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- declare module BABYLON {
- class _DepthCullingState {
- private _isDepthTestDirty;
- private _isDepthMaskDirty;
- private _isDepthFuncDirty;
- private _isCullFaceDirty;
- private _isCullDirty;
- private _depthTest;
- private _depthMask;
- private _depthFunc;
- private _cull;
- private _cullFace;
- public isDirty : boolean;
- public cullFace : number;
- public cull : boolean;
- public depthFunc : number;
- public depthMask : boolean;
- public depthTest : boolean;
- public reset(): void;
- public apply(gl: WebGLRenderingContext): void;
- }
- class _AlphaState {
- private _isAlphaBlendDirty;
- private _isBlendFunctionParametersDirty;
- private _alphaBlend;
- private _blendFunctionParameters;
- public isDirty : boolean;
- public alphaBlend : boolean;
- public setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void;
- public reset(): void;
- public apply(gl: WebGLRenderingContext): void;
- }
- class EngineCapabilities {
- public maxTexturesImageUnits: number;
- public maxTextureSize: number;
- public maxCubemapTextureSize: number;
- public maxRenderTextureSize: number;
- public standardDerivatives: boolean;
- public s3tc: any;
- public textureFloat: boolean;
- public textureAnisotropicFilterExtension: any;
- public maxAnisotropy: number;
- public instancedArrays: any;
- public uintIndices: boolean;
- }
- class Engine {
- private static _ALPHA_DISABLE;
- private static _ALPHA_ADD;
- private static _ALPHA_COMBINE;
- private static _DELAYLOADSTATE_NONE;
- private static _DELAYLOADSTATE_LOADED;
- private static _DELAYLOADSTATE_LOADING;
- private static _DELAYLOADSTATE_NOTLOADED;
- static ALPHA_DISABLE : number;
- static ALPHA_ADD : number;
- static ALPHA_COMBINE : number;
- static DELAYLOADSTATE_NONE : number;
- static DELAYLOADSTATE_LOADED : number;
- static DELAYLOADSTATE_LOADING : number;
- static DELAYLOADSTATE_NOTLOADED : number;
- static Version : string;
- static Epsilon: number;
- static CollisionsEpsilon: number;
- static ShadersRepository: string;
- public isFullscreen: boolean;
- public isPointerLock: boolean;
- public cullBackFaces: boolean;
- public renderEvenInBackground: boolean;
- public scenes: Scene[];
- private _gl;
- private _renderingCanvas;
- private _windowIsBackground;
- private _audioEngine;
- private _onBlur;
- private _onFocus;
- private _onFullscreenChange;
- private _onPointerLockChange;
- private _hardwareScalingLevel;
- private _caps;
- private _pointerLockRequested;
- private _alphaTest;
- private _resizeLoadingUI;
- private _loadingDiv;
- private _loadingTextDiv;
- private _loadingDivBackgroundColor;
- private _drawCalls;
- private _renderingQueueLaunched;
- private _activeRenderLoops;
- private fpsRange;
- private previousFramesDuration;
- private fps;
- private deltaTime;
- private _depthCullingState;
- private _alphaState;
- private _alphaMode;
- private _loadedTexturesCache;
- public _activeTexturesCache: BaseTexture[];
- private _currentEffect;
- private _compiledEffects;
- private _vertexAttribArrays;
- private _cachedViewport;
- private _cachedVertexBuffers;
- private _cachedIndexBuffer;
- private _cachedEffectForVertexBuffers;
- private _currentRenderTarget;
- private _canvasClientRect;
- private _uintIndicesCurrentlySet;
- private _workingCanvas;
- private _workingContext;
- constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?: any);
- public getAudioEngine(): AudioEngine;
- public getAspectRatio(camera: Camera): number;
- public getRenderWidth(): number;
- public getRenderHeight(): number;
- public getRenderingCanvas(): HTMLCanvasElement;
- public getRenderingCanvasClientRect(): ClientRect;
- public setHardwareScalingLevel(level: number): void;
- public getHardwareScalingLevel(): number;
- public getLoadedTexturesCache(): WebGLTexture[];
- public getCaps(): EngineCapabilities;
- public drawCalls : number;
- public resetDrawCalls(): void;
- public setDepthFunctionToGreater(): void;
- public setDepthFunctionToGreaterOrEqual(): void;
- public setDepthFunctionToLess(): void;
- public setDepthFunctionToLessOrEqual(): void;
- public stopRenderLoop(renderFunction?: () => void): void;
- public _renderLoop(): void;
- public runRenderLoop(renderFunction: () => void): void;
- public switchFullscreen(requestPointerLock: boolean): void;
- public clear(color: any, backBuffer: boolean, depthStencil: boolean): void;
- public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void;
- public setDirectViewport(x: number, y: number, width: number, height: number): void;
- public beginFrame(): void;
- public endFrame(): void;
- public resize(): void;
- public setSize(width: number, height: number): void;
- public bindFramebuffer(texture: WebGLTexture): void;
- public unBindFramebuffer(texture: WebGLTexture): void;
- public flushFramebuffer(): void;
- public restoreDefaultFramebuffer(): void;
- private _resetVertexBufferBinding();
- public createVertexBuffer(vertices: number[]): WebGLBuffer;
- public createDynamicVertexBuffer(capacity: number): WebGLBuffer;
- public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, offset?: number): void;
- private _resetIndexBufferBinding();
- public createIndexBuffer(indices: number[]): WebGLBuffer;
- public bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void;
- public bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void;
- public _releaseBuffer(buffer: WebGLBuffer): boolean;
- public createInstancesBuffer(capacity: number): WebGLBuffer;
- public deleteInstancesBuffer(buffer: WebGLBuffer): void;
- public updateAndBindInstancesBuffer(instancesBuffer: WebGLBuffer, data: Float32Array, offsetLocations: number[]): void;
- public unBindInstancesBuffer(instancesBuffer: WebGLBuffer, offsetLocations: number[]): void;
- public applyStates(): void;
- public draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void;
- public drawPointClouds(verticesStart: number, verticesCount: number, instancesCount?: number): void;
- public _releaseEffect(effect: Effect): void;
- public createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect;
- public createEffectForParticles(fragmentName: string, uniformsNames?: string[], samplers?: string[], defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect;
- public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram;
- public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[];
- public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[];
- public enableEffect(effect: Effect): void;
- public setArray(uniform: WebGLUniformLocation, array: number[]): void;
- public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void;
- public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void;
- public setFloat(uniform: WebGLUniformLocation, value: number): void;
- public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
- public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
- public setBool(uniform: WebGLUniformLocation, bool: number): void;
- public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
- public setColor3(uniform: WebGLUniformLocation, color3: Color3): void;
- public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void;
- public setState(culling: boolean, force?: boolean): void;
- public setDepthBuffer(enable: boolean): void;
- public getDepthWrite(): boolean;
- public setDepthWrite(enable: boolean): void;
- public setColorWrite(enable: boolean): void;
- public setAlphaMode(mode: number): void;
- public getAlphaMode(): number;
- public setAlphaTesting(enable: boolean): void;
- public getAlphaTesting(): boolean;
- public wipeCaches(): void;
- public setSamplingMode(texture: WebGLTexture, samplingMode: number): void;
- public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode?: number, onLoad?: () => void, onError?: () => void, buffer?: any): WebGLTexture;
- public createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number): WebGLTexture;
- public updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void;
- public updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void;
- public createRenderTargetTexture(size: any, options: any): WebGLTexture;
- public createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture;
- public _releaseTexture(texture: WebGLTexture): void;
- public bindSamplers(effect: Effect): void;
- public _bindTexture(channel: number, texture: WebGLTexture): void;
- public setTextureFromPostProcess(channel: number, postProcess: PostProcess): void;
- public setTexture(channel: number, texture: BaseTexture): void;
- public _setAnisotropicLevel(key: number, texture: BaseTexture): void;
- public readPixels(x: number, y: number, width: number, height: number): Uint8Array;
- public dispose(): void;
- public displayLoadingUI(): void;
- public loadingUIText : string;
- public loadingUIBackgroundColor : string;
- public hideLoadingUI(): void;
- public getFps(): number;
- public getDeltaTime(): number;
- private _measureFps();
- static isSupported(): boolean;
- }
- }
- interface Window {
- mozIndexedDB(func: any): any;
- webkitIndexedDB(func: any): any;
- IDBTransaction(func: any): any;
- webkitIDBTransaction(func: any): any;
- msIDBTransaction(func: any): any;
- IDBKeyRange(func: any): any;
- webkitIDBKeyRange(func: any): any;
- msIDBKeyRange(func: any): any;
- URL: HTMLURL;
- webkitURL: HTMLURL;
- webkitRequestAnimationFrame(func: any): any;
- mozRequestAnimationFrame(func: any): any;
- oRequestAnimationFrame(func: any): any;
- WebGLRenderingContext: WebGLRenderingContext;
- MSGesture: MSGesture;
- }
- interface HTMLURL {
- createObjectURL(param1: any, param2?: any): any;
- }
- interface Document {
- exitFullscreen(): void;
- webkitCancelFullScreen(): void;
- mozCancelFullScreen(): void;
- msCancelFullScreen(): void;
- webkitIsFullScreen: boolean;
- mozFullScreen: boolean;
- msIsFullScreen: boolean;
- fullscreen: boolean;
- mozPointerLockElement: HTMLElement;
- msPointerLockElement: HTMLElement;
- webkitPointerLockElement: HTMLElement;
- pointerLockElement: HTMLElement;
- }
- interface HTMLCanvasElement {
- requestPointerLock(): void;
- msRequestPointerLock(): void;
- mozRequestPointerLock(): void;
- webkitRequestPointerLock(): void;
- }
- interface WebGLTexture {
- isReady: boolean;
- isCube: boolean;
- url: string;
- noMipmap: boolean;
- references: number;
- generateMipMaps: boolean;
- _size: number;
- _baseWidth: number;
- _baseHeight: number;
- _width: number;
- _height: number;
- _workingCanvas: HTMLCanvasElement;
- _workingContext: CanvasRenderingContext2D;
- _framebuffer: WebGLFramebuffer;
- _depthBuffer: WebGLRenderbuffer;
- _cachedCoordinatesMode: number;
- _cachedWrapU: number;
- _cachedWrapV: number;
- }
- interface WebGLBuffer {
- references: number;
- capacity: number;
- is32Bits: boolean;
- }
- interface MouseEvent {
- movementX: number;
- movementY: number;
- mozMovementX: number;
- mozMovementY: number;
- webkitMovementX: number;
- webkitMovementY: number;
- msMovementX: number;
- msMovementY: number;
- }
- interface MSStyleCSSProperties {
- webkitTransform: string;
- webkitTransition: string;
- }
- interface Navigator {
- getVRDevices: () => any;
- mozGetVRDevices: (any: any) => any;
- isCocoonJS: boolean;
- }
- declare module BABYLON {
- class Node {
- public parent: Node;
- public name: string;
- public id: string;
- public state: string;
- public animations: Animation[];
- public onReady: (node: Node) => void;
- private _childrenFlag;
- private _isEnabled;
- private _isReady;
- public _currentRenderId: number;
- public _waitingParentId: string;
- private _scene;
- public _cache: any;
- constructor(name: string, scene: any);
- public getScene(): Scene;
- public getEngine(): Engine;
- public getWorldMatrix(): Matrix;
- public _initCache(): void;
- public updateCache(force?: boolean): void;
- public _updateCache(ignoreParentClass?: boolean): void;
- public _isSynchronized(): boolean;
- public isSynchronizedWithParent(): boolean;
- public isSynchronized(updateCache?: boolean): boolean;
- public hasNewParent(update?: boolean): boolean;
- public isReady(): boolean;
- public isEnabled(): boolean;
- public setEnabled(value: boolean): void;
- public isDescendantOf(ancestor: Node): boolean;
- public _getDescendants(list: Node[], results: Node[]): void;
- public getDescendants(): Node[];
- public _setReady(state: boolean): void;
- }
- }
- declare module BABYLON {
- interface IDisposable {
- dispose(): void;
- }
- class Scene {
- static FOGMODE_NONE: number;
- static FOGMODE_EXP: number;
- static FOGMODE_EXP2: number;
- static FOGMODE_LINEAR: number;
- static MinDeltaTime: number;
- static MaxDeltaTime: number;
- public autoClear: boolean;
- public clearColor: any;
- public ambientColor: Color3;
- public beforeRender: () => void;
- public afterRender: () => void;
- public onDispose: () => void;
- public beforeCameraRender: (camera: Camera) => void;
- public afterCameraRender: (camera: Camera) => void;
- public forceWireframe: boolean;
- public forcePointsCloud: boolean;
- public forceShowBoundingBoxes: boolean;
- public clipPlane: Plane;
- public animationsEnabled: boolean;
- private _onPointerMove;
- private _onPointerDown;
- public onPointerDown: (evt: PointerEvent, pickInfo: PickingInfo) => void;
- public cameraToUseForPointers: Camera;
- private _pointerX;
- private _pointerY;
- private _meshUnderPointer;
- private _onKeyDown;
- private _onKeyUp;
- public fogEnabled: boolean;
- public fogMode: number;
- public fogColor: Color3;
- public fogDensity: number;
- public fogStart: number;
- public fogEnd: number;
- public shadowsEnabled: boolean;
- public lightsEnabled: boolean;
- public lights: Light[];
- public cameras: Camera[];
- public activeCameras: Camera[];
- public activeCamera: Camera;
- public meshes: AbstractMesh[];
- private _geometries;
- public materials: Material[];
- public multiMaterials: MultiMaterial[];
- public defaultMaterial: StandardMaterial;
- public texturesEnabled: boolean;
