babylon.arcRotateCamera.js 21 KB

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  1. var __extends = this.__extends || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. __.prototype = b.prototype;
  5. d.prototype = new __();
  6. };
  7. var BABYLON;
  8. (function (BABYLON) {
  9. var eventPrefix = BABYLON.Tools.GetPointerPrefix();
  10. var ArcRotateCamera = (function (_super) {
  11. __extends(ArcRotateCamera, _super);
  12. function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
  13. var _this = this;
  14. _super.call(this, name, BABYLON.Vector3.Zero(), scene);
  15. this.alpha = alpha;
  16. this.beta = beta;
  17. this.radius = radius;
  18. this.target = target;
  19. this.inertialAlphaOffset = 0;
  20. this.inertialBetaOffset = 0;
  21. this.inertialRadiusOffset = 0;
  22. this.lowerAlphaLimit = null;
  23. this.upperAlphaLimit = null;
  24. this.lowerBetaLimit = 0.01;
  25. this.upperBetaLimit = Math.PI;
  26. this.lowerRadiusLimit = null;
  27. this.upperRadiusLimit = null;
  28. this.angularSensibility = 1000.0;
  29. this.wheelPrecision = 3.0;
  30. this.pinchPrecision = 2.0;
  31. this.keysUp = [38];
  32. this.keysDown = [40];
  33. this.keysLeft = [37];
  34. this.keysRight = [39];
  35. this.zoomOnFactor = 1;
  36. this.targetScreenOffset = BABYLON.Vector2.Zero();
  37. this.pinchInwards = true;
  38. this._keys = [];
  39. this._viewMatrix = new BABYLON.Matrix();
  40. this.checkCollisions = false;
  41. this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
  42. this._collider = new BABYLON.Collider();
  43. this._previousPosition = BABYLON.Vector3.Zero();
  44. this._collisionVelocity = BABYLON.Vector3.Zero();
  45. this._newPosition = BABYLON.Vector3.Zero();
  46. this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
  47. if (collidedMesh === void 0) { collidedMesh = null; }
  48. if (_this.getScene().workerCollisions) {
  49. newPosition.multiplyInPlace(_this._collider.radius);
  50. }
  51. if (!newPosition.equalsWithEpsilon(_this.position)) {
  52. _this.position.copyFrom(_this._previousPosition);
  53. _this.alpha = _this._previousAlpha;
  54. _this.beta = _this._previousBeta;
  55. _this.radius = _this._previousRadius;
  56. }
  57. if (collidedMesh && _this.onCollide) {
  58. _this.onCollide(collidedMesh);
  59. }
  60. _this._collisionTriggered = false;
  61. };
  62. if (!this.target) {
  63. this.target = BABYLON.Vector3.Zero();
  64. }
  65. this.getViewMatrix();
  66. }
  67. ArcRotateCamera.prototype._getTargetPosition = function () {
  68. return this.target.position || this.target;
  69. };
  70. // Cache
  71. ArcRotateCamera.prototype._initCache = function () {
  72. _super.prototype._initCache.call(this);
  73. this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
  74. this._cache.alpha = undefined;
  75. this._cache.beta = undefined;
  76. this._cache.radius = undefined;
  77. this._cache.targetScreenOffset = undefined;
  78. };
  79. ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
  80. if (!ignoreParentClass) {
  81. _super.prototype._updateCache.call(this);
  82. }
  83. this._cache.target.copyFrom(this._getTargetPosition());
  84. this._cache.alpha = this.alpha;
  85. this._cache.beta = this.beta;
  86. this._cache.radius = this.radius;
  87. this._cache.targetScreenOffset = this.targetScreenOffset.clone();
  88. };
  89. // Synchronized
  90. ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
  91. if (!_super.prototype._isSynchronizedViewMatrix.call(this))
  92. return false;
  93. return this._cache.target.equals(this._getTargetPosition()) && this._cache.alpha === this.alpha && this._cache.beta === this.beta && this._cache.radius === this.radius && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
  94. };
  95. // Methods
  96. ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault) {
  97. var _this = this;
  98. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  99. var previousPinchDistance = 0;
  100. var pointers = new BABYLON.SmartCollection();
  101. if (this._attachedElement) {
  102. return;
  103. }
  104. this._attachedElement = element;
