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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- /**
- * Mode that determines the coordinate system to use.
- */
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- /**
- * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- /**
- * Sets the useRightHandedSystem flag on the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
- /**
- * Mode that determines what animations will start.
- */
- var GLTFLoaderAnimationStartMode;
- (function (GLTFLoaderAnimationStartMode) {
- /**
- * No animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
- /**
- * The first animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
- /**
- * All animations will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
- })(GLTFLoaderAnimationStartMode = BABYLON.GLTFLoaderAnimationStartMode || (BABYLON.GLTFLoaderAnimationStartMode = {}));
- /**
- * Loader state.
- */
- var GLTFLoaderState;
- (function (GLTFLoaderState) {
- /**
- * The asset is loading.
- */
- GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
- /**
- * The asset is ready for rendering.
- */
- GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
- /**
- * The asset is completely loaded.
- */
- GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
- })(GLTFLoaderState = BABYLON.GLTFLoaderState || (BABYLON.GLTFLoaderState = {}));
- /**
- * File loader for loading glTF files into a scene.
- */
- var GLTFFileLoader = /** @class */ (function () {
- function GLTFFileLoader() {
- // #region Common options
- /**
- * Raised when the asset has been parsed
- */
- this.onParsedObservable = new BABYLON.Observable();
- // #endregion
- // #region V2 options
- /**
- * The coordinate system mode. Defaults to AUTO.
- */
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- /**
- * The animation start mode. Defaults to FIRST.
- */
- this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
- /**
- * Defines if the loader should compile materials before raising the success callback. Defaults to false.
- */
- this.compileMaterials = false;
- /**
- * Defines if the loader should also compile materials with clip planes. Defaults to false.
- */
- this.useClipPlane = false;
- /**
- * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
- */
- this.compileShadowGenerators = false;
- /**
- * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- this.onMeshLoadedObservable = new BABYLON.Observable();
- /**
- * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- this.onTextureLoadedObservable = new BABYLON.Observable();
- /**
- * Observable raised when the loader creates a material after parsing the glTF properties of the material.
- */
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- /**
- * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- this.onCompleteObservable = new BABYLON.Observable();
- /**
- * Observable raised after the loader is disposed.
- */
- this.onDisposeObservable = new BABYLON.Observable();
- /**
- * Observable raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- // #endregion
- this._loader = null;
- /**
- * Name of the loader ("gltf")
- */
- this.name = "gltf";
- /**
- * Supported file extensions of the loader (.gltf, .glb)
- */
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- }
- Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
- /**
- * Raised when the asset has been parsed
- */
- set: function (callback) {
- if (this._onParsedObserver) {
- this.onParsedObservable.remove(this._onParsedObserver);
- }
- this._onParsedObserver = this.onParsedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
- /**
- * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- set: function (callback) {
- if (this._onMeshLoadedObserver) {
- this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
- }
- this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
- /**
- * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- set: function (callback) {
- if (this._onTextureLoadedObserver) {
- this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
- }
- this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
- /**
- * Callback raised when the loader creates a material after parsing the glTF properties of the material.
- */
- set: function (callback) {
- if (this._onMaterialLoadedObserver) {
- this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
- }
- this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
- /**
- * Callback raised when the asset is completely loaded, immediately before the loader is disposed.
- */
- set: function (callback) {
- if (this._onCompleteObserver) {
- this.onCompleteObservable.remove(this._onCompleteObserver);
- }
- this._onCompleteObserver = this.onCompleteObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
- /**
- * Callback raised after the loader is disposed.
- */
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
- /**
- * Callback raised after a loader extension is created.
- */
- set: function (callback) {
- if (this._onExtensionLoadedObserver) {
- this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
- }
- this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Returns a promise that resolves when the asset is completely loaded.
- * @returns a promise that resolves when the asset is completely loaded.
- */
- GLTFFileLoader.prototype.whenCompleteAsync = function () {
- var _this = this;
- return new Promise(function (resolve) {
- _this.onCompleteObservable.add(function () {
- resolve();
- }, undefined, undefined, undefined, true);
- });
- };
- Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
- /**
- * The loader state or null if the loader is not active.
- */
- get: function () {
- return this._loader ? this._loader.state : null;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- GLTFFileLoader.prototype.dispose = function () {
- if (this._loader) {
- this._loader.dispose();
- this._loader = null;
- }
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- };
- /**
- * Imports one or more meshes from the loaded glTF data and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param data the glTF data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress);
- });
- };
- /**
- * Imports all objects from the loaded glTF data and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data the glTF data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise which completes when objects have been loaded to the scene
- */
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress);
- });
- };
- /**
- * Load into an asset container.
- * @param scene The scene to load into
- * @param data The data to import
- * @param rootUrl The root url for scene and resources
- * @param onProgress The callback when the load progresses
- * @returns The loaded asset container
- */
- GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var loaderData = _this._parse(data);
- _this._loader = _this._getLoader(loaderData);
- return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress).then(function (result) {
- var container = new BABYLON.AssetContainer(scene);
- Array.prototype.push.apply(container.meshes, result.meshes);
- Array.prototype.push.apply(container.particleSystems, result.particleSystems);
- Array.prototype.push.apply(container.skeletons, result.skeletons);
- Array.prototype.push.apply(container.animationGroups, result.animationGroups);
- container.removeAllFromScene();
- return container;
- });
- });
- };
- /**
- * If the data string can be loaded directly.
- * @param data string contianing the file data
- * @returns if the data can be loaded directly
- */
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
- };
- /**
- * Instantiates a glTF file loader plugin.
- * @returns the created plugin
- */
- GLTFFileLoader.prototype.createPlugin = function () {
- return new GLTFFileLoader();
- };
- GLTFFileLoader.prototype._parse = function (data) {
- var parsedData;
- if (data instanceof ArrayBuffer) {
- parsedData = GLTFFileLoader._parseBinary(data);
- }
- else {
- parsedData = {
- json: JSON.parse(data),
- bin: null
- };
- }
- this.onParsedObservable.notifyObservers(parsedData);
- this.onParsedObservable.clear();
- return parsedData;
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData) {
- var _this = this;
- var loaderVersion = { major: 2, minor: 0 };
- var asset = loaderData.json.asset || {};
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- throw new Error("Invalid version: " + asset.version);
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- throw new Error("Invalid minimum version: " + asset.minVersion);
- }
- if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
- throw new Error("Incompatible minimum version: " + asset.minVersion);
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader.CreateGLTFLoaderV1,
- 2: GLTFFileLoader.CreateGLTFLoaderV2
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- throw new Error("Unsupported version: " + asset.version);
- }
- var loader = createLoader();
- loader.coordinateSystemMode = this.coordinateSystemMode;
- loader.animationStartMode = this.animationStartMode;
- loader.compileMaterials = this.compileMaterials;
- loader.useClipPlane = this.useClipPlane;
- loader.compileShadowGenerators = this.compileShadowGenerators;
- loader.onMeshLoadedObservable.add(function (mesh) { return _this.onMeshLoadedObservable.notifyObservers(mesh); });
- loader.onTextureLoadedObservable.add(function (texture) { return _this.onTextureLoadedObservable.notifyObservers(texture); });
- loader.onMaterialLoadedObservable.add(function (material) { return _this.onMaterialLoadedObservable.notifyObservers(material); });
- loader.onExtensionLoadedObservable.add(function (extension) { return _this.onExtensionLoadedObservable.notifyObservers(extension); });
- loader.onCompleteObservable.add(function () {
- _this.onMeshLoadedObservable.clear();
- _this.onTextureLoadedObservable.clear();
- _this.onMaterialLoadedObservable.clear();
- _this.onCompleteObservable.notifyObservers(_this);
- _this.onCompleteObservable.clear();
- });
- return loader;
- };
- GLTFFileLoader._parseBinary = function (data) {
- var Binary = {
- Magic: 0x46546C67
- };
- var binaryReader = new BinaryReader(data);
- var magic = binaryReader.readUint32();
- if (magic !== Binary.Magic) {
- throw new Error("Unexpected magic: " + magic);
- }
- var version = binaryReader.readUint32();
- switch (version) {
- case 1: return GLTFFileLoader._parseV1(binaryReader);
- case 2: return GLTFFileLoader._parseV2(binaryReader);
- }
- throw new Error("Unsupported version: " + version);
- };
- GLTFFileLoader._parseV1 = function (binaryReader) {
- var ContentFormat = {
- JSON: 0
- };
- var length = binaryReader.readUint32();
- if (length != binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- var contentLength = binaryReader.readUint32();
- var contentFormat = binaryReader.readUint32();
- var content;
- switch (contentFormat) {
- case ContentFormat.JSON: {
- content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
- break;
- }
- default: {
- throw new Error("Unexpected content format: " + contentFormat);
- }
- }
- var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
- var body = binaryReader.readUint8Array(bytesRemaining);
- return {
- json: content,
- bin: body
- };
- };
- GLTFFileLoader._parseV2 = function (binaryReader) {
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- var length = binaryReader.readUint32();
- if (length !== binaryReader.getLength()) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- }
- // JSON chunk
- var chunkLength = binaryReader.readUint32();
- var chunkFormat = binaryReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- throw new Error("First chunk format is not JSON");
- }
- var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
- // Look for BIN chunk
- var bin = null;
- while (binaryReader.getPosition() < binaryReader.getLength()) {
- var chunkLength_1 = binaryReader.readUint32();
- var chunkFormat_1 = binaryReader.readUint32();
- switch (chunkFormat_1) {
- case ChunkFormat.JSON: {
- throw new Error("Unexpected JSON chunk");
- }
- case ChunkFormat.BIN: {
- bin = binaryReader.readUint8Array(chunkLength_1);
- break;
- }
- default: {
- // ignore unrecognized chunkFormat
- binaryReader.skipBytes(chunkLength_1);
- break;
- }
- }
- }
- return {
- json: json,
- bin: bin
- };
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (version === "1.0" || version === "1.0.1") {
- return {
- major: 1,
- minor: 0
- };
- }
- var match = (version + "").match(/^(\d+)\.(\d+)/);
- if (!match) {
- return null;
- }
- return {
- major: parseInt(match[1]),
- minor: parseInt(match[2])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major)
- return 1;
- if (a.major < b.major)
- return -1;
- if (a.minor > b.minor)
- return 1;
- if (a.minor < b.minor)
- return -1;
- return 0;
- };
- GLTFFileLoader._decodeBufferToText = function (buffer) {
- var result = "";
- var length = buffer.byteLength;
- for (var i = 0; i < length; i++) {
- result += String.fromCharCode(buffer[i]);
- }
- return result;
- };
- // #endregion
- // #region V1 options
- /**
- * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
- * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
- * Defaults to true.