- public textures: BaseTexture[];
- public particlesEnabled: boolean;
- public particleSystems: ParticleSystem[];
- public spriteManagers: SpriteManager[];
- public layers: Layer[];
- public skeletonsEnabled: boolean;
- public skeletons: Skeleton[];
- public lensFlaresEnabled: boolean;
- public lensFlareSystems: LensFlareSystem[];
- public collisionsEnabled: boolean;
- public gravity: Vector3;
- public postProcessesEnabled: boolean;
- public postProcessManager: PostProcessManager;
- public postProcessRenderPipelineManager: PostProcessRenderPipelineManager;
- public renderTargetsEnabled: boolean;
- public customRenderTargets: RenderTargetTexture[];
- public useDelayedTextureLoading: boolean;
- public importedMeshesFiles: String[];
- public database: any;
- public actionManager: ActionManager;
- public _actionManagers: ActionManager[];
- private _meshesForIntersections;
- public proceduralTexturesEnabled: boolean;
- public _proceduralTextures: ProceduralTexture[];
- public mainSoundTrack: SoundTrack;
- public soundTracks: SoundTrack[];
- private _engine;
- private _totalVertices;
- public _activeVertices: number;
- public _activeParticles: number;
- private _lastFrameDuration;
- private _evaluateActiveMeshesDuration;
- private _renderTargetsDuration;
- public _particlesDuration: number;
- private _renderDuration;
- public _spritesDuration: number;
- private _animationRatio;
- private _animationStartDate;
- public _cachedMaterial: Material;
- private _renderId;
- private _executeWhenReadyTimeoutId;
- public _toBeDisposed: SmartArray<IDisposable>;
- private _onReadyCallbacks;
- private _pendingData;
- private _onBeforeRenderCallbacks;
- private _onAfterRenderCallbacks;
- private _activeMeshes;
- private _processedMaterials;
- private _renderTargets;
- public _activeParticleSystems: SmartArray<ParticleSystem>;
- private _activeSkeletons;
- private _activeBones;
- private _renderingManager;
- private _physicsEngine;
- public _activeAnimatables: Animatable[];
- private _transformMatrix;
- private _pickWithRayInverseMatrix;
- private _scaledPosition;
- private _scaledVelocity;
- private _boundingBoxRenderer;
- private _outlineRenderer;
- private _viewMatrix;
- private _projectionMatrix;
- private _frustumPlanes;
- private _selectionOctree;
- private _pointerOverMesh;
- private _debugLayer;
- constructor(engine: Engine);
- public debugLayer : DebugLayer;
- public meshUnderPointer : AbstractMesh;
- public pointerX : number;
- public pointerY : number;
- public getCachedMaterial(): Material;
- public getBoundingBoxRenderer(): BoundingBoxRenderer;
- public getOutlineRenderer(): OutlineRenderer;
- public getEngine(): Engine;
- public getTotalVertices(): number;
- public getActiveVertices(): number;
- public getActiveParticles(): number;
- public getActiveBones(): number;
- public getLastFrameDuration(): number;
- public getEvaluateActiveMeshesDuration(): number;
- public getActiveMeshes(): SmartArray<Mesh>;
- public getRenderTargetsDuration(): number;
- public getRenderDuration(): number;
- public getParticlesDuration(): number;
- public getSpritesDuration(): number;
- public getAnimationRatio(): number;
- public getRenderId(): number;
- private _updatePointerPosition(evt);
- public attachControl(): void;
- public detachControl(): void;
- public isReady(): boolean;
- public resetCachedMaterial(): void;
- public registerBeforeRender(func: () => void): void;
- public unregisterBeforeRender(func: () => void): void;
- public registerAfterRender(func: () => void): void;
- public unregisterAfterRender(func: () => void): void;
- public _addPendingData(data: any): void;
- public _removePendingData(data: any): void;
- public getWaitingItemsCount(): number;
- public executeWhenReady(func: () => void): void;
- public _checkIsReady(): void;
- public beginAnimation(target: any, from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void, animatable?: Animatable): Animatable;
- public beginDirectAnimation(target: any, animations: Animation[], from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void): Animatable;
- public getAnimatableByTarget(target: any): Animatable;
- public stopAnimation(target: any): void;
- private _animate();
- public getViewMatrix(): Matrix;
- public getProjectionMatrix(): Matrix;
- public getTransformMatrix(): Matrix;
- public setTransformMatrix(view: Matrix, projection: Matrix): void;
- public setActiveCameraByID(id: string): Camera;
- public setActiveCameraByName(name: string): Camera;
- public getMaterialByID(id: string): Material;
- public getMaterialByName(name: string): Material;
- public getCameraByID(id: string): Camera;
- public getCameraByName(name: string): Camera;
- public getLightByName(name: string): Light;
- public getLightByID(id: string): Light;
- public getGeometryByID(id: string): Geometry;
- public pushGeometry(geometry: Geometry, force?: boolean): boolean;
- public getGeometries(): Geometry[];
- public getMeshByID(id: string): AbstractMesh;
- public getLastMeshByID(id: string): AbstractMesh;
- public getLastEntryByID(id: string): Node;
- public getMeshByName(name: string): AbstractMesh;
- public getLastSkeletonByID(id: string): Skeleton;
- public getSkeletonById(id: string): Skeleton;
- public getSkeletonByName(name: string): Skeleton;
- public isActiveMesh(mesh: Mesh): boolean;
- private _evaluateSubMesh(subMesh, mesh);
- private _evaluateActiveMeshes();
- private _activeMesh(mesh);
- public updateTransformMatrix(force?: boolean): void;
- private _renderForCamera(camera);
- private _processSubCameras(camera);
- private _checkIntersections();
- public render(): void;
- private _updateAudioParameters();
- public dispose(): void;
- public _getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, finalPosition: Vector3, excludedMesh?: AbstractMesh): void;
- private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
- public createOrUpdateSelectionOctree(maxCapacity?: number, maxDepth?: number): Octree<AbstractMesh>;
- public createPickingRay(x: number, y: number, world: Matrix, camera: Camera): Ray;
- private _internalPick(rayFunction, predicate, fastCheck?);
- public pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo;
- public pickWithRay(ray: Ray, predicate: (mesh: Mesh) => boolean, fastCheck?: boolean): PickingInfo;
- public setPointerOverMesh(mesh: AbstractMesh): void;
- public getPointerOverMesh(): AbstractMesh;
- public getPhysicsEngine(): PhysicsEngine;
- public enablePhysics(gravity: Vector3, plugin?: IPhysicsEnginePlugin): boolean;
- public disablePhysicsEngine(): void;
- public isPhysicsEnabled(): boolean;
- public setGravity(gravity: Vector3): void;
- public createCompoundImpostor(parts: any, options: PhysicsBodyCreationOptions): any;
- public deleteCompoundImpostor(compound: any): void;
- private _getByTags(list, tagsQuery);
- public getMeshesByTags(tagsQuery: string): Mesh[];
- public getCamerasByTags(tagsQuery: string): Camera[];
- public getLightsByTags(tagsQuery: string): Light[];
- public getMaterialByTags(tagsQuery: string): Material[];
- }
- }
- declare module BABYLON {
- class Action {
- public triggerOptions: any;
- public trigger: number;
- public _actionManager: ActionManager;
- private _nextActiveAction;
- private _child;
- private _condition;
- private _triggerParameter;
- constructor(triggerOptions: any, condition?: Condition);
- public _prepare(): void;
- public getTriggerParameter(): any;
- public _executeCurrent(evt: ActionEvent): void;
- public execute(evt: ActionEvent): void;
- public then(action: Action): Action;
- public _getProperty(propertyPath: string): string;
- public _getEffectiveTarget(target: any, propertyPath: string): any;
- }
- }
- declare module BABYLON {
- class ActionEvent {
- public source: AbstractMesh;
- public pointerX: number;
- public pointerY: number;
- public meshUnderPointer: AbstractMesh;
- public sourceEvent: any;
- constructor(source: AbstractMesh, pointerX: number, pointerY: number, meshUnderPointer: AbstractMesh, sourceEvent?: any);
- static CreateNew(source: AbstractMesh, evt?: Event): ActionEvent;
- static CreateNewFromScene(scene: Scene, evt: Event): ActionEvent;
- }
- class ActionManager {
- private static _NothingTrigger;
- private static _OnPickTrigger;
- private static _OnLeftPickTrigger;
- private static _OnRightPickTrigger;
- private static _OnCenterPickTrigger;
- private static _OnPointerOverTrigger;
- private static _OnPointerOutTrigger;
- private static _OnEveryFrameTrigger;
- private static _OnIntersectionEnterTrigger;
- private static _OnIntersectionExitTrigger;
- private static _OnKeyDownTrigger;
- private static _OnKeyUpTrigger;
- static NothingTrigger : number;
- static OnPickTrigger : number;
- static OnLeftPickTrigger : number;
- static OnRightPickTrigger : number;
- static OnCenterPickTrigger : number;
- static OnPointerOverTrigger : number;
- static OnPointerOutTrigger : number;
- static OnEveryFrameTrigger : number;
- static OnIntersectionEnterTrigger : number;
- static OnIntersectionExitTrigger : number;
- static OnKeyDownTrigger : number;
- static OnKeyUpTrigger : number;
- public actions: Action[];
- private _scene;
- constructor(scene: Scene);
- public dispose(): void;
- public getScene(): Scene;
- public hasSpecificTriggers(triggers: number[]): boolean;
- public hasPointerTriggers : boolean;
- public hasPickTriggers : boolean;
- public registerAction(action: Action): Action;
- public processTrigger(trigger: number, evt: ActionEvent): void;
- public _getEffectiveTarget(target: any, propertyPath: string): any;
- public _getProperty(propertyPath: string): string;
- }
- }
- declare module BABYLON {
- class Condition {
- public _actionManager: ActionManager;
- public _evaluationId: number;
- public _currentResult: boolean;
- constructor(actionManager: ActionManager);
- public isValid(): boolean;
- public _getProperty(propertyPath: string): string;
- public _getEffectiveTarget(target: any, propertyPath: string): any;
- }
- class ValueCondition extends Condition {
- public propertyPath: string;
- public value: any;
- public operator: number;
- private static _IsEqual;
- private static _IsDifferent;
- private static _IsGreater;
- private static _IsLesser;
- static IsEqual : number;
- static IsDifferent : number;
- static IsGreater : number;
- static IsLesser : number;
- public _actionManager: ActionManager;
- private _target;
- private _property;
- constructor(actionManager: ActionManager, target: any, propertyPath: string, value: any, operator?: number);
- public isValid(): boolean;
- }
- class PredicateCondition extends Condition {
- public predicate: () => boolean;
- public _actionManager: ActionManager;
- constructor(actionManager: ActionManager, predicate: () => boolean);
- public isValid(): boolean;
- }
- class StateCondition extends Condition {
- public value: string;
- public _actionManager: ActionManager;
- private _target;
- constructor(actionManager: ActionManager, target: any, value: string);
- public isValid(): boolean;
- }
- }
- declare module BABYLON {
- class SwitchBooleanAction extends Action {
- public propertyPath: string;
- private _target;
- private _property;
- constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class SetStateAction extends Action {
- public value: string;
- private _target;
- constructor(triggerOptions: any, target: any, value: string, condition?: Condition);
- public execute(): void;
- }
- class SetValueAction extends Action {
- public propertyPath: string;
- public value: any;
- private _target;
- private _property;
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class IncrementValueAction extends Action {
- public propertyPath: string;
- public value: any;
- private _target;
- private _property;
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class PlayAnimationAction extends Action {
- public from: number;
- public to: number;
- public loop: boolean;
- private _target;
- constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class StopAnimationAction extends Action {
- private _target;
- constructor(triggerOptions: any, target: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- class DoNothingAction extends Action {
- constructor(triggerOptions?: any, condition?: Condition);
- public execute(): void;
- }
- class CombineAction extends Action {
- public children: Action[];
- constructor(triggerOptions: any, children: Action[], condition?: Condition);
- public _prepare(): void;
- public execute(evt: ActionEvent): void;
- }
- class ExecuteCodeAction extends Action {
- public func: (evt: ActionEvent) => void;
- constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition);
- public execute(evt: ActionEvent): void;
- }
- class SetParentAction extends Action {
- private _parent;
- private _target;
- constructor(triggerOptions: any, target: any, parent: any, condition?: Condition);
- public _prepare(): void;
- public execute(): void;
- }
- }
- declare module BABYLON {
- class InterpolateValueAction extends Action {
- public propertyPath: string;
- public value: any;
- public duration: number;
- public stopOtherAnimations: boolean;
- private _target;
- private _property;
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, duration?: number, condition?: Condition, stopOtherAnimations?: boolean);
- public _prepare(): void;
- public execute(): void;
- }
- }
- declare module BABYLON {
- class Animatable {
- public target: any;
- public fromFrame: number;
- public toFrame: number;
- public loopAnimation: boolean;
- public speedRatio: number;
- public onAnimationEnd: any;
- private _localDelayOffset;
- private _pausedDelay;
- private _animations;
- private _paused;
- private _scene;
- public animationStarted: boolean;
- constructor(scene: Scene, target: any, fromFrame?: number, toFrame?: number, loopAnimation?: boolean, speedRatio?: number, onAnimationEnd?: any, animations?: any);
- public appendAnimations(target: any, animations: Animation[]): void;
- public getAnimationByTargetProperty(property: string): Animation;