  105. var engine = this.getEngine();
  106. if (this._onPointerDown === undefined) {
  107. this._onPointerDown = function (evt) {
  108. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  109. cacheSoloPointer = pointers.item(evt.pointerId);
  110. if (!noPreventDefault) {
  111. evt.preventDefault();
  112. }
  113. };
  114. this._onPointerUp = function (evt) {
  115. cacheSoloPointer = null;
  116. previousPinchDistance = 0;
  117. pointers.remove(evt.pointerId);
  118. if (!noPreventDefault) {
  119. evt.preventDefault();
  120. }
  121. };
  122. this._onPointerMove = function (evt) {
  123. if (!noPreventDefault) {
  124. evt.preventDefault();
  125. }
  126. switch (pointers.count) {
  127. case 1:
  128. var offsetX = evt.clientX - cacheSoloPointer.x;
  129. var offsetY = evt.clientY - cacheSoloPointer.y;
  130. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  131. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  132. cacheSoloPointer.x = evt.clientX;
  133. cacheSoloPointer.y = evt.clientY;
  134. break;
  135. case 2:
  136. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  137. pointers.item(evt.pointerId).x = evt.clientX;
  138. pointers.item(evt.pointerId).y = evt.clientY;
  139. var direction = _this.pinchInwards ? 1 : -1;
  140. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  141. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  142. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  143. if (previousPinchDistance === 0) {
  144. previousPinchDistance = pinchSquaredDistance;
  145. return;
  146. }
  147. if (pinchSquaredDistance !== previousPinchDistance) {
  148. _this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (_this.pinchPrecision * _this.wheelPrecision * _this.angularSensibility * direction);
  149. previousPinchDistance = pinchSquaredDistance;
  150. }
  151. break;
  152. default:
  153. if (pointers.item(evt.pointerId)) {
  154. pointers.item(evt.pointerId).x = evt.clientX;
  155. pointers.item(evt.pointerId).y = evt.clientY;
  156. }
  157. }
  158. };
  159. this._onMouseMove = function (evt) {
  160. if (!engine.isPointerLock) {
  161. return;
  162. }
  163. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  164. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  165. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  166. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  167. if (!noPreventDefault) {
  168. evt.preventDefault();
  169. }
  170. };
  171. this._wheel = function (event) {
  172. var delta = 0;
  173. if (event.wheelDelta) {
  174. delta = event.wheelDelta / (_this.wheelPrecision * 40);
  175. }
  176. else if (event.detail) {
  177. delta = -event.detail / _this.wheelPrecision;
  178. }
  179. if (delta)
  180. _this.inertialRadiusOffset += delta;
  181. if (event.preventDefault) {
  182. if (!noPreventDefault) {
  183. event.preventDefault();
  184. }
  185. }
  186. };
  187. this._onKeyDown = function (evt) {
  188. if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
  189. var index = _this._keys.indexOf(evt.keyCode);
  190. if (index === -1) {
  191. _this._keys.push(evt.keyCode);
  192. }
  193. if (evt.preventDefault) {
  194. if (!noPreventDefault) {
  195. evt.preventDefault();
  196. }
  197. }
  198. }
  199. };
  200. this._onKeyUp = function (evt) {
  201. if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
  202. var index = _this._keys.indexOf(evt.keyCode);
  203. if (index >= 0) {
  204. _this._keys.splice(index, 1);
  205. }
  206. if (evt.preventDefault) {
  207. if (!noPreventDefault) {
  208. evt.preventDefault();
  209. }
  210. }
  211. }
  212. };
  213. this._onLostFocus = function () {
  214. _this._keys = [];
  215. pointers.empty();
  216. previousPinchDistance = 0;
  217. cacheSoloPointer = null;
  218. };
  219. this._onGestureStart = function (e) {
  220. if (window.MSGesture === undefined) {
  221. return;
  222. }
  223. if (!_this._MSGestureHandler) {
  224. _this._MSGestureHandler = new MSGesture();
  225. _this._MSGestureHandler.target = element;
  226. }
  227. _this._MSGestureHandler.addPointer(e.pointerId);
