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- module BABYLON {
- export class _DepthCullingState {
- private _isDepthTestDirty = false;
- private _isDepthMaskDirty = false;
- private _isDepthFuncDirty = false;
- private _isCullFaceDirty = false;
- private _isCullDirty = false;
- private _isZOffsetDirty = false;
- private _depthTest: boolean;
- private _depthMask: boolean;
- private _depthFunc: number;
- private _cull: boolean;
- private _cullFace: number;
- private _zOffset: number;
- public get isDirty(): boolean {
- return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty || this._isZOffsetDirty;
- }
- public get zOffset(): number {
- return this._zOffset;
- }
- public set zOffset(value: number) {
- if (this._zOffset === value) {
- return;
- }
- this._zOffset = value;
- this._isZOffsetDirty = true;
- }
- public get cullFace(): number {
- return this._cullFace;
- }
- public set cullFace(value: number) {
- if (this._cullFace === value) {
- return;
- }
- this._cullFace = value;
- this._isCullFaceDirty = true;
- }
- public get cull() {
- return this._cull;
- }
- public set cull(value: boolean) {
- if (this._cull === value) {
- return;
- }
- this._cull = value;
- this._isCullDirty = true;
- }
- public get depthFunc(): number {
- return this._depthFunc;
- }
- public set depthFunc(value: number) {
- if (this._depthFunc === value) {
- return;
- }
- this._depthFunc = value;
- this._isDepthFuncDirty = true;
- }
- public get depthMask(): boolean {
- return this._depthMask;
- }
- public set depthMask(value: boolean) {
- if (this._depthMask === value) {
- return;
- }
- this._depthMask = value;
- this._isDepthMaskDirty = true;
- }
- public get depthTest(): boolean {
- return this._depthTest;
- }
- public set depthTest(value: boolean) {
- if (this._depthTest === value) {
- return;
- }
- this._depthTest = value;
- this._isDepthTestDirty = true;
- }
- public reset() {
- this._depthMask = true;
- this._depthTest = true;
- this._depthFunc = null;
- this._cull = null;
- this._cullFace = null;
- this._zOffset = 0;
- this._isDepthTestDirty = true;
- this._isDepthMaskDirty = true;
- this._isDepthFuncDirty = false;
- this._isCullFaceDirty = false;
- this._isCullDirty = false;
- this._isZOffsetDirty = false;
- }
- public apply(gl: WebGLRenderingContext) {
- if (!this.isDirty) {
- return;
- }
- // Cull
- if (this._isCullDirty) {
- if (this.cull) {
- gl.enable(gl.CULL_FACE);
- } else {
- gl.disable(gl.CULL_FACE);
- }
- this._isCullDirty = false;
- }
- // Cull face
- if (this._isCullFaceDirty) {
- gl.cullFace(this.cullFace);
- this._isCullFaceDirty = false;
- }
- // Depth mask
- if (this._isDepthMaskDirty) {
- gl.depthMask(this.depthMask);
- this._isDepthMaskDirty = false;
- }
- // Depth test
- if (this._isDepthTestDirty) {
- if (this.depthTest) {
- gl.enable(gl.DEPTH_TEST);
- } else {
- gl.disable(gl.DEPTH_TEST);
- }
- this._isDepthTestDirty = false;
- }
- // Depth func
- if (this._isDepthFuncDirty) {
- gl.depthFunc(this.depthFunc);
- this._isDepthFuncDirty = false;
- }
- // zOffset
- if (this._isZOffsetDirty) {
- if (this.zOffset) {
- gl.enable(gl.POLYGON_OFFSET_FILL);
- gl.polygonOffset(this.zOffset, 0);
- } else {
- gl.disable(gl.POLYGON_OFFSET_FILL);
- }
- this._isZOffsetDirty = false;
- }
- }
- }
- export class _AlphaState {
- private _isAlphaBlendDirty = false;
- private _isBlendFunctionParametersDirty = false;
- private _alphaBlend = false;
- private _blendFunctionParameters = new Array<number>(4);
- public get isDirty(): boolean {
- return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
- }
- public get alphaBlend(): boolean {
- return this._alphaBlend;
- }
- public set alphaBlend(value: boolean) {
- if (this._alphaBlend === value) {
- return;
- }
- this._alphaBlend = value;
- this._isAlphaBlendDirty = true;
- }
- public setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void {
- if (
- this._blendFunctionParameters[0] === value0 &&
- this._blendFunctionParameters[1] === value1 &&
- this._blendFunctionParameters[2] === value2 &&
- this._blendFunctionParameters[3] === value3
- ) {
- return;
- }
- this._blendFunctionParameters[0] = value0;
- this._blendFunctionParameters[1] = value1;
- this._blendFunctionParameters[2] = value2;
- this._blendFunctionParameters[3] = value3;
- this._isBlendFunctionParametersDirty = true;
- }
- public reset() {
- this._alphaBlend = false;
- this._blendFunctionParameters[0] = null;
- this._blendFunctionParameters[1] = null;
- this._blendFunctionParameters[2] = null;
- this._blendFunctionParameters[3] = null;
- this._isAlphaBlendDirty = true;
- this._isBlendFunctionParametersDirty = false;
- }
- public apply(gl: WebGLRenderingContext) {
- if (!this.isDirty) {
- return;
- }
- // Alpha blend
- if (this._isAlphaBlendDirty) {
- if (this._alphaBlend) {
- gl.enable(gl.BLEND);
- } else {
- gl.disable(gl.BLEND);
- }
- this._isAlphaBlendDirty = false;
- }
- // Alpha function
- if (this._isBlendFunctionParametersDirty) {
- gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
- this._isBlendFunctionParametersDirty = false;
- }
- }
- }
- var compileShader = (gl: WebGLRenderingContext, source: string, type: string, defines: string): WebGLShader => {
- var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
- gl.shaderSource(shader,(defines ? defines + "\n" : "") + source);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- throw new Error(gl.getShaderInfoLog(shader));
- }
- return shader;
- };
- var getWebGLTextureType = (gl: WebGLRenderingContext, type: number): number => {
- var textureType = gl.UNSIGNED_BYTE;
- if (type === Engine.TEXTURETYPE_FLOAT)
- textureType = gl.FLOAT;
- return textureType;
- };
- var getSamplingParameters = (samplingMode: number, generateMipMaps: boolean, gl: WebGLRenderingContext): { min: number; mag: number } => {
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_NEAREST;
- } else {
- minFilter = gl.LINEAR;
- }
- } else if (samplingMode === Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- if (generateMipMaps) {
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- } else {
- minFilter = gl.LINEAR;
- }
- } else if (samplingMode === Texture.NEAREST_SAMPLINGMODE) {
- magFilter = gl.NEAREST;
- if (generateMipMaps) {
- minFilter = gl.NEAREST_MIPMAP_LINEAR;
- } else {
- minFilter = gl.NEAREST;
- }
- }
- return {
- min: minFilter,
- mag: magFilter
- }
- }
- var prepareWebGLTexture = (texture: WebGLTexture, gl: WebGLRenderingContext, scene: Scene, width: number, height: number, invertY: boolean, noMipmap: boolean, isCompressed: boolean,
- processFunction: (width: number, height: number) => void, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) => {
- var engine = scene.getEngine();
- var potWidth = Tools.GetExponantOfTwo(width, engine.getCaps().maxTextureSize);
- var potHeight = Tools.GetExponantOfTwo(height, engine.getCaps().maxTextureSize);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = potWidth;
- texture._height = potHeight;
- texture.isReady = true;
- processFunction(potWidth, potHeight);
- var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- if (!noMipmap && !isCompressed) {
- gl.generateMipmap(gl.TEXTURE_2D);
- }
- gl.bindTexture(gl.TEXTURE_2D, null);
- engine._activeTexturesCache = [];
- scene._removePendingData(texture);
- };
- var partialLoad = (url: string, index: number, loadedImages: any, scene,
- onfinish: (images: HTMLImageElement[]) => void) => {
- var onload = () => {
- loadedImages[index] = img;
- loadedImages._internalCount++;
- scene._removePendingData(img);
- if (loadedImages._internalCount === 6) {
- onfinish(loadedImages);
- }
- };
- var onerror = () => {
- scene._removePendingData(img);
- };
- var img = Tools.LoadImage(url, onload, onerror, scene.database);
- scene._addPendingData(img);
- }
- var cascadeLoad = (rootUrl: string, scene,
- onfinish: (images: HTMLImageElement[]) => void, extensions: string[]) => {
- var loadedImages: any = [];
- loadedImages._internalCount = 0;
- for (var index = 0; index < 6; index++) {
- partialLoad(rootUrl + extensions[index], index, loadedImages, scene, onfinish);
- }
- };
- export class EngineCapabilities {
- public maxTexturesImageUnits: number;
- public maxTextureSize: number;
- public maxCubemapTextureSize: number;
- public maxRenderTextureSize: number;
- public standardDerivatives: boolean;
- public s3tc;
- public textureFloat: boolean;
- public textureAnisotropicFilterExtension;
- public maxAnisotropy: number;
- public instancedArrays;
- public uintIndices: boolean;
- public highPrecisionShaderSupported: boolean;
- }
- /**
- * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio.
