimation = parsedCamera.animations[animationIndex];
  352. camera.animations.push(parseAnimation(parsedAnimation));
  353. }
  354. }
  355. if (parsedCamera.autoAnimate) {
  356. scene.beginAnimation(camera, parsedCamera.autoAnimateFrom, parsedCamera.autoAnimateTo, parsedCamera.autoAnimateLoop, 1.0);
  357. }
  358. // Layer Mask
  359. if (parsedCamera.layerMask && (!isNaN(parsedCamera.layerMask))) {
  360. camera.layerMask = Math.abs(parseInt(parsedCamera.layerMask));
  361. } else {
  362. camera.layerMask = 0xFFFFFFFF;
  363. }
  364. return camera;
  365. };
  366. var parseGeometry = (parsedGeometry, scene) => {
  367. var id = parsedGeometry.id;
  368. return scene.getGeometryByID(id);
  369. };
  370. var parseBox = (parsedBox, scene) => {
  371. if (parseGeometry(parsedBox, scene)) {
  372. return null; // null since geometry could be something else than a box...
  373. }
  374. var box = new BABYLON.Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null);
  375. BABYLON.Tags.AddTagsTo(box, parsedBox.tags);
  376. scene.pushGeometry(box, true);
  377. return box;
  378. };
  379. var parseSphere = (parsedSphere, scene) => {
  380. if (parseGeometry(parsedSphere, scene)) {
  381. return null; // null since geometry could be something else than a sphere...
  382. }
  383. var sphere = new BABYLON.Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null);
  384. BABYLON.Tags.AddTagsTo(sphere, parsedSphere.tags);
  385. scene.pushGeometry(sphere, true);
  386. return sphere;
  387. };
  388. var parseCylinder = (parsedCylinder, scene) => {
  389. if (parseGeometry(parsedCylinder, scene)) {
  390. return null; // null since geometry could be something else than a cylinder...
  391. }
  392. var cylinder = new BABYLON.Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null);
  393. BABYLON.Tags.AddTagsTo(cylinder, parsedCylinder.tags);
  394. scene.pushGeometry(cylinder, true);
  395. return cylinder;
  396. };
  397. var parseTorus = (parsedTorus, scene) => {
  398. if (parseGeometry(parsedTorus, scene)) {
  399. return null; // null since geometry could be something else than a torus...
  400. }
  401. var torus = new BABYLON.Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null);
  402. BABYLON.Tags.AddTagsTo(torus, parsedTorus.tags);
  403. scene.pushGeometry(torus, true);
  404. return torus;
  405. };
  406. var parseGround = (parsedGround, scene) => {
  407. if (parseGeometry(parsedGround, scene)) {
  408. return null; // null since geometry could be something else than a ground...
  409. }
  410. var ground = new BABYLON.Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null);
  411. BABYLON.Tags.AddTagsTo(ground, parsedGround.tags);
  412. scene.pushGeometry(ground, true);
  413. return ground;
  414. };
  415. var parsePlane = (parsedPlane, scene) => {
  416. if (parseGeometry(parsedPlane, scene)) {
  417. return null; // null since geometry could be something else than a plane...
  418. }
  419. var plane = new BABYLON.Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null);
  420. BABYLON.Tags.AddTagsTo(plane, parsedPlane.tags);
  421. scene.pushGeometry(plane, true);
  422. return plane;
  423. };
  424. var parseTorusKnot = (parsedTorusKnot, scene) => {
  425. if (parseGeometry(parsedTorusKnot, scene)) {
  426. return null; // null since geometry could be something else than a torusKnot...