- */
- GLTFFileLoader.IncrementalLoading = true;
- /**
- * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
- * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
- */
- GLTFFileLoader.HomogeneousCoordinates = false;
- return GLTFFileLoader;
- }());
- BABYLON.GLTFFileLoader = GLTFFileLoader;
- var BinaryReader = /** @class */ (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- if (BABYLON.SceneLoader) {
- BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFFileLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /** @hidden */
- var _ArrayItem = /** @class */ (function () {
- function _ArrayItem() {
- }
- /** @hidden */
- _ArrayItem.Assign = function (values) {
- if (values) {
- for (var index = 0; index < values.length; index++) {
- values[index]._index = index;
- }
- }
- };
- return _ArrayItem;
- }());
- GLTF2._ArrayItem = _ArrayItem;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtilities.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- /// <reference path="../../../../dist/babylon.glTF2Interface.d.ts"/>
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- /**
- * Defines the module used to import/export glTF 2.0 assets
- */
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Loader for loading a glTF 2.0 asset
- */
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- /** @hidden */
- this._completePromises = new Array();
- this._disposed = false;
- this._state = null;
- this._extensions = {};
- this._defaultSampler = {};
- this._defaultBabylonMaterials = {};
- this._requests = new Array();
- /**
- * Mode that determines the coordinate system to use.
- */
- this.coordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode.AUTO;
- /**
- * Mode that determines what animations will start.
- */
- this.animationStartMode = BABYLON.GLTFLoaderAnimationStartMode.FIRST;
- /**
- * Defines if the loader should compile materials.
- */
- this.compileMaterials = false;
- /**
- * Defines if the loader should also compile materials with clip planes.
- */
- this.useClipPlane = false;
- /**
- * Defines if the loader should compile shadow generators.
- */
- this.compileShadowGenerators = false;
- /**
- * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- this.onMeshLoadedObservable = new BABYLON.Observable();
- /**
- * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- this.onTextureLoadedObservable = new BABYLON.Observable();
- /**
- * Observable raised when the loader creates a material after parsing the glTF properties of the material.
- */
- this.onMaterialLoadedObservable = new BABYLON.Observable();
- /**
- * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- this.onCompleteObservable = new BABYLON.Observable();
- /**
- * Observable raised after the loader is disposed.
- */
- this.onDisposeObservable = new BABYLON.Observable();
- /**
- * Observable raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- this.onExtensionLoadedObservable = new BABYLON.Observable();
- }
- /** @hidden */
- GLTFLoader._Register = function (name, factory) {
- if (GLTFLoader._Factories[name]) {
- BABYLON.Tools.Error("Extension with the name '" + name + "' already exists");
- return;
- }
- GLTFLoader._Factories[name] = factory;
- // Keep the order of registration so that extensions registered first are called first.
- GLTFLoader._Names.push(name);
- };
- Object.defineProperty(GLTFLoader.prototype, "state", {
- /**
- * Loader state or null if the loader is not active.
- */
- get: function () {
- return this._state;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- GLTFLoader.prototype.dispose = function () {
- if (this._disposed) {
- return;
- }
- this._disposed = true;
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this._clear();
- };
- /**
- * Imports one or more meshes from the loaded glTF data and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param data the glTF data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- var nodes = null;
- if (meshesNames) {
- var nodeMap_1 = {};
- if (_this._gltf.nodes) {
- for (var _i = 0, _a = _this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.name) {
- nodeMap_1[node.name] = node;
- }
- }
- }
- var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
- nodes = names.map(function (name) {
- var node = nodeMap_1[name];
- if (!node) {
- throw new Error("Failed to find node '" + name + "'");
- }
- return node;
- });
- }
- return _this._loadAsync(nodes, scene, data, rootUrl, onProgress).then(function () {
- return {
- meshes: _this._getMeshes(),
- particleSystems: [],
- skeletons: _this._getSkeletons(),
- animationGroups: _this._getAnimationGroups()
- };
- });
- });
- };
- /**
- * Imports all objects from the loaded glTF data and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data the glTF data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise which completes when objects have been loaded to the scene
- */
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- return this._loadAsync(null, scene, data, rootUrl, onProgress);
- };
- GLTFLoader.prototype._loadAsync = function (nodes, scene, data, rootUrl, onProgress) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this._loadExtensions();
- _this._babylonScene = scene;
- _this._rootUrl = rootUrl;
- _this._progressCallback = onProgress;
- _this._state = BABYLON.GLTFLoaderState.LOADING;
- _this._loadData(data);
- _this._checkExtensions();
- var promises = new Array();
- if (nodes) {
- promises.push(_this._loadNodesAsync(nodes));
- }
- else {
- var scene_1 = GLTFLoader._GetProperty("#/scene", _this._gltf.scenes, _this._gltf.scene || 0);
- promises.push(_this._loadSceneAsync("#/scenes/" + scene_1._index, scene_1));
- }
- if (_this.compileMaterials) {
- promises.push(_this._compileMaterialsAsync());
- }
- if (_this.compileShadowGenerators) {
- promises.push(_this._compileShadowGeneratorsAsync());
- }
- var resultPromise = Promise.all(promises).then(function () {
- _this._state = BABYLON.GLTFLoaderState.READY;
- _this._startAnimations();
- });
- resultPromise.then(function () {
- _this._rootBabylonMesh.setEnabled(true);
- BABYLON.Tools.SetImmediate(function () {
- if (!_this._disposed) {
- Promise.all(_this._completePromises).then(function () {
- _this._state = BABYLON.GLTFLoaderState.COMPLETE;
- _this.onCompleteObservable.notifyObservers(_this);
- _this.onCompleteObservable.clear();
- _this._clear();
- }).catch(function (error) {
- BABYLON.Tools.Error("glTF Loader: " + error.message);
- _this._clear();
- });
- }
- });
- });
- return resultPromise;
- }).catch(function (error) {
- BABYLON.Tools.Error("glTF Loader: " + error.message);
- _this._clear();
- throw error;
- });
- };
- GLTFLoader.prototype._loadExtensions = function () {
- for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) {
- var name_1 = _a[_i];
- var extension = GLTFLoader._Factories[name_1](this);
- this._extensions[name_1] = extension;
- this.onExtensionLoadedObservable.notifyObservers(extension);
- }
- this.onExtensionLoadedObservable.clear();
- };
- GLTFLoader.prototype._loadData = function (data) {
- this._gltf = data.json;
- this._setupData();
- if (data.bin) {
- var buffers = this._gltf.buffers;
- if (buffers && buffers[0] && !buffers[0].uri) {
- var binaryBuffer = buffers[0];
- if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
- BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- binaryBuffer._data = Promise.resolve(data.bin);
- }
- else {
- BABYLON.Tools.Warn("Unexpected BIN chunk");
- }
- }
- };
- GLTFLoader.prototype._setupData = function () {
- GLTF2._ArrayItem.Assign(this._gltf.accessors);
- GLTF2._ArrayItem.Assign(this._gltf.animations);
- GLTF2._ArrayItem.Assign(this._gltf.buffers);
- GLTF2._ArrayItem.Assign(this._gltf.bufferViews);
- GLTF2._ArrayItem.Assign(this._gltf.cameras);
- GLTF2._ArrayItem.Assign(this._gltf.images);
- GLTF2._ArrayItem.Assign(this._gltf.materials);
- GLTF2._ArrayItem.Assign(this._gltf.meshes);
- GLTF2._ArrayItem.Assign(this._gltf.nodes);
- GLTF2._ArrayItem.Assign(this._gltf.samplers);
- GLTF2._ArrayItem.Assign(this._gltf.scenes);
- GLTF2._ArrayItem.Assign(this._gltf.skins);
- GLTF2._ArrayItem.Assign(this._gltf.textures);
- if (this._gltf.nodes) {
- var nodeParents = {};
- for (var _i = 0, _a = this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.children) {
- for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
- var index = _c[_b];
- nodeParents[index] = node._index;
- }
- }
- }
- var rootNode = this._createRootNode();
- for (var _d = 0, _e = this._gltf.nodes; _d < _e.length; _d++) {
- var node = _e[_d];
- var parentIndex = nodeParents[node._index];
- node._parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex];
- }
- }
- };
- GLTFLoader.prototype._checkExtensions = function () {