- public pause(): void;
- public restart(): void;
- public stop(): void;
- public _animate(delay: number): boolean;
- }
- }
- declare module BABYLON {
- class Animation {
- public name: string;
- public targetProperty: string;
- public framePerSecond: number;
- public dataType: number;
- public loopMode: number;
- private _keys;
- private _offsetsCache;
- private _highLimitsCache;
- private _stopped;
- public _target: any;
- private _easingFunction;
- public targetPropertyPath: string[];
- public currentFrame: number;
- static CreateAndStartAnimation(name: string, mesh: AbstractMesh, tartgetProperty: string, framePerSecond: number, totalFrame: number, from: any, to: any, loopMode?: number): void;
- constructor(name: string, targetProperty: string, framePerSecond: number, dataType: number, loopMode?: number);
- public isStopped(): boolean;
- public getKeys(): any[];
- public getEasingFunction(): IEasingFunction;
- public setEasingFunction(easingFunction: EasingFunction): void;
- public floatInterpolateFunction(startValue: number, endValue: number, gradient: number): number;
- public quaternionInterpolateFunction(startValue: Quaternion, endValue: Quaternion, gradient: number): Quaternion;
- public vector3InterpolateFunction(startValue: Vector3, endValue: Vector3, gradient: number): Vector3;
- public vector2InterpolateFunction(startValue: Vector2, endValue: Vector2, gradient: number): Vector2;
- public color3InterpolateFunction(startValue: Color3, endValue: Color3, gradient: number): Color3;
- public clone(): Animation;
- public setKeys(values: any[]): void;
- private _interpolate(currentFrame, repeatCount, loopMode, offsetValue?, highLimitValue?);
- public animate(delay: number, from: number, to: number, loop: boolean, speedRatio: number): boolean;
- private static _ANIMATIONTYPE_FLOAT;
- private static _ANIMATIONTYPE_VECTOR3;
- private static _ANIMATIONTYPE_QUATERNION;
- private static _ANIMATIONTYPE_MATRIX;
- private static _ANIMATIONTYPE_COLOR3;
- private static _ANIMATIONTYPE_VECTOR2;
- private static _ANIMATIONLOOPMODE_RELATIVE;
- private static _ANIMATIONLOOPMODE_CYCLE;
- private static _ANIMATIONLOOPMODE_CONSTANT;
- static ANIMATIONTYPE_FLOAT : number;
- static ANIMATIONTYPE_VECTOR3 : number;
- static ANIMATIONTYPE_VECTOR2 : number;
- static ANIMATIONTYPE_QUATERNION : number;
- static ANIMATIONTYPE_MATRIX : number;
- static ANIMATIONTYPE_COLOR3 : number;
- static ANIMATIONLOOPMODE_RELATIVE : number;
- static ANIMATIONLOOPMODE_CYCLE : number;
- static ANIMATIONLOOPMODE_CONSTANT : number;
- }
- }
- declare module BABYLON {
- interface IEasingFunction {
- ease(gradient: number): number;
- }
- class EasingFunction implements IEasingFunction {
- private static _EASINGMODE_EASEIN;
- private static _EASINGMODE_EASEOUT;
- private static _EASINGMODE_EASEINOUT;
- static EASINGMODE_EASEIN : number;
- static EASINGMODE_EASEOUT : number;
- static EASINGMODE_EASEINOUT : number;
- private _easingMode;
- public setEasingMode(easingMode: number): void;
- public getEasingMode(): number;
- public easeInCore(gradient: number): number;
- public ease(gradient: number): number;
- }
- class CircleEase extends EasingFunction implements IEasingFunction {
- public easeInCore(gradient: number): number;
- }
- class BackEase extends EasingFunction implements IEasingFunction {
- public amplitude: number;
- constructor(amplitude?: number);
- public easeInCore(gradient: number): number;
- }
- class BounceEase extends EasingFunction implements IEasingFunction {
- public bounces: number;
- public bounciness: number;
- constructor(bounces?: number, bounciness?: number);
- public easeInCore(gradient: number): number;
- }
- class CubicEase extends EasingFunction implements IEasingFunction {
- public easeInCore(gradient: number): number;
- }
- class ElasticEase extends EasingFunction implements IEasingFunction {
- public oscillations: number;
- public springiness: number;
- constructor(oscillations?: number, springiness?: number);
- public easeInCore(gradient: number): number;
- }
- class ExponentialEase extends EasingFunction implements IEasingFunction {
- public exponent: number;
- constructor(exponent?: number);
- public easeInCore(gradient: number): number;
- }
- class PowerEase extends EasingFunction implements IEasingFunction {
- public power: number;
- constructor(power?: number);
- public easeInCore(gradient: number): number;
- }
- class QuadraticEase extends EasingFunction implements IEasingFunction {
- public easeInCore(gradient: number): number;
- }
- class QuarticEase extends EasingFunction implements IEasingFunction {
- public easeInCore(gradient: number): number;
- }
- class QuinticEase extends EasingFunction implements IEasingFunction {
- public easeInCore(gradient: number): number;
- }
- class SineEase extends EasingFunction implements IEasingFunction {
- public easeInCore(gradient: number): number;
- }
- class BezierCurveEase extends EasingFunction implements IEasingFunction {
- public x1: number;
- public y1: number;
- public x2: number;
- public y2: number;
- constructor(x1?: number, y1?: number, x2?: number, y2?: number);
- public easeInCore(gradient: number): number;
- }
- }
- declare module BABYLON {
- class AudioEngine {
- public audioContext: AudioContext;
- public canUseWebAudio: boolean;
- public masterGain: GainNode;
- constructor();
- public getGlobalVolume(): number;
- public setGlobalVolume(newVolume: number): void;
- }
- }
- declare module BABYLON {
- class Sound {
- public maxDistance: number;
- public autoplay: boolean;
- public loop: boolean;
- public useBabylonJSAttenuation: boolean;
- public soundTrackId: number;
- private _position;
- private _localDirection;
- private _volume;
- private _isLoaded;
- private _isReadyToPlay;
- private _isPlaying;
- private _isDirectional;
- private _audioEngine;
- private _readyToPlayCallback;
- private _audioBuffer;
- private _soundSource;
- private _soundPanner;
- private _soundGain;
- private _coneInnerAngle;
- private _coneOuterAngle;
- private _coneOuterGain;
- private _scene;
- private _name;
- private _connectedMesh;
- /**
- * Create a sound and attach it to a scene
- * @param name Name of your sound
- * @param url Url to the sound to load async
- * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
- * @param options Objects to provide with the current available options: autoplay, loop, distanceMax
- */
- constructor(name: string, url: string, scene: Scene, readyToPlayCallback?: () => void, options?: any);
- public connectToSoundTrackAudioNode(soundTrackAudioNode: AudioNode): void;
- /**
- * Transform this sound into a directional source
- * @param coneInnerAngle Size of the inner cone in degree
- * @param coneOuterAngle Size of the outer cone in degree
- * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
- */
- public setDirectionalCone(coneInnerAngle: number, coneOuterAngle: number, coneOuterGain: number): void;
- public setPosition(newPosition: Vector3): void;
- public setLocalDirectionToMesh(newLocalDirection: Vector3): void;
- private _updateDirection();
- public updateDistanceFromListener(): void;
- /**
- * Play the sound
- * @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
- */
- public play(time?: number): void;
- /**
- * Stop the sound
- * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
- */
- public stop(time?: number): void;
- public pause(): void;
- public setVolume(newVolume: number): void;
- public getVolume(): number;
- public attachToMesh(meshToConnectTo: AbstractMesh): void;
- private _onRegisterAfterWorldMatrixUpdate(connectedMesh);
- private _soundLoaded(audioData);
- }
- }
- declare module BABYLON {
- class SoundTrack {
- private _audioEngine;
- private _trackGain;
- private _trackConvolver;
- private _scene;
- public id: number;
- public soundCollection: Sound[];
- private _isMainTrack;
- constructor(scene: Scene, options?: any);
- public AddSound(sound: Sound): void;
- public RemoveSound(sound: Sound): void;
- public setVolume(newVolume: number): void;
- }
- }
- declare module BABYLON {
- class Bone {
- public name: string;
- public children: Bone[];
- public animations: Animation[];
- private _skeleton;
- private _matrix;
- private _baseMatrix;
- private _worldTransform;
- private _absoluteTransform;
- private _invertedAbsoluteTransform;
- private _parent;
- constructor(name: string, skeleton: Skeleton, parentBone: Bone, matrix: Matrix);
- public getParent(): Bone;
- public getLocalMatrix(): Matrix;
- public getBaseMatrix(): Matrix;
- public getWorldMatrix(): Matrix;
- public getInvertedAbsoluteTransform(): Matrix;
- public getAbsoluteMatrix(): Matrix;
- public updateMatrix(matrix: Matrix): void;
- private _updateDifferenceMatrix();
- public markAsDirty(): void;
- }
- }
- declare module BABYLON {
- class Skeleton {
- public name: string;
- public id: string;
- public bones: Bone[];
- private _scene;
- private _isDirty;
- private _transformMatrices;
- private _animatables;
- private _identity;
- constructor(name: string, id: string, scene: Scene);
- public getTransformMatrices(): Float32Array;
- public _markAsDirty(): void;
- public prepare(): void;
- public getAnimatables(): IAnimatable[];
- public clone(name: string, id: string): Skeleton;
- }
- }
- declare module BABYLON {
- class AnaglyphArcRotateCamera extends ArcRotateCamera {
- private _eyeSpace;
- private _leftCamera;
- private _rightCamera;
- constructor(name: string, alpha: number, beta: number, radius: number, target: any, eyeSpace: number, scene: any);
- public _update(): void;
- public _updateCamera(camera: ArcRotateCamera): void;
- }
- class AnaglyphFreeCamera extends FreeCamera {
- private _eyeSpace;
- private _leftCamera;
- private _rightCamera;
- private _transformMatrix;
- constructor(name: string, position: Vector3, eyeSpace: number, scene: Scene);
- public _getSubCameraPosition(eyeSpace: any, result: any): void;
- public _update(): void;
- public _updateCamera(camera: FreeCamera): void;
- }
- }
- declare module BABYLON {
- class ArcRotateCamera extends Camera {
- public alpha: number;
- public beta: number;
- public radius: number;
- public target: any;
- public inertialAlphaOffset: number;
- public inertialBetaOffset: number;
- public inertialRadiusOffset: number;
- public lowerAlphaLimit: any;
- public upperAlphaLimit: any;
- public lowerBetaLimit: number;
- public upperBetaLimit: number;
- public lowerRadiusLimit: any;
- public upperRadiusLimit: any;
- public angularSensibility: number;
- public wheelPrecision: number;
- public keysUp: number[];
- public keysDown: number[];
- public keysLeft: number[];
- public keysRight: number[];
- public zoomOnFactor: number;
- public targetScreenOffset: Vector2;
- private _keys;
- private _viewMatrix;
- private _attachedElement;
- private _onPointerDown;
- private _onPointerUp;
- private _onPointerMove;
- private _wheel;
- private _onMouseMove;
- private _onKeyDown;
- private _onKeyUp;
- private _onLostFocus;
- private _reset;
- private _onGestureStart;
- private _onGesture;
- private _MSGestureHandler;
- public onCollide: (collidedMesh: AbstractMesh) => void;
- public checkCollisions: boolean;
- public collisionRadius: Vector3;
- private _collider;
- private _previousPosition;
- private _collisionVelocity;
- private _newPosition;
- private _previousAlpha;
- private _previousBeta;
- private _previousRadius;
- public pinchPrecision: number;
- private _touchStart;
- private _touchMove;
- private _touchEnd;
- private _pinchStart;
- private _pinchMove;
- private _pinchEnd;
- constructor(name: string, alpha: number, beta: number, radius: number, target: any, scene: Scene);
- public _getTargetPosition(): Vector3;
- public _initCache(): void;
- public _updateCache(ignoreParentClass?: boolean): void;
- public _isSynchronizedViewMatrix(): boolean;
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- public detachControl(element: HTMLElement): void;
- public _update(): void;
- public setPosition(position: Vector3): void;
- public _getViewMatrix(): Matrix;
- public zoomOn(meshes?: AbstractMesh[]): void;
- public focusOn(meshesOrMinMaxVectorAndDistance: any): void;
- }
- }
- declare module BABYLON {
- class Camera extends Node {
- public position: Vector3;
- static PERSPECTIVE_CAMERA: number;
- static ORTHOGRAPHIC_CAMERA: number;
- public upVector: Vector3;
- public orthoLeft: any;
- public orthoRight: any;
- public orthoBottom: any;
- public orthoTop: any;
- public fov: number;
- public minZ: number;
- public maxZ: number;
- public inertia: number;
- public mode: number;
- public isIntermediate: boolean;
- public viewport: Viewport;
- public subCameras: any[];
- public layerMask: number;
- private _computedViewMatrix;
- public _projectionMatrix: Matrix;
- private _worldMatrix;
- public _postProcesses: PostProcess[];
- public _postProcessesTakenIndices: any[];
- constructor(name: string, position: Vector3, scene: Scene);
- public _initCache(): void;
- public _updateCache(ignoreParentClass?: boolean): void;
- public _updateFromScene(): void;
- public _isSynchronized(): boolean;
- public _isSynchronizedViewMatrix(): boolean;
- public _isSynchronizedProjectionMatrix(): boolean;
- public attachControl(element: HTMLElement): void;
- public detachControl(element: HTMLElement): void;
- public _update(): void;
- public attachPostProcess(postProcess: PostProcess, insertAt?: number): number;
- public detachPostProcess(postProcess: PostProcess, atIndices?: any): number[];
- public getWorldMatrix(): Matrix;
- public _getViewMatrix(): Matrix;
- public getViewMatrix(): Matrix;
- public _computeViewMatrix(force?: boolean): Matrix;
- public getProjectionMatrix(force?: boolean): Matrix;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class DeviceOrientationCamera extends FreeCamera {
- private _offsetX;
- private _offsetY;
- private _orientationGamma;
- private _orientationBeta;
- private _initialOrientationGamma;
- private _initialOrientationBeta;
