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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- var BABYLON;
- (function (BABYLON) {
- var WaterMaterialDefines = /** @class */ (function (_super) {
- __extends(WaterMaterialDefines, _super);
- function WaterMaterialDefines() {
- var _this = _super.call(this) || this;
- _this.BUMP = false;
- _this.REFLECTION = false;
- _this.CLIPPLANE = false;
- _this.ALPHATEST = false;
- _this.DEPTHPREPASS = false;
- _this.POINTSIZE = false;
- _this.FOG = false;
- _this.NORMAL = false;
- _this.UV1 = false;
- _this.UV2 = false;
- _this.VERTEXCOLOR = false;
- _this.VERTEXALPHA = false;
- _this.NUM_BONE_INFLUENCERS = 0;
- _this.BonesPerMesh = 0;
- _this.INSTANCES = false;
- _this.SPECULARTERM = false;
- _this.LOGARITHMICDEPTH = false;
- _this.FRESNELSEPARATE = false;
- _this.BUMPSUPERIMPOSE = false;
- _this.BUMPAFFECTSREFLECTION = false;
- _this.rebuild();
- return _this;
- }
- return WaterMaterialDefines;
- }(BABYLON.MaterialDefines));
- var WaterMaterial = /** @class */ (function (_super) {
- __extends(WaterMaterial, _super);
- /**
- * Constructor
- */
- function WaterMaterial(name, scene, renderTargetSize) {
- if (renderTargetSize === void 0) { renderTargetSize = new BABYLON.Vector2(512, 512); }
- var _this = _super.call(this, name, scene) || this;
- _this.renderTargetSize = renderTargetSize;
- _this.diffuseColor = new BABYLON.Color3(1, 1, 1);
- _this.specularColor = new BABYLON.Color3(0, 0, 0);
- _this.specularPower = 64;
- _this._disableLighting = false;
- _this._maxSimultaneousLights = 4;
- /**
- * @param {number}: Represents the wind force
- */
- _this.windForce = 6;
- /**
- * @param {Vector2}: The direction of the wind in the plane (X, Z)
- */
- _this.windDirection = new BABYLON.Vector2(0, 1);
- /**
- * @param {number}: Wave height, represents the height of the waves
- */
- _this.waveHeight = 0.4;
- /**
- * @param {number}: Bump height, represents the bump height related to the bump map
- */
- _this.bumpHeight = 0.4;
- /**
- * @param {boolean}: Add a smaller moving bump to less steady waves.
- */
- _this._bumpSuperimpose = false;
- /**
- * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
- */
- _this._fresnelSeparate = false;
- /**
- * @param {boolean}: bump Waves modify the reflection.
- */
- _this._bumpAffectsReflection = false;
- /**
- * @param {number}: The water color blended with the refraction (near)
- */
- _this.waterColor = new BABYLON.Color3(0.1, 0.1, 0.6);
- /**
- * @param {number}: The blend factor related to the water color
- */
- _this.colorBlendFactor = 0.2;
- /**
- * @param {number}: The water color blended with the reflection (far)
- */
- _this.waterColor2 = new BABYLON.Color3(0.1, 0.1, 0.6);
- /**
- * @param {number}: The blend factor related to the water color (reflection, far)
- */
- _this.colorBlendFactor2 = 0.2;
- /**
- * @param {number}: Represents the maximum length of a wave
- */
- _this.waveLength = 0.1;
- /**
- * @param {number}: Defines the waves speed
- */
- _this.waveSpeed = 1.0;
- _this._renderTargets = new BABYLON.SmartArray(16);
- /*
- * Private members
- */
- _this._mesh = null;
- _this._reflectionTransform = BABYLON.Matrix.Zero();
- _this._lastTime = 0;
- _this._lastDeltaTime = 0;
- _this._createRenderTargets(scene, renderTargetSize);
- // Create render targets
- _this.getRenderTargetTextures = function () {
- _this._renderTargets.reset();
- _this._renderTargets.push(_this._reflectionRTT);
- _this._renderTargets.push(_this._refractionRTT);
- return _this._renderTargets;
- };
- return _this;
- }
- Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
- get: function () {
- return this._useLogarithmicDepth;
- },
- set: function (value) {
- this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
- this._markAllSubMeshesAsMiscDirty();
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
- // Get / Set
- get: function () {
- return this._refractionRTT;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
- get: function () {
- return this._reflectionRTT;
- },
- enumerable: true,
- configurable: true
- });
- // Methods
- WaterMaterial.prototype.addToRenderList = function (node) {
- if (this._refractionRTT && this._refractionRTT.renderList) {
- this._refractionRTT.renderList.push(node);
- }
- if (this._reflectionRTT && this._reflectionRTT.renderList) {
- this._reflectionRTT.renderList.push(node);
- }
- };
- WaterMaterial.prototype.enableRenderTargets = function (enable) {
- var refreshRate = enable ? 1 : 0;
- if (this._refractionRTT) {
- this._refractionRTT.refreshRate = refreshRate;
- }
- if (this._reflectionRTT) {
- this._reflectionRTT.refreshRate = refreshRate;
- }
- };
- WaterMaterial.prototype.getRenderList = function () {
- return this._refractionRTT ? this._refractionRTT.renderList : [];
- };
- Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
- get: function () {
- return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
- },
- enumerable: true,
- configurable: true
- });
- WaterMaterial.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0);
- };
- WaterMaterial.prototype.needAlphaTesting = function () {
- return false;
- };
- WaterMaterial.prototype.getAlphaTestTexture = function () {
- return null;
- };
- WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
