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- declare module BABYLON {
- /**
- * Mode that determines the coordinate system to use.
- */
- enum GLTFLoaderCoordinateSystemMode {
- /**
- * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
- */
- AUTO = 0,
- /**
- * Sets the useRightHandedSystem flag on the scene.
- */
- FORCE_RIGHT_HANDED = 1,
- }
- /**
- * Mode that determines what animations will start.
- */
- enum GLTFLoaderAnimationStartMode {
- /**
- * No animation will start.
- */
- NONE = 0,
- /**
- * The first animation will start.
- */
- FIRST = 1,
- /**
- * All animations will start.
- */
- ALL = 2,
- }
- /**
- * Interface that contains the data for the glTF asset.
- */
- interface IGLTFLoaderData {
- /**
- * JSON that represents the glTF.
- */
- json: Object;
- /**
- * The BIN chunk of a binary glTF
- */
- bin: Nullable<ArrayBufferView>;
- }
- /**
- * Interface for extending the loader.
- */
- interface IGLTFLoaderExtension {
- /**
- * The name of this extension.
- */
- readonly name: string;
- /**
- * Defines whether this extension is enabled.
- */
- enabled: boolean;
- }
- /**
- * Loader state.
- */
- enum GLTFLoaderState {
- /**
- * The asset is loading.
- */
- LOADING = 0,
- /**
- * The asset is ready for rendering.
- */
- READY = 1,
- /**
- * The asset is completely loaded.
- */
- COMPLETE = 2,
- }
- /**
- * Loader interface.
- */
- interface IGLTFLoader extends IDisposable {
- /**
- * Mode that determines the coordinate system to use.
- */
- coordinateSystemMode: GLTFLoaderCoordinateSystemMode;
- /**
- * Mode that determines what animations will start.
- */
- animationStartMode: GLTFLoaderAnimationStartMode;
- /**
- * Defines if the loader should compile materials.
- */
- compileMaterials: boolean;
- /**
- * Defines if the loader should also compile materials with clip planes.
- */
- useClipPlane: boolean;
- /**
- * Defines if the loader should compile shadow generators.
- */
- compileShadowGenerators: boolean;
- /**
- * Defines if the Alpha blended materials are only applied as coverage.
- * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
- * If true, no extra effects are applied to transparent pixels.
- */
- transparencyAsCoverage: boolean;
- /** @hidden */
- _normalizeAnimationGroupsToBeginAtZero: boolean;
- /**
- * Function called before loading a url referenced by the asset.
- */
- preprocessUrlAsync: (url: string) => Promise<string>;
- /**
- * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- onMeshLoadedObservable: Observable<AbstractMesh>;
- /**
- * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- onTextureLoadedObservable: Observable<BaseTexture>;
- /**
- * Observable raised when the loader creates a material after parsing the glTF properties of the material.
- */
- onMaterialLoadedObservable: Observable<Material>;
- /**
- * Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
- */
- onCameraLoadedObservable: Observable<Camera>;
- /**
- * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- onCompleteObservable: Observable<IGLTFLoader>;
- /**
- * Observable raised after the loader is disposed.
- */
- onDisposeObservable: Observable<IGLTFLoader>;
- /**
- * Observable raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- onExtensionLoadedObservable: Observable<IGLTFLoaderExtension>;
- /**
- * Loader state or null if the loader is not active.
- */
- state: Nullable<GLTFLoaderState>;
- /**
- * Imports meshes from the given data and adds them to the scene.
- */
- importMeshAsync: (meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void) => Promise<{
- meshes: AbstractMesh[];
- particleSystems: ParticleSystem[];
- skeletons: Skeleton[];
- animationGroups: AnimationGroup[];
- }>;
- /**
- * Loads all objects from the given data and adds them to the scene.
- */
- loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void) => Promise<void>;
- }
- /**
- * File loader for loading glTF files into a scene.