- if (this._gltf.extensionsRequired) {
- for (var _i = 0, _a = this._gltf.extensionsRequired; _i < _a.length; _i++) {
- var name_2 = _a[_i];
- var extension = this._extensions[name_2];
- if (!extension || !extension.enabled) {
- throw new Error("Require extension " + name_2 + " is not available");
- }
- }
- }
- };
- GLTFLoader.prototype._createRootNode = function () {
- this._rootBabylonMesh = new BABYLON.Mesh("__root__", this._babylonScene);
- this._rootBabylonMesh.setEnabled(false);
- var rootNode = { _babylonMesh: this._rootBabylonMesh };
- switch (this.coordinateSystemMode) {
- case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: {
- if (!this._babylonScene.useRightHandedSystem) {
- rootNode.rotation = [0, 1, 0, 0];
- rootNode.scale = [1, 1, -1];
- GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
- }
- break;
- }
- case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: {
- this._babylonScene.useRightHandedSystem = true;
- break;
- }
- default: {
- throw new Error("Invalid coordinate system mode (" + this.coordinateSystemMode + ")");
- }
- }
- this.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
- return rootNode;
- };
- GLTFLoader.prototype._loadNodesAsync = function (nodes) {
- var promises = new Array();
- for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
- var node = nodes_1[_i];
- promises.push(this._loadNodeAsync("#/nodes/" + node._index, node));
- }
- promises.push(this._loadAnimationsAsync());
- return Promise.all(promises).then(function () { });
- };
- /** @hidden */
- GLTFLoader.prototype._loadSceneAsync = function (context, scene) {
- var promise = GLTF2.GLTFLoaderExtension._LoadSceneAsync(this, context, scene);
- if (promise) {
- return promise;
- }
- var promises = new Array();
- for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = GLTFLoader._GetProperty(context + "/nodes/" + index, this._gltf.nodes, index);
- promises.push(this._loadNodeAsync("#/nodes/" + node._index, node));
- }
- promises.push(this._loadAnimationsAsync());
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
- if (node._primitiveBabylonMeshes) {
- for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
- var babylonMesh = _a[_i];
- callback(babylonMesh);
- }
- }
- else {
- callback(node._babylonMesh);
- }
- };
- GLTFLoader.prototype._getMeshes = function () {
- var meshes = new Array();
- // Root mesh is always first.
- meshes.push(this._rootBabylonMesh);
- var nodes = this._gltf.nodes;
- if (nodes) {
- for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) {
- var node = nodes_2[_i];
- if (node._babylonMesh) {
- meshes.push(node._babylonMesh);
- }
- if (node._primitiveBabylonMeshes) {
- for (var _a = 0, _b = node._primitiveBabylonMeshes; _a < _b.length; _a++) {
- var babylonMesh = _b[_a];
- meshes.push(babylonMesh);
- }
- }
- }
- }
- return meshes;
- };
- GLTFLoader.prototype._getSkeletons = function () {
- var skeletons = new Array();
- var skins = this._gltf.skins;
- if (skins) {
- for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
- var skin = skins_1[_i];
- if (skin._babylonSkeleton) {
- skeletons.push(skin._babylonSkeleton);
- }
- }
- }
- return skeletons;
- };
- GLTFLoader.prototype._getAnimationGroups = function () {
- var animationGroups = new Array();
- var animations = this._gltf.animations;
- if (animations) {
- for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
- var animation = animations_1[_i];
- if (animation._babylonAnimationGroup) {
- animationGroups.push(animation._babylonAnimationGroup);
- }
- }
- }
- return animationGroups;
- };
- GLTFLoader.prototype._startAnimations = function () {
- switch (this.animationStartMode) {
- case BABYLON.GLTFLoaderAnimationStartMode.NONE: {
- // do nothing
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.FIRST: {
- var babylonAnimationGroups = this._getAnimationGroups();
- if (babylonAnimationGroups.length !== 0) {
- babylonAnimationGroups[0].start(true);
- }
- break;
- }
- case BABYLON.GLTFLoaderAnimationStartMode.ALL: {
- var babylonAnimationGroups = this._getAnimationGroups();
- for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
- var babylonAnimationGroup = babylonAnimationGroups_1[_i];
- babylonAnimationGroup.start(true);
- }
- break;
- }
- default: {
- BABYLON.Tools.Error("Invalid animation start mode (" + this.animationStartMode + ")");
- return;
- }
- }
- };
- /** @hidden */
- GLTFLoader.prototype._loadNodeAsync = function (context, node) {
- var promise = GLTF2.GLTFLoaderExtension._LoadNodeAsync(this, context, node);
- if (promise) {
- return promise;
- }
- if (node._babylonMesh) {
- throw new Error(context + ": Invalid recursive node hierarchy");
- }
- var promises = new Array();
- var babylonMesh = new BABYLON.Mesh(node.name || "node" + node._index, this._babylonScene, node._parent._babylonMesh);
- node._babylonMesh = babylonMesh;
- node._babylonAnimationTargets = node._babylonAnimationTargets || [];
- node._babylonAnimationTargets.push(babylonMesh);
- GLTFLoader._LoadTransform(node, babylonMesh);
- if (node.mesh != undefined) {
- var mesh = GLTFLoader._GetProperty(context + "/mesh", this._gltf.meshes, node.mesh);
- promises.push(this._loadMeshAsync("#/meshes/" + mesh._index, node, mesh, babylonMesh));
- }
- if (node.children) {
- for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
- var index = _a[_i];
- var childNode = GLTFLoader._GetProperty(context + "/children/" + index, this._gltf.nodes, index);
- promises.push(this._loadNodeAsync("#/nodes/" + index, childNode));
- }
- }
- this.onMeshLoadedObservable.notifyObservers(babylonMesh);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, babylonMesh) {
- var _this = this;
- var promises = new Array();
- var primitives = mesh.primitives;
- if (!primitives || primitives.length === 0) {
- throw new Error(context + ": Primitives are missing");
- }
- GLTF2._ArrayItem.Assign(primitives);
- if (primitives.length === 1) {
- var primitive = primitives[0];
- promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, babylonMesh));
- }
- else {
- node._primitiveBabylonMeshes = [];
- for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
- var primitive = primitives_1[_i];
- var primitiveBabylonMesh = new BABYLON.Mesh((mesh.name || babylonMesh.name) + "_" + primitive._index, this._babylonScene, babylonMesh);
- node._primitiveBabylonMeshes.push(primitiveBabylonMesh);
- promises.push(this._loadPrimitiveAsync(context + "/primitives/" + primitive._index, node, mesh, primitive, primitiveBabylonMesh));
- this.onMeshLoadedObservable.notifyObservers(babylonMesh);
- }
- }
- if (node.skin != undefined) {
- var skin = GLTFLoader._GetProperty(context + "/skin", this._gltf.skins, node.skin);
- promises.push(this._loadSkinAsync("#/skins/" + skin._index, node, mesh, skin));
- }
- return Promise.all(promises).then(function () {
- _this._forEachPrimitive(node, function (babylonMesh) {
- babylonMesh._refreshBoundingInfo(true);
- });
- });
- };
- GLTFLoader.prototype._loadPrimitiveAsync = function (context, node, mesh, primitive, babylonMesh) {
- var _this = this;
- var promises = new Array();
- this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
- promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(function (babylonGeometry) {
- return _this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(function () {
- babylonGeometry.applyToMesh(babylonMesh);
- });
- }));
- var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
- if (primitive.material == undefined) {
- babylonMesh.material = this._getDefaultMaterial(babylonDrawMode);
- }
- else {
- var material = GLTFLoader._GetProperty(context + "/material}", this._gltf.materials, primitive.material);
- promises.push(this._loadMaterialAsync("#/materials/" + material._index, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
- babylonMesh.material = babylonMaterial;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- var promise = GLTF2.GLTFLoaderExtension._LoadVertexDataAsync(this, context, primitive, babylonMesh);
- if (promise) {
- return promise;
- }
- var attributes = primitive.attributes;
- if (!attributes) {
- throw new Error(context + ": Attributes are missing");
- }
- var promises = new Array();
- var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, this._babylonScene);
- if (primitive.indices == undefined) {
- babylonMesh.isUnIndexed = true;
- }
- else {
- var accessor = GLTFLoader._GetProperty(context + "/indices", this._gltf.accessors, primitive.indices);
- promises.push(this._loadIndicesAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- babylonGeometry.setIndices(data);
- }));
- }
- var loadAttribute = function (attribute, kind, callback) {
