babylonjs.materials.js 417 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.CLIPPLANE5 = false;
  381. _this.CLIPPLANE6 = false;
  382. _this.ALPHATEST = false;
  383. _this.POINTSIZE = false;
  384. _this.FOG = false;
  385. _this.NORMAL = false;
  386. _this.UV1 = false;
  387. _this.UV2 = false;
  388. _this.VERTEXCOLOR = false;
  389. _this.VERTEXALPHA = false;
  390. _this.NUM_BONE_INFLUENCERS = 0;
  391. _this.BonesPerMesh = 0;
  392. _this.INSTANCES = false;
  393. _this.NDOTL = true;
  394. _this.CUSTOMUSERLIGHTING = true;
  395. _this.CELLBASIC = true;
  396. _this.DEPTHPREPASS = false;
  397. _this.rebuild();
  398. return _this;
  399. }
  400. return CellMaterialDefines;
  401. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  402. var CellMaterial = /** @class */ (function (_super) {
  403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  404. function CellMaterial(name, scene) {
  405. var _this = _super.call(this, name, scene) || this;
  406. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  407. _this._computeHighLevel = false;
  408. _this._disableLighting = false;
  409. _this._maxSimultaneousLights = 4;
  410. return _this;
  411. }
  412. CellMaterial.prototype.needAlphaBlending = function () {
  413. return (this.alpha < 1.0);
  414. };
  415. CellMaterial.prototype.needAlphaTesting = function () {
  416. return false;
  417. };
  418. CellMaterial.prototype.getAlphaTestTexture = function () {
  419. return null;
  420. };
  421. // Methods
  422. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  423. if (this.isFrozen) {
  424. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  425. return true;
  426. }
  427. }
  428. if (!subMesh._materialDefines) {
  429. subMesh._materialDefines = new CellMaterialDefines();
  430. }
  431. var defines = subMesh._materialDefines;
  432. var scene = this.getScene();
  433. if (this._isReadyForSubMesh(subMesh)) {
  434. return true;
  435. }
  436. var engine = scene.getEngine();
  437. // Textures
  438. if (defines._areTexturesDirty) {
  439. defines._needUVs = false;
  440. if (scene.texturesEnabled) {
  441. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  442. if (!this._diffuseTexture.isReady()) {
  443. return false;
  444. }
  445. else {
  446. defines._needUVs = true;
  447. defines.DIFFUSE = true;
  448. }
  449. }
  450. }
  451. }
  452. // High level
  453. defines.CELLBASIC = !this.computeHighLevel;
  454. // Misc.
  455. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  456. // Lights
  457. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  458. // Values that need to be evaluated on every frame
  459. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  460. // Attribs
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  462. // Get correct effect
  463. if (defines.isDirty) {
  464. defines.markAsProcessed();
  465. scene.resetCachedMaterial();
  466. // Fallbacks
  467. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  468. if (defines.FOG) {
  469. fallbacks.addFallback(1, "FOG");
  470. }
  471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  472. if (defines.NUM_BONE_INFLUENCERS > 0) {
  473. fallbacks.addCPUSkinningFallback(0, mesh);
  474. }
  475. //Attributes
  476. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  477. if (defines.NORMAL) {
  478. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  479. }
  480. if (defines.UV1) {
  481. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  482. }
  483. if (defines.UV2) {
  484. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  485. }
  486. if (defines.VERTEXCOLOR) {
  487. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  488. }
  489. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  490. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  491. var shaderName = "cell";
  492. var join = defines.toString();
  493. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  494. "vFogInfos", "vFogColor", "pointSize",
  495. "vDiffuseInfos",
  496. "mBones",
  497. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  498. ];
  499. var samplers = ["diffuseSampler"];
  500. var uniformBuffers = new Array();
  501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  502. uniformsNames: uniforms,
  503. uniformBuffersNames: uniformBuffers,
  504. samplers: samplers,
  505. defines: defines,
  506. maxSimultaneousLights: this.maxSimultaneousLights
  507. });
  508. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  509. attributes: attribs,
  510. uniformsNames: uniforms,
  511. uniformBuffersNames: uniformBuffers,
  512. samplers: samplers,
  513. defines: join,
  514. fallbacks: fallbacks,
  515. onCompiled: this.onCompiled,
  516. onError: this.onError,
  517. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  518. }, engine), defines);
  519. }
  520. if (!subMesh.effect || !subMesh.effect.isReady()) {
  521. return false;
  522. }
  523. defines._renderId = scene.getRenderId();
  524. subMesh.effect._wasPreviouslyReady = true;
  525. return true;
  526. };
  527. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  528. var scene = this.getScene();
  529. var defines = subMesh._materialDefines;
  530. if (!defines) {
  531. return;
  532. }
  533. var effect = subMesh.effect;
  534. if (!effect) {
  535. return;
  536. }
  537. this._activeEffect = effect;
  538. // Matrices
  539. this.bindOnlyWorldMatrix(world);
  540. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  541. // Bones
  542. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  543. if (this._mustRebind(scene, effect)) {
  544. // Textures
  545. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  546. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  547. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  548. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  549. }
  550. // Clip plane
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  552. // Point size
  553. if (this.pointsCloud) {
  554. this._activeEffect.setFloat("pointSize", this.pointSize);
  555. }
  556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  557. }
  558. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  559. // Lights
  560. if (scene.lightsEnabled && !this.disableLighting) {
  561. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  562. }
  563. // View
  564. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  565. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  566. }
  567. // Fog
  568. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  569. this._afterBind(mesh, this._activeEffect);
  570. };
  571. CellMaterial.prototype.getAnimatables = function () {
  572. var results = [];
  573. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  574. results.push(this._diffuseTexture);
  575. }
  576. return results;
  577. };
  578. CellMaterial.prototype.getActiveTextures = function () {
  579. var activeTextures = _super.prototype.getActiveTextures.call(this);
  580. if (this._diffuseTexture) {
  581. activeTextures.push(this._diffuseTexture);
  582. }
  583. return activeTextures;
  584. };
  585. CellMaterial.prototype.hasTexture = function (texture) {
  586. if (_super.prototype.hasTexture.call(this, texture)) {
  587. return true;
  588. }
  589. return this._diffuseTexture === texture;
  590. };
  591. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  592. if (this._diffuseTexture) {
  593. this._diffuseTexture.dispose();
  594. }
  595. _super.prototype.dispose.call(this, forceDisposeEffect);
  596. };
  597. CellMaterial.prototype.getClassName = function () {
  598. return "CellMaterial";
  599. };
  600. CellMaterial.prototype.clone = function (name) {
  601. var _this = this;
  602. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  603. };
  604. CellMaterial.prototype.serialize = function () {
  605. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  606. serializationObject.customType = "BABYLON.CellMaterial";
  607. return serializationObject;
  608. };
  609. // Statics
  610. CellMaterial.Parse = function (source, scene, rootUrl) {
  611. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  612. };
  613. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  615. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  616. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  618. ], CellMaterial.prototype, "diffuseTexture", void 0);
  619. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  621. ], CellMaterial.prototype, "diffuseColor", void 0);
  622. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  624. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  625. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  627. ], CellMaterial.prototype, "computeHighLevel", void 0);
  628. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  630. ], CellMaterial.prototype, "_disableLighting", void 0);
  631. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  633. ], CellMaterial.prototype, "disableLighting", void 0);
  634. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  636. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  637. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  639. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  640. return CellMaterial;
  641. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  643. /***/ }),
  644. /***/ "./cell/index.ts":
  645. /*!***********************!*\
  646. !*** ./cell/index.ts ***!
  647. \***********************/
  648. /*! exports provided: CellMaterial */
  649. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  650. "use strict";
  651. __webpack_require__.r(__webpack_exports__);
  652. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  653. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  654. /***/ }),
  655. /***/ "./custom/customMaterial.ts":
  656. /*!**********************************!*\
  657. !*** ./custom/customMaterial.ts ***!
  658. \**********************************/
  659. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  660. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  661. "use strict";
  662. __webpack_require__.r(__webpack_exports__);
  663. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  664. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  666. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  667. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  668. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  669. var CustomShaderStructure = /** @class */ (function () {
  670. function CustomShaderStructure() {
  671. }
  672. return CustomShaderStructure;
  673. }());
  674. var ShaderSpecialParts = /** @class */ (function () {
  675. function ShaderSpecialParts() {
  676. }
  677. return ShaderSpecialParts;
  678. }());
  679. var CustomMaterial = /** @class */ (function (_super) {
  680. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  681. function CustomMaterial(name, scene) {
  682. var _this = _super.call(this, name, scene) || this;
  683. _this.CustomParts = new ShaderSpecialParts();
  684. _this.customShaderNameResolve = _this.Builder;
  685. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  686. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  687. return _this;
  688. }
  689. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  690. if (this._newUniformInstances) {
  691. for (var el in this._newUniformInstances) {
  692. var ea = el.toString().split('-');
  693. if (ea[0] == 'vec2') {
  694. effect.setVector2(ea[1], this._newUniformInstances[el]);
  695. }
  696. else if (ea[0] == 'vec3') {
  697. effect.setVector3(ea[1], this._newUniformInstances[el]);
  698. }
  699. else if (ea[0] == 'vec4') {
  700. effect.setVector4(ea[1], this._newUniformInstances[el]);
  701. }
  702. else if (ea[0] == 'mat4') {
  703. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  704. }
  705. else if (ea[0] == 'float') {
  706. effect.setFloat(ea[1], this._newUniformInstances[el]);
  707. }
  708. }
  709. }
  710. if (this._newSamplerInstances) {
  711. for (var el in this._newSamplerInstances) {
  712. var ea = el.toString().split('-');
  713. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  714. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  715. }
  716. }
  717. }
  718. };
  719. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  720. if (name == "uniform" && this._newUniforms) {
  721. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  722. if (this._customUniform[ind].indexOf('sampler') == -1) {
  723. arr.push(this._newUniforms[ind]);
  724. }
  725. }
  726. }
  727. if (name == "sampler" && this._newUniforms) {
  728. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  729. if (this._customUniform[ind].indexOf('sampler') != -1) {
  730. arr.push(this._newUniforms[ind]);
  731. }
  732. }
  733. }
  734. return arr;
  735. };
  736. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  737. var _this = this;
  738. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  739. attributes.push.apply(attributes, this._customAttributes);
  740. }
  741. this.ReviewUniform("uniform", uniforms);
  742. this.ReviewUniform("sampler", samplers);
  743. if (this._isCreatedShader) {
  744. return this._createdShaderName;
  745. }
  746. this._isCreatedShader = false;
  747. CustomMaterial.ShaderIndexer++;
  748. var name = "custom_" + CustomMaterial.ShaderIndexer;
  749. var fn_afterBind = this._afterBind.bind(this);
  750. this._afterBind = function (m, e) {
  751. if (!e) {
  752. return;
  753. }
  754. _this.AttachAfterBind(m, e);
  755. try {
  756. fn_afterBind(m, e);
  757. }
  758. catch (e) { }
  759. };
  760. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  761. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  762. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  763. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  764. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  765. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  766. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  767. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  768. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  769. }
  770. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  771. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  772. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  773. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  774. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  775. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  776. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  777. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  778. if (this.CustomParts.Fragment_Before_Fog) {
  779. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);
  780. }
  781. this._isCreatedShader = true;
  782. this._createdShaderName = name;
  783. return name;
  784. };
  785. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  786. if (!this._customUniform) {
  787. this._customUniform = new Array();
  788. this._newUniforms = new Array();
  789. this._newSamplerInstances = {};
  790. this._newUniformInstances = {};
  791. }
  792. if (param) {
  793. if (kind.indexOf("sampler") == -1) {
  794. this._newSamplerInstances[kind + "-" + name] = param;
  795. }
  796. else {
  797. this._newUniformInstances[kind + "-" + name] = param;
  798. }
  799. }
  800. this._customUniform.push("uniform " + kind + " " + name + ";");
  801. this._newUniforms.push(name);
  802. return this;
  803. };
  804. CustomMaterial.prototype.AddAttribute = function (name) {
  805. if (!this._customAttributes) {
  806. this._customAttributes = [];
  807. }
  808. this._customAttributes.push(name);
  809. return this;
  810. };
  811. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  812. this.CustomParts.Fragment_Begin = shaderPart;
  813. return this;
  814. };
  815. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  816. this.CustomParts.Fragment_Definitions = shaderPart;
  817. return this;
  818. };
  819. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  820. this.CustomParts.Fragment_MainBegin = shaderPart;
  821. return this;
  822. };
  823. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  824. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  825. return this;
  826. };
  827. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  828. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  829. return this;
  830. };
  831. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  832. this.CustomParts.Fragment_Before_Lights = shaderPart;
  833. return this;
  834. };
  835. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  836. this.CustomParts.Fragment_Before_Fog = shaderPart;
  837. return this;
  838. };
  839. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  840. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  841. return this;
  842. };
  843. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  844. this.CustomParts.Vertex_Begin = shaderPart;
  845. return this;
  846. };
  847. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  848. this.CustomParts.Vertex_Definitions = shaderPart;
  849. return this;
  850. };
  851. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  852. this.CustomParts.Vertex_MainBegin = shaderPart;
  853. return this;
  854. };
  855. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  856. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  857. return this;
  858. };
  859. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  860. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  861. return this;
  862. };
  863. CustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  864. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  865. return this;
  866. };
  867. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  868. this.CustomParts.Vertex_MainEnd = shaderPart;
  869. return this;
  870. };
  871. CustomMaterial.ShaderIndexer = 1;
  872. return CustomMaterial;
  873. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  874. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  875. /***/ }),
  876. /***/ "./custom/index.ts":
  877. /*!*************************!*\
  878. !*** ./custom/index.ts ***!
  879. \*************************/
  880. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  881. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  882. "use strict";
  883. __webpack_require__.r(__webpack_exports__);
  884. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  885. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  886. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  887. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  888. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  889. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  890. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  891. /***/ }),
  892. /***/ "./custom/pbrCustomMaterial.ts":
  893. /*!*************************************!*\
  894. !*** ./custom/pbrCustomMaterial.ts ***!
  895. \*************************************/
  896. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  897. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  898. "use strict";
  899. __webpack_require__.r(__webpack_exports__);
  900. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  901. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  902. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  903. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  904. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  905. var ShaderAlebdoParts = /** @class */ (function () {
  906. function ShaderAlebdoParts() {
  907. }
  908. return ShaderAlebdoParts;
  909. }());
  910. var PBRCustomMaterial = /** @class */ (function (_super) {
  911. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  912. function PBRCustomMaterial(name, scene) {
  913. var _this = _super.call(this, name, scene) || this;
  914. _this.CustomParts = new ShaderAlebdoParts();
  915. _this.customShaderNameResolve = _this.Builder;
  916. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  917. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  918. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockAlbedoOpacity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockAlbedoOpacity"]);
  919. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockReflectivity>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockReflectivity"]);
  920. _this.FragmentShader = _this.FragmentShader.replace(/#include<pbrBlockFinalColorComposition>/g, babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].IncludesShadersStore["pbrBlockFinalColorComposition"]);
  921. return _this;
  922. }
  923. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  924. if (this._newUniformInstances) {
  925. for (var el in this._newUniformInstances) {
  926. var ea = el.toString().split('-');
  927. if (ea[0] == 'vec2') {
  928. effect.setVector2(ea[1], this._newUniformInstances[el]);
  929. }
  930. else if (ea[0] == 'vec3') {
  931. effect.setVector3(ea[1], this._newUniformInstances[el]);
  932. }
  933. else if (ea[0] == 'vec4') {
  934. effect.setVector4(ea[1], this._newUniformInstances[el]);
  935. }
  936. else if (ea[0] == 'mat4') {
  937. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  938. }
  939. else if (ea[0] == 'float') {
  940. effect.setFloat(ea[1], this._newUniformInstances[el]);
  941. }
  942. }
  943. }
  944. if (this._newSamplerInstances) {
  945. for (var el in this._newSamplerInstances) {
  946. var ea = el.toString().split('-');
  947. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  948. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  949. }
  950. }
  951. }
  952. };
  953. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  954. if (name == "uniform" && this._newUniforms) {
  955. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  956. if (this._customUniform[ind].indexOf('sampler') == -1) {
  957. arr.push(this._newUniforms[ind]);
  958. }
  959. }
  960. }
  961. if (name == "sampler" && this._newUniforms) {
  962. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  963. if (this._customUniform[ind].indexOf('sampler') != -1) {
  964. arr.push(this._newUniforms[ind]);
  965. }
  966. }
  967. }
  968. return arr;
  969. };
  970. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  971. var _this = this;
  972. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  973. attributes.push.apply(attributes, this._customAttributes);
  974. }
  975. this.ReviewUniform("uniform", uniforms);
  976. this.ReviewUniform("sampler", samplers);
  977. if (this._isCreatedShader) {
  978. return this._createdShaderName;
  979. }
  980. this._isCreatedShader = false;
  981. PBRCustomMaterial.ShaderIndexer++;
  982. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  983. var fn_afterBind = this._afterBind.bind(this);
  984. this._afterBind = function (m, e) {
  985. if (!e) {
  986. return;
  987. }
  988. _this.AttachAfterBind(m, e);
  989. try {
  990. fn_afterBind(m, e);
  991. }
  992. catch (e) { }
  993. };
  994. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  995. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  996. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  997. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  998. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  999. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  1000. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  1001. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  1002. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  1003. }
  1004. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  1005. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  1006. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  1007. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  1008. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  1009. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  1010. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  1011. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  1012. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  1013. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  1014. if (this.CustomParts.Fragment_Before_Fog) {
  1015. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);
  1016. }
  1017. this._isCreatedShader = true;
  1018. this._createdShaderName = name;
  1019. return name;
  1020. };
  1021. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  1022. if (!this._customUniform) {
  1023. this._customUniform = new Array();
  1024. this._newUniforms = new Array();
  1025. this._newSamplerInstances = {};
  1026. this._newUniformInstances = {};
  1027. }
  1028. if (param) {
  1029. if (kind.indexOf("sampler") == -1) {
  1030. this._newSamplerInstances[kind + "-" + name] = param;
  1031. }
  1032. else {
  1033. this._newUniformInstances[kind + "-" + name] = param;
  1034. }
  1035. }
  1036. this._customUniform.push("uniform " + kind + " " + name + ";");
  1037. this._newUniforms.push(name);
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.AddAttribute = function (name) {
  1041. if (!this._customAttributes) {
  1042. this._customAttributes = [];
  1043. }
  1044. this._customAttributes.push(name);
  1045. return this;
  1046. };
  1047. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1048. this.CustomParts.Fragment_Begin = shaderPart;
  1049. return this;
  1050. };
  1051. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1052. this.CustomParts.Fragment_Definitions = shaderPart;
  1053. return this;
  1054. };
  1055. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1056. this.CustomParts.Fragment_MainBegin = shaderPart;
  1057. return this;
  1058. };
  1059. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1060. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1061. return this;
  1062. };
  1063. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1064. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1065. return this;
  1066. };
  1067. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1068. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1069. return this;
  1070. };
  1071. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1072. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1073. return this;
  1074. };
  1075. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1076. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1077. return this;
  1078. };
  1079. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1080. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1081. return this;
  1082. };
  1083. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1084. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1085. return this;
  1086. };
  1087. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1088. this.CustomParts.Vertex_Begin = shaderPart;
  1089. return this;
  1090. };
  1091. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1092. this.CustomParts.Vertex_Definitions = shaderPart;
  1093. return this;
  1094. };
  1095. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1096. this.CustomParts.Vertex_MainBegin = shaderPart;
  1097. return this;
  1098. };
  1099. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1100. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1101. return this;
  1102. };
  1103. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1104. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1105. return this;
  1106. };
  1107. PBRCustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  1108. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  1109. return this;
  1110. };
  1111. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1112. this.CustomParts.Vertex_MainEnd = shaderPart;
  1113. return this;
  1114. };
  1115. PBRCustomMaterial.ShaderIndexer = 1;
  1116. return PBRCustomMaterial;
  1117. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1118. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1119. /***/ }),
  1120. /***/ "./fire/fire.fragment.ts":
  1121. /*!*******************************!*\
  1122. !*** ./fire/fire.fragment.ts ***!
  1123. \*******************************/
  1124. /*! exports provided: firePixelShader */
  1125. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1126. "use strict";
  1127. __webpack_require__.r(__webpack_exports__);
  1128. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1129. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1130. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1131. var name = 'firePixelShader';
  1132. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1133. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1134. /** @hidden */
  1135. var firePixelShader = { name: name, shader: shader };
  1136. /***/ }),
  1137. /***/ "./fire/fire.vertex.ts":
  1138. /*!*****************************!*\
  1139. !*** ./fire/fire.vertex.ts ***!
  1140. \*****************************/
  1141. /*! exports provided: fireVertexShader */
  1142. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1143. "use strict";
  1144. __webpack_require__.r(__webpack_exports__);
  1145. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1146. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1147. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1148. var name = 'fireVertexShader';
  1149. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1150. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1151. /** @hidden */
  1152. var fireVertexShader = { name: name, shader: shader };
  1153. /***/ }),
  1154. /***/ "./fire/fireMaterial.ts":
  1155. /*!******************************!*\
  1156. !*** ./fire/fireMaterial.ts ***!
