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- /// <reference path="../../babylon.d.ts" />
- declare module BABYLON {
- class Texture extends BaseTexture {
- name: string;
- url: string
- animations: Animation[];
- constructor(url: string, scene: Scene, noMipmap: boolean, invertY: boolean);
- static EXPLICIT_MODE: number;
- static SPHERICAL_MODE: number;
- static PLANAR_MODE: number;
- static CUBIC_MODE: number;
- static PROJECTION_MODE: number;
- static SKYBOX_MODE: number;
- static CLAMP_ADDRESSMODE: number;
- static WRAP_ADDRESSMODE: number;
- static MIRROR_ADDRESSMODE: number;
- uOffset: number;
- vOffset: number;
- uScale: number;
- vScale: number;
- uAng: number;
- vAng: number;
- wAng: number;
- wrapU: number;
- wrapV: number;
- coordinatesIndex: number;
- coordinatesMode: number;
- _prepareRowForTextureGeneration(t: Vector3): Vector3;
- _computeTextureMatrix(): Matrix;
- _computeReflectionTextureMatrix: Matrix;
- clone(): Texture;
- }
- }
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