- if (attributes[attribute] == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- var accessor = GLTFLoader._GetProperty(context + "/attributes/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadVertexAccessorAsync("#/accessors/" + accessor._index, accessor, kind).then(function (babylonVertexBuffer) {
- babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
- }));
- if (callback) {
- callback(accessor);
- }
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
- loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
- loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
- loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
- loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind, function (accessor) {
- if (accessor.type === "VEC4" /* VEC4 */) {
- babylonMesh.hasVertexAlpha = true;
- }
- });
- return Promise.all(promises).then(function () {
- return babylonGeometry;
- });
- };
- GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
- if (!primitive.targets) {
- return;
- }
- if (node._numMorphTargets == undefined) {
- node._numMorphTargets = primitive.targets.length;
- }
- else if (primitive.targets.length !== node._numMorphTargets) {
- throw new Error(context + ": Primitives do not have the same number of targets");
- }
- babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager();
- for (var index = 0; index < primitive.targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
- // TODO: tell the target whether it has positions, normals, tangents
- }
- };
- GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
- if (!primitive.targets) {
- return Promise.resolve();
- }
- var promises = new Array();
- var morphTargetManager = babylonMesh.morphTargetManager;
- for (var index = 0; index < morphTargetManager.numTargets; index++) {
- var babylonMorphTarget = morphTargetManager.getTarget(index);
- promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
- var _this = this;
- var promises = new Array();
- var loadAttribute = function (attribute, kind, setData) {
- if (attributes[attribute] == undefined) {
- return;
- }
- var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
- if (!babylonVertexBuffer) {
- return;
- }
- var accessor = GLTFLoader._GetProperty(context + "/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadFloatAccessorAsync("#/accessors/" + accessor._index, accessor).then(function (data) {
- setData(babylonVertexBuffer, data);
- }));
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind, function (babylonVertexBuffer, data) {
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- data[index] += value;
- });
- babylonMorphTarget.setPositions(data);
- });
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind, function (babylonVertexBuffer, data) {
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- data[index] += value;
- });
- babylonMorphTarget.setNormals(data);
- });
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind, function (babylonVertexBuffer, data) {
- var dataIndex = 0;
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- if (((index + 1) % 4) !== 0) {
- data[dataIndex++] += value;
- }
- });
- babylonMorphTarget.setTangents(data);
- });
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader._LoadTransform = function (node, babylonNode) {
- var position = BABYLON.Vector3.Zero();
- var rotation = BABYLON.Quaternion.Identity();
- var scaling = BABYLON.Vector3.One();
- if (node.matrix) {
- var matrix = BABYLON.Matrix.FromArray(node.matrix);
- matrix.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation)
- position = BABYLON.Vector3.FromArray(node.translation);
- if (node.rotation)
- rotation = BABYLON.Quaternion.FromArray(node.rotation);
- if (node.scale)
- scaling = BABYLON.Vector3.FromArray(node.scale);
- }
- babylonNode.position = position;
- babylonNode.rotationQuaternion = rotation;
- babylonNode.scaling = scaling;
- };
- GLTFLoader.prototype._loadSkinAsync = function (context, node, mesh, skin) {
- var _this = this;
- var assignSkeleton = function (skeleton) {
- _this._forEachPrimitive(node, function (babylonMesh) {
- babylonMesh.skeleton = skeleton;
- });
- // Ignore the TRS of skinned nodes.
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- node._babylonMesh.parent = _this._rootBabylonMesh;
- node._babylonMesh.position = BABYLON.Vector3.Zero();
- node._babylonMesh.rotationQuaternion = BABYLON.Quaternion.Identity();
- node._babylonMesh.scaling = BABYLON.Vector3.One();
- };
- if (skin._loaded) {
- return skin._loaded.then(function () {
- assignSkeleton(skin._babylonSkeleton);
- });
- }
- var skeletonId = "skeleton" + skin._index;
- var babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
- skin._babylonSkeleton = babylonSkeleton;
- this._loadBones(context, skin);
- assignSkeleton(babylonSkeleton);
- return (skin._loaded = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
- _this._updateBoneMatrices(babylonSkeleton, inverseBindMatricesData);
- }));
- };
- GLTFLoader.prototype._loadBones = function (context, skin) {
- var babylonBones = {};
- for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = GLTFLoader._GetProperty(context + "/joints/" + index, this._gltf.nodes, index);
- this._loadBone(node, skin, babylonBones);
- }
- };
- GLTFLoader.prototype._loadBone = function (node, skin, babylonBones) {
- var babylonBone = babylonBones[node._index];
- if (babylonBone) {
- return babylonBone;
- }
- var babylonParentBone = null;
- if (node._parent._babylonMesh !== this._rootBabylonMesh) {
- babylonParentBone = this._loadBone(node._parent, skin, babylonBones);
- }
- var boneIndex = skin.joints.indexOf(node._index);
- babylonBone = new BABYLON.Bone(node.name || "joint" + node._index, skin._babylonSkeleton, babylonParentBone, this._getNodeMatrix(node), null, null, boneIndex);
- babylonBones[node._index] = babylonBone;
- node._babylonAnimationTargets = node._babylonAnimationTargets || [];
- node._babylonAnimationTargets.push(babylonBone);
- return babylonBone;
- };
- GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
- if (skin.inverseBindMatrices == undefined) {
- return Promise.resolve(null);
- }
- var accessor = GLTFLoader._GetProperty(context + "/inverseBindMatrices", this._gltf.accessors, skin.inverseBindMatrices);
- return this._loadFloatAccessorAsync("#/accessors/" + accessor._index, accessor);
- };
- GLTFLoader.prototype._updateBoneMatrices = function (babylonSkeleton, inverseBindMatricesData) {
- for (var _i = 0, _a = babylonSkeleton.bones; _i < _a.length; _i++) {
- var babylonBone = _a[_i];
- var baseMatrix = BABYLON.Matrix.Identity();
- var boneIndex = babylonBone._index;
- if (inverseBindMatricesData && boneIndex !== -1) {
- BABYLON.Matrix.FromArrayToRef(inverseBindMatricesData, boneIndex * 16, baseMatrix);
- baseMatrix.invertToRef(baseMatrix);
- }
- var babylonParentBone = babylonBone.getParent();
- if (babylonParentBone) {
- baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
- }
- babylonBone.updateMatrix(baseMatrix, false, false);
- babylonBone._updateDifferenceMatrix(undefined, false);
- }
- };
- GLTFLoader.prototype._getNodeMatrix = function (node) {
- return node.matrix ?
- BABYLON.Matrix.FromArray(node.matrix) :
- BABYLON.Matrix.Compose(node.scale ? BABYLON.Vector3.FromArray(node.scale) : BABYLON.Vector3.One(), node.rotation ? BABYLON.Quaternion.FromArray(node.rotation) : BABYLON.Quaternion.Identity(), node.translation ? BABYLON.Vector3.FromArray(node.translation) : BABYLON.Vector3.Zero());
- };
- GLTFLoader.prototype._loadAnimationsAsync = function () {
- var animations = this._gltf.animations;
- if (!animations) {
- return Promise.resolve();
- }
- var promises = new Array();
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- promises.push(this._loadAnimationAsync("#/animations/" + index, animation));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadAnimationAsync = function (context, animation) {
- var babylonAnimationGroup = new BABYLON.AnimationGroup(animation.name || "animation" + animation._index, this._babylonScene);
- animation._babylonAnimationGroup = babylonAnimationGroup;
- var promises = new Array();
- GLTF2._ArrayItem.Assign(animation.channels);
- GLTF2._ArrayItem.Assign(animation.samplers);
- for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
- var channel = _a[_i];
- promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel._index, context, animation, channel, babylonAnimationGroup));
- }
- return Promise.all(promises).then(function () {
- babylonAnimationGroup.normalize();
- });
- };
- GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) {
- var _this = this;
- var targetNode = GLTFLoader._GetProperty(context + "/target/node", this._gltf.nodes, channel.target.node);
- if (!targetNode._babylonMesh) {
- return Promise.resolve();
- }
- // Ignore animations targeting TRS of skinned nodes.