  1157. \******************************/
  1158. /*! exports provided: FireMaterial */
  1159. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1160. "use strict";
  1161. __webpack_require__.r(__webpack_exports__);
  1162. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1163. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1164. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1165. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1166. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1167. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1168. var FireMaterialDefines = /** @class */ (function (_super) {
  1169. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1170. function FireMaterialDefines() {
  1171. var _this = _super.call(this) || this;
  1172. _this.DIFFUSE = false;
  1173. _this.CLIPPLANE = false;
  1174. _this.CLIPPLANE2 = false;
  1175. _this.CLIPPLANE3 = false;
  1176. _this.CLIPPLANE4 = false;
  1177. _this.CLIPPLANE5 = false;
  1178. _this.CLIPPLANE6 = false;
  1179. _this.ALPHATEST = false;
  1180. _this.DEPTHPREPASS = false;
  1181. _this.POINTSIZE = false;
  1182. _this.FOG = false;
  1183. _this.UV1 = false;
  1184. _this.VERTEXCOLOR = false;
  1185. _this.VERTEXALPHA = false;
  1186. _this.BonesPerMesh = 0;
  1187. _this.NUM_BONE_INFLUENCERS = 0;
  1188. _this.INSTANCES = false;
  1189. _this.rebuild();
  1190. return _this;
  1191. }
  1192. return FireMaterialDefines;
  1193. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1194. var FireMaterial = /** @class */ (function (_super) {
  1195. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1196. function FireMaterial(name, scene) {
  1197. var _this = _super.call(this, name, scene) || this;
  1198. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1199. _this.speed = 1.0;
  1200. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1201. _this._lastTime = 0;
  1202. return _this;
  1203. }
  1204. FireMaterial.prototype.needAlphaBlending = function () {
  1205. return false;
  1206. };
  1207. FireMaterial.prototype.needAlphaTesting = function () {
  1208. return true;
  1209. };
  1210. FireMaterial.prototype.getAlphaTestTexture = function () {
  1211. return null;
  1212. };
  1213. // Methods
  1214. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1215. if (this.isFrozen) {
  1216. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1217. return true;
  1218. }
  1219. }
  1220. if (!subMesh._materialDefines) {
  1221. subMesh._materialDefines = new FireMaterialDefines();
  1222. }
  1223. var defines = subMesh._materialDefines;
  1224. var scene = this.getScene();
  1225. if (this._isReadyForSubMesh(subMesh)) {
  1226. return true;
  1227. }
  1228. var engine = scene.getEngine();
  1229. // Textures
  1230. if (defines._areTexturesDirty) {
  1231. defines._needUVs = false;
  1232. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1233. if (!this._diffuseTexture.isReady()) {
  1234. return false;
  1235. }
  1236. else {
  1237. defines._needUVs = true;
  1238. defines.DIFFUSE = true;
  1239. }
  1240. }
  1241. }
  1242. defines.ALPHATEST = this._opacityTexture ? true : false;
  1243. // Misc.
  1244. if (defines._areMiscDirty) {
  1245. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1246. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1247. }
  1248. // Values that need to be evaluated on every frame
  1249. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1250. // Attribs
  1251. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1252. // Get correct effect
  1253. if (defines.isDirty) {
  1254. defines.markAsProcessed();
  1255. scene.resetCachedMaterial();
  1256. // Fallbacks
  1257. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1258. if (defines.FOG) {
  1259. fallbacks.addFallback(1, "FOG");
  1260. }
  1261. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1262. fallbacks.addCPUSkinningFallback(0, mesh);
  1263. }
  1264. //Attributes
  1265. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1266. if (defines.UV1) {
  1267. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1268. }
  1269. if (defines.VERTEXCOLOR) {
  1270. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1271. }
  1272. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1273. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1274. // Legacy browser patch
  1275. var shaderName = "fire";
  1276. var join = defines.toString();
  1277. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1278. attributes: attribs,
  1279. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1280. "vFogInfos", "vFogColor", "pointSize",
  1281. "vDiffuseInfos",
  1282. "mBones",
  1283. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1284. // Fire
  1285. "time", "speed"
  1286. ],
  1287. uniformBuffersNames: [],
  1288. samplers: ["diffuseSampler",
  1289. // Fire
  1290. "distortionSampler", "opacitySampler"
  1291. ],
  1292. defines: join,
  1293. fallbacks: fallbacks,
  1294. onCompiled: this.onCompiled,
  1295. onError: this.onError,
  1296. indexParameters: null,
  1297. maxSimultaneousLights: 4,
  1298. transformFeedbackVaryings: null
  1299. }, engine), defines);
  1300. }
  1301. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1302. return false;
  1303. }
  1304. defines._renderId = scene.getRenderId();
  1305. subMesh.effect._wasPreviouslyReady = true;
  1306. return true;
  1307. };
  1308. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1309. var scene = this.getScene();
  1310. var defines = subMesh._materialDefines;
  1311. if (!defines) {
  1312. return;
  1313. }
  1314. var effect = subMesh.effect;
  1315. if (!effect) {
  1316. return;
  1317. }
  1318. this._activeEffect = effect;
  1319. // Matrices
  1320. this.bindOnlyWorldMatrix(world);
  1321. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1322. // Bones
  1323. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1324. if (this._mustRebind(scene, effect)) {
  1325. // Textures
  1326. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1327. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1328. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1329. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1330. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1331. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1332. }
  1333. // Clip plane
  1334. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1335. // Point size
  1336. if (this.pointsCloud) {
  1337. this._activeEffect.setFloat("pointSize", this.pointSize);
  1338. }
  1339. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1340. }
  1341. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1342. // View
  1343. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1344. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1345. }
  1346. // Fog
  1347. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1348. // Time
  1349. this._lastTime += scene.getEngine().getDeltaTime();
  1350. this._activeEffect.setFloat("time", this._lastTime);
  1351. // Speed
  1352. this._activeEffect.setFloat("speed", this.speed);
  1353. this._afterBind(mesh, this._activeEffect);
  1354. };
  1355. FireMaterial.prototype.getAnimatables = function () {
  1356. var results = [];
  1357. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1358. results.push(this._diffuseTexture);
  1359. }
  1360. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1361. results.push(this._distortionTexture);
  1362. }
  1363. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1364. results.push(this._opacityTexture);
  1365. }
  1366. return results;
  1367. };
  1368. FireMaterial.prototype.getActiveTextures = function () {
  1369. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1370. if (this._diffuseTexture) {
  1371. activeTextures.push(this._diffuseTexture);
  1372. }
  1373. if (this._distortionTexture) {
  1374. activeTextures.push(this._distortionTexture);
  1375. }
  1376. if (this._opacityTexture) {
  1377. activeTextures.push(this._opacityTexture);
  1378. }
  1379. return activeTextures;
  1380. };
  1381. FireMaterial.prototype.hasTexture = function (texture) {
  1382. if (_super.prototype.hasTexture.call(this, texture)) {
  1383. return true;
  1384. }
  1385. if (this._diffuseTexture === texture) {
  1386. return true;
  1387. }
  1388. if (this._distortionTexture === texture) {
  1389. return true;
  1390. }
  1391. if (this._opacityTexture === texture) {
  1392. return true;
  1393. }
  1394. return false;
  1395. };
  1396. FireMaterial.prototype.getClassName = function () {
  1397. return "FireMaterial";
  1398. };
  1399. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1400. if (this._diffuseTexture) {
  1401. this._diffuseTexture.dispose();
  1402. }
  1403. if (this._distortionTexture) {
  1404. this._distortionTexture.dispose();
  1405. }
  1406. _super.prototype.dispose.call(this, forceDisposeEffect);
  1407. };
  1408. FireMaterial.prototype.clone = function (name) {
  1409. var _this = this;
  1410. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1411. };
  1412. FireMaterial.prototype.serialize = function () {
  1413. var serializationObject = _super.prototype.serialize.call(this);
  1414. serializationObject.customType = "BABYLON.FireMaterial";
  1415. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1416. serializationObject.speed = this.speed;
  1417. if (this._diffuseTexture) {
  1418. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1419. }
  1420. if (this._distortionTexture) {
  1421. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1422. }
  1423. if (this._opacityTexture) {
  1424. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1425. }
  1426. return serializationObject;
  1427. };
  1428. FireMaterial.Parse = function (source, scene, rootUrl) {
  1429. var material = new FireMaterial(source.name, scene);
  1430. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1431. material.speed = source.speed;
  1432. material.alpha = source.alpha;
  1433. material.id = source.id;
  1434. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1435. material.backFaceCulling = source.backFaceCulling;
  1436. material.wireframe = source.wireframe;
  1437. if (source._diffuseTexture) {
  1438. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1439. }
  1440. if (source._distortionTexture) {
  1441. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1442. }
  1443. if (source._opacityTexture) {
  1444. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1445. }
  1446. return material;
  1447. };
  1448. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1449. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1450. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1451. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1452. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1453. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1454. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1455. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1456. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1457. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1458. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1459. ], FireMaterial.prototype, "distortionTexture", void 0);
  1460. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1461. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1462. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1463. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1464. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1465. ], FireMaterial.prototype, "opacityTexture", void 0);
  1466. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1467. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1468. ], FireMaterial.prototype, "diffuseColor", void 0);
  1469. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1470. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1471. ], FireMaterial.prototype, "speed", void 0);
  1472. return FireMaterial;
  1473. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1474. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1475. /***/ }),
  1476. /***/ "./fire/index.ts":
  1477. /*!***********************!*\
  1478. !*** ./fire/index.ts ***!
  1479. \***********************/
  1480. /*! exports provided: FireMaterial */
  1481. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1482. "use strict";
  1483. __webpack_require__.r(__webpack_exports__);
  1484. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1485. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1486. /***/ }),
  1487. /***/ "./fur/fur.fragment.ts":
  1488. /*!*****************************!*\
  1489. !*** ./fur/fur.fragment.ts ***!
  1490. \*****************************/
  1491. /*! exports provided: furPixelShader */
  1492. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1493. "use strict";
  1494. __webpack_require__.r(__webpack_exports__);
  1495. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1496. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1497. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1498. var name = 'furPixelShader';
  1499. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1500. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1501. /** @hidden */
  1502. var furPixelShader = { name: name, shader: shader };
  1503. /***/ }),
  1504. /***/ "./fur/fur.vertex.ts":
  1505. /*!***************************!*\
  1506. !*** ./fur/fur.vertex.ts ***!
  1507. \***************************/
  1508. /*! exports provided: furVertexShader */
  1509. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1510. "use strict";
  1511. __webpack_require__.r(__webpack_exports__);
  1512. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1513. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  1514. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1515. var name = 'furVertexShader';
  1516. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1517. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1518. /** @hidden */
  1519. var furVertexShader = { name: name, shader: shader };
  1520. /***/ }),
  1521. /***/ "./fur/furMaterial.ts":
  1522. /*!****************************!*\
  1523. !*** ./fur/furMaterial.ts ***!
  1524. \****************************/
  1525. /*! exports provided: FurMaterial */
  1526. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1527. "use strict";
  1528. __webpack_require__.r(__webpack_exports__);
  1529. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1530. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1531. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  1532. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1533. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1534. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1535. var FurMaterialDefines = /** @class */ (function (_super) {
  1536. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1537. function FurMaterialDefines() {
  1538. var _this = _super.call(this) || this;
  1539. _this.DIFFUSE = false;
  1540. _this.HEIGHTMAP = false;
  1541. _this.CLIPPLANE = false;
  1542. _this.CLIPPLANE2 = false;
  1543. _this.CLIPPLANE3 = false;
  1544. _this.CLIPPLANE4 = false;
  1545. _this.CLIPPLANE5 = false;
  1546. _this.CLIPPLANE6 = false;
  1547. _this.ALPHATEST = false;
  1548. _this.DEPTHPREPASS = false;
  1549. _this.POINTSIZE = false;
  1550. _this.FOG = false;
  1551. _this.NORMAL = false;
  1552. _this.UV1 = false;
  1553. _this.UV2 = false;
  1554. _this.VERTEXCOLOR = false;
  1555. _this.VERTEXALPHA = false;
  1556. _this.NUM_BONE_INFLUENCERS = 0;
  1557. _this.BonesPerMesh = 0;
  1558. _this.INSTANCES = false;
  1559. _this.HIGHLEVEL = false;
  1560. _this.rebuild();
  1561. return _this;
  1562. }
  1563. return FurMaterialDefines;
  1564. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1565. var FurMaterial = /** @class */ (function (_super) {
  1566. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1567. function FurMaterial(name, scene) {
  1568. var _this = _super.call(this, name, scene) || this;
  1569. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1570. _this.furLength = 1;
  1571. _this.furAngle = 0;
  1572. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1573. _this.furOffset = 0.0;
  1574. _this.furSpacing = 12;
  1575. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1576. _this.furSpeed = 100;
  1577. _this.furDensity = 20;
  1578. _this.furOcclusion = 0.0;
  1579. _this._disableLighting = false;
  1580. _this._maxSimultaneousLights = 4;
  1581. _this.highLevelFur = true;
  1582. _this._furTime = 0;
  1583. return _this;
  1584. }
  1585. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1586. get: function () {
  1587. return this._furTime;
  1588. },
  1589. set: function (furTime) {
  1590. this._furTime = furTime;
  1591. },
  1592. enumerable: true,
  1593. configurable: true
  1594. });
  1595. FurMaterial.prototype.needAlphaBlending = function () {
  1596. return (this.alpha < 1.0);
  1597. };
  1598. FurMaterial.prototype.needAlphaTesting = function () {
  1599. return false;
  1600. };
  1601. FurMaterial.prototype.getAlphaTestTexture = function () {
  1602. return null;
  1603. };
  1604. FurMaterial.prototype.updateFur = function () {
  1605. for (var i = 1; i < this._meshes.length; i++) {
  1606. var offsetFur = this._meshes[i].material;
  1607. offsetFur.furLength = this.furLength;
  1608. offsetFur.furAngle = this.furAngle;
  1609. offsetFur.furGravity = this.furGravity;
  1610. offsetFur.furSpacing = this.furSpacing;
  1611. offsetFur.furSpeed = this.furSpeed;
  1612. offsetFur.furColor = this.furColor;
  1613. offsetFur.diffuseTexture = this.diffuseTexture;
  1614. offsetFur.furTexture = this.furTexture;
  1615. offsetFur.highLevelFur = this.highLevelFur;
  1616. offsetFur.furTime = this.furTime;
  1617. offsetFur.furDensity = this.furDensity;
  1618. }
  1619. };
  1620. // Methods
  1621. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1622. if (this.isFrozen) {
  1623. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1624. return true;
  1625. }
  1626. }
  1627. if (!subMesh._materialDefines) {
  1628. subMesh._materialDefines = new FurMaterialDefines();
  1629. }
  1630. var defines = subMesh._materialDefines;
  1631. var scene = this.getScene();
  1632. if (this._isReadyForSubMesh(subMesh)) {
  1633. return true;
  1634. }
  1635. var engine = scene.getEngine();
  1636. // Textures
  1637. if (defines._areTexturesDirty) {
  1638. if (scene.texturesEnabled) {
  1639. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1640. if (!this.diffuseTexture.isReady()) {
  1641. return false;
  1642. }
  1643. else {
  1644. defines._needUVs = true;
  1645. defines.DIFFUSE = true;
  1646. }
  1647. }
  1648. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1649. if (!this.heightTexture.isReady()) {
  1650. return false;
  1651. }
  1652. else {
  1653. defines._needUVs = true;
  1654. defines.HEIGHTMAP = true;
  1655. }
  1656. }
  1657. }
  1658. }
  1659. // High level
  1660. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1661. defines.HIGHLEVEL = true;
  1662. defines.markAsUnprocessed();
  1663. }
  1664. // Misc.
  1665. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1666. // Lights
  1667. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1668. // Values that need to be evaluated on every frame
  1669. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1670. // Attribs
  1671. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1672. // Get correct effect
  1673. if (defines.isDirty) {
  1674. defines.markAsProcessed();
  1675. scene.resetCachedMaterial();
  1676. // Fallbacks
  1677. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1678. if (defines.FOG) {
  1679. fallbacks.addFallback(1, "FOG");
  1680. }
  1681. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1682. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1683. fallbacks.addCPUSkinningFallback(0, mesh);
  1684. }
  1685. //Attributes
  1686. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1687. if (defines.NORMAL) {
  1688. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1689. }
  1690. if (defines.UV1) {
  1691. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1692. }
  1693. if (defines.UV2) {
  1694. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1695. }
  1696. if (defines.VERTEXCOLOR) {
  1697. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1698. }
  1699. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1700. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1701. // Legacy browser patch
  1702. var shaderName = "fur";
  1703. var join = defines.toString();
  1704. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1705. "vFogInfos", "vFogColor", "pointSize",
  1706. "vDiffuseInfos",
  1707. "mBones",
  1708. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1709. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1710. ];
  1711. var samplers = ["diffuseSampler",
  1712. "heightTexture", "furTexture"
  1713. ];
  1714. var uniformBuffers = new Array();
  1715. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1716. uniformsNames: uniforms,
  1717. uniformBuffersNames: uniformBuffers,
  1718. samplers: samplers,
  1719. defines: defines,
  1720. maxSimultaneousLights: this.maxSimultaneousLights
  1721. });
  1722. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1723. attributes: attribs,
  1724. uniformsNames: uniforms,
  1725. uniformBuffersNames: uniformBuffers,
  1726. samplers: samplers,
  1727. defines: join,
  1728. fallbacks: fallbacks,
  1729. onCompiled: this.onCompiled,
  1730. onError: this.onError,
  1731. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1732. }, engine), defines);
  1733. }
  1734. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1735. return false;
  1736. }
  1737. defines._renderId = scene.getRenderId();
  1738. subMesh.effect._wasPreviouslyReady = true;
  1739. return true;
  1740. };
  1741. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1742. var scene = this.getScene();
  1743. var defines = subMesh._materialDefines;
  1744. if (!defines) {
  1745. return;
  1746. }
  1747. var effect = subMesh.effect;
  1748. if (!effect) {
  1749. return;
  1750. }
  1751. this._activeEffect = effect;
  1752. // Matrices
  1753. this.bindOnlyWorldMatrix(world);
  1754. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1755. // Bones
  1756. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1757. if (scene.getCachedMaterial() !== this) {
  1758. // Textures
  1759. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1760. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1761. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1762. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1763. }
  1764. if (this._heightTexture) {
  1765. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1766. }
  1767. // Clip plane
  1768. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1769. // Point size
  1770. if (this.pointsCloud) {
  1771. this._activeEffect.setFloat("pointSize", this.pointSize);
  1772. }
  1773. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1774. }
  1775. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1776. if (scene.lightsEnabled && !this.disableLighting) {
  1777. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1778. }
  1779. // View
  1780. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1781. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1782. }
  1783. // Fog
  1784. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1785. this._activeEffect.setFloat("furLength", this.furLength);
  1786. this._activeEffect.setFloat("furAngle", this.furAngle);
  1787. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1788. if (this.highLevelFur) {
  1789. this._activeEffect.setVector3("furGravity", this.furGravity);
  1790. this._activeEffect.setFloat("furOffset", this.furOffset);
  1791. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1792. this._activeEffect.setFloat("furDensity", this.furDensity);
  1793. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1794. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1795. this._activeEffect.setFloat("furTime", this._furTime);
  1796. this._activeEffect.setTexture("furTexture", this.furTexture);
  1797. }
  1798. this._afterBind(mesh, this._activeEffect);
  1799. };
  1800. FurMaterial.prototype.getAnimatables = function () {
  1801. var results = [];
  1802. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1803. results.push(this.diffuseTexture);
  1804. }
  1805. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1806. results.push(this.heightTexture);
  1807. }
  1808. return results;
  1809. };
  1810. FurMaterial.prototype.getActiveTextures = function () {
  1811. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1812. if (this._diffuseTexture) {
  1813. activeTextures.push(this._diffuseTexture);
  1814. }
  1815. if (this._heightTexture) {
  1816. activeTextures.push(this._heightTexture);
  1817. }
  1818. return activeTextures;
  1819. };
  1820. FurMaterial.prototype.hasTexture = function (texture) {
  1821. if (_super.prototype.hasTexture.call(this, texture)) {
  1822. return true;
  1823. }
  1824. if (this.diffuseTexture === texture) {
  1825. return true;
  1826. }
  1827. if (this._heightTexture === texture) {
  1828. return true;
  1829. }
  1830. return false;
  1831. };
  1832. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1833. if (this.diffuseTexture) {
  1834. this.diffuseTexture.dispose();
  1835. }
  1836. if (this._meshes) {
  1837. for (var i = 1; i < this._meshes.length; i++) {
  1838. var mat = this._meshes[i].material;
  1839. if (mat) {
  1840. mat.dispose(forceDisposeEffect);
  1841. }
  1842. this._meshes[i].dispose();
  1843. }
  1844. }
  1845. _super.prototype.dispose.call(this, forceDisposeEffect);
  1846. };
  1847. FurMaterial.prototype.clone = function (name) {
  1848. var _this = this;
  1849. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1850. };
  1851. FurMaterial.prototype.serialize = function () {
  1852. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1853. serializationObject.customType = "BABYLON.FurMaterial";
  1854. if (this._meshes) {
  1855. serializationObject.sourceMeshName = this._meshes[0].name;
  1856. serializationObject.quality = this._meshes.length;
  1857. }
  1858. return serializationObject;
  1859. };
  1860. FurMaterial.prototype.getClassName = function () {
  1861. return "FurMaterial";
  1862. };
  1863. // Statics
  1864. FurMaterial.Parse = function (source, scene, rootUrl) {
  1865. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1866. if (source.sourceMeshName && material.highLevelFur) {
  1867. scene.executeWhenReady(function () {
  1868. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1869. if (sourceMesh) {
  1870. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1871. material.furTexture = furTexture;
  1872. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1873. }
  1874. });
  1875. }
  1876. return material;
  1877. };
  1878. FurMaterial.GenerateTexture = function (name, scene) {
  1879. // Generate fur textures
  1880. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1881. var context = texture.getContext();
  1882. for (var i = 0; i < 20000; ++i) {
  1883. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1884. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1885. }
  1886. texture.update(false);
  1887. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1888. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1889. return texture;
  1890. };
  1891. // Creates and returns an array of meshes used as shells for the Fur Material
  1892. // that can be disposed later in your code
  1893. // The quality is in interval [0, 100]
  1894. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1895. var meshes = [sourceMesh];
  1896. var mat = sourceMesh.material;
  1897. var i;
  1898. if (!(mat instanceof FurMaterial)) {
  1899. throw "The material of the source mesh must be a Fur Material";
  1900. }
  1901. for (i = 1; i < quality; i++) {
  1902. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1903. sourceMesh.getScene().materials.pop();
  1904. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1905. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1906. offsetFur.furLength = mat.furLength;
  1907. offsetFur.furAngle = mat.furAngle;
  1908. offsetFur.furGravity = mat.furGravity;
  1909. offsetFur.furSpacing = mat.furSpacing;
  1910. offsetFur.furSpeed = mat.furSpeed;
  1911. offsetFur.furColor = mat.furColor;
  1912. offsetFur.diffuseTexture = mat.diffuseTexture;
  1913. offsetFur.furOffset = i / quality;
  1914. offsetFur.furTexture = mat.furTexture;
  1915. offsetFur.highLevelFur = mat.highLevelFur;
  1916. offsetFur.furTime = mat.furTime;
  1917. offsetFur.furDensity = mat.furDensity;
  1918. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1919. offsetMesh.material = offsetFur;
  1920. offsetMesh.skeleton = sourceMesh.skeleton;
  1921. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1922. meshes.push(offsetMesh);
  1923. }
  1924. for (i = 1; i < meshes.length; i++) {
  1925. meshes[i].parent = sourceMesh;
  1926. }
  1927. sourceMesh.material._meshes = meshes;
  1928. return meshes;
  1929. };
  1930. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1931. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1932. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1933. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1934. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1935. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1936. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1937. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1938. ], FurMaterial.prototype, "_heightTexture", void 0);
  1939. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1940. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1941. ], FurMaterial.prototype, "heightTexture", void 0);
  1942. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1943. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1944. ], FurMaterial.prototype, "diffuseColor", void 0);
  1945. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1946. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1947. ], FurMaterial.prototype, "furLength", void 0);
  1948. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1949. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1950. ], FurMaterial.prototype, "furAngle", void 0);
  1951. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1952. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1953. ], FurMaterial.prototype, "furColor", void 0);
  1954. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1955. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1956. ], FurMaterial.prototype, "furOffset", void 0);
  1957. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1958. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1959. ], FurMaterial.prototype, "furSpacing", void 0);
  1960. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1961. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1962. ], FurMaterial.prototype, "furGravity", void 0);
  1963. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1964. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1965. ], FurMaterial.prototype, "furSpeed", void 0);
  1966. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1967. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1968. ], FurMaterial.prototype, "furDensity", void 0);
  1969. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1970. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1971. ], FurMaterial.prototype, "furOcclusion", void 0);
  1972. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1973. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1974. ], FurMaterial.prototype, "_disableLighting", void 0);
  1975. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1976. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1977. ], FurMaterial.prototype, "disableLighting", void 0);
  1978. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1979. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1980. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1981. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1982. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1983. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1984. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1985. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1986. ], FurMaterial.prototype, "highLevelFur", void 0);
  1987. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1989. ], FurMaterial.prototype, "furTime", null);
  1990. return FurMaterial;
  1991. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1992. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1993. /***/ }),
  1994. /***/ "./fur/index.ts":
  1995. /*!**********************!*\
  1996. !*** ./fur/index.ts ***!