- if (this.isFrozen) {
- if (this._wasPreviouslyReady && subMesh.effect) {
- return true;
- }
- }
- if (!subMesh._materialDefines) {
- subMesh._materialDefines = new WaterMaterialDefines();
- }
- var defines = subMesh._materialDefines;
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall && subMesh.effect) {
- if (this._renderId === scene.getRenderId()) {
- return true;
- }
- }
- var engine = scene.getEngine();
- // Textures
- if (defines._areTexturesDirty) {
- defines._needUVs = false;
- if (scene.texturesEnabled) {
- if (this.bumpTexture && BABYLON.StandardMaterial.BumpTextureEnabled) {
- if (!this.bumpTexture.isReady()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.BUMP = true;
- }
- }
- if (BABYLON.StandardMaterial.ReflectionTextureEnabled) {
- defines.REFLECTION = true;
- }
- }
- }
- BABYLON.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
- BABYLON.MaterialHelper.PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
- if (defines._areMiscDirty) {
- if (this._fresnelSeparate) {
- defines.FRESNELSEPARATE = true;
- }
- if (this._bumpSuperimpose) {
- defines.BUMPSUPERIMPOSE = true;
- }
- if (this._bumpAffectsReflection) {
- defines.BUMPAFFECTSREFLECTION = true;
- }
- }
- // Lights
- defines._needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
- // Attribs
- BABYLON.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
- // Configure this
- this._mesh = mesh;
- if (this._waitingRenderList) {
- for (var i = 0; i < this._waitingRenderList.length; i++) {
- this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
- }
- this._waitingRenderList = null;
- }
- // Get correct effect
- if (defines.isDirty) {
- defines.markAsProcessed();
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new BABYLON.EffectFallbacks();
- if (defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- if (defines.LOGARITHMICDEPTH) {
- fallbacks.addFallback(0, "LOGARITHMICDEPTH");
- }
- BABYLON.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
- if (defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [BABYLON.VertexBuffer.PositionKind];
- if (defines.NORMAL) {
- attribs.push(BABYLON.VertexBuffer.NormalKind);
- }
- if (defines.UV1) {
- attribs.push(BABYLON.VertexBuffer.UVKind);
- }
- if (defines.UV2) {
- attribs.push(BABYLON.VertexBuffer.UV2Kind);
- }
- if (defines.VERTEXCOLOR) {
- attribs.push(BABYLON.VertexBuffer.ColorKind);
- }
- BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
- BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
- // Legacy browser patch
- var shaderName = "water";
- var join = defines.toString();
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vNormalInfos",
- "mBones",
- "vClipPlane", "normalMatrix",
- "logarithmicDepthConstant",
- // Water
- "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
- "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
- ];
- var samplers = ["normalSampler",
- // Water
- "refractionSampler", "reflectionSampler"
- ];
- var uniformBuffers = new Array();
- BABYLON.MaterialHelper.PrepareUniformsAndSamplersList({
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: defines,
- maxSimultaneousLights: this.maxSimultaneousLights
- });
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
- attributes: attribs,
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: join,
- fallbacks: fallbacks,
- onCompiled: this.onCompiled,
- onError: this.onError,
- indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
- }, engine), defines);
- }
- if (!subMesh.effect || !subMesh.effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- return true;
- };
- WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
- var scene = this.getScene();
- var defines = subMesh._materialDefines;
- if (!defines) {
- return;
- }
- var effect = subMesh.effect;
- if (!effect || !this._mesh) {
- return;
- }
- this._activeEffect = effect;
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- BABYLON.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
- if (this._mustRebind(scene, effect)) {
- // Textures
- if (this.bumpTexture && BABYLON.StandardMaterial.BumpTextureEnabled) {
- this._activeEffect.setTexture("normalSampler", this.bumpTexture);
- this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
- this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
- }
- // Clip plane
- BABYLON.MaterialHelper.BindClipPlane(this._activeEffect, scene);
- // Point size
- if (this.pointsCloud) {
- this._activeEffect.setFloat("pointSize", this.pointSize);
- }
- BABYLON.MaterialHelper.BindEyePosition(effect, scene);
- }
- this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- if (defines.SPECULARTERM) {
- this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
- }
- if (scene.lightsEnabled && !this.disableLighting) {
- BABYLON.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
- // Log. depth
- BABYLON.MaterialHelper.BindLogDepth(defines, this._activeEffect, scene);
- // Water
- if (BABYLON.StandardMaterial.ReflectionTextureEnabled) {
- this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
- this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
- }
- var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
- // Add delta time. Prevent adding delta time if it hasn't changed.