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- if (targetNode.skin != undefined && channel.target.path !== "weights" /* WEIGHTS */) {
- return Promise.resolve();
- }
- var sampler = GLTFLoader._GetProperty(context + "/sampler", animation.samplers, channel.sampler);
- return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
- var targetPath;
- var animationType;
- switch (channel.target.path) {
- case "translation" /* TRANSLATION */: {
- targetPath = "position";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "rotation" /* ROTATION */: {
- targetPath = "rotationQuaternion";
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- break;
- }
- case "scale" /* SCALE */: {
- targetPath = "scaling";
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "weights" /* WEIGHTS */: {
- targetPath = "influence";
- animationType = BABYLON.Animation.ANIMATIONTYPE_FLOAT;
- break;
- }
- default: {
- throw new Error(context + ": Invalid target path (" + channel.target.path + ")");
- }
- }
- var outputBufferOffset = 0;
- var getNextOutputValue;
- switch (targetPath) {
- case "position": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "rotationQuaternion": {
- getNextOutputValue = function () {
- var value = BABYLON.Quaternion.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- };
- break;
- }
- case "scaling": {
- getNextOutputValue = function () {
- var value = BABYLON.Vector3.FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "influence": {
- getNextOutputValue = function () {
- var value = new Array(targetNode._numMorphTargets);
- for (var i = 0; i < targetNode._numMorphTargets; i++) {
- value[i] = data.output[outputBufferOffset++];
- }
- return value;
- };
- break;
- }
- }
- var getNextKey;
- switch (data.interpolation) {
- case "STEP" /* STEP */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue(),
- interpolation: BABYLON.AnimationKeyInterpolation.STEP
- }); };
- break;
- }
- case "LINEAR" /* LINEAR */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue()
- }); };
- break;
- }
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- }); };
- break;
- }
- }
- var keys = new Array(data.input.length);
- for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- if (targetPath === "influence") {
- var _loop_1 = function (targetIndex) {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(function (key) { return ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- }); }));
- var morphTargets = new Array();
- _this._forEachPrimitive(targetNode, function (babylonMesh) {
- var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
- morphTarget.animations.push(babylonAnimation);
- morphTargets.push(morphTarget);
- });
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, morphTargets);
- };
- for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
- _loop_1(targetIndex);
- }
- }
- else {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- if (targetNode._babylonAnimationTargets) {
- for (var _i = 0, _a = targetNode._babylonAnimationTargets; _i < _a.length; _i++) {
- var babylonAnimationTarget = _a[_i];
- babylonAnimationTarget.animations.push(babylonAnimation);
- }
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonAnimationTargets);
- }
- }
- });
- };
- GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
- if (sampler._data) {
- return sampler._data;
- }
- var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
- switch (interpolation) {
- case "STEP" /* STEP */:
- case "LINEAR" /* LINEAR */:
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- break;
- }
- default: {
- throw new Error(context + ": Invalid interpolation (" + sampler.interpolation + ")");
- }
- }
- var inputAccessor = GLTFLoader._GetProperty(context + "/input", this._gltf.accessors, sampler.input);
- var outputAccessor = GLTFLoader._GetProperty(context + "/output", this._gltf.accessors, sampler.output);
- sampler._data = Promise.all([
- this._loadFloatAccessorAsync("#/accessors/" + inputAccessor._index, inputAccessor),
- this._loadFloatAccessorAsync("#/accessors/" + outputAccessor._index, outputAccessor)
- ]).then(function (_a) {
- var inputData = _a[0], outputData = _a[1];
- return {
- input: inputData,
- interpolation: interpolation,
- output: outputData,
- };
- });
- return sampler._data;
- };
- GLTFLoader.prototype._loadBufferAsync = function (context, buffer) {
- if (buffer._data) {
- return buffer._data;
- }
- if (!buffer.uri) {
- throw new Error(context + ": Uri is missing");
- }
- buffer._data = this._loadUriAsync(context, buffer.uri);
- return buffer._data;
- };
- /** @hidden */
- GLTFLoader.prototype._loadBufferViewAsync = function (context, bufferView) {
- if (bufferView._data) {
- return bufferView._data;
- }
- var buffer = GLTFLoader._GetProperty(context + "/buffer", this._gltf.buffers, bufferView.buffer);
- bufferView._data = this._loadBufferAsync("#/buffers/" + buffer._index, buffer).then(function (data) {
- try {
- return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
- }
- catch (e) {
- throw new Error(context + ": " + e.message);
- }
- });
- return bufferView._data;
- };
- GLTFLoader.prototype._loadIndicesAccessorAsync = function (context, accessor) {
- if (accessor.type !== "SCALAR" /* SCALAR */) {
- throw new Error(context + ": Invalid type " + accessor.type);
- }
- if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
- accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
- accessor.componentType !== 5125 /* UNSIGNED_INT */) {
- throw new Error(context + ": Invalid component type " + accessor.componentType);
- }
- if (accessor._data) {
- return accessor._data;
- }
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._data = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) {
- return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, accessor.count);
- });
- return accessor._data;
- };
- GLTFLoader.prototype._loadFloatAccessorAsync = function (context, accessor) {
- // TODO: support normalized and stride
- var _this = this;
- if (accessor.componentType !== 5126 /* FLOAT */) {
- throw new Error("Invalid component type " + accessor.componentType);
- }
- if (accessor._data) {
- return accessor._data;
- }
- var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
- var length = numComponents * accessor.count;
- if (accessor.bufferView == undefined) {
- accessor._data = Promise.resolve(new Float32Array(length));
- }
- else {
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._data = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) {
- return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
- });
- }
- if (accessor.sparse) {
- var sparse_1 = accessor.sparse;
- accessor._data = accessor._data.then(function (data) {
- var indicesBufferView = GLTFLoader._GetProperty(context + "/sparse/indices/bufferView", _this._gltf.bufferViews, sparse_1.indices.bufferView);
- var valuesBufferView = GLTFLoader._GetProperty(context + "/sparse/values/bufferView", _this._gltf.bufferViews, sparse_1.values.bufferView);
- return Promise.all([
- _this._loadBufferViewAsync("#/bufferViews/" + indicesBufferView._index, indicesBufferView),
- _this._loadBufferViewAsync("#/bufferViews/" + valuesBufferView._index, valuesBufferView)
- ]).then(function (_a) {
- var indicesData = _a[0], valuesData = _a[1];
- var indices = GLTFLoader._GetTypedArray(context + "/sparse/indices", sparse_1.indices.componentType, indicesData, sparse_1.indices.byteOffset, sparse_1.count);
- var values = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, numComponents * sparse_1.count);
- var valuesIndex = 0;
- for (var indicesIndex = 0; indicesIndex < indices.length; indicesIndex++) {
- var dataIndex = indices[indicesIndex] * numComponents;
- for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
- data[dataIndex++] = values[valuesIndex++];
- }
- }
- return data;
- });
- });
- }
- return accessor._data;
- };
- /** @hidden */
- GLTFLoader.prototype._loadVertexBufferViewAsync = function (context, bufferView, kind) {
- var _this = this;
- if (bufferView._babylonBuffer) {
- return bufferView._babylonBuffer;
- }
- bufferView._babylonBuffer = this._loadBufferViewAsync(context, bufferView).then(function (data) {
- return new BABYLON.Buffer(_this._babylonScene.getEngine(), data, false);
- });
- return bufferView._babylonBuffer;
- };
- GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
- var _this = this;
- if (accessor._babylonVertexBuffer) {
- return accessor._babylonVertexBuffer;
- }
- if (accessor.sparse) {
- accessor._babylonVertexBuffer = this._loadFloatAccessorAsync(context, accessor).then(function (data) {
- return new BABYLON.VertexBuffer(_this._babylonScene.getEngine(), data, kind, false);
- });
- }
- else {
- var bufferView_1 = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync("#/bufferViews/" + bufferView_1._index, bufferView_1, kind).then(function (buffer) {
- var size = GLTFLoader._GetNumComponents(context, accessor.type);
- return new BABYLON.VertexBuffer(_this._babylonScene.getEngine(), buffer, kind, false, false, bufferView_1.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
- });
- }
- return accessor._babylonVertexBuffer;
- };
- GLTFLoader.prototype._getDefaultMaterial = function (drawMode) {
- var babylonMaterial = this._defaultBabylonMaterials[drawMode];
- if (!babylonMaterial) {
- babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, "__gltf_default", drawMode);
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- }
- return babylonMaterial;
- };
- GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
- babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- promises.push(this._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.metallicRoughnessTexture) {
- promises.push(this._loadTextureAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
- babylonMaterial.metallicTexture = texture;
- }));
- babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- }
- this._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- /** @hidden */
- GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var promise = GLTF2.GLTFLoaderExtension._LoadMaterialAsync(this, context, material, babylonMesh, babylonDrawMode, assign);
- if (promise) {
- return promise;
- }
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var promises = new Array();
- var name_3 = material.name || "materialSG_" + material._index;
- var babylonMaterial = this._createMaterial(BABYLON.PBRMaterial, name_3, babylonDrawMode);
- promises.push(this._loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context, material, babylonMaterial));
