1234567891011121314151617 |
- #if SM_FLOAT == 0
- #include<packingFunctions>
- #endif
- varying float vDepthMetricSM;
- #if SM_USEDISTANCE == 1
- uniform vec3 lightDataSM;
- varying vec3 vPositionWSM;
- #endif
- uniform vec3 biasAndScaleSM;
- uniform vec2 depthValuesSM;
- #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP == 1
- varying float zSM;
- #endif
|