- private _attachedCanvas;
- private _orientationChanged;
- public angularSensibility: number;
- public moveSensibility: number;
- constructor(name: string, position: Vector3, scene: Scene);
- public attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void;
- public detachControl(canvas: HTMLCanvasElement): void;
- public _checkInputs(): void;
- }
- }
- declare module BABYLON {
- class FollowCamera extends TargetCamera {
- public radius: number;
- public rotationOffset: number;
- public heightOffset: number;
- public cameraAcceleration: number;
- public maxCameraSpeed: number;
- public target: AbstractMesh;
- constructor(name: string, position: Vector3, scene: Scene);
- private getRadians(degrees);
- private follow(cameraTarget);
- public _update(): void;
- }
- }
- declare module BABYLON {
- class FreeCamera extends TargetCamera {
- public ellipsoid: Vector3;
- public keysUp: number[];
- public keysDown: number[];
- public keysLeft: number[];
- public keysRight: number[];
- public checkCollisions: boolean;
- public applyGravity: boolean;
- public angularSensibility: number;
- public onCollide: (collidedMesh: AbstractMesh) => void;
- private _keys;
- private _collider;
- private _needMoveForGravity;
- private _oldPosition;
- private _diffPosition;
- private _newPosition;
- private _attachedElement;
- private _localDirection;
- private _transformedDirection;
- private _onMouseDown;
- private _onMouseUp;
- private _onMouseOut;
- private _onMouseMove;
- private _onKeyDown;
- private _onKeyUp;
- public _onLostFocus: (e: FocusEvent) => any;
- public _waitingLockedTargetId: string;
- constructor(name: string, position: Vector3, scene: Scene);
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- public detachControl(element: HTMLElement): void;
- public _collideWithWorld(velocity: Vector3): void;
- public _checkInputs(): void;
- public _decideIfNeedsToMove(): boolean;
- public _updatePosition(): void;
- public _update(): void;
- }
- }
- declare module BABYLON {
- class GamepadCamera extends FreeCamera {
- private _gamepad;
- private _gamepads;
- public angularSensibility: number;
- public moveSensibility: number;
- constructor(name: string, position: Vector3, scene: Scene);
- private _onNewGameConnected(gamepad);
- public _checkInputs(): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class OculusCamera extends FreeCamera {
- private _leftCamera;
- private _rightCamera;
- private _offsetOrientation;
- private _deviceOrientationHandler;
- constructor(name: string, position: Vector3, scene: Scene);
- public _update(): void;
- public _updateCamera(camera: FreeCamera): void;
- public _onOrientationEvent(evt: DeviceOrientationEvent): void;
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- public detachControl(element: HTMLElement): void;
- }
- }
- declare module BABYLON {
- class OculusGamepadCamera extends FreeCamera {
- private _leftCamera;
- private _rightCamera;
- private _offsetOrientation;
- private _deviceOrientationHandler;
- private _gamepad;
- private _gamepads;
- public angularSensibility: number;
- public moveSensibility: number;
- constructor(name: string, position: Vector3, scene: Scene);
- private _onNewGameConnected(gamepad);
- public _update(): void;
- public _checkInputs(): void;
- public _updateCamera(camera: FreeCamera): void;
- public _onOrientationEvent(evt: DeviceOrientationEvent): void;
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- public detachControl(element: HTMLElement): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class TargetCamera extends Camera {
- public cameraDirection: Vector3;
- public cameraRotation: Vector2;
- public rotation: Vector3;
- public speed: number;
- public noRotationConstraint: boolean;
- public lockedTarget: any;
- public _currentTarget: Vector3;
- public _viewMatrix: Matrix;
- public _camMatrix: Matrix;
- public _cameraTransformMatrix: Matrix;
- public _cameraRotationMatrix: Matrix;
- public _referencePoint: Vector3;
- public _transformedReferencePoint: Vector3;
- public _lookAtTemp: Matrix;
- public _tempMatrix: Matrix;
- public _reset: () => void;
- public _waitingLockedTargetId: string;
- constructor(name: string, position: Vector3, scene: Scene);
- public _getLockedTargetPosition(): Vector3;
- public _initCache(): void;
- public _updateCache(ignoreParentClass?: boolean): void;
- public _isSynchronizedViewMatrix(): boolean;
- public _computeLocalCameraSpeed(): number;
- public setTarget(target: Vector3): void;
- public getTarget(): Vector3;
- public _decideIfNeedsToMove(): boolean;
- public _updatePosition(): void;
- public _update(): void;
- public _getViewMatrix(): Matrix;
- }
- }
- declare module BABYLON {
- class TouchCamera extends FreeCamera {
- private _offsetX;
- private _offsetY;
- private _pointerCount;
- private _pointerPressed;
- private _attachedCanvas;
- private _onPointerDown;
- private _onPointerUp;
- private _onPointerMove;
- public angularSensibility: number;
- public moveSensibility: number;
- constructor(name: string, position: Vector3, scene: Scene);
- public attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void;
- public detachControl(canvas: HTMLCanvasElement): void;
- public _checkInputs(): void;
- }
- }
- declare module BABYLON {
- class VirtualJoysticksCamera extends FreeCamera {
- private _leftjoystick;
- private _rightjoystick;
- constructor(name: string, position: Vector3, scene: Scene);
- public _checkInputs(): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class VRDeviceOrientationCamera extends OculusCamera {
- public _alpha: number;
- public _beta: number;
- public _gamma: number;
- constructor(name: string, position: Vector3, scene: Scene);
- public _onOrientationEvent(evt: DeviceOrientationEvent): void;
- }
- }
- declare var HMDVRDevice: any;
- declare var PositionSensorVRDevice: any;
- declare module BABYLON {
- class WebVRCamera extends OculusCamera {
- public _hmdDevice: any;
- public _sensorDevice: any;
- public _cacheState: any;
- public _cacheQuaternion: Quaternion;
- public _cacheRotation: Vector3;
- public _vrEnabled: boolean;
- constructor(name: string, position: Vector3, scene: Scene);
- private _getWebVRDevices(devices);
- public _update(): void;
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
- public detachControl(element: HTMLElement): void;
- }
- }
- declare module BABYLON {
- class Collider {
- public radius: Vector3;
- public retry: number;
- public velocity: Vector3;
- public basePoint: Vector3;
- public epsilon: number;
- public collisionFound: boolean;
- public velocityWorldLength: number;
- public basePointWorld: Vector3;
- public velocityWorld: Vector3;
- public normalizedVelocity: Vector3;
- public initialVelocity: Vector3;
- public initialPosition: Vector3;
- public nearestDistance: number;
- public intersectionPoint: Vector3;
- public collidedMesh: AbstractMesh;
- private _collisionPoint;
- private _planeIntersectionPoint;
- private _tempVector;
- private _tempVector2;
- private _tempVector3;
- private _tempVector4;
- private _edge;
- private _baseToVertex;
- private _destinationPoint;
- private _slidePlaneNormal;
- private _displacementVector;
- public _initialize(source: Vector3, dir: Vector3, e: number): void;
- public _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
- public _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
- public _testTriangle(faceIndex: number, subMesh: SubMesh, p1: Vector3, p2: Vector3, p3: Vector3): void;
- public _collide(subMesh: any, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number): void;
- public _getResponse(pos: Vector3, vel: Vector3): void;
- }
- }
- declare module BABYLON {
- class IntersectionInfo {
- public bu: number;
- public bv: number;
- public distance: number;
- public faceId: number;
- constructor(bu: number, bv: number, distance: number);
- }
- class PickingInfo {
- public hit: boolean;
- public distance: number;
- public pickedPoint: Vector3;
- public pickedMesh: AbstractMesh;
- public bu: number;
- public bv: number;
- public faceId: number;
- public getNormal(): Vector3;
- public getTextureCoordinates(): Vector2;
- }
- }
- declare module BABYLON {
- class BoundingBox {
- public minimum: Vector3;
- public maximum: Vector3;
- public vectors: Vector3[];
- public center: Vector3;
- public extendSize: Vector3;
- public directions: Vector3[];
- public vectorsWorld: Vector3[];
- public minimumWorld: Vector3;
- public maximumWorld: Vector3;
- private _worldMatrix;
- constructor(minimum: Vector3, maximum: Vector3);
- public getWorldMatrix(): Matrix;
- public _update(world: Matrix): void;
- public isInFrustum(frustumPlanes: Plane[]): boolean;
- public isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
- public intersectsPoint(point: Vector3): boolean;
- public intersectsSphere(sphere: BoundingSphere): boolean;
- public intersectsMinMax(min: Vector3, max: Vector3): boolean;
- static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
- static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
- static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
- static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
- }
- }
- declare module BABYLON {
- class BoundingInfo {
- public minimum: Vector3;
- public maximum: Vector3;
- public boundingBox: BoundingBox;
- public boundingSphere: BoundingSphere;
- constructor(minimum: Vector3, maximum: Vector3);
- public _update(world: Matrix): void;
- public isInFrustum(frustumPlanes: Plane[]): boolean;
- public isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
- public _checkCollision(collider: Collider): boolean;
- public intersectsPoint(point: Vector3): boolean;
- public intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
- }
- }
- declare module BABYLON {
- class BoundingSphere {
- public minimum: Vector3;
- public maximum: Vector3;
- public center: Vector3;
- public radius: number;
- public centerWorld: Vector3;
- public radiusWorld: number;
- private _tempRadiusVector;
- constructor(minimum: Vector3, maximum: Vector3);
- public _update(world: Matrix): void;
- public isInFrustum(frustumPlanes: Plane[]): boolean;
- public intersectsPoint(point: Vector3): boolean;
- static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
- }
- }
- declare module BABYLON {
- interface IOctreeContainer<T> {
- blocks: OctreeBlock<T>[];
- }
- class Octree<T> {
- public maxDepth: number;
- public blocks: OctreeBlock<T>[];
- public dynamicContent: T[];
- private _maxBlockCapacity;
- private _selectionContent;
- private _creationFunc;
- constructor(creationFunc: (entry: T, block: OctreeBlock<T>) => void, maxBlockCapacity?: number, maxDepth?: number);
- public update(worldMin: Vector3, worldMax: Vector3, entries: T[]): void;
- public addMesh(entry: T): void;
- public select(frustumPlanes: Plane[], allowDuplicate?: boolean): SmartArray<T>;
- public intersects(sphereCenter: Vector3, sphereRadius: number, allowDuplicate?: boolean): SmartArray<T>;
- public intersectsRay(ray: Ray): SmartArray<T>;
- static _CreateBlocks<T>(worldMin: Vector3, worldMax: Vector3, entries: T[], maxBlockCapacity: number, currentDepth: number, maxDepth: number, target: IOctreeContainer<T>, creationFunc: (entry: T, block: OctreeBlock<T>) => void): void;
- static CreationFuncForMeshes: (entry: AbstractMesh, block: OctreeBlock<AbstractMesh>) => void;
- static CreationFuncForSubMeshes: (entry: SubMesh, block: OctreeBlock<SubMesh>) => void;
- }
- }
- declare module BABYLON {
- class OctreeBlock<T> {
- public entries: T[];
- public blocks: OctreeBlock<T>[];
- private _depth;
- private _maxDepth;
- private _capacity;
- private _minPoint;
- private _maxPoint;
- private _boundingVectors;
- private _creationFunc;
- constructor(minPoint: Vector3, maxPoint: Vector3, capacity: number, depth: number, maxDepth: number, creationFunc: (entry: T, block: OctreeBlock<T>) => void);
- public capacity : number;
- public minPoint : Vector3;
- public maxPoint : Vector3;
- public addEntry(entry: T): void;
- public addEntries(entries: T[]): void;
- public select(frustumPlanes: Plane[], selection: SmartArray<T>, allowDuplicate?: boolean): void;
- public intersects(sphereCenter: Vector3, sphereRadius: number, selection: SmartArray<T>, allowDuplicate?: boolean): void;
- public intersectsRay(ray: Ray, selection: SmartArray<T>): void;
- public createInnerBlocks(): void;
- }
- }
- declare module BABYLON {
- class DebugLayer {
- private _scene;
- private _enabled;
- private _labelsEnabled;
- private _displayStatistics;
- private _displayTree;
- private _displayLogs;
- private _globalDiv;
- private _statsDiv;
- private _statsSubsetDiv;
- private _optionsDiv;
- private _optionsSubsetDiv;
- private _logDiv;
- private _logSubsetDiv;
- private _treeDiv;
- private _treeSubsetDiv;
- private _drawingCanvas;
- private _drawingContext;
- private _syncPositions;
- private _syncData;
- private _onCanvasClick;
- private _clickPosition;
- private _ratio;
- private _identityMatrix;
- private _showUI;
- private _needToRefreshMeshesTree;
- public shouldDisplayLabel: (node: Node) => boolean;
- public shouldDisplayAxis: (mesh: Mesh) => boolean;
- public axisRatio: number;
- constructor(scene: Scene);
- private _refreshMeshesTreeContent();
- private _renderSingleAxis(zero, unit, unitText, label, color);
- private _renderAxis(projectedPosition, mesh, globalViewport);
- private _renderLabel(text, projectedPosition, labelOffset, onClick, getFillStyle);
- private _isClickInsideRect(x, y, width, height);
- public isVisible(): boolean;
- public hide(): void;
- public show(showUI?: boolean): void;
- private _clearLabels();
- private _generateheader(root, text);
- private _generateTexBox(root, title);
- private _generateAdvancedCheckBox(root, leftTitle, rightTitle, initialState, task, tag?);
- private _generateCheckBox(root, title, initialState, task, tag?);
- private _generateRadio(root, title, name, initialState, task, tag?);
- private _generateDOMelements();
- private _displayStats();