- this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: Promise.all(promises).then(function () { })
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- };
- /** @hidden */
- GLTFLoader.prototype._createMaterial = function (type, name, drawMode) {
- var babylonMaterial = new type(name, this._babylonScene);
- babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? BABYLON.Material.CounterClockWiseSideOrientation : BABYLON.Material.ClockWiseSideOrientation;
- babylonMaterial.fillMode = drawMode;
- return babylonMaterial;
- };
- /** @hidden */
- GLTFLoader.prototype._loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- promises.push(this._loadTextureAsync(context + "/normalTexture", material.normalTexture, function (texture) {
- babylonMaterial.bumpTexture = texture;
- }));
- babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
- babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
- if (material.normalTexture.scale != undefined) {
- babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- }
- if (material.occlusionTexture) {
- promises.push(this._loadTextureAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
- babylonMaterial.ambientTexture = texture;
- }));
- babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength != undefined) {
- babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- promises.push(this._loadTextureAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
- babylonMaterial.emissiveTexture = texture;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- /** @hidden */
- GLTFLoader.prototype._loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
- var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
- switch (alphaMode) {
- case "OPAQUE" /* OPAQUE */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_OPAQUE;
- break;
- }
- case "MASK" /* MASK */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHATEST;
- babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- }
- break;
- }
- case "BLEND" /* BLEND */: {
- babylonMaterial.transparencyMode = BABYLON.PBRMaterial.PBRMATERIAL_ALPHABLEND;
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- babylonMaterial.useAlphaFromAlbedoTexture = true;
- }
- break;
- }
- default: {
- throw new Error(context + ": Invalid alpha mode (" + material.alphaMode + ")");
- }
- }
- };
- /** @hidden */
- GLTFLoader.prototype._loadTextureAsync = function (context, textureInfo, assign) {
- var _this = this;
- var texture = GLTFLoader._GetProperty(context + "/index", this._gltf.textures, textureInfo.index);
- context = "#/textures/" + textureInfo.index;
- var promises = new Array();
- var sampler = (texture.sampler == undefined ? this._defaultSampler : GLTFLoader._GetProperty(context + "/sampler", this._gltf.samplers, texture.sampler));
- var samplerData = this._loadSampler("#/samplers/" + sampler._index, sampler);
- var deferred = new BABYLON.Deferred();
- var babylonTexture = new BABYLON.Texture(null, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
- if (!_this._disposed) {
- deferred.resolve();
- }
- }, function (message, exception) {
- if (!_this._disposed) {
- deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
- }
- });
- promises.push(deferred.promise);
- babylonTexture.name = texture.name || "texture" + texture._index;
- babylonTexture.wrapU = samplerData.wrapU;
- babylonTexture.wrapV = samplerData.wrapV;
- babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
- var image = GLTFLoader._GetProperty(context + "/source", this._gltf.images, texture.source);
- promises.push(this._loadImageAsync("#/images/" + image._index, image).then(function (objectURL) {
- babylonTexture.updateURL(objectURL);
- }));
- assign(babylonTexture);
- this.onTextureLoadedObservable.notifyObservers(babylonTexture);
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadSampler = function (context, sampler) {
- if (!sampler._data) {
- sampler._data = {
- noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
- samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler.magFilter, sampler.minFilter),
- wrapU: GLTFLoader._GetTextureWrapMode(context, sampler.wrapS),
- wrapV: GLTFLoader._GetTextureWrapMode(context, sampler.wrapT)
- };
- }
- ;
- return sampler._data;
- };
- GLTFLoader.prototype._loadImageAsync = function (context, image) {
- if (image._objectURL) {
- return image._objectURL;
- }
- var promise;
- if (image.uri) {
- promise = this._loadUriAsync(context, image.uri);
- }
- else {
- var bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, image.bufferView);
- promise = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView);
- }
- image._objectURL = promise.then(function (data) {
- return URL.createObjectURL(new Blob([data], { type: image.mimeType }));
- });
- return image._objectURL;
- };
- /** @hidden */
- GLTFLoader.prototype._loadUriAsync = function (context, uri) {
- var _this = this;
- var promise = GLTF2.GLTFLoaderExtension._LoadUriAsync(this, context, uri);
- if (promise) {
- return promise;
- }
- if (!GLTFLoader._ValidateUri(uri)) {
- throw new Error(context + ": Uri '" + uri + "' is invalid");
- }
- if (BABYLON.Tools.IsBase64(uri)) {
- return Promise.resolve(new Uint8Array(BABYLON.Tools.DecodeBase64(uri)));
- }
- return new Promise(function (resolve, reject) {
- var request = BABYLON.Tools.LoadFile(_this._rootUrl + uri, function (data) {
- if (!_this._disposed) {
- resolve(new Uint8Array(data));
- }
- }, function (event) {
- if (!_this._disposed) {
- try {
- if (request && _this._state === BABYLON.GLTFLoaderState.LOADING) {
- request._lengthComputable = event.lengthComputable;
- request._loaded = event.loaded;
- request._total = event.total;
- _this._onProgress();
- }
- }
- catch (e) {
- reject(e);
- }
- }
- }, _this._babylonScene.database, true, function (request, exception) {
- if (!_this._disposed) {
- reject(new BABYLON.LoadFileError(context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
- }
- });
- _this._requests.push(request);
- });
- };
- GLTFLoader.prototype._onProgress = function () {
- if (!this._progressCallback) {
- return;
- }
- var lengthComputable = true;
- var loaded = 0;
- var total = 0;
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
- return;
- }
- lengthComputable = lengthComputable && request._lengthComputable;
- loaded += request._loaded;
- total += request._total;
- }
- this._progressCallback(new BABYLON.SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0));
- };
- /** @hidden */
- GLTFLoader._GetProperty = function (context, array, index) {
- if (!array || index == undefined || !array[index]) {
- throw new Error(context + ": Failed to find index (" + index + ")");
- }
- return array[index];
- };
- GLTFLoader._GetTextureWrapMode = function (context, mode) {
- // Set defaults if undefined
- mode = mode == undefined ? 10497 /* REPEAT */ : mode;
- switch (mode) {
- case 33071 /* CLAMP_TO_EDGE */: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case 33648 /* MIRRORED_REPEAT */: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case 10497 /* REPEAT */: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture wrap mode (" + mode + ")");
- return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- GLTFLoader._GetTextureSamplingMode = function (context, magFilter, minFilter) {
- // Set defaults if undefined
- magFilter = magFilter == undefined ? 9729 /* LINEAR */ : magFilter;
- minFilter = minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : minFilter;
- if (magFilter === 9729 /* LINEAR */) {
- switch (minFilter) {
- case 9728 /* NEAREST */: return BABYLON.Texture.LINEAR_NEAREST;
- case 9729 /* LINEAR */: return BABYLON.Texture.LINEAR_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- }
- }
- else {
- if (magFilter !== 9728 /* NEAREST */) {
- BABYLON.Tools.Warn(context + ": Invalid texture magnification filter (" + magFilter + ")");
- }
- switch (minFilter) {
- case 9728 /* NEAREST */: return BABYLON.Texture.NEAREST_NEAREST;
- case 9729 /* LINEAR */: return BABYLON.Texture.NEAREST_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn(context + ": Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- }
- }
- };
- GLTFLoader._GetTypedArray = function (context, componentType, bufferView, byteOffset, length) {
- var buffer = bufferView.buffer;
- byteOffset = bufferView.byteOffset + (byteOffset || 0);
- try {
- switch (componentType) {
- case 5120 /* BYTE */: return new Int8Array(buffer, byteOffset, length);
- case 5121 /* UNSIGNED_BYTE */: return new Uint8Array(buffer, byteOffset, length);
- case 5122 /* SHORT */: return new Int16Array(buffer, byteOffset, length);
- case 5123 /* UNSIGNED_SHORT */: return new Uint16Array(buffer, byteOffset, length);
- case 5125 /* UNSIGNED_INT */: return new Uint32Array(buffer, byteOffset, length);
- case 5126 /* FLOAT */: return new Float32Array(buffer, byteOffset, length);
- default: throw new Error("Invalid component type " + componentType);
- }
- }
- catch (e) {
- throw new Error(context + ": " + e);
- }
- };
- GLTFLoader._GetNumComponents = function (context, type) {
- switch (type) {
- case "SCALAR": return 1;
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- }
- throw new Error(context + ": Invalid type (" + type + ")");
- };
- GLTFLoader._ValidateUri = function (uri) {
- return (BABYLON.Tools.IsBase64(uri) || uri.indexOf("..") === -1);
- };
- GLTFLoader._GetDrawMode = function (context, mode) {
- if (mode == undefined) {
- mode = 4 /* TRIANGLES */;
- }
- switch (mode) {
- case 0 /* POINTS */: return BABYLON.Material.PointListDrawMode;
- case 1 /* LINES */: return BABYLON.Material.LineListDrawMode;
- case 2 /* LINE_LOOP */: return BABYLON.Material.LineLoopDrawMode;
- case 3 /* LINE_STRIP */: return BABYLON.Material.LineStripDrawMode;
- case 4 /* TRIANGLES */: return BABYLON.Material.TriangleFillMode;
- case 5 /* TRIANGLE_STRIP */: return BABYLON.Material.TriangleStripDrawMode;
- case 6 /* TRIANGLE_FAN */: return BABYLON.Material.TriangleFanDrawMode;
- }
- throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
- };
- GLTFLoader.prototype._compileMaterialsAsync = function () {
- var promises = new Array();
- if (this._gltf.materials) {
- for (var _i = 0, _a = this._gltf.materials; _i < _a.length; _i++) {
- var material = _a[_i];
- if (material._babylonData) {
- for (var babylonDrawMode in material._babylonData) {
- var babylonData = material._babylonData[babylonDrawMode];
- for (var _b = 0, _c = babylonData.meshes; _b < _c.length; _b++) {
- var babylonMesh = _c[_b];
- // Ensure nonUniformScaling is set if necessary.