  228. };
  229. this._onGesture = function (e) {
  230. _this.radius *= e.scale;
  231. if (e.preventDefault) {
  232. if (!noPreventDefault) {
  233. e.stopPropagation();
  234. e.preventDefault();
  235. }
  236. }
  237. };
  238. this._reset = function () {
  239. _this._keys = [];
  240. _this.inertialAlphaOffset = 0;
  241. _this.inertialBetaOffset = 0;
  242. _this.inertialRadiusOffset = 0;
  243. pointers.empty();
  244. previousPinchDistance = 0;
  245. cacheSoloPointer = null;
  246. };
  247. }
  248. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  249. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  250. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  251. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  252. element.addEventListener("mousemove", this._onMouseMove, false);
  253. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  254. element.addEventListener("MSGestureChange", this._onGesture, false);
  255. element.addEventListener('mousewheel', this._wheel, false);
  256. element.addEventListener('DOMMouseScroll', this._wheel, false);
  257. BABYLON.Tools.RegisterTopRootEvents([
  258. { name: "keydown", handler: this._onKeyDown },
  259. { name: "keyup", handler: this._onKeyUp },
  260. { name: "blur", handler: this._onLostFocus }
  261. ]);
  262. };
  263. ArcRotateCamera.prototype.detachControl = function (element) {
  264. if (this._attachedElement !== element) {
  265. return;
  266. }
  267. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  268. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  269. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  270. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  271. element.removeEventListener("mousemove", this._onMouseMove);
  272. element.removeEventListener("MSPointerDown", this._onGestureStart);
  273. element.removeEventListener("MSGestureChange", this._onGesture);
  274. element.removeEventListener('mousewheel', this._wheel);
  275. element.removeEventListener('DOMMouseScroll', this._wheel);
  276. BABYLON.Tools.UnregisterTopRootEvents([
  277. { name: "keydown", handler: this._onKeyDown },
  278. { name: "keyup", handler: this._onKeyUp },
  279. { name: "blur", handler: this._onLostFocus }
  280. ]);
  281. this._MSGestureHandler = null;
  282. this._attachedElement = null;
  283. if (this._reset) {
  284. this._reset();
  285. }
  286. };
  287. ArcRotateCamera.prototype._checkInputs = function () {
  288. //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
  289. if (this._collisionTriggered) {
  290. return;
  291. }
  292. for (var index = 0; index < this._keys.length; index++) {
  293. var keyCode = this._keys[index];
  294. if (this.keysLeft.indexOf(keyCode) !== -1) {
  295. this.inertialAlphaOffset -= 0.01;
  296. }
  297. else if (this.keysUp.indexOf(keyCode) !== -1) {
  298. this.inertialBetaOffset -= 0.01;
  299. }
  300. else if (this.keysRight.indexOf(keyCode) !== -1) {
  301. this.inertialAlphaOffset += 0.01;
  302. }
  303. else if (this.keysDown.indexOf(keyCode) !== -1) {
  304. this.inertialBetaOffset += 0.01;
  305. }
  306. }
  307. // Inertia
  308. if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset != 0) {
  309. this.alpha += this.inertialAlphaOffset;
  310. this.beta += this.inertialBetaOffset;
  311. this.radius -= this.inertialRadiusOffset;
  312. this.inertialAlphaOffset *= this.inertia;
  313. this.inertialBetaOffset *= this.inertia;
  314. this.inertialRadiusOffset *= this.inertia;
  315. if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
  316. this.inertialAlphaOffset = 0;
  317. if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
  318. this.inertialBetaOffset = 0;
  319. if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
  320. this.inertialRadiusOffset = 0;
  321. }
  322. // Limits
  323. if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
  324. this.alpha = this.lowerAlphaLimit;
  325. }
  326. if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
  327. this.alpha = this.upperAlphaLimit;
  328. }
  329. if (this.lowerBetaLimit && this.beta < this.lowerBetaLimit) {