  427. }
  428. var torusKnot = new BABYLON.Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null);
  429. BABYLON.Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags);
  430. scene.pushGeometry(torusKnot, true);
  431. return torusKnot;
  432. };
  433. var parseVertexData = (parsedVertexData, scene, rootUrl) => {
  434. if (parseGeometry(parsedVertexData, scene)) {
  435. return null; // null since geometry could be a primitive
  436. }
  437. var geometry = new BABYLON.Geometry(parsedVertexData.id, scene);
  438. BABYLON.Tags.AddTagsTo(geometry, parsedVertexData.tags);
  439. if (parsedVertexData.delayLoadingFile) {
  440. geometry.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
  441. geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile;
  442. geometry._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMaximum));
  443. geometry._delayInfo = [];
  444. if (parsedVertexData.hasUVs) {
  445. geometry._delayInfo.push(BABYLON.VertexBuffer.UVKind);
  446. }
  447. if (parsedVertexData.hasUVs2) {
  448. geometry._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
  449. }
  450. if (parsedVertexData.hasColors) {
  451. geometry._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
  452. }
  453. if (parsedVertexData.hasMatricesIndices) {
  454. geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
  455. }
  456. if (parsedVertexData.hasMatricesWeights) {
  457. geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
  458. }
  459. geometry._delayLoadingFunction = importVertexData;
  460. } else {
  461. importVertexData(parsedVertexData, geometry);
  462. }
  463. scene.pushGeometry(geometry, true);
  464. return geometry;
  465. };
  466. var parseMesh = (parsedMesh, scene, rootUrl) => {
  467. var mesh = new BABYLON.Mesh(parsedMesh.name, scene);
  468. mesh.id = parsedMesh.id;
  469. BABYLON.Tags.AddTagsTo(mesh, parsedMesh.tags);
  470. mesh.position = BABYLON.Vector3.FromArray(parsedMesh.position);
  471. if (parsedMesh.rotationQuaternion) {
  472. mesh.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedMesh.rotationQuaternion);
  473. } else if (parsedMesh.rotation) {
  474. mesh.rotation = BABYLON.Vector3.FromArray(parsedMesh.rotation);
  475. }
  476. mesh.scaling = BABYLON.Vector3.FromArray(parsedMesh.scaling);
  477. if (parsedMesh.localMatrix) {
  478. mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.localMatrix));
  479. } else if (parsedMesh.pivotMatrix) {
  480. mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.pivotMatrix));
  481. }
  482. mesh.setEnabled(parsedMesh.isEnabled);
  483. mesh.isVisible = parsedMesh.isVisible;
  484. mesh.infiniteDistance = parsedMesh.infiniteDistance;
  485. mesh.showBoundingBox = parsedMesh.showBoundingBox;
  486. mesh.showSubMeshesBoundingBox = parsedMesh.showSubMeshesBoundingBox;
  487. if (parsedMesh.pickable !== undefined) {
  488. mesh.isPickable = parsedMesh.pickable;
  489. }
  490. mesh.receiveShadows = parsedMesh.receiveShadows;
  491. mesh.billboardMode = parsedMesh.billboardMode;
  492. if (parsedMesh.visibility !== undefined) {
  493. mesh.visibility = parsedMesh.visibility;
  494. }
  495. mesh.checkCollisions = parsedMesh.checkCollisions;
  496. mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
  497. // Parent
  498. if (parsedMesh.parentId) {
  499. mesh._waitingParentId = parsedMesh.parentId;
  500. }
  501. // Geometry
  502. if (parsedMesh.delayLoadingFile) {
  503. mesh.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
  504. mesh.delayLoadingFile = rootUrl + parsedMesh.delayLoadingFile;
  505. mesh._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMaximum));
  506. if (parsedMesh._binaryInfo) {
  507. mesh._binaryInfo = parsedMesh._binaryInfo;
  508. }
  509. mesh._delayInfo = [];
  510. if (parsedMesh.hasUVs) {
  511. mesh._delayInfo.push(BABYLON.VertexBuffer.UVKind);
  512. }
  513. if (parsedMesh.hasUVs2) {
  514. mesh._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
  515. }
  516. if (parsedMesh.hasColors) {
  517. mesh._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
  518. }
  519. if (parsedMesh.hasMatricesIndices) {
  520. mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
  521. }
  522. if (parsedMesh.hasMatricesWeights) {
  523. mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
  524. }
  525. mesh._delayLoadingFunction = importGeometry;
  526. if (BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental) {
  527. mesh._checkDelayState();
  528. }
  529. } else {
  530. importGeometry(parsedMesh, mesh);
  531. }
  532. // Material
  533. if (parsedMesh.materialId) {
  534. mesh.setMaterialByID(parsedMesh.materialId);
  535. } else {
  536. mesh.material = null;
  537. }
  538. // Skeleton
  539. if (parsedMesh.skeletonId > -1) {
  540. mesh.skeleton = scene.getLastSkeletonByID(parsedMesh.skeletonId);
