babylon.nodeEditor.d.ts 53 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string, scene: BABYLON.Scene, nodeMaterial: BABYLON.NodeMaterial): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.DiscardBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.PowBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.NLerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.SmoothStepBlock | BABYLON.OneMinusBlock | BABYLON.ReciprocalBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.RandomNumberBlock | BABYLON.ReplaceColorBlock | BABYLON.PosterizeBlock | BABYLON.ArcTan2Block | BABYLON.GradientBlock | BABYLON.WaveBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. }
  240. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  241. constructor(props: IButtonLineComponentProps);
  242. render(): JSX.Element;
  243. }
  244. }
  245. declare module NODEEDITOR {
  246. interface INodeListComponentProps {
  247. globalState: GlobalState;
  248. }
  249. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  250. filter: string;
  251. }> {
  252. constructor(props: INodeListComponentProps);
  253. filterContent(filter: string): void;
  254. render(): JSX.Element;
  255. }
  256. }
  257. declare module NODEEDITOR {
  258. export interface IButtonLineComponentProps {
  259. label: string;
  260. onClick: () => void;
  261. }
  262. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  263. constructor(props: IButtonLineComponentProps);
  264. render(): JSX.Element;
  265. }
  266. }
  267. declare module NODEEDITOR {
  268. export class StringTools {
  269. private static _SaveAs;
  270. private static _Click;
  271. /**
  272. * Gets the base math type of node material block connection point.
  273. * @param type Type to parse.
  274. */
  275. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  276. /**
  277. * Download a string into a file that will be saved locally by the browser
  278. * @param content defines the string to download locally as a file
  279. */
  280. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  281. }
  282. }
  283. declare module NODEEDITOR {
  284. interface IFileButtonLineComponentProps {
  285. label: string;
  286. onClick: (file: File) => void;
  287. accept: string;
  288. }
  289. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  290. constructor(props: IFileButtonLineComponentProps);
  291. onChange(evt: any): void;
  292. render(): JSX.Element;
  293. }
  294. }
  295. declare module NODEEDITOR {
  296. export interface INodeLocationInfo {
  297. blockId: number;
  298. x: number;
  299. y: number;
  300. }
  301. }
  302. declare module NODEEDITOR {
  303. export class SerializationTools {
  304. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  305. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  306. }
  307. }
  308. declare module NODEEDITOR {
  309. interface IPropertyTabComponentProps {
  310. globalState: GlobalState;
  311. }
  312. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  313. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  314. }> {
  315. constructor(props: IPropertyTabComponentProps);
  316. componentDidMount(): void;
  317. load(file: File): void;
  318. save(): void;
  319. customSave(): void;
  320. render(): JSX.Element;
  321. }
  322. }
  323. declare module NODEEDITOR {
  324. interface IPortalProps {
  325. globalState: GlobalState;
  326. }
  327. export class Portal extends React.Component<IPortalProps> {
  328. render(): React.ReactPortal;
  329. }
  330. }
  331. declare module NODEEDITOR {
  332. interface ISliderLineComponentProps {
  333. label: string;
  334. target?: any;
  335. propertyName?: string;
  336. minimum: number;
  337. maximum: number;
  338. step: number;
  339. directValue?: number;
  340. useEuler?: boolean;
  341. onChange?: (value: number) => void;
  342. onInput?: (value: number) => void;
  343. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  344. decimalCount?: number;
  345. }
  346. export class SliderLineComponent extends React.Component<ISliderLineComponentProps, {
  347. value: number;
  348. }> {
  349. private _localChange;
  350. constructor(props: ISliderLineComponentProps);
  351. shouldComponentUpdate(nextProps: ISliderLineComponentProps, nextState: {
  352. value: number;
  353. }): boolean;
  354. onChange(newValueString: any): void;
  355. onInput(newValueString: any): void;
  356. prepareDataToRead(value: number): number;
  357. render(): JSX.Element;
  358. }
  359. }
  360. declare module NODEEDITOR {
  361. interface IFloatLineComponentProps {
  362. label: string;
  363. target: any;
  364. propertyName: string;
  365. onChange?: (newValue: number) => void;
  366. isInteger?: boolean;
  367. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  368. additionalClass?: string;
  369. step?: string;
  370. digits?: number;
  371. }
  372. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  373. value: string;
  374. }> {
  375. private _localChange;
  376. private _store;
  377. constructor(props: IFloatLineComponentProps);
  378. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  379. value: string;
  380. }): boolean;
  381. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  382. updateValue(valueString: string): void;
