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- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- for (var key in _water__WEBPACK_IMPORTED_MODULE_0__) {
- globalObject.BABYLON[key] = _water__WEBPACK_IMPORTED_MODULE_0__[key];
- }
- }
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "./water/index.ts":
- /*!************************!*\
- !*** ./water/index.ts ***!
- \************************/
- /*! exports provided: WaterMaterial */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
- /***/ }),
- /***/ "./water/water.fragment.ts":
- /*!*********************************!*\
- !*** ./water/water.fragment.ts ***!
- \*********************************/
- /*! exports provided: waterPixelShader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
- /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
- /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
- var name = 'waterPixelShader';
- var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
- /** @hidden */
- var waterPixelShader = { name: name, shader: shader };
- /***/ }),
- /***/ "./water/water.vertex.ts":
- /*!*******************************!*\
- !*** ./water/water.vertex.ts ***!
- \*******************************/
- /*! exports provided: waterVertexShader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
- /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
- /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
- var name = 'waterVertexShader';
- var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
- babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
- /** @hidden */
- var waterVertexShader = { name: name, shader: shader };
- /***/ }),
- /***/ "./water/waterMaterial.ts":
- /*!********************************!*\
- !*** ./water/waterMaterial.ts ***!
- \********************************/
- /*! exports provided: WaterMaterial */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
- /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
- /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
- /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
- /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
- /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
- var WaterMaterialDefines = /** @class */ (function (_super) {
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
- function WaterMaterialDefines() {
- var _this = _super.call(this) || this;
- _this.BUMP = false;
- _this.REFLECTION = false;
- _this.CLIPPLANE = false;
- _this.CLIPPLANE2 = false;
- _this.CLIPPLANE3 = false;
- _this.CLIPPLANE4 = false;
- _this.CLIPPLANE5 = false;
- _this.CLIPPLANE6 = false;
- _this.ALPHATEST = false;
- _this.DEPTHPREPASS = false;
- _this.POINTSIZE = false;
- _this.FOG = false;
- _this.NORMAL = false;
- _this.UV1 = false;
- _this.UV2 = false;
- _this.VERTEXCOLOR = false;
- _this.VERTEXALPHA = false;
- _this.NUM_BONE_INFLUENCERS = 0;
- _this.BonesPerMesh = 0;
- _this.INSTANCES = false;
- _this.SPECULARTERM = false;
- _this.LOGARITHMICDEPTH = false;
- _this.FRESNELSEPARATE = false;
- _this.BUMPSUPERIMPOSE = false;
- _this.BUMPAFFECTSREFLECTION = false;
- _this.IMAGEPROCESSING = false;
- _this.VIGNETTE = false;
- _this.VIGNETTEBLENDMODEMULTIPLY = false;
- _this.VIGNETTEBLENDMODEOPAQUE = false;
- _this.TONEMAPPING = false;
- _this.TONEMAPPING_ACES = false;
- _this.CONTRAST = false;
- _this.EXPOSURE = false;
- _this.COLORCURVES = false;
- _this.COLORGRADING = false;
- _this.COLORGRADING3D = false;
- _this.SAMPLER3DGREENDEPTH = false;
- _this.SAMPLER3DBGRMAP = false;
- _this.IMAGEPROCESSINGPOSTPROCESS = false;
- _this.rebuild();
- return _this;
- }
- return WaterMaterialDefines;
- }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
- var WaterMaterial = /** @class */ (function (_super) {
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
- /**
- * Constructor
- */
- function WaterMaterial(name, scene, renderTargetSize) {
- if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
- var _this = _super.call(this, name, scene) || this;
- _this.renderTargetSize = renderTargetSize;
- _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
- _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
- _this.specularPower = 64;
- _this._disableLighting = false;
- _this._maxSimultaneousLights = 4;
- /**
- * @param {number}: Represents the wind force
- */
- _this.windForce = 6;
- /**
- * @param {Vector2}: The direction of the wind in the plane (X, Z)
- */
- _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
- /**
- * @param {number}: Wave height, represents the height of the waves
- */
- _this.waveHeight = 0.4;
- /**
- * @param {number}: Bump height, represents the bump height related to the bump map
- */
- _this.bumpHeight = 0.4;
- /**
- * @param {boolean}: Add a smaller moving bump to less steady waves.