  330. this.beta = this.lowerBetaLimit;
  331. }
  332. if (this.upperBetaLimit && this.beta > this.upperBetaLimit) {
  333. this.beta = this.upperBetaLimit;
  334. }
  335. if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
  336. this.radius = this.lowerRadiusLimit;
  337. }
  338. if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
  339. this.radius = this.upperRadiusLimit;
  340. }
  341. _super.prototype._checkInputs.call(this);
  342. };
  343. ArcRotateCamera.prototype.setPosition = function (position) {
  344. var radiusv3 = position.subtract(this._getTargetPosition());
  345. this.radius = radiusv3.length();
  346. // Alpha
  347. this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
  348. if (radiusv3.z < 0) {
  349. this.alpha = 2 * Math.PI - this.alpha;
  350. }
  351. // Beta
  352. this.beta = Math.acos(radiusv3.y / this.radius);
  353. };
  354. ArcRotateCamera.prototype._getViewMatrix = function () {
  355. // Compute
  356. var cosa = Math.cos(this.alpha);
  357. var sina = Math.sin(this.alpha);
  358. var cosb = Math.cos(this.beta);
  359. var sinb = Math.sin(this.beta);
  360. var target = this._getTargetPosition();
  361. target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position);
  362. if (this.checkCollisions) {
  363. this._collider.radius = this.collisionRadius;
  364. this.position.subtractToRef(this._previousPosition, this._collisionVelocity);
  365. this._collisionTriggered = true;
  366. this.getScene().collisionCoordinator.getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
  367. }
  368. BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._viewMatrix);
  369. this._previousAlpha = this.alpha;
  370. this._previousBeta = this.beta;
  371. this._previousRadius = this.radius;
  372. this._previousPosition.copyFrom(this.position);
  373. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  374. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  375. return this._viewMatrix;
  376. };
  377. ArcRotateCamera.prototype.zoomOn = function (meshes) {
  378. meshes = meshes || this.getScene().meshes;
  379. var minMaxVector = BABYLON.Mesh.MinMax(meshes);
  380. var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
  381. this.radius = distance * this.zoomOnFactor;
  382. this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance });
  383. };
  384. ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance) {
  385. var meshesOrMinMaxVector;
  386. var distance;
  387. if (meshesOrMinMaxVectorAndDistance.min === undefined) {
  388. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
  389. meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
  390. distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
  391. }
  392. else {
  393. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
  394. distance = meshesOrMinMaxVectorAndDistance.distance;
  395. }
  396. this.target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
  397. this.maxZ = distance * 2;
  398. };
  399. /**
  400. * @override
  401. * needs to be overridden, so sub has required properties to be copied
  402. */
  403. ArcRotateCamera.prototype.getSubCamera = function (name, isA) {
  404. var alphaSpace = this._subCamHalfSpace * (isA ? -1 : 1);
  405. return new BABYLON.ArcRotateCamera(name, this.alpha + alphaSpace, this.beta, this.radius, this.target, this.getScene());
  406. };
  407. /**
  408. * @override
  409. * needs to be overridden, adding copy of alpha, beta & radius
  410. */
  411. ArcRotateCamera.prototype._updateSubCameras = function () {
  412. var camA = this.subCameras[BABYLON.Camera.SUB_CAMERAID_A];
  413. var camB = this.subCameras[BABYLON.Camera.SUB_CAMERAID_B];
  414. camA.alpha = this.alpha - this._subCamHalfSpace;
  415. camB.alpha = this.alpha + this._subCamHalfSpace;
  416. camA.beta = camB.beta = this.beta;
  417. camA.radius = camB.radius = this.radius;
  418. _super.prototype._updateSubCameras.call(this);
  419. };
  420. return ArcRotateCamera;
  421. })(BABYLON.Camera);
  422. BABYLON.ArcRotateCamera = ArcRotateCamera;
  423. })(BABYLON || (BABYLON = {}));