  383. render(): JSX.Element;
  384. }
  385. }
  386. declare module NODEEDITOR {
  387. /**
  388. * BABYLON.Texture node model which stores information about a node editor block
  389. */
  390. export class ReflectionTextureNodeModel extends DefaultNodeModel {
  391. private _block;
  392. /**
  393. * BABYLON.Texture for the node if it exists
  394. */
  395. texture: BABYLON.Nullable<BABYLON.BaseTexture>;
  396. /**
  397. * Constructs the node model
  398. */
  399. constructor();
  400. renderProperties(globalState: GlobalState): JSX.Element;
  401. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  402. }
  403. }
  404. declare module NODEEDITOR {
  405. class ListLineOption {
  406. label: string;
  407. value: number | string;
  408. }
  409. interface IOptionsLineComponentProps {
  410. label: string;
  411. target: any;
  412. className?: string;
  413. propertyName?: string;
  414. options: ListLineOption[];
  415. noDirectUpdate?: boolean;
  416. onSelect?: (value: number | string) => void;
  417. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  418. valuesAreStrings?: boolean;
  419. defaultIfNull?: number;
  420. getSelection?: (target: any) => number;
  421. }
  422. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  423. value: number | string;
  424. }> {
  425. private _localChange;
  426. private _getValue;
  427. constructor(props: IOptionsLineComponentProps);
  428. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  429. value: number;
  430. }): boolean;
  431. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  432. updateValue(valueString: string): void;
  433. render(): JSX.Element;
  434. }
  435. }
  436. declare module NODEEDITOR {
  437. interface ITexturePropertyTabComponentProps {
  438. globalState: GlobalState;
  439. node: TextureNodeModel | ReflectionTextureNodeModel;
  440. }
  441. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps, {
  442. isEmbedded: boolean;
  443. loadAsCubeTexture: boolean;
  444. }> {
  445. constructor(props: ITexturePropertyTabComponentProps);
  446. UNSAFE_componentWillUpdate(nextProps: ITexturePropertyTabComponentProps, nextState: {
  447. isEmbedded: boolean;
  448. loadAsCubeTexture: boolean;
  449. }): void;
  450. private _generateRandomForCache;
  451. updateAfterTextureLoad(): void;
  452. /**
  453. * Replaces the texture of the node
  454. * @param file the file of the texture to use
  455. */
  456. replaceTexture(file: File): void;
  457. replaceTextureWithUrl(url: string): void;
  458. render(): JSX.Element;
  459. }
  460. }
  461. declare module NODEEDITOR {
  462. /**
  463. * BABYLON.Texture node model which stores information about a node editor block
  464. */
  465. export class TextureNodeModel extends DefaultNodeModel {
  466. private _block;
  467. /**
  468. * BABYLON.Texture for the node if it exists
  469. */
  470. texture: BABYLON.Nullable<BABYLON.Texture>;
  471. /**
  472. * Constructs the node model
  473. */
  474. constructor();
  475. renderProperties(globalState: GlobalState): JSX.Element;
  476. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  477. }
  478. }
  479. declare module NODEEDITOR {
  480. interface ITextureLineComponentProps {
  481. texture: BABYLON.BaseTexture;
  482. width: number;
  483. height: number;
  484. globalState?: any;
  485. hideChannelSelect?: boolean;
  486. }
  487. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  488. displayRed: boolean;
  489. displayGreen: boolean;
  490. displayBlue: boolean;
  491. displayAlpha: boolean;
  492. face: number;
  493. }> {
  494. constructor(props: ITextureLineComponentProps);
  495. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  496. displayRed: boolean;
  497. displayGreen: boolean;
  498. displayBlue: boolean;
  499. displayAlpha: boolean;
  500. face: number;
  501. }): boolean;
  502. componentDidMount(): void;
  503. componentDidUpdate(): void;
  504. updatePreview(): void;
  505. render(): JSX.Element;
  506. }
  507. }
  508. declare module NODEEDITOR {
  509. /**
  510. * GenericNodeWidgetProps
  511. */
  512. export interface ITextureNodeWidgetProps {
  513. node: BABYLON.Nullable<TextureNodeModel>;
  514. globalState: GlobalState;
  515. }
  516. /**
  517. * Used to display a node block for the node editor
  518. */
  519. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  520. /**
  521. * Creates a GenericNodeWidget
  522. * @param props
  523. */
  524. constructor(props: ITextureNodeWidgetProps);
  525. render(): JSX.Element;
  526. }
  527. }
  528. declare module NODEEDITOR {
  529. /**
  530. * Node factory which creates editor nodes
  531. */
  532. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  533. private _globalState;
  534. /**
  535. * Constructs a TextureNodeFactory
  536. */
  537. constructor(globalState: GlobalState);
  538. /**
  539. * Generates a node widget
  540. * @param diagramEngine diagram engine
  541. * @param node node to generate
  542. * @returns node widget jsx
  543. */
  544. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  545. /**
  546. * Gets a new instance of a node model
  547. * @returns texture node model
  548. */