- babylonMesh.computeWorldMatrix(true);
- var babylonMaterial = babylonData.material;
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
- if (this.useClipPlane) {
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
- }
- }
- }
- }
- }
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
- var promises = new Array();
- var lights = this._babylonScene.lights;
- for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
- var light = lights_1[_i];
- var generator = light.getShadowGenerator();
- if (generator) {
- promises.push(generator.forceCompilationAsync());
- }
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._clear = function () {
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- request.abort();
- }
- this._requests.length = 0;
- if (this._gltf && this._gltf.images) {
- for (var _b = 0, _c = this._gltf.images; _b < _c.length; _b++) {
- var image = _c[_b];
- if (image._objectURL) {
- image._objectURL.then(function (value) {
- URL.revokeObjectURL(value);
- });
- image._objectURL = undefined;
- }
- }
- }
- delete this._gltf;
- delete this._babylonScene;
- this._completePromises.length = 0;
- for (var name_4 in this._extensions) {
- this._extensions[name_4].dispose();
- }
- this._extensions = {};
- delete this._rootBabylonMesh;
- delete this._progressCallback;
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- };
- /** @hidden */
- GLTFLoader.prototype._applyExtensions = function (actionAsync) {
- for (var _i = 0, _a = GLTFLoader._Names; _i < _a.length; _i++) {
- var name_5 = _a[_i];
- var extension = this._extensions[name_5];
- if (extension.enabled) {
- var promise = actionAsync(extension);
- if (promise) {
- return promise;
- }
- }
- }
- return null;
- };
- GLTFLoader._Names = new Array();
- GLTFLoader._Factories = {};
- return GLTFLoader;
- }());
- GLTF2.GLTFLoader = GLTFLoader;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function () { return new GLTFLoader(); };
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Abstract class that can be implemented to extend existing glTF loader behavior.
- */
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(loader) {
- this.enabled = true;
- this._loader = loader;
- }
- GLTFLoaderExtension.prototype.dispose = function () {
- delete this._loader;
- };
- // #region Overridable Methods
- /** Override this method to modify the default behavior for loading scenes. */
- GLTFLoaderExtension.prototype._loadSceneAsync = function (context, node) { return null; };
- /** Override this method to modify the default behavior for loading nodes. */
- GLTFLoaderExtension.prototype._loadNodeAsync = function (context, node) { return null; };
- /** Override this method to modify the default behavior for loading mesh primitive vertex data. */
- GLTFLoaderExtension.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) { return null; };
- /** Override this method to modify the default behavior for loading materials. */
- GLTFLoaderExtension.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) { return null; };
- /** Override this method to modify the default behavior for loading uris. */
- GLTFLoaderExtension.prototype._loadUriAsync = function (context, uri) { return null; };
- // #endregion
- /** Helper method called by a loader extension to load an glTF extension. */
- GLTFLoaderExtension.prototype._loadExtensionAsync = function (context, property, actionAsync) {
- if (!property.extensions) {
- return null;
- }
- var extensions = property.extensions;
- var extension = extensions[this.name];
- if (!extension) {
- return null;
- }
- // Clear out the extension before executing the action to avoid recursing into the same property.
- delete extensions[this.name];
- try {
- return actionAsync(context + "/extensions/" + this.name, extension);
- }
- finally {
- // Restore the extension after executing the action.
- extensions[this.name] = extension;
- }
- };
- /** Helper method called by the loader to allow extensions to override loading scenes. */
- GLTFLoaderExtension._LoadSceneAsync = function (loader, context, scene) {
- return loader._applyExtensions(function (extension) { return extension._loadSceneAsync(context, scene); });
- };
- /** Helper method called by the loader to allow extensions to override loading nodes. */
- GLTFLoaderExtension._LoadNodeAsync = function (loader, context, node) {
- return loader._applyExtensions(function (extension) { return extension._loadNodeAsync(context, node); });
- };
- /** Helper method called by the loader to allow extensions to override loading mesh primitive vertex data. */
- GLTFLoaderExtension._LoadVertexDataAsync = function (loader, context, primitive, babylonMesh) {
- return loader._applyExtensions(function (extension) { return extension._loadVertexDataAsync(context, primitive, babylonMesh); });
- };
- /** Helper method called by the loader to allow extensions to override loading materials. */
- GLTFLoaderExtension._LoadMaterialAsync = function (loader, context, material, babylonMesh, babylonDrawMode, assign) {
- return loader._applyExtensions(function (extension) { return extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
- };
- /** Helper method called by the loader to allow extensions to override loading uris. */
- GLTFLoaderExtension._LoadUriAsync = function (loader, context, uri) {
- return loader._applyExtensions(function (extension) { return extension._loadUriAsync(context, uri); });
- };
- return GLTFLoaderExtension;
- }());
- GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var NAME = "MSFT_lod";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
- */
- var MSFT_lod = /** @class */ (function (_super) {
- __extends(MSFT_lod, _super);
- function MSFT_lod() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- /**
- * Maximum number of LODs to load, starting from the lowest LOD.
- */
- _this.maxLODsToLoad = Number.MAX_VALUE;
- _this._loadingNodeLOD = null;
- _this._loadNodeSignals = {};
- _this._loadingMaterialLOD = null;
- _this._loadMaterialSignals = {};
- return _this;
- }
- MSFT_lod.prototype._loadNodeAsync = function (context, node) {
- var _this = this;
- return this._loadExtensionAsync(context, node, function (extensionContext, extension) {
- var firstPromise;
- var nodeLODs = _this._getLODs(extensionContext, node, _this._loader._gltf.nodes, extension.ids);
- var _loop_1 = function (indexLOD) {
- var nodeLOD = nodeLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._loadingNodeLOD = nodeLOD;
- if (!_this._loadNodeSignals[nodeLOD._index]) {
- _this._loadNodeSignals[nodeLOD._index] = new BABYLON.Deferred();
- }
- }
- var promise = _this._loader._loadNodeAsync("#/nodes/" + nodeLOD._index, nodeLOD).then(function () {
- if (indexLOD !== 0) {
- var previousNodeLOD = nodeLODs[indexLOD - 1];
- if (previousNodeLOD._babylonMesh) {
- previousNodeLOD._babylonMesh.dispose(false, true);
- delete previousNodeLOD._babylonMesh;
- }
- }
- if (indexLOD !== nodeLODs.length - 1) {
- var nodeIndex = nodeLODs[indexLOD + 1]._index;
- if (_this._loadNodeSignals[nodeIndex]) {
- _this._loadNodeSignals[nodeIndex].resolve();
- delete _this._loadNodeSignals[nodeIndex];
- }
- }
- });
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._loader._completePromises.push(promise);
- _this._loadingNodeLOD = null;
- }
- };
- for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
- _loop_1(indexLOD);
- }
- return firstPromise;
- });
- };
- MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- // Don't load material LODs if already loading a node LOD.
- if (this._loadingNodeLOD) {
- return null;
- }
- return this._loadExtensionAsync(context, material, function (extensionContext, extension) {
- var firstPromise;
- var materialLODs = _this._getLODs(extensionContext, material, _this._loader._gltf.materials, extension.ids);
- var _loop_2 = function (indexLOD) {
- var materialLOD = materialLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._loadingMaterialLOD = materialLOD;
- if (!_this._loadMaterialSignals[materialLOD._index]) {
- _this._loadMaterialSignals[materialLOD._index] = new BABYLON.Deferred();
- }
- }
- var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD._index, materialLOD, babylonMesh, babylonDrawMode, indexLOD === 0 ? assign : function () { }).then(function () {
- if (indexLOD !== 0) {
- var babylonDataLOD = materialLOD._babylonData;
- assign(babylonDataLOD[babylonDrawMode].material);
- var previousBabylonDataLOD = materialLODs[indexLOD - 1]._babylonData;
- if (previousBabylonDataLOD[babylonDrawMode]) {
- previousBabylonDataLOD[babylonDrawMode].material.dispose();
- delete previousBabylonDataLOD[babylonDrawMode];
- }
- }
- if (indexLOD !== materialLODs.length - 1) {
- var materialIndex = materialLODs[indexLOD + 1]._index;
- if (_this._loadMaterialSignals[materialIndex]) {
- _this._loadMaterialSignals[materialIndex].resolve();
- delete _this._loadMaterialSignals[materialIndex];
- }
- }
- });
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._loader._completePromises.push(promise);
- _this._loadingMaterialLOD = null;
- }
- };
- for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
- _loop_2(indexLOD);
- }
- return firstPromise;
- });
- };
- MSFT_lod.prototype._loadUriAsync = function (context, uri) {
- var _this = this;
- // Defer the loading of uris if loading a material or node LOD.
- if (this._loadingMaterialLOD) {
- var index = this._loadingMaterialLOD._index;
- return this._loadMaterialSignals[index].promise.then(function () {
- return _this._loader._loadUriAsync(context, uri);
- });
- }
- else if (this._loadingNodeLOD) {
- var index = this._loadingNodeLOD._index;
- return this._loadNodeSignals[index].promise.then(function () {
- return _this._loader._loadUriAsync(context, uri);
- });
- }
- return null;
- };
- /**
- * Gets an array of LOD properties from lowest to highest.
