validation.js 14 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 2.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function() {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. if (differencesCount === 0) {
  34. console.log(`First pixel off at ${index}: Value: (${renderData[index]}, ${renderData[index + 1]}, ${renderData[index] + 2}) - Expected: (${referenceData.data[index]}, ${referenceData.data[index + 1]}, ${referenceData.data[index + 2]}) `);
  35. }
  36. referenceData.data[index] = 255;
  37. referenceData.data[index + 1] *= 0.5;
  38. referenceData.data[index + 2] *= 0.5;
  39. differencesCount++;
  40. }
  41. referenceContext.putImageData(referenceData, 0, 0);
  42. if (differencesCount) {
  43. console.log("%c Pixel difference: " + differencesCount + " pixels.", 'color: orange');
  44. }
  45. return (differencesCount * 100) / (width * height) > errorRatio;
  46. }
  47. function getRenderData(canvas, engine) {
  48. var width = canvas.width;
  49. var height = canvas.height;
  50. var renderData = engine.readPixels(0, 0, width, height);
  51. var numberOfChannelsByLine = width * 4;
  52. var halfHeight = height / 2;
  53. for (var i = 0; i < halfHeight; i++) {
  54. for (var j = 0; j < numberOfChannelsByLine; j++) {
  55. var currentCell = j + i * numberOfChannelsByLine;
  56. var targetLine = height - i - 1;
  57. var targetCell = j + targetLine * numberOfChannelsByLine;
  58. var temp = renderData[currentCell];
  59. renderData[currentCell] = renderData[targetCell];
  60. renderData[targetCell] = temp;
  61. }
  62. }
  63. return renderData;
  64. }
  65. function saveRenderImage(data, canvas) {
  66. var width = canvas.width;
  67. var height = canvas.height;
  68. var screenshotCanvas = document.createElement('canvas');
  69. screenshotCanvas.width = width;
  70. screenshotCanvas.height = height;
  71. var context = screenshotCanvas.getContext('2d');
  72. var imageData = context.createImageData(width, height);
  73. var castData = imageData.data;
  74. castData.set(data);
  75. context.putImageData(imageData, 0, 0);
  76. return screenshotCanvas.toDataURL();
  77. }
  78. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  79. var renderData = getRenderData(canvas, engine);
  80. var testRes = true;
  81. // gl check
  82. var gl = engine._gl;
  83. if (gl.getError() !== 0) {
  84. result.classList.add("failed");
  85. result.innerHTML = "×";
  86. testRes = false;
  87. console.log('%c failed (gl error)', 'color: red');
  88. } else {
  89. // Visual check
  90. if (!test.onlyVisual) {
  91. if (compare(renderData, resultCanvas)) {
  92. result.classList.add("failed");
  93. result.innerHTML = "×";
  94. testRes = false;
  95. console.log('%c failed', 'color: red');
  96. } else {
  97. result.innerHTML = "✔";
  98. testRes = true;
  99. console.log('%c validated', 'color: green');
  100. }
  101. }
  102. }
  103. waitRing.classList.add("hidden");
  104. var renderB64 = saveRenderImage(renderData, canvas);
  105. renderImage.src = renderB64;
  106. engine.applyStates();
  107. currentScene.dispose();
  108. currentScene = null;
  109. engine.setHardwareScalingLevel(1);
  110. done(testRes, renderB64);
  111. }
  112. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  113. currentScene.useConstantAnimationDeltaTime = true;
  114. var renderCount = test.renderCount || 1;
  115. currentScene.executeWhenReady(function() {
  116. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  117. currentScene.activeCamera.useAutoRotationBehavior = false;
  118. }
  119. engine.runRenderLoop(function() {
  120. try {
  121. currentScene.render();
  122. renderCount--;
  123. if (renderCount === 0) {
  124. engine.stopRenderLoop();
  125. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  126. }
  127. }
  128. catch (e) {
  129. console.error(e);
  130. done(false);
  131. }
  132. });
  133. });
  134. }
  135. function runTest(index, done) {
  136. if (index >= config.tests.length) {
  137. done(false);
  138. }
  139. // Clear the plugin activated observables in case it is registered in the test.