- var deltaTime = scene.getEngine().getDeltaTime();
- if (deltaTime !== this._lastDeltaTime) {
- this._lastDeltaTime = deltaTime;
- this._lastTime += this._lastDeltaTime;
- }
- this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
- this._activeEffect.setVector2("windDirection", this.windDirection);
- this._activeEffect.setFloat("waveLength", this.waveLength);
- this._activeEffect.setFloat("time", this._lastTime / 100000);
- this._activeEffect.setFloat("windForce", this.windForce);
- this._activeEffect.setFloat("waveHeight", this.waveHeight);
- this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
- this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
- this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
- this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
- this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
- this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
- this._afterBind(mesh, this._activeEffect);
- };
- WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
- var _this = this;
- // Render targets
- this._refractionRTT = new BABYLON.RenderTargetTexture(name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
- this._refractionRTT.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
- this._refractionRTT.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
- this._refractionRTT.ignoreCameraViewport = true;
- this._reflectionRTT = new BABYLON.RenderTargetTexture(name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
- this._reflectionRTT.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
- this._reflectionRTT.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
- this._reflectionRTT.ignoreCameraViewport = true;
- var isVisible;
- var clipPlane = null;
- var savedViewMatrix;
- var mirrorMatrix = BABYLON.Matrix.Zero();
- this._refractionRTT.onBeforeRender = function () {
- if (_this._mesh) {
- isVisible = _this._mesh.isVisible;
- _this._mesh.isVisible = false;
- }
- // Clip plane
- clipPlane = scene.clipPlane;
- var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
- scene.clipPlane = BABYLON.Plane.FromPositionAndNormal(new BABYLON.Vector3(0, positiony + 0.05, 0), new BABYLON.Vector3(0, 1, 0));
- };
- this._refractionRTT.onAfterRender = function () {
- if (_this._mesh) {
- _this._mesh.isVisible = isVisible;
- }
- // Clip plane
- scene.clipPlane = clipPlane;
- };
- this._reflectionRTT.onBeforeRender = function () {
- if (_this._mesh) {
- isVisible = _this._mesh.isVisible;
- _this._mesh.isVisible = false;
- }
- // Clip plane
- clipPlane = scene.clipPlane;
- var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
- scene.clipPlane = BABYLON.Plane.FromPositionAndNormal(new BABYLON.Vector3(0, positiony - 0.05, 0), new BABYLON.Vector3(0, -1, 0));
- // Transform
- BABYLON.Matrix.ReflectionToRef(scene.clipPlane, mirrorMatrix);
- savedViewMatrix = scene.getViewMatrix();
- mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
- scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = false;
- scene._mirroredCameraPosition = BABYLON.Vector3.TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
- };
- this._reflectionRTT.onAfterRender = function () {
- if (_this._mesh) {
- _this._mesh.isVisible = isVisible;
- }
- // Clip plane
- scene.clipPlane = clipPlane;
- // Transform
- scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = true;
- scene._mirroredCameraPosition = null;
- };
- };
- WaterMaterial.prototype.getAnimatables = function () {
- var results = [];
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
- results.push(this.bumpTexture);
- }
- if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
- results.push(this._reflectionRTT);
- }
- if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
- results.push(this._refractionRTT);
- }
- return results;
- };
- WaterMaterial.prototype.getActiveTextures = function () {
- var activeTextures = _super.prototype.getActiveTextures.call(this);
- if (this._bumpTexture) {
- activeTextures.push(this._bumpTexture);
- }
- return activeTextures;
- };
- WaterMaterial.prototype.hasTexture = function (texture) {
- if (_super.prototype.hasTexture.call(this, texture)) {
- return true;
- }
- if (this._bumpTexture === texture) {
- return true;
- }
- return false;
- };
- WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
- if (this.bumpTexture) {
- this.bumpTexture.dispose();
- }
- var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
- if (index != -1) {