  1997. \**********************/
  1998. /*! exports provided: FurMaterial */
  1999. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2000. "use strict";
  2001. __webpack_require__.r(__webpack_exports__);
  2002. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  2003. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  2004. /***/ }),
  2005. /***/ "./gradient/gradient.fragment.ts":
  2006. /*!***************************************!*\
  2007. !*** ./gradient/gradient.fragment.ts ***!
  2008. \***************************************/
  2009. /*! exports provided: gradientPixelShader */
  2010. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2011. "use strict";
  2012. __webpack_require__.r(__webpack_exports__);
  2013. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  2014. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2015. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2016. var name = 'gradientPixelShader';
  2017. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  2018. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2019. /** @hidden */
  2020. var gradientPixelShader = { name: name, shader: shader };
  2021. /***/ }),
  2022. /***/ "./gradient/gradient.vertex.ts":
  2023. /*!*************************************!*\
  2024. !*** ./gradient/gradient.vertex.ts ***!
  2025. \*************************************/
  2026. /*! exports provided: gradientVertexShader */
  2027. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2028. "use strict";
  2029. __webpack_require__.r(__webpack_exports__);
  2030. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  2031. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2032. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2033. var name = 'gradientVertexShader';
  2034. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2035. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2036. /** @hidden */
  2037. var gradientVertexShader = { name: name, shader: shader };
  2038. /***/ }),
  2039. /***/ "./gradient/gradientMaterial.ts":
  2040. /*!**************************************!*\
  2041. !*** ./gradient/gradientMaterial.ts ***!
  2042. \**************************************/
  2043. /*! exports provided: GradientMaterial */
  2044. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2045. "use strict";
  2046. __webpack_require__.r(__webpack_exports__);
  2047. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2048. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2049. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2050. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2051. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2052. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2053. var GradientMaterialDefines = /** @class */ (function (_super) {
  2054. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2055. function GradientMaterialDefines() {
  2056. var _this = _super.call(this) || this;
  2057. _this.EMISSIVE = false;
  2058. _this.CLIPPLANE = false;
  2059. _this.CLIPPLANE2 = false;
  2060. _this.CLIPPLANE3 = false;
  2061. _this.CLIPPLANE4 = false;
  2062. _this.CLIPPLANE5 = false;
  2063. _this.CLIPPLANE6 = false;
  2064. _this.ALPHATEST = false;
  2065. _this.DEPTHPREPASS = false;
  2066. _this.POINTSIZE = false;
  2067. _this.FOG = false;
  2068. _this.NORMAL = false;
  2069. _this.UV1 = false;
  2070. _this.UV2 = false;
  2071. _this.VERTEXCOLOR = false;
  2072. _this.VERTEXALPHA = false;
  2073. _this.NUM_BONE_INFLUENCERS = 0;
  2074. _this.BonesPerMesh = 0;
  2075. _this.INSTANCES = false;
  2076. _this.rebuild();
  2077. return _this;
  2078. }
  2079. return GradientMaterialDefines;
  2080. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2081. var GradientMaterial = /** @class */ (function (_super) {
  2082. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2083. function GradientMaterial(name, scene) {
  2084. var _this = _super.call(this, name, scene) || this;
  2085. _this._maxSimultaneousLights = 4;
  2086. // The gradient top color, red by default
  2087. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2088. _this.topColorAlpha = 1.0;
  2089. // The gradient top color, blue by default
  2090. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2091. _this.bottomColorAlpha = 1.0;
  2092. // Gradient offset
  2093. _this.offset = 0;
  2094. _this.scale = 1.0;
  2095. _this.smoothness = 1.0;
  2096. _this._disableLighting = false;
  2097. return _this;
  2098. }
  2099. GradientMaterial.prototype.needAlphaBlending = function () {
  2100. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2101. };
  2102. GradientMaterial.prototype.needAlphaTesting = function () {
  2103. return true;
  2104. };
  2105. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2106. return null;
  2107. };
  2108. // Methods
  2109. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2110. if (this.isFrozen) {
  2111. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2112. return true;
  2113. }
  2114. }
  2115. if (!subMesh._materialDefines) {
  2116. subMesh._materialDefines = new GradientMaterialDefines();
  2117. }
  2118. var defines = subMesh._materialDefines;
  2119. var scene = this.getScene();
  2120. if (this._isReadyForSubMesh(subMesh)) {
  2121. return true;
  2122. }
  2123. var engine = scene.getEngine();
  2124. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2125. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2126. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2127. defines.EMISSIVE = this._disableLighting;
  2128. // Attribs
  2129. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2130. // Get correct effect
  2131. if (defines.isDirty) {
  2132. defines.markAsProcessed();
  2133. scene.resetCachedMaterial();
  2134. // Fallbacks
  2135. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2136. if (defines.FOG) {
  2137. fallbacks.addFallback(1, "FOG");
  2138. }
  2139. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2140. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2141. fallbacks.addCPUSkinningFallback(0, mesh);
  2142. }
  2143. //Attributes
  2144. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2145. if (defines.NORMAL) {
  2146. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2147. }
  2148. if (defines.UV1) {
  2149. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2150. }
  2151. if (defines.UV2) {
  2152. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2153. }
  2154. if (defines.VERTEXCOLOR) {
  2155. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2156. }
  2157. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2158. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2159. // Legacy browser patch
  2160. var shaderName = "gradient";
  2161. var join = defines.toString();
  2162. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2163. "vFogInfos", "vFogColor", "pointSize",
  2164. "mBones",
  2165. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2166. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2167. ];
  2168. var samplers = [];
  2169. var uniformBuffers = new Array();
  2170. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2171. uniformsNames: uniforms,
  2172. uniformBuffersNames: uniformBuffers,
  2173. samplers: samplers,
  2174. defines: defines,
  2175. maxSimultaneousLights: 4
  2176. });
  2177. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2178. attributes: attribs,
  2179. uniformsNames: uniforms,
  2180. uniformBuffersNames: uniformBuffers,
  2181. samplers: samplers,
  2182. defines: join,
  2183. fallbacks: fallbacks,
  2184. onCompiled: this.onCompiled,
  2185. onError: this.onError,
  2186. indexParameters: { maxSimultaneousLights: 4 }
  2187. }, engine), defines);
  2188. }
  2189. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2190. return false;
  2191. }
  2192. defines._renderId = scene.getRenderId();
  2193. subMesh.effect._wasPreviouslyReady = true;
  2194. return true;
  2195. };
  2196. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2197. var scene = this.getScene();
  2198. var defines = subMesh._materialDefines;
  2199. if (!defines) {
  2200. return;
  2201. }
  2202. var effect = subMesh.effect;
  2203. if (!effect) {
  2204. return;
  2205. }
  2206. this._activeEffect = effect;
  2207. // Matrices
  2208. this.bindOnlyWorldMatrix(world);
  2209. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2210. // Bones
  2211. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2212. if (this._mustRebind(scene, effect)) {
  2213. // Clip plane
  2214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2215. // Point size
  2216. if (this.pointsCloud) {
  2217. this._activeEffect.setFloat("pointSize", this.pointSize);
  2218. }
  2219. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2220. }
  2221. if (scene.lightsEnabled && !this.disableLighting) {
  2222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2223. }
  2224. // View
  2225. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2226. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2227. }
  2228. // Fog
  2229. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2230. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2231. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2232. this._activeEffect.setFloat("offset", this.offset);
  2233. this._activeEffect.setFloat("scale", this.scale);
  2234. this._activeEffect.setFloat("smoothness", this.smoothness);
  2235. this._afterBind(mesh, this._activeEffect);
  2236. };
  2237. GradientMaterial.prototype.getAnimatables = function () {
  2238. return [];
  2239. };
  2240. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2241. _super.prototype.dispose.call(this, forceDisposeEffect);
  2242. };
  2243. GradientMaterial.prototype.clone = function (name) {
  2244. var _this = this;
  2245. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2246. };
  2247. GradientMaterial.prototype.serialize = function () {
  2248. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2249. serializationObject.customType = "BABYLON.GradientMaterial";
  2250. return serializationObject;
  2251. };
  2252. GradientMaterial.prototype.getClassName = function () {
  2253. return "GradientMaterial";
  2254. };
  2255. // Statics
  2256. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2257. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2258. };
  2259. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2260. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2261. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2262. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2263. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2264. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2265. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2266. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2267. ], GradientMaterial.prototype, "topColor", void 0);
  2268. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2269. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2270. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2271. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2272. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2273. ], GradientMaterial.prototype, "bottomColor", void 0);
  2274. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2275. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2276. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2277. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2278. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2279. ], GradientMaterial.prototype, "offset", void 0);
  2280. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2281. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2282. ], GradientMaterial.prototype, "scale", void 0);
  2283. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2284. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2285. ], GradientMaterial.prototype, "smoothness", void 0);
  2286. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2287. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2288. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2289. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2290. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2291. ], GradientMaterial.prototype, "disableLighting", void 0);
  2292. return GradientMaterial;
  2293. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2294. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2295. /***/ }),
  2296. /***/ "./gradient/index.ts":
  2297. /*!***************************!*\
  2298. !*** ./gradient/index.ts ***!
  2299. \***************************/
  2300. /*! exports provided: GradientMaterial */
  2301. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2302. "use strict";
  2303. __webpack_require__.r(__webpack_exports__);
  2304. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2305. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2306. /***/ }),
  2307. /***/ "./grid/grid.fragment.ts":
  2308. /*!*******************************!*\
  2309. !*** ./grid/grid.fragment.ts ***!
  2310. \*******************************/
  2311. /*! exports provided: gridPixelShader */
  2312. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2313. "use strict";
  2314. __webpack_require__.r(__webpack_exports__);
  2315. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2316. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2317. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2318. var name = 'gridPixelShader';
  2319. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2320. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2321. /** @hidden */
  2322. var gridPixelShader = { name: name, shader: shader };
  2323. /***/ }),
  2324. /***/ "./grid/grid.vertex.ts":
  2325. /*!*****************************!*\
  2326. !*** ./grid/grid.vertex.ts ***!
  2327. \*****************************/
  2328. /*! exports provided: gridVertexShader */
  2329. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2330. "use strict";
  2331. __webpack_require__.r(__webpack_exports__);
  2332. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2334. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2335. var name = 'gridVertexShader';
  2336. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2337. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2338. /** @hidden */
  2339. var gridVertexShader = { name: name, shader: shader };
  2340. /***/ }),
  2341. /***/ "./grid/gridMaterial.ts":
  2342. /*!******************************!*\
  2343. !*** ./grid/gridMaterial.ts ***!
  2344. \******************************/
  2345. /*! exports provided: GridMaterial */
  2346. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2347. "use strict";
  2348. __webpack_require__.r(__webpack_exports__);
  2349. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2350. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2351. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2352. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2353. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2354. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2355. var GridMaterialDefines = /** @class */ (function (_super) {
  2356. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2357. function GridMaterialDefines() {
  2358. var _this = _super.call(this) || this;
  2359. _this.OPACITY = false;
  2360. _this.TRANSPARENT = false;
  2361. _this.FOG = false;
  2362. _this.PREMULTIPLYALPHA = false;
  2363. _this.UV1 = false;
  2364. _this.UV2 = false;
  2365. _this.INSTANCES = false;
  2366. _this.rebuild();
  2367. return _this;
  2368. }
  2369. return GridMaterialDefines;
  2370. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2371. /**
  2372. * The grid materials allows you to wrap any shape with a grid.
  2373. * Colors are customizable.
  2374. */
  2375. var GridMaterial = /** @class */ (function (_super) {
  2376. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2377. /**
  2378. * constructor
  2379. * @param name The name given to the material in order to identify it afterwards.
  2380. * @param scene The scene the material is used in.
  2381. */
  2382. function GridMaterial(name, scene) {
  2383. var _this = _super.call(this, name, scene) || this;
  2384. /**
  2385. * Main color of the grid (e.g. between lines)
  2386. */
  2387. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2388. /**
  2389. * Color of the grid lines.
  2390. */
  2391. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2392. /**
  2393. * The scale of the grid compared to unit.
  2394. */
  2395. _this.gridRatio = 1.0;
  2396. /**
  2397. * Allows setting an offset for the grid lines.
  2398. */
  2399. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2400. /**
  2401. * The frequency of thicker lines.
  2402. */
  2403. _this.majorUnitFrequency = 10;
  2404. /**
  2405. * The visibility of minor units in the grid.
  2406. */
  2407. _this.minorUnitVisibility = 0.33;
  2408. /**
  2409. * The grid opacity outside of the lines.
  2410. */
  2411. _this.opacity = 1.0;
  2412. /**
  2413. * Determine RBG output is premultiplied by alpha value.
  2414. */
  2415. _this.preMultiplyAlpha = false;
  2416. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2417. return _this;
  2418. }
  2419. /**
  2420. * Returns wehter or not the grid requires alpha blending.
  2421. */
  2422. GridMaterial.prototype.needAlphaBlending = function () {
  2423. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2424. };
  2425. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2426. return this.needAlphaBlending();
  2427. };
  2428. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2429. if (this.isFrozen) {
  2430. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2431. return true;
  2432. }
  2433. }
  2434. if (!subMesh._materialDefines) {
  2435. subMesh._materialDefines = new GridMaterialDefines();
  2436. }
  2437. var defines = subMesh._materialDefines;
  2438. var scene = this.getScene();
  2439. if (this._isReadyForSubMesh(subMesh)) {
  2440. return true;
  2441. }
  2442. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2443. defines.TRANSPARENT = !defines.TRANSPARENT;
  2444. defines.markAsUnprocessed();
  2445. }
  2446. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2447. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2448. defines.markAsUnprocessed();
  2449. }
  2450. // Textures
  2451. if (defines._areTexturesDirty) {
  2452. defines._needUVs = false;
  2453. if (scene.texturesEnabled) {
  2454. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2455. if (!this._opacityTexture.isReady()) {
  2456. return false;
  2457. }
  2458. else {
  2459. defines._needUVs = true;
  2460. defines.OPACITY = true;
  2461. }
  2462. }
  2463. }
  2464. }
  2465. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2466. // Values that need to be evaluated on every frame
  2467. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2468. // Get correct effect
  2469. if (defines.isDirty) {
  2470. defines.markAsProcessed();
  2471. scene.resetCachedMaterial();
  2472. // Attributes
  2473. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2474. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2475. if (defines.UV1) {
  2476. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2477. }
  2478. if (defines.UV2) {
  2479. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2480. }
  2481. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2482. // Defines
  2483. var join = defines.toString();
  2484. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2485. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2486. }
  2487. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2488. return false;
  2489. }
  2490. defines._renderId = scene.getRenderId();
  2491. subMesh.effect._wasPreviouslyReady = true;
  2492. return true;
  2493. };
  2494. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2495. var scene = this.getScene();
  2496. var defines = subMesh._materialDefines;
  2497. if (!defines) {
  2498. return;
  2499. }
  2500. var effect = subMesh.effect;
  2501. if (!effect) {
  2502. return;
  2503. }
  2504. this._activeEffect = effect;
  2505. // Matrices
  2506. if (!defines.INSTANCES) {
  2507. this.bindOnlyWorldMatrix(world);
  2508. }
  2509. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2510. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2511. // Uniforms
  2512. if (this._mustRebind(scene, effect)) {
  2513. this._activeEffect.setColor3("mainColor", this.mainColor);
  2514. this._activeEffect.setColor3("lineColor", this.lineColor);
  2515. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2516. this._gridControl.x = this.gridRatio;
  2517. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2518. this._gridControl.z = this.minorUnitVisibility;
  2519. this._gridControl.w = this.opacity;
  2520. this._activeEffect.setVector4("gridControl", this._gridControl);
  2521. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2522. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2523. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2524. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2525. }
  2526. }
  2527. // Fog
  2528. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2529. this._afterBind(mesh, this._activeEffect);
  2530. };
  2531. /**
  2532. * Dispose the material and its associated resources.
  2533. * @param forceDisposeEffect will also dispose the used effect when true
  2534. */
  2535. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2536. _super.prototype.dispose.call(this, forceDisposeEffect);
  2537. };
  2538. GridMaterial.prototype.clone = function (name) {
  2539. var _this = this;
  2540. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2541. };
  2542. GridMaterial.prototype.serialize = function () {
  2543. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2544. serializationObject.customType = "BABYLON.GridMaterial";
  2545. return serializationObject;
  2546. };
  2547. GridMaterial.prototype.getClassName = function () {
  2548. return "GridMaterial";
  2549. };
  2550. GridMaterial.Parse = function (source, scene, rootUrl) {
  2551. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2552. };
  2553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2555. ], GridMaterial.prototype, "mainColor", void 0);
  2556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2558. ], GridMaterial.prototype, "lineColor", void 0);
  2559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2561. ], GridMaterial.prototype, "gridRatio", void 0);
  2562. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2563. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2564. ], GridMaterial.prototype, "gridOffset", void 0);
  2565. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2566. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2567. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2568. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2569. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2570. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2571. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2572. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2573. ], GridMaterial.prototype, "opacity", void 0);
  2574. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2575. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2576. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2577. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2578. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2579. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2580. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2581. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2582. ], GridMaterial.prototype, "opacityTexture", void 0);
  2583. return GridMaterial;
  2584. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2585. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2586. /***/ }),
  2587. /***/ "./grid/index.ts":
  2588. /*!***********************!*\
  2589. !*** ./grid/index.ts ***!
  2590. \***********************/
  2591. /*! exports provided: GridMaterial */
  2592. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2593. "use strict";
  2594. __webpack_require__.r(__webpack_exports__);
  2595. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2596. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2597. /***/ }),
  2598. /***/ "./index.ts":
  2599. /*!******************!*\
  2600. !*** ./index.ts ***!
  2601. \******************/
  2602. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2603. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2604. "use strict";
  2605. __webpack_require__.r(__webpack_exports__);
  2606. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2607. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2608. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2609. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2610. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2611. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2612. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2613. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2614. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2615. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2616. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2617. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2618. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2619. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2620. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2621. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2622. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2623. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2624. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2625. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2626. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2627. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2628. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2629. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2630. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2631. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2632. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2633. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2634. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2635. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2636. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2637. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2638. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2639. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2640. /***/ }),
  2641. /***/ "./lava/index.ts":
  2642. /*!***********************!*\
  2643. !*** ./lava/index.ts ***!
  2644. \***********************/
  2645. /*! exports provided: LavaMaterial */
  2646. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2647. "use strict";
  2648. __webpack_require__.r(__webpack_exports__);
  2649. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2650. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2651. /***/ }),
  2652. /***/ "./lava/lava.fragment.ts":
  2653. /*!*******************************!*\
  2654. !*** ./lava/lava.fragment.ts ***!
  2655. \*******************************/
  2656. /*! exports provided: lavaPixelShader */
  2657. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2658. "use strict";
  2659. __webpack_require__.r(__webpack_exports__);
  2660. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2661. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2662. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2663. var name = 'lavaPixelShader';
  2664. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2665. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2666. /** @hidden */
  2667. var lavaPixelShader = { name: name, shader: shader };
  2668. /***/ }),
  2669. /***/ "./lava/lava.vertex.ts":
  2670. /*!*****************************!*\
  2671. !*** ./lava/lava.vertex.ts ***!