- */
- class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
- /**
- * Factory function that creates a glTF 1.0 loader
- */
- static CreateGLTFLoaderV1: () => IGLTFLoader;
- /**
- * Factory function that creates a glTF 2.0 loader
- */
- static CreateGLTFLoaderV2: () => IGLTFLoader;
- /**
- * Raised when the asset has been parsed
- */
- onParsedObservable: Observable<IGLTFLoaderData>;
- private _onParsedObserver;
- /**
- * Raised when the asset has been parsed
- */
- onParsed: (loaderData: IGLTFLoaderData) => void;
- /**
- * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
- * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
- * Defaults to true.
- */
- static IncrementalLoading: boolean;
- /**
- * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
- * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
- */
- static HomogeneousCoordinates: boolean;
- /**
- * The coordinate system mode. Defaults to AUTO.
- */
- coordinateSystemMode: GLTFLoaderCoordinateSystemMode;
- /**
- * The animation start mode. Defaults to FIRST.
- */
- animationStartMode: GLTFLoaderAnimationStartMode;
- /**
- * Defines if the loader should compile materials before raising the success callback. Defaults to false.
- */
- compileMaterials: boolean;
- /**
- * Defines if the loader should also compile materials with clip planes. Defaults to false.
- */
- useClipPlane: boolean;
- /**
- * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
- */
- compileShadowGenerators: boolean;
- /**
- * Defines if the Alpha blended materials are only applied as coverage.
- * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
- * If true, no extra effects are applied to transparent pixels.
- */
- transparencyAsCoverage: boolean;
- /** @hidden */
- _normalizeAnimationGroupsToBeginAtZero: boolean;
- /**
- * Function called before loading a url referenced by the asset.
- */
- preprocessUrlAsync: (url: string) => Promise<string>;
- /**
- * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- readonly onMeshLoadedObservable: Observable<AbstractMesh>;
- private _onMeshLoadedObserver;
- /**
- * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- onMeshLoaded: (mesh: AbstractMesh) => void;
- /**
- * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- readonly onTextureLoadedObservable: Observable<BaseTexture>;
- private _onTextureLoadedObserver;
- /**
- * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- onTextureLoaded: (texture: BaseTexture) => void;
- /**
- * Observable raised when the loader creates a material after parsing the glTF properties of the material.
- */
- readonly onMaterialLoadedObservable: Observable<Material>;
- private _onMaterialLoadedObserver;
- /**
- * Callback raised when the loader creates a material after parsing the glTF properties of the material.
- */
- onMaterialLoaded: (material: Material) => void;
- /**
- * Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
- */
- readonly onCameraLoadedObservable: Observable<Camera>;
- private _onCameraLoadedObserver;
- /**
- * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
- */
- onCameraLoaded: (camera: Camera) => void;
- /**
- * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- readonly onCompleteObservable: Observable<GLTFFileLoader>;
- private _onCompleteObserver;
- /**
- * Callback raised when the asset is completely loaded, immediately before the loader is disposed.
- */
- onComplete: () => void;
- /**
- * Observable raised after the loader is disposed.
- */
- readonly onDisposeObservable: Observable<GLTFFileLoader>;
- private _onDisposeObserver;
- /**
- * Callback raised after the loader is disposed.
- */
- onDispose: () => void;
- /**
- * Observable raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- readonly onExtensionLoadedObservable: Observable<IGLTFLoaderExtension>;
- private _onExtensionLoadedObserver;
- /**
- * Callback raised after a loader extension is created.
- */
- onExtensionLoaded: (extension: IGLTFLoaderExtension) => void;
- /**
- * Returns a promise that resolves when the asset is completely loaded.
- * @returns a promise that resolves when the asset is completely loaded.
- */
- whenCompleteAsync(): Promise<void>;
- /**
- * The loader state or null if the loader is not active.
- */
- readonly loaderState: Nullable<GLTFLoaderState>;
- private _loader;
- /**
- * Name of the loader ("gltf")
- */
- name: string;
- /**
- * Supported file extensions of the loader (.gltf, .glb)
- */
- extensions: ISceneLoaderPluginExtensions;
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- dispose(): void;
- /**
- * Imports one or more meshes from the loaded glTF data and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param data the glTF data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise<{
- meshes: AbstractMesh[];
- particleSystems: ParticleSystem[];
- skeletons: Skeleton[];
- animationGroups: AnimationGroup[];
- }>;
- /**
- * Imports all objects from the loaded glTF data and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data the glTF data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise which completes when objects have been loaded to the scene
- */
- loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise<void>;
- /**
- * Load into an asset container.
