babylon.oceanPostProcess.js 36 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655
  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-post-process", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-post-process"] = factory(require("babylonjs"));
  8. else
  9. root["POSTPROCESSES"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-ocean.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./legacy/legacy-ocean.ts":
  324. /*!********************************!*\
  325. !*** ./legacy/legacy-ocean.ts ***!
  326. \********************************/
  327. /*! exports provided: OceanPostProcess */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _ocean_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../ocean/index */ "./ocean/index.ts");
  332. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return _ocean_index__WEBPACK_IMPORTED_MODULE_0__["OceanPostProcess"]; });
  333. /**
  334. * This is the entry point for the UMD module.
  335. * The entry point for a future ESM package should be index.ts
  336. */
  337. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  338. if (typeof globalObject !== "undefined") {
  339. for (var key in _ocean_index__WEBPACK_IMPORTED_MODULE_0__) {
  340. globalObject.BABYLON[key] = _ocean_index__WEBPACK_IMPORTED_MODULE_0__[key];
  341. }
  342. }
  343. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  344. /***/ }),
  345. /***/ "./ocean/index.ts":
  346. /*!************************!*\
  347. !*** ./ocean/index.ts ***!
  348. \************************/
  349. /*! exports provided: OceanPostProcess */
  350. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  351. "use strict";
  352. __webpack_require__.r(__webpack_exports__);
  353. /* harmony import */ var _oceanPostProcess__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./oceanPostProcess */ "./ocean/oceanPostProcess.ts");
  354. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return _oceanPostProcess__WEBPACK_IMPORTED_MODULE_0__["OceanPostProcess"]; });
  355. /***/ }),
  356. /***/ "./ocean/oceanPostProcess.fragment.ts":
  357. /*!********************************************!*\
  358. !*** ./ocean/oceanPostProcess.fragment.ts ***!
  359. \********************************************/
  360. /*! exports provided: oceanPostProcessPixelShader */
  361. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  362. "use strict";
  363. __webpack_require__.r(__webpack_exports__);
  364. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "oceanPostProcessPixelShader", function() { return oceanPostProcessPixelShader; });
  365. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  366. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  367. var name = 'oceanPostProcessPixelShader';