  549. getNewInstance(): TextureNodeModel;
  550. }
  551. }
  552. declare module NODEEDITOR {
  553. interface INumericInputComponentProps {
  554. label: string;
  555. value: number;
  556. step?: number;
  557. onChange: (value: number) => void;
  558. }
  559. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  560. value: string;
  561. }> {
  562. static defaultProps: {
  563. step: number;
  564. };
  565. private _localChange;
  566. constructor(props: INumericInputComponentProps);
  567. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  568. value: string;
  569. }): boolean;
  570. updateValue(evt: any): void;
  571. render(): JSX.Element;
  572. }
  573. }
  574. declare module NODEEDITOR {
  575. interface IVector2LineComponentProps {
  576. label: string;
  577. target: any;
  578. propertyName: string;
  579. step?: number;
  580. onChange?: (newvalue: BABYLON.Vector2) => void;
  581. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  582. }
  583. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  584. isExpanded: boolean;
  585. value: BABYLON.Vector2;
  586. }> {
  587. static defaultProps: {
  588. step: number;
  589. };
  590. private _localChange;
  591. constructor(props: IVector2LineComponentProps);
  592. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  593. isExpanded: boolean;
  594. value: BABYLON.Vector2;
  595. }): boolean;
  596. switchExpandState(): void;
  597. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  598. updateStateX(value: number): void;
  599. updateStateY(value: number): void;
  600. render(): JSX.Element;
  601. }
  602. }
  603. declare module NODEEDITOR {
  604. interface IVector2PropertyTabComponentProps {
  605. globalState: GlobalState;
  606. inputBlock: BABYLON.InputBlock;
  607. }
  608. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  609. render(): JSX.Element;
  610. }
  611. }
  612. declare module NODEEDITOR {
  613. interface IVector3LineComponentProps {
  614. label: string;
  615. target: any;
  616. propertyName: string;
  617. step?: number;
  618. onChange?: (newvalue: BABYLON.Vector3) => void;
  619. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  620. }
  621. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  622. isExpanded: boolean;
  623. value: BABYLON.Vector3;
  624. }> {
  625. static defaultProps: {
  626. step: number;
  627. };
  628. private _localChange;
  629. constructor(props: IVector3LineComponentProps);
  630. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  631. isExpanded: boolean;
  632. value: BABYLON.Vector3;
  633. }): boolean;
  634. switchExpandState(): void;
  635. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  636. updateVector3(): void;
  637. updateStateX(value: number): void;
  638. updateStateY(value: number): void;
  639. updateStateZ(value: number): void;
  640. render(): JSX.Element;
  641. }
  642. }
  643. declare module NODEEDITOR {
  644. interface IVector3PropertyTabComponentProps {
  645. globalState: GlobalState;
  646. inputBlock: BABYLON.InputBlock;
  647. }
  648. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  649. render(): JSX.Element;
  650. }
  651. }
  652. declare module NODEEDITOR {
  653. export interface IColor3LineComponentProps {
  654. label: string;
  655. target: any;
  656. propertyName: string;
  657. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  658. onChange?: () => void;
  659. }
  660. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  661. isExpanded: boolean;
  662. color: BABYLON.Color3;
  663. }> {
  664. private _localChange;
  665. constructor(props: IColor3LineComponentProps);
  666. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  667. color: BABYLON.Color3;
  668. }): boolean;
  669. onChange(newValue: string): void;
  670. switchExpandState(): void;
  671. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  672. updateStateR(value: number): void;
  673. updateStateG(value: number): void;
  674. updateStateB(value: number): void;
  675. copyToClipboard(): void;
  676. render(): JSX.Element;
  677. }
  678. }
  679. declare module NODEEDITOR {
  680. interface IColor3PropertyTabComponentProps {
  681. globalState: GlobalState;
  682. inputBlock: BABYLON.InputBlock;
  683. }
  684. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  685. render(): JSX.Element;
  686. }
  687. }
  688. declare module NODEEDITOR {
  689. interface IFloatPropertyTabComponentProps {
  690. globalState: GlobalState;
  691. inputBlock: BABYLON.InputBlock;
  692. }
  693. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  694. render(): JSX.Element;
  695. }
  696. }
  697. declare module NODEEDITOR {
  698. interface IVector4LineComponentProps {
  699. label: string;
  700. target?: any;
  701. propertyName?: string;
  702. value?: BABYLON.Vector4;
  703. step?: number;
  704. onChange?: (newvalue: BABYLON.Vector4) => void;
  705. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  706. }
  707. export class Vector4LineComponent extends React.Component<IVector4LineComponentProps, {
  708. isExpanded: boolean;
  709. value: BABYLON.Vector4;
  710. }> {
  711. static defaultProps: {
  712. step: number;
  713. };
  714. private _localChange;