- * @param scene The scene to load into
- * @param data The data to import
- * @param rootUrl The root url for scene and resources
- * @param onProgress The callback when the load progresses
- * @returns The loaded asset container
- */
- loadAssetContainerAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise<AssetContainer>;
- /**
- * If the data string can be loaded directly.
- * @param data string contianing the file data
- * @returns if the data can be loaded directly
- */
- canDirectLoad(data: string): boolean;
- /**
- * Rewrites a url by combining a root url and response url.
- */
- rewriteRootURL: (rootUrl: string, responseURL?: string) => string;
- /**
- * Instantiates a glTF file loader plugin.
- * @returns the created plugin
- */
- createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
- private _parse(data);
- private _getLoader(loaderData);
- private static _parseBinary(data);
- private static _parseV1(binaryReader);
- private static _parseV2(binaryReader);
- private static _parseVersion(version);
- private static _compareVersion(a, b);
- private static _decodeBufferToText(buffer);
- }
- }
- declare module BABYLON.GLTF1 {
- /**
- * Enums
- */
- enum EComponentType {
- BYTE = 5120,
- UNSIGNED_BYTE = 5121,
- SHORT = 5122,
- UNSIGNED_SHORT = 5123,
- FLOAT = 5126,
- }
- enum EShaderType {
- FRAGMENT = 35632,
- VERTEX = 35633,
- }
- enum EParameterType {
- BYTE = 5120,
- UNSIGNED_BYTE = 5121,
- SHORT = 5122,
- UNSIGNED_SHORT = 5123,
- INT = 5124,
- UNSIGNED_INT = 5125,
- FLOAT = 5126,
- FLOAT_VEC2 = 35664,
- FLOAT_VEC3 = 35665,
- FLOAT_VEC4 = 35666,
- INT_VEC2 = 35667,
- INT_VEC3 = 35668,
- INT_VEC4 = 35669,
- BOOL = 35670,
- BOOL_VEC2 = 35671,
- BOOL_VEC3 = 35672,
- BOOL_VEC4 = 35673,
- FLOAT_MAT2 = 35674,
- FLOAT_MAT3 = 35675,
- FLOAT_MAT4 = 35676,
- SAMPLER_2D = 35678,
- }
- enum ETextureWrapMode {
- CLAMP_TO_EDGE = 33071,
- MIRRORED_REPEAT = 33648,
- REPEAT = 10497,
- }
- enum ETextureFilterType {
- NEAREST = 9728,
- LINEAR = 9728,
- NEAREST_MIPMAP_NEAREST = 9984,
- LINEAR_MIPMAP_NEAREST = 9985,
- NEAREST_MIPMAP_LINEAR = 9986,
- LINEAR_MIPMAP_LINEAR = 9987,
- }
- enum ETextureFormat {
- ALPHA = 6406,
- RGB = 6407,
- RGBA = 6408,
- LUMINANCE = 6409,
- LUMINANCE_ALPHA = 6410,
- }
- enum ECullingType {
- FRONT = 1028,
- BACK = 1029,
- FRONT_AND_BACK = 1032,
- }
- enum EBlendingFunction {
- ZERO = 0,
- ONE = 1,
- SRC_COLOR = 768,
- ONE_MINUS_SRC_COLOR = 769,
- DST_COLOR = 774,
- ONE_MINUS_DST_COLOR = 775,
- SRC_ALPHA = 770,
- ONE_MINUS_SRC_ALPHA = 771,
- DST_ALPHA = 772,
- ONE_MINUS_DST_ALPHA = 773,
- CONSTANT_COLOR = 32769,
- ONE_MINUS_CONSTANT_COLOR = 32770,
- CONSTANT_ALPHA = 32771,
- ONE_MINUS_CONSTANT_ALPHA = 32772,
- SRC_ALPHA_SATURATE = 776,
- }
- /**
- * Interfaces
- */
- interface IGLTFProperty {
- extensions?: {
- [key: string]: any;
- };
- extras?: Object;
- }
- interface IGLTFChildRootProperty extends IGLTFProperty {
- name?: string;
- }
- interface IGLTFAccessor extends IGLTFChildRootProperty {
- bufferView: string;
- byteOffset: number;
- byteStride: number;
- count: number;
- type: string;
- componentType: EComponentType;
- max?: number[];
- min?: number[];
- name?: string;
- }
- interface IGLTFBufferView extends IGLTFChildRootProperty {
- buffer: string;
- byteOffset: number;
- byteLength: number;
- byteStride: number;
- target?: number;
- }
- interface IGLTFBuffer extends IGLTFChildRootProperty {
- uri: string;
- byteLength?: number;
- type?: string;
- }
- interface IGLTFShader extends IGLTFChildRootProperty {
- uri: string;
- type: EShaderType;
- }
- interface IGLTFProgram extends IGLTFChildRootProperty {
- attributes: string[];
- fragmentShader: string;
- vertexShader: string;
- }
- interface IGLTFTechniqueParameter {
- type: number;
- count?: number;
- semantic?: string;
- node?: string;
- value?: number | boolean | string | Array<any>;
- source?: string;