  541. }
  542. // Physics
  543. if (parsedMesh.physicsImpostor) {
  544. if (!scene.isPhysicsEnabled()) {
  545. scene.enablePhysics();
  546. }
  547. mesh.setPhysicsState({ impostor: parsedMesh.physicsImpostor, mass: parsedMesh.physicsMass, friction: parsedMesh.physicsFriction, restitution: parsedMesh.physicsRestitution });
  548. }
  549. // Animations
  550. if (parsedMesh.animations) {
  551. for (var animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
  552. var parsedAnimation = parsedMesh.animations[animationIndex];
  553. mesh.animations.push(parseAnimation(parsedAnimation));
  554. }
  555. }
  556. if (parsedMesh.autoAnimate) {
  557. scene.beginAnimation(mesh, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, 1.0);
  558. }
  559. // Layer Mask
  560. if (parsedMesh.layerMask && (!isNaN(parsedMesh.layerMask))) {
  561. mesh.layerMask = Math.abs(parseInt(parsedMesh.layerMask));
  562. } else {
  563. mesh.layerMask = 0xFFFFFFFF;
  564. }
  565. // Instances
  566. if (parsedMesh.instances) {
  567. for (var index = 0; index < parsedMesh.instances.length; index++) {
  568. var parsedInstance = parsedMesh.instances[index];
  569. var instance = mesh.createInstance(parsedInstance.name);
  570. BABYLON.Tags.AddTagsTo(instance, parsedInstance.tags);
  571. instance.position = BABYLON.Vector3.FromArray(parsedInstance.position);
  572. if (parsedInstance.rotationQuaternion) {
  573. instance.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedInstance.rotationQuaternion);
  574. } else if (parsedInstance.rotation) {
  575. instance.rotation = BABYLON.Vector3.FromArray(parsedInstance.rotation);
  576. }
  577. instance.scaling = BABYLON.Vector3.FromArray(parsedInstance.scaling);
  578. instance.checkCollisions = mesh.checkCollisions;
  579. if (parsedMesh.animations) {
  580. for (animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
  581. parsedAnimation = parsedMesh.animations[animationIndex];
  582. instance.animations.push(parseAnimation(parsedAnimation));
  583. }
  584. }
  585. }
  586. }
  587. return mesh;
  588. };
  589. var isDescendantOf = (mesh, names, hierarchyIds) => {
  590. names = (names instanceof Array) ? names : [names];
  591. for (var i in names) {
  592. if (mesh.name === names[i]) {
  593. hierarchyIds.push(mesh.id);
  594. return true;
  595. }
  596. }
  597. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  598. hierarchyIds.push(mesh.id);
  599. return true;
  600. }
  601. return false;
  602. };
  603. var importVertexData = (parsedVertexData, geometry) => {
  604. var vertexData = new BABYLON.VertexData();
  605. // positions
  606. var positions = parsedVertexData.positions;
  607. if (positions) {
  608. vertexData.set(positions, BABYLON.VertexBuffer.PositionKind);
  609. }
  610. // normals
  611. var normals = parsedVertexData.normals;
  612. if (normals) {
  613. vertexData.set(normals, BABYLON.VertexBuffer.NormalKind);
  614. }
  615. // uvs
  616. var uvs = parsedVertexData.uvs;
  617. if (uvs) {
  618. vertexData.set(uvs, BABYLON.VertexBuffer.UVKind);
  619. }
  620. // uv2s
  621. var uv2s = parsedVertexData.uv2s;
  622. if (uv2s) {
  623. vertexData.set(uv2s, BABYLON.VertexBuffer.UV2Kind);
  624. }
  625. // colors
  626. var colors = parsedVertexData.colors;
  627. if (colors) {
  628. vertexData.set(colors, BABYLON.VertexBuffer.ColorKind);
  629. }
  630. // matricesIndices
  631. var matricesIndices = parsedVertexData.matricesIndices;
  632. if (matricesIndices) {
  633. vertexData.set(matricesIndices, BABYLON.VertexBuffer.MatricesIndicesKind);
  634. }
  635. // matricesWeights
  636. var matricesWeights = parsedVertexData.matricesWeights;
  637. if (matricesWeights) {
  638. vertexData.set(matricesWeights, BABYLON.VertexBuffer.MatricesWeightsKind);
  639. }
  640. // indices
  641. var indices = parsedVertexData.indices;
  642. if (indices) {
  643. vertexData.indices = indices;
  644. }
  645. geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
  646. };
  647. var importGeometry = (parsedGeometry, mesh) => {
  648. var scene = mesh.getScene();
  649. // Geometry
  650. var geometryId = parsedGeometry.geometryId;
  651. if (geometryId) {
  652. var geometry = scene.getGeometryByID(geometryId);
  653. if (geometry) {
  654. geometry.applyToMesh(mesh);
  655. }
  656. } else if (parsedGeometry instanceof ArrayBuffer) {
  657. var binaryInfo = mesh._binaryInfo;
  658. if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) {
  659. var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count);
  660. mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData, false);
  661. }
  662. if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) {
  663. var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count);
  664. mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData, false);
