babylon.customMaterial.d.ts 2.1 KB

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  1. declare module BABYLON {
  2. class CustomShaderStructure {
  3. FragmentStore: string;
  4. VertexStore: string;
  5. constructor();
  6. }
  7. class ShaderSpecialParts {
  8. constructor();
  9. Fragment_Begin: string;
  10. Fragment_Definitions: string;
  11. Fragment_MainBegin: string;
  12. Fragment_Custom_Diffuse: string;
  13. Fragment_Custom_Alpha: string;
  14. Fragment_Before_FragColor: string;
  15. Vertex_Begin: string;
  16. Vertex_Definitions: string;
  17. Vertex_MainBegin: string;
  18. Vertex_Before_PositionUpdated: string;
  19. Vertex_Before_NormalUpdated: string;
  20. }
  21. class CustomMaterial extends StandardMaterial {
  22. static ShaderIndexer: number;
  23. CustomParts: ShaderSpecialParts;
  24. _isCreatedShader: boolean;
  25. _createdShaderName: string;
  26. _customUniform: string[];
  27. _newUniforms: string[];
  28. _newUniformInstances: any[];
  29. _newSamplerInstances: Texture[];
  30. FragmentShader: string;
  31. VertexShader: string;
  32. AttachAfterBind(mesh: Mesh, effect: Effect): void;
  33. ReviewUniform(name: string, arr: string[]): string[];
  34. Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines): string;
  35. constructor(name: string, scene: Scene);
  36. AddUniform(name: string, kind: string, param: any): CustomMaterial;
  37. Fragment_Begin(shaderPart: string): CustomMaterial;
  38. Fragment_Definitions(shaderPart: string): CustomMaterial;
  39. Fragment_MainBegin(shaderPart: string): CustomMaterial;
  40. Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial;
  41. Fragment_Custom_Alpha(shaderPart: string): CustomMaterial;
  42. Fragment_Before_FragColor(shaderPart: string): CustomMaterial;
  43. Vertex_Begin(shaderPart: string): CustomMaterial;
  44. Vertex_Definitions(shaderPart: string): CustomMaterial;
  45. Vertex_MainBegin(shaderPart: string): CustomMaterial;
  46. Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial;
  47. Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial;
  48. }
  49. }