- */
- export class Engine {
- // Const statics
- private static _ALPHA_DISABLE = 0;
- private static _ALPHA_ADD = 1;
- private static _ALPHA_COMBINE = 2;
- private static _DELAYLOADSTATE_NONE = 0;
- private static _DELAYLOADSTATE_LOADED = 1;
- private static _DELAYLOADSTATE_LOADING = 2;
- private static _DELAYLOADSTATE_NOTLOADED = 4;
- private static _TEXTUREFORMAT_ALPHA = 0;
- private static _TEXTUREFORMAT_LUMINANCE = 1;
- private static _TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
- private static _TEXTUREFORMAT_RGB = 4;
- private static _TEXTUREFORMAT_RGBA = 4;
- private static _TEXTURETYPE_UNSIGNED_INT = 0;
- private static _TEXTURETYPE_FLOAT = 1;
- public static get ALPHA_DISABLE(): number {
- return Engine._ALPHA_DISABLE;
- }
- public static get ALPHA_ADD(): number {
- return Engine._ALPHA_ADD;
- }
- public static get ALPHA_COMBINE(): number {
- return Engine._ALPHA_COMBINE;
- }
- public static get DELAYLOADSTATE_NONE(): number {
- return Engine._DELAYLOADSTATE_NONE;
- }
- public static get DELAYLOADSTATE_LOADED(): number {
- return Engine._DELAYLOADSTATE_LOADED;
- }
- public static get DELAYLOADSTATE_LOADING(): number {
- return Engine._DELAYLOADSTATE_LOADING;
- }
- public static get DELAYLOADSTATE_NOTLOADED(): number {
- return Engine._DELAYLOADSTATE_NOTLOADED;
- }
- public static get TEXTUREFORMAT_ALPHA(): number {
- return Engine._TEXTUREFORMAT_ALPHA;
- }
- public static get TEXTUREFORMAT_LUMINANCE(): number {
- return Engine._TEXTUREFORMAT_LUMINANCE;
- }
- public static get TEXTUREFORMAT_LUMINANCE_ALPHA(): number {
- return Engine._TEXTUREFORMAT_LUMINANCE_ALPHA;
- }
- public static get TEXTUREFORMAT_RGB(): number {
- return Engine._TEXTUREFORMAT_RGB;
- }
- public static get TEXTUREFORMAT_RGBA(): number {
- return Engine._TEXTUREFORMAT_RGBA;
- }
- public static get TEXTURETYPE_UNSIGNED_INT(): number {
- return Engine._TEXTURETYPE_UNSIGNED_INT;
- }
- public static get TEXTURETYPE_FLOAT(): number {
- return Engine._TEXTURETYPE_FLOAT;
- }
- public static get Version(): string {
- return "2.1.0 beta";
- }
- // Updatable statics so stick with vars here
- public static Epsilon = 0.001;
- public static CollisionsEpsilon = 0.001;
- public static ShadersRepository = "Babylon/Shaders/";
- // Public members
- public isFullscreen = false;
- public isPointerLock = false;
- public cullBackFaces = true;
- public renderEvenInBackground = true;
- public scenes = new Array<Scene>();
- // Private Members
- public _gl: WebGLRenderingContext;
- private _renderingCanvas: HTMLCanvasElement;
- private _windowIsBackground = false;
- public static audioEngine: AudioEngine;
- private _onBlur: () => void;
- private _onFocus: () => void;
- private _onFullscreenChange: () => void;
- private _onPointerLockChange: () => void;
- private _hardwareScalingLevel: number;
- private _caps: EngineCapabilities;
- private _pointerLockRequested: boolean;
- private _alphaTest: boolean;
- private _resizeLoadingUI: () => void;
- private _loadingDiv: HTMLDivElement;
- private _loadingTextDiv: HTMLDivElement;
- private _loadingDivBackgroundColor = "black";
- private _drawCalls = 0;
- private _glVersion: string;
- private _glRenderer: string;
- private _glVendor: string;
- private _renderingQueueLaunched = false;
- private _activeRenderLoops = [];
- // FPS
- private fpsRange = 60;
- private previousFramesDuration = [];
- private fps = 60;
- private deltaTime = 0;
- // States
- private _depthCullingState = new _DepthCullingState();
- private _alphaState = new _AlphaState();
- private _alphaMode = Engine.ALPHA_DISABLE;
- // Cache
- private _loadedTexturesCache = new Array<WebGLTexture>();
- public _activeTexturesCache = new Array<BaseTexture>();
- private _currentEffect: Effect;
- private _compiledEffects = {};
- private _vertexAttribArrays: boolean[];
- private _cachedViewport: Viewport;
- private _cachedVertexBuffers: any;
- private _cachedIndexBuffer: WebGLBuffer;
- private _cachedEffectForVertexBuffers: Effect;
- private _currentRenderTarget: WebGLTexture;
- private _canvasClientRect: ClientRect;
- private _uintIndicesCurrentlySet = false;
- private _workingCanvas: HTMLCanvasElement;
- private _workingContext: CanvasRenderingContext2D;
- /**
- * @constructor
- * @param {HTMLCanvasElement} canvas - the canvas to be used for rendering
- * @param {boolean} [antialias] - enable antialias
- * @param options - further options to be sent to the getContext function
- */
- constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?) {
- this._renderingCanvas = canvas;
- this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
- options = options || {};
- options.antialias = antialias;
- // GL
- try {
- this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
- } catch (e) {
- throw new Error("WebGL not supported");
- }
- if (!this._gl) {
- throw new Error("WebGL not supported");
- }
- this._onBlur = () => {
- this._windowIsBackground = true;
- };
- this._onFocus = () => {
- this._windowIsBackground = false;
- };
- window.addEventListener("blur", this._onBlur);
- window.addEventListener("focus", this._onFocus);
- // Viewport
- this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
- this.resize();
- // Caps
- this._caps = new EngineCapabilities();
- this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
- this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
- this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
- this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
- // Infos
- this._glVersion = this._gl.getParameter(this._gl.VERSION);
- var rendererInfo: any = this._gl.getExtension("WEBGL_debug_renderer_info");
- if (rendererInfo != null) {
- this._glRenderer = this._gl.getParameter(rendererInfo.UNMASKED_RENDERER_WEBGL);
- this._glVendor = this._gl.getParameter(rendererInfo.UNMASKED_VENDOR_WEBGL);
- }
- if (!this._glVendor) {
- this._glVendor = "Unknown vendor";
- }
- if (!this._glRenderer) {
- this._glRenderer = "Unknown renderer";
- }
- // Extensions
- this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
- this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
- this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
- this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
- this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
- this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
