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- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- interface RayTriangleIntersection {
- hit: boolean;
- distance: number;
- bu: number;
- bv: number;
- }
- interface IColor3 {
- r: number;
- g: number;
- b: number;
- }
- interface Size2D
- {
- width: number;
- height: number;
- }
- interface Sphere {
- center: Vector3;
- radius: number;
- }
- class Ray {
- origin: Vector3;
- direction: Vector3;
- constructor(origin: Vector3, direction: Vector3);
- intersectsBox(box: BoundingBox): boolean;
- intersectsSphere(sphere: Sphere): boolean;
- intersectsTriangle(vertex0: Vector3,
- vertex1: Vector3,
- vertex2: Vector3): RayTriangleIntersection;
- static CreateNew(x: number,
- y: number,
- viewportWidth: number,
- viewportHeight: number,
- world: Matrix,
- view: Matrix,
- projection: Matrix): Ray;
- }
- class Color3 implements IColor3 {
- r: number;
- g: number;
- b: number;
- constructor(intialR: number, initialG: number, initialB: number);
- equals(otherColor: Color3): boolean;
- equals(otherColor: Color4): boolean;
- toString(): string;
- clone(): Color3;
- multiply(otherColor: Color3): Color3;
- mutilplyToRef(otherColor: Color3, result: Color3): void;
- scale(scale: number): Color3;
- scaleToRef(scale: number, result: Color3): void;
- copyFrom(source: Color3): void;
- copyFromFloats(r: number, g: number, b: number): void;
-
- static FromArray(array: number[]): Color3;
- }
- class Color4 implements IColor3 {
- r: number;
- g: number;
- b: number;
- a: number;
- constructor(initialR: number, initialG: number, initialB: number, initialA: number);
- addInPlace(right: Color4): void;
- add(right: Color4): Color4;
- subtract(right: Color4): Color4;
- subtractToRef(right: Color4, result: Color4): void;
- scale(factor: number): Color4;
- scale(factor: number, result: Color4): void;
- toString(): string;
- clone(): Color4;
- static Lerp(left: number, right: number, amount: number): Color4;
- static FromArray(array: number[]): Color4;
- }
- class Vector2 {
- x: number;
- y: number;
- constructor(x: number, y: number);
- toString(): string;
- add(other: Vector2): Vector2;
- subtract(other: Vector2): Vector2;
- negate(): Vector2;
- scaleInPlace(scale: number): void;
- scale(scale: number): Vector2;
- equals(other: Vector2): boolean;
- length(): number;
- lengthSquared(): number;
- normalize();
- clone(): Vector2;
- static Zero(): Vector2;
- static CatmullRom(value1: Vector2, value2: Vector2, value3: Vector2, value4: Vector2, amount: number): Vector2;
- static Clamp(value: Vector2, min: Vector2, max: Vector2): Vector2;
- static Hermite(value1: Vector2, tangent1: Vector2, value2: Vector2, tangent2: Vector2, amount: number): Vector2;
- static Lerp(start: Vector2, end: Vector2, amount: number): Vector2;
- static Dot(left: Vector2, right: Vector2): number;
- static Normalize(vector: Vector2): Vector2;
- static Minimize(left: Vector2, right: Vector2): Vector2;
- static Maximize(left: Vector2, right: Vector2): Vector2;
- static Transform(vector: Vector2, transformation: number[]): Vector2;
- static Distance(value1: Vector2, value2: Vector2): number;
- static DistanceSquared(value1: Vector2, value2: Vector2): number;
- }
- class Vector3 {
- x: number;
- y: number;
- z: number;
- constructor(x: number, y: number, z: number);
- toString(): string;
- addInPlace(otherVector: Vector3): void;
- add(other: Vector3): Vector3;
- addToRef(otherVector: Vector3, result: Vector3): void;
- suntractInPlace(otherVector: Vector3): void;
- subtract(other: Vector3): Vector3;
- subtractToRef(otherVector: Vector3, result: Vector3): void;
- subtractFromFloatsTo(x: number, y: number, z: number): Vector3;
- subtractFromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