  665. }
  666. if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) {
  667. var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count);
  668. mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvsData, false);
  669. }
  670. if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) {
  671. var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count);
  672. mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, uvs2Data, false);
  673. }
  674. if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) {
  675. var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count);
  676. mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, colorsData, false);
  677. }
  678. if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) {
  679. var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count);
  680. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, matricesIndicesData, false);
  681. }
  682. if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) {
  683. var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count);
  684. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, matricesWeightsData, false);
  685. }
  686. if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) {
  687. var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count);
  688. mesh.setIndices(indicesData);
  689. }
  690. if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) {
  691. var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5);
  692. mesh.subMeshes = [];
  693. for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) {
  694. var materialIndex = subMeshesData[(i * 5) + 0];
  695. var verticesStart = subMeshesData[(i * 5) + 1];
  696. var verticesCount = subMeshesData[(i * 5) + 2];
  697. var indexStart = subMeshesData[(i * 5) + 3];
  698. var indexCount = subMeshesData[(i * 5) + 4];
  699. var subMesh = new BABYLON.SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh);
  700. }
  701. }
  702. } else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
  703. mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, parsedGeometry.positions, false);
  704. mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, parsedGeometry.normals, false);
  705. if (parsedGeometry.uvs) {
  706. mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, parsedGeometry.uvs, false);
  707. }
  708. if (parsedGeometry.uvs2) {
  709. mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, parsedGeometry.uvs2, false);
  710. }
  711. if (parsedGeometry.colors) {
  712. mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, parsedGeometry.colors, false);
  713. }
  714. if (parsedGeometry.matricesIndices) {
  715. if (!parsedGeometry.matricesIndices._isExpanded) {
  716. var floatIndices = [];
  717. for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
  718. var matricesIndex = parsedGeometry.matricesIndices[i];
  719. floatIndices.push(matricesIndex & 0x000000FF);
  720. floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
  721. floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
  722. floatIndices.push(matricesIndex >> 24);
  723. }
  724. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, floatIndices, false);
  725. } else {
  726. delete parsedGeometry.matricesIndices._isExpanded;
  727. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false);
  728. }
  729. }
  730. if (parsedGeometry.matricesWeights) {
  731. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false);
  732. }
  733. mesh.setIndices(parsedGeometry.indices);
  734. // SubMeshes
  735. if (parsedGeometry.subMeshes) {
  736. mesh.subMeshes = [];
  737. for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
  738. var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
  739. var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
  740. }
  741. }
  742. }
  743. // Flat shading
  744. if (mesh._shouldGenerateFlatShading) {
  745. mesh.convertToFlatShadedMesh();
  746. delete mesh._shouldGenerateFlatShading;
  747. }
  748. // Update
  749. mesh.computeWorldMatrix(true);
  750. // Octree
  751. if (scene._selectionOctree) {
  752. scene._selectionOctree.addMesh(mesh);
  753. }
  754. };
  755. BABYLON.SceneLoader.RegisterPlugin({
  756. extensions: ".babylon",
  757. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean => {
  758. var parsedData = JSON.parse(data);
  759. var loadedSkeletonsIds = [];
  760. var loadedMaterialsIds = [];
  761. var hierarchyIds = [];
  762. for (var index = 0; index < parsedData.meshes.length; index++) {
  763. var parsedMesh = parsedData.meshes[index];
  764. if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  765. if (meshesNames instanceof Array) {
  766. // Remove found mesh name from list.
  767. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  768. }
  769. // Material ?