- babylonValue?: any;
- }
- interface IGLTFTechniqueCommonProfile {
- lightingModel: string;
- texcoordBindings: Object;
- parameters?: Array<any>;
- }
- interface IGLTFTechniqueStatesFunctions {
- blendColor?: number[];
- blendEquationSeparate?: number[];
- blendFuncSeparate?: number[];
- colorMask: boolean[];
- cullFace: number[];
- }
- interface IGLTFTechniqueStates {
- enable: number[];
- functions: IGLTFTechniqueStatesFunctions;
- }
- interface IGLTFTechnique extends IGLTFChildRootProperty {
- parameters: {
- [key: string]: IGLTFTechniqueParameter;
- };
- program: string;
- attributes: {
- [key: string]: string;
- };
- uniforms: {
- [key: string]: string;
- };
- states: IGLTFTechniqueStates;
- }
- interface IGLTFMaterial extends IGLTFChildRootProperty {
- technique?: string;
- values: string[];
- }
- interface IGLTFMeshPrimitive extends IGLTFProperty {
- attributes: {
- [key: string]: string;
- };
- indices: string;
- material: string;
- mode?: number;
- }
- interface IGLTFMesh extends IGLTFChildRootProperty {
- primitives: IGLTFMeshPrimitive[];
- }
- interface IGLTFImage extends IGLTFChildRootProperty {
- uri: string;
- }
- interface IGLTFSampler extends IGLTFChildRootProperty {
- magFilter?: number;
- minFilter?: number;
- wrapS?: number;
- wrapT?: number;
- }
- interface IGLTFTexture extends IGLTFChildRootProperty {
- sampler: string;
- source: string;
- format?: ETextureFormat;
- internalFormat?: ETextureFormat;
- target?: number;
- type?: number;
- babylonTexture?: Texture;
- }
- interface IGLTFAmbienLight {
- color?: number[];
- }
- interface IGLTFDirectionalLight {
- color?: number[];
- }
- interface IGLTFPointLight {
- color?: number[];
- constantAttenuation?: number;
- linearAttenuation?: number;
- quadraticAttenuation?: number;
- }
- interface IGLTFSpotLight {
- color?: number[];
- constantAttenuation?: number;
- fallOfAngle?: number;
- fallOffExponent?: number;
- linearAttenuation?: number;
- quadraticAttenuation?: number;
- }
- interface IGLTFLight extends IGLTFChildRootProperty {
- type: string;
- }
- interface IGLTFCameraOrthographic {
- xmag: number;
- ymag: number;
- zfar: number;
- znear: number;
- }
- interface IGLTFCameraPerspective {
- aspectRatio: number;
- yfov: number;
- zfar: number;
- znear: number;
- }
- interface IGLTFCamera extends IGLTFChildRootProperty {
- type: string;
- }
- interface IGLTFAnimationChannelTarget {
- id: string;
- path: string;
- }
- interface IGLTFAnimationChannel {
- sampler: string;
- target: IGLTFAnimationChannelTarget;
- }
- interface IGLTFAnimationSampler {
- input: string;
- output: string;
- interpolation?: string;
- }
- interface IGLTFAnimation extends IGLTFChildRootProperty {
- channels?: IGLTFAnimationChannel[];
- parameters?: {
- [key: string]: string;
- };
- samplers?: {
- [key: string]: IGLTFAnimationSampler;
- };
- }
- interface IGLTFNodeInstanceSkin {
- skeletons: string[];
- skin: string;
- meshes: string[];
- }
- interface IGLTFSkins extends IGLTFChildRootProperty {
- bindShapeMatrix: number[];
- inverseBindMatrices: string;
- jointNames: string[];
- babylonSkeleton?: Skeleton;
- }
- interface IGLTFNode extends IGLTFChildRootProperty {
- camera?: string;
- children: string[];
- skin?: string;
- jointName?: string;
- light?: string;
- matrix: number[];
- mesh?: string;
- meshes?: string[];
- rotation?: number[];
- scale?: number[];
- translation?: number[];
- babylonNode?: Node;
- }
- interface IGLTFScene extends IGLTFChildRootProperty {
- nodes: string[];
- }
- /**
- * Runtime
- */
- interface IGLTFRuntime {
- extensions: {
- [key: string]: any;
- };
- accessors: {
- [key: string]: IGLTFAccessor;
- };
- buffers: {
- [key: string]: IGLTFBuffer;
- };
- bufferViews: {
- [key: string]: IGLTFBufferView;
- };
- meshes: {
- [key: string]: IGLTFMesh;
- };
- lights: {
- [key: string]: IGLTFLight;
- };
- cameras: {
- [key: string]: IGLTFCamera;