- negate(): Vector3;
- scaleInPlace(scale: number): void;
- scale(scale: number): Vector3;
- scaleToRef(scale: number, result: Vector3): void;
- equals(other: Vector3): boolean;
- equalsToFloats(x: number, y: number, z: number): boolean;
- multiplyInPlace(other: Vector3): void;
- multiply(other: Vector3): Vector3;
- multiplyToRef(otherVector: Vector3, result: Vector3): void
- multiplyByFloats(x: number, y: number, z: number): Vector3;
- divide(other: Vector3): Vector3;
- divideToRef(otherVector: Vector3, result: Vector3): void;
- length(): number;
- lengthSquared(): number;
- normalize();
- clone(): Vector3;
- copyFrom(source: Vector3): void;
- copyFromFloats(x: number, y: number, z: number): void;
- static FromArray(array: number[], offset: number);
- static FromArrayToRef(array: number[], offset: number, result: Vector3): void;
- static FromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
- static Zero(): Vector3;
- static Up(): Vector3;
- static TransformCoordinates(vector: Vector3, transformation: Matrix): Vector3;
- static TransformCoordinatesToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
- static TransformCoordinatesFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
- static TransformNormal(vector: Vector3, transformation: Matrix): Vector3;
- static TransformNormalToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
- static TransformNormalFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
- static CatmullRom(value1: Vector3, value2: Vector3, value3: Vector3, value4: Vector3, amount: number): Vector3;
- static Clamp(value: Vector3, min: Vector3, max: Vector3): Vector3;
- static Hermite(value1: Vector3, tangent1: Vector3, value2: Vector3, tangent2: Vector3, amount: number): Vector3;
- static Lerp(start: Vector3, end: Vector3, amount: number): Vector3;
- static Dot(left: Vector3, right: Vector3): number;
- static Cross(left: Vector3, right: Vector3): Vector3;
- static CrossToRef(left: Vector3, right: Vector3, result: Vector3): void;
- static Normalize(vector: Vector3): Vector3;
- static NormalizeToRef(vector: Vector3, result: Vector3): void;
- static Unproject(source: Vector3,
- viewportWidth: number,
- viewportHeight: number,
- world: Matrix,
- view: Matrix,
- projection: Matrix): Vector3;
- static Minimize(left: Vector3, right: Vector3): Vector3;
- static Maximize(left: Vector3, right: Vector3): Vector3;
- static Distance(value1: Vector3, value2: Vector3): number;
- static DistanceSquared(value1: Vector3, value2: Vector3): number;
- }
- class Quaternion {
- x: number;
- y: number;
- z: number;
- w: number;
- toString(): string;
- constructor(x: number, y: number, z: number, w: number);
- equals(otherQuaternion: Quaternion): boolean;
- clone(): Quaternion;
- copyFrom(other: Quaternion): void;
- add(other: Quaternion): Quaternion;
- scale(factor: number): Quaternion;
- multiply(q1: Quaternion): Quaternion;
- multiplyToRef(q1: Quaternion, result: Quaternion): void;
- length(): number;
- normalize(): void;
- toEulerAngles(): Vector3;
- toRotationMatrix(result: Quaternion): void;
- static FromArray(array: number[], offset: number): Quaternion;
- static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Quaternion;
- static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Quaternion): void;
- static Slerp(left: Quaternion, right: Quaternion, amount: number): Quaternion;
- }
- class Matrix {
- m: number[];
- constructor();
- isIdentity(): boolean;
- determinant(): number;
- toArray(): number[];
- invert(): void;
- invertToRef(other: Matrix): void;
- setTranslations(vector3: Vector3): void;
- multiply(other: Matrix): Matrix;
- copyFrom(other: Matrix): void;
- multiplyToRef(other: Matrix, result: Matrix): void;