  715. constructor(props: IVector4LineComponentProps);
  716. shouldComponentUpdate(nextProps: IVector4LineComponentProps, nextState: {
  717. isExpanded: boolean;
  718. value: BABYLON.Vector4;
  719. }): boolean;
  720. switchExpandState(): void;
  721. raiseOnPropertyChanged(previousValue: BABYLON.Vector4): void;
  722. updateVector4(): void;
  723. updateStateX(value: number): void;
  724. updateStateY(value: number): void;
  725. updateStateZ(value: number): void;
  726. updateStateW(value: number): void;
  727. render(): JSX.Element;
  728. }
  729. }
  730. declare module NODEEDITOR {
  731. interface IVector4PropertyTabComponentProps {
  732. globalState: GlobalState;
  733. inputBlock: BABYLON.InputBlock;
  734. }
  735. export class Vector4PropertyTabComponent extends React.Component<IVector4PropertyTabComponentProps> {
  736. render(): JSX.Element;
  737. }
  738. }
  739. declare module NODEEDITOR {
  740. interface IMatrixLineComponentProps {
  741. label: string;
  742. target: any;
  743. propertyName: string;
  744. step?: number;
  745. onChange?: (newValue: BABYLON.Matrix) => void;
  746. onModeChange?: (mode: number) => void;
  747. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  748. mode?: number;
  749. }
  750. export class MatrixLineComponent extends React.Component<IMatrixLineComponentProps, {
  751. value: BABYLON.Matrix;
  752. mode: number;
  753. angle: number;
  754. }> {
  755. private _localChange;
  756. constructor(props: IMatrixLineComponentProps);
  757. shouldComponentUpdate(nextProps: IMatrixLineComponentProps, nextState: {
  758. value: BABYLON.Matrix;
  759. mode: number;
  760. angle: number;
  761. }): boolean;
  762. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  763. updateMatrix(): void;
  764. updateRow(value: BABYLON.Vector4, row: number): void;
  765. updateBasedOnMode(value: number): void;
  766. render(): JSX.Element;
  767. }
  768. }
  769. declare module NODEEDITOR {
  770. interface IMatrixPropertyTabComponentProps {
  771. globalState: GlobalState;
  772. inputBlock: BABYLON.InputBlock;
  773. }
  774. export class MatrixPropertyTabComponent extends React.Component<IMatrixPropertyTabComponentProps> {
  775. render(): JSX.Element;
  776. }
  777. }
  778. declare module NODEEDITOR {
  779. interface IInputPropertyTabComponentProps {
  780. globalState: GlobalState;
  781. inputNode: InputNodeModel;
  782. }
  783. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  784. constructor(props: IInputPropertyTabComponentProps);
  785. renderValue(globalState: GlobalState): JSX.Element | null;
  786. setDefaultValue(): void;
  787. render(): JSX.Element;
  788. }
  789. }
  790. declare module NODEEDITOR {
  791. /**
  792. * Generic node model which stores information about a node editor block
  793. */
  794. export class InputNodeModel extends DefaultNodeModel {
  795. readonly inputBlock: BABYLON.InputBlock;
  796. /**
  797. * Constructs the node model
  798. */
  799. constructor();
  800. renderProperties(globalState: GlobalState): JSX.Element;
  801. }
  802. }
  803. declare module NODEEDITOR {
  804. /**
  805. * GenericNodeWidgetProps
  806. */
  807. export interface IInputNodeWidgetProps {
  808. node: BABYLON.Nullable<InputNodeModel>;
  809. globalState: GlobalState;
  810. }
  811. /**
  812. * Used to display a node block for the node editor
  813. */
  814. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  815. /**
  816. * Creates a GenericNodeWidget
  817. * @param props
  818. */
  819. constructor(props: IInputNodeWidgetProps);
  820. renderValue(value: string): JSX.Element | null;
  821. render(): JSX.Element | null;
  822. }
  823. }
  824. declare module NODEEDITOR {
  825. /**
  826. * Node factory which creates editor nodes
  827. */
  828. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  829. private _globalState;
  830. /**
  831. * Constructs a GenericNodeFactory
  832. */
  833. constructor(globalState: GlobalState);
  834. /**
  835. * Generates a node widget
  836. * @param diagramEngine diagram engine
  837. * @param node node to generate
  838. * @returns node widget jsx
  839. */
  840. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  841. /**
  842. * Gets a new instance of a node model
  843. * @returns input node model
  844. */
  845. getNewInstance(): InputNodeModel;
  846. }
  847. }
  848. declare module NODEEDITOR {
  849. interface ILogComponentProps {
  850. globalState: GlobalState;
  851. }
  852. export class LogEntry {
  853. message: string;
  854. isError: boolean;
  855. constructor(message: string, isError: boolean);
  856. }
  857. export class LogComponent extends React.Component<ILogComponentProps, {
  858. logs: LogEntry[];
  859. }> {
  860. constructor(props: ILogComponentProps);
  861. componentDidMount(): void;
  862. componentDidUpdate(): void;
  863. render(): JSX.Element;
  864. }
  865. }
  866. declare module NODEEDITOR {
  867. interface ILightPropertyTabComponentProps {
  868. globalState: GlobalState;
  869. node: LightNodeModel;
  870. }
  871. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  872. render(): JSX.Element;
  873. }
  874. }
  875. declare module NODEEDITOR {
  876. /**