- }
- }
- declare module BABYLON {
- class Layer {
- public name: string;
- public texture: Texture;
- public isBackground: boolean;
- public color: Color4;
- public onDispose: () => void;
- private _scene;
- private _vertexDeclaration;
- private _vertexStrideSize;
- private _vertexBuffer;
- private _indexBuffer;
- private _effect;
- constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
- public render(): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class LensFlare {
- public size: number;
- public position: number;
- public color: Color3;
- public texture: Texture;
- private _system;
- constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
- public dispose: () => void;
- }
- }
- declare module BABYLON {
- class LensFlareSystem {
- public name: string;
- public lensFlares: LensFlare[];
- public borderLimit: number;
- public meshesSelectionPredicate: (mesh: Mesh) => boolean;
- private _scene;
- private _emitter;
- private _vertexDeclaration;
- private _vertexStrideSize;
- private _vertexBuffer;
- private _indexBuffer;
- private _effect;
- private _positionX;
- private _positionY;
- private _isEnabled;
- constructor(name: string, emitter: any, scene: Scene);
- public isEnabled : boolean;
- public getScene(): Scene;
- public getEmitter(): any;
- public getEmitterPosition(): Vector3;
- public computeEffectivePosition(globalViewport: Viewport): boolean;
- public _isVisible(): boolean;
- public render(): boolean;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class DirectionalLight extends Light {
- public direction: Vector3;
- public position: Vector3;
- private _transformedDirection;
- public _transformedPosition: Vector3;
- private _worldMatrix;
- constructor(name: string, direction: Vector3, scene: Scene);
- public getAbsolutePosition(): Vector3;
- public setDirectionToTarget(target: Vector3): Vector3;
- public _computeTransformedPosition(): boolean;
- public transferToEffect(effect: Effect, directionUniformName: string): void;
- public _getWorldMatrix(): Matrix;
- }
- }
- declare module BABYLON {
- class HemisphericLight extends Light {
- public direction: Vector3;
- public groundColor: Color3;
- private _worldMatrix;
- constructor(name: string, direction: Vector3, scene: Scene);
- public setDirectionToTarget(target: Vector3): Vector3;
- public getShadowGenerator(): ShadowGenerator;
- public transferToEffect(effect: Effect, directionUniformName: string, groundColorUniformName: string): void;
- public _getWorldMatrix(): Matrix;
- }
- }
- declare module BABYLON {
- class Light extends Node {
- public diffuse: Color3;
- public specular: Color3;
- public intensity: number;
- public range: number;
- public includedOnlyMeshes: AbstractMesh[];
- public excludedMeshes: AbstractMesh[];
- public _shadowGenerator: ShadowGenerator;
- private _parentedWorldMatrix;
- public _excludedMeshesIds: string[];
- public _includedOnlyMeshesIds: string[];
- constructor(name: string, scene: Scene);
- public getShadowGenerator(): ShadowGenerator;
- public getAbsolutePosition(): Vector3;
- public transferToEffect(effect: Effect, uniformName0?: string, uniformName1?: string): void;
- public _getWorldMatrix(): Matrix;
- public canAffectMesh(mesh: AbstractMesh): boolean;
- public getWorldMatrix(): Matrix;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class PointLight extends Light {
- public position: Vector3;
- private _worldMatrix;
- private _transformedPosition;
- constructor(name: string, position: Vector3, scene: Scene);
- public getAbsolutePosition(): Vector3;
- public transferToEffect(effect: Effect, positionUniformName: string): void;
- public getShadowGenerator(): ShadowGenerator;
- public _getWorldMatrix(): Matrix;
- }
- }
- declare module BABYLON {
- class SpotLight extends Light {
- public position: Vector3;
- public direction: Vector3;
- public angle: number;
- public exponent: number;
- private _transformedDirection;
- private _transformedPosition;
- private _worldMatrix;
- constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene);
- public getAbsolutePosition(): Vector3;
- public setDirectionToTarget(target: Vector3): Vector3;
- public transferToEffect(effect: Effect, positionUniformName: string, directionUniformName: string): void;
- public _getWorldMatrix(): Matrix;
- }
- }
- declare module BABYLON {
- class ShadowGenerator {
- private static _FILTER_NONE;
- private static _FILTER_VARIANCESHADOWMAP;
- private static _FILTER_POISSONSAMPLING;
- static FILTER_NONE : number;
- static FILTER_VARIANCESHADOWMAP : number;
- static FILTER_POISSONSAMPLING : number;
- public filter: number;
- public useVarianceShadowMap : boolean;
- public usePoissonSampling : boolean;
- private _light;
- private _scene;
- private _shadowMap;
- private _darkness;
- private _transparencyShadow;
- private _effect;
- private _viewMatrix;
- private _projectionMatrix;
- private _transformMatrix;
- private _worldViewProjection;
- private _cachedPosition;
- private _cachedDirection;
- private _cachedDefines;
- constructor(mapSize: number, light: DirectionalLight);
- public isReady(subMesh: SubMesh, useInstances: boolean): boolean;
- public getShadowMap(): RenderTargetTexture;
- public getLight(): DirectionalLight;
- public getTransformMatrix(): Matrix;
- public getDarkness(): number;
- public setDarkness(darkness: number): void;
- public setTransparencyShadow(hasShadow: boolean): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- interface ISceneLoaderPlugin {
- extensions: string;
- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
- load: (scene: Scene, data: string, rootUrl: string) => boolean;
- }
- class SceneLoader {
- private static _ForceFullSceneLoadingForIncremental;
- private static _ShowLoadingScreen;
- static ForceFullSceneLoadingForIncremental : boolean;
- static ShowLoadingScreen : boolean;
- private static _registeredPlugins;
- private static _getPluginForFilename(sceneFilename);
- static RegisterPlugin(plugin: ISceneLoaderPlugin): void;
- static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void;
- /**
- * Load a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param engine is the instance of BABYLON.Engine to use to create the scene
- */
- static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
- /**
- * Append a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param scene is the instance of BABYLON.Scene to append to
- */
- static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
- }
- }
- declare module BABYLON.Internals {
- }
- declare module BABYLON {
- class EffectFallbacks {
- private _defines;
- private _currentRank;
- private _maxRank;
- public addFallback(rank: number, define: string): void;
- public isMoreFallbacks : boolean;
- public reduce(currentDefines: string): string;
- }
- class Effect {
- public name: any;
- public defines: string;
- public onCompiled: (effect: Effect) => void;
- public onError: (effect: Effect, errors: string) => void;
- public onBind: (effect: Effect) => void;
- private _engine;
- private _uniformsNames;
- private _samplers;
- private _isReady;
- private _compilationError;
- private _attributesNames;
- private _attributes;
- private _uniforms;
- public _key: string;
- private _program;
- private _valueCache;
- constructor(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], engine: any, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void);
- public isReady(): boolean;
- public getProgram(): WebGLProgram;
- public getAttributesNames(): string[];
- public getAttributeLocation(index: number): number;
- public getAttributeLocationByName(name: string): number;
- public getAttributesCount(): number;
- public getUniformIndex(uniformName: string): number;
- public getUniform(uniformName: string): WebGLUniformLocation;
- public getSamplers(): string[];
- public getCompilationError(): string;
- public _loadVertexShader(vertex: any, callback: (data: any) => void): void;
- public _loadFragmentShader(fragment: any, callback: (data: any) => void): void;
- private _prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks?);
- public _bindTexture(channel: string, texture: WebGLTexture): void;
- public setTexture(channel: string, texture: BaseTexture): void;
- public setTextureFromPostProcess(channel: string, postProcess: PostProcess): void;
- public _cacheFloat2(uniformName: string, x: number, y: number): void;
- public _cacheFloat3(uniformName: string, x: number, y: number, z: number): void;
- public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;
- public setArray(uniformName: string, array: number[]): Effect;
- public setMatrices(uniformName: string, matrices: Float32Array): Effect;
- public setMatrix(uniformName: string, matrix: Matrix): Effect;
- public setFloat(uniformName: string, value: number): Effect;
- public setBool(uniformName: string, bool: boolean): Effect;
- public setVector2(uniformName: string, vector2: Vector2): Effect;
- public setFloat2(uniformName: string, x: number, y: number): Effect;
- public setVector3(uniformName: string, vector3: Vector3): Effect;
- public setFloat3(uniformName: string, x: number, y: number, z: number): Effect;
- public setFloat4(uniformName: string, x: number, y: number, z: number, w: number): Effect;
- public setColor3(uniformName: string, color3: Color3): Effect;
- public setColor4(uniformName: string, color3: Color3, alpha: number): Effect;
- static ShadersStore: {};
- }
- }
- declare module BABYLON {
- class Material {
- public name: string;
- private static _TriangleFillMode;
- private static _WireFrameFillMode;
- private static _PointFillMode;
- static TriangleFillMode : number;
- static WireFrameFillMode : number;
- static PointFillMode : number;
- public id: string;
- public checkReadyOnEveryCall: boolean;
- public checkReadyOnlyOnce: boolean;
- public state: string;
- public alpha: number;
- public backFaceCulling: boolean;
- public onCompiled: (effect: Effect) => void;
- public onError: (effect: Effect, errors: string) => void;
- public onDispose: () => void;
- public onBind: (material: Material) => void;
- public getRenderTargetTextures: () => SmartArray<RenderTargetTexture>;
- public _effect: Effect;
- public _wasPreviouslyReady: boolean;
- private _scene;
- private _fillMode;
- public pointSize: number;
- public wireframe : boolean;
- public pointsCloud : boolean;
- public fillMode : number;
- constructor(name: string, scene: Scene, doNotAdd?: boolean);
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
- public getEffect(): Effect;
- public getScene(): Scene;
- public needAlphaBlending(): boolean;
- public needAlphaTesting(): boolean;
- public getAlphaTestTexture(): BaseTexture;
- public trackCreation(onCompiled: (effect: Effect) => void, onError: (effect: Effect, errors: string) => void): void;
- public _preBind(): void;
- public bind(world: Matrix, mesh: Mesh): void;
- public bindOnlyWorldMatrix(world: Matrix): void;
- public unbind(): void;
- public dispose(forceDisposeEffect?: boolean): void;
- }
- }
- declare module BABYLON {
- class MultiMaterial extends Material {
- public subMaterials: Material[];
- constructor(name: string, scene: Scene);
- public getSubMaterial(index: any): Material;
- public isReady(mesh?: AbstractMesh): boolean;
- }
- }
- declare module BABYLON {
- class ShaderMaterial extends Material {
- private _shaderPath;
- private _options;
- private _textures;
- private _floats;
- private _floatsArrays;
- private _colors3;
- private _colors4;
- private _vectors2;
- private _vectors3;
- private _matrices;
- private _cachedWorldViewMatrix;
- private _renderId;
- constructor(name: string, scene: Scene, shaderPath: any, options: any);
- public needAlphaBlending(): boolean;
- public needAlphaTesting(): boolean;
- private _checkUniform(uniformName);
- public setTexture(name: string, texture: Texture): ShaderMaterial;
- public setFloat(name: string, value: number): ShaderMaterial;
- public setFloats(name: string, value: number[]): ShaderMaterial;
- public setColor3(name: string, value: Color3): ShaderMaterial;
- public setColor4(name: string, value: Color4): ShaderMaterial;
- public setVector2(name: string, value: Vector2): ShaderMaterial;
- public setVector3(name: string, value: Vector3): ShaderMaterial;
- public setMatrix(name: string, value: Matrix): ShaderMaterial;
- public isReady(): boolean;
- public bindOnlyWorldMatrix(world: Matrix): void;
- public bind(world: Matrix): void;
- public dispose(forceDisposeEffect?: boolean): void;
- }
- }
- declare module BABYLON {
- class FresnelParameters {
- public isEnabled: boolean;
- public leftColor: Color3;
- public rightColor: Color3;
- public bias: number;
- public power: number;
- }
- class StandardMaterial extends Material {
- public diffuseTexture: BaseTexture;
- public ambientTexture: BaseTexture;
- public opacityTexture: BaseTexture;
- public reflectionTexture: BaseTexture;
- public emissiveTexture: BaseTexture;
- public specularTexture: BaseTexture;
- public bumpTexture: BaseTexture;
- public ambientColor: Color3;
- public diffuseColor: Color3;
- public specularColor: Color3;
- public specularPower: number;
- public emissiveColor: Color3;
- public useAlphaFromDiffuseTexture: boolean;
- public useSpecularOverAlpha: boolean;
- public fogEnabled: boolean;
- public diffuseFresnelParameters: FresnelParameters;
- public opacityFresnelParameters: FresnelParameters;
- public reflectionFresnelParameters: FresnelParameters;
- public emissiveFresnelParameters: FresnelParameters;
- private _cachedDefines;
- private _renderTargets;
- private _worldViewProjectionMatrix;
- private _globalAmbientColor;
- private _scaledDiffuse;
- private _scaledSpecular;
- private _renderId;
- constructor(name: string, scene: Scene);
- public needAlphaBlending(): boolean;
- public needAlphaTesting(): boolean;
- private _shouldUseAlphaFromDiffuseTexture();
- public getAlphaTestTexture(): BaseTexture;
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
- public unbind(): void;