  140. BABYLON.SceneLoader.OnPluginActivatedObservable.clear();
  141. var test = config.tests[index];
  142. var container = document.createElement("div");
  143. container.id = "container#" + index;
  144. container.className = "container";
  145. document.body.appendChild(container);
  146. var titleContainer = document.createElement("div");
  147. titleContainer.className = "containerTitle";
  148. container.appendChild(titleContainer);
  149. var title = document.createElement("div");
  150. title.className = "title";
  151. titleContainer.appendChild("#" + index + "> " + title);
  152. var result = document.createElement("div");
  153. result.className = "result";
  154. titleContainer.appendChild(result);
  155. var waitRing = document.createElement("img");
  156. waitRing.className = "waitRing";
  157. titleContainer.appendChild(waitRing);
  158. waitRing.src = "/tests/validation/loading.gif";
  159. var resultCanvas = document.createElement("canvas");
  160. resultCanvas.className = "resultImage";
  161. container.appendChild(resultCanvas);
  162. title.innerHTML = test.title;
  163. console.log("Running " + test.title);
  164. var resultContext = resultCanvas.getContext("2d");
  165. var img = new Image();
  166. img.onload = function() {
  167. resultCanvas.width = img.width;
  168. resultCanvas.height = img.height;
  169. resultContext.drawImage(img, 0, 0);
  170. var renderImage = new Image();
  171. renderImage.className = "renderImage";
  172. container.appendChild(renderImage);
  173. location.href = "#" + container.id;
  174. seed = 100000;
  175. if (test.sceneFolder) {
  176. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function(newScene) {
  177. currentScene = newScene;
  178. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  179. },
  180. null,
  181. function(loadedScene, msg) {
  182. console.error(msg);
  183. done(false);
  184. });
  185. }
  186. else if (test.playgroundId) {
  187. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  188. console.error("Invalid playground id");
  189. done(false);
  190. return;
  191. }
  192. var snippetUrl = "https://snippet.babylonjs.com";
  193. var pgRoot = "/Playground"
  194. var retryTime = 500;
  195. var maxRetry = 5;
  196. var retry = 0;
  197. var onError = function() {
  198. retry++;
  199. if (retry < maxRetry) {
  200. setTimeout(function() {
  201. loadPG();
  202. }, retryTime);
  203. }
  204. else {
  205. // Skip the test as we can not fetch the source.
  206. done(true);
  207. }
  208. }
  209. var loadPG = function() {
  210. var xmlHttp = new XMLHttpRequest();
  211. xmlHttp.onreadystatechange = function() {
  212. if (xmlHttp.readyState === 4) {
  213. try {
  214. xmlHttp.onreadystatechange = null;
  215. var snippet = JSON.parse(xmlHttp.responseText);
  216. var code = JSON.parse(snippet.jsonPayload).code.toString();
  217. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  218. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  219. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  220. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  221. if (test.replace) {
  222. var split = test.replace.split(",");
  223. for (var i = 0; i < split.length; i += 2) {
  224. var source = split[i].trim();
  225. var destination = split[i + 1].trim();
  226. code = code.replace(source, destination);
  227. }
  228. }
  229. currentScene = eval(code + "\r\ncreateScene(engine)");
  230. if (currentScene.then) {
  231. // Handle if createScene returns a promise
  232. currentScene.then(function(scene) {
  233. currentScene = scene;
  234. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  235. }).catch(function(e) {
  236. console.error(e);
  237. onError();
  238. })
  239. } else {
  240. // Handle if createScene returns a scene
  241. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  242. }
  243. }
  244. catch (e) {
  245. console.error(e);
  246. onError();
  247. }
  248. }
  249. }
  250. xmlHttp.onerror = function() {
  251. console.error("Network error during test load.");
  252. onError();
  253. }
  254. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  255. xmlHttp.send();
  256. }
  257. loadPG();
  258. } else {
  259. // Fix references
  260. if (test.specificRoot) {
  261. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  262. }
  263. var request = new XMLHttpRequest();
  264. request.open('GET', config.root + test.scriptToRun, true);
  265. request.onreadystatechange = function() {
  266. if (request.readyState === 4) {
  267. try {
  268. request.onreadystatechange = null;
  269. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  270. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  271. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  272. if (test.replace) {
  273. var split = test.replace.split(",");
  274. for (var i = 0; i < split.length; i += 2) {
  275. var source = split[i].trim();
  276. var destination = split[i + 1].trim();
  277. scriptToRun = scriptToRun.replace(source, destination);
  278. }
  279. }
  280. if (test.replaceUrl) {
  281. var split = test.replaceUrl.split(",");
  282. for (var i = 0; i < split.length; i++) {
  283. var source = split[i].trim();
  284. var regex = new RegExp(source, "g");
  285. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  286. }
  287. }
  288. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  289. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  290. }
  291. catch (e) {
  292. console.error(e);
  293. done(false);
  294. }
  295. }
  296. };
  297. request.onerror = function() {
  298. console.error("Network error during test load.");
  299. done(false);
  300. }
  301. request.send(null);
  302. }
  303. }
  304. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  305. }
  306. function init() {
  307. BABYLON.SceneLoader.ShowLoadingScreen = false;
  308. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  309. // Draco configuration
  310. BABYLON.DracoCompression.Configuration.decoder = {
  311. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  312. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  313. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  314. };
  315. canvas = document.createElement("canvas");
  316. canvas.className = "renderCanvas";
  317. document.body.appendChild(canvas);
  318. engine = new BABYLON.Engine(canvas, false, { useHighPrecisionFloats: true, disableWebGL2Support: window.disableWebGL2Support ? true : false });
  319. engine.enableOfflineSupport = false;
  320. engine.setDitheringState(false);
  321. }
  322. function dispose() {
  323. engine.dispose();
  324. currentScene = null;
  325. engine = null;
  326. document.body.removeChild(canvas);
  327. canvas = null;
  328. }
  329. init();