  2672. \*****************************/
  2673. /*! exports provided: lavaVertexShader */
  2674. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2675. "use strict";
  2676. __webpack_require__.r(__webpack_exports__);
  2677. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2678. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  2679. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2680. var name = 'lavaVertexShader';
  2681. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2682. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2683. /** @hidden */
  2684. var lavaVertexShader = { name: name, shader: shader };
  2685. /***/ }),
  2686. /***/ "./lava/lavaMaterial.ts":
  2687. /*!******************************!*\
  2688. !*** ./lava/lavaMaterial.ts ***!
  2689. \******************************/
  2690. /*! exports provided: LavaMaterial */
  2691. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2692. "use strict";
  2693. __webpack_require__.r(__webpack_exports__);
  2694. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2695. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2696. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  2697. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2698. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2699. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2700. var LavaMaterialDefines = /** @class */ (function (_super) {
  2701. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2702. function LavaMaterialDefines() {
  2703. var _this = _super.call(this) || this;
  2704. _this.DIFFUSE = false;
  2705. _this.CLIPPLANE = false;
  2706. _this.CLIPPLANE2 = false;
  2707. _this.CLIPPLANE3 = false;
  2708. _this.CLIPPLANE4 = false;
  2709. _this.CLIPPLANE5 = false;
  2710. _this.CLIPPLANE6 = false;
  2711. _this.ALPHATEST = false;
  2712. _this.DEPTHPREPASS = false;
  2713. _this.POINTSIZE = false;
  2714. _this.FOG = false;
  2715. _this.LIGHT0 = false;
  2716. _this.LIGHT1 = false;
  2717. _this.LIGHT2 = false;
  2718. _this.LIGHT3 = false;
  2719. _this.SPOTLIGHT0 = false;
  2720. _this.SPOTLIGHT1 = false;
  2721. _this.SPOTLIGHT2 = false;
  2722. _this.SPOTLIGHT3 = false;
  2723. _this.HEMILIGHT0 = false;
  2724. _this.HEMILIGHT1 = false;
  2725. _this.HEMILIGHT2 = false;
  2726. _this.HEMILIGHT3 = false;
  2727. _this.DIRLIGHT0 = false;
  2728. _this.DIRLIGHT1 = false;
  2729. _this.DIRLIGHT2 = false;
  2730. _this.DIRLIGHT3 = false;
  2731. _this.POINTLIGHT0 = false;
  2732. _this.POINTLIGHT1 = false;
  2733. _this.POINTLIGHT2 = false;
  2734. _this.POINTLIGHT3 = false;
  2735. _this.SHADOW0 = false;
  2736. _this.SHADOW1 = false;
  2737. _this.SHADOW2 = false;
  2738. _this.SHADOW3 = false;
  2739. _this.SHADOWS = false;
  2740. _this.SHADOWESM0 = false;
  2741. _this.SHADOWESM1 = false;
  2742. _this.SHADOWESM2 = false;
  2743. _this.SHADOWESM3 = false;
  2744. _this.SHADOWPOISSON0 = false;
  2745. _this.SHADOWPOISSON1 = false;
  2746. _this.SHADOWPOISSON2 = false;
  2747. _this.SHADOWPOISSON3 = false;
  2748. _this.SHADOWPCF0 = false;
  2749. _this.SHADOWPCF1 = false;
  2750. _this.SHADOWPCF2 = false;
  2751. _this.SHADOWPCF3 = false;
  2752. _this.SHADOWPCSS0 = false;
  2753. _this.SHADOWPCSS1 = false;
  2754. _this.SHADOWPCSS2 = false;
  2755. _this.SHADOWPCSS3 = false;
  2756. _this.NORMAL = false;
  2757. _this.UV1 = false;
  2758. _this.UV2 = false;
  2759. _this.VERTEXCOLOR = false;
  2760. _this.VERTEXALPHA = false;
  2761. _this.NUM_BONE_INFLUENCERS = 0;
  2762. _this.BonesPerMesh = 0;
  2763. _this.INSTANCES = false;
  2764. _this.UNLIT = false;
  2765. _this.rebuild();
  2766. return _this;
  2767. }
  2768. return LavaMaterialDefines;
  2769. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2770. var LavaMaterial = /** @class */ (function (_super) {
  2771. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2772. function LavaMaterial(name, scene) {
  2773. var _this = _super.call(this, name, scene) || this;
  2774. _this.speed = 1;
  2775. _this.movingSpeed = 1;
  2776. _this.lowFrequencySpeed = 1;
  2777. _this.fogDensity = 0.15;
  2778. _this._lastTime = 0;
  2779. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2780. _this._disableLighting = false;
  2781. _this._unlit = false;
  2782. _this._maxSimultaneousLights = 4;
  2783. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2784. return _this;
  2785. }
  2786. LavaMaterial.prototype.needAlphaBlending = function () {
  2787. return (this.alpha < 1.0);
  2788. };
  2789. LavaMaterial.prototype.needAlphaTesting = function () {
  2790. return false;
  2791. };
  2792. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2793. return null;
  2794. };
  2795. // Methods
  2796. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2797. if (this.isFrozen) {
  2798. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2799. return true;
  2800. }
  2801. }
  2802. if (!subMesh._materialDefines) {
  2803. subMesh._materialDefines = new LavaMaterialDefines();
  2804. }
  2805. var defines = subMesh._materialDefines;
  2806. var scene = this.getScene();
  2807. if (this._isReadyForSubMesh(subMesh)) {
  2808. return true;
  2809. }
  2810. var engine = scene.getEngine();
  2811. // Textures
  2812. if (defines._areTexturesDirty) {
  2813. defines._needUVs = false;
  2814. if (scene.texturesEnabled) {
  2815. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2816. if (!this._diffuseTexture.isReady()) {
  2817. return false;
  2818. }
  2819. else {
  2820. defines._needUVs = true;
  2821. defines.DIFFUSE = true;
  2822. }
  2823. }
  2824. }
  2825. }
  2826. // Misc.
  2827. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2828. // Lights
  2829. defines._needNormals = true;
  2830. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2831. // Values that need to be evaluated on every frame
  2832. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2833. // Attribs
  2834. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2835. // Get correct effect
  2836. if (defines.isDirty) {
  2837. defines.markAsProcessed();
  2838. scene.resetCachedMaterial();
  2839. // Fallbacks
  2840. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2841. if (defines.FOG) {
  2842. fallbacks.addFallback(1, "FOG");
  2843. }
  2844. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2845. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2846. fallbacks.addCPUSkinningFallback(0, mesh);
  2847. }
  2848. //Attributes
  2849. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2850. if (defines.NORMAL) {
  2851. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2852. }
  2853. if (defines.UV1) {
  2854. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2855. }
  2856. if (defines.UV2) {
  2857. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2858. }
  2859. if (defines.VERTEXCOLOR) {
  2860. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2861. }
  2862. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2863. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2864. // Legacy browser patch
  2865. var shaderName = "lava";
  2866. var join = defines.toString();
  2867. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2868. "vFogInfos", "vFogColor", "pointSize",
  2869. "vDiffuseInfos",
  2870. "mBones",
  2871. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2872. "time", "speed", "movingSpeed",
  2873. "fogColor", "fogDensity", "lowFrequencySpeed"
  2874. ];
  2875. var samplers = ["diffuseSampler",
  2876. "noiseTexture"
  2877. ];
  2878. var uniformBuffers = new Array();
  2879. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2880. uniformsNames: uniforms,
  2881. uniformBuffersNames: uniformBuffers,
  2882. samplers: samplers,
  2883. defines: defines,
  2884. maxSimultaneousLights: this.maxSimultaneousLights
  2885. });
  2886. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2887. attributes: attribs,
  2888. uniformsNames: uniforms,
  2889. uniformBuffersNames: uniformBuffers,
  2890. samplers: samplers,
  2891. defines: join,
  2892. fallbacks: fallbacks,
  2893. onCompiled: this.onCompiled,
  2894. onError: this.onError,
  2895. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2896. }, engine), defines);
  2897. }
  2898. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2899. return false;
  2900. }
  2901. defines._renderId = scene.getRenderId();
  2902. subMesh.effect._wasPreviouslyReady = true;
  2903. return true;
  2904. };
  2905. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2906. var scene = this.getScene();
  2907. var defines = subMesh._materialDefines;
  2908. if (!defines) {
  2909. return;
  2910. }
  2911. var effect = subMesh.effect;
  2912. if (!effect) {
  2913. return;
  2914. }
  2915. this._activeEffect = effect;
  2916. defines.UNLIT = this._unlit;
  2917. // Matrices
  2918. this.bindOnlyWorldMatrix(world);
  2919. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2920. // Bones
  2921. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2922. if (this._mustRebind(scene, effect)) {
  2923. // Textures
  2924. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2925. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2926. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2927. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2928. }
  2929. if (this.noiseTexture) {
  2930. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2931. }
  2932. // Clip plane
  2933. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2934. // Point size
  2935. if (this.pointsCloud) {
  2936. this._activeEffect.setFloat("pointSize", this.pointSize);
  2937. }
  2938. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2939. }
  2940. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2941. if (scene.lightsEnabled && !this.disableLighting) {
  2942. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2943. }
  2944. // View
  2945. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2946. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2947. }
  2948. // Fog
  2949. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2950. this._lastTime += scene.getEngine().getDeltaTime();
  2951. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2952. if (!this.fogColor) {
  2953. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2954. }
  2955. this._activeEffect.setColor3("fogColor", this.fogColor);
  2956. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2957. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2958. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2959. this._afterBind(mesh, this._activeEffect);
  2960. };
  2961. LavaMaterial.prototype.getAnimatables = function () {
  2962. var results = [];
  2963. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2964. results.push(this.diffuseTexture);
  2965. }
  2966. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2967. results.push(this.noiseTexture);
  2968. }
  2969. return results;
  2970. };
  2971. LavaMaterial.prototype.getActiveTextures = function () {
  2972. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2973. if (this._diffuseTexture) {
  2974. activeTextures.push(this._diffuseTexture);
  2975. }
  2976. return activeTextures;
  2977. };
  2978. LavaMaterial.prototype.hasTexture = function (texture) {
  2979. if (_super.prototype.hasTexture.call(this, texture)) {
  2980. return true;
  2981. }
  2982. if (this.diffuseTexture === texture) {
  2983. return true;
  2984. }
  2985. return false;
  2986. };
  2987. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2988. if (this.diffuseTexture) {
  2989. this.diffuseTexture.dispose();
  2990. }
  2991. if (this.noiseTexture) {
  2992. this.noiseTexture.dispose();
  2993. }
  2994. _super.prototype.dispose.call(this, forceDisposeEffect);
  2995. };
  2996. LavaMaterial.prototype.clone = function (name) {
  2997. var _this = this;
  2998. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2999. };
  3000. LavaMaterial.prototype.serialize = function () {
  3001. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3002. serializationObject.customType = "BABYLON.LavaMaterial";
  3003. return serializationObject;
  3004. };
  3005. LavaMaterial.prototype.getClassName = function () {
  3006. return "LavaMaterial";
  3007. };
  3008. // Statics
  3009. LavaMaterial.Parse = function (source, scene, rootUrl) {
  3010. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  3011. };
  3012. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3013. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3014. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  3015. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3016. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3017. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  3018. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3019. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  3020. ], LavaMaterial.prototype, "noiseTexture", void 0);
  3021. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3022. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3023. ], LavaMaterial.prototype, "fogColor", void 0);
  3024. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3025. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3026. ], LavaMaterial.prototype, "speed", void 0);
  3027. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3028. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3029. ], LavaMaterial.prototype, "movingSpeed", void 0);
  3030. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3031. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3032. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  3033. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3034. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3035. ], LavaMaterial.prototype, "fogDensity", void 0);
  3036. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3037. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3038. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3039. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3040. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3041. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3042. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3043. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3044. ], LavaMaterial.prototype, "disableLighting", void 0);
  3045. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3046. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3047. ], LavaMaterial.prototype, "_unlit", void 0);
  3048. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3049. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3050. ], LavaMaterial.prototype, "unlit", void 0);
  3051. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3052. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3053. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3054. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3055. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3056. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3057. return LavaMaterial;
  3058. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3059. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3060. /***/ }),
  3061. /***/ "./legacy/legacy.ts":
  3062. /*!**************************!*\
  3063. !*** ./legacy/legacy.ts ***!
  3064. \**************************/
  3065. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3066. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3067. "use strict";
  3068. __webpack_require__.r(__webpack_exports__);
  3069. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3070. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3071. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3072. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3073. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3074. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3075. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3076. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3077. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3078. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3079. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3080. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3081. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3082. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3083. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3084. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3085. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3086. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3087. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3088. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3089. /**
  3090. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3091. *
  3092. * This is the entry point for the UMD module.
  3093. * The entry point for a future ESM package should be index.ts
  3094. */
  3095. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3096. if (typeof globalObject !== "undefined") {
  3097. globalObject.BABYLON = globalObject.BABYLON || {};
  3098. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3099. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3100. }
  3101. }
  3102. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3103. /***/ }),
  3104. /***/ "./mix/index.ts":
  3105. /*!**********************!*\
  3106. !*** ./mix/index.ts ***!
  3107. \**********************/
  3108. /*! exports provided: MixMaterial */
  3109. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3110. "use strict";
  3111. __webpack_require__.r(__webpack_exports__);
  3112. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3113. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3114. /***/ }),
  3115. /***/ "./mix/mix.fragment.ts":
  3116. /*!*****************************!*\
  3117. !*** ./mix/mix.fragment.ts ***!
  3118. \*****************************/
  3119. /*! exports provided: mixPixelShader */
  3120. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3121. "use strict";
  3122. __webpack_require__.r(__webpack_exports__);
  3123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3124. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3125. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3126. var name = 'mixPixelShader';
  3127. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3128. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3129. /** @hidden */
  3130. var mixPixelShader = { name: name, shader: shader };
  3131. /***/ }),
  3132. /***/ "./mix/mix.vertex.ts":
  3133. /*!***************************!*\
  3134. !*** ./mix/mix.vertex.ts ***!
  3135. \***************************/
  3136. /*! exports provided: mixVertexShader */
  3137. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3138. "use strict";
  3139. __webpack_require__.r(__webpack_exports__);
  3140. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3141. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3142. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3143. var name = 'mixVertexShader';
  3144. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3145. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3146. /** @hidden */
  3147. var mixVertexShader = { name: name, shader: shader };
  3148. /***/ }),
  3149. /***/ "./mix/mixMaterial.ts":
  3150. /*!****************************!*\
  3151. !*** ./mix/mixMaterial.ts ***!
  3152. \****************************/
  3153. /*! exports provided: MixMaterial */
  3154. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3155. "use strict";
  3156. __webpack_require__.r(__webpack_exports__);
  3157. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3158. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3159. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3160. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3161. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3162. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3163. var MixMaterialDefines = /** @class */ (function (_super) {
  3164. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3165. function MixMaterialDefines() {
  3166. var _this = _super.call(this) || this;
  3167. _this.DIFFUSE = false;
  3168. _this.CLIPPLANE = false;
  3169. _this.CLIPPLANE2 = false;
  3170. _this.CLIPPLANE3 = false;
  3171. _this.CLIPPLANE4 = false;
  3172. _this.CLIPPLANE5 = false;
  3173. _this.CLIPPLANE6 = false;
  3174. _this.ALPHATEST = false;
  3175. _this.DEPTHPREPASS = false;
  3176. _this.POINTSIZE = false;
  3177. _this.FOG = false;
  3178. _this.SPECULARTERM = false;
  3179. _this.NORMAL = false;
  3180. _this.UV1 = false;
  3181. _this.UV2 = false;
  3182. _this.VERTEXCOLOR = false;
  3183. _this.VERTEXALPHA = false;
  3184. _this.NUM_BONE_INFLUENCERS = 0;
  3185. _this.BonesPerMesh = 0;
  3186. _this.INSTANCES = false;
  3187. _this.MIXMAP2 = false;
  3188. _this.rebuild();
  3189. return _this;
  3190. }
  3191. return MixMaterialDefines;
  3192. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3193. var MixMaterial = /** @class */ (function (_super) {
  3194. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3195. function MixMaterial(name, scene) {
  3196. var _this = _super.call(this, name, scene) || this;
  3197. /**
  3198. * Uniforms
  3199. */
  3200. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3201. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3202. _this.specularPower = 64;
  3203. _this._disableLighting = false;
  3204. _this._maxSimultaneousLights = 4;
  3205. return _this;
  3206. }
  3207. MixMaterial.prototype.needAlphaBlending = function () {
  3208. return (this.alpha < 1.0);
  3209. };
  3210. MixMaterial.prototype.needAlphaTesting = function () {
  3211. return false;
  3212. };
  3213. MixMaterial.prototype.getAlphaTestTexture = function () {
  3214. return null;
  3215. };
  3216. // Methods
  3217. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3218. if (this.isFrozen) {
  3219. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3220. return true;
  3221. }
  3222. }
  3223. if (!subMesh._materialDefines) {
  3224. subMesh._materialDefines = new MixMaterialDefines();
  3225. }
  3226. var defines = subMesh._materialDefines;
  3227. var scene = this.getScene();
  3228. if (this._isReadyForSubMesh(subMesh)) {
  3229. return true;
  3230. }
  3231. var engine = scene.getEngine();
  3232. // Textures
  3233. if (scene.texturesEnabled) {
  3234. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3235. return false;
  3236. }
  3237. defines._needUVs = true;
  3238. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3239. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3240. return false;
  3241. }
  3242. defines.DIFFUSE = true;
  3243. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3244. return false;
  3245. }
  3246. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3247. return false;
  3248. }
  3249. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3250. return false;
  3251. }
  3252. if (this._mixTexture2) {
  3253. if (!this._mixTexture2.isReady()) {
  3254. return false;
  3255. }
  3256. defines.MIXMAP2 = true;
  3257. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3258. return false;
  3259. }
  3260. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3261. return false;
  3262. }
  3263. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3264. return false;
  3265. }
  3266. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3267. return false;
  3268. }
  3269. }
  3270. }
  3271. }
  3272. // Misc.