- public bindOnlyWorldMatrix(world: Matrix): void;
- public bind(world: Matrix, mesh: Mesh): void;
- public getAnimatables(): IAnimatable[];
- public dispose(forceDisposeEffect?: boolean): void;
- public clone(name: string): StandardMaterial;
- static DiffuseTextureEnabled: boolean;
- static AmbientTextureEnabled: boolean;
- static OpacityTextureEnabled: boolean;
- static ReflectionTextureEnabled: boolean;
- static EmissiveTextureEnabled: boolean;
- static SpecularTextureEnabled: boolean;
- static BumpTextureEnabled: boolean;
- static FresnelEnabled: boolean;
- }
- }
- declare module BABYLON {
- class BaseTexture {
- public name: string;
- public delayLoadState: number;
- public hasAlpha: boolean;
- public getAlphaFromRGB: boolean;
- public level: number;
- public isCube: boolean;
- public isRenderTarget: boolean;
- public animations: Animation[];
- public onDispose: () => void;
- public coordinatesIndex: number;
- public coordinatesMode: number;
- public wrapU: number;
- public wrapV: number;
- public anisotropicFilteringLevel: number;
- public _cachedAnisotropicFilteringLevel: number;
- private _scene;
- public _texture: WebGLTexture;
- constructor(scene: Scene);
- public getScene(): Scene;
- public getTextureMatrix(): Matrix;
- public getReflectionTextureMatrix(): Matrix;
- public getInternalTexture(): WebGLTexture;
- public isReady(): boolean;
- public getSize(): ISize;
- public getBaseSize(): ISize;
- public scale(ratio: number): void;
- public canRescale : boolean;
- public _removeFromCache(url: string, noMipmap: boolean): void;
- public _getFromCache(url: string, noMipmap: boolean): WebGLTexture;
- public delayLoad(): void;
- public releaseInternalTexture(): void;
- public clone(): BaseTexture;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class CubeTexture extends BaseTexture {
- public url: string;
- public coordinatesMode: number;
- private _noMipmap;
- private _extensions;
- private _textureMatrix;
- constructor(rootUrl: string, scene: Scene, extensions?: string[], noMipmap?: boolean);
- public clone(): CubeTexture;
- public delayLoad(): void;
- public getReflectionTextureMatrix(): Matrix;
- }
- }
- declare module BABYLON {
- class DynamicTexture extends Texture {
- private _generateMipMaps;
- private _canvas;
- private _context;
- constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode?: number);
- public canRescale : boolean;
- public scale(ratio: number): void;
- public getContext(): CanvasRenderingContext2D;
- public update(invertY?: boolean): void;
- public drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean): void;
- public clone(): DynamicTexture;
- }
- }
- declare module BABYLON {
- class MirrorTexture extends RenderTargetTexture {
- public mirrorPlane: Plane;
- private _transformMatrix;
- private _mirrorMatrix;
- private _savedViewMatrix;
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
- public clone(): MirrorTexture;
- }
- }
- declare module BABYLON {
- class RawTexture extends Texture {
- constructor(scene: Scene, samplingMode?: number);
- }
- }
- declare module BABYLON {
- class RenderTargetTexture extends Texture {
- public renderList: AbstractMesh[];
- public renderParticles: boolean;
- public renderSprites: boolean;
- public coordinatesMode: number;
- public onBeforeRender: () => void;
- public onAfterRender: () => void;
- public activeCamera: Camera;
- public customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents?: () => void) => void;
- private _size;
- public _generateMipMaps: boolean;
- private _renderingManager;
- public _waitingRenderList: string[];
- private _doNotChangeAspectRatio;
- private _currentRefreshId;
- private _refreshRate;
- constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio?: boolean);
- public resetRefreshCounter(): void;
- public refreshRate : number;
- public _shouldRender(): boolean;
- public isReady(): boolean;
- public getRenderSize(): number;
- public canRescale : boolean;
- public scale(ratio: number): void;
- public resize(size: any, generateMipMaps?: boolean): void;
- public render(useCameraPostProcess?: boolean): void;
- public clone(): RenderTargetTexture;
- }
- }
- declare module BABYLON {
- class Texture extends BaseTexture {
- static NEAREST_SAMPLINGMODE: number;
- static BILINEAR_SAMPLINGMODE: number;
- static TRILINEAR_SAMPLINGMODE: number;
- static EXPLICIT_MODE: number;
- static SPHERICAL_MODE: number;
- static PLANAR_MODE: number;
- static CUBIC_MODE: number;
- static PROJECTION_MODE: number;
- static SKYBOX_MODE: number;
- static CLAMP_ADDRESSMODE: number;
- static WRAP_ADDRESSMODE: number;
- static MIRROR_ADDRESSMODE: number;
- public url: string;
- public uOffset: number;
- public vOffset: number;
- public uScale: number;
- public vScale: number;
- public uAng: number;
- public vAng: number;
- public wAng: number;
- private _noMipmap;
- public _invertY: boolean;
- private _rowGenerationMatrix;
- private _cachedTextureMatrix;
- private _projectionModeMatrix;
- private _t0;
- private _t1;
- private _t2;
- private _cachedUOffset;
- private _cachedVOffset;
- private _cachedUScale;
- private _cachedVScale;
- private _cachedUAng;
- private _cachedVAng;
- private _cachedWAng;
- private _cachedCoordinatesMode;
- public _samplingMode: number;
- private _buffer;
- private _deleteBuffer;
- constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void, buffer?: any, deleteBuffer?: boolean);
- public delayLoad(): void;
- private _prepareRowForTextureGeneration(x, y, z, t);
- public getTextureMatrix(): Matrix;
- public getReflectionTextureMatrix(): Matrix;
- public clone(): Texture;
- static CreateFromBase64String(data: string, name: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number, onLoad?: () => void, onError?: () => void): Texture;
- }
- }
- declare module BABYLON {
- class VideoTexture extends Texture {
- public video: HTMLVideoElement;
- private _autoLaunch;
- private _lastUpdate;
- constructor(name: string, urls: string[], size: any, scene: Scene, generateMipMaps: boolean, invertY: boolean, samplingMode?: number);
- public update(): boolean;
- }
- }
- declare module BABYLON {
- class CustomProceduralTexture extends ProceduralTexture {
- private _animate;
- private _time;
- private _config;
- private _texturePath;
- constructor(name: string, texturePath: any, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- private loadJson(jsonUrl);
- public isReady(): boolean;
- public render(useCameraPostProcess?: boolean): void;
- public updateTextures(): void;
- public updateShaderUniforms(): void;
- public animate : boolean;
- }
- }
- declare module BABYLON {
- class ProceduralTexture extends Texture {
- private _size;
- public _generateMipMaps: boolean;
- private _doNotChangeAspectRatio;
- private _currentRefreshId;
- private _refreshRate;
- private _vertexBuffer;
- private _indexBuffer;
- private _effect;
- private _vertexDeclaration;
- private _vertexStrideSize;
- private _uniforms;
- private _samplers;
- private _fragment;
- public _textures: Texture[];
- private _floats;
- private _floatsArrays;
- private _colors3;
- private _colors4;
- private _vectors2;
- private _vectors3;
- private _matrices;
- private _fallbackTexture;
- private _fallbackTextureUsed;
- constructor(name: string, size: any, fragment: any, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public reset(): void;
- public isReady(): boolean;
- public resetRefreshCounter(): void;
- public setFragment(fragment: any): void;
- public refreshRate : number;
- public _shouldRender(): boolean;
- public getRenderSize(): number;
- public resize(size: any, generateMipMaps: any): void;
- private _checkUniform(uniformName);
- public setTexture(name: string, texture: Texture): ProceduralTexture;
- public setFloat(name: string, value: number): ProceduralTexture;
- public setFloats(name: string, value: number[]): ProceduralTexture;
- public setColor3(name: string, value: Color3): ProceduralTexture;
- public setColor4(name: string, value: Color4): ProceduralTexture;
- public setVector2(name: string, value: Vector2): ProceduralTexture;
- public setVector3(name: string, value: Vector3): ProceduralTexture;
- public setMatrix(name: string, value: Matrix): ProceduralTexture;
- public render(useCameraPostProcess?: boolean): void;
- public clone(): ProceduralTexture;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class WoodProceduralTexture extends ProceduralTexture {
- private _ampScale;
- private _woodColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public ampScale : number;
- public woodColor : Color3;
- }
- class FireProceduralTexture extends ProceduralTexture {
- private _time;
- private _speed;
- private _shift;
- private _autoGenerateTime;
- private _fireColors;
- private _alphaThreshold;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public render(useCameraPostProcess?: boolean): void;
- static PurpleFireColors : Color3[];
- static GreenFireColors : Color3[];
- static RedFireColors : Color3[];
- static BlueFireColors : Color3[];
- public fireColors : Color3[];
- public time : number;
- public speed : Vector2;
- public shift : number;
- public alphaThreshold : number;
- }
- class CloudProceduralTexture extends ProceduralTexture {
- private _skyColor;
- private _cloudColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public skyColor : Color3;
- public cloudColor : Color3;
- }
- class GrassProceduralTexture extends ProceduralTexture {
- private _grassColors;
- private _herb1;
- private _herb2;
- private _herb3;
- private _groundColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public grassColors : Color3[];
- public groundColor : Color3;
- }
- class RoadProceduralTexture extends ProceduralTexture {
- private _roadColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public roadColor : Color3;
- }
- class BrickProceduralTexture extends ProceduralTexture {
- private _numberOfBricksHeight;
- private _numberOfBricksWidth;
- private _jointColor;
- private _brickColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public numberOfBricksHeight : number;
- public cloudColor : number;
- public numberOfBricksWidth : number;
- public jointColor : Color3;
- public brickColor : Color3;
- }
- class MarbleProceduralTexture extends ProceduralTexture {
- private _numberOfTilesHeight;
- private _numberOfTilesWidth;
- private _amplitude;
- private _marbleColor;
- private _jointColor;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- public updateShaderUniforms(): void;
- public numberOfTilesHeight : number;
- public numberOfTilesWidth : number;
- public jointColor : Color3;
- public marbleColor : Color3;
- }
- }
- declare module BABYLON {
- class Color3 {
- public r: number;
- public g: number;
- public b: number;
- constructor(r?: number, g?: number, b?: number);
- public toString(): string;
- public toArray(array: number[], index?: number): void;
- public toColor4(alpha?: number): Color4;
- public asArray(): number[];
- public toLuminance(): number;
- public multiply(otherColor: Color3): Color3;
- public multiplyToRef(otherColor: Color3, result: Color3): void;
- public equals(otherColor: Color3): boolean;
- public scale(scale: number): Color3;
- public scaleToRef(scale: number, result: Color3): void;
- public add(otherColor: Color3): Color3;
- public addToRef(otherColor: Color3, result: Color3): void;
- public subtract(otherColor: Color3): Color3;
- public subtractToRef(otherColor: Color3, result: Color3): void;
- public clone(): Color3;
- public copyFrom(source: Color3): void;
- public copyFromFloats(r: number, g: number, b: number): void;
- static FromArray(array: number[]): Color3;
- static FromInts(r: number, g: number, b: number): Color3;
- static Lerp(start: Color3, end: Color3, amount: number): Color3;
- static Red(): Color3;
- static Green(): Color3;
- static Blue(): Color3;
- static Black(): Color3;
- static White(): Color3;
- static Purple(): Color3;
- static Magenta(): Color3;
- static Yellow(): Color3;
- static Gray(): Color3;
- }
- class Color4 {
- public r: number;
- public g: number;
- public b: number;
- public a: number;
- constructor(r: number, g: number, b: number, a: number);
- public addInPlace(right: any): void;
- public asArray(): number[];
- public toArray(array: number[], index?: number): void;
- public add(right: Color4): Color4;
- public subtract(right: Color4): Color4;
- public subtractToRef(right: Color4, result: Color4): void;
- public scale(scale: number): Color4;
- public scaleToRef(scale: number, result: Color4): void;
- public toString(): string;
- public clone(): Color4;
- static Lerp(left: Color4, right: Color4, amount: number): Color4;
- static LerpToRef(left: Color4, right: Color4, amount: number, result: Color4): void;
- static FromArray(array: number[], offset?: number): Color4;
- static FromInts(r: number, g: number, b: number, a: number): Color4;
- }
- class Vector2 {
- public x: number;
- public y: number;
- constructor(x: number, y: number);
- public toString(): string;
- public toArray(array: number[], index?: number): void;
- public asArray(): number[];
- public copyFrom(source: Vector2): void;
- public copyFromFloats(x: number, y: number): void;
- public add(otherVector: Vector2): Vector2;
- public addVector3(otherVector: Vector3): Vector2;
- public subtract(otherVector: Vector2): Vector2;
- public subtractInPlace(otherVector: Vector2): void;
- public multiplyInPlace(otherVector: Vector2): void;
- public multiply(otherVector: Vector2): Vector2;
- public multiplyToRef(otherVector: Vector2, result: Vector2): void;
- public multiplyByFloats(x: number, y: number): Vector2;
- public divide(otherVector: Vector2): Vector2;
- public divideToRef(otherVector: Vector2, result: Vector2): void;
- public negate(): Vector2;
- public scaleInPlace(scale: number): Vector2;
- public scale(scale: number): Vector2;
- public equals(otherVector: Vector2): boolean;
- public length(): number;
- public lengthSquared(): number;