- };
- nodes: {
- [key: string]: IGLTFNode;
- };
- images: {
- [key: string]: IGLTFImage;
- };
- textures: {
- [key: string]: IGLTFTexture;
- };
- shaders: {
- [key: string]: IGLTFShader;
- };
- programs: {
- [key: string]: IGLTFProgram;
- };
- samplers: {
- [key: string]: IGLTFSampler;
- };
- techniques: {
- [key: string]: IGLTFTechnique;
- };
- materials: {
- [key: string]: IGLTFMaterial;
- };
- animations: {
- [key: string]: IGLTFAnimation;
- };
- skins: {
- [key: string]: IGLTFSkins;
- };
- currentScene?: Object;
- scenes: {
- [key: string]: IGLTFScene;
- };
- extensionsUsed: string[];
- extensionsRequired?: string[];
- buffersCount: number;
- shaderscount: number;
- scene: Scene;
- rootUrl: string;
- loadedBufferCount: number;
- loadedBufferViews: {
- [name: string]: ArrayBufferView;
- };
- loadedShaderCount: number;
- importOnlyMeshes: boolean;
- importMeshesNames?: string[];
- dummyNodes: Node[];
- }
- /**
- * Bones
- */
- interface INodeToRoot {
- bone: Bone;
- node: IGLTFNode;
- id: string;
- }
- interface IJointNode {
- node: IGLTFNode;
- id: string;
- }
- }
- declare module BABYLON.GLTF1 {
- /**
- * Implementation of the base glTF spec
- */
- class GLTFLoaderBase {
- static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
- static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
- static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
- }
- /**
- * glTF V1 Loader
- */
- class GLTFLoader implements IGLTFLoader {
- static Extensions: {
- [name: string]: GLTFLoaderExtension;
- };
- static RegisterExtension(extension: GLTFLoaderExtension): void;
- coordinateSystemMode: GLTFLoaderCoordinateSystemMode;
- animationStartMode: GLTFLoaderAnimationStartMode;
- compileMaterials: boolean;
- useClipPlane: boolean;
- compileShadowGenerators: boolean;
- transparencyAsCoverage: boolean;
- _normalizeAnimationGroupsToBeginAtZero: boolean;
- preprocessUrlAsync: (url: string) => Promise<string>;
- readonly onMeshLoadedObservable: Observable<AbstractMesh>;
- readonly onTextureLoadedObservable: Observable<BaseTexture>;
- readonly onMaterialLoadedObservable: Observable<Material>;
- readonly onCameraLoadedObservable: Observable<Camera>;
- readonly onCompleteObservable: Observable<IGLTFLoader>;
- readonly onDisposeObservable: Observable<IGLTFLoader>;
- readonly onExtensionLoadedObservable: Observable<IGLTFLoaderExtension>;
- state: Nullable<GLTFLoaderState>;
- dispose(): void;
- private _importMeshAsync(meshesNames, scene, data, rootUrl, onSuccess, onProgress?, onError?);
- /**
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- importMeshAsync(meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise<{
- meshes: AbstractMesh[];
- particleSystems: ParticleSystem[];
- skeletons: Skeleton[];
- animationGroups: AnimationGroup[];
- }>;
- private _loadAsync(scene, data, rootUrl, onSuccess, onProgress?, onError?);
- /**
- * Imports all objects from a loaded gltf file and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise which completes when objects have been loaded to the scene
- */
- loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise<void>;
- private _loadShadersAsync(gltfRuntime, onload);
- private _loadBuffersAsync(gltfRuntime, onLoad, onProgress?);
- private _createNodes(gltfRuntime);
- }
- }
- declare module BABYLON.GLTF1 {
- /**
- * Utils functions for GLTF
- */
- class GLTFUtils {
- /**
- * Sets the given "parameter" matrix
- * @param scene: the {BABYLON.Scene} object
- * @param source: the source node where to pick the matrix
- * @param parameter: the GLTF technique parameter
- * @param uniformName: the name of the shader's uniform
- * @param shaderMaterial: the shader material
- */
- static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
- /**
- * Sets the given "parameter" matrix
- * @param shaderMaterial: the shader material
- * @param uniform: the name of the shader's uniform