- this.getScene().customRenderTargets.splice(index, 1);
- }
- index = -1;
- index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
- if (index != -1) {
- this.getScene().customRenderTargets.splice(index, 1);
- }
- if (this._reflectionRTT) {
- this._reflectionRTT.dispose();
- }
- if (this._refractionRTT) {
- this._refractionRTT.dispose();
- }
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- WaterMaterial.prototype.clone = function (name) {
- var _this = this;
- return BABYLON.SerializationHelper.Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
- };
- WaterMaterial.prototype.serialize = function () {
- var serializationObject = BABYLON.SerializationHelper.Serialize(this);
- serializationObject.customType = "BABYLON.WaterMaterial";
- serializationObject.renderList = [];
- if (this._refractionRTT && this._refractionRTT.renderList) {
- for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
- serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
- }
- }
- return serializationObject;
- };
- WaterMaterial.prototype.getClassName = function () {
- return "WaterMaterial";
- };
- // Statics
- WaterMaterial.Parse = function (source, scene, rootUrl) {
- var mat = BABYLON.SerializationHelper.Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
- mat._waitingRenderList = source.renderList;
- return mat;
- };
- WaterMaterial.CreateDefaultMesh = function (name, scene) {
- var mesh = BABYLON.Mesh.CreateGround(name, 512, 512, 32, scene, false);
- return mesh;
- };
- __decorate([
- BABYLON.serializeAsTexture("bumpTexture")
- ], WaterMaterial.prototype, "_bumpTexture", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
- ], WaterMaterial.prototype, "bumpTexture", void 0);
- __decorate([
- BABYLON.serializeAsColor3()
- ], WaterMaterial.prototype, "diffuseColor", void 0);
- __decorate([
- BABYLON.serializeAsColor3()
- ], WaterMaterial.prototype, "specularColor", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "specularPower", void 0);
- __decorate([
- BABYLON.serialize("disableLighting")
- ], WaterMaterial.prototype, "_disableLighting", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
- ], WaterMaterial.prototype, "disableLighting", void 0);
- __decorate([
- BABYLON.serialize("maxSimultaneousLights")
- ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
- ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "windForce", void 0);
- __decorate([
- BABYLON.serializeAsVector2()
- ], WaterMaterial.prototype, "windDirection", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "waveHeight", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "bumpHeight", void 0);
- __decorate([
- BABYLON.serialize("bumpSuperimpose")
- ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsMiscDirty")
- ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
- __decorate([
- BABYLON.serialize("fresnelSeparate")
- ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsMiscDirty")
- ], WaterMaterial.prototype, "fresnelSeparate", void 0);
- __decorate([
- BABYLON.serialize("bumpAffectsReflection")
- ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
- __decorate([
- BABYLON.expandToProperty("_markAllSubMeshesAsMiscDirty")
- ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
- __decorate([
- BABYLON.serializeAsColor3()
- ], WaterMaterial.prototype, "waterColor", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "colorBlendFactor", void 0);
- __decorate([
- BABYLON.serializeAsColor3()
- ], WaterMaterial.prototype, "waterColor2", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "waveLength", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "waveSpeed", void 0);
- __decorate([
- BABYLON.serialize()
- ], WaterMaterial.prototype, "useLogarithmicDepth", null);
- return WaterMaterial;
- }(BABYLON.PushMaterial));
- BABYLON.WaterMaterial = WaterMaterial;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.waterMaterial.js.map
- BABYLON.Effect.ShadersStore['waterVertexShader'] = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
- BABYLON.Effect.ShadersStore['waterPixelShader'] = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec3 eyeVector=normalize(vEyePosition-vPosition);\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(eyeVector,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else \n#ifdef REFLECTION\n\nvec3 eyeVector=normalize(vEyePosition-vPosition);\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(eyeVector,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
|