- this._caps.uintIndices = this._gl.getExtension('OES_element_index_uint') !== null;
- this._caps.highPrecisionShaderSupported = true;
- if (this._gl.getShaderPrecisionFormat) {
- var highp = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT);
- this._caps.highPrecisionShaderSupported = highp.precision != 0;
- }
- // Depth buffer
- this.setDepthBuffer(true);
- this.setDepthFunctionToLessOrEqual();
- this.setDepthWrite(true);
- // Fullscreen
- this._onFullscreenChange = () => {
- if (document.fullscreen !== undefined) {
- this.isFullscreen = document.fullscreen;
- } else if (document.mozFullScreen !== undefined) {
- this.isFullscreen = document.mozFullScreen;
- } else if (document.webkitIsFullScreen !== undefined) {
- this.isFullscreen = document.webkitIsFullScreen;
- } else if (document.msIsFullScreen !== undefined) {
- this.isFullscreen = document.msIsFullScreen;
- }
- // Pointer lock
- if (this.isFullscreen && this._pointerLockRequested) {
- canvas.requestPointerLock = canvas.requestPointerLock ||
- canvas.msRequestPointerLock ||
- canvas.mozRequestPointerLock ||
- canvas.webkitRequestPointerLock;
- if (canvas.requestPointerLock) {
- canvas.requestPointerLock();
- }
- }
- };
- document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
- // Pointer lock
- this._onPointerLockChange = () => {
- this.isPointerLock = (document.mozPointerLockElement === canvas ||
- document.webkitPointerLockElement === canvas ||
- document.msPointerLockElement === canvas ||
- document.pointerLockElement === canvas
- );
- };
- document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
- document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
- if (!Engine.audioEngine) {
- Engine.audioEngine = new AudioEngine();
- }
- Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched");
- }
- private _prepareWorkingCanvas(): void {
- if (this._workingCanvas) {
- return;
- }
- this._workingCanvas = document.createElement("canvas");
- this._workingContext = this._workingCanvas.getContext("2d");
- }
- public getGlInfo() {
- return {
- vendor: this._glVendor,
- renderer: this._glRenderer,
- version: this._glVersion
- }
- }
- public getAspectRatio(camera: Camera): number {
- var viewport = camera.viewport;
- return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
- }
- public getRenderWidth(): number {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._width;
- }
- return this._renderingCanvas.width;
- }
- public getRenderHeight(): number {
- if (this._currentRenderTarget) {
- return this._currentRenderTarget._height;
- }
- return this._renderingCanvas.height;
- }
- public getRenderingCanvas(): HTMLCanvasElement {
- return this._renderingCanvas;
- }
- public getRenderingCanvasClientRect(): ClientRect {
- return this._renderingCanvas.getBoundingClientRect();
- }
- public setHardwareScalingLevel(level: number): void {
- this._hardwareScalingLevel = level;
- this.resize();
- }
- public getHardwareScalingLevel(): number {
- return this._hardwareScalingLevel;
- }
- public getLoadedTexturesCache(): WebGLTexture[] {
- return this._loadedTexturesCache;
- }
- public getCaps(): EngineCapabilities {
- return this._caps;
- }
- public get drawCalls(): number {
- return this._drawCalls;
- }
- // Methods
- public resetDrawCalls(): void {
- this._drawCalls = 0;
- }
- public setDepthFunctionToGreater(): void {
- this._depthCullingState.depthFunc = this._gl.GREATER;
- }
- public setDepthFunctionToGreaterOrEqual(): void {
- this._depthCullingState.depthFunc = this._gl.GEQUAL;
- }
- public setDepthFunctionToLess(): void {
- this._depthCullingState.depthFunc = this._gl.LESS;
- }
- public setDepthFunctionToLessOrEqual(): void {
- this._depthCullingState.depthFunc = this._gl.LEQUAL;
- }
- /**
- * stop executing a render loop function and remove it from the execution array
- * @param {Function} [renderFunction] the function to be removed. If not provided all functions will be removed.
- */
- public stopRenderLoop(renderFunction?: () => void): void {
- if (!renderFunction) {
- this._activeRenderLoops = [];
- return;
- }
- var index = this._activeRenderLoops.indexOf(renderFunction);
- if (index >= 0) {
- this._activeRenderLoops.splice(index, 1);
- }
- }
- public _renderLoop(): void {
- var shouldRender = true;
- if (!this.renderEvenInBackground && this._windowIsBackground) {
- shouldRender = false;
- }
- if (shouldRender) {
- // Start new frame
- this.beginFrame();
- for (var index = 0; index < this._activeRenderLoops.length; index++) {
- var renderFunction = this._activeRenderLoops[index];
- renderFunction();
- }
- // Present
- this.endFrame();
- }
- if (this._activeRenderLoops.length > 0) {
- // Register new frame
- Tools.QueueNewFrame(() => {
- this._renderLoop();
- });
- } else {
- this._renderingQueueLaunched = false;
- }
- }
- /**
- * Register and execute a render loop. The engine can have more than one render function.
- * @param {Function} renderFunction - the function to continuesly execute starting the next render loop.
- * @example
- * engine.runRenderLoop(function () {
- * scene.render()
- * })
- */
- public runRenderLoop(renderFunction: () => void): void {
- if (this._activeRenderLoops.indexOf(renderFunction) !== -1) {
- return;
- }
- this._activeRenderLoops.push(renderFunction);
- if (!this._renderingQueueLaunched) {
- this._renderingQueueLaunched = true;
- Tools.QueueNewFrame(() => {
- this._renderLoop();
- });
- }
- }
- /**
- * Toggle full screen mode.
- * @param {boolean} requestPointerLock - should a pointer lock be requested from the user
- */
- public switchFullscreen(requestPointerLock: boolean): void {
- if (this.isFullscreen) {
- Tools.ExitFullscreen();
- } else {
- this._pointerLockRequested = requestPointerLock;
- Tools.RequestFullscreen(this._renderingCanvas);
- }
- }
- public clear(color: any, backBuffer: boolean, depthStencil: boolean): void {
- this.applyStates();
- this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
- if (this._depthCullingState.depthMask) {
- this._gl.clearDepth(1.0);
- }
- var mode = 0;
- if (backBuffer)
- mode |= this._gl.COLOR_BUFFER_BIT;
- if (depthStencil && this._depthCullingState.depthMask)
- mode |= this._gl.DEPTH_BUFFER_BIT;
- this._gl.clear(mode);
- }
- /**
- * Set the WebGL's viewport
- * @param {BABYLON.Viewport} viewport - the viewport element to be used.
