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- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- class Effect {
- name: string;
- defines: string;
- constructor(baseName: string, attributesNames: string[], uniformsNames: string[], samplers: WebGLUniformLocation[], engine: Engine, defines: string);
- isReady(): boolean;
- getProgram(): WebGLProgram;
- getAttribute(index: number): string;
- getAttributesNames(): string;
- getAttributesCount(): number;
- getUniformIndex(uniformName: string): number;
- getUniform(uniformName: string): string;
- getSamplers(): WebGLUniformLocation[];
- getCompilationError(): string;
- _prepareEffect(vertexSourceCode: string, fragmentSourceCode: string, attributeNames: string[], defines: string): void;
- setTexture(channel: string, texture: Texture): void;
- setMatrices(uniformName: string, matrices: Matrix[]): void;
- setMatrix(uniformName: string, matrix: Matrix): void;
- setBool(uniformName: string, val: boolean): void;
- setVector3(uniformName: string, val: Vector3): void;
- setFloat2(uniformName: string, x: number, y: number);
- setFloat3(uniformName: string, x: number, y: number, z: number);
- setFloat4(uniformName: string, x: number, y: number, z: number, w: number);
- setColor3(uniformName: string, color: Color3): void;
- setColor4(uniformName: string, color: Color4): void;
- static ShadersStore: Object;
- }
- }
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