validation.js 13 KB

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  1. "use strict";
  2. var engine;
  3. var canvas;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 2.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. return (differencesCount * 100) / (width * height) > errorRatio;
  40. }
  41. function getRenderData(canvas, engine) {
  42. var width = canvas.width;
  43. var height = canvas.height;
  44. var renderData = engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. return renderData;
  58. }
  59. function saveRenderImage(data, canvas) {
  60. var width = canvas.width;
  61. var height = canvas.height;
  62. var screenshotCanvas = document.createElement('canvas');
  63. screenshotCanvas.width = width;
  64. screenshotCanvas.height = height;
  65. var context = screenshotCanvas.getContext('2d');
  66. var imageData = context.createImageData(width, height);
  67. var castData = imageData.data;
  68. castData.set(data);
  69. context.putImageData(imageData, 0, 0);
  70. return screenshotCanvas.toDataURL();
  71. }
  72. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  73. seed = 100000;
  74. var renderData = getRenderData(canvas, engine);
  75. var testRes = true;
  76. // gl check
  77. var gl = engine._gl;
  78. if (gl.getError() !== 0) {
  79. result.classList.add("failed");
  80. result.innerHTML = "×";
  81. testRes = false;
  82. console.log('%c failed (gl error)', 'color: red');
  83. } else {
  84. // Visual check
  85. if (!test.onlyVisual) {
  86. if (compare(renderData, resultCanvas)) {
  87. result.classList.add("failed");
  88. result.innerHTML = "×";
  89. testRes = false;
  90. console.log('%c failed', 'color: red');
  91. } else {
  92. result.innerHTML = "✔";
  93. testRes = true;
  94. console.log('%c validated', 'color: green');
  95. }
  96. }
  97. }
  98. waitRing.classList.add("hidden");
  99. var renderB64 = saveRenderImage(renderData, canvas);
  100. renderImage.src = renderB64;
  101. currentScene.dispose();
  102. currentScene = null;
  103. engine.setHardwareScalingLevel(1);
  104. done(testRes, renderB64);
  105. }
  106. function processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done) {
  107. currentScene.useConstantAnimationDeltaTime = true;
  108. var renderCount = test.renderCount || 1;
  109. currentScene.executeWhenReady(function () {
  110. if (currentScene.activeCamera && currentScene.activeCamera.useAutoRotationBehavior) {
  111. currentScene.activeCamera.useAutoRotationBehavior = false;
  112. }
  113. engine.runRenderLoop(function () {
  114. try {
  115. currentScene.render();
  116. renderCount--;
  117. if (renderCount === 0) {
  118. engine.stopRenderLoop();
  119. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  120. }
  121. }
  122. catch (e) {
  123. console.error(e);
  124. done(false);
  125. }
  126. });
  127. });
  128. }
  129. function runTest(index, done) {
  130. if (index >= config.tests.length) {
  131. done(false);
  132. }
  133. var test = config.tests[index];
  134. var container = document.createElement("div");
  135. container.id = "container#" + index;
  136. container.className = "container";
  137. document.body.appendChild(container);
  138. var titleContainer = document.createElement("div");
  139. titleContainer.className = "containerTitle";
  140. container.appendChild(titleContainer);
  141. var title = document.createElement("div");
  142. title.className = "title";
  143. titleContainer.appendChild(title);
  144. var result = document.createElement("div");
  145. result.className = "result";
  146. titleContainer.appendChild(result);
  147. var waitRing = document.createElement("img");
  148. waitRing.className = "waitRing";
  149. titleContainer.appendChild(waitRing);
  150. waitRing.src = "/tests/validation/loading.gif";
  151. var resultCanvas = document.createElement("canvas");
  152. resultCanvas.className = "resultImage";
  153. container.appendChild(resultCanvas);
  154. title.innerHTML = test.title;
  155. console.log("Running " + test.title);
  156. var resultContext = resultCanvas.getContext("2d");
  157. var img = new Image();
  158. img.onload = function () {
  159. resultCanvas.width = img.width;
  160. resultCanvas.height = img.height;
  161. resultContext.drawImage(img, 0, 0);
  162. }
  163. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  164. var renderImage = new Image();
  165. renderImage.className = "renderImage";
  166. container.appendChild(renderImage);
  167. location.href = "#" + container.id;
  168. if (test.sceneFolder) {
  169. BABYLON.SceneLoader.Load(config.root + test.sceneFolder, test.sceneFilename, engine, function (newScene) {
  170. currentScene = newScene;
  171. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  172. },
  173. null,
  174. function (loadedScene, msg) {
  175. console.error(msg);
  176. done(false);
  177. });
  178. }
  179. else if (test.playgroundId) {
  180. if (test.playgroundId[0] !== "#" || test.playgroundId.indexOf("#", 1) === -1) {
  181. console.error("Invalid playground id");
  182. done(false);
  183. return;
  184. }
  185. var snippetUrl = "//babylonjs-api2.azurewebsites.net/snippets";
  186. var pgRoot = "/Playground"
  187. var retryTime = 30*1000;
  188. var maxRetry = 2;
  189. var retry = 0;
  190. var onError = function() {
  191. retry++;
  192. if (retry < maxRetry) {
  193. setTimeout(function() {
  194. loadPG();
  195. }, retryTime);
  196. }
  197. else {
  198. // Skip the test as we can not fetch the source.
