babylon.furMaterial.d.ts 1.7 KB

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  1. declare module BABYLON {
  2. class FurMaterial extends PushMaterial {
  3. private _diffuseTexture;
  4. diffuseTexture: BaseTexture;
  5. private _heightTexture;
  6. heightTexture: BaseTexture;
  7. diffuseColor: Color3;
  8. furLength: number;
  9. furAngle: number;
  10. furColor: Color3;
  11. furOffset: number;
  12. furSpacing: number;
  13. furGravity: Vector3;
  14. furSpeed: number;
  15. furDensity: number;
  16. furOcclusion: number;
  17. furTexture: DynamicTexture;
  18. private _disableLighting;
  19. disableLighting: boolean;
  20. private _maxSimultaneousLights;
  21. maxSimultaneousLights: number;
  22. highLevelFur: boolean;
  23. _meshes: AbstractMesh[];
  24. private _renderId;
  25. private _furTime;
  26. constructor(name: string, scene: Scene);
  27. furTime: number;
  28. needAlphaBlending(): boolean;
  29. needAlphaTesting(): boolean;
  30. getAlphaTestTexture(): Nullable<BaseTexture>;
  31. updateFur(): void;
  32. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  33. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  34. getAnimatables(): IAnimatable[];
  35. getActiveTextures(): BaseTexture[];
  36. hasTexture(texture: BaseTexture): boolean;
  37. dispose(forceDisposeEffect?: boolean): void;
  38. clone(name: string): FurMaterial;
  39. serialize(): any;
  40. getClassName(): string;
  41. static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial;
  42. static GenerateTexture(name: string, scene: Scene): DynamicTexture;
  43. static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[];
  44. }
  45. }