  3273. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3274. // Lights
  3275. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3276. // Values that need to be evaluated on every frame
  3277. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3278. // Attribs
  3279. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3280. // Get correct effect
  3281. if (defines.isDirty) {
  3282. defines.markAsProcessed();
  3283. scene.resetCachedMaterial();
  3284. // Fallbacks
  3285. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3286. if (defines.FOG) {
  3287. fallbacks.addFallback(1, "FOG");
  3288. }
  3289. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3290. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3291. fallbacks.addCPUSkinningFallback(0, mesh);
  3292. }
  3293. //Attributes
  3294. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3295. if (defines.NORMAL) {
  3296. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3297. }
  3298. if (defines.UV1) {
  3299. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3300. }
  3301. if (defines.UV2) {
  3302. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3303. }
  3304. if (defines.VERTEXCOLOR) {
  3305. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3306. }
  3307. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3308. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3309. // Legacy browser patch
  3310. var shaderName = "mix";
  3311. var join = defines.toString();
  3312. var uniforms = [
  3313. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3314. "vFogInfos", "vFogColor", "pointSize",
  3315. "vTextureInfos",
  3316. "mBones",
  3317. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3318. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3319. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3320. ];
  3321. var samplers = [
  3322. "mixMap1Sampler", "mixMap2Sampler",
  3323. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3324. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3325. ];
  3326. var uniformBuffers = new Array();
  3327. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3328. uniformsNames: uniforms,
  3329. uniformBuffersNames: uniformBuffers,
  3330. samplers: samplers,
  3331. defines: defines,
  3332. maxSimultaneousLights: this.maxSimultaneousLights
  3333. });
  3334. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3335. attributes: attribs,
  3336. uniformsNames: uniforms,
  3337. uniformBuffersNames: uniformBuffers,
  3338. samplers: samplers,
  3339. defines: join,
  3340. fallbacks: fallbacks,
  3341. onCompiled: this.onCompiled,
  3342. onError: this.onError,
  3343. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3344. }, engine), defines);
  3345. }
  3346. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3347. return false;
  3348. }
  3349. defines._renderId = scene.getRenderId();
  3350. subMesh.effect._wasPreviouslyReady = true;
  3351. return true;
  3352. };
  3353. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3354. var scene = this.getScene();
  3355. var defines = subMesh._materialDefines;
  3356. if (!defines) {
  3357. return;
  3358. }
  3359. var effect = subMesh.effect;
  3360. if (!effect) {
  3361. return;
  3362. }
  3363. this._activeEffect = effect;
  3364. // Matrices
  3365. this.bindOnlyWorldMatrix(world);
  3366. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3367. // Bones
  3368. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3369. if (this._mustRebind(scene, effect)) {
  3370. // Textures
  3371. if (this._mixTexture1) {
  3372. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3373. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3374. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3375. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3376. if (this._diffuseTexture1) {
  3377. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3378. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3379. }
  3380. if (this._diffuseTexture2) {
  3381. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3382. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3383. }
  3384. if (this._diffuseTexture3) {
  3385. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3386. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3387. }
  3388. if (this._diffuseTexture4) {
  3389. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3390. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3391. }
  3392. }
  3393. }
  3394. if (this._mixTexture2) {
  3395. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3396. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3397. if (this._diffuseTexture5) {
  3398. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3399. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3400. }
  3401. if (this._diffuseTexture6) {
  3402. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3403. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3404. }
  3405. if (this._diffuseTexture7) {
  3406. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3407. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3408. }
  3409. if (this._diffuseTexture8) {
  3410. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3411. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3412. }
  3413. }
  3414. }
  3415. // Clip plane
  3416. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3417. // Point size
  3418. if (this.pointsCloud) {
  3419. this._activeEffect.setFloat("pointSize", this.pointSize);
  3420. }
  3421. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3422. }
  3423. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3424. if (defines.SPECULARTERM) {
  3425. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3426. }
  3427. if (scene.lightsEnabled && !this.disableLighting) {
  3428. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3429. }
  3430. // View
  3431. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3432. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3433. }
  3434. // Fog
  3435. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3436. this._afterBind(mesh, this._activeEffect);
  3437. };
  3438. MixMaterial.prototype.getAnimatables = function () {
  3439. var results = [];
  3440. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3441. results.push(this._mixTexture1);
  3442. }
  3443. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3444. results.push(this._mixTexture2);
  3445. }
  3446. return results;
  3447. };
  3448. MixMaterial.prototype.getActiveTextures = function () {
  3449. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3450. // Mix map 1
  3451. if (this._mixTexture1) {
  3452. activeTextures.push(this._mixTexture1);
  3453. }
  3454. if (this._diffuseTexture1) {
  3455. activeTextures.push(this._diffuseTexture1);
  3456. }
  3457. if (this._diffuseTexture2) {
  3458. activeTextures.push(this._diffuseTexture2);
  3459. }
  3460. if (this._diffuseTexture3) {
  3461. activeTextures.push(this._diffuseTexture3);
  3462. }
  3463. if (this._diffuseTexture4) {
  3464. activeTextures.push(this._diffuseTexture4);
  3465. }
  3466. // Mix map 2
  3467. if (this._mixTexture2) {
  3468. activeTextures.push(this._mixTexture2);
  3469. }
  3470. if (this._diffuseTexture5) {
  3471. activeTextures.push(this._diffuseTexture5);
  3472. }
  3473. if (this._diffuseTexture6) {
  3474. activeTextures.push(this._diffuseTexture6);
  3475. }
  3476. if (this._diffuseTexture7) {
  3477. activeTextures.push(this._diffuseTexture7);
  3478. }
  3479. if (this._diffuseTexture8) {
  3480. activeTextures.push(this._diffuseTexture8);
  3481. }
  3482. return activeTextures;
  3483. };
  3484. MixMaterial.prototype.hasTexture = function (texture) {
  3485. if (_super.prototype.hasTexture.call(this, texture)) {
  3486. return true;
  3487. }
  3488. // Mix map 1
  3489. if (this._mixTexture1 === texture) {
  3490. return true;
  3491. }
  3492. if (this._diffuseTexture1 === texture) {
  3493. return true;
  3494. }
  3495. if (this._diffuseTexture2 === texture) {
  3496. return true;
  3497. }
  3498. if (this._diffuseTexture3 === texture) {
  3499. return true;
  3500. }
  3501. if (this._diffuseTexture4 === texture) {
  3502. return true;
  3503. }
  3504. // Mix map 2
  3505. if (this._mixTexture2 === texture) {
  3506. return true;
  3507. }
  3508. if (this._diffuseTexture5 === texture) {
  3509. return true;
  3510. }
  3511. if (this._diffuseTexture6 === texture) {
  3512. return true;
  3513. }
  3514. if (this._diffuseTexture7 === texture) {
  3515. return true;
  3516. }
  3517. if (this._diffuseTexture8 === texture) {
  3518. return true;
  3519. }
  3520. return false;
  3521. };
  3522. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3523. if (this._mixTexture1) {
  3524. this._mixTexture1.dispose();
  3525. }
  3526. _super.prototype.dispose.call(this, forceDisposeEffect);
  3527. };
  3528. MixMaterial.prototype.clone = function (name) {
  3529. var _this = this;
  3530. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3531. };
  3532. MixMaterial.prototype.serialize = function () {
  3533. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3534. serializationObject.customType = "BABYLON.MixMaterial";
  3535. return serializationObject;
  3536. };
  3537. MixMaterial.prototype.getClassName = function () {
  3538. return "MixMaterial";
  3539. };
  3540. // Statics
  3541. MixMaterial.Parse = function (source, scene, rootUrl) {
  3542. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3543. };
  3544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3546. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3547. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3549. ], MixMaterial.prototype, "mixTexture1", void 0);
  3550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3552. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3555. ], MixMaterial.prototype, "mixTexture2", void 0);
  3556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3558. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3561. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3562. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3563. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3564. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3565. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3566. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3567. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3568. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3569. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3570. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3571. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3572. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3573. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3574. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3575. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3576. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3577. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3578. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3579. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3580. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3581. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3582. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3583. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3584. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3585. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3586. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3587. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3588. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3589. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3590. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3591. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3592. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3593. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3594. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3595. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3596. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3597. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3598. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3599. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3600. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3601. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3602. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3603. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3604. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3605. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3606. ], MixMaterial.prototype, "diffuseColor", void 0);
  3607. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3608. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3609. ], MixMaterial.prototype, "specularColor", void 0);
  3610. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3611. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3612. ], MixMaterial.prototype, "specularPower", void 0);
  3613. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3615. ], MixMaterial.prototype, "_disableLighting", void 0);
  3616. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3618. ], MixMaterial.prototype, "disableLighting", void 0);
  3619. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3621. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3622. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3624. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3625. return MixMaterial;
  3626. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3627. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3628. /***/ }),
  3629. /***/ "./normal/index.ts":
  3630. /*!*************************!*\
  3631. !*** ./normal/index.ts ***!
  3632. \*************************/
  3633. /*! exports provided: NormalMaterial */
  3634. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3635. "use strict";
  3636. __webpack_require__.r(__webpack_exports__);
  3637. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3638. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3639. /***/ }),
  3640. /***/ "./normal/normal.fragment.ts":
  3641. /*!***********************************!*\
  3642. !*** ./normal/normal.fragment.ts ***!
  3643. \***********************************/
  3644. /*! exports provided: normalPixelShader */
  3645. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3646. "use strict";
  3647. __webpack_require__.r(__webpack_exports__);
  3648. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3649. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3650. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3651. var name = 'normalPixelShader';
  3652. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3653. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3654. /** @hidden */
  3655. var normalPixelShader = { name: name, shader: shader };
  3656. /***/ }),
  3657. /***/ "./normal/normal.vertex.ts":
  3658. /*!*********************************!*\
  3659. !*** ./normal/normal.vertex.ts ***!
  3660. \*********************************/
  3661. /*! exports provided: normalVertexShader */
  3662. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3663. "use strict";
  3664. __webpack_require__.r(__webpack_exports__);
  3665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3666. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  3667. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3668. var name = 'normalVertexShader';
  3669. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3670. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3671. /** @hidden */
  3672. var normalVertexShader = { name: name, shader: shader };
  3673. /***/ }),
  3674. /***/ "./normal/normalMaterial.ts":
  3675. /*!**********************************!*\
  3676. !*** ./normal/normalMaterial.ts ***!
  3677. \**********************************/
  3678. /*! exports provided: NormalMaterial */
  3679. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3680. "use strict";
  3681. __webpack_require__.r(__webpack_exports__);
  3682. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3683. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3684. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  3685. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3686. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3687. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3688. var NormalMaterialDefines = /** @class */ (function (_super) {
  3689. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3690. function NormalMaterialDefines() {
  3691. var _this = _super.call(this) || this;
  3692. _this.DIFFUSE = false;
  3693. _this.CLIPPLANE = false;
  3694. _this.CLIPPLANE2 = false;
  3695. _this.CLIPPLANE3 = false;
  3696. _this.CLIPPLANE4 = false;
  3697. _this.CLIPPLANE5 = false;
  3698. _this.CLIPPLANE6 = false;
  3699. _this.ALPHATEST = false;
  3700. _this.DEPTHPREPASS = false;
  3701. _this.POINTSIZE = false;
  3702. _this.FOG = false;
  3703. _this.LIGHT0 = false;
  3704. _this.LIGHT1 = false;
  3705. _this.LIGHT2 = false;
  3706. _this.LIGHT3 = false;
  3707. _this.SPOTLIGHT0 = false;
  3708. _this.SPOTLIGHT1 = false;
  3709. _this.SPOTLIGHT2 = false;
  3710. _this.SPOTLIGHT3 = false;
  3711. _this.HEMILIGHT0 = false;
  3712. _this.HEMILIGHT1 = false;
  3713. _this.HEMILIGHT2 = false;
  3714. _this.HEMILIGHT3 = false;
  3715. _this.DIRLIGHT0 = false;
  3716. _this.DIRLIGHT1 = false;
  3717. _this.DIRLIGHT2 = false;
  3718. _this.DIRLIGHT3 = false;
  3719. _this.POINTLIGHT0 = false;
  3720. _this.POINTLIGHT1 = false;
  3721. _this.POINTLIGHT2 = false;
  3722. _this.POINTLIGHT3 = false;
  3723. _this.SHADOW0 = false;
  3724. _this.SHADOW1 = false;
  3725. _this.SHADOW2 = false;
  3726. _this.SHADOW3 = false;
  3727. _this.SHADOWS = false;
  3728. _this.SHADOWESM0 = false;
  3729. _this.SHADOWESM1 = false;
  3730. _this.SHADOWESM2 = false;
  3731. _this.SHADOWESM3 = false;
  3732. _this.SHADOWPOISSON0 = false;
  3733. _this.SHADOWPOISSON1 = false;
  3734. _this.SHADOWPOISSON2 = false;
  3735. _this.SHADOWPOISSON3 = false;
  3736. _this.SHADOWPCF0 = false;
  3737. _this.SHADOWPCF1 = false;
  3738. _this.SHADOWPCF2 = false;
  3739. _this.SHADOWPCF3 = false;
  3740. _this.SHADOWPCSS0 = false;
  3741. _this.SHADOWPCSS1 = false;
  3742. _this.SHADOWPCSS2 = false;
  3743. _this.SHADOWPCSS3 = false;
  3744. _this.NORMAL = false;
  3745. _this.UV1 = false;
  3746. _this.UV2 = false;
  3747. _this.NUM_BONE_INFLUENCERS = 0;
  3748. _this.BonesPerMesh = 0;
  3749. _this.INSTANCES = false;
  3750. _this.LIGHTING = false;
  3751. _this.rebuild();
  3752. return _this;
  3753. }
  3754. return NormalMaterialDefines;
  3755. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3756. var NormalMaterial = /** @class */ (function (_super) {
  3757. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3758. function NormalMaterial(name, scene) {
  3759. var _this = _super.call(this, name, scene) || this;
  3760. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3761. _this._disableLighting = false;
  3762. _this._maxSimultaneousLights = 4;
  3763. return _this;
  3764. }
  3765. NormalMaterial.prototype.needAlphaBlending = function () {
  3766. return (this.alpha < 1.0);
  3767. };
  3768. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3769. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3770. };
  3771. NormalMaterial.prototype.needAlphaTesting = function () {
  3772. return false;
  3773. };
  3774. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3775. return null;
  3776. };
  3777. // Methods
  3778. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3779. if (this.isFrozen) {
  3780. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3781. return true;
  3782. }
  3783. }
  3784. if (!subMesh._materialDefines) {
  3785. subMesh._materialDefines = new NormalMaterialDefines();
  3786. }
  3787. var defines = subMesh._materialDefines;
  3788. var scene = this.getScene();
  3789. if (this._isReadyForSubMesh(subMesh)) {
  3790. return true;
  3791. }
  3792. var engine = scene.getEngine();
  3793. // Textures
  3794. if (defines._areTexturesDirty) {
  3795. defines._needUVs = false;
  3796. if (scene.texturesEnabled) {
  3797. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3798. if (!this._diffuseTexture.isReady()) {
  3799. return false;
  3800. }
  3801. else {
  3802. defines._needUVs = true;
  3803. defines.DIFFUSE = true;
  3804. }
  3805. }
  3806. }
  3807. }
  3808. // Misc.
  3809. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3810. // Lights
  3811. defines._needNormals = true;
  3812. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3813. // Values that need to be evaluated on every frame
  3814. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3815. defines.LIGHTING = !this._disableLighting;
  3816. // Attribs
  3817. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3818. // Get correct effect
  3819. if (defines.isDirty) {
  3820. defines.markAsProcessed();
  3821. scene.resetCachedMaterial();
  3822. // Fallbacks
  3823. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3824. if (defines.FOG) {
  3825. fallbacks.addFallback(1, "FOG");
  3826. }
  3827. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3828. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3829. fallbacks.addCPUSkinningFallback(0, mesh);
  3830. }
  3831. //Attributes
  3832. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3833. if (defines.NORMAL) {
  3834. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3835. }
  3836. if (defines.UV1) {
  3837. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3838. }
  3839. if (defines.UV2) {
  3840. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3841. }
  3842. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3843. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3844. var shaderName = "normal";
  3845. var join = defines.toString();
  3846. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3847. "vFogInfos", "vFogColor", "pointSize",
  3848. "vDiffuseInfos",
  3849. "mBones",
  3850. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3851. ];
  3852. var samplers = ["diffuseSampler"];
  3853. var uniformBuffers = new Array();
  3854. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3855. uniformsNames: uniforms,
  3856. uniformBuffersNames: uniformBuffers,
  3857. samplers: samplers,
  3858. defines: defines,
  3859. maxSimultaneousLights: 4
  3860. });
  3861. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3862. attributes: attribs,
  3863. uniformsNames: uniforms,
  3864. uniformBuffersNames: uniformBuffers,
  3865. samplers: samplers,
  3866. defines: join,
  3867. fallbacks: fallbacks,
  3868. onCompiled: this.onCompiled,
  3869. onError: this.onError,
  3870. indexParameters: { maxSimultaneousLights: 4 }
  3871. }, engine), defines);
  3872. }
  3873. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3874. return false;
  3875. }
  3876. defines._renderId = scene.getRenderId();
  3877. subMesh.effect._wasPreviouslyReady = true;
  3878. return true;
  3879. };
  3880. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3881. var scene = this.getScene();
  3882. var defines = subMesh._materialDefines;
  3883. if (!defines) {
  3884. return;
  3885. }
  3886. var effect = subMesh.effect;
  3887. if (!effect) {
  3888. return;
  3889. }
  3890. this._activeEffect = effect;
  3891. // Matrices
  3892. this.bindOnlyWorldMatrix(world);
  3893. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3894. // Bones
  3895. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3896. if (this._mustRebind(scene, effect)) {
  3897. // Textures
  3898. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3899. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3900. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3901. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3902. }
  3903. // Clip plane
  3904. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3905. // Point size
  3906. if (this.pointsCloud) {
  3907. this._activeEffect.setFloat("pointSize", this.pointSize);
  3908. }
  3909. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3910. }
  3911. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3912. // Lights
  3913. if (scene.lightsEnabled && !this.disableLighting) {
  3914. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3915. }
  3916. // View
  3917. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3918. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3919. }
  3920. // Fog
  3921. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3922. this._afterBind(mesh, this._activeEffect);
  3923. };
  3924. NormalMaterial.prototype.getAnimatables = function () {
  3925. var results = [];
  3926. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3927. results.push(this.diffuseTexture);
  3928. }
  3929. return results;
  3930. };
  3931. NormalMaterial.prototype.getActiveTextures = function () {
  3932. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3933. if (this._diffuseTexture) {
  3934. activeTextures.push(this._diffuseTexture);
  3935. }
  3936. return activeTextures;
  3937. };
  3938. NormalMaterial.prototype.hasTexture = function (texture) {
  3939. if (_super.prototype.hasTexture.call(this, texture)) {
  3940. return true;
  3941. }
  3942. if (this.diffuseTexture === texture) {
  3943. return true;
  3944. }
  3945. return false;
  3946. };
  3947. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3948. if (this.diffuseTexture) {
  3949. this.diffuseTexture.dispose();
  3950. }
  3951. _super.prototype.dispose.call(this, forceDisposeEffect);
  3952. };
  3953. NormalMaterial.prototype.clone = function (name) {
  3954. var _this = this;
  3955. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3956. };
  3957. NormalMaterial.prototype.serialize = function () {
  3958. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3959. serializationObject.customType = "BABYLON.NormalMaterial";
  3960. return serializationObject;
  3961. };
  3962. NormalMaterial.prototype.getClassName = function () {
  3963. return "NormalMaterial";
  3964. };
  3965. // Statics
  3966. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3967. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3968. };
  3969. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3970. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3971. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3972. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3973. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3974. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3975. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3976. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3977. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3978. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3979. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3980. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3981. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3982. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3983. ], NormalMaterial.prototype, "disableLighting", void 0);
  3984. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3985. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3986. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3987. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3988. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3989. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3990. return NormalMaterial;
  3991. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3992. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3993. /***/ }),
  3994. /***/ "./shadowOnly/index.ts":
  3995. /*!*****************************!*\
  3996. !*** ./shadowOnly/index.ts ***!
  3997. \*****************************/
  3998. /*! exports provided: ShadowOnlyMaterial */
  3999. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4000. "use strict";
  4001. __webpack_require__.r(__webpack_exports__);
  4002. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  4003. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  4004. /***/ }),
  4005. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  4006. /*!*******************************************!*\
  4007. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  4008. \*******************************************/
  4009. /*! exports provided: shadowOnlyPixelShader */
  4010. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4011. "use strict";
  4012. __webpack_require__.r(__webpack_exports__);
  4013. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  4014. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4015. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4016. var name = 'shadowOnlyPixelShader';
  4017. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4018. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4019. /** @hidden */
  4020. var shadowOnlyPixelShader = { name: name, shader: shader };
  4021. /***/ }),
  4022. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  4023. /*!*****************************************!*\
  4024. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  4025. \*****************************************/
  4026. /*! exports provided: shadowOnlyVertexShader */
  4027. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4028. "use strict";
  4029. __webpack_require__.r(__webpack_exports__);
  4030. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  4031. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4032. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4033. var name = 'shadowOnlyVertexShader';
  4034. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4035. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4036. /** @hidden */
  4037. var shadowOnlyVertexShader = { name: name, shader: shader };
  4038. /***/ }),
  4039. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4040. /*!******************************************!*\
  4041. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4042. \******************************************/
  4043. /*! exports provided: ShadowOnlyMaterial */
  4044. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4045. "use strict";
  4046. __webpack_require__.r(__webpack_exports__);
  4047. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4048. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4049. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4050. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4051. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4052. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4053. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4054. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4055. function ShadowOnlyMaterialDefines() {
  4056. var _this = _super.call(this) || this;
  4057. _this.CLIPPLANE = false;
  4058. _this.CLIPPLANE2 = false;
  4059. _this.CLIPPLANE3 = false;
  4060. _this.CLIPPLANE4 = false;
  4061. _this.CLIPPLANE5 = false;
  4062. _this.CLIPPLANE6 = false;
  4063. _this.POINTSIZE = false;
  4064. _this.FOG = false;
  4065. _this.NORMAL = false;
  4066. _this.NUM_BONE_INFLUENCERS = 0;
  4067. _this.BonesPerMesh = 0;
  4068. _this.INSTANCES = false;
  4069. _this.rebuild();
  4070. return _this;
  4071. }
  4072. return ShadowOnlyMaterialDefines;
  4073. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4074. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4075. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4076. function ShadowOnlyMaterial(name, scene) {
  4077. var _this = _super.call(this, name, scene) || this;
  4078. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4079. return _this;
  4080. }
  4081. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4082. return true;
  4083. };
  4084. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4085. return false;
  4086. };
  4087. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4088. return null;
  4089. };
  4090. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4091. get: function () {
  4092. return this._activeLight;
  4093. },
  4094. set: function (light) {
  4095. this._activeLight = light;
  4096. },
  4097. enumerable: true,
  4098. configurable: true
  4099. });
  4100. // Methods
  4101. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4102. if (this.isFrozen) {
  4103. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4104. return true;
  4105. }
  4106. }
  4107. if (!subMesh._materialDefines) {
  4108. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4109. }
  4110. var defines = subMesh._materialDefines;
  4111. var scene = this.getScene();
  4112. if (this._isReadyForSubMesh(subMesh)) {
  4113. return true;
  4114. }
  4115. var engine = scene.getEngine();
  4116. // Ensure that active light is the first shadow light
  4117. if (this._activeLight) {
  4118. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4119. var light = _a[_i];
  4120. if (light.shadowEnabled) {
  4121. if (this._activeLight === light) {
  4122. break; // We are good
  4123. }
  4124. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4125. if (lightPosition !== -1) {
  4126. mesh.lightSources.splice(lightPosition, 1);
  4127. mesh.lightSources.splice(0, 0, this._activeLight);
  4128. }
  4129. break;
  4130. }
  4131. }
  4132. }
  4133. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4134. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4135. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4136. // Attribs
  4137. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4138. // Get correct effect
  4139. if (defines.isDirty) {
  4140. defines.markAsProcessed();
  4141. scene.resetCachedMaterial();
  4142. // Fallbacks
  4143. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4144. if (defines.FOG) {
  4145. fallbacks.addFallback(1, "FOG");
  4146. }
  4147. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4148. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4149. fallbacks.addCPUSkinningFallback(0, mesh);
  4150. }
  4151. //Attributes
  4152. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4153. if (defines.NORMAL) {
  4154. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4155. }
  4156. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4157. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4158. var shaderName = "shadowOnly";
  4159. var join = defines.toString();
  4160. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4161. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4162. "mBones",
  4163. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4164. ];
  4165. var samplers = new Array();
  4166. var uniformBuffers = new Array();
  4167. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4168. uniformsNames: uniforms,
  4169. uniformBuffersNames: uniformBuffers,
  4170. samplers: samplers,
  4171. defines: defines,
  4172. maxSimultaneousLights: 1
  4173. });
  4174. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4175. attributes: attribs,
  4176. uniformsNames: uniforms,
  4177. uniformBuffersNames: uniformBuffers,
  4178. samplers: samplers,
  4179. defines: join,
  4180. fallbacks: fallbacks,
  4181. onCompiled: this.onCompiled,
  4182. onError: this.onError,
  4183. indexParameters: { maxSimultaneousLights: 1 }
  4184. }, engine), defines);
  4185. }
  4186. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4187. return false;
  4188. }
  4189. defines._renderId = scene.getRenderId();
  4190. subMesh.effect._wasPreviouslyReady = true;
  4191. return true;
  4192. };
  4193. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4194. var scene = this.getScene();
  4195. var defines = subMesh._materialDefines;
  4196. if (!defines) {
  4197. return;
  4198. }
  4199. var effect = subMesh.effect;
  4200. if (!effect) {
  4201. return;
  4202. }
  4203. this._activeEffect = effect;
  4204. // Matrices
  4205. this.bindOnlyWorldMatrix(world);
  4206. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4207. // Bones
  4208. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4209. if (this._mustRebind(scene, effect)) {
  4210. // Clip plane
  4211. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4212. // Point size
  4213. if (this.pointsCloud) {
  4214. this._activeEffect.setFloat("pointSize", this.pointSize);
  4215. }
  4216. this._activeEffect.setFloat("alpha", this.alpha);
  4217. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4219. }
  4220. // Lights
  4221. if (scene.lightsEnabled) {
  4222. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4223. }
  4224. // View
  4225. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4226. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4227. }
  4228. // Fog
  4229. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4230. this._afterBind(mesh, this._activeEffect);
  4231. };
  4232. ShadowOnlyMaterial.prototype.clone = function (name) {
  4233. var _this = this;
  4234. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4235. };
  4236. ShadowOnlyMaterial.prototype.serialize = function () {
  4237. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4238. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4239. return serializationObject;
  4240. };
  4241. ShadowOnlyMaterial.prototype.getClassName = function () {
  4242. return "ShadowOnlyMaterial";
  4243. };
  4244. // Statics
  4245. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4246. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4247. };
  4248. return ShadowOnlyMaterial;
  4249. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4250. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4251. /***/ }),
  4252. /***/ "./simple/index.ts":
  4253. /*!*************************!*\
  4254. !*** ./simple/index.ts ***!