- */
- _this._bumpSuperimpose = false;
- /**
- * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
- */
- _this._fresnelSeparate = false;
- /**
- * @param {boolean}: bump Waves modify the reflection.
- */
- _this._bumpAffectsReflection = false;
- /**
- * @param {number}: The water color blended with the refraction (near)
- */
- _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
- /**
- * @param {number}: The blend factor related to the water color
- */
- _this.colorBlendFactor = 0.2;
- /**
- * @param {number}: The water color blended with the reflection (far)
- */
- _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
- /**
- * @param {number}: The blend factor related to the water color (reflection, far)
- */
- _this.colorBlendFactor2 = 0.2;
- /**
- * @param {number}: Represents the maximum length of a wave
- */
- _this.waveLength = 0.1;
- /**
- * @param {number}: Defines the waves speed
- */
- _this.waveSpeed = 1.0;
- /**
- * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
- * will avoid calculating useless pixels in the pixel shader of the water material.
- */
- _this.disableClipPlane = false;
- _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
- /*
- * Private members
- */
- _this._mesh = null;
- _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
- _this._lastTime = 0;
- _this._lastDeltaTime = 0;
- _this._createRenderTargets(scene, renderTargetSize);
- // Create render targets
- _this.getRenderTargetTextures = function () {
- _this._renderTargets.reset();
- _this._renderTargets.push(_this._reflectionRTT);
- _this._renderTargets.push(_this._refractionRTT);
- return _this._renderTargets;
- };
- _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
- if (_this._imageProcessingConfiguration) {
- _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
- _this._markAllSubMeshesAsImageProcessingDirty();
- });
- }
- return _this;
- }
- Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
- /**
- * Gets a boolean indicating that current material needs to register RTT
- */
- get: function () {
- return true;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
- get: function () {
- return this._useLogarithmicDepth;
- },
- set: function (value) {
- this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
- this._markAllSubMeshesAsMiscDirty();
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
- // Get / Set
- get: function () {
- return this._refractionRTT;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
- get: function () {
- return this._reflectionRTT;
- },
- enumerable: false,
- configurable: true
- });
- // Methods
- WaterMaterial.prototype.addToRenderList = function (node) {
- if (this._refractionRTT && this._refractionRTT.renderList) {
- this._refractionRTT.renderList.push(node);
- }
- if (this._reflectionRTT && this._reflectionRTT.renderList) {
- this._reflectionRTT.renderList.push(node);
- }
- };
- WaterMaterial.prototype.enableRenderTargets = function (enable) {
- var refreshRate = enable ? 1 : 0;
- if (this._refractionRTT) {
- this._refractionRTT.refreshRate = refreshRate;
- }
- if (this._reflectionRTT) {
- this._reflectionRTT.refreshRate = refreshRate;
- }
- };
- WaterMaterial.prototype.getRenderList = function () {
- return this._refractionRTT ? this._refractionRTT.renderList : [];
- };
- Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
- get: function () {
- return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
- },
- enumerable: false,
- configurable: true
- });
- WaterMaterial.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0);
- };
- WaterMaterial.prototype.needAlphaTesting = function () {
- return false;
- };
- WaterMaterial.prototype.getAlphaTestTexture = function () {
- return null;
- };
- WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
- if (this.isFrozen) {
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
- return true;
- }
- }
- if (!subMesh._materialDefines) {
- subMesh._materialDefines = new WaterMaterialDefines();
- }
- var defines = subMesh._materialDefines;
- var scene = this.getScene();
- if (this._isReadyForSubMesh(subMesh)) {
- return true;
- }
- var engine = scene.getEngine();
- // Textures
- if (defines._areTexturesDirty) {
- defines._needUVs = false;
- if (scene.texturesEnabled) {
- if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
- if (!this.bumpTexture.isReady()) {
- return false;
- }
- else {
- defines._needUVs = true;
- defines.BUMP = true;
- }
- }
- if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
- defines.REFLECTION = true;
- }
- }
- }
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
- if (defines._areMiscDirty) {
- if (this._fresnelSeparate) {
- defines.FRESNELSEPARATE = true;
- }
- if (this._bumpSuperimpose) {
- defines.BUMPSUPERIMPOSE = true;
- }
- if (this._bumpAffectsReflection) {
- defines.BUMPAFFECTSREFLECTION = true;
- }
- }
- // Lights
- defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
- // Image processing
- if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
- if (!this._imageProcessingConfiguration.isReady()) {
- return false;
- }
- this._imageProcessingConfiguration.prepareDefines(defines);
- defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
- defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
- }
- // Attribs
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
- // Configure this
- this._mesh = mesh;
- if (this._waitingRenderList) {
- for (var i = 0; i < this._waitingRenderList.length; i++) {
- this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
- }
- this._waitingRenderList = null;
- }
- // Get correct effect
- if (defines.isDirty) {
- defines.markAsProcessed();
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
- if (defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- if (defines.LOGARITHMICDEPTH) {
- fallbacks.addFallback(0, "LOGARITHMICDEPTH");
- }
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
