babylon.terrainMaterial.js 49 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
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  38. /******/
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  45. /******/
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  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-terrain.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** C:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./legacy/legacy-terrain.ts":
  324. /*!**********************************!*\
  325. !*** ./legacy/legacy-terrain.ts ***!
  326. \**********************************/
  327. /*! exports provided: TerrainMaterial */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../terrain */ "./terrain/index.ts");
  332. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  333. /**
  334. * This is the entry point for the UMD module.
  335. * The entry point for a future ESM package should be index.ts
  336. */
  337. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  338. if (typeof globalObject !== "undefined") {
  339. for (var key in _terrain__WEBPACK_IMPORTED_MODULE_0__) {
  340. globalObject.BABYLON[key] = _terrain__WEBPACK_IMPORTED_MODULE_0__[key];
  341. }
  342. }
  343. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  344. /***/ }),
  345. /***/ "./terrain/index.ts":
  346. /*!**************************!*\
  347. !*** ./terrain/index.ts ***!
  348. \**************************/
  349. /*! exports provided: TerrainMaterial */
  350. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  351. "use strict";
  352. __webpack_require__.r(__webpack_exports__);
  353. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  354. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  355. /***/ }),
  356. /***/ "./terrain/terrain.fragment.ts":
  357. /*!*************************************!*\
  358. !*** ./terrain/terrain.fragment.ts ***!
  359. \*************************************/
  360. /*! exports provided: terrainPixelShader */
  361. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  362. "use strict";
  363. __webpack_require__.r(__webpack_exports__);
  364. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  365. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  366. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  367. var name = 'terrainPixelShader';
  368. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  369. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  370. /** @hidden */
  371. var terrainPixelShader = { name: name, shader: shader };
  372. /***/ }),
  373. /***/ "./terrain/terrain.vertex.ts":
  374. /*!***********************************!*\
  375. !*** ./terrain/terrain.vertex.ts ***!
  376. \***********************************/
  377. /*! exports provided: terrainVertexShader */
  378. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  379. "use strict";
  380. __webpack_require__.r(__webpack_exports__);
  381. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  382. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  383. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  384. var name = 'terrainVertexShader';
  385. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  386. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  387. /** @hidden */
  388. var terrainVertexShader = { name: name, shader: shader };
  389. /***/ }),
  390. /***/ "./terrain/terrainMaterial.ts":
  391. /*!************************************!*\
  392. !*** ./terrain/terrainMaterial.ts ***!
  393. \************************************/
  394. /*! exports provided: TerrainMaterial */
  395. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  396. "use strict";
  397. __webpack_require__.r(__webpack_exports__);
  398. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  399. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  400. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  401. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  402. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  403. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  404. var TerrainMaterialDefines = /** @class */ (function (_super) {
  405. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  406. function TerrainMaterialDefines() {
  407. var _this = _super.call(this) || this;
  408. _this.DIFFUSE = false;
  409. _this.BUMP = false;
  410. _this.CLIPPLANE = false;
  411. _this.CLIPPLANE2 = false;
  412. _this.CLIPPLANE3 = false;
  413. _this.CLIPPLANE4 = false;
  414. _this.CLIPPLANE5 = false;
  415. _this.CLIPPLANE6 = false;
  416. _this.ALPHATEST = false;
  417. _this.DEPTHPREPASS = false;
  418. _this.POINTSIZE = false;
  419. _this.FOG = false;
  420. _this.SPECULARTERM = false;
  421. _this.NORMAL = false;
  422. _this.UV1 = false;
  423. _this.UV2 = false;
  424. _this.VERTEXCOLOR = false;
  425. _this.VERTEXALPHA = false;
  426. _this.NUM_BONE_INFLUENCERS = 0;
  427. _this.BonesPerMesh = 0;
  428. _this.INSTANCES = false;
  429. _this.rebuild();
  430. return _this;
  431. }
  432. return TerrainMaterialDefines;
  433. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  434. var TerrainMaterial = /** @class */ (function (_super) {
  435. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  436. function TerrainMaterial(name, scene) {
  437. var _this = _super.call(this, name, scene) || this;
  438. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  439. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  440. _this.specularPower = 64;
  441. _this._disableLighting = false;
  442. _this._maxSimultaneousLights = 4;
  443. return _this;
  444. }
  445. TerrainMaterial.prototype.needAlphaBlending = function () {
  446. return (this.alpha < 1.0);
  447. };
  448. TerrainMaterial.prototype.needAlphaTesting = function () {
  449. return false;
  450. };
  451. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  452. return null;
  453. };
  454. // Methods
  455. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  456. if (this.isFrozen) {
  457. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  458. return true;
  459. }
  460. }
  461. if (!subMesh._materialDefines) {
  462. subMesh._materialDefines = new TerrainMaterialDefines();
  463. }
  464. var defines = subMesh._materialDefines;
  465. var scene = this.getScene();
  466. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  467. if (this._renderId === scene.getRenderId()) {
  468. return true;
  469. }
  470. }
  471. var engine = scene.getEngine();
  472. // Textures
  473. if (scene.texturesEnabled) {
  474. if (!this.mixTexture || !this.mixTexture.isReady()) {