  770. if (parsedMesh.materialId) {
  771. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  772. if (!materialFound) {
  773. for (var multimatIndex = 0; multimatIndex < parsedData.multiMaterials.length; multimatIndex++) {
  774. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  775. if (parsedMultiMaterial.id == parsedMesh.materialId) {
  776. for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
  777. var subMatId = parsedMultiMaterial.materials[matIndex];
  778. loadedMaterialsIds.push(subMatId);
  779. parseMaterialById(subMatId, parsedData, scene, rootUrl);
  780. }
  781. loadedMaterialsIds.push(parsedMultiMaterial.id);
  782. parseMultiMaterial(parsedMultiMaterial, scene);
  783. materialFound = true;
  784. break;
  785. }
  786. }
  787. }
  788. if (!materialFound) {
  789. loadedMaterialsIds.push(parsedMesh.materialId);
  790. parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
  791. }
  792. }
  793. // Skeleton ?
  794. if (parsedMesh.skeletonId > -1 && scene.skeletons) {
  795. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  796. if (!skeletonAlreadyLoaded) {
  797. for (var skeletonIndex = 0; skeletonIndex < parsedData.skeletons.length; skeletonIndex++) {
  798. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  799. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  800. skeletons.push(parseSkeleton(parsedSkeleton, scene));
  801. loadedSkeletonsIds.push(parsedSkeleton.id);
  802. }
  803. }
  804. }
  805. }
  806. var mesh = parseMesh(parsedMesh, scene, rootUrl);
  807. meshes.push(mesh);
  808. }
  809. }
  810. // Connecting parents
  811. for (index = 0; index < scene.meshes.length; index++) {
  812. var currentMesh = scene.meshes[index];
  813. if (currentMesh._waitingParentId) {
  814. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  815. currentMesh._waitingParentId = undefined;
  816. }
  817. }
  818. // Particles
  819. if (parsedData.particleSystems) {
  820. for (index = 0; index < parsedData.particleSystems.length; index++) {
  821. var parsedParticleSystem = parsedData.particleSystems[index];
  822. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  823. particleSystems.push(parseParticleSystem(parsedParticleSystem, scene, rootUrl));
  824. }
  825. }
  826. }
  827. return true;
  828. },
  829. load: (scene: Scene, data: string, rootUrl: string): boolean => {
  830. var parsedData = JSON.parse(data);
  831. // Scene
  832. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
  833. scene.autoClear = parsedData.autoClear;
  834. scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
  835. scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
  836. scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
  837. // Fog
  838. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  839. scene.fogMode = parsedData.fogMode;
  840. scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
  841. scene.fogStart = parsedData.fogStart;
  842. scene.fogEnd = parsedData.fogEnd;
  843. scene.fogDensity = parsedData.fogDensity;
  844. }
  845. // Lights
  846. for (var index = 0; index < parsedData.lights.length; index++) {
  847. var parsedLight = parsedData.lights[index];
  848. parseLight(parsedLight, scene);
  849. }
  850. // Materials
  851. if (parsedData.materials) {
  852. for (index = 0; index < parsedData.materials.length; index++) {
  853. var parsedMaterial = parsedData.materials[index];
  854. parseMaterial(parsedMaterial, scene, rootUrl);
  855. }
  856. }
  857. if (parsedData.multiMaterials) {
  858. for (index = 0; index < parsedData.multiMaterials.length; index++) {
  859. var parsedMultiMaterial = parsedData.multiMaterials[index];
  860. parseMultiMaterial(parsedMultiMaterial, scene);
  861. }
  862. }
  863. // Skeletons
  864. if (parsedData.skeletons) {
  865. for (index = 0; index < parsedData.skeletons.length; index++) {
  866. var parsedSkeleton = parsedData.skeletons[index];
  867. parseSkeleton(parsedSkeleton, scene);
  868. }
  869. }
  870. // Geometries
  871. var geometries = parsedData.geometries;
  872. if (geometries) {
  873. // Boxes
  874. var boxes = geometries.boxes;
  875. if (boxes) {