- if (defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
- if (defines.NORMAL) {
- attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
- }
- if (defines.UV1) {
- attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
- }
- if (defines.UV2) {
- attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
- }
- if (defines.VERTEXCOLOR) {
- attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
- }
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
- // Legacy browser patch
- var shaderName = "water";
- var join = defines.toString();
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vNormalInfos",
- "mBones",
- "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
- "logarithmicDepthConstant",
- // Water
- "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
- "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
- ];
- var samplers = ["normalSampler",
- // Water
- "refractionSampler", "reflectionSampler"
- ];
- var uniformBuffers = new Array();
- if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
- }
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: defines,
- maxSimultaneousLights: this.maxSimultaneousLights
- });
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
- attributes: attribs,
- uniformsNames: uniforms,
- uniformBuffersNames: uniformBuffers,
- samplers: samplers,
- defines: join,
- fallbacks: fallbacks,
- onCompiled: this.onCompiled,
- onError: this.onError,
- indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
- }, engine), defines);
- }
- if (!subMesh.effect || !subMesh.effect.isReady()) {
- return false;
- }
- defines._renderId = scene.getRenderId();
- subMesh.effect._wasPreviouslyReady = true;
- return true;
- };
- WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
- var scene = this.getScene();
- var defines = subMesh._materialDefines;
- if (!defines) {
- return;
- }
- var effect = subMesh.effect;
- if (!effect || !this._mesh) {
- return;
- }
- this._activeEffect = effect;
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
- if (this._mustRebind(scene, effect)) {
- // Textures
- if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
- this._activeEffect.setTexture("normalSampler", this.bumpTexture);
- this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
- this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
- }
- // Clip plane
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
- // Point size
- if (this.pointsCloud) {
- this._activeEffect.setFloat("pointSize", this.pointSize);
- }
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
- }
- this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
- if (defines.SPECULARTERM) {
- this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
- }
- if (scene.lightsEnabled && !this.disableLighting) {
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
- // Log. depth
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
- // Water
- if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
- this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
- this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
- }
- var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
- // Add delta time. Prevent adding delta time if it hasn't changed.
- var deltaTime = scene.getEngine().getDeltaTime();
- if (deltaTime !== this._lastDeltaTime) {
- this._lastDeltaTime = deltaTime;
- this._lastTime += this._lastDeltaTime;
- }
- this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
- this._activeEffect.setVector2("windDirection", this.windDirection);
- this._activeEffect.setFloat("waveLength", this.waveLength);
- this._activeEffect.setFloat("time", this._lastTime / 100000);
- this._activeEffect.setFloat("windForce", this.windForce);
- this._activeEffect.setFloat("waveHeight", this.waveHeight);
- this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
- this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
- this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
- this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
- this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
- this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
- // image processing
- if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
- this._imageProcessingConfiguration.bind(this._activeEffect);
- }
- this._afterBind(mesh, this._activeEffect);
- };
- WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
- var _this = this;
- // Render targets
- this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
- this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
- this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
- this._refractionRTT.ignoreCameraViewport = true;
- this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
- this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
- this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
- this._reflectionRTT.ignoreCameraViewport = true;
- var isVisible;
- var clipPlane = null;
- var savedViewMatrix;
- var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
- this._refractionRTT.onBeforeRender = function () {
- if (_this._mesh) {
- isVisible = _this._mesh.isVisible;
- _this._mesh.isVisible = false;
- }
- // Clip plane
- if (!_this.disableClipPlane) {
- clipPlane = scene.clipPlane;
- var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
- scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
- }
- };
- this._refractionRTT.onAfterRender = function () {
- if (_this._mesh) {
- _this._mesh.isVisible = isVisible;
- }
- // Clip plane
- if (!_this.disableClipPlane) {
- scene.clipPlane = clipPlane;
- }
- };
- this._reflectionRTT.onBeforeRender = function () {
- if (_this._mesh) {
- isVisible = _this._mesh.isVisible;
- _this._mesh.isVisible = false;
- }
- // Clip plane
- if (!_this.disableClipPlane) {
- clipPlane = scene.clipPlane;
- var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
- scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