  4255. \*************************/
  4256. /*! exports provided: SimpleMaterial */
  4257. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4258. "use strict";
  4259. __webpack_require__.r(__webpack_exports__);
  4260. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4261. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4262. /***/ }),
  4263. /***/ "./simple/simple.fragment.ts":
  4264. /*!***********************************!*\
  4265. !*** ./simple/simple.fragment.ts ***!
  4266. \***********************************/
  4267. /*! exports provided: simplePixelShader */
  4268. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4269. "use strict";
  4270. __webpack_require__.r(__webpack_exports__);
  4271. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4272. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4273. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4274. var name = 'simplePixelShader';
  4275. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4276. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4277. /** @hidden */
  4278. var simplePixelShader = { name: name, shader: shader };
  4279. /***/ }),
  4280. /***/ "./simple/simple.vertex.ts":
  4281. /*!*********************************!*\
  4282. !*** ./simple/simple.vertex.ts ***!
  4283. \*********************************/
  4284. /*! exports provided: simpleVertexShader */
  4285. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4286. "use strict";
  4287. __webpack_require__.r(__webpack_exports__);
  4288. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4289. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4290. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4291. var name = 'simpleVertexShader';
  4292. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4293. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4294. /** @hidden */
  4295. var simpleVertexShader = { name: name, shader: shader };
  4296. /***/ }),
  4297. /***/ "./simple/simpleMaterial.ts":
  4298. /*!**********************************!*\
  4299. !*** ./simple/simpleMaterial.ts ***!
  4300. \**********************************/
  4301. /*! exports provided: SimpleMaterial */
  4302. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4303. "use strict";
  4304. __webpack_require__.r(__webpack_exports__);
  4305. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4306. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4307. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4308. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4309. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4310. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4311. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4312. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4313. function SimpleMaterialDefines() {
  4314. var _this = _super.call(this) || this;
  4315. _this.DIFFUSE = false;
  4316. _this.CLIPPLANE = false;
  4317. _this.CLIPPLANE2 = false;
  4318. _this.CLIPPLANE3 = false;
  4319. _this.CLIPPLANE4 = false;
  4320. _this.CLIPPLANE5 = false;
  4321. _this.CLIPPLANE6 = false;
  4322. _this.ALPHATEST = false;
  4323. _this.DEPTHPREPASS = false;
  4324. _this.POINTSIZE = false;
  4325. _this.FOG = false;
  4326. _this.NORMAL = false;
  4327. _this.UV1 = false;
  4328. _this.UV2 = false;
  4329. _this.VERTEXCOLOR = false;
  4330. _this.VERTEXALPHA = false;
  4331. _this.NUM_BONE_INFLUENCERS = 0;
  4332. _this.BonesPerMesh = 0;
  4333. _this.INSTANCES = false;
  4334. _this.rebuild();
  4335. return _this;
  4336. }
  4337. return SimpleMaterialDefines;
  4338. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4339. var SimpleMaterial = /** @class */ (function (_super) {
  4340. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4341. function SimpleMaterial(name, scene) {
  4342. var _this = _super.call(this, name, scene) || this;
  4343. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4344. _this._disableLighting = false;
  4345. _this._maxSimultaneousLights = 4;
  4346. return _this;
  4347. }
  4348. SimpleMaterial.prototype.needAlphaBlending = function () {
  4349. return (this.alpha < 1.0);
  4350. };
  4351. SimpleMaterial.prototype.needAlphaTesting = function () {
  4352. return false;
  4353. };
  4354. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4355. return null;
  4356. };
  4357. // Methods
  4358. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4359. if (this.isFrozen) {
  4360. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4361. return true;
  4362. }
  4363. }
  4364. if (!subMesh._materialDefines) {
  4365. subMesh._materialDefines = new SimpleMaterialDefines();
  4366. }
  4367. var defines = subMesh._materialDefines;
  4368. var scene = this.getScene();
  4369. if (this._isReadyForSubMesh(subMesh)) {
  4370. return true;
  4371. }
  4372. var engine = scene.getEngine();
  4373. // Textures
  4374. if (defines._areTexturesDirty) {
  4375. defines._needUVs = false;
  4376. if (scene.texturesEnabled) {
  4377. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4378. if (!this._diffuseTexture.isReady()) {
  4379. return false;
  4380. }
  4381. else {
  4382. defines._needUVs = true;
  4383. defines.DIFFUSE = true;
  4384. }
  4385. }
  4386. }
  4387. }
  4388. // Misc.
  4389. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4390. // Lights
  4391. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4392. // Values that need to be evaluated on every frame
  4393. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4394. // Attribs
  4395. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4396. // Get correct effect
  4397. if (defines.isDirty) {
  4398. defines.markAsProcessed();
  4399. scene.resetCachedMaterial();
  4400. // Fallbacks
  4401. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4402. if (defines.FOG) {
  4403. fallbacks.addFallback(1, "FOG");
  4404. }
  4405. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4406. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4407. fallbacks.addCPUSkinningFallback(0, mesh);
  4408. }
  4409. //Attributes
  4410. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4411. if (defines.NORMAL) {
  4412. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4413. }
  4414. if (defines.UV1) {
  4415. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4416. }
  4417. if (defines.UV2) {
  4418. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4419. }
  4420. if (defines.VERTEXCOLOR) {
  4421. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4422. }
  4423. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4424. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4425. var shaderName = "simple";
  4426. var join = defines.toString();
  4427. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4428. "vFogInfos", "vFogColor", "pointSize",
  4429. "vDiffuseInfos",
  4430. "mBones",
  4431. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4432. ];
  4433. var samplers = ["diffuseSampler"];
  4434. var uniformBuffers = new Array();
  4435. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4436. uniformsNames: uniforms,
  4437. uniformBuffersNames: uniformBuffers,
  4438. samplers: samplers,
  4439. defines: defines,
  4440. maxSimultaneousLights: this.maxSimultaneousLights
  4441. });
  4442. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4443. attributes: attribs,
  4444. uniformsNames: uniforms,
  4445. uniformBuffersNames: uniformBuffers,
  4446. samplers: samplers,
  4447. defines: join,
  4448. fallbacks: fallbacks,
  4449. onCompiled: this.onCompiled,
  4450. onError: this.onError,
  4451. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4452. }, engine), defines);
  4453. }
  4454. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4455. return false;
  4456. }
  4457. defines._renderId = scene.getRenderId();
  4458. subMesh.effect._wasPreviouslyReady = true;
  4459. return true;
  4460. };
  4461. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4462. var scene = this.getScene();
  4463. var defines = subMesh._materialDefines;
  4464. if (!defines) {
  4465. return;
  4466. }
  4467. var effect = subMesh.effect;
  4468. if (!effect) {
  4469. return;
  4470. }
  4471. this._activeEffect = effect;
  4472. // Matrices
  4473. this.bindOnlyWorldMatrix(world);
  4474. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4475. // Bones
  4476. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4477. if (this._mustRebind(scene, effect)) {
  4478. // Textures
  4479. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4480. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4481. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4482. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4483. }
  4484. // Clip plane
  4485. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4486. // Point size
  4487. if (this.pointsCloud) {
  4488. this._activeEffect.setFloat("pointSize", this.pointSize);
  4489. }
  4490. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4491. }
  4492. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4493. // Lights
  4494. if (scene.lightsEnabled && !this.disableLighting) {
  4495. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4496. }
  4497. // View
  4498. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4499. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4500. }
  4501. // Fog
  4502. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4503. this._afterBind(mesh, this._activeEffect);
  4504. };
  4505. SimpleMaterial.prototype.getAnimatables = function () {
  4506. var results = [];
  4507. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4508. results.push(this._diffuseTexture);
  4509. }
  4510. return results;
  4511. };
  4512. SimpleMaterial.prototype.getActiveTextures = function () {
  4513. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4514. if (this._diffuseTexture) {
  4515. activeTextures.push(this._diffuseTexture);
  4516. }
  4517. return activeTextures;
  4518. };
  4519. SimpleMaterial.prototype.hasTexture = function (texture) {
  4520. if (_super.prototype.hasTexture.call(this, texture)) {
  4521. return true;
  4522. }
  4523. if (this.diffuseTexture === texture) {
  4524. return true;
  4525. }
  4526. return false;
  4527. };
  4528. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4529. if (this._diffuseTexture) {
  4530. this._diffuseTexture.dispose();
  4531. }
  4532. _super.prototype.dispose.call(this, forceDisposeEffect);
  4533. };
  4534. SimpleMaterial.prototype.clone = function (name) {
  4535. var _this = this;
  4536. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4537. };
  4538. SimpleMaterial.prototype.serialize = function () {
  4539. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4540. serializationObject.customType = "BABYLON.SimpleMaterial";
  4541. return serializationObject;
  4542. };
  4543. SimpleMaterial.prototype.getClassName = function () {
  4544. return "SimpleMaterial";
  4545. };
  4546. // Statics
  4547. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4548. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4549. };
  4550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4552. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4555. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4558. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4561. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4562. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4563. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4564. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4565. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4566. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4567. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4568. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4569. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4570. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4571. return SimpleMaterial;
  4572. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4573. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4574. /***/ }),
  4575. /***/ "./sky/index.ts":
  4576. /*!**********************!*\
  4577. !*** ./sky/index.ts ***!
  4578. \**********************/
  4579. /*! exports provided: SkyMaterial */
  4580. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4581. "use strict";
  4582. __webpack_require__.r(__webpack_exports__);
  4583. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4584. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4585. /***/ }),
  4586. /***/ "./sky/sky.fragment.ts":
  4587. /*!*****************************!*\
  4588. !*** ./sky/sky.fragment.ts ***!
  4589. \*****************************/
  4590. /*! exports provided: skyPixelShader */
  4591. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4592. "use strict";
  4593. __webpack_require__.r(__webpack_exports__);
  4594. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4595. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4596. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4597. var name = 'skyPixelShader';
  4598. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4599. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4600. /** @hidden */
  4601. var skyPixelShader = { name: name, shader: shader };
  4602. /***/ }),
  4603. /***/ "./sky/sky.vertex.ts":
  4604. /*!***************************!*\
  4605. !*** ./sky/sky.vertex.ts ***!
  4606. \***************************/
  4607. /*! exports provided: skyVertexShader */
  4608. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4609. "use strict";
  4610. __webpack_require__.r(__webpack_exports__);
  4611. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4612. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4613. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4614. var name = 'skyVertexShader';
  4615. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4616. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4617. /** @hidden */
  4618. var skyVertexShader = { name: name, shader: shader };
  4619. /***/ }),
  4620. /***/ "./sky/skyMaterial.ts":
  4621. /*!****************************!*\
  4622. !*** ./sky/skyMaterial.ts ***!
  4623. \****************************/
  4624. /*! exports provided: SkyMaterial */
  4625. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4626. "use strict";
  4627. __webpack_require__.r(__webpack_exports__);
  4628. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4629. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4630. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  4631. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4632. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4633. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4634. /** @hidden */
  4635. var SkyMaterialDefines = /** @class */ (function (_super) {
  4636. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4637. function SkyMaterialDefines() {
  4638. var _this = _super.call(this) || this;
  4639. _this.CLIPPLANE = false;
  4640. _this.CLIPPLANE2 = false;
  4641. _this.CLIPPLANE3 = false;
  4642. _this.CLIPPLANE4 = false;
  4643. _this.CLIPPLANE5 = false;
  4644. _this.CLIPPLANE6 = false;
  4645. _this.POINTSIZE = false;
  4646. _this.FOG = false;
  4647. _this.VERTEXCOLOR = false;
  4648. _this.VERTEXALPHA = false;
  4649. _this.rebuild();
  4650. return _this;
  4651. }
  4652. return SkyMaterialDefines;
  4653. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4654. /**
  4655. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4656. * @see https://doc.babylonjs.com/extensions/sky
  4657. */
  4658. var SkyMaterial = /** @class */ (function (_super) {
  4659. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4660. /**
  4661. * Instantiates a new sky material.
  4662. * This material allows to create dynamic and texture free
  4663. * effects for skyboxes by taking care of the atmosphere state.
  4664. * @see https://doc.babylonjs.com/extensions/sky
  4665. * @param name Define the name of the material in the scene
  4666. * @param scene Define the scene the material belong to
  4667. */
  4668. function SkyMaterial(name, scene) {
  4669. var _this = _super.call(this, name, scene) || this;
  4670. /**
  4671. * Defines the overall luminance of sky in interval ]0, 1[.
  4672. */
  4673. _this.luminance = 1.0;
  4674. /**
  4675. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4676. */
  4677. _this.turbidity = 10.0;
  4678. /**
  4679. * Defines the sky appearance (light intensity).
  4680. */
  4681. _this.rayleigh = 2.0;
  4682. /**
  4683. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4684. */
  4685. _this.mieCoefficient = 0.005;
  4686. /**
  4687. * Defines the amount of haze particles following the Mie scattering theory.
  4688. */
  4689. _this.mieDirectionalG = 0.8;
  4690. /**
  4691. * Defines the distance of the sun according to the active scene camera.
  4692. */
  4693. _this.distance = 500;
  4694. /**
  4695. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4696. * "inclined".
  4697. */
  4698. _this.inclination = 0.49;
  4699. /**
  4700. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4701. * an object direction and a reference direction.
  4702. */
  4703. _this.azimuth = 0.25;
  4704. /**
  4705. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4706. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4707. */
  4708. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4709. /**
  4710. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4711. * .sunPosition property.
  4712. */
  4713. _this.useSunPosition = false;
  4714. /**
  4715. * Defines an offset vector used to get a horizon offset.
  4716. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4717. */
  4718. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4719. // Private members
  4720. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4721. return _this;
  4722. }
  4723. /**
  4724. * Specifies if the material will require alpha blending
  4725. * @returns a boolean specifying if alpha blending is needed
  4726. */
  4727. SkyMaterial.prototype.needAlphaBlending = function () {
  4728. return (this.alpha < 1.0);
  4729. };
  4730. /**
  4731. * Specifies if this material should be rendered in alpha test mode
  4732. * @returns false as the sky material doesn't need alpha testing.
  4733. */
  4734. SkyMaterial.prototype.needAlphaTesting = function () {
  4735. return false;
  4736. };
  4737. /**
  4738. * Get the texture used for alpha test purpose.
  4739. * @returns null as the sky material has no texture.
  4740. */
  4741. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4742. return null;
  4743. };
  4744. /**
  4745. * Get if the submesh is ready to be used and all its information available.
  4746. * Child classes can use it to update shaders
  4747. * @param mesh defines the mesh to check
  4748. * @param subMesh defines which submesh to check
  4749. * @param useInstances specifies that instances should be used
  4750. * @returns a boolean indicating that the submesh is ready or not
  4751. */
  4752. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4753. if (this.isFrozen) {
  4754. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4755. return true;
  4756. }
  4757. }
  4758. if (!subMesh._materialDefines) {
  4759. subMesh._materialDefines = new SkyMaterialDefines();
  4760. }
  4761. var defines = subMesh._materialDefines;
  4762. var scene = this.getScene();
  4763. if (this._isReadyForSubMesh(subMesh)) {
  4764. return true;
  4765. }
  4766. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4767. // Attribs
  4768. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4769. // Get correct effect
  4770. if (defines.isDirty) {
  4771. defines.markAsProcessed();
  4772. scene.resetCachedMaterial();
  4773. // Fallbacks
  4774. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4775. if (defines.FOG) {
  4776. fallbacks.addFallback(1, "FOG");
  4777. }
  4778. //Attributes
  4779. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4780. if (defines.VERTEXCOLOR) {
  4781. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4782. }
  4783. var shaderName = "sky";
  4784. var join = defines.toString();
  4785. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4786. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4787. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4788. "cameraPosition", "cameraOffset"
  4789. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4790. }
  4791. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4792. return false;
  4793. }
  4794. defines._renderId = scene.getRenderId();
  4795. subMesh.effect._wasPreviouslyReady = true;
  4796. return true;
  4797. };
  4798. /**
  4799. * Binds the submesh to this material by preparing the effect and shader to draw
  4800. * @param world defines the world transformation matrix
  4801. * @param mesh defines the mesh containing the submesh
  4802. * @param subMesh defines the submesh to bind the material to
  4803. */
  4804. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4805. var scene = this.getScene();
  4806. var defines = subMesh._materialDefines;
  4807. if (!defines) {
  4808. return;
  4809. }
  4810. var effect = subMesh.effect;
  4811. if (!effect) {
  4812. return;
  4813. }
  4814. this._activeEffect = effect;
  4815. // Matrices
  4816. this.bindOnlyWorldMatrix(world);
  4817. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4818. if (this._mustRebind(scene, effect)) {
  4819. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4820. // Point size
  4821. if (this.pointsCloud) {
  4822. this._activeEffect.setFloat("pointSize", this.pointSize);
  4823. }
  4824. }
  4825. // View
  4826. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4827. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4828. }
  4829. // Fog
  4830. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4831. // Sky
  4832. var camera = scene.activeCamera;
  4833. if (camera) {
  4834. var cameraWorldMatrix = camera.getWorldMatrix();
  4835. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4836. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4837. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4838. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4839. }
  4840. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4841. if (this.luminance > 0) {
  4842. this._activeEffect.setFloat("luminance", this.luminance);
  4843. }
  4844. this._activeEffect.setFloat("turbidity", this.turbidity);
  4845. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4846. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4847. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4848. if (!this.useSunPosition) {
  4849. var theta = Math.PI * (this.inclination - 0.5);
  4850. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4851. this.sunPosition.x = this.distance * Math.cos(phi);
  4852. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4853. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4854. }
  4855. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4856. this._afterBind(mesh, this._activeEffect);
  4857. };
  4858. /**
  4859. * Get the list of animatables in the material.
  4860. * @returns the list of animatables object used in the material
  4861. */
  4862. SkyMaterial.prototype.getAnimatables = function () {
  4863. return [];
  4864. };
  4865. /**
  4866. * Disposes the material
  4867. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4868. */
  4869. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4870. _super.prototype.dispose.call(this, forceDisposeEffect);
  4871. };
  4872. /**
  4873. * Makes a duplicate of the material, and gives it a new name
  4874. * @param name defines the new name for the duplicated material
  4875. * @returns the cloned material
  4876. */
  4877. SkyMaterial.prototype.clone = function (name) {
  4878. var _this = this;
  4879. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4880. };
  4881. /**
  4882. * Serializes this material in a JSON representation
  4883. * @returns the serialized material object
  4884. */
  4885. SkyMaterial.prototype.serialize = function () {
  4886. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4887. serializationObject.customType = "BABYLON.SkyMaterial";
  4888. return serializationObject;
  4889. };
  4890. /**
  4891. * Gets the current class name of the material e.g. "SkyMaterial"
  4892. * Mainly use in serialization.
  4893. * @returns the class name
  4894. */
  4895. SkyMaterial.prototype.getClassName = function () {
  4896. return "SkyMaterial";
  4897. };
  4898. /**
  4899. * Creates a sky material from parsed material data
  4900. * @param source defines the JSON representation of the material
  4901. * @param scene defines the hosting scene
  4902. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4903. * @returns a new sky material
  4904. */
  4905. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4906. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4907. };
  4908. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4910. ], SkyMaterial.prototype, "luminance", void 0);
  4911. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4913. ], SkyMaterial.prototype, "turbidity", void 0);
  4914. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4916. ], SkyMaterial.prototype, "rayleigh", void 0);
  4917. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4918. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4919. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4920. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4921. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4922. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4923. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4925. ], SkyMaterial.prototype, "distance", void 0);
  4926. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4927. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4928. ], SkyMaterial.prototype, "inclination", void 0);
  4929. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4930. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4931. ], SkyMaterial.prototype, "azimuth", void 0);
  4932. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4933. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4934. ], SkyMaterial.prototype, "sunPosition", void 0);
  4935. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4936. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4937. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4938. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4939. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4940. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4941. return SkyMaterial;
  4942. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4943. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4944. /***/ }),
  4945. /***/ "./terrain/index.ts":
  4946. /*!**************************!*\
  4947. !*** ./terrain/index.ts ***!
  4948. \**************************/
  4949. /*! exports provided: TerrainMaterial */
  4950. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4951. "use strict";
  4952. __webpack_require__.r(__webpack_exports__);
  4953. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4954. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4955. /***/ }),
  4956. /***/ "./terrain/terrain.fragment.ts":
  4957. /*!*************************************!*\
  4958. !*** ./terrain/terrain.fragment.ts ***!