  368. var shader = "\n\nuniform sampler2D textureSampler;\nuniform sampler2D positionSampler;\n#ifdef REFLECTION_ENABLED\nuniform sampler2D reflectionSampler;\n#endif\n#ifdef REFRACTION_ENABLED\nuniform sampler2D refractionSampler;\n#endif\nuniform float time;\nuniform vec2 resolution;\nuniform vec3 cameraRotation;\nuniform vec3 cameraPosition;\n\nvarying vec2 vUV;\n\nconst int NUM_STEPS=8;\nconst float PI=3.141592;\nconst float EPSILON=1e-3;\n#define EPSILON_NRM (0.1/resolution.x)\n\nconst int ITER_GEOMETRY=8;\nconst int ITER_FRAGMENT=5;\nconst float SEA_HEIGHT=0.6;\nconst float SEA_CHOPPY=4.0;\nconst float SEA_SPEED=0.8;\nconst float SEA_FREQ=0.16;\nconst vec3 SEA_BASE=vec3(0.1,0.19,0.22);\nconst vec3 SEA_WATER_COLOR=vec3(0.8,0.9,0.6);\n#define SEA_TIME (1.0+time*SEA_SPEED)\nconst mat2 octave_m=mat2(1.6,1.2,-1.2,1.6);\n\nmat3 fromEuler(vec3 ang)\n{\nvec2 a1=vec2(sin(ang.x),cos(ang.x));\nvec2 a2=vec2(sin(ang.y),cos(ang.y));\nvec2 a3=vec2(sin(ang.z),cos(ang.z));\nmat3 m;\nm[0]=vec3(a1.y*a3.y+a1.x*a2.x*a3.x,a1.y*a2.x*a3.x+a3.y*a1.x,-a2.y*a3.x);\nm[1]=vec3(-a2.y*a1.x,a1.y*a2.y,a2.x);\nm[2]=vec3(a3.y*a1.x*a2.x+a1.y*a3.x,a1.x*a3.x-a1.y*a3.y*a2.x,a2.y*a3.y);\nreturn m;\n}\nfloat hash( vec2 p )\n{\nfloat h=dot(p,vec2(127.1,311.7));\nreturn fract(sin(h)*43758.5453123);\n}\nfloat noise( in vec2 p )\n{\nvec2 i=floor( p );\nvec2 f=fract( p );\nvec2 u=f*f*(3.0-2.0*f);\nreturn -1.0+2.0*mix( mix( hash( i+vec2(0.0,0.0) ),\nhash( i+vec2(1.0,0.0) ),u.x),\nmix( hash( i+vec2(0.0,1.0) ),\nhash( i+vec2(1.0,1.0) ),u.x),u.y);\n}\n\nfloat diffuse(vec3 n,vec3 l,float p)\n{\nreturn pow(dot(n,l)*0.4+0.6,p);\n}\nfloat specular(vec3 n,vec3 l,vec3 e,float s)\n{\nfloat nrm=(s+8.0)/(PI*8.0);\nreturn pow(max(dot(reflect(e,n),l),0.0),s)*nrm;\n}\n\nfloat sea_octave(vec2 uv,float choppy)\n{\nuv+=noise(uv);\nvec2 wv=1.0-abs(sin(uv));\nvec2 swv=abs(cos(uv));\nwv=mix(wv,swv,wv);\nreturn pow(1.0-pow(wv.x*wv.y,0.65),choppy);\n}\nfloat map(vec3 p)\n{\nfloat freq=SEA_FREQ;\nfloat amp=SEA_HEIGHT;\nfloat choppy=SEA_CHOPPY;\nvec2 uv=p.xz; uv.x*=0.75;\nfloat d,h=0.0;\nfor(int i=0; i<ITER_GEOMETRY; i++)\n{\nd=sea_octave((uv+SEA_TIME)*freq,choppy);\nd+=sea_octave((uv-SEA_TIME)*freq,choppy);\nh+=d*amp;\nuv*=octave_m; freq*=1.9; amp*=0.22;\nchoppy=mix(choppy,1.0,0.2);\n}\nreturn p.y-h;\n}\nfloat map_detailed(vec3 p)\n{\nfloat freq=SEA_FREQ;\nfloat amp=SEA_HEIGHT;\nfloat choppy=SEA_CHOPPY;\nvec2 uv=p.xz; uv.x*=0.75;\nfloat d,h=0.0;\nfor(int i=0; i<ITER_FRAGMENT; i++)\n{\nd=sea_octave((uv+SEA_TIME)*freq,choppy);\nd+=sea_octave((uv-SEA_TIME)*freq,choppy);\nh+=d*amp;\nuv*=octave_m; freq*=1.9; amp*=0.22;\nchoppy=mix(choppy,1.0,0.2);\n}\nreturn p.y-h;\n}\nvec3 getSeaColor(vec3 p,vec3 n,vec3 l,vec3 eye,vec3 dist)\n{\nfloat fresnel=clamp(1.0-dot(n,-eye),0.0,1.0);\nfresnel=pow(fresnel,3.0)*0.65;\n#if defined(REFLECTION_ENABLED) || defined(REFRACTION_ENABLED)\nvec2 reflectionUv=vec2(vUV.x,vUV.y+normalize(n).y);\n#endif\n#ifdef REFLECTION_ENABLED\nvec3 reflected=texture2D(reflectionSampler,reflectionUv).rgb*(1.0-fresnel);\n#else\nvec3 eyeNormal=reflect(eye,n);\neyeNormal.y=max(eyeNormal.y,0.0);\nvec3 reflected=vec3(pow(1.0-eyeNormal.y,2.0),1.0-eyeNormal.y,0.6+(1.0-eyeNormal.y)*0.4);\n#endif\n#ifdef REFRACTION_ENABLED\nvec3 refracted=SEA_BASE+diffuse(n,l,80.0)*SEA_WATER_COLOR*0.12;\nrefracted+=(texture2D(refractionSampler,reflectionUv).rgb*fresnel);\n#else\nvec3 