- * @param {number} [requiredWidth] - the width required for rendering. If not provided the rendering canvas' width is used.
- * @param {number} [requiredHeight] - the height required for rendering. If not provided the rendering canvas' height is used.
- */
- public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void {
- var width = requiredWidth || (navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.width);
- var height = requiredHeight || (navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.height);
- var x = viewport.x || 0;
- var y = viewport.y || 0;
- this._cachedViewport = viewport;
- this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
- }
- public setDirectViewport(x: number, y: number, width: number, height: number): void {
- this._cachedViewport = null;
- this._gl.viewport(x, y, width, height);
- }
- public beginFrame(): void {
- this._measureFps();
- }
- public endFrame(): void {
- //this.flushFramebuffer();
- }
- /**
- * resize the view according to the canvas' size.
- * @example
- * window.addEventListener("resize", function () {
- * engine.resize();
- * });
- */
- public resize(): void {
- var width = navigator.isCocoonJS ? window.innerWidth : this._renderingCanvas.clientWidth;
- var height = navigator.isCocoonJS ? window.innerHeight : this._renderingCanvas.clientHeight;
- this.setSize(width / this._hardwareScalingLevel, height / this._hardwareScalingLevel);
- }
- /**
- * force a specific size of the canvas
- * @param {number} width - the new canvas' width
- * @param {number} height - the new canvas' height
- */
- public setSize(width: number, height: number): void {
- this._renderingCanvas.width = width;
- this._renderingCanvas.height = height;
- this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
- for (var index = 0; index < this.scenes.length; index++) {
- var scene = this.scenes[index];
- for (var camIndex = 0; camIndex < scene.cameras.length; camIndex++) {
- var cam = scene.cameras[camIndex];
- cam._currentRenderId = 0;
- }
- }
- }
- public bindFramebuffer(texture: WebGLTexture): void {
- this._currentRenderTarget = texture;
- var gl = this._gl;
- gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
- this._gl.viewport(0, 0, texture._width, texture._height);
- this.wipeCaches();
- }
- public unBindFramebuffer(texture: WebGLTexture): void {
- this._currentRenderTarget = null;
- if (texture.generateMipMaps) {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.generateMipmap(gl.TEXTURE_2D);
- gl.bindTexture(gl.TEXTURE_2D, null);
- }
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- }
- public flushFramebuffer(): void {
- this._gl.flush();
- }
- public restoreDefaultFramebuffer(): void {
- this._currentRenderTarget = null;
- this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
- this.setViewport(this._cachedViewport);
- this.wipeCaches();
- }
- // VBOs
- private _resetVertexBufferBinding(): void {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
- this._cachedVertexBuffers = null;
- }
- public createVertexBuffer(vertices: number[]): WebGLBuffer {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- }
- public createDynamicVertexBuffer(capacity: number): WebGLBuffer {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- this._resetVertexBufferBinding();
- vbo.references = 1;
- return vbo;
- }
- public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, offset?: number): void {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- if (offset === undefined) {
- offset = 0;
- }
- if (vertices instanceof Float32Array) {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, vertices);
- } else {
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, offset, new Float32Array(vertices));
- }
- this._resetVertexBufferBinding();
- }
- private _resetIndexBufferBinding(): void {
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
- this._cachedIndexBuffer = null;
- }
- public createIndexBuffer(indices: number[]): WebGLBuffer {
- var vbo = this._gl.createBuffer();
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
- // Check for 32 bits indices
- var arrayBuffer;
- var need32Bits = false;
- if (this._caps.uintIndices) {
- for (var index = 0; index < indices.length; index++) {
- if (indices[index] > 65535) {
- need32Bits = true;
- break;
- }
- }
- arrayBuffer = need32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
- } else {
- arrayBuffer = new Uint16Array(indices);
- }
- this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.STATIC_DRAW);
- this._resetIndexBufferBinding();
- vbo.references = 1;
- vbo.is32Bits = need32Bits;
- return vbo;
- }
- public bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void {
- if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffer;
- this._cachedEffectForVertexBuffers = effect;
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
- var offset = 0;
- for (var index = 0; index < vertexDeclaration.length; index++) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
- }
- offset += vertexDeclaration[index] * 4;
- }
- }
- if (this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- }
- public bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void {
- if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
- this._cachedVertexBuffers = vertexBuffers;
- this._cachedEffectForVertexBuffers = effect;
- var attributes = effect.getAttributesNames();
- for (var index = 0; index < attributes.length; index++) {
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- var vertexBuffer = vertexBuffers[attributes[index]];
- if (!vertexBuffer) {
- continue;
- }
- var stride = vertexBuffer.getStrideSize();
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
- this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
- }
- }
- }
- if (indexBuffer != null && this._cachedIndexBuffer !== indexBuffer) {
- this._cachedIndexBuffer = indexBuffer;
- this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- this._uintIndicesCurrentlySet = indexBuffer.is32Bits;
- }
- }
- public _releaseBuffer(buffer: WebGLBuffer): boolean {
- buffer.references--;
- if (buffer.references === 0) {
- this._gl.deleteBuffer(buffer);
- return true;
- }
- return false;
- }
- public createInstancesBuffer(capacity: number): WebGLBuffer {
- var buffer = this._gl.createBuffer();
- buffer.capacity = capacity;
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
- this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
- return buffer;
- }
- public deleteInstancesBuffer(buffer: WebGLBuffer): void {
- this._gl.deleteBuffer(buffer);
- }
- public updateAndBindInstancesBuffer(instancesBuffer: WebGLBuffer, data: Float32Array, offsetLocations: number[]): void {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
- this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
- for (var index = 0; index < 4; index++) {
- var offsetLocation = offsetLocations[index];
- this._gl.enableVertexAttribArray(offsetLocation);
- this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
- }
- }
- public unBindInstancesBuffer(instancesBuffer: WebGLBuffer, offsetLocations: number[]): void {
- this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
- for (var index = 0; index < 4; index++) {
- var offsetLocation = offsetLocations[index];
- this._gl.disableVertexAttribArray(offsetLocation);
- this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
- }
- }
- public applyStates() {
- this._depthCullingState.apply(this._gl);
- this._alphaState.apply(this._gl);
- }
- public draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void {
- // Apply states
- this.applyStates();
- this._drawCalls++;
- // Render
- var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
- if (instancesCount) {
- this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2, instancesCount);
- return;
- }
- this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, indexFormat, indexStart * 2);
- }
- public drawPointClouds(verticesStart: number, verticesCount: number, instancesCount?: number): void {
- // Apply states
- this.applyStates();
- this._drawCalls++;
- if (instancesCount) {
- this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS, verticesStart, verticesCount, instancesCount);
- return;
- }
- this._gl.drawArrays(this._gl.POINTS, verticesStart, verticesCount);
- }
- // Shaders
- public _releaseEffect(effect: Effect): void {
- if (this._compiledEffects[effect._key]) {
- delete this._compiledEffects[effect._key];
- if (effect.getProgram()) {
- this._gl.deleteProgram(effect.getProgram());
- }
- }
- }
- public createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, fallbacks?: EffectFallbacks,
- onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect {
- var vertex = baseName.vertexElement || baseName.vertex || baseName;
- var fragment = baseName.fragmentElement || baseName.fragment || baseName;
- var name = vertex + "+" + fragment + "@" + defines;
- if (this._compiledEffects[name]) {
- return this._compiledEffects[name];
- }
- var effect = new Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