  877. * BABYLON.Light node model which stores information about a node editor block
  878. */
  879. export class LightNodeModel extends DefaultNodeModel {
  880. private _block;
  881. /**
  882. * BABYLON.Light for the node if it exists
  883. */
  884. light: BABYLON.Nullable<BABYLON.Light>;
  885. /**
  886. * Constructs the node model
  887. */
  888. constructor();
  889. renderProperties(globalState: GlobalState): JSX.Element;
  890. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  891. }
  892. }
  893. declare module NODEEDITOR {
  894. /**
  895. * GenericNodeWidgetProps
  896. */
  897. export interface ILightNodeWidgetProps {
  898. node: BABYLON.Nullable<LightNodeModel>;
  899. globalState: GlobalState;
  900. }
  901. /**
  902. * Used to display a node block for the node editor
  903. */
  904. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  905. /**
  906. * Creates a GenericNodeWidget
  907. * @param props
  908. */
  909. constructor(props: ILightNodeWidgetProps);
  910. render(): JSX.Element;
  911. }
  912. }
  913. declare module NODEEDITOR {
  914. /**
  915. * Node factory which creates editor nodes
  916. */
  917. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  918. private _globalState;
  919. /**
  920. * Constructs a LightNodeFactory
  921. */
  922. constructor(globalState: GlobalState);
  923. /**
  924. * Generates a node widget
  925. * @param diagramEngine diagram engine
  926. * @param node node to generate
  927. * @returns node widget jsx
  928. */
  929. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  930. /**
  931. * Gets a new instance of a node model
  932. * @returns light node model
  933. */
  934. getNewInstance(): LightNodeModel;
  935. }
  936. }
  937. declare module NODEEDITOR {
  938. interface IMessageDialogComponentProps {
  939. globalState: GlobalState;
  940. }
  941. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  942. message: string;
  943. isError: boolean;
  944. }> {
  945. constructor(props: IMessageDialogComponentProps);
  946. render(): JSX.Element | null;
  947. }
  948. }
  949. declare module NODEEDITOR {
  950. export class AdvancedLinkFactory extends DefaultLinkFactory {
  951. constructor();
  952. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  953. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  954. }
  955. }
  956. declare module NODEEDITOR {
  957. interface IRemapPropertyTabComponentProps {
  958. globalState: GlobalState;
  959. remapNode: RemapNodeModel;
  960. }
  961. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  962. constructor(props: IRemapPropertyTabComponentProps);
  963. forceRebuild(): void;
  964. render(): JSX.Element;
  965. }
  966. }
  967. declare module NODEEDITOR {
  968. /**
  969. * Generic node model which stores information about a node editor block
  970. */
  971. export class RemapNodeModel extends DefaultNodeModel {
  972. readonly remapBlock: BABYLON.RemapBlock;
  973. /**
  974. * Constructs the node model
  975. */
  976. constructor();
  977. renderProperties(globalState: GlobalState): JSX.Element;
  978. }
  979. }
  980. declare module NODEEDITOR {
  981. /**
  982. * RemapNodeWidgetProps
  983. */
  984. export interface RemapNodeWidgetProps {
  985. node: BABYLON.Nullable<RemapNodeModel>;
  986. globalState: GlobalState;
  987. }
  988. /**
  989. * Used to display a node block for the node editor
  990. */
  991. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  992. /**
  993. * Creates a GenericNodeWidget
  994. * @param props
  995. */
  996. constructor(props: RemapNodeWidgetProps);
  997. renderValue(value: string): JSX.Element | null;
  998. extractInputValue(connectionPoint: BABYLON.NodeMaterialConnectionPoint): any;
  999. render(): JSX.Element;
  1000. }
  1001. }
  1002. declare module NODEEDITOR {
  1003. /**
  1004. * Node factory which creates editor nodes
  1005. */
  1006. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  1007. private _globalState;
  1008. /**
  1009. * Constructs a GenericNodeFactory
  1010. */
  1011. constructor(globalState: GlobalState);
  1012. /**
  1013. * Generates a node widget
  1014. * @param diagramEngine diagram engine
  1015. * @param node node to generate
  1016. * @returns node widget jsx
  1017. */
  1018. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  1019. /**
  1020. * Gets a new instance of a node model
  1021. * @returns input node model
  1022. */
  1023. getNewInstance(): RemapNodeModel;
  1024. }
  1025. }
  1026. declare module NODEEDITOR {
  1027. export class GraphHelper {
  1028. static DistributeGraph(model: DiagramModel): dagre.Node[];
  1029. private static _MapElements;
  1030. private static _MapEdges;
  1031. }
  1032. }
  1033. declare module NODEEDITOR {
  1034. export enum PreviewMeshType {
  1035. Sphere = 0,
  1036. Box = 1,
  1037. Torus = 2,
  1038. Cylinder = 3,
  1039. Plane = 4,
  1040. ShaderBall = 5,
  1041. Custom = 6
  1042. }
  1043. }
  1044. declare module NODEEDITOR {
  1045. export class PreviewManager {
  1046. private _nodeMaterial;
  1047. private _onBuildObserver;
  1048. private _onPreviewCommandActivatedObserver;
  1049. private _onAnimationCommandActivatedObserver;
  1050. private _onUpdateRequiredObserver;