- public normalize(): Vector2;
- public clone(): Vector2;
- static Zero(): Vector2;
- static FromArray(array: number[], offset?: number): Vector2;
- static FromArrayToRef(array: number[], offset: number, result: Vector2): void;
- static CatmullRom(value1: Vector2, value2: Vector2, value3: Vector2, value4: Vector2, amount: number): Vector2;
- static Clamp(value: Vector2, min: Vector2, max: Vector2): Vector2;
- static Hermite(value1: Vector2, tangent1: Vector2, value2: Vector2, tangent2: Vector2, amount: number): Vector2;
- static Lerp(start: Vector2, end: Vector2, amount: number): Vector2;
- static Dot(left: Vector2, right: Vector2): number;
- static Normalize(vector: Vector2): Vector2;
- static Minimize(left: Vector2, right: Vector2): Vector2;
- static Maximize(left: Vector2, right: Vector2): Vector2;
- static Transform(vector: Vector2, transformation: Matrix): Vector2;
- static Distance(value1: Vector2, value2: Vector2): number;
- static DistanceSquared(value1: Vector2, value2: Vector2): number;
- }
- class Vector3 {
- public x: number;
- public y: number;
- public z: number;
- constructor(x: number, y: number, z: number);
- public toString(): string;
- public asArray(): number[];
- public toArray(array: number[], index?: number): void;
- public addInPlace(otherVector: Vector3): void;
- public add(otherVector: Vector3): Vector3;
- public addToRef(otherVector: Vector3, result: Vector3): void;
- public subtractInPlace(otherVector: Vector3): void;
- public subtract(otherVector: Vector3): Vector3;
- public subtractToRef(otherVector: Vector3, result: Vector3): void;
- public subtractFromFloats(x: number, y: number, z: number): Vector3;
- public subtractFromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
- public negate(): Vector3;
- public scaleInPlace(scale: number): Vector3;
- public scale(scale: number): Vector3;
- public scaleToRef(scale: number, result: Vector3): void;
- public equals(otherVector: Vector3): boolean;
- public equalsWithEpsilon(otherVector: Vector3): boolean;
- public equalsToFloats(x: number, y: number, z: number): boolean;
- public multiplyInPlace(otherVector: Vector3): void;
- public multiply(otherVector: Vector3): Vector3;
- public multiplyToRef(otherVector: Vector3, result: Vector3): void;
- public multiplyByFloats(x: number, y: number, z: number): Vector3;
- public divide(otherVector: Vector3): Vector3;
- public divideToRef(otherVector: Vector3, result: Vector3): void;
- public MinimizeInPlace(other: Vector3): void;
- public MaximizeInPlace(other: Vector3): void;
- public length(): number;
- public lengthSquared(): number;
- public normalize(): Vector3;
- public clone(): Vector3;
- public copyFrom(source: Vector3): void;
- public copyFromFloats(x: number, y: number, z: number): void;
- static FromArray(array: number[], offset?: number): Vector3;
- static FromArrayToRef(array: number[], offset: number, result: Vector3): void;
- static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector3): void;
- static FromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
- static Zero(): Vector3;
- static Up(): Vector3;
- static TransformCoordinates(vector: Vector3, transformation: Matrix): Vector3;
- static TransformCoordinatesToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
- static TransformCoordinatesFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
- static TransformNormal(vector: Vector3, transformation: Matrix): Vector3;
- static TransformNormalToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
- static TransformNormalFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
- static CatmullRom(value1: Vector3, value2: Vector3, value3: Vector3, value4: Vector3, amount: number): Vector3;
- static Clamp(value: Vector3, min: Vector3, max: Vector3): Vector3;
- static Hermite(value1: Vector3, tangent1: Vector3, value2: Vector3, tangent2: Vector3, amount: number): Vector3;
- static Lerp(start: Vector3, end: Vector3, amount: number): Vector3;
- static Dot(left: Vector3, right: Vector3): number;
- static Cross(left: Vector3, right: Vector3): Vector3;
- static CrossToRef(left: Vector3, right: Vector3, result: Vector3): void;
- static Normalize(vector: Vector3): Vector3;
- static NormalizeToRef(vector: Vector3, result: Vector3): void;
- static Project(vector: Vector3, world: Matrix, transform: Matrix, viewport: Viewport): Vector3;
- static UnprojectFromTransform(source: Vector3, viewportWidth: number, viewportHeight: number, world: Matrix, transform: Matrix): Vector3;
- static Unproject(source: Vector3, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Vector3;
- static Minimize(left: Vector3, right: Vector3): Vector3;
- static Maximize(left: Vector3, right: Vector3): Vector3;
- static Distance(value1: Vector3, value2: Vector3): number;
- static DistanceSquared(value1: Vector3, value2: Vector3): number;
- static Center(value1: Vector3, value2: Vector3): Vector3;
- }
- class Vector4 {
- public x: number;
- public y: number;
- public z: number;
- public w: number;
- constructor(x: number, y: number, z: number, w: number);
- public toString(): string;
- public asArray(): number[];
- public toArray(array: number[], index?: number): void;
- public addInPlace(otherVector: Vector4): void;
- public add(otherVector: Vector4): Vector4;
- public addToRef(otherVector: Vector4, result: Vector4): void;
- public subtractInPlace(otherVector: Vector4): void;
- public subtract(otherVector: Vector4): Vector4;
- public subtractToRef(otherVector: Vector4, result: Vector4): void;
- public subtractFromFloats(x: number, y: number, z: number, w: number): Vector4;
- public subtractFromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): void;
- public negate(): Vector4;
- public scaleInPlace(scale: number): Vector4;
- public scale(scale: number): Vector4;
- public scaleToRef(scale: number, result: Vector4): void;
- public equals(otherVector: Vector4): boolean;
- public equalsWithEpsilon(otherVector: Vector4): boolean;
- public equalsToFloats(x: number, y: number, z: number, w: number): boolean;
- public multiplyInPlace(otherVector: Vector4): void;
- public multiply(otherVector: Vector4): Vector4;
- public multiplyToRef(otherVector: Vector4, result: Vector4): void;
- public multiplyByFloats(x: number, y: number, z: number, w: number): Vector4;
- public divide(otherVector: Vector4): Vector4;
- public divideToRef(otherVector: Vector4, result: Vector4): void;
- public MinimizeInPlace(other: Vector4): void;
- public MaximizeInPlace(other: Vector4): void;
- public length(): number;
- public lengthSquared(): number;
- public normalize(): Vector4;
- public clone(): Vector4;
- public copyFrom(source: Vector4): void;
- public copyFromFloats(x: number, y: number, z: number, w: number): void;
- static FromArray(array: number[], offset?: number): Vector4;
- static FromArrayToRef(array: number[], offset: number, result: Vector4): void;
- static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector4): void;
- static FromFloatsToRef(x: number, y: number, z: number, w: number, result: Vector4): void;
- static Zero(): Vector4;
- static Normalize(vector: Vector4): Vector4;
- static NormalizeToRef(vector: Vector4, result: Vector4): void;
- static Minimize(left: Vector4, right: Vector4): Vector4;
- static Maximize(left: Vector4, right: Vector4): Vector4;
- static Distance(value1: Vector4, value2: Vector4): number;
- static DistanceSquared(value1: Vector4, value2: Vector4): number;
- static Center(value1: Vector4, value2: Vector4): Vector4;
- }
- class Quaternion {
- public x: number;
- public y: number;
- public z: number;
- public w: number;
- constructor(x?: number, y?: number, z?: number, w?: number);
- public toString(): string;
- public asArray(): number[];
- public equals(otherQuaternion: Quaternion): boolean;
- public clone(): Quaternion;
- public copyFrom(other: Quaternion): void;
- public copyFromFloats(x: number, y: number, z: number, w: number): void;
- public add(other: Quaternion): Quaternion;
- public subtract(other: Quaternion): Quaternion;
- public scale(value: number): Quaternion;
- public multiply(q1: Quaternion): Quaternion;
- public multiplyToRef(q1: Quaternion, result: Quaternion): void;
- public length(): number;
- public normalize(): void;
- public toEulerAngles(): Vector3;
- public toEulerAnglesToRef(result: Vector3): void;
- public toRotationMatrix(result: Matrix): void;
- public fromRotationMatrix(matrix: Matrix): void;
- static Inverse(q: Quaternion): Quaternion;
- static RotationAxis(axis: Vector3, angle: number): Quaternion;
- static FromArray(array: number[], offset?: number): Quaternion;
- static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Quaternion;
- static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Quaternion): void;
- static Slerp(left: Quaternion, right: Quaternion, amount: number): Quaternion;
- }
- class Matrix {
- private static _tempQuaternion;
- private static _xAxis;
- private static _yAxis;
- private static _zAxis;
- public m: Float32Array;
- public isIdentity(): boolean;
- public determinant(): number;
- public toArray(): Float32Array;
- public asArray(): Float32Array;
- public invert(): void;
- public invertToRef(other: Matrix): void;
- public setTranslation(vector3: Vector3): void;
- public multiply(other: Matrix): Matrix;
- public copyFrom(other: Matrix): void;
- public copyToArray(array: Float32Array, offset?: number): void;
- public multiplyToRef(other: Matrix, result: Matrix): void;
- public multiplyToArray(other: Matrix, result: Float32Array, offset: number): void;
- public equals(value: Matrix): boolean;
- public clone(): Matrix;
- static FromArray(array: number[], offset?: number): Matrix;
- static FromArrayToRef(array: number[], offset: number, result: Matrix): void;
- static FromValuesToRef(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number, result: Matrix): void;
- static FromValues(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number): Matrix;
- static Identity(): Matrix;
- static IdentityToRef(result: Matrix): void;
- static Zero(): Matrix;
- static RotationX(angle: number): Matrix;
- static Invert(source: Matrix): Matrix;
- static RotationXToRef(angle: number, result: Matrix): void;
- static RotationY(angle: number): Matrix;
- static RotationYToRef(angle: number, result: Matrix): void;
- static RotationZ(angle: number): Matrix;
- static RotationZToRef(angle: number, result: Matrix): void;
- static RotationAxis(axis: Vector3, angle: number): Matrix;
- static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Matrix;
- static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Matrix): void;
- static Scaling(x: number, y: number, z: number): Matrix;
- static ScalingToRef(x: number, y: number, z: number, result: Matrix): void;
- static Translation(x: number, y: number, z: number): Matrix;
- static TranslationToRef(x: number, y: number, z: number, result: Matrix): void;
- static LookAtLH(eye: Vector3, target: Vector3, up: Vector3): Matrix;
- static LookAtLHToRef(eye: Vector3, target: Vector3, up: Vector3, result: Matrix): void;
- static OrthoLH(width: number, height: number, znear: number, zfar: number): Matrix;
- static OrthoOffCenterLH(left: number, right: number, bottom: number, top: number, znear: number, zfar: number): Matrix;
- static OrthoOffCenterLHToRef(left: number, right: any, bottom: number, top: number, znear: number, zfar: number, result: Matrix): void;
- static PerspectiveLH(width: number, height: number, znear: number, zfar: number): Matrix;
- static PerspectiveFovLH(fov: number, aspect: number, znear: number, zfar: number): Matrix;
- static PerspectiveFovLHToRef(fov: number, aspect: number, znear: number, zfar: number, result: Matrix): void;
- static GetFinalMatrix(viewport: Viewport, world: Matrix, view: Matrix, projection: Matrix, zmin: number, zmax: number): Matrix;
- static Transpose(matrix: Matrix): Matrix;
- static Reflection(plane: Plane): Matrix;
- static ReflectionToRef(plane: Plane, result: Matrix): void;
- }
- class Plane {
- public normal: Vector3;
- public d: number;
- constructor(a: number, b: number, c: number, d: number);
- public asArray(): number[];
- public clone(): Plane;
- public normalize(): void;
- public transform(transformation: Matrix): Plane;
- public dotCoordinate(point: any): number;
- public copyFromPoints(point1: Vector3, point2: Vector3, point3: Vector3): void;
- public isFrontFacingTo(direction: Vector3, epsilon: number): boolean;
- public signedDistanceTo(point: Vector3): number;
- static FromArray(array: number[]): Plane;
- static FromPoints(point1: any, point2: any, point3: any): Plane;
- static FromPositionAndNormal(origin: Vector3, normal: Vector3): Plane;
- static SignedDistanceToPlaneFromPositionAndNormal(origin: Vector3, normal: Vector3, point: Vector3): number;
- }
- class Viewport {
- public x: number;
- public y: number;
- public width: number;
- public height: number;
- constructor(x: number, y: number, width: number, height: number);
- public toGlobal(engine: any): Viewport;
- }
- class Frustum {
- static GetPlanes(transform: Matrix): Plane[];
- static GetPlanesToRef(transform: Matrix, frustumPlanes: Plane[]): void;
- }
- class Ray {
- public origin: Vector3;
- public direction: Vector3;
- public length: number;
- private _edge1;
- private _edge2;
- private _pvec;
- private _tvec;
- private _qvec;
- constructor(origin: Vector3, direction: Vector3, length?: number);
- public intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
- public intersectsBox(box: BoundingBox): boolean;
- public intersectsSphere(sphere: any): boolean;
- public intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
- static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
- /**
- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
- * transformed to the given world matrix.
- * @param origin The origin point
- * @param end The end point
- * @param world a matrix to transform the ray to. Default is the identity matrix.