- multiplyToArray(other: Matrix, result: number[], offset: number): void;
- equals(other: Matrix): boolean;
- clone(): Matrix;
- static FromArray(array: number[], offset: number): Matrix;
- static FromArrayToRef(array: number[], offset: number, result: Matrix): void;
- static FromValues(m11: number, m12: number, m13: number, m14: number,
- m21: number, m22: number, m23: number, m24: number,
- m31: number, m32: number, m33: number, m34: number,
- m41: number, m42: number, m43: number, m44: number): Matrix;
- static FromValuesToRef(m11: number, m12: number, m13: number, m14: number,
- m21: number, m22: number, m23: number, m24: number,
- m31: number, m32: number, m33: number, m34: number,
- m41: number, m42: number, m43: number, m44: number, result: Matrix): void;
- static Identity(): Matrix;
- static IdentityToRef(result: Matrix): void;
- static Zero(): Matrix;
- static RotationX(angle: number): Matrix;
- static RotationXToRef(angle: number, result: Matrix): void;
- static RotationY(angle: number): Matrix;
- static RotationYToRef(angle: number, result: Matrix): void;
- static RotationZ(angle: number): Matrix;
- static RotationZToRef(angle: number, result: Matrix): void;
- static RotationAxis(axis: Vector3, angle: number): Matrix;
- static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Matrix;
- static Scaling(scaleX: number, scaleY: number, scaleZ: number): Matrix;
- static ScalingToRef(scaleX: number, scaleY: number, scaleZ: number, result: Matrix): void;
- static Translation(x: number, y: number, z: number): Matrix;
- static TranslationToRef(x: number, y: number, z: number, result: Matrix): void;
- static LookAtLH(eye: Vector3, target: Vector3, up: Vector3): Matrix;
- static LookAtLHToRef(eye: Vector3, target: Vector3, up: Vector3, result: Matrix): void;
- static OrthoLH(width: number, height: number, znear: number, zfar: number): Matrix;
- static OrthoOffCenterLH(left: number, right: number, bottom: number, top: number, znear: number, zfar: number): Matrix;
- static OrthoOffCenterLHToRef(left: number, right: number, bottom: number, top: number, znear: number, zfar: number, result: Matrix): void;
- static PerspectiveLH(width: number, height: number, znear: number, zfar: number): Matrix;
- static PerspectiveFovLH(fov: number, aspect: number, znear: number, zfar: number): Matrix;
- static PerspectiveFovLHToRef(fov: number, aspect: number, znear: number, zfar: number, result: Matrix): void;
- static AffineTransformation(scaling: number, rotationCenter: Vector3, rotation: Quaternion, translation: Vector3): Matrix;
- static GetFinalMatrix(viewport: Size2D, world: Matrix, view: Matrix, projection: Matrix): Matrix;
- static Transpose(matrix: Matrix): Matrix;
- static Reflection(plane: Plane): Matrix;
- static ReflectionToRef(plane: Plane, result: Matrix): void;
- }
- class Plane {
- normal: Vector3;
- d: number;
- constructor(a: number, b: number, c: number, d: number);
- normalize(): void;
- transform(transformation: Matrix): Plane;
- dotCoordinate(point: Vector3): number;
- copyFromPoints(point1: Vector3, point2: Vector3, point3: Vector3): void;
- isFrontFacingTo(direction: Vector3, epsilon: Vector3): boolean;
- signedDistanceTo(point: Vector3): number;
- static FromArray(array: number[]): Plane;
- static FromPoints(point1: Vector3, point2: Vector3, point3: Vector3): Plane;
- static FromPositionAndNormal(origin: Vector3, normal: Vector2): Plane;
- static SignedDistanceToPlaneFromPositionAndNormal(origin: Vector3, normal: Vector3, point): number;
- }
- class Frustum {
- frustrumPlanes: Plane[];
- constructor(transform: Matrix);
- static GetPlanes(transform: Matrix): Plane[];
- }
- }
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