  475. return false;
  476. }
  477. defines._needUVs = true;
  478. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  479. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  480. return false;
  481. }
  482. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  483. return false;
  484. }
  485. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  486. return false;
  487. }
  488. defines.DIFFUSE = true;
  489. }
  490. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  491. if (!this.bumpTexture1.isReady()) {
  492. return false;
  493. }
  494. if (!this.bumpTexture2.isReady()) {
  495. return false;
  496. }
  497. if (!this.bumpTexture3.isReady()) {
  498. return false;
  499. }
  500. defines._needNormals = true;
  501. defines.BUMP = true;
  502. }
  503. }
  504. // Misc.
  505. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  506. // Lights
  507. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  508. // Values that need to be evaluated on every frame
  509. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  510. // Attribs
  511. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  512. // Get correct effect
  513. if (defines.isDirty) {
  514. defines.markAsProcessed();
  515. scene.resetCachedMaterial();
  516. // Fallbacks
  517. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  518. if (defines.FOG) {
  519. fallbacks.addFallback(1, "FOG");
  520. }
  521. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  522. if (defines.NUM_BONE_INFLUENCERS > 0) {
  523. fallbacks.addCPUSkinningFallback(0, mesh);
  524. }
  525. //Attributes
  526. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  527. if (defines.NORMAL) {
  528. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  529. }
  530. if (defines.UV1) {
  531. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  532. }
  533. if (defines.UV2) {
  534. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  535. }
  536. if (defines.VERTEXCOLOR) {
  537. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  538. }
  539. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  540. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  541. // Legacy browser patch
  542. var shaderName = "terrain";
  543. var join = defines.toString();
  544. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  545. "vFogInfos", "vFogColor", "pointSize",
  546. "vTextureInfos",
  547. "mBones",
  548. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  549. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  550. ];
  551. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  552. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  553. ];
  554. var uniformBuffers = new Array();
  555. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  556. uniformsNames: uniforms,
  557. uniformBuffersNames: uniformBuffers,
  558. samplers: samplers,
  559. defines: defines,
  560. maxSimultaneousLights: this.maxSimultaneousLights
  561. });
  562. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  563. attributes: attribs,
  564. uniformsNames: uniforms,
  565. uniformBuffersNames: uniformBuffers,
  566. samplers: samplers,
  567. defines: join,
  568. fallbacks: fallbacks,
  569. onCompiled: this.onCompiled,
  570. onError: this.onError,
  571. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  572. }, engine), defines);
  573. }
  574. if (!subMesh.effect || !subMesh.effect.isReady()) {
  575. return false;
  576. }
  577. this._renderId = scene.getRenderId();
  578. subMesh.effect._wasPreviouslyReady = true;
  579. return true;
  580. };
  581. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  582. var scene = this.getScene();
  583. var defines = subMesh._materialDefines;
  584. if (!defines) {
  585. return;
  586. }
  587. var effect = subMesh.effect;
  588. if (!effect) {
  589. return;
  590. }
  591. this._activeEffect = effect;
  592. // Matrices
  593. this.bindOnlyWorldMatrix(world);
  594. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  595. // Bones
  596. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  597. if (this._mustRebind(scene, effect)) {
  598. // Textures
  599. if (this.mixTexture) {
  600. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  601. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  602. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  603. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  604. if (this._diffuseTexture1) {
  605. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  606. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  607. }
  608. if (this._diffuseTexture2) {
  609. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  610. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  611. }
  612. if (this._diffuseTexture3) {
  613. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  614. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  615. }
  616. }
  617. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  618. if (this._bumpTexture1) {
  619. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  620. }
  621. if (this._bumpTexture2) {
  622. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  623. }
  624. if (this._bumpTexture3) {
  625. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  626. }
  627. }
  628. }
  629. // Clip plane
  630. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  631. // Point size
  632. if (this.pointsCloud) {
  633. this._activeEffect.setFloat("pointSize", this.pointSize);
  634. }
  635. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  636. }
  637. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  638. if (defines.SPECULARTERM) {
  639. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  640. }
  641. if (scene.lightsEnabled && !this.disableLighting) {
  642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  643. }
  644. // View
  645. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  646. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  647. }
  648. // Fog
  649. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  650. this._afterBind(mesh, this._activeEffect);
  651. };
  652. TerrainMaterial.prototype.getAnimatables = function () {
  653. var results = [];
  654. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  655. results.push(this.mixTexture);
  656. }
  657. return results;
  658. };
  659. TerrainMaterial.prototype.getActiveTextures = function () {
  660. var activeTextures = _super.prototype.getActiveTextures.call(this);
  661. if (this._mixTexture) {
  662. activeTextures.push(this._mixTexture);
  663. }
