Simon Ferquel df19c64239 Fbx Exporter : fixed missing .h files from FBX sdk il y a 10 ans
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3rdParty df19c64239 Fbx Exporter : fixed missing .h files from FBX sdk il y a 10 ans
BabylonFbxNative d301bc2b5a FBX Exporter update il y a 10 ans
FbxExporter d301bc2b5a FBX Exporter update il y a 10 ans
FbxRerouteSkeleton d301bc2b5a FBX Exporter update il y a 10 ans
FbxTests 89f06535e9 Initial commit for native fbx exporter il y a 10 ans
Redist d301bc2b5a FBX Exporter update il y a 10 ans
BabylonFBXExporter.sln d301bc2b5a FBX Exporter update il y a 10 ans
readme.md ddb72e2404 FBX Exported : fixed readme.md (referencing VS2015 redistruable instead of VS2013) il y a 10 ans

readme.md

#FBX Exporter FBX Exporter produces a babylon scene file from an FBX asset ##Supported features

  • cameras
  • lights (including shadowcasting info)
  • meshes (with or without associated skeletons)
  • mesh instancing (make sure "preserve instances" is checked when exporting from 3DS Max)
  • bone hierarchies
  • materials (with any number of textures)
  • animations (transforms / opacities / hierarchical) except on materials / textures

##Prerequisites To use this tool, you need to download the Visual C++ 2015 redistribuable package : http://www.microsoft.com/en-us/download/details.aspx?id=48145 ##Usage FbxExporter.exe "fbx file" "outdir" [/fps:60|30|24] [/skipemptynodes]

  • fbx file : path to the source FBX asset
  • outdir : directory where the resulting files are produced
  • fps : specify the granularity of sampling used for animation exports. It only affects non-linear interpolated animations and bones animations (Babylon supports linear interpolated animation frames)
  • skipemptynodes : avoid to export nodes containing only empty meshes. carefull : if you use an empty node as a camera or light locked target, do not use this argument

#FBX Reroute Skeleton This tool can be used to merge multiple FBX files together : n files with meshes associated to a common skeleton and 1 file containing an animation on this skeleton.

##Usage FbxRerouteSkeleton.exe /m:"mesh fbx file 1" [/m:"mesh fbx file 2" ...] /a:"animated skeleton fbx file" /o:"output fbx file" [/prefix:"bone name prefix in animated skeleton"]

  • m: fbx files containing meshes linked to a common skeleton
  • a: fbx file containing an animated version of the skeleton
  • o: output fbx file
  • prefix: prefix added to each bone name in the animated skeleton