  4959. \*************************************/
  4960. /*! exports provided: terrainPixelShader */
  4961. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4962. "use strict";
  4963. __webpack_require__.r(__webpack_exports__);
  4964. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4965. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4966. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4967. var name = 'terrainPixelShader';
  4968. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4969. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4970. /** @hidden */
  4971. var terrainPixelShader = { name: name, shader: shader };
  4972. /***/ }),
  4973. /***/ "./terrain/terrain.vertex.ts":
  4974. /*!***********************************!*\
  4975. !*** ./terrain/terrain.vertex.ts ***!
  4976. \***********************************/
  4977. /*! exports provided: terrainVertexShader */
  4978. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4979. "use strict";
  4980. __webpack_require__.r(__webpack_exports__);
  4981. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4982. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  4983. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4984. var name = 'terrainVertexShader';
  4985. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4986. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4987. /** @hidden */
  4988. var terrainVertexShader = { name: name, shader: shader };
  4989. /***/ }),
  4990. /***/ "./terrain/terrainMaterial.ts":
  4991. /*!************************************!*\
  4992. !*** ./terrain/terrainMaterial.ts ***!
  4993. \************************************/
  4994. /*! exports provided: TerrainMaterial */
  4995. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4996. "use strict";
  4997. __webpack_require__.r(__webpack_exports__);
  4998. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4999. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5000. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5001. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5002. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  5003. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  5004. var TerrainMaterialDefines = /** @class */ (function (_super) {
  5005. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  5006. function TerrainMaterialDefines() {
  5007. var _this = _super.call(this) || this;
  5008. _this.DIFFUSE = false;
  5009. _this.BUMP = false;
  5010. _this.CLIPPLANE = false;
  5011. _this.CLIPPLANE2 = false;
  5012. _this.CLIPPLANE3 = false;
  5013. _this.CLIPPLANE4 = false;
  5014. _this.CLIPPLANE5 = false;
  5015. _this.CLIPPLANE6 = false;
  5016. _this.ALPHATEST = false;
  5017. _this.DEPTHPREPASS = false;
  5018. _this.POINTSIZE = false;
  5019. _this.FOG = false;
  5020. _this.SPECULARTERM = false;
  5021. _this.NORMAL = false;
  5022. _this.UV1 = false;
  5023. _this.UV2 = false;
  5024. _this.VERTEXCOLOR = false;
  5025. _this.VERTEXALPHA = false;
  5026. _this.NUM_BONE_INFLUENCERS = 0;
  5027. _this.BonesPerMesh = 0;
  5028. _this.INSTANCES = false;
  5029. _this.rebuild();
  5030. return _this;
  5031. }
  5032. return TerrainMaterialDefines;
  5033. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5034. var TerrainMaterial = /** @class */ (function (_super) {
  5035. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5036. function TerrainMaterial(name, scene) {
  5037. var _this = _super.call(this, name, scene) || this;
  5038. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5039. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5040. _this.specularPower = 64;
  5041. _this._disableLighting = false;
  5042. _this._maxSimultaneousLights = 4;
  5043. return _this;
  5044. }
  5045. TerrainMaterial.prototype.needAlphaBlending = function () {
  5046. return (this.alpha < 1.0);
  5047. };
  5048. TerrainMaterial.prototype.needAlphaTesting = function () {
  5049. return false;
  5050. };
  5051. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5052. return null;
  5053. };
  5054. // Methods
  5055. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5056. if (this.isFrozen) {
  5057. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5058. return true;
  5059. }
  5060. }
  5061. if (!subMesh._materialDefines) {
  5062. subMesh._materialDefines = new TerrainMaterialDefines();
  5063. }
  5064. var defines = subMesh._materialDefines;
  5065. var scene = this.getScene();
  5066. if (this._isReadyForSubMesh(subMesh)) {
  5067. return true;
  5068. }
  5069. var engine = scene.getEngine();
  5070. // Textures
  5071. if (scene.texturesEnabled) {
  5072. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5073. return false;
  5074. }
  5075. defines._needUVs = true;
  5076. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5077. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5078. return false;
  5079. }
  5080. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5081. return false;
  5082. }
  5083. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5084. return false;
  5085. }
  5086. defines.DIFFUSE = true;
  5087. }
  5088. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5089. if (!this.bumpTexture1.isReady()) {
  5090. return false;
  5091. }
  5092. if (!this.bumpTexture2.isReady()) {
  5093. return false;
  5094. }
  5095. if (!this.bumpTexture3.isReady()) {
  5096. return false;
  5097. }
  5098. defines._needNormals = true;
  5099. defines.BUMP = true;
  5100. }
  5101. }
  5102. // Misc.
  5103. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5104. // Lights
  5105. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5106. // Values that need to be evaluated on every frame
  5107. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5108. // Attribs
  5109. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5110. // Get correct effect
  5111. if (defines.isDirty) {
  5112. defines.markAsProcessed();
  5113. scene.resetCachedMaterial();
  5114. // Fallbacks
  5115. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5116. if (defines.FOG) {
  5117. fallbacks.addFallback(1, "FOG");
  5118. }
  5119. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5120. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5121. fallbacks.addCPUSkinningFallback(0, mesh);
  5122. }
  5123. //Attributes
  5124. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5125. if (defines.NORMAL) {
  5126. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5127. }
  5128. if (defines.UV1) {
  5129. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5130. }
  5131. if (defines.UV2) {
  5132. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5133. }
  5134. if (defines.VERTEXCOLOR) {
  5135. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5136. }
  5137. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5138. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5139. // Legacy browser patch
  5140. var shaderName = "terrain";
  5141. var join = defines.toString();
  5142. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5143. "vFogInfos", "vFogColor", "pointSize",
  5144. "vTextureInfos",
  5145. "mBones",
  5146. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5147. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5148. ];
  5149. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5150. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5151. ];
  5152. var uniformBuffers = new Array();
  5153. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5154. uniformsNames: uniforms,
  5155. uniformBuffersNames: uniformBuffers,
  5156. samplers: samplers,
  5157. defines: defines,
  5158. maxSimultaneousLights: this.maxSimultaneousLights
  5159. });
  5160. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5161. attributes: attribs,
  5162. uniformsNames: uniforms,
  5163. uniformBuffersNames: uniformBuffers,
  5164. samplers: samplers,
  5165. defines: join,
  5166. fallbacks: fallbacks,
  5167. onCompiled: this.onCompiled,
  5168. onError: this.onError,
  5169. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5170. }, engine), defines);
  5171. }
  5172. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5173. return false;
  5174. }
  5175. defines._renderId = scene.getRenderId();
  5176. subMesh.effect._wasPreviouslyReady = true;
  5177. return true;
  5178. };
  5179. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5180. var scene = this.getScene();
  5181. var defines = subMesh._materialDefines;
  5182. if (!defines) {
  5183. return;
  5184. }
  5185. var effect = subMesh.effect;
  5186. if (!effect) {
  5187. return;
  5188. }
  5189. this._activeEffect = effect;
  5190. // Matrices
  5191. this.bindOnlyWorldMatrix(world);
  5192. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5193. // Bones
  5194. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5195. if (this._mustRebind(scene, effect)) {
  5196. // Textures
  5197. if (this.mixTexture) {
  5198. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5199. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5200. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5201. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5202. if (this._diffuseTexture1) {
  5203. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5204. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5205. }
  5206. if (this._diffuseTexture2) {
  5207. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5208. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5209. }
  5210. if (this._diffuseTexture3) {
  5211. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5212. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5213. }
  5214. }
  5215. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5216. if (this._bumpTexture1) {
  5217. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5218. }
  5219. if (this._bumpTexture2) {
  5220. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5221. }
  5222. if (this._bumpTexture3) {
  5223. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5224. }
  5225. }
  5226. }
  5227. // Clip plane
  5228. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5229. // Point size
  5230. if (this.pointsCloud) {
  5231. this._activeEffect.setFloat("pointSize", this.pointSize);
  5232. }
  5233. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5234. }
  5235. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5236. if (defines.SPECULARTERM) {
  5237. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5238. }
  5239. if (scene.lightsEnabled && !this.disableLighting) {
  5240. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5241. }
  5242. // View
  5243. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5244. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5245. }
  5246. // Fog
  5247. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5248. this._afterBind(mesh, this._activeEffect);
  5249. };
  5250. TerrainMaterial.prototype.getAnimatables = function () {
  5251. var results = [];
  5252. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5253. results.push(this.mixTexture);
  5254. }
  5255. return results;
  5256. };
  5257. TerrainMaterial.prototype.getActiveTextures = function () {
  5258. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5259. if (this._mixTexture) {
  5260. activeTextures.push(this._mixTexture);
  5261. }
  5262. if (this._diffuseTexture1) {
  5263. activeTextures.push(this._diffuseTexture1);
  5264. }
  5265. if (this._diffuseTexture2) {
  5266. activeTextures.push(this._diffuseTexture2);
  5267. }
  5268. if (this._diffuseTexture3) {
  5269. activeTextures.push(this._diffuseTexture3);
  5270. }
  5271. if (this._bumpTexture1) {
  5272. activeTextures.push(this._bumpTexture1);
  5273. }
  5274. if (this._bumpTexture2) {
  5275. activeTextures.push(this._bumpTexture2);
  5276. }
  5277. if (this._bumpTexture3) {
  5278. activeTextures.push(this._bumpTexture3);
  5279. }
  5280. return activeTextures;
  5281. };
  5282. TerrainMaterial.prototype.hasTexture = function (texture) {
  5283. if (_super.prototype.hasTexture.call(this, texture)) {
  5284. return true;
  5285. }
  5286. if (this._mixTexture === texture) {
  5287. return true;
  5288. }
  5289. if (this._diffuseTexture1 === texture) {
  5290. return true;
  5291. }
  5292. if (this._diffuseTexture2 === texture) {
  5293. return true;
  5294. }
  5295. if (this._diffuseTexture3 === texture) {
  5296. return true;
  5297. }
  5298. if (this._bumpTexture1 === texture) {
  5299. return true;
  5300. }
  5301. if (this._bumpTexture2 === texture) {
  5302. return true;
  5303. }
  5304. if (this._bumpTexture3 === texture) {
  5305. return true;
  5306. }
  5307. return false;
  5308. };
  5309. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5310. if (this.mixTexture) {
  5311. this.mixTexture.dispose();
  5312. }
  5313. _super.prototype.dispose.call(this, forceDisposeEffect);
  5314. };
  5315. TerrainMaterial.prototype.clone = function (name) {
  5316. var _this = this;
  5317. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5318. };
  5319. TerrainMaterial.prototype.serialize = function () {
  5320. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5321. serializationObject.customType = "BABYLON.TerrainMaterial";
  5322. return serializationObject;
  5323. };
  5324. TerrainMaterial.prototype.getClassName = function () {
  5325. return "TerrainMaterial";
  5326. };
  5327. // Statics
  5328. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5329. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5330. };
  5331. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5332. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5333. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5334. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5335. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5336. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5337. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5338. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5339. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5340. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5341. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5342. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5343. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5344. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5345. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5346. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5347. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5348. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5349. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5350. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5351. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5352. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5353. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5354. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5355. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5356. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5357. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5358. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5359. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5360. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5361. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5362. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5363. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5364. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5365. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5366. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5367. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5368. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5369. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5370. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5371. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5372. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5373. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5374. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5375. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5376. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5377. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5378. ], TerrainMaterial.prototype, "specularColor", void 0);
  5379. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5380. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5381. ], TerrainMaterial.prototype, "specularPower", void 0);
  5382. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5383. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5384. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5385. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5386. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5387. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5388. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5389. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5390. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5391. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5392. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5393. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5394. return TerrainMaterial;
  5395. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5396. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5397. /***/ }),
  5398. /***/ "./triPlanar/index.ts":
  5399. /*!****************************!*\
  5400. !*** ./triPlanar/index.ts ***!
  5401. \****************************/
  5402. /*! exports provided: TriPlanarMaterial */
  5403. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5404. "use strict";
  5405. __webpack_require__.r(__webpack_exports__);
  5406. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5407. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5408. /***/ }),
  5409. /***/ "./triPlanar/triPlanarMaterial.ts":
  5410. /*!****************************************!*\
  5411. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5412. \****************************************/
  5413. /*! exports provided: TriPlanarMaterial */
  5414. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5415. "use strict";
  5416. __webpack_require__.r(__webpack_exports__);
  5417. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5418. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5419. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5420. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5421. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5422. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5423. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5424. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5425. function TriPlanarMaterialDefines() {
  5426. var _this = _super.call(this) || this;
  5427. _this.DIFFUSEX = false;
  5428. _this.DIFFUSEY = false;
  5429. _this.DIFFUSEZ = false;
  5430. _this.BUMPX = false;
  5431. _this.BUMPY = false;
  5432. _this.BUMPZ = false;
  5433. _this.CLIPPLANE = false;
  5434. _this.CLIPPLANE2 = false;
  5435. _this.CLIPPLANE3 = false;
  5436. _this.CLIPPLANE4 = false;
  5437. _this.CLIPPLANE5 = false;
  5438. _this.CLIPPLANE6 = false;
  5439. _this.ALPHATEST = false;
  5440. _this.DEPTHPREPASS = false;
  5441. _this.POINTSIZE = false;
  5442. _this.FOG = false;
  5443. _this.SPECULARTERM = false;
  5444. _this.NORMAL = false;
  5445. _this.VERTEXCOLOR = false;
  5446. _this.VERTEXALPHA = false;
  5447. _this.NUM_BONE_INFLUENCERS = 0;
  5448. _this.BonesPerMesh = 0;
  5449. _this.INSTANCES = false;
  5450. _this.rebuild();
  5451. return _this;
  5452. }
  5453. return TriPlanarMaterialDefines;
  5454. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5455. var TriPlanarMaterial = /** @class */ (function (_super) {
  5456. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5457. function TriPlanarMaterial(name, scene) {
  5458. var _this = _super.call(this, name, scene) || this;
  5459. _this.tileSize = 1;
  5460. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5461. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5462. _this.specularPower = 64;
  5463. _this._disableLighting = false;
  5464. _this._maxSimultaneousLights = 4;
  5465. return _this;
  5466. }
  5467. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5468. return (this.alpha < 1.0);
  5469. };
  5470. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5471. return false;
  5472. };
  5473. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5474. return null;
  5475. };
  5476. // Methods
  5477. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5478. if (this.isFrozen) {
  5479. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5480. return true;
  5481. }
  5482. }
  5483. if (!subMesh._materialDefines) {
  5484. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5485. }
  5486. var defines = subMesh._materialDefines;
  5487. var scene = this.getScene();
  5488. if (this._isReadyForSubMesh(subMesh)) {
  5489. return true;
  5490. }
  5491. var engine = scene.getEngine();
  5492. // Textures
  5493. if (defines._areTexturesDirty) {
  5494. if (scene.texturesEnabled) {
  5495. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5496. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5497. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5498. for (var i = 0; i < textures.length; i++) {
  5499. if (textures[i]) {
  5500. if (!textures[i].isReady()) {
  5501. return false;
  5502. }
  5503. else {
  5504. defines[textureDefines[i]] = true;
  5505. }
  5506. }
  5507. }
  5508. }
  5509. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5510. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5511. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5512. for (var i = 0; i < textures.length; i++) {
  5513. if (textures[i]) {
  5514. if (!textures[i].isReady()) {
  5515. return false;
  5516. }
  5517. else {
  5518. defines[textureDefines[i]] = true;
  5519. }
  5520. }
  5521. }
  5522. }
  5523. }
  5524. }
  5525. // Misc.
  5526. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5527. // Lights
  5528. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5529. // Values that need to be evaluated on every frame
  5530. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5531. // Attribs
  5532. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5533. // Get correct effect
  5534. if (defines.isDirty) {
  5535. defines.markAsProcessed();
  5536. scene.resetCachedMaterial();
  5537. // Fallbacks
  5538. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5539. if (defines.FOG) {
  5540. fallbacks.addFallback(1, "FOG");
  5541. }
  5542. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5543. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5544. fallbacks.addCPUSkinningFallback(0, mesh);
  5545. }
  5546. //Attributes
  5547. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5548. if (defines.NORMAL) {
  5549. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5550. }
  5551. if (defines.VERTEXCOLOR) {
  5552. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5553. }
  5554. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5555. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5556. // Legacy browser patch
  5557. var shaderName = "triplanar";
  5558. var join = defines.toString();
  5559. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5560. "vFogInfos", "vFogColor", "pointSize",
  5561. "mBones",
  5562. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5563. "tileSize"
  5564. ];
  5565. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5566. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5567. ];
  5568. var uniformBuffers = new Array();
  5569. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5570. uniformsNames: uniforms,
  5571. uniformBuffersNames: uniformBuffers,
  5572. samplers: samplers,
  5573. defines: defines,
  5574. maxSimultaneousLights: this.maxSimultaneousLights
  5575. });
  5576. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5577. attributes: attribs,
  5578. uniformsNames: uniforms,
  5579. uniformBuffersNames: uniformBuffers,
  5580. samplers: samplers,
  5581. defines: join,
  5582. fallbacks: fallbacks,
  5583. onCompiled: this.onCompiled,
  5584. onError: this.onError,
  5585. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5586. }, engine), defines);
  5587. }
  5588. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5589. return false;
  5590. }
  5591. defines._renderId = scene.getRenderId();
  5592. subMesh.effect._wasPreviouslyReady = true;
  5593. return true;
  5594. };
  5595. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5596. var scene = this.getScene();
  5597. var defines = subMesh._materialDefines;
  5598. if (!defines) {
  5599. return;
  5600. }
  5601. var effect = subMesh.effect;
  5602. if (!effect) {
  5603. return;
  5604. }
  5605. this._activeEffect = effect;
  5606. // Matrices
  5607. this.bindOnlyWorldMatrix(world);
  5608. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5609. // Bones
  5610. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5611. this._activeEffect.setFloat("tileSize", this.tileSize);
  5612. if (scene.getCachedMaterial() !== this) {
  5613. // Textures
  5614. if (this.diffuseTextureX) {
  5615. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5616. }
  5617. if (this.diffuseTextureY) {
  5618. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5619. }
  5620. if (this.diffuseTextureZ) {
  5621. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5622. }
  5623. if (this.normalTextureX) {
  5624. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5625. }
  5626. if (this.normalTextureY) {
  5627. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5628. }
  5629. if (this.normalTextureZ) {
  5630. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5631. }
  5632. // Clip plane
  5633. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5634. // Point size
  5635. if (this.pointsCloud) {
  5636. this._activeEffect.setFloat("pointSize", this.pointSize);
  5637. }
  5638. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5639. }
  5640. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5641. if (defines.SPECULARTERM) {
  5642. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5643. }
  5644. if (scene.lightsEnabled && !this.disableLighting) {
  5645. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5646. }
  5647. // View
  5648. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5649. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5650. }
  5651. // Fog
  5652. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5653. this._afterBind(mesh, this._activeEffect);
  5654. };
  5655. TriPlanarMaterial.prototype.getAnimatables = function () {
  5656. var results = [];
  5657. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5658. results.push(this.mixTexture);
  5659. }
  5660. return results;
  5661. };
  5662. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5663. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5664. if (this._diffuseTextureX) {
  5665. activeTextures.push(this._diffuseTextureX);
  5666. }
  5667. if (this._diffuseTextureY) {
  5668. activeTextures.push(this._diffuseTextureY);
  5669. }
  5670. if (this._diffuseTextureZ) {
  5671. activeTextures.push(this._diffuseTextureZ);
  5672. }
  5673. if (this._normalTextureX) {
  5674. activeTextures.push(this._normalTextureX);
  5675. }
  5676. if (this._normalTextureY) {
  5677. activeTextures.push(this._normalTextureY);
  5678. }
  5679. if (this._normalTextureZ) {
  5680. activeTextures.push(this._normalTextureZ);
  5681. }
  5682. return activeTextures;
  5683. };
  5684. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5685. if (_super.prototype.hasTexture.call(this, texture)) {
  5686. return true;
  5687. }
  5688. if (this._diffuseTextureX === texture) {
  5689. return true;
  5690. }
  5691. if (this._diffuseTextureY === texture) {
  5692. return true;
  5693. }
  5694. if (this._diffuseTextureZ === texture) {
  5695. return true;
  5696. }
  5697. if (this._normalTextureX === texture) {
  5698. return true;
  5699. }
  5700. if (this._normalTextureY === texture) {
  5701. return true;
  5702. }
  5703. if (this._normalTextureZ === texture) {
  5704. return true;
  5705. }
  5706. return false;
  5707. };
  5708. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5709. if (this.mixTexture) {
  5710. this.mixTexture.dispose();
  5711. }
  5712. _super.prototype.dispose.call(this, forceDisposeEffect);
  5713. };
  5714. TriPlanarMaterial.prototype.clone = function (name) {
  5715. var _this = this;
  5716. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5717. };
  5718. TriPlanarMaterial.prototype.serialize = function () {
  5719. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5720. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5721. return serializationObject;
  5722. };
  5723. TriPlanarMaterial.prototype.getClassName = function () {
  5724. return "TriPlanarMaterial";
  5725. };
  5726. // Statics
  5727. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5728. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5729. };
  5730. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5731. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5732. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5733. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5734. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5735. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5736. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5737. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5738. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5739. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5740. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5741. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5742. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5743. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5744. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5745. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5746. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5747. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5748. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5749. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5750. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5751. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5752. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5753. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5754. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5755. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5756. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5757. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5758. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5759. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5760. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5761. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5762. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5763. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5764. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5765. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5766. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5767. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5768. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5769. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5770. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5771. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5772. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5773. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5774. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5775. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5776. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5777. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5778. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5779. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5780. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5781. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5782. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5783. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5784. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5785. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5786. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5787. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5788. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5789. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5790. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5791. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5792. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5793. return TriPlanarMaterial;
  5794. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5795. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5796. /***/ }),
  5797. /***/ "./triPlanar/triplanar.fragment.ts":
  5798. /*!*****************************************!*\
  5799. !*** ./triPlanar/triplanar.fragment.ts ***!