  664. if (this._diffuseTexture1) {
  665. activeTextures.push(this._diffuseTexture1);
  666. }
  667. if (this._diffuseTexture2) {
  668. activeTextures.push(this._diffuseTexture2);
  669. }
  670. if (this._diffuseTexture3) {
  671. activeTextures.push(this._diffuseTexture3);
  672. }
  673. if (this._bumpTexture1) {
  674. activeTextures.push(this._bumpTexture1);
  675. }
  676. if (this._bumpTexture2) {
  677. activeTextures.push(this._bumpTexture2);
  678. }
  679. if (this._bumpTexture3) {
  680. activeTextures.push(this._bumpTexture3);
  681. }
  682. return activeTextures;
  683. };
  684. TerrainMaterial.prototype.hasTexture = function (texture) {
  685. if (_super.prototype.hasTexture.call(this, texture)) {
  686. return true;
  687. }
  688. if (this._mixTexture === texture) {
  689. return true;
  690. }
  691. if (this._diffuseTexture1 === texture) {
  692. return true;
  693. }
  694. if (this._diffuseTexture2 === texture) {
  695. return true;
  696. }
  697. if (this._diffuseTexture3 === texture) {
  698. return true;
  699. }
  700. if (this._bumpTexture1 === texture) {
  701. return true;
  702. }
  703. if (this._bumpTexture2 === texture) {
  704. return true;
  705. }
  706. if (this._bumpTexture3 === texture) {
  707. return true;
  708. }
  709. return false;
  710. };
  711. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  712. if (this.mixTexture) {
  713. this.mixTexture.dispose();
  714. }
  715. _super.prototype.dispose.call(this, forceDisposeEffect);
  716. };
  717. TerrainMaterial.prototype.clone = function (name) {
  718. var _this = this;
  719. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  720. };
  721. TerrainMaterial.prototype.serialize = function () {
  722. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  723. serializationObject.customType = "BABYLON.TerrainMaterial";
  724. return serializationObject;
  725. };
  726. TerrainMaterial.prototype.getClassName = function () {
  727. return "TerrainMaterial";
  728. };
  729. // Statics
  730. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  731. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  732. };
  733. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  734. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  735. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  736. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  737. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  738. ], TerrainMaterial.prototype, "mixTexture", void 0);
  739. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  740. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  741. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  742. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  743. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  744. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  745. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  746. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  747. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  748. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  749. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  750. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  751. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  752. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  753. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  754. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  755. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  756. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  757. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  758. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  759. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  760. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  761. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  762. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  763. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  764. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  765. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  766. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  767. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  768. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  769. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  770. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  771. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  772. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  773. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  774. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  775. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  776. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  777. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  778. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  779. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  780. ], TerrainMaterial.prototype, "specularColor", void 0);
  781. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  782. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  783. ], TerrainMaterial.prototype, "specularPower", void 0);
  784. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  785. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  786. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  787. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  788. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  789. ], TerrainMaterial.prototype, "disableLighting", void 0);
  790. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  791. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  792. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  793. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  794. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  795. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  796. return TerrainMaterial;
  797. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  798. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  799. /***/ }),
  800. /***/ "babylonjs/Misc/decorators":
  801. /*!****************************************************************************************************!*\
  802. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  803. \****************************************************************************************************/
  804. /*! no static exports found */
  805. /***/ (function(module, exports) {
  806. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  807. /***/ })
  808. /******/ });
  809. });
  810. //# sourceMappingURL=babylon.terrainMaterial.js.map