refracted=SEA_BASE+diffuse(n,l,80.0)*SEA_WATER_COLOR*0.12;\n#endif\nvec3 color=mix(refracted,reflected,fresnel);\nfloat atten=max(1.0-dot(dist,dist)*0.001,0.0);\ncolor+=SEA_WATER_COLOR*(p.y-SEA_HEIGHT)*0.18*atten;\ncolor+=vec3(specular(n,l,eye,60.0));\nreturn color;\n}\n\nvec3 getNormal(vec3 p,float eps)\n{\nvec3 n;\nn.y=map_detailed(p);\nn.x=map_detailed(vec3(p.x+eps,p.y,p.z))-n.y;\nn.z=map_detailed(vec3(p.x,p.y,p.z+eps))-n.y;\nn.y=eps;\nreturn normalize(n);\n}\nfloat heightMapTracing(vec3 ori,vec3 dir,out vec3 p)\n{\nfloat tm=0.0;\nfloat tx=1000.0;\nfloat hx=map(ori+dir*tx);\nif(hx>0.0) return tx;\nfloat hm=map(ori+dir*tm);\nfloat tmid=0.0;\nfor(int i=0; i<NUM_STEPS; i++)\n{\ntmid=mix(tm,tx,hm/(hm-hx));\np=ori+dir*tmid;\nfloat hmid=map(p);\nif(hmid<0.0)\n{\ntx=tmid;\nhx=hmid;\n}\nelse\n{\ntm=tmid;\nhm=hmid;\n}\n}\nreturn tmid;\n}\n\nvoid main()\n{\n#ifdef NOT_SUPPORTED\n\ngl_FragColor=texture2D(textureSampler,vUV);\n#else\nvec2 uv=vUV;\nuv=uv*2.0-1.0;\nuv.x*=resolution.x/resolution.y;\n\nvec3 ang=vec3(cameraRotation.z,cameraRotation.x,cameraRotation.y);\nvec3 ori=vec3(cameraPosition.x,cameraPosition.y,-cameraPosition.z);\nvec3 dir=normalize(vec3(uv.xy,-3.0));\ndir=normalize(dir)*fromEuler(ang);\n\nvec3 p;\nheightMapTracing(ori,dir,p);\nvec3 dist=p-ori;\nvec3 n=getNormal(p,dot(dist,dist)*EPSILON_NRM);\nvec3 light=normalize(vec3(0.0,1.0,0.8));\n\nfloat seaFact=clamp(max(ori.y,0.0),0.0,1.0);\nvec3 position=texture2D(positionSampler,vUV).rgb;\nvec3 baseColor=texture2D(textureSampler,vUV).rgb;\nvec3 color=baseColor;\nif (max(position.y,0.0)<p.y)\n{\n\ncolor=mix(\nbaseColor,\ngetSeaColor(p,n,light,dir,dist),\npow(smoothstep(0.0,-0.05,dir.y),0.3)\n)*seaFact;\n}\ncolor=mix(\ncolor,\nbaseColor*SEA_BASE+diffuse(n,n,80.0)*SEA_WATER_COLOR*0.12,\n1.0-seaFact\n);\n\ngl_FragColor=vec4(pow(color,vec3(0.75)),1.0);\n#endif\n}\n";
  369. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  370. /** @hidden */
  371. var oceanPostProcessPixelShader = { name: name, shader: shader };
  372. /***/ }),
  373. /***/ "./ocean/oceanPostProcess.ts":
  374. /*!***********************************!*\
  375. !*** ./ocean/oceanPostProcess.ts ***!
  376. \***********************************/
  377. /*! exports provided: OceanPostProcess */
  378. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  379. "use strict";
  380. __webpack_require__.r(__webpack_exports__);
  381. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return OceanPostProcess; });
  382. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  383. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/decorators");
  384. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__);
  385. /* harmony import */ var _oceanPostProcess_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./oceanPostProcess.fragment */ "./ocean/oceanPostProcess.fragment.ts");
  386. /**
  387. * OceanPostProcess helps rendering an infinite ocean surface that can reflect and refract environment.
  388. *
  389. * Simmply add it to your scene and let the nerd that lives in you have fun.