- effect._key = name;
- this._compiledEffects[name] = effect;
- return effect;
- }
- public createEffectForParticles(fragmentName: string, uniformsNames: string[] = [], samplers: string[] = [], defines = "", fallbacks?: EffectFallbacks,
- onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect {
- return this.createEffect(
- {
- vertex: "particles",
- fragmentElement: fragmentName
- },
- ["position", "color", "options"],
- ["view", "projection"].concat(uniformsNames),
- ["diffuseSampler"].concat(samplers), defines, fallbacks, onCompiled, onError);
- }
- public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram {
- var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
- var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
- var shaderProgram = this._gl.createProgram();
- this._gl.attachShader(shaderProgram, vertexShader);
- this._gl.attachShader(shaderProgram, fragmentShader);
- this._gl.linkProgram(shaderProgram);
- var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
- if (!linked) {
- var error = this._gl.getProgramInfoLog(shaderProgram);
- if (error) {
- throw new Error(error);
- }
- }
- this._gl.deleteShader(vertexShader);
- this._gl.deleteShader(fragmentShader);
- return shaderProgram;
- }
- public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[] {
- var results = [];
- for (var index = 0; index < uniformsNames.length; index++) {
- results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
- }
- return results;
- }
- public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[] {
- var results = [];
- for (var index = 0; index < attributesNames.length; index++) {
- try {
- results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
- } catch (e) {
- results.push(-1);
- }
- }
- return results;
- }
- public enableEffect(effect: Effect): void {
- if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
- if (effect && effect.onBind) {
- effect.onBind(effect);
- }
- return;
- }
- this._vertexAttribArrays = this._vertexAttribArrays || [];
- // Use program
- this._gl.useProgram(effect.getProgram());
- for (var i in this._vertexAttribArrays) {
- if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
- continue;
- }
- this._vertexAttribArrays[i] = false;
- this._gl.disableVertexAttribArray(i);
- }
- var attributesCount = effect.getAttributesCount();
- for (var index = 0; index < attributesCount; index++) {
- // Attributes
- var order = effect.getAttributeLocation(index);
- if (order >= 0) {
- this._vertexAttribArrays[order] = true;
- this._gl.enableVertexAttribArray(order);
- }
- }
- this._currentEffect = effect;
- if (effect.onBind) {
- effect.onBind(effect);
- }
- }
- public setArray(uniform: WebGLUniformLocation, array: number[]): void {
- if (!uniform)
- return;
- this._gl.uniform1fv(uniform, array);
- }
- public setArray2(uniform: WebGLUniformLocation, array: number[]): void {
- if (!uniform || array.length % 2 !== 0)
- return;
- this._gl.uniform2fv(uniform, array);
- }
- public setArray3(uniform: WebGLUniformLocation, array: number[]): void {
- if (!uniform || array.length % 3 !== 0)
- return;
- this._gl.uniform3fv(uniform, array);
- }
- public setArray4(uniform: WebGLUniformLocation, array: number[]): void {
- if (!uniform || array.length % 4 !== 0)
- return;
- this._gl.uniform4fv(uniform, array);
- }
- public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrices);
- }
- public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void {
- if (!uniform)
- return;
- this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
- }
- public setFloat(uniform: WebGLUniformLocation, value: number): void {
- if (!uniform)
- return;
- this._gl.uniform1f(uniform, value);
- }
- public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void {
- if (!uniform)
- return;
- this._gl.uniform2f(uniform, x, y);
- }
- public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, x, y, z);
- }
- public setBool(uniform: WebGLUniformLocation, bool: number): void {
- if (!uniform)
- return;
- this._gl.uniform1i(uniform, bool);
- }
- public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, x, y, z, w);
- }
- public setColor3(uniform: WebGLUniformLocation, color3: Color3): void {
- if (!uniform)
- return;
- this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
- }
- public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void {
- if (!uniform)
- return;
- this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
- }
- // States
- public setState(culling: boolean, zOffset: number = 0, force?: boolean): void {
- // Culling
- if (this._depthCullingState.cull !== culling || force) {
- if (culling) {
- this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
- this._depthCullingState.cull = true;
- } else {
- this._depthCullingState.cull = false;
- }
- }
- // Z offset
- this._depthCullingState.zOffset = zOffset;
- }
- public setDepthBuffer(enable: boolean): void {
- this._depthCullingState.depthTest = enable;
- }
- public getDepthWrite(): boolean {
- return this._depthCullingState.depthMask;
- }
- public setDepthWrite(enable: boolean): void {
- this._depthCullingState.depthMask = enable;
- }
- public setColorWrite(enable: boolean): void {
- this._gl.colorMask(enable, enable, enable, enable);
- }
- public setAlphaMode(mode: number): void {
- switch (mode) {
- case Engine.ALPHA_DISABLE:
- this.setDepthWrite(true);
- this._alphaState.alphaBlend = false;
- break;
- case Engine.ALPHA_COMBINE:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- case Engine.ALPHA_ADD:
- this.setDepthWrite(false);
- this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
- this._alphaState.alphaBlend = true;
- break;
- }
- this._alphaMode = mode;
- }
- public getAlphaMode(): number {
- return this._alphaMode;
- }
- public setAlphaTesting(enable: boolean): void {
- this._alphaTest = enable;
- }
- public getAlphaTesting(): boolean {
- return this._alphaTest;
- }
- // Textures
- public wipeCaches(): void {
- this._activeTexturesCache = [];
- this._currentEffect = null;
- this._depthCullingState.reset();
- this._alphaState.reset();
- this._cachedVertexBuffers = null;
- this._cachedIndexBuffer = null;
- this._cachedEffectForVertexBuffers = null;
- }
- public setSamplingMode(texture: WebGLTexture, samplingMode: number): void {
- var gl = this._gl;
- gl.bindTexture(gl.TEXTURE_2D, texture);
- var magFilter = gl.NEAREST;
- var minFilter = gl.NEAREST;
- if (samplingMode === Texture.BILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR;
- } else if (samplingMode === Texture.TRILINEAR_SAMPLINGMODE) {
- magFilter = gl.LINEAR;
- minFilter = gl.LINEAR_MIPMAP_LINEAR;
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
- gl.bindTexture(gl.TEXTURE_2D, null);
- texture.samplingMode = samplingMode;
- }
- public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: () => void = null, onError: () => void = null, buffer: any = null): WebGLTexture {
- var texture = this._gl.createTexture();
- var extension: string;
- var fromData: any = false;
- if (url.substr(0, 5) === "data:") {
- fromData = true;
- }
- if (!fromData)
- extension = url.substr(url.length - 4, 4).toLowerCase();
- else {
- var oldUrl = url;
- fromData = oldUrl.split(':');
- url = oldUrl;
- extension = fromData[1].substr(fromData[1].length - 4, 4).toLowerCase();
- }
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- var isTGA = (extension === ".tga");
- scene._addPendingData(texture);
- texture.url = url;
- texture.noMipmap = noMipmap;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._loadedTexturesCache.push(texture);
- var onerror = () => {
- scene._removePendingData(texture);
- if (onError) {
- onError();
- }
- };
- if (isTGA) {
- var callback = (arrayBuffer) => {
- var data = new Uint8Array(arrayBuffer);
- var header = Internals.TGATools.GetTGAHeader(data);
- prepareWebGLTexture(texture, this._gl, scene, header.width, header.height, invertY, noMipmap, false,() => {
- Internals.TGATools.UploadContent(this._gl, data);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- Tools.LoadFile(url, arrayBuffer => {
- callback(arrayBuffer);
- }, onerror, scene.database, true);
- else
- callback(buffer);
- } else if (isDDS) {
- callback = (data) => {
- var info = Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) === 1);
- prepareWebGLTexture(texture, this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC,() => {
- Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, info, loadMipmap, 1);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- Tools.LoadFile(url, data => {
- callback(data);
- }, onerror, scene.database, true);
- else
- callback(buffer);
- } else {
- var onload = (img) => {
- prepareWebGLTexture(texture, this._gl, scene, img.width, img.height, invertY, noMipmap, false,(potWidth, potHeight) => {
- var isPot = (img.width === potWidth && img.height === potHeight);
- if (!isPot) {
- this._prepareWorkingCanvas();
- this._workingCanvas.width = potWidth;
- this._workingCanvas.height = potHeight;
- if (samplingMode === Texture.NEAREST_SAMPLINGMODE) {