  876. for (index = 0; index < boxes.length; index++) {
  877. var parsedBox = boxes[index];
  878. parseBox(parsedBox, scene);
  879. }
  880. }
  881. // Spheres
  882. var spheres = geometries.spheres;
  883. if (spheres) {
  884. for (index = 0; index < spheres.length; index++) {
  885. var parsedSphere = spheres[index];
  886. parseSphere(parsedSphere, scene);
  887. }
  888. }
  889. // Cylinders
  890. var cylinders = geometries.cylinders;
  891. if (cylinders) {
  892. for (index = 0; index < cylinders.length; index++) {
  893. var parsedCylinder = cylinders[index];
  894. parseCylinder(parsedCylinder, scene);
  895. }
  896. }
  897. // Toruses
  898. var toruses = geometries.toruses;
  899. if (toruses) {
  900. for (index = 0; index < toruses.length; index++) {
  901. var parsedTorus = toruses[index];
  902. parseTorus(parsedTorus, scene);
  903. }
  904. }
  905. // Grounds
  906. var grounds = geometries.grounds;
  907. if (grounds) {
  908. for (index = 0; index < grounds.length; index++) {
  909. var parsedGround = grounds[index];
  910. parseGround(parsedGround, scene);
  911. }
  912. }
  913. // Planes
  914. var planes = geometries.planes;
  915. if (planes) {
  916. for (index = 0; index < planes.length; index++) {
  917. var parsedPlane = planes[index];
  918. parsePlane(parsedPlane, scene);
  919. }
  920. }
  921. // TorusKnots
  922. var torusKnots = geometries.torusKnots;
  923. if (torusKnots) {
  924. for (index = 0; index < torusKnots.length; index++) {
  925. var parsedTorusKnot = torusKnots[index];
  926. parseTorusKnot(parsedTorusKnot, scene);
  927. }
  928. }
  929. // VertexData
  930. var vertexData = geometries.vertexData;
  931. if (vertexData) {
  932. for (index = 0; index < vertexData.length; index++) {
  933. var parsedVertexData = vertexData[index];
  934. parseVertexData(parsedVertexData, scene, rootUrl);
  935. }
  936. }
  937. }
  938. // Meshes
  939. for (index = 0; index < parsedData.meshes.length; index++) {
  940. var parsedMesh = parsedData.meshes[index];
  941. parseMesh(parsedMesh, scene, rootUrl);
  942. }
  943. // Cameras
  944. for (index = 0; index < parsedData.cameras.length; index++) {
  945. var parsedCamera = parsedData.cameras[index];
  946. parseCamera(parsedCamera, scene);
  947. }
  948. if (parsedData.activeCameraID) {
  949. scene.setActiveCameraByID(parsedData.activeCameraID);
  950. }
  951. // Connecting parents
  952. for (index = 0; index < scene.cameras.length; index++) {
  953. var camera = scene.cameras[index];
  954. if (camera._waitingParentId) {
  955. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  956. camera._waitingParentId = undefined;
  957. }
  958. }
  959. for (index = 0; index < scene.lights.length; index++) {
  960. var light = scene.lights[index];
  961. if (light._waitingParentId) {
  962. light.parent = scene.getLastEntryByID(light._waitingParentId);
  963. light._waitingParentId = undefined;
  964. }
  965. }
  966. for (index = 0; index < scene.meshes.length; index++) {
  967. var mesh = scene.meshes[index];
  968. if (mesh._waitingParentId) {
  969. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  970. mesh._waitingParentId = undefined;
  971. }
  972. }
  973. // Particles Systems
  974. if (parsedData.particleSystems) {
  975. for (index = 0; index < parsedData.particleSystems.length; index++) {
  976. var parsedParticleSystem = parsedData.particleSystems[index];
  977. parseParticleSystem(parsedParticleSystem, scene, rootUrl);
  978. }
  979. }
  980. // Lens flares
  981. if (parsedData.lensFlareSystems) {
  982. for (index = 0; index < parsedData.lensFlareSystems.length; index++) {
  983. var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
  984. parseLensFlareSystem(parsedLensFlareSystem, scene, rootUrl);
  985. }
  986. }
  987. // Shadows
  988. if (parsedData.shadowGenerators) {
  989. for (index = 0; index < parsedData.shadowGenerators.length; index++) {
  990. var parsedShadowGenerator = parsedData.shadowGenerators[index];
  991. parseShadowGenerator(parsedShadowGenerator, scene);
  992. }
  993. }
  994. // Finish
  995. return true;
  996. }
  997. });
  998. }