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cell
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
custom
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4e89757d69
Nightly #2
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%!s(int64=7) %!d(string=hai) anos |
fire
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d28dcff48b
Nightly
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%!s(int64=7) %!d(string=hai) anos |
fur
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
gradient
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
grid
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e02fe3d663
Improve alpha support detection for grid mat
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%!s(int64=7) %!d(string=hai) anos |
lava
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
normal
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
shadowOnly
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
simple
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
sky
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095db1305f
fix(skyMaterial) BabylonJS/Babylon.js#3189 : Fix wrong sky material behaviour on some devices.
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%!s(int64=7) %!d(string=hai) anos |
terrain
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
triPlanar
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ec47654d7f
Nightly
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%!s(int64=7) %!d(string=hai) anos |
water
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a1a254261e
Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin
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%!s(int64=7) %!d(string=hai) anos |
tsconfig.json
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4a513abe21
Associated with #2982 (Holy cow!!)
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%!s(int64=7) %!d(string=hai) anos |