- this._workingContext.imageSmoothingEnabled = false;
- this._workingContext.mozImageSmoothingEnabled = false;
- this._workingContext.oImageSmoothingEnabled = false;
- this._workingContext.webkitImageSmoothingEnabled = false;
- this._workingContext.msImageSmoothingEnabled = false;
- }
- this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
- if (samplingMode === Texture.NEAREST_SAMPLINGMODE) {
- this._workingContext.imageSmoothingEnabled = true;
- this._workingContext.mozImageSmoothingEnabled = true;
- this._workingContext.oImageSmoothingEnabled = true;
- this._workingContext.webkitImageSmoothingEnabled = true;
- this._workingContext.msImageSmoothingEnabled = true;
- }
- }
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, isPot ? img : this._workingCanvas);
- if (onLoad) {
- onLoad();
- }
- }, samplingMode);
- };
- if (!(fromData instanceof Array))
- Tools.LoadImage(url, onload, onerror, scene.database);
- else
- Tools.LoadImage(buffer, onload, onerror, scene.database);
- }
- return texture;
- }
- public createRawTexture(data: ArrayBufferView, width: number, height: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number): WebGLTexture {
- var texture = this._gl.createTexture();
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
- // Format
- var internalFormat = this._gl.RGBA;
- switch (format) {
- case Engine.TEXTUREFORMAT_ALPHA:
- internalFormat = this._gl.ALPHA;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE:
- internalFormat = this._gl.LUMINANCE;
- break;
- case Engine.TEXTUREFORMAT_LUMINANCE_ALPHA:
- internalFormat = this._gl.LUMINANCE_ALPHA;
- break;
- case Engine.TEXTUREFORMAT_RGB:
- internalFormat = this._gl.RGB;
- break;
- case Engine.TEXTUREFORMAT_RGBA:
- internalFormat = this._gl.RGBA;
- break;
- }
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, this._gl.UNSIGNED_BYTE, data);
- if (generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- // Filters
- var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._loadedTexturesCache.push(texture);
- return texture;
- }
- public createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number): WebGLTexture {
- var texture = this._gl.createTexture();
- width = Tools.GetExponantOfTwo(width, this._caps.maxTextureSize);
- height = Tools.GetExponantOfTwo(height, this._caps.maxTextureSize);
- this._activeTexturesCache = [];
- texture._baseWidth = width;
- texture._baseHeight = height;
- texture._width = width;
- texture._height = height;
- texture.isReady = false;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this.updateTextureSamplingMode(samplingMode, texture);
- this._loadedTexturesCache.push(texture);
- return texture;
- }
- public updateTextureSamplingMode(samplingMode: number, texture: WebGLTexture): void {
- var filters = getSamplingParameters(samplingMode, texture.generateMipMaps, this._gl);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- }
- public updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void {
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- }
- public updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void {
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
- // Scale the video if it is a NPOT using the current working canvas
- if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
- if (!texture._workingCanvas) {
- texture._workingCanvas = document.createElement("canvas");
- texture._workingContext = texture._workingCanvas.getContext("2d");
- texture._workingCanvas.width = texture._width;
- texture._workingCanvas.height = texture._height;
- }
- texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
- } else {
- this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
- }
- if (texture.generateMipMaps) {
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
- }
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._activeTexturesCache = [];
- texture.isReady = true;
- }
- public createRenderTargetTexture(size: any, options): WebGLTexture {
- // old version had a "generateMipMaps" arg instead of options.
- // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
- // in the same way, generateDepthBuffer is defaulted to true
- var generateMipMaps = false;
- var generateDepthBuffer = true;
- var type = Engine.TEXTURETYPE_UNSIGNED_INT;
- var samplingMode = Texture.TRILINEAR_SAMPLINGMODE;
- if (options !== undefined) {
- generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
- generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
- type = options.type === undefined ? type : options.type;
- if (options.samplingMode !== undefined) {
- samplingMode = options.samplingMode;
- }
- if (type === Engine.TEXTURETYPE_FLOAT) {
- // if floating point (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
- samplingMode = Texture.NEAREST_SAMPLINGMODE;
- }
- }
- var gl = this._gl;
- var texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- var width = size.width || size;
- var height = size.height || size;
- var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
- if (type === Engine.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {
- type = Engine.TEXTURETYPE_UNSIGNED_INT;
- Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type");
- }
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, getWebGLTextureType(gl, type), null);
- var depthBuffer: WebGLRenderbuffer;
- // Create the depth buffer
- if (generateDepthBuffer) {
- depthBuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
- }
- // Create the framebuffer
- var framebuffer = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
- if (generateDepthBuffer) {
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
- }
- // Unbind
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- texture._framebuffer = framebuffer;
- if (generateDepthBuffer) {
- texture._depthBuffer = depthBuffer;
- }
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- texture.generateMipMaps = generateMipMaps;
- texture.references = 1;
- texture.samplingMode = samplingMode;
- this._activeTexturesCache = [];
- this._loadedTexturesCache.push(texture);
- return texture;
- }
- public createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture {
- var gl = this._gl;
- var texture = gl.createTexture();
- texture.isCube = true;
- texture.url = rootUrl;
- texture.references = 1;
- this._loadedTexturesCache.push(texture);
- var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
- var isDDS = this.getCaps().s3tc && (extension === ".dds");
- if (isDDS) {
- Tools.LoadFile(rootUrl, data => {
- var info = Internals.DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
- Internals.DDSTools.UploadDDSLevels(this._gl, this.getCaps().s3tc, data, info, loadMipmap, 6);
- if (!noMipmap && !info.isFourCC && info.mipmapCount === 1) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache = [];
- texture._width = info.width;
- texture._height = info.height;
- texture.isReady = true;
- }, null, null, true);
- } else {
- cascadeLoad(rootUrl, scene, imgs => {
- var width = Tools.GetExponantOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize);
- var height = width;
- this._prepareWorkingCanvas();
- this._workingCanvas.width = width;
- this._workingCanvas.height = height;
- var faces = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
- ];
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
- for (var index = 0; index < faces.length; index++) {
- this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
- gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._workingCanvas);
- }
- if (!noMipmap) {
- gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
- }
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache = [];
- texture._width = width;
- texture._height = height;
- texture.isReady = true;
- }, extensions);
- }
- return texture;
- }
- public _releaseTexture(texture: WebGLTexture): void {
- var gl = this._gl;
- if (texture._framebuffer) {
- gl.deleteFramebuffer(texture._framebuffer);
- }
- if (texture._depthBuffer) {
- gl.deleteRenderbuffer(texture._depthBuffer);
- }
- gl.deleteTexture(texture);
- // Unbind channels
- for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- var index = this._loadedTexturesCache.indexOf(texture);
- if (index !== -1) {
- this._loadedTexturesCache.splice(index, 1);
- }
- }
- public bindSamplers(effect: Effect): void {
- this._gl.useProgram(effect.getProgram());
- var samplers = effect.getSamplers();
- for (var index = 0; index < samplers.length; index++) {
- var uniform = effect.getUniform(samplers[index]);
- this._gl.uniform1i(uniform, index);
- }
- this._currentEffect = null;
- }
- public _bindTexture(channel: number, texture: WebGLTexture): void {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
- this._activeTexturesCache[channel] = null;
- }
- public setTextureFromPostProcess(channel: number, postProcess: PostProcess): void {
- this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
- }
- public setTexture(channel: number, texture: BaseTexture): void {
- if (channel < 0) {
- return;
- }
- // Not ready?
