Babylon.spriteManager.d.ts 429 B

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  1. /// <reference path="../babylon.d.ts" />
  2. declare module BABYLON {
  3. class SpriteManager {
  4. name: string;
  5. cellSize: number;
  6. constructor(name: string, imgUrl: string, capacity: number, cellSize: number, scene: Scene, epsilon: number);
  7. indicies: number[];
  8. index: number;
  9. sprites: Sprite[];
  10. onDispose: () => void;
  11. render(): void;
  12. dispose(): void;
  13. }
  14. }