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- using System.Collections.Generic;
- using Autodesk.Max;
- using BabylonExport.Entities;
- namespace Max2Babylon
- {
- partial class BabylonExporter
- {
- private void ExportCamera(IINode cameraNode, BabylonScene babylonScene)
- {
- if (cameraNode.GetBoolProperty("babylonjs_noexport"))
- {
- return;
- }
- var maxCamera = (cameraNode.ObjectRef as ICameraObject);
- var babylonCamera = new BabylonCamera();
- RaiseMessage(cameraNode.Name, 1);
- babylonCamera.name = cameraNode.Name;
- babylonCamera.id = cameraNode.GetGuid().ToString();
- if (cameraNode.HasParent())
- {
- babylonCamera.parentId = cameraNode.ParentNode.GetGuid().ToString();
- }
- babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever));
- if (maxCamera.ManualClip == 1)
- {
- babylonCamera.minZ = maxCamera.GetClipDist(0, 1, Tools.Forever);
- babylonCamera.maxZ = maxCamera.GetClipDist(0, 2, Tools.Forever);
- }
- else
- {
- babylonCamera.minZ = 0.1f;
- babylonCamera.maxZ = 10000.0f;
- }
- if (babylonCamera.minZ == 0.0f)
- {
- babylonCamera.minZ = 0.1f;
- }
- // Control
- babylonCamera.speed = cameraNode.GetFloatProperty("babylonjs_speed", 1.0f);
- babylonCamera.inertia = cameraNode.GetFloatProperty("babylonjs_inertia", 0.9f);
- // Collisions
- babylonCamera.checkCollisions = cameraNode.GetBoolProperty("babylonjs_checkcollisions");
- babylonCamera.applyGravity = cameraNode.GetBoolProperty("babylonjs_applygravity");
- babylonCamera.ellipsoid = cameraNode.GetVector3Property("babylonjs_ellipsoid");
- // Position
- var wm = cameraNode.GetWorldMatrix(0, cameraNode.HasParent());
- var position = wm.Trans;
- babylonCamera.position = position.ToArraySwitched();
- // Target
- var target = cameraNode.Target;
- if (target != null)
- {
- babylonCamera.lockedTargetId = target.GetGuid().ToString();
- }
- else
- {
- var dir = wm.GetRow(2).MultiplyBy(-1);
- babylonCamera.target = position.Add(dir).ToArraySwitched();
- }
- // Animations
- var animations = new List<BabylonAnimation>();
- if (!ExportVector3Controller(cameraNode.TMController.PositionController, "position", animations))
- {
- ExportVector3Animation("position", animations, key =>
- {
- var worldMatrix = cameraNode.GetWorldMatrix(key, cameraNode.HasParent());
- return worldMatrix.Trans.ToArraySwitched();
- });
- }
- ExportFloatAnimation("fov", animations, key => new[] {Tools.ConvertFov(maxCamera.GetFOV(key, Tools.Forever))});
- babylonCamera.animations = animations.ToArray();
- if (cameraNode.GetBoolProperty("babylonjs_autoanimate"))
- {
- babylonCamera.autoAnimate = true;
- babylonCamera.autoAnimateFrom = (int)cameraNode.GetFloatProperty("babylonjs_autoanimate_from");
- babylonCamera.autoAnimateTo = (int)cameraNode.GetFloatProperty("babylonjs_autoanimate_to");
- babylonCamera.autoAnimateLoop = cameraNode.GetBoolProperty("babylonjs_autoanimateloop");
- }
- babylonScene.CamerasList.Add(babylonCamera);
- }
- }
- }
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