- if (!texture || !texture.isReady()) {
- if (this._activeTexturesCache[channel] != null) {
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- this._gl.bindTexture(this._gl.TEXTURE_2D, null);
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
- this._activeTexturesCache[channel] = null;
- }
- return;
- }
- // Video
- if (texture instanceof VideoTexture) {
- if ((<VideoTexture>texture).update()) {
- this._activeTexturesCache[channel] = null;
- }
- } else if (texture.delayLoadState === Engine.DELAYLOADSTATE_NOTLOADED) { // Delay loading
- texture.delayLoad();
- return;
- }
- if (this._activeTexturesCache[channel] === texture) {
- return;
- }
- this._activeTexturesCache[channel] = texture;
- var internalTexture = texture.getInternalTexture();
- this._gl.activeTexture(this._gl["TEXTURE" + channel]);
- if (internalTexture.isCube) {
- this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
- if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
- internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
- // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
- var textureWrapMode = (texture.coordinatesMode !== Texture.CUBIC_MODE && texture.coordinatesMode !== Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
- this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
- } else {
- this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
- if (internalTexture._cachedWrapU !== texture.wrapU) {
- internalTexture._cachedWrapU = texture.wrapU;
- switch (texture.wrapU) {
- case Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
- break;
- case Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
- break;
- case Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- if (internalTexture._cachedWrapV !== texture.wrapV) {
- internalTexture._cachedWrapV = texture.wrapV;
- switch (texture.wrapV) {
- case Texture.WRAP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
- break;
- case Texture.CLAMP_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
- break;
- case Texture.MIRROR_ADDRESSMODE:
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
- break;
- }
- }
- this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
- }
- }
- public _setAnisotropicLevel(key: number, texture: BaseTexture) {
- var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
- var value = texture.anisotropicFilteringLevel;
- if (texture.getInternalTexture().samplingMode === Texture.NEAREST_SAMPLINGMODE) {
- value = 1;
- }
- if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== value) {
- this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(value, this._caps.maxAnisotropy));
- texture._cachedAnisotropicFilteringLevel = value;
- }
- }
- public readPixels(x: number, y: number, width: number, height: number): Uint8Array {
- var data = new Uint8Array(height * width * 4);
- this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
- return data;
- }
- // Dispose
- public dispose(): void {
- this.hideLoadingUI();
- this.stopRenderLoop();
- // Release scenes
- while (this.scenes.length) {
- this.scenes[0].dispose();
- }
- // Release audio engine
- Engine.audioEngine.dispose();
- // Release effects
- for (var name in this._compiledEffects) {
- this._gl.deleteProgram(this._compiledEffects[name]._program);
- }
- // Unbind
- for (var i in this._vertexAttribArrays) {
- if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
- continue;
- }
- this._gl.disableVertexAttribArray(i);
- }
- // Events
- window.removeEventListener("blur", this._onBlur);
- window.removeEventListener("focus", this._onFocus);
- document.removeEventListener("fullscreenchange", this._onFullscreenChange);
- document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("pointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
- document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
- document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
- }
- // Loading screen
- public displayLoadingUI(): void {
- this._loadingDiv = document.createElement("div");
- this._loadingDiv.style.opacity = "0";
- this._loadingDiv.style.transition = "opacity 1.5s ease";
- // Loading text
- this._loadingTextDiv = document.createElement("div");
- this._loadingTextDiv.style.position = "absolute";
- this._loadingTextDiv.style.left = "0";
- this._loadingTextDiv.style.top = "50%";
- this._loadingTextDiv.style.marginTop = "80px";
- this._loadingTextDiv.style.width = "100%";
- this._loadingTextDiv.style.height = "20px";
- this._loadingTextDiv.style.fontFamily = "Arial";
- this._loadingTextDiv.style.fontSize = "14px";
- this._loadingTextDiv.style.color = "white";
- this._loadingTextDiv.style.textAlign = "center";
- this._loadingTextDiv.innerHTML = "Loading";
- this._loadingDiv.appendChild(this._loadingTextDiv);
- // Loading img
- var imgBack = new Image();
- imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
- imgBack.style.position = "absolute";
- imgBack.style.left = "50%";
- imgBack.style.top = "50%";
- imgBack.style.marginLeft = "-50px";
- imgBack.style.marginTop = "-50px";
- imgBack.style.transition = "transform 1.0s ease";
- imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
- var deg = 360;
- var onTransitionEnd = () => {
- deg += 360;
- imgBack.style.transform = "rotateZ(" + deg + "deg)";
- imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
- }