  5800. \*****************************************/
  5801. /*! exports provided: triplanarPixelShader */
  5802. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5803. "use strict";
  5804. __webpack_require__.r(__webpack_exports__);
  5805. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5806. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5807. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5808. var name = 'triplanarPixelShader';
  5809. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5810. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5811. /** @hidden */
  5812. var triplanarPixelShader = { name: name, shader: shader };
  5813. /***/ }),
  5814. /***/ "./triPlanar/triplanar.vertex.ts":
  5815. /*!***************************************!*\
  5816. !*** ./triPlanar/triplanar.vertex.ts ***!
  5817. \***************************************/
  5818. /*! exports provided: triplanarVertexShader */
  5819. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5820. "use strict";
  5821. __webpack_require__.r(__webpack_exports__);
  5822. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5823. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5824. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5825. var name = 'triplanarVertexShader';
  5826. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5827. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5828. /** @hidden */
  5829. var triplanarVertexShader = { name: name, shader: shader };
  5830. /***/ }),
  5831. /***/ "./water/index.ts":
  5832. /*!************************!*\
  5833. !*** ./water/index.ts ***!
  5834. \************************/
  5835. /*! exports provided: WaterMaterial */
  5836. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5837. "use strict";
  5838. __webpack_require__.r(__webpack_exports__);
  5839. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5840. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5841. /***/ }),
  5842. /***/ "./water/water.fragment.ts":
  5843. /*!*********************************!*\
  5844. !*** ./water/water.fragment.ts ***!
  5845. \*********************************/
  5846. /*! exports provided: waterPixelShader */
  5847. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5848. "use strict";
  5849. __webpack_require__.r(__webpack_exports__);
  5850. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5851. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5852. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5853. var name = 'waterPixelShader';
  5854. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5855. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5856. /** @hidden */
  5857. var waterPixelShader = { name: name, shader: shader };
  5858. /***/ }),
  5859. /***/ "./water/water.vertex.ts":
  5860. /*!*******************************!*\
  5861. !*** ./water/water.vertex.ts ***!
  5862. \*******************************/
  5863. /*! exports provided: waterVertexShader */
  5864. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5865. "use strict";
  5866. __webpack_require__.r(__webpack_exports__);
  5867. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5868. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
  5869. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5870. var name = 'waterVertexShader';
  5871. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5872. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5873. /** @hidden */
  5874. var waterVertexShader = { name: name, shader: shader };
  5875. /***/ }),
  5876. /***/ "./water/waterMaterial.ts":
  5877. /*!********************************!*\
  5878. !*** ./water/waterMaterial.ts ***!
  5879. \********************************/
  5880. /*! exports provided: WaterMaterial */
  5881. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5882. "use strict";
  5883. __webpack_require__.r(__webpack_exports__);
  5884. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5885. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5886. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
  5887. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5888. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5889. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5890. var WaterMaterialDefines = /** @class */ (function (_super) {
  5891. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5892. function WaterMaterialDefines() {
  5893. var _this = _super.call(this) || this;
  5894. _this.BUMP = false;
  5895. _this.REFLECTION = false;
  5896. _this.CLIPPLANE = false;
  5897. _this.CLIPPLANE2 = false;
  5898. _this.CLIPPLANE3 = false;
  5899. _this.CLIPPLANE4 = false;
  5900. _this.CLIPPLANE5 = false;
  5901. _this.CLIPPLANE6 = false;
  5902. _this.ALPHATEST = false;
  5903. _this.DEPTHPREPASS = false;
  5904. _this.POINTSIZE = false;
  5905. _this.FOG = false;
  5906. _this.NORMAL = false;
  5907. _this.UV1 = false;
  5908. _this.UV2 = false;
  5909. _this.VERTEXCOLOR = false;
  5910. _this.VERTEXALPHA = false;
  5911. _this.NUM_BONE_INFLUENCERS = 0;
  5912. _this.BonesPerMesh = 0;
  5913. _this.INSTANCES = false;
  5914. _this.SPECULARTERM = false;
  5915. _this.LOGARITHMICDEPTH = false;
  5916. _this.FRESNELSEPARATE = false;
  5917. _this.BUMPSUPERIMPOSE = false;
  5918. _this.BUMPAFFECTSREFLECTION = false;
  5919. _this.IMAGEPROCESSING = false;
  5920. _this.VIGNETTE = false;
  5921. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5922. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5923. _this.TONEMAPPING = false;
  5924. _this.TONEMAPPING_ACES = false;
  5925. _this.CONTRAST = false;
  5926. _this.EXPOSURE = false;
  5927. _this.COLORCURVES = false;
  5928. _this.COLORGRADING = false;
  5929. _this.COLORGRADING3D = false;
  5930. _this.SAMPLER3DGREENDEPTH = false;
  5931. _this.SAMPLER3DBGRMAP = false;
  5932. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5933. _this.rebuild();
  5934. return _this;
  5935. }
  5936. return WaterMaterialDefines;
  5937. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5938. var WaterMaterial = /** @class */ (function (_super) {
  5939. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  5940. /**
  5941. * Constructor
  5942. */
  5943. function WaterMaterial(name, scene, renderTargetSize) {
  5944. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5945. var _this = _super.call(this, name, scene) || this;
  5946. _this.renderTargetSize = renderTargetSize;
  5947. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5948. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5949. _this.specularPower = 64;
  5950. _this._disableLighting = false;
  5951. _this._maxSimultaneousLights = 4;
  5952. /**
  5953. * @param {number}: Represents the wind force
  5954. */
  5955. _this.windForce = 6;
  5956. /**
  5957. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5958. */
  5959. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5960. /**
  5961. * @param {number}: Wave height, represents the height of the waves
  5962. */
  5963. _this.waveHeight = 0.4;
  5964. /**
  5965. * @param {number}: Bump height, represents the bump height related to the bump map
  5966. */
  5967. _this.bumpHeight = 0.4;
  5968. /**
  5969. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5970. */
  5971. _this._bumpSuperimpose = false;
  5972. /**
  5973. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5974. */
  5975. _this._fresnelSeparate = false;
  5976. /**
  5977. * @param {boolean}: bump Waves modify the reflection.
  5978. */
  5979. _this._bumpAffectsReflection = false;
  5980. /**
  5981. * @param {number}: The water color blended with the refraction (near)
  5982. */
  5983. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5984. /**
  5985. * @param {number}: The blend factor related to the water color
  5986. */
  5987. _this.colorBlendFactor = 0.2;
  5988. /**
  5989. * @param {number}: The water color blended with the reflection (far)
  5990. */
  5991. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5992. /**
  5993. * @param {number}: The blend factor related to the water color (reflection, far)
  5994. */
  5995. _this.colorBlendFactor2 = 0.2;
  5996. /**
  5997. * @param {number}: Represents the maximum length of a wave
  5998. */
  5999. _this.waveLength = 0.1;
  6000. /**
  6001. * @param {number}: Defines the waves speed
  6002. */
  6003. _this.waveSpeed = 1.0;
  6004. /**
  6005. * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
  6006. * will avoid calculating useless pixels in the pixel shader of the water material.
  6007. */
  6008. _this.disableClipPlane = false;
  6009. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  6010. /*
  6011. * Private members
  6012. */
  6013. _this._mesh = null;
  6014. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6015. _this._lastTime = 0;
  6016. _this._lastDeltaTime = 0;
  6017. _this._createRenderTargets(scene, renderTargetSize);
  6018. // Create render targets
  6019. _this.getRenderTargetTextures = function () {
  6020. _this._renderTargets.reset();
  6021. _this._renderTargets.push(_this._reflectionRTT);
  6022. _this._renderTargets.push(_this._refractionRTT);
  6023. return _this._renderTargets;
  6024. };
  6025. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6026. if (_this._imageProcessingConfiguration) {
  6027. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6028. _this._markAllSubMeshesAsImageProcessingDirty();
  6029. });
  6030. }
  6031. return _this;
  6032. }
  6033. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6034. /**
  6035. * Gets a boolean indicating that current material needs to register RTT
  6036. */
  6037. get: function () {
  6038. return true;
  6039. },
  6040. enumerable: true,
  6041. configurable: true
  6042. });
  6043. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6044. get: function () {
  6045. return this._useLogarithmicDepth;
  6046. },
  6047. set: function (value) {
  6048. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6049. this._markAllSubMeshesAsMiscDirty();
  6050. },
  6051. enumerable: true,
  6052. configurable: true
  6053. });
  6054. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6055. // Get / Set
  6056. get: function () {
  6057. return this._refractionRTT;
  6058. },
  6059. enumerable: true,
  6060. configurable: true
  6061. });
  6062. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6063. get: function () {
  6064. return this._reflectionRTT;
  6065. },
  6066. enumerable: true,
  6067. configurable: true
  6068. });
  6069. // Methods
  6070. WaterMaterial.prototype.addToRenderList = function (node) {
  6071. if (this._refractionRTT && this._refractionRTT.renderList) {
  6072. this._refractionRTT.renderList.push(node);
  6073. }
  6074. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6075. this._reflectionRTT.renderList.push(node);
  6076. }
  6077. };
  6078. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6079. var refreshRate = enable ? 1 : 0;
  6080. if (this._refractionRTT) {
  6081. this._refractionRTT.refreshRate = refreshRate;
  6082. }
  6083. if (this._reflectionRTT) {
  6084. this._reflectionRTT.refreshRate = refreshRate;
  6085. }
  6086. };
  6087. WaterMaterial.prototype.getRenderList = function () {
  6088. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6089. };
  6090. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6091. get: function () {
  6092. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6093. },
  6094. enumerable: true,
  6095. configurable: true
  6096. });
  6097. WaterMaterial.prototype.needAlphaBlending = function () {
  6098. return (this.alpha < 1.0);
  6099. };
  6100. WaterMaterial.prototype.needAlphaTesting = function () {
  6101. return false;
  6102. };
  6103. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6104. return null;
  6105. };
  6106. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6107. if (this.isFrozen) {
  6108. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  6109. return true;
  6110. }
  6111. }
  6112. if (!subMesh._materialDefines) {
  6113. subMesh._materialDefines = new WaterMaterialDefines();
  6114. }
  6115. var defines = subMesh._materialDefines;
  6116. var scene = this.getScene();
  6117. if (this._isReadyForSubMesh(subMesh)) {
  6118. return true;
  6119. }
  6120. var engine = scene.getEngine();
  6121. // Textures
  6122. if (defines._areTexturesDirty) {
  6123. defines._needUVs = false;
  6124. if (scene.texturesEnabled) {
  6125. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6126. if (!this.bumpTexture.isReady()) {
  6127. return false;
  6128. }
  6129. else {
  6130. defines._needUVs = true;
  6131. defines.BUMP = true;
  6132. }
  6133. }
  6134. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6135. defines.REFLECTION = true;
  6136. }
  6137. }
  6138. }
  6139. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6140. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6141. if (defines._areMiscDirty) {
  6142. if (this._fresnelSeparate) {
  6143. defines.FRESNELSEPARATE = true;
  6144. }
  6145. if (this._bumpSuperimpose) {
  6146. defines.BUMPSUPERIMPOSE = true;
  6147. }
  6148. if (this._bumpAffectsReflection) {
  6149. defines.BUMPAFFECTSREFLECTION = true;
  6150. }
  6151. }
  6152. // Lights
  6153. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6154. // Image processing
  6155. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6156. if (!this._imageProcessingConfiguration.isReady()) {
  6157. return false;
  6158. }
  6159. this._imageProcessingConfiguration.prepareDefines(defines);
  6160. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6161. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6162. }
  6163. // Attribs
  6164. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6165. // Configure this
  6166. this._mesh = mesh;
  6167. if (this._waitingRenderList) {
  6168. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6169. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6170. }
  6171. this._waitingRenderList = null;
  6172. }
  6173. // Get correct effect
  6174. if (defines.isDirty) {
  6175. defines.markAsProcessed();
  6176. scene.resetCachedMaterial();
  6177. // Fallbacks
  6178. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6179. if (defines.FOG) {
  6180. fallbacks.addFallback(1, "FOG");
  6181. }
  6182. if (defines.LOGARITHMICDEPTH) {
  6183. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6184. }
  6185. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6186. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6187. fallbacks.addCPUSkinningFallback(0, mesh);
  6188. }
  6189. //Attributes
  6190. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6191. if (defines.NORMAL) {
  6192. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6193. }
  6194. if (defines.UV1) {
  6195. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6196. }
  6197. if (defines.UV2) {
  6198. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6199. }
  6200. if (defines.VERTEXCOLOR) {
  6201. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6202. }
  6203. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6205. // Legacy browser patch
  6206. var shaderName = "water";
  6207. var join = defines.toString();
  6208. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6209. "vFogInfos", "vFogColor", "pointSize",
  6210. "vNormalInfos",
  6211. "mBones",
  6212. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6213. "logarithmicDepthConstant",
  6214. // Water
  6215. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6216. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6217. ];
  6218. var samplers = ["normalSampler",
  6219. // Water
  6220. "refractionSampler", "reflectionSampler"
  6221. ];
  6222. var uniformBuffers = new Array();
  6223. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6224. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6225. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6226. }
  6227. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6228. uniformsNames: uniforms,
  6229. uniformBuffersNames: uniformBuffers,
  6230. samplers: samplers,
  6231. defines: defines,
  6232. maxSimultaneousLights: this.maxSimultaneousLights
  6233. });
  6234. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6235. attributes: attribs,
  6236. uniformsNames: uniforms,
  6237. uniformBuffersNames: uniformBuffers,
  6238. samplers: samplers,
  6239. defines: join,
  6240. fallbacks: fallbacks,
  6241. onCompiled: this.onCompiled,
  6242. onError: this.onError,
  6243. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6244. }, engine), defines);
  6245. }
  6246. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6247. return false;
  6248. }
  6249. defines._renderId = scene.getRenderId();
  6250. subMesh.effect._wasPreviouslyReady = true;
  6251. return true;
  6252. };
  6253. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6254. var scene = this.getScene();
  6255. var defines = subMesh._materialDefines;
  6256. if (!defines) {
  6257. return;
  6258. }
  6259. var effect = subMesh.effect;
  6260. if (!effect || !this._mesh) {
  6261. return;
  6262. }
  6263. this._activeEffect = effect;
  6264. // Matrices
  6265. this.bindOnlyWorldMatrix(world);
  6266. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6267. // Bones
  6268. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6269. if (this._mustRebind(scene, effect)) {
  6270. // Textures
  6271. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6272. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6273. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6274. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6275. }
  6276. // Clip plane
  6277. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6278. // Point size
  6279. if (this.pointsCloud) {
  6280. this._activeEffect.setFloat("pointSize", this.pointSize);
  6281. }
  6282. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6283. }
  6284. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6285. if (defines.SPECULARTERM) {
  6286. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6287. }
  6288. if (scene.lightsEnabled && !this.disableLighting) {
  6289. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6290. }
  6291. // View
  6292. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6293. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6294. }
  6295. // Fog
  6296. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6297. // Log. depth
  6298. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6299. // Water
  6300. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6301. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6302. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6303. }
  6304. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6305. // Add delta time. Prevent adding delta time if it hasn't changed.
  6306. var deltaTime = scene.getEngine().getDeltaTime();
  6307. if (deltaTime !== this._lastDeltaTime) {
  6308. this._lastDeltaTime = deltaTime;
  6309. this._lastTime += this._lastDeltaTime;
  6310. }
  6311. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6312. this._activeEffect.setVector2("windDirection", this.windDirection);
  6313. this._activeEffect.setFloat("waveLength", this.waveLength);
  6314. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6315. this._activeEffect.setFloat("windForce", this.windForce);
  6316. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6317. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6318. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6319. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6320. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6321. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6322. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6323. // image processing
  6324. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6325. this._imageProcessingConfiguration.bind(this._activeEffect);
  6326. }
  6327. this._afterBind(mesh, this._activeEffect);
  6328. };
  6329. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6330. var _this = this;
  6331. // Render targets
  6332. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6333. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6334. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6335. this._refractionRTT.ignoreCameraViewport = true;
  6336. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6337. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6338. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6339. this._reflectionRTT.ignoreCameraViewport = true;
  6340. var isVisible;
  6341. var clipPlane = null;
  6342. var savedViewMatrix;
  6343. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6344. this._refractionRTT.onBeforeRender = function () {
  6345. if (_this._mesh) {
  6346. isVisible = _this._mesh.isVisible;
  6347. _this._mesh.isVisible = false;
  6348. }
  6349. // Clip plane
  6350. if (!_this.disableClipPlane) {
  6351. clipPlane = scene.clipPlane;
  6352. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6353. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6354. }
  6355. };
  6356. this._refractionRTT.onAfterRender = function () {
  6357. if (_this._mesh) {
  6358. _this._mesh.isVisible = isVisible;
  6359. }
  6360. // Clip plane
  6361. if (!_this.disableClipPlane) {
  6362. scene.clipPlane = clipPlane;
  6363. }
  6364. };
  6365. this._reflectionRTT.onBeforeRender = function () {
  6366. if (_this._mesh) {
  6367. isVisible = _this._mesh.isVisible;
  6368. _this._mesh.isVisible = false;
  6369. }
  6370. // Clip plane
  6371. if (!_this.disableClipPlane) {
  6372. clipPlane = scene.clipPlane;
  6373. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6374. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6375. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6376. }
  6377. // Transform
  6378. savedViewMatrix = scene.getViewMatrix();
  6379. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6380. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6381. scene.getEngine().cullBackFaces = false;
  6382. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6383. };
  6384. this._reflectionRTT.onAfterRender = function () {
  6385. if (_this._mesh) {
  6386. _this._mesh.isVisible = isVisible;
  6387. }
  6388. // Clip plane
  6389. scene.clipPlane = clipPlane;
  6390. // Transform
  6391. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6392. scene.getEngine().cullBackFaces = true;
  6393. scene._mirroredCameraPosition = null;
  6394. };
  6395. };
  6396. WaterMaterial.prototype.getAnimatables = function () {
  6397. var results = [];
  6398. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6399. results.push(this.bumpTexture);
  6400. }
  6401. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6402. results.push(this._reflectionRTT);
  6403. }
  6404. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6405. results.push(this._refractionRTT);
  6406. }
  6407. return results;
  6408. };
  6409. WaterMaterial.prototype.getActiveTextures = function () {
  6410. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6411. if (this._bumpTexture) {
  6412. activeTextures.push(this._bumpTexture);
  6413. }
  6414. return activeTextures;
  6415. };
  6416. WaterMaterial.prototype.hasTexture = function (texture) {
  6417. if (_super.prototype.hasTexture.call(this, texture)) {
  6418. return true;
  6419. }
  6420. if (this._bumpTexture === texture) {
  6421. return true;
  6422. }
  6423. return false;
  6424. };
  6425. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6426. if (this.bumpTexture) {
  6427. this.bumpTexture.dispose();
  6428. }
  6429. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6430. if (index != -1) {
  6431. this.getScene().customRenderTargets.splice(index, 1);
  6432. }
  6433. index = -1;
  6434. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6435. if (index != -1) {
  6436. this.getScene().customRenderTargets.splice(index, 1);
  6437. }
  6438. if (this._reflectionRTT) {
  6439. this._reflectionRTT.dispose();
  6440. }
  6441. if (this._refractionRTT) {
  6442. this._refractionRTT.dispose();
  6443. }
  6444. // Remove image-processing observer
  6445. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6446. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6447. }
  6448. _super.prototype.dispose.call(this, forceDisposeEffect);
  6449. };
  6450. WaterMaterial.prototype.clone = function (name) {
  6451. var _this = this;
  6452. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6453. };
  6454. WaterMaterial.prototype.serialize = function () {
  6455. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6456. serializationObject.customType = "BABYLON.WaterMaterial";
  6457. serializationObject.renderList = [];
  6458. if (this._refractionRTT && this._refractionRTT.renderList) {
  6459. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6460. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6461. }
  6462. }
  6463. return serializationObject;
  6464. };
  6465. WaterMaterial.prototype.getClassName = function () {
  6466. return "WaterMaterial";
  6467. };
  6468. // Statics
  6469. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6470. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6471. mat._waitingRenderList = source.renderList;
  6472. return mat;
  6473. };
  6474. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6475. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6476. return mesh;
  6477. };
  6478. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6479. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6480. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6481. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6482. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6483. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6484. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6485. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6486. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6487. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6488. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6489. ], WaterMaterial.prototype, "specularColor", void 0);
  6490. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6491. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6492. ], WaterMaterial.prototype, "specularPower", void 0);
  6493. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6494. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6495. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6496. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6497. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6498. ], WaterMaterial.prototype, "disableLighting", void 0);
  6499. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6501. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6502. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6504. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6505. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6506. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6507. ], WaterMaterial.prototype, "windForce", void 0);
  6508. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6509. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6510. ], WaterMaterial.prototype, "windDirection", void 0);
  6511. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6512. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6513. ], WaterMaterial.prototype, "waveHeight", void 0);
  6514. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6516. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6517. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6519. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6520. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6522. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6523. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6525. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6526. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6528. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6531. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6534. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6537. ], WaterMaterial.prototype, "waterColor", void 0);
  6538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6540. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6543. ], WaterMaterial.prototype, "waterColor2", void 0);
  6544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6546. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6547. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6549. ], WaterMaterial.prototype, "waveLength", void 0);
  6550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6552. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6555. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6558. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6559. return WaterMaterial;
  6560. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6561. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6562. /***/ }),
  6563. /***/ "babylonjs/Materials/effect":
  6564. /*!****************************************************************************************************!*\
  6565. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6566. \****************************************************************************************************/
  6567. /*! no static exports found */
  6568. /***/ (function(module, exports) {
  6569. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
  6570. /***/ })
  6571. /******/ });
  6572. });
  6573. //# sourceMappingURL=babylonjs.materials.js.map