  1051. private _onPreviewBackgroundChangedObserver;
  1052. private _onBackFaceCullingChangedObserver;
  1053. private _onDepthPrePassChangedObserver;
  1054. private _onLightUpdatedObserver;
  1055. private _engine;
  1056. private _scene;
  1057. private _meshes;
  1058. private _camera;
  1059. private _material;
  1060. private _globalState;
  1061. private _currentType;
  1062. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  1063. private _handleAnimations;
  1064. private _prepareLights;
  1065. private _prepareMeshes;
  1066. private _refreshPreviewMesh;
  1067. private _forceCompilationAsync;
  1068. private _updatePreview;
  1069. dispose(): void;
  1070. }
  1071. }
  1072. declare module NODEEDITOR {
  1073. interface IPreviewMeshControlComponent {
  1074. globalState: GlobalState;
  1075. }
  1076. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  1077. changeMeshType(newOne: PreviewMeshType): void;
  1078. useCustomMesh(evt: any): void;
  1079. render(): JSX.Element;
  1080. }
  1081. }
  1082. declare module NODEEDITOR {
  1083. interface ITrigonometryTabComponentProps {
  1084. globalState: GlobalState;
  1085. trigonometryNode: TrigonometryNodeModel;
  1086. }
  1087. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  1088. constructor(props: ITrigonometryTabComponentProps);
  1089. render(): JSX.Element;
  1090. }
  1091. }
  1092. declare module NODEEDITOR {
  1093. /**
  1094. * Generic node model which stores information about a node editor block
  1095. */
  1096. export class TrigonometryNodeModel extends DefaultNodeModel {
  1097. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  1098. /**
  1099. * Constructs the node model
  1100. */
  1101. constructor();
  1102. renderProperties(globalState: GlobalState): JSX.Element;
  1103. }
  1104. }
  1105. declare module NODEEDITOR {
  1106. /**
  1107. * GenericNodeWidgetProps
  1108. */
  1109. export interface ITrigonometryNodeWidgetProps {
  1110. node: BABYLON.Nullable<TrigonometryNodeModel>;
  1111. globalState: GlobalState;
  1112. }
  1113. /**
  1114. * Used to display a node block for the node editor
  1115. */
  1116. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  1117. /**
  1118. * Creates a GenericNodeWidget
  1119. * @param props
  1120. */
  1121. constructor(props: ITrigonometryNodeWidgetProps);
  1122. render(): JSX.Element;
  1123. }
  1124. }
  1125. declare module NODEEDITOR {
  1126. /**
  1127. * Node factory which creates editor nodes
  1128. */
  1129. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  1130. private _globalState;
  1131. /**
  1132. * Constructs a GenericNodeFactory
  1133. */
  1134. constructor(globalState: GlobalState);
  1135. /**
  1136. * Generates a node widget
  1137. * @param diagramEngine diagram engine
  1138. * @param node node to generate
  1139. * @returns node widget jsx
  1140. */
  1141. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  1142. /**
  1143. * Gets a new instance of a node model
  1144. * @returns input node model
  1145. */
  1146. getNewInstance(): TrigonometryNodeModel;
  1147. }
  1148. }
  1149. declare module NODEEDITOR {
  1150. interface IClampPropertyTabComponentProps {
  1151. globalState: GlobalState;
  1152. remapNode: ClampNodeModel;
  1153. }
  1154. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1155. constructor(props: IClampPropertyTabComponentProps);
  1156. forceRebuild(): void;
  1157. render(): JSX.Element;
  1158. }
  1159. }
  1160. declare module NODEEDITOR {
  1161. export class ClampNodeModel extends DefaultNodeModel {
  1162. readonly clampBlock: BABYLON.ClampBlock;
  1163. /**
  1164. * Constructs the node model
  1165. */
  1166. constructor();
  1167. renderProperties(globalState: GlobalState): JSX.Element;
  1168. }
  1169. }
  1170. declare module NODEEDITOR {
  1171. export interface ClampNodeWidgetProps {
  1172. node: BABYLON.Nullable<ClampNodeModel>;
  1173. globalState: GlobalState;
  1174. }
  1175. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1176. constructor(props: ClampNodeWidgetProps);
  1177. renderValue(value: string): JSX.Element | null;
  1178. render(): JSX.Element;
  1179. }
  1180. }
  1181. declare module NODEEDITOR {
  1182. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1183. private _globalState;
  1184. constructor(globalState: GlobalState);
  1185. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1186. getNewInstance(): ClampNodeModel;
  1187. }
  1188. }
  1189. declare module NODEEDITOR {
  1190. interface ILightPropertyTabComponentProps {
  1191. globalState: GlobalState;
  1192. node: LightInformationNodeModel;
  1193. }
  1194. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1195. render(): JSX.Element;
  1196. }
  1197. }
  1198. declare module NODEEDITOR {
  1199. export class LightInformationNodeModel extends DefaultNodeModel {
  1200. private _block;
  1201. /**
  1202. * BABYLON.Light for the node if it exists
  1203. */
  1204. light: BABYLON.Nullable<BABYLON.Light>;
  1205. /**
  1206. * Constructs the node model
  1207. */
  1208. constructor();
  1209. renderProperties(globalState: GlobalState): JSX.Element;
  1210. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1211. }
