ScenePropertiesForm.cs 827 B

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  1. using System;
  2. using System.Windows.Forms;
  3. namespace Max2Babylon
  4. {
  5. public partial class ScenePropertiesForm : Form
  6. {
  7. public ScenePropertiesForm()
  8. {
  9. InitializeComponent();
  10. }
  11. private void butOK_Click(object sender, EventArgs e)
  12. {
  13. Tools.UpdateVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity");
  14. Tools.UpdateCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions");
  15. }
  16. private void ScenePropertiesForm_Load(object sender, EventArgs e)
  17. {
  18. Tools.PrepareVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity", 0, -0.9f, 0);
  19. Tools.PrepareCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions", 1);
  20. }
  21. }
  22. }