- imgBack.addEventListener("transitionend", onTransitionEnd);
- imgBack.addEventListener("webkitTransitionEnd", onTransitionEnd);
- this._loadingDiv.appendChild(imgBack);
- // front image
- var imgFront = new Image();
- imgFront.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAAYJSURBVHhe7Zy/qx1FFMff/2Av2Nvbi4WFiiAEY/OQ2IgQsbCJQoqkCAgpFLXyoZURLfwBIiIpgqZJoYQYlWelNsIrNOxDJcrzfHe+G97dnTl75u7euzv7zgcWHrlnZmfOmXPmzI/NjuM4juM4juM4juM4juM4juM4juM4juM45fPic08/uHf5/CvffH7lnT8PfrtxdHS0n3p+/fHGl5+89/prr5599iEWd8bg0rkXHoFyqehKnlxQpjYSDHTm9JMPsGrHylOPPXofvICKXMcIGtXdf/76AYbm6xyNW9e/eAtKC7rbKLXnvHHx5Sf4auc4Ek7OQkFU1Dap/vv37k/wSjblZANFiFIGzw98hhizwqBgs04mCBdQRNCHidoAEtY+lLIvtSdoGFeyql2ZH57HBH4sE7O+o/r9l+8/ZXUni68+2jsHBQQ9qNRGeP/tSxdSYQX/roUcpL4/f3vtM9TD+jTq92n1LQ7jxF1hhGPtwWL3gGccy8JuS1r8sVWBGXNVdSKMYjBGPUJjCzooiGuSpnwlnnOGP2dhHRSLNgpHp2oMKIriK8TmG4Qh/rwW8D6pps9b9im+LDDipXOqMVJrAngBfg9i98gevWKA+/nnCod3Dr5GfaHaDgidVym6HKRjGIkpqthcAVKGxNqBImbEo66kjCih8AOpNmkUmbMuUrR8kEqiU6FvHZLGAPJ71JCYSyhiBqmwFE2GoD6jLGIfDHtG6EzoU4dK21PCqIRMEF0FGRjFzGDtIkXVAdATvsqfT9CJ0JcOFdYiFIsiMlqYy1YOFpQo2OddqBtyEaq9y+efoVh5oPHoROjLKn0j3JIE5Ka8UqZRtGrMnneX6yVofOhDh94MSbznTcpqmDOt1vyQzOgaJAF4F3JBfIXesrNEGWWmjIX7UBZ6jRJbBMLg/DmJiKUGVHleIpnVNTa+jakzkAviJqLhi4MC9XQGBrZeKJZESSrKy7ik0VGFWhQBRDTHIACKQ5l9nAjy75gya4a2w+Jhs0FJdc0xX/GwUbAqFBkZi7QpJ2w16WUbjFyK9MJF3KaoEM74KhVtLrQOrsmRxkbdHEqmSC/c+EuGnIFkjW7Ih2Kr4CCMIvNG2hrrgLpCjiFloooYCjyYrzCRyvhyBthkIPuQtsZGdnbMTezyDiU71KTC5zr7aVsHbsz2tllrEkS5UHwU1tq1HbtPW4UbeB0O7xx8R5EsMJql+BheUmHjkNVmIRP7LutoM3+D4O4tG7vCkNO9ESZ4lL3J6rKRMPx4qKbD/A0icf8CG7tC7kTahnMTwleuYSrsS7GatRAvfZh1tTm5BmmQCdZ8a0Sefe28xUrRBkmFLKy8KTIKUDRX0Y1xagPgwbaIdeFnQULmKak3xvwNMkVGgok/N5XNoehJvejRlCDl9escI28dJU0tZ++nBTJE9mEF647x5Ehbo4s5hDOKFIU0PdofeA5F5k1q63zIWmQqNI/P3ZubjFTqKxQ3jyjHAOX0RdlgVO9hzRFpczRcjZ3Gbxxpc7Qj6+5pTYF2OFXawNI+yDGf1k2NcvOlzBQeDQ/t7zD7DsEDpJ2xATXaNtDWUS4IzP4DS2ljajAVu57SUkYw245ptxZxA5JiZaJ0DswudGn3kYUy54426EjoT4dZfYbccxC2nI92cDkZHQr96jD4AGkMDKeSy/COBsRe6VTSKFN6irLeaCh3IteQjt1E5+oudsG/b/2DfZ5AqsYo8vMDK9LB1HzSsLWvlGThdxXvC6+NsqyPPWP0pMINtbdsajfVeC6f/GZ+cdAofQoB1d+Hf9waY98I7+RXWab3Lt4zYkjHtTnlOLXHYMsCh1zWeQYehu1zfNPOOiys/d91LAKEBSgh6MJMbSA82AaHofDgAIwbgvVvlLNS11nModMm4UZergLHZBZrodmBuA3lBB1thdorSjkOmATMDwg/UBQVtglqQyx6fbEJ+H3IWIapjYAjAfeIgeCMHldueJvFaqDaAHhwf8qNsEEQ1iQbOoUUGIbCLRc8+Bvfp4jyd2FEijuO4ziO4ziO4ziO4ziO4ziO4ziO4ziOUzw7O/8D0P7rcZ/GEboAAAAASUVORK5CYII=";
- imgFront.style.position = "absolute";
- imgFront.style.left = "50%";
- imgFront.style.top = "50%";
- imgFront.style.marginLeft = "-50px";
- imgFront.style.marginTop = "-50px";
- this._loadingDiv.appendChild(imgFront);
- // Resize
- this._resizeLoadingUI = () => {
- var canvasRect = this.getRenderingCanvasClientRect();
- this._loadingDiv.style.position = "absolute";
- this._loadingDiv.style.left = canvasRect.left + "px";
- this._loadingDiv.style.top = canvasRect.top + "px";
- this._loadingDiv.style.width = canvasRect.width + "px";
- this._loadingDiv.style.height = canvasRect.height + "px";
- }
- this._resizeLoadingUI();
- window.addEventListener("resize", this._resizeLoadingUI);
- this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
- document.body.appendChild(this._loadingDiv);
- setTimeout(() => {
- this._loadingDiv.style.opacity = "1";
- imgBack.style.transform = "rotateZ(360deg)";
- imgBack.style.webkitTransform = "rotateZ(360deg)";
- }, 0);
- }
- public set loadingUIText(text: string) {
- if (!this._loadingDiv) {
- return;
- }
- this._loadingTextDiv.innerHTML = text;
- }
- public get loadingUIBackgroundColor(): string {
- return this._loadingDivBackgroundColor;
- }
- public set loadingUIBackgroundColor(color: string) {
- this._loadingDivBackgroundColor = color;
- if (!this._loadingDiv) {
- return;
- }
- this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
- }
- public hideLoadingUI(): void {
- if (!this._loadingDiv) {
- return;
- }
- var onTransitionEnd = () => {
- if (!this._loadingDiv) {
- return;
- }
- document.body.removeChild(this._loadingDiv);
- window.removeEventListener("resize", this._resizeLoadingUI);
- this._loadingDiv = null;
- }
- this._loadingDiv.style.opacity = "0";
- this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
- }
- // FPS
- public getFps(): number {
- return this.fps;
- }
- public getDeltaTime(): number {
- return this.deltaTime;
- }
- private _measureFps(): void {
- this.previousFramesDuration.push(Tools.Now);
- var length = this.previousFramesDuration.length;
- if (length >= 2) {
- this.deltaTime = this.previousFramesDuration[length - 1] - this.previousFramesDuration[length - 2];
- }
- if (length >= this.fpsRange) {
- if (length > this.fpsRange) {
- this.previousFramesDuration.splice(0, 1);
- length = this.previousFramesDuration.length;
- }
- var sum = 0;
- for (var id = 0; id < length - 1; id++) {
- sum += this.previousFramesDuration[id + 1] - this.previousFramesDuration[id];
- }
- this.fps = 1000.0 / (sum / (length - 1));
- }
- }
- // Statics
- public static isSupported(): boolean {
- try {
- // Avoid creating an unsized context for CocoonJS, since size determined on first creation. Is not resizable
- if (navigator.isCocoonJS) {
- return true;
- }
- var tempcanvas = document.createElement("canvas");
- var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
- return gl != null && !!window.WebGLRenderingContext;
- } catch (e) {
- return false;
- }
- }
- }
- }
|