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- declare module BABYLON {
- class CustomShaderStructure {
- FragmentStore: string;
- VertexStore: string;
- constructor();
- }
- class ShaderSpecialParts {
- constructor();
- Fragment_Begin: string;
- Fragment_Definitions: string;
- Fragment_MainBegin: string;
- Fragment_Custom_Diffuse: string;
- Fragment_Custom_Alpha: string;
- Fragment_Before_FragColor: string;
- Vertex_Begin: string;
- Vertex_Definitions: string;
- Vertex_MainBegin: string;
- Vertex_Before_PositionUpdated: string;
- Vertex_Before_NormalUpdated: string;
- }
- class CustomMaterial extends StandardMaterial {
- static ShaderIndexer: number;
- CustomParts: ShaderSpecialParts;
- _isCreatedShader: boolean;
- _createdShaderName: string;
- _customUniform: string[];
- _newUniforms: string[];
- _newUniformInstances: any[];
- _newSamplerInstances: Texture[];
- FragmentShader: string;
- VertexShader: string;
- AttachAfterBind(mesh: Mesh, effect: Effect): void;
- ReviewUniform(name: string, arr: string[]): string[];
- Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines): string;
- constructor(name: string, scene: Scene);
- AddUniform(name: string, kind: string, param: any): CustomMaterial;
- Fragment_Begin(shaderPart: string): CustomMaterial;
- Fragment_Definitions(shaderPart: string): CustomMaterial;
- Fragment_MainBegin(shaderPart: string): CustomMaterial;
- Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial;
- Fragment_Custom_Alpha(shaderPart: string): CustomMaterial;
- Fragment_Before_FragColor(shaderPart: string): CustomMaterial;
- Vertex_Begin(shaderPart: string): CustomMaterial;
- Vertex_Definitions(shaderPart: string): CustomMaterial;
- Vertex_MainBegin(shaderPart: string): CustomMaterial;
- Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial;
- Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial;
- }
- }
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