- * @param value: the value of the uniform
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
- */
- static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
- /**
- * Returns the wrap mode of the texture
- * @param mode: the mode value
- */
- static GetWrapMode(mode: number): number;
- /**
- * Returns the byte stride giving an accessor
- * @param accessor: the GLTF accessor objet
- */
- static GetByteStrideFromType(accessor: IGLTFAccessor): number;
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode: the filter mode value
- */
- static GetTextureFilterMode(mode: number): ETextureFilterType;
- static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
- /**
- * Returns a buffer from its accessor
- * @param gltfRuntime: the GLTF runtime
- * @param accessor: the GLTF accessor
- */
- static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- static DecodeBufferToText(view: ArrayBufferView): string;
- /**
- * Returns the default material of gltf. Related to
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
- * @param scene: the Babylon.js scene
- */
- static GetDefaultMaterial(scene: Scene): ShaderMaterial;
- private static _DefaultMaterial;
- }
- }
- declare module BABYLON.GLTF1 {
- abstract class GLTFLoaderExtension {
- private _name;
- constructor(name: string);
- readonly name: string;
- /**
- * Defines an override for loading the runtime
- * Return true to stop further extensions from loading the runtime
- */
- loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
- /**
- * Defines an onverride for creating gltf runtime
- * Return true to stop further extensions from creating the runtime
- */
- loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
- /**
- * Defines an override for loading buffers
- * Return true to stop further extensions from loading this buffer
- */
- loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
- /**
- * Defines an override for loading texture buffers
- * Return true to stop further extensions from loading this texture data
- */
- loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
- /**
- * Defines an override for creating textures
- * Return true to stop further extensions from loading this texture
- */
- createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
- /**
- * Defines an override for loading shader strings
- * Return true to stop further extensions from loading this shader data
- */
- loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
- /**
- * Defines an override for loading materials
- * Return true to stop further extensions from loading this material
- */
- loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
- static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
- static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
- static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
- private static LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- private static CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- private static ApplyExtensions(func, defaultFunc);
- }
- }
- declare module BABYLON.GLTF1 {
- class GLTFBinaryExtension extends GLTFLoaderExtension {
- private _bin;
- constructor();
- loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void, onError: (message: string) => void): boolean;
- loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
- loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
- loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
- }
- }
- declare module BABYLON.GLTF1 {
- class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {
- constructor();
- loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError: (message: string) => void): boolean;
- loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
- private _loadTexture(gltfRuntime, id, material, propertyPath, onError);
- }
- }
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