  1212. }
  1213. declare module NODEEDITOR {
  1214. /**
  1215. * GenericNodeWidgetProps
  1216. */
  1217. export interface ILightInformationNodeWidgetProps {
  1218. node: BABYLON.Nullable<LightInformationNodeModel>;
  1219. globalState: GlobalState;
  1220. }
  1221. /**
  1222. * Used to display a node block for the node editor
  1223. */
  1224. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1225. /**
  1226. * Creates a GenericNodeWidget
  1227. * @param props
  1228. */
  1229. constructor(props: ILightInformationNodeWidgetProps);
  1230. render(): JSX.Element;
  1231. }
  1232. }
  1233. declare module NODEEDITOR {
  1234. /**
  1235. * Node factory which creates editor nodes
  1236. */
  1237. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1238. private _globalState;
  1239. /**
  1240. * Constructs a LightNodeFactory
  1241. */
  1242. constructor(globalState: GlobalState);
  1243. /**
  1244. * Generates a node widget
  1245. * @param diagramEngine diagram engine
  1246. * @param node node to generate
  1247. * @returns node widget jsx
  1248. */
  1249. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1250. /**
  1251. * Gets a new instance of a node model
  1252. * @returns light node model
  1253. */
  1254. getNewInstance(): LightInformationNodeModel;
  1255. }
  1256. }
  1257. declare module NODEEDITOR {
  1258. interface IPreviewAreaComponent {
  1259. globalState: GlobalState;
  1260. width: number;
  1261. }
  1262. export class PreviewAreaComponent extends React.Component<IPreviewAreaComponent> {
  1263. changeAnimation(): void;
  1264. changeBackground(value: string): void;
  1265. changeBackFaceCulling(value: boolean): void;
  1266. changeDepthPrePass(value: boolean): void;
  1267. render(): JSX.Element;
  1268. }
  1269. }
  1270. declare module NODEEDITOR {
  1271. interface IGradientStepComponentProps {
  1272. globalState: GlobalState;
  1273. step: BABYLON.GradientBlockColorStep;
  1274. lineIndex: number;
  1275. onDelete: () => void;
  1276. onUpdateStep: () => void;
  1277. }
  1278. export class GradientStepComponent extends React.Component<IGradientStepComponentProps, {
  1279. gradient: number;
  1280. }> {
  1281. constructor(props: IGradientStepComponentProps);
  1282. updateColor(color: string): void;
  1283. updateStep(gradient: number): void;
  1284. render(): JSX.Element;
  1285. }
  1286. }
  1287. declare module NODEEDITOR {
  1288. interface IGradientPropertyTabComponentProps {
  1289. globalState: GlobalState;
  1290. gradientNode: GradientNodeModel;
  1291. }
  1292. export class GradientPropertyTabComponentProps extends React.Component<IGradientPropertyTabComponentProps> {
  1293. constructor(props: IGradientPropertyTabComponentProps);
  1294. forceRebuild(): void;
  1295. deleteStep(step: BABYLON.GradientBlockColorStep): void;
  1296. addNewStep(): void;
  1297. render(): JSX.Element;
  1298. }
  1299. }
  1300. declare module NODEEDITOR {
  1301. export class GradientNodeModel extends DefaultNodeModel {
  1302. readonly gradientBlock: BABYLON.GradientBlock;
  1303. /**
  1304. * Constructs the node model
  1305. */
  1306. constructor();
  1307. renderProperties(globalState: GlobalState): JSX.Element;
  1308. }
  1309. }
  1310. declare module NODEEDITOR {
  1311. export interface IGradientNodeWidgetProps {
  1312. node: BABYLON.Nullable<GradientNodeModel>;
  1313. globalState: GlobalState;
  1314. }
  1315. export class GradientNodeWidget extends React.Component<IGradientNodeWidgetProps> {
  1316. constructor(props: IGradientNodeWidgetProps);
  1317. renderValue(value: string): JSX.Element | null;
  1318. render(): JSX.Element;
  1319. }
  1320. }
  1321. declare module NODEEDITOR {
  1322. export class GradientNodeFactory extends SRD.AbstractNodeFactory {
  1323. private _globalState;
  1324. constructor(globalState: GlobalState);
  1325. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GradientNodeModel): JSX.Element;
  1326. getNewInstance(): GradientNodeModel;
  1327. }
  1328. }
  1329. declare module NODEEDITOR {
  1330. /**
  1331. * GenericNodeWidgetProps
  1332. */
  1333. export interface IReflectionTextureNodeWidgetProps {
  1334. node: BABYLON.Nullable<ReflectionTextureNodeModel>;
  1335. globalState: GlobalState;
  1336. }
  1337. /**
  1338. * Used to display a node block for the node editor
  1339. */
  1340. export class ReflectionTextureNodeWidget extends React.Component<IReflectionTextureNodeWidgetProps> {
  1341. /**
  1342. * Creates a GenericNodeWidget
  1343. * @param props
  1344. */
  1345. constructor(props: IReflectionTextureNodeWidgetProps);
  1346. render(): JSX.Element;
  1347. }
  1348. }
  1349. declare module NODEEDITOR {
  1350. /**
  1351. * Node factory which creates editor nodes
  1352. */
  1353. export class ReflectionTextureNodeFactory extends SRD.AbstractNodeFactory {
  1354. private _globalState;
  1355. /**
  1356. * Constructs a TextureNodeFactory
  1357. */
  1358. constructor(globalState: GlobalState);
  1359. /**
  1360. * Generates a node widget
  1361. * @param diagramEngine diagram engine
  1362. * @param node node to generate
  1363. * @returns node widget jsx
  1364. */
  1365. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ReflectionTextureNodeModel): JSX.Element;