  199. done(true);
  200. }
  201. }
  202. var loadPG = function() {
  203. var xmlHttp = new XMLHttpRequest();
  204. xmlHttp.onreadystatechange = function () {
  205. if (xmlHttp.readyState === 4) {
  206. try {
  207. xmlHttp.onreadystatechange = null;
  208. var snippet = JSON.parse(xmlHttp.responseText)[0];
  209. var code = JSON.parse(snippet.jsonPayload).code.toString();
  210. code = code.replace(/\/textures\//g, pgRoot + "/textures/");
  211. code = code.replace(/"textures\//g, "\"" + pgRoot + "/textures/");
  212. code = code.replace(/\/scenes\//g, pgRoot + "/scenes/");
  213. code = code.replace(/"scenes\//g, "\"" + pgRoot + "/scenes/");
  214. currentScene = eval(code + "\r\ncreateScene(engine)");
  215. if(currentScene.then){
  216. // Handle if createScene returns a promise
  217. currentScene.then(function(scene){
  218. currentScene = scene;
  219. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  220. }).catch(function(e){
  221. console.error(e);
  222. onError();
  223. })
  224. }else{
  225. // Handle if createScene returns a scene
  226. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  227. }
  228. }
  229. catch (e) {
  230. console.error(e);
  231. onError();
  232. }
  233. }
  234. }
  235. xmlHttp.onerror = function () {
  236. console.error("Network error during test load.");
  237. onError();
  238. }
  239. xmlHttp.open("GET", snippetUrl + test.playgroundId.replace(/#/g, "/"));
  240. xmlHttp.send();
  241. }
  242. loadPG();
  243. } else {
  244. // Fix references
  245. if (test.specificRoot) {
  246. BABYLON.Tools.BaseUrl = config.root + test.specificRoot;
  247. }
  248. var request = new XMLHttpRequest();
  249. request.open('GET', config.root + test.scriptToRun, true);
  250. request.onreadystatechange = () => {
  251. if (request.readyState === 4) {
  252. try {
  253. request.onreadystatechange = null;
  254. var scriptToRun = request.responseText.replace(/..\/..\/assets\//g, config.root + "/Assets/");
  255. scriptToRun = scriptToRun.replace(/..\/..\/Assets\//g, config.root + "/Assets/");
  256. scriptToRun = scriptToRun.replace(/\/assets\//g, config.root + "/Assets/");
  257. scriptToRun = scriptToRun.replace(/\/Assets\//g, config.root + "/Assets/");
  258. if (test.replace) {
  259. var split = test.replace.split(",");
  260. for (var i = 0; i < split.length; i += 2) {
  261. var source = split[i].trim();
  262. var destination = split[i + 1].trim();
  263. scriptToRun = scriptToRun.replace(source, destination);
  264. }
  265. }
  266. if (test.replaceUrl) {
  267. var split = test.replaceUrl.split(",");
  268. for (var i = 0; i < split.length; i++) {
  269. var source = split[i].trim();
  270. var regex = new RegExp(source, "g");
  271. scriptToRun = scriptToRun.replace(regex, config.root + test.rootPath + source);
  272. }
  273. }
  274. currentScene = eval(scriptToRun + test.functionToCall + "(engine)");
  275. processCurrentScene(test, resultCanvas, result, renderImage, index, waitRing, done);
  276. }
  277. catch (e) {
  278. console.error(e);
  279. done(false);
  280. }
  281. }
  282. };
  283. request.onerror = function () {
  284. console.error("Network error during test load.");
  285. done(false);
  286. }
  287. request.send(null);
  288. }
  289. }
  290. function init() {
  291. BABYLON.SceneLoader.ShowLoadingScreen = false;
  292. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  293. // Draco configuration
  294. BABYLON.DracoCompression.Configuration.decoder = {
  295. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  296. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  297. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  298. };
  299. canvas = document.createElement("canvas");
  300. canvas.className = "renderCanvas";
  301. document.body.appendChild(canvas);
  302. engine = new BABYLON.Engine(canvas, false);
  303. engine.enableOfflineSupport = false;
  304. engine.setDitheringState(false);
  305. }
  306. function dispose() {
  307. engine.dispose();
  308. currentScene = null;
  309. engine = null;
  310. document.body.removeChild(canvas);
  311. canvas = null;
  312. }
  313. init();