  390. * Example usage:
  391. * var pp = new OceanPostProcess("myOcean", camera);
  392. * pp.reflectionEnabled = true;
  393. * pp.refractionEnabled = true;
  394. */
  395. var OceanPostProcess = /** @class */ (function (_super) {
  396. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(OceanPostProcess, _super);
  397. /**
  398. * Instantiates a new Ocean Post Process.
  399. * @param name the name to give to the postprocess.
  400. * @camera the camera to apply the post process to.
  401. * @param options optional object following the IOceanPostProcessOptions format used to customize reflection and refraction render targets sizes.
  402. */
  403. function OceanPostProcess(name, camera, options) {
  404. if (options === void 0) { options = {}; }
  405. var _this = _super.call(this, name, "oceanPostProcess", ["time", "resolution", "cameraPosition", "cameraRotation"], ["positionSampler", "reflectionSampler", "refractionSampler"], {
  406. width: camera.getEngine().getRenderWidth(),
  407. height: camera.getEngine().getRenderHeight()
  408. }, camera, babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE, camera.getEngine(), true) || this;
  409. _this._time = 0;
  410. _this._cameraRotation = babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  411. _this._cameraViewMatrix = babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Identity();
  412. _this._reflectionEnabled = false;
  413. _this._refractionEnabled = false;
  414. // Get geometry shader
  415. _this._geometryRenderer = camera.getScene().enableGeometryBufferRenderer(1.0);
  416. if (_this._geometryRenderer && _this._geometryRenderer.isSupported) {
  417. // Eanble position buffer
  418. _this._geometryRenderer.enablePosition = true;
  419. // Create mirror textures
  420. _this.reflectionTexture = new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["MirrorTexture"]("oceanPostProcessReflection", options.reflectionSize || { width: 512, height: 512 }, camera.getScene());
  421. _this.reflectionTexture.mirrorPlane = babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  422. _this.refractionTexture = new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"]("oceanPostProcessRefraction", options.refractionSize || { width: 512, height: 512 }, camera.getScene());
  423. }
  424. else {
  425. _this.updateEffect("#define NOT_SUPPORTED\n");
  426. }
  427. // On apply the post-process
  428. _this.onApply = function (effect) {
  429. if (!_this._geometryRenderer || !_this._geometryRenderer.isSupported) {
  430. return;
  431. }
  432. var engine = camera.getEngine();
  433. var scene = camera.getScene();
  434. _this._time += engine.getDeltaTime() * 0.001;
  435. effect.setFloat("time", _this._time);
  436. effect.setVector2("resolution", new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector2"](engine.getRenderWidth(), engine.getRenderHeight()));
  437. if (scene) {
  438. // Position
  439. effect.setVector3("cameraPosition", camera.globalPosition);
  440. // Rotation
  441. _this._computeCameraRotation(camera);
  442. effect.setVector3("cameraRotation", _this._cameraRotation);
  443. // Samplers
  444. effect.setTexture("positionSampler", _this._geometryRenderer.getGBuffer().textures[2]);
  445. if (_this._reflectionEnabled) {
  446. effect.setTexture("reflectionSampler", _this.reflectionTexture);
  447. }
  448. if (_this._refractionEnabled) {
  449. effect.setTexture("refractionSampler", _this.refractionTexture);
  450. }
  451. }
  452. };
  453. return _this;
  454. }
  455. Object.defineProperty(OceanPostProcess.prototype, "reflectionEnabled", {
  456. /**
  457. * Gets a boolean indicating if the real-time reflection is enabled on the ocean.
  458. */
  459. get: function () {
  460. return this._reflectionEnabled;
  461. },
  462. /**
  463. * Sets weither or not the real-time reflection is enabled on the ocean.
  464. * Is set to true, the reflection mirror texture will be used as reflection texture.
  465. */
  466. set: function (enabled) {
  467. if (this._reflectionEnabled === enabled) {
  468. return;
  469. }
  470. this._reflectionEnabled = enabled;
  471. this.updateEffect(this._getDefines());
  472. // Remove or add custom render target
  473. var customRenderTargets = this.getCamera().getScene().customRenderTargets;
  474. if (!enabled) {
  475. var index = customRenderTargets.indexOf(this.reflectionTexture);
  476. if (index !== -1) {
  477. customRenderTargets.splice(index, 1);
  478. }
  479. }
  480. else {
  481. customRenderTargets.push(this.reflectionTexture);
  482. }
  483. },
  484. enumerable: true,
  485. configurable: true
  486. });
  487. Object.defineProperty(OceanPostProcess.prototype, "refractionEnabled", {
  488. /**
  489. * Gets a boolean indicating if the real-time refraction is enabled on the ocean.