  1366. /**
  1367. * Gets a new instance of a node model
  1368. * @returns texture node model
  1369. */
  1370. getNewInstance(): ReflectionTextureNodeModel;
  1371. }
  1372. }
  1373. declare module NODEEDITOR {
  1374. interface IGraphEditorProps {
  1375. globalState: GlobalState;
  1376. }
  1377. export class NodeCreationOptions {
  1378. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1379. type?: string;
  1380. connection?: BABYLON.NodeMaterialConnectionPoint;
  1381. }
  1382. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1383. private readonly NodeWidth;
  1384. private _engine;
  1385. private _model;
  1386. private _startX;
  1387. private _moveInProgress;
  1388. private _leftWidth;
  1389. private _rightWidth;
  1390. private _nodes;
  1391. private _blocks;
  1392. private _previewManager;
  1393. private _copiedNodes;
  1394. private _mouseLocationX;
  1395. private _mouseLocationY;
  1396. private _onWidgetKeyUpPointer;
  1397. /** @hidden */
  1398. _toAdd: LinkModel[] | null;
  1399. /**
  1400. * Creates a node and recursivly creates its parent nodes from it's input
  1401. * @param nodeMaterialBlock
  1402. */
  1403. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1404. addValueNode(type: string): DefaultNodeModel;
  1405. onWidgetKeyUp(evt: any): void;
  1406. componentDidMount(): void;
  1407. componentWillUnmount(): void;
  1408. constructor(props: IGraphEditorProps);
  1409. zoomToFit(retry?: number): void;
  1410. buildMaterial(): void;
  1411. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1412. build(needToWait?: boolean, locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1413. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1414. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1415. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1416. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1417. buildColumnLayout(): string;
  1418. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1419. render(): JSX.Element;
  1420. }
  1421. }
  1422. declare module NODEEDITOR {
  1423. /**
  1424. * Generic node model which stores information about a node editor block
  1425. */
  1426. export class DefaultNodeModel extends NodeModel {
  1427. /**
  1428. * The babylon block this node represents
  1429. */
  1430. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1431. ports: {
  1432. [s: string]: DefaultPortModel;
  1433. };
  1434. /**
  1435. * Constructs the node model
  1436. */
  1437. constructor(key: string);
  1438. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1439. renderProperties(globalState: GlobalState): JSX.Element | null;
  1440. }
  1441. }
  1442. declare module NODEEDITOR {
  1443. export class GlobalState {
  1444. nodeMaterial: BABYLON.NodeMaterial;
  1445. hostElement: HTMLElement;
  1446. hostDocument: HTMLDocument;
  1447. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1448. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1449. onResetRequiredObservable: BABYLON.Observable<BABYLON.Nullable<INodeLocationInfo[]>>;
  1450. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1451. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1452. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1453. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1454. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1455. onPreviewCommandActivated: BABYLON.Observable<void>;
  1456. onLightUpdated: BABYLON.Observable<void>;
  1457. onPreviewBackgroundChanged: BABYLON.Observable<void>;
  1458. onBackFaceCullingChanged: BABYLON.Observable<void>;
  1459. onDepthPrePassChanged: BABYLON.Observable<void>;
  1460. onAnimationCommandActivated: BABYLON.Observable<void>;
  1461. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1462. previewMeshType: PreviewMeshType;
  1463. previewMeshFile: File;
  1464. rotatePreview: boolean;
  1465. backgroundColor: BABYLON.Color4;
  1466. backFaceCulling: boolean;
  1467. depthPrePass: boolean;
  1468. blockKeyboardEvents: boolean;
  1469. hemisphericLight: boolean;
  1470. directionalLight0: boolean;
  1471. customSave?: {
  1472. label: string;
  1473. action: (data: string) => Promise<void>;
  1474. };
  1475. constructor();
  1476. }
  1477. }
  1478. declare module NODEEDITOR {
  1479. export class Popup {
  1480. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1481. private static _CopyStyles;
  1482. }
  1483. }
  1484. declare module NODEEDITOR {
  1485. /**
  1486. * Interface used to specify creation options for the node editor
  1487. */
  1488. export interface INodeEditorOptions {
  1489. nodeMaterial: BABYLON.NodeMaterial;
  1490. hostElement?: HTMLElement;
  1491. customSave?: {
  1492. label: string;
  1493. action: (data: string) => Promise<void>;
  1494. };
  1495. customLoadObservable?: BABYLON.Observable<any>;
  1496. }
  1497. /**
  1498. * Class used to create a node editor
  1499. */
  1500. export class NodeEditor {
  1501. private static _CurrentState;
  1502. /**
  1503. * Show the node editor
  1504. * @param options defines the options to use to configure the node editor
  1505. */
  1506. static Show(options: INodeEditorOptions): void;
  1507. }
  1508. }