- */
- MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
- if (this.maxLODsToLoad <= 0) {
- throw new Error("maxLODsToLoad must be greater than zero");
- }
- var properties = new Array();
- for (var i = ids.length - 1; i >= 0; i--) {
- properties.push(GLTF2.GLTFLoader._GetProperty(context + "/ids/" + ids[i], array, ids[i]));
- if (properties.length === this.maxLODsToLoad) {
- return properties;
- }
- }
- properties.push(property);
- return properties;
- };
- return MSFT_lod;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.MSFT_lod = MSFT_lod;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new MSFT_lod(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=MSFT_lod.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var NAME = "KHR_draco_mesh_compression";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
- */
- var KHR_draco_mesh_compression = /** @class */ (function (_super) {
- __extends(KHR_draco_mesh_compression, _super);
- function KHR_draco_mesh_compression(loader) {
- var _this = _super.call(this, loader) || this;
- _this.name = NAME;
- _this._dracoCompression = null;
- // Disable extension if decoder is not available.
- if (!BABYLON.DracoCompression.DecoderAvailable) {
- _this.enabled = false;
- }
- return _this;
- }
- KHR_draco_mesh_compression.prototype.dispose = function () {
- if (this._dracoCompression) {
- this._dracoCompression.dispose();
- }
- _super.prototype.dispose.call(this);
- };
- KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- return this._loadExtensionAsync(context, primitive, function (extensionContext, extension) {
- if (primitive.mode != undefined) {
- if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
- primitive.mode !== 4 /* TRIANGLES */) {
- throw new Error(context + ": Unsupported mode " + primitive.mode);
- }
- // TODO: handle triangle strips
- if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
- throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
- }
- }
- var attributes = {};
- var loadAttribute = function (name, kind) {
- var uniqueId = extension.attributes[name];
- if (uniqueId == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- attributes[kind] = uniqueId;
- };
- loadAttribute("POSITION", BABYLON.VertexBuffer.PositionKind);
- loadAttribute("NORMAL", BABYLON.VertexBuffer.NormalKind);
- loadAttribute("TANGENT", BABYLON.VertexBuffer.TangentKind);
- loadAttribute("TEXCOORD_0", BABYLON.VertexBuffer.UVKind);
- loadAttribute("TEXCOORD_1", BABYLON.VertexBuffer.UV2Kind);
- loadAttribute("JOINTS_0", BABYLON.VertexBuffer.MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", BABYLON.VertexBuffer.MatricesWeightsKind);
- loadAttribute("COLOR_0", BABYLON.VertexBuffer.ColorKind);
- var bufferView = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._loader._gltf.bufferViews, extension.bufferView);
- if (!bufferView._dracoBabylonGeometry) {
- bufferView._dracoBabylonGeometry = _this._loader._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(function (data) {
- if (!_this._dracoCompression) {
- _this._dracoCompression = new BABYLON.DracoCompression();
- }
- return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
- var babylonGeometry = new BABYLON.Geometry(babylonMesh.name, _this._loader._babylonScene);
- babylonVertexData.applyToGeometry(babylonGeometry);
- return babylonGeometry;
- }).catch(function (error) {
- throw new Error(context + ": " + error.message);
- });
- });
- }
- return bufferView._dracoBabylonGeometry;
- });
- };
- return KHR_draco_mesh_compression;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_draco_mesh_compression = KHR_draco_mesh_compression;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_draco_mesh_compression.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var NAME = "KHR_materials_pbrSpecularGlossiness";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
- */
- var KHR_materials_pbrSpecularGlossiness = /** @class */ (function (_super) {
- __extends(KHR_materials_pbrSpecularGlossiness, _super);
- function KHR_materials_pbrSpecularGlossiness() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_materials_pbrSpecularGlossiness.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- return this._loadExtensionAsync(context, material, function (extensionContext, extension) {
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var promises = new Array();
- var name_1 = material.name || "materialSG_" + material._index;
- var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode);
- promises.push(_this._loader._loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
- _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: Promise.all(promises).then(function () { })
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- });
- };
- KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
- var promises = new Array();
- if (properties.diffuseFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.diffuseFactor);
- babylonMaterial.alpha = properties.diffuseFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : BABYLON.Color3.White();
- babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
- if (properties.diffuseTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.specularGlossinessTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
- babylonMaterial.reflectivityTexture = texture;
- }));
- babylonMaterial.reflectivityTexture.hasAlpha = true;
- babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- }
- this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_pbrSpecularGlossiness;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_materials_pbrSpecularGlossiness = KHR_materials_pbrSpecularGlossiness;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var NAME = "KHR_materials_unlit";
- /**
- * [Specification](https://github.com/donmccurdy/glTF/tree/feat-khr-materials-cmnConstant/extensions/2.0/Khronos/KHR_materials_unlit) (Experimental)
- */
- var KHR_materials_unlit = /** @class */ (function (_super) {
- __extends(KHR_materials_unlit, _super);
- function KHR_materials_unlit() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_materials_unlit.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- return this._loadExtensionAsync(context, material, function () {
- material._babylonData = material._babylonData || {};
- var babylonData = material._babylonData[babylonDrawMode];
- if (!babylonData) {
- var name_1 = material.name || "materialUnlit_" + material._index;
- var babylonMaterial = _this._loader._createMaterial(BABYLON.PBRMaterial, name_1, babylonDrawMode);
- babylonMaterial.unlit = true;
- var promise = _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
- _this._loader.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- babylonData = {
- material: babylonMaterial,
- meshes: [],
- loaded: promise
- };
- material._babylonData[babylonDrawMode] = babylonData;
- }
- babylonData.meshes.push(babylonMesh);
- assign(babylonData.material);
- return babylonData.loaded;
- });
- };
- KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
- var promises = new Array();
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = BABYLON.Color3.FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = BABYLON.Color3.White();
- }
- if (properties.baseColorTexture) {
- promises.push(this._loader._loadTextureAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- babylonMaterial.albedoTexture = texture;
- }));
- }
- }
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- this._loader._loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_unlit;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_materials_unlit = KHR_materials_unlit;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_materials_unlit(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_unlit.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var NAME = "KHR_lights";
- var LightType;
- (function (LightType) {
- LightType["AMBIENT"] = "ambient";
- LightType["DIRECTIONAL"] = "directional";
- LightType["POINT"] = "point";
- LightType["SPOT"] = "spot";
- })(LightType || (LightType = {}));
- /**
- * [Specification](https://github.com/MiiBond/glTF/tree/khr_lights_v1/extensions/Khronos/KHR_lights) (Experimental)
- */
- var KHR_lights = /** @class */ (function (_super) {
- __extends(KHR_lights, _super);
- function KHR_lights() {
- var _this = _super !== null && _super.apply(this, arguments) || this;
- _this.name = NAME;
- return _this;
- }
- KHR_lights.prototype._loadSceneAsync = function (context, scene) {
- var _this = this;
- return this._loadExtensionAsync(context, scene, function (extensionContext, extension) {
- var promise = _this._loader._loadSceneAsync(extensionContext, scene);
- var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light);
- if (light.type !== LightType.AMBIENT) {
- throw new Error(extensionContext + ": Only ambient lights are allowed on a scene");
- }
- _this._loader._babylonScene.ambientColor = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.Black();
- return promise;
- });
- };
- KHR_lights.prototype._loadNodeAsync = function (context, node) {
- var _this = this;
- return this._loadExtensionAsync(context, node, function (extensionContext, extension) {
- var promise = _this._loader._loadNodeAsync(extensionContext, node);
- var babylonLight;
- var light = GLTF2.GLTFLoader._GetProperty(extensionContext, _this._lights, extension.light);
- var name = node._babylonMesh.name;
- switch (light.type) {
- case LightType.AMBIENT: {
- throw new Error(extensionContext + ": Ambient lights are not allowed on a node");
- }
- case LightType.DIRECTIONAL: {
- babylonLight = new BABYLON.DirectionalLight(name, BABYLON.Vector3.Forward(), _this._loader._babylonScene);
- break;
- }
- case LightType.POINT: {
- babylonLight = new BABYLON.PointLight(name, BABYLON.Vector3.Zero(), _this._loader._babylonScene);
- break;
- }
- case LightType.SPOT: {
- var spotLight = light;
- // TODO: support inner and outer cone angles
- //const innerConeAngle = spotLight.innerConeAngle || 0;
- var outerConeAngle = spotLight.outerConeAngle || Math.PI / 4;
- babylonLight = new BABYLON.SpotLight(name, BABYLON.Vector3.Zero(), BABYLON.Vector3.Forward(), outerConeAngle, 2, _this._loader._babylonScene);
- break;
- }
- default: {
- throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
- }
- }
- babylonLight.diffuse = light.color ? BABYLON.Color3.FromArray(light.color) : BABYLON.Color3.White();
- babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
- babylonLight.parent = node._babylonMesh;
- return promise;
- });
- };
- Object.defineProperty(KHR_lights.prototype, "_lights", {
- get: function () {
- var extensions = this._loader._gltf.extensions;
- if (!extensions || !extensions[this.name]) {
- throw new Error("#/extensions: '" + this.name + "' not found");
- }
- var extension = extensions[this.name];
- return extension.lights;
- },
- enumerable: true,
- configurable: true
- });
- return KHR_lights;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHR_lights = KHR_lights;
- GLTF2.GLTFLoader._Register(NAME, function (loader) { return new KHR_lights(loader); });
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_lights.js.map
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