- }
- // Transform
- savedViewMatrix = scene.getViewMatrix();
- mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
- scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = false;
- scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
- };
- this._reflectionRTT.onAfterRender = function () {
- if (_this._mesh) {
- _this._mesh.isVisible = isVisible;
- }
- // Clip plane
- scene.clipPlane = clipPlane;
- // Transform
- scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
- scene.getEngine().cullBackFaces = true;
- scene._mirroredCameraPosition = null;
- };
- };
- WaterMaterial.prototype.getAnimatables = function () {
- var results = [];
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
- results.push(this.bumpTexture);
- }
- if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
- results.push(this._reflectionRTT);
- }
- if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
- results.push(this._refractionRTT);
- }
- return results;
- };
- WaterMaterial.prototype.getActiveTextures = function () {
- var activeTextures = _super.prototype.getActiveTextures.call(this);
- if (this._bumpTexture) {
- activeTextures.push(this._bumpTexture);
- }
- return activeTextures;
- };
- WaterMaterial.prototype.hasTexture = function (texture) {
- if (_super.prototype.hasTexture.call(this, texture)) {
- return true;
- }
- if (this._bumpTexture === texture) {
- return true;
- }
- return false;
- };
- WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
- if (this.bumpTexture) {
- this.bumpTexture.dispose();
- }
- var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
- if (index != -1) {
- this.getScene().customRenderTargets.splice(index, 1);
- }
- index = -1;
- index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
- if (index != -1) {
- this.getScene().customRenderTargets.splice(index, 1);
- }
- if (this._reflectionRTT) {
- this._reflectionRTT.dispose();
- }
- if (this._refractionRTT) {
- this._refractionRTT.dispose();
- }
- // Remove image-processing observer
- if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
- this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
- }
- _super.prototype.dispose.call(this, forceDisposeEffect);
- };
- WaterMaterial.prototype.clone = function (name) {
- var _this = this;
- return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
- };
- WaterMaterial.prototype.serialize = function () {
- var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
- serializationObject.customType = "BABYLON.WaterMaterial";
- serializationObject.renderList = [];
- if (this._refractionRTT && this._refractionRTT.renderList) {
- for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
- serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
- }
- }
- return serializationObject;
- };
- WaterMaterial.prototype.getClassName = function () {
- return "WaterMaterial";
- };
- // Statics
- WaterMaterial.Parse = function (source, scene, rootUrl) {
- var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
- mat._waitingRenderList = source.renderList;
- return mat;
- };
- WaterMaterial.CreateDefaultMesh = function (name, scene) {
- var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
- return mesh;
- };
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
- ], WaterMaterial.prototype, "_bumpTexture", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
- ], WaterMaterial.prototype, "bumpTexture", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
- ], WaterMaterial.prototype, "diffuseColor", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
- ], WaterMaterial.prototype, "specularColor", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "specularPower", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
- ], WaterMaterial.prototype, "_disableLighting", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
- ], WaterMaterial.prototype, "disableLighting", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
- ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
- ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "windForce", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
- ], WaterMaterial.prototype, "windDirection", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "waveHeight", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "bumpHeight", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
- ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
- ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
- ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
- ], WaterMaterial.prototype, "fresnelSeparate", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
- ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
- ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
- ], WaterMaterial.prototype, "waterColor", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "colorBlendFactor", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
- ], WaterMaterial.prototype, "waterColor2", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "waveLength", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "waveSpeed", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "disableClipPlane", void 0);
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
- Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
- ], WaterMaterial.prototype, "useLogarithmicDepth", null);
- return WaterMaterial;
- }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
- babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
- /***/ }),
- /***/ "babylonjs/Materials/effect":
- /*!****************************************************************************************************!*\
- !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
- \****************************************************************************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
- /***/ })
- /******/ });
- });
- //# sourceMappingURL=babylon.waterMaterial.js.map
|