validation.js 9.2 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 5;
  9. function compare(renderData, referenceCanvas) {
  10. var width = referenceCanvas.width;
  11. var height = referenceCanvas.height;
  12. var size = width * height * 4;
  13. var referenceContext = referenceCanvas.getContext("2d");
  14. var referenceData = referenceContext.getImageData(0, 0, width, height);
  15. var differencesCount = 0;
  16. for (var index = 0; index < size; index += 4) {
  17. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  18. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  19. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  20. continue;
  21. }
  22. referenceData.data[index] = 255;
  23. referenceData.data[index + 1] *= 0.5;
  24. referenceData.data[index + 2] *= 0.5;
  25. differencesCount++;
  26. }
  27. referenceContext.putImageData(referenceData, 0, 0);
  28. return (differencesCount * 100) / (width * height) > errorRatio;
  29. }
  30. function getRenderData(canvas, engine) {
  31. var width = canvas.width;
  32. var height = canvas.height;
  33. var renderData = engine.readPixels(0, 0, width, height);
  34. var numberOfChannelsByLine = width * 4;
  35. var halfHeight = height / 2;
  36. for (var i = 0; i < halfHeight; i++) {
  37. for (var j = 0; j < numberOfChannelsByLine; j++) {
  38. var currentCell = j + i * numberOfChannelsByLine;
  39. var targetLine = height - i - 1;
  40. var targetCell = j + targetLine * numberOfChannelsByLine;
  41. var temp = renderData[currentCell];
  42. renderData[currentCell] = renderData[targetCell];
  43. renderData[targetCell] = temp;
  44. }
  45. }
  46. return renderData;
  47. }
  48. function saveRenderImage(data, canvas) {
  49. var width = canvas.width;
  50. var height = canvas.height;
  51. var screenshotCanvas = document.createElement('canvas');
  52. screenshotCanvas.width = width;
  53. screenshotCanvas.height = height;
  54. var context = screenshotCanvas.getContext('2d');
  55. var imageData = context.createImageData(width, height);
  56. var castData = imageData.data;
  57. castData.set(data);
  58. context.putImageData(imageData, 0, 0);
  59. return screenshotCanvas.toDataURL();
  60. }
  61. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  62. var renderData = getRenderData(canvas, engine);
  63. var testRes = true;
  64. // gl check
  65. var gl = engine._gl;
  66. if (gl.getError() !== 0) {
  67. result.classList.add("failed");
  68. result.innerHTML = "×";
  69. testRes = false;
  70. console.log('%c failed (gl error)', 'color: red');
  71. } else {
  72. // Visual check
  73. if (!test.onlyVisual) {
  74. if (compare(renderData, resultCanvas)) {
  75. result.classList.add("failed");
  76. result.innerHTML = "×";
  77. testRes = false;
  78. console.log('%c failed', 'color: red');
  79. } else {
  80. result.innerHTML = "✔";
  81. testRes = true;
  82. console.log('%c validated', 'color: green');
  83. }
  84. }
  85. }
  86. waitRing.classList.add("hidden");
  87. renderImage.src = saveRenderImage(renderData, canvas);
  88. currentScene.dispose();
  89. done(testRes);
  90. }
  91. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  92. currentScene.executeWhenReady(function () {
  93. var renderCount = test.renderCount || 1;
  94. currentScene.useConstantAnimationDeltaTime = true;
  95. engine.runRenderLoop(function () {
  96. currentScene.render();
  97. renderCount--;
  98. if (renderCount === 0) {
  99. engine.stopRenderLoop();
  100. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  101. }
  102. });
  103. });
  104. }
  105. function runTest(index, done) {
  106. if (index >= config.tests.length) {
  107. done(false);
  108. }
  109. var test = config.tests[index];
  110. var container = document.createElement("div");
  111. container.id = "container#" + index;
  112. container.className = "container";
  113. document.body.appendChild(container);
  114. var titleContainer = document.createElement("div");
  115. titleContainer.className = "containerTitle";
  116. container.appendChild(titleContainer);
  117. var title = document.createElement("div");
  118. title.className = "title";
  119. titleContainer.appendChild(title);
  120. var result = document.createElement("div");
  121. result.className = "result";
  122. titleContainer.appendChild(result);
  123. var waitRing = document.createElement("img");
  124. waitRing.className = "waitRing";
  125. titleContainer.appendChild(waitRing);
  126. waitRing.src = "/tests/validation/loading.gif";
  127. var resultCanvas = document.createElement("canvas");
  128. resultCanvas.className = "resultImage";
  129. container.appendChild(resultCanvas);
  130. title.innerHTML = test.title;
  131. console.log("Running " + test.title);
  132. var resultContext = resultCanvas.getContext("2d");
  133. var img = new Image();
  134. img.onload = function () {
  135. resultCanvas.width = img.width;
  136. resultCanvas.height = img.height;
  137. resultContext.drawImage(img, 0, 0);
  138. }
  139. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  140. var renderImage = new Image();
  141. renderImage.className = "renderImage";
  142. container.appendChild(renderImage);
  143. location.href = "#" + container.id;
  144. if (test.sceneFolder) {
  145. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  146. currentScene = newScene;
  147. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  148. });
  149. }
  150. else if (test.playgroundId) {
  151. var snippetUrl = "//babylonjs-api2.azurewebsites.net/snippets";
  152. var pgRoot = "/Playground"
  153. var xmlHttp = new XMLHttpRequest();
  154. xmlHttp.onreadystatechange = function () {
  155. if (xmlHttp.readyState === 4) {
  156. if (xmlHttp.status === 200) {
  157. var snippet = JSON.parse(xmlHttp.responseText)[0];
  158. var code = JSON.parse(snippet.jsonPayload).code.toString();
  159. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  160. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  161. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  162. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  163. currentScene = eval(code + "\r\ncreateScene(engine)");
  164. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  165. }
  166. }
  167. }
  168. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  169. xmlHttp.send();
  170. } else {
  171. // Fix references
  172. if (test.specificRoot) {
  173. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  174. }
  175. var request = new XMLHttpRequest();
  176. request.open('GET', config.root + test.scriptToRun, true);
  177. request.onreadystatechange = () => {
  178. if (request.readyState === 4) {
  179. request.onreadystatechange = null;
  180. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  181. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  182. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  183. scriptToRun = scriptToRun.replace(/\/Assets\//g, config.root + "/Assets/");
  184. if (test.replace) {
  185. var split = test.replace.split(",");
  186. for (var i = 0; i < split.length; i += 2) {
  187. var source = split[i].trim();
  188. var destination = split[i + 1].trim();
  189. scriptToRun = scriptToRun.replace(source, destination);
  190. }
  191. }
  192. if (test.replaceUrl) {
  193. var split = test.replaceUrl.split(",");
  194. for (var i = 0; i < split.length; i++) {
  195. var source = split[i].trim();
  196. var regex = new RegExp(source, "g");
  197. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  198. }
  199. }
  200. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  201. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  202. }
  203. };
  204. request.send(null);
  205. }
  206. }
  207. BABYLON.SceneLoader.ShowLoadingScreen = false;
  208. BABYLON.Database.IDBStorageEnabled = false;
  209. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  210. canvas = document.createElement("canvas");
  211. canvas.className = "renderCanvas";
  212. document.body.appendChild(canvas);
  213. engine = new BABYLON.Engine(canvas, false);
  214. engine.setDitheringState(false);