  490. */
  491. get: function () {
  492. return this._refractionEnabled;
  493. },
  494. /**
  495. * Sets weither or not the real-time refraction is enabled on the ocean.
  496. * Is set to true, the refraction render target texture will be used as refraction texture.
  497. */
  498. set: function (enabled) {
  499. if (this._refractionEnabled === enabled) {
  500. return;
  501. }
  502. this._refractionEnabled = enabled;
  503. this.updateEffect(this._getDefines());
  504. // Remove or add custom render target
  505. var customRenderTargets = this.getCamera().getScene().customRenderTargets;
  506. if (!enabled) {
  507. var index = customRenderTargets.indexOf(this.refractionTexture);
  508. if (index !== -1) {
  509. customRenderTargets.splice(index, 1);
  510. }
  511. }
  512. else {
  513. customRenderTargets.push(this.refractionTexture);
  514. }
  515. },
  516. enumerable: true,
  517. configurable: true
  518. });
  519. Object.defineProperty(OceanPostProcess.prototype, "isSupported", {
  520. /**
  521. * Gets wether or not the post-processes is supported by the running hardware.
  522. * This requires draw buffer supports.
  523. */
  524. get: function () {
  525. return this._geometryRenderer !== null && this._geometryRenderer.isSupported;
  526. },
  527. enumerable: true,
  528. configurable: true
  529. });
  530. /**
  531. * Returns the appropriate defines according to the current configuration.
  532. */
  533. OceanPostProcess.prototype._getDefines = function () {
  534. var defines = [];
  535. if (this._reflectionEnabled) {
  536. defines.push("#define REFLECTION_ENABLED");
  537. }
  538. if (this._refractionEnabled) {
  539. defines.push("#define REFRACTION_ENABLED");
  540. }
  541. return defines.join("\n");
  542. };
  543. /**
  544. * Computes the current camera rotation as the shader requires a camera rotation.
  545. */
  546. OceanPostProcess.prototype._computeCameraRotation = function (camera) {
  547. camera.upVector.normalize();
  548. var target = camera.getTarget();
  549. camera._initialFocalDistance = target.subtract(camera.position).length();
  550. if (camera.position.z === target.z) {
  551. camera.position.z += babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Epsilon"];
  552. }
  553. var direction = target.subtract(camera.position);
  554. camera._viewMatrix.invertToRef(this._cameraViewMatrix);
  555. this._cameraRotation.x = Math.atan(this._cameraViewMatrix.m[6] / this._cameraViewMatrix.m[10]);
  556. if (direction.x >= 0.0) {
  557. this._cameraRotation.y = (-Math.atan(direction.z / direction.x) + Math.PI / 2.0);
  558. }
  559. else {
  560. this._cameraRotation.y = (-Math.atan(direction.z / direction.x) - Math.PI / 2.0);
  561. }
  562. this._cameraRotation.z = 0;
  563. if (isNaN(this._cameraRotation.x)) {
  564. this._cameraRotation.x = 0;
  565. }
  566. if (isNaN(this._cameraRotation.y)) {
  567. this._cameraRotation.y = 0;
  568. }
  569. if (isNaN(this._cameraRotation.z)) {
  570. this._cameraRotation.z = 0;
  571. }
  572. };
  573. return OceanPostProcess;
  574. }(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["PostProcess"]));
  575. /***/ }),
  576. /***/ "babylonjs/Misc/decorators":
  577. /*!****************************************************************************************************!*\
  578. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  579. \****************************************************************************************************/
  580. /*! no static exports found */
  581. /***/ (function(module, exports) {
  582. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  583. /***/ })
  584. /******/ });
  585. });
  586. //# sourceMappingURL=babylon.oceanPostProcess.js.map