- */
- static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
- static Transform(ray: Ray, matrix: Matrix): Ray;
- }
- enum Space {
- LOCAL = 0,
- WORLD = 1,
- }
- class Axis {
- static X: Vector3;
- static Y: Vector3;
- static Z: Vector3;
- }
- class BezierCurve {
- static interpolate(t: number, x1: number, y1: number, x2: number, y2: number): number;
- }
- }
- declare module BABYLON {
- class AbstractMesh extends Node implements IDisposable {
- private static _BILLBOARDMODE_NONE;
- private static _BILLBOARDMODE_X;
- private static _BILLBOARDMODE_Y;
- private static _BILLBOARDMODE_Z;
- private static _BILLBOARDMODE_ALL;
- static BILLBOARDMODE_NONE : number;
- static BILLBOARDMODE_X : number;
- static BILLBOARDMODE_Y : number;
- static BILLBOARDMODE_Z : number;
- static BILLBOARDMODE_ALL : number;
- public position: Vector3;
- public rotation: Vector3;
- public rotationQuaternion: Quaternion;
- public scaling: Vector3;
- public billboardMode: number;
- public visibility: number;
- public alphaIndex: number;
- public infiniteDistance: boolean;
- public isVisible: boolean;
- public isPickable: boolean;
- public showBoundingBox: boolean;
- public showSubMeshesBoundingBox: boolean;
- public onDispose: any;
- public checkCollisions: boolean;
- public isBlocker: boolean;
- public skeleton: Skeleton;
- public renderingGroupId: number;
- public material: Material;
- public receiveShadows: boolean;
- public actionManager: ActionManager;
- public renderOutline: boolean;
- public outlineColor: Color3;
- public outlineWidth: number;
- public renderOverlay: boolean;
- public overlayColor: Color3;
- public overlayAlpha: number;
- public hasVertexAlpha: boolean;
- public useVertexColors: boolean;
- public applyFog: boolean;
- public useOctreeForRenderingSelection: boolean;
- public useOctreeForPicking: boolean;
- public useOctreeForCollisions: boolean;
- public layerMask: number;
- public _physicImpostor: number;
- public _physicsMass: number;
- public _physicsFriction: number;
- public _physicRestitution: number;
- public ellipsoid: Vector3;
- public ellipsoidOffset: Vector3;
- private _collider;
- private _oldPositionForCollisions;
- private _diffPositionForCollisions;
- private _newPositionForCollisions;
- private _localScaling;
- private _localRotation;
- private _localTranslation;
- private _localBillboard;
- private _localPivotScaling;
- private _localPivotScalingRotation;
- private _localWorld;
- public _worldMatrix: Matrix;
- private _rotateYByPI;
- private _absolutePosition;
- private _collisionsTransformMatrix;
- private _collisionsScalingMatrix;
- public _positions: Vector3[];
- private _isDirty;
- public _masterMesh: AbstractMesh;
- public _boundingInfo: BoundingInfo;
- private _pivotMatrix;
- public _isDisposed: boolean;
- public _renderId: number;
- public subMeshes: SubMesh[];
- public _submeshesOctree: Octree<SubMesh>;
- public _intersectionsInProgress: AbstractMesh[];
- private _onAfterWorldMatrixUpdate;
- constructor(name: string, scene: Scene);
- public isBlocked : boolean;
- public getLOD(camera: Camera): AbstractMesh;
- public getTotalVertices(): number;
- public getIndices(): number[];
- public getVerticesData(kind: string): number[];
- public isVerticesDataPresent(kind: string): boolean;
- public getBoundingInfo(): BoundingInfo;
- public _preActivate(): void;
- public _activate(renderId: number): void;
- public getWorldMatrix(): Matrix;
- public worldMatrixFromCache : Matrix;
- public absolutePosition : Vector3;
- public rotate(axis: Vector3, amount: number, space: Space): void;
- public translate(axis: Vector3, distance: number, space: Space): void;
- public getAbsolutePosition(): Vector3;
- public setAbsolutePosition(absolutePosition: Vector3): void;
- public setPivotMatrix(matrix: Matrix): void;
- public getPivotMatrix(): Matrix;
- public _isSynchronized(): boolean;
- public _initCache(): void;
- public markAsDirty(property: string): void;
- public _updateBoundingInfo(): void;
- public _updateSubMeshesBoundingInfo(matrix: Matrix): void;
- public computeWorldMatrix(force?: boolean): Matrix;
- /**
- * If you'd like to be callbacked after the mesh position, rotation or scaling has been updated
- * @param func: callback function to add
- */
- public registerAfterWorldMatrixUpdate(func: (mesh: AbstractMesh) => void): void;
- public unregisterAfterWorldMatrixUpdate(func: (mesh: AbstractMesh) => void): void;
- public setPositionWithLocalVector(vector3: Vector3): void;
- public getPositionExpressedInLocalSpace(): Vector3;
- public locallyTranslate(vector3: Vector3): void;
- public lookAt(targetPoint: Vector3, yawCor: number, pitchCor: number, rollCor: number): void;
- public isInFrustum(frustumPlanes: Plane[]): boolean;
- public isCompletelyInFrustum(camera?: Camera): boolean;
- public intersectsMesh(mesh: AbstractMesh, precise?: boolean): boolean;
- public intersectsPoint(point: Vector3): boolean;
- public setPhysicsState(impostor?: any, options?: PhysicsBodyCreationOptions): any;
- public getPhysicsImpostor(): number;
- public getPhysicsMass(): number;
- public getPhysicsFriction(): number;
- public getPhysicsRestitution(): number;
- public getPositionInCameraSpace(camera?: Camera): Vector3;
- public getDistanceToCamera(camera?: Camera): number;
- public applyImpulse(force: Vector3, contactPoint: Vector3): void;
- public setPhysicsLinkWith(otherMesh: Mesh, pivot1: Vector3, pivot2: Vector3, options?: any): void;
- public updatePhysicsBodyPosition(): void;
- public moveWithCollisions(velocity: Vector3): void;
- /**
- * This function will create an octree to help select the right submeshes for rendering, picking and collisions
- * Please note that you must have a decent number of submeshes to get performance improvements when using octree
- */
- public createOrUpdateSubmeshesOctree(maxCapacity?: number, maxDepth?: number): Octree<SubMesh>;
- public _collideForSubMesh(subMesh: SubMesh, transformMatrix: Matrix, collider: Collider): void;
- public _processCollisionsForSubMeshes(collider: Collider, transformMatrix: Matrix): void;
- public _checkCollision(collider: Collider): void;
- public _generatePointsArray(): boolean;
- public intersects(ray: Ray, fastCheck?: boolean): PickingInfo;
- public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): AbstractMesh;
- public releaseSubMeshes(): void;
- public dispose(doNotRecurse?: boolean): void;
- }
- }
- declare module BABYLON {
- class CSG {
- private polygons;
- public matrix: Matrix;
- public position: Vector3;
- public rotation: Vector3;
- public scaling: Vector3;
- static FromMesh(mesh: Mesh): CSG;
- private static FromPolygons(polygons);
- public clone(): CSG;
- private toPolygons();
- public union(csg: CSG): CSG;
- public unionInPlace(csg: CSG): void;
- public subtract(csg: CSG): CSG;
- public subtractInPlace(csg: CSG): void;
- public intersect(csg: CSG): CSG;
- public intersectInPlace(csg: CSG): void;
- public inverse(): CSG;
- public inverseInPlace(): void;
- public copyTransformAttributes(csg: CSG): CSG;
- public buildMeshGeometry(name: string, scene: Scene, keepSubMeshes: boolean): Mesh;
- public toMesh(name: string, material: Material, scene: Scene, keepSubMeshes: boolean): Mesh;
- }
- }
- declare module BABYLON {
- class Geometry implements IGetSetVerticesData {
- public id: string;
- public delayLoadState: number;
- public delayLoadingFile: string;
- private _scene;
- private _engine;
- private _meshes;
- private _totalVertices;
- private _indices;
- private _vertexBuffers;
- public _delayInfo: any;
- private _indexBuffer;
- public _boundingInfo: BoundingInfo;
- public _delayLoadingFunction: (any: any, Geometry: any) => void;
- constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh);
- public getScene(): Scene;
- public getEngine(): Engine;
- public isReady(): boolean;
- public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void;
- public setVerticesData(kind: string, data: number[], updatable?: boolean, stride?: number): void;
- public updateVerticesDataDirectly(kind: string, data: Float32Array, offset: number): void;
- public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void;
- public getTotalVertices(): number;
- public getVerticesData(kind: string): number[];
- public getVertexBuffer(kind: string): VertexBuffer;
- public getVertexBuffers(): VertexBuffer[];
- public isVerticesDataPresent(kind: string): boolean;
- public getVerticesDataKinds(): string[];
- public setIndices(indices: number[], totalVertices?: number): void;
- public getTotalIndices(): number;
- public getIndices(): number[];
- public getIndexBuffer(): any;
- public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void;
- public applyToMesh(mesh: Mesh): void;
- private _applyToMesh(mesh);
- public load(scene: Scene, onLoaded?: () => void): void;
- public dispose(): void;
- public copy(id: string): Geometry;
- static ExtractFromMesh(mesh: Mesh, id: string): Geometry;
- static RandomId(): string;
- }
- module Geometry.Primitives {
- class _Primitive extends Geometry {
- private _beingRegenerated;
- private _canBeRegenerated;
- constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh);
- public canBeRegenerated(): boolean;
- public regenerate(): void;
- public asNewGeometry(id: string): Geometry;
- public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void;
- public setVerticesData(kind: string, data: number[], updatable?: boolean): void;
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class Box extends _Primitive {
- public size: number;
- constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class Sphere extends _Primitive {
- public segments: number;
- public diameter: number;
- constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class Cylinder extends _Primitive {
- public height: number;
- public diameterTop: number;
- public diameterBottom: number;
- public tessellation: number;
- public subdivisions: number;
- constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class Torus extends _Primitive {
- public diameter: number;
- public thickness: number;
- public tessellation: number;
- constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class Ground extends _Primitive {
- public width: number;
- public height: number;
- public subdivisions: number;
- constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class TiledGround extends _Primitive {
- public xmin: number;
- public zmin: number;
- public xmax: number;
- public zmax: number;
- public subdivisions: {
- w: number;
- h: number;
- };
- public precision: {
- w: number;
- h: number;
- };
- constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
- w: number;
- h: number;
- }, precision: {
- w: number;
- h: number;
- }, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class Plane extends _Primitive {
- public size: number;
- constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- class TorusKnot extends _Primitive {
- public radius: number;
- public tube: number;
- public radialSegments: number;
- public tubularSegments: number;
- public p: number;
- public q: number;
- constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh);
- public _regenerateVertexData(): VertexData;
- public copy(id: string): Geometry;
- }
- }
- }
- declare module BABYLON {
- class GroundMesh extends Mesh {
- public generateOctree: boolean;
- private _worldInverse;
- public _subdivisions: number;
- constructor(name: string, scene: Scene);
- public subdivisions : number;
- public optimize(chunksCount: number): void;
- public getHeightAtCoordinates(x: number, z: number): number;
- }
- }
- declare module BABYLON {
- class InstancedMesh extends AbstractMesh {
- private _sourceMesh;
- private _currentLOD;
- constructor(name: string, source: Mesh);
- public receiveShadows : boolean;
- public material : Material;
- public visibility : number;
- public skeleton : Skeleton;
- public getTotalVertices(): number;
- public sourceMesh : Mesh;
- public getVerticesData(kind: string): number[];
- public isVerticesDataPresent(kind: string): boolean;
- public getIndices(): number[];
- public _positions : Vector3[];
- public refreshBoundingInfo(): void;
- public _preActivate(): void;
- public _activate(renderId: number): void;
- public getLOD(camera: Camera): AbstractMesh;
- public _syncSubMeshes(): void;
- public _generatePointsArray(): boolean;
- public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): InstancedMesh;
- public dispose(doNotRecurse?: boolean): void;
- }
- }
- declare module BABYLON {
- class LinesMesh extends Mesh {
- public color: Color3;
- public alpha: number;
- private _colorShader;
- private _ib;
- private _indicesLength;
- private _indices;
- constructor(name: string, scene: Scene, updatable?: boolean);
- public material : Material;
- public isPickable : boolean;
- public checkCollisions : boolean;
- public _bind(subMesh: SubMesh, effect: Effect, fillMode: number): void;
- public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): void;
- public intersects(ray: Ray, fastCheck?: boolean): any;
- public dispose(doNotRecurse?: boolean): void;
- }
- }
- declare module BABYLON {
- class _InstancesBatch {
- public mustReturn: boolean;
- public visibleInstances: InstancedMesh[][];
- public renderSelf: boolean[];
- }
- class Mesh extends AbstractMesh implements IGetSetVerticesData {
- public delayLoadState: number;
- public instances: InstancedMesh[];
- public delayLoadingFile: string;
- public _binaryInfo: any;
- private _LODLevels;
- public _geometry: Geometry;
- private _onBeforeRenderCallbacks;
- private _onAfterRenderCallbacks;
- public _delayInfo: any;
- public _delayLoadingFunction: (any: any, Mesh: any) => void;
- public _visibleInstances: any;
- private _renderIdForInstances;
- private _batchCache;
- private _worldMatricesInstancesBuffer;
- private _worldMatricesInstancesArray;
- private _instancesBufferSize;
- public _shouldGenerateFlatShading: boolean;
- private _preActivateId;
- constructor(name: string, scene: Scene);
- public hasLODLevels : boolean;
- private _sortLODLevels();
- public addLODLevel(distance: number, mesh: Mesh): Mesh;
- public removeLODLevel(mesh: Mesh): Mesh;
- public getLOD(camera: Camera, boundingSphere?: BoundingSphere): AbstractMesh;
- public geometry : Geometry;
- public getTotalVertices(): number;
- public getVerticesData(kind: string): number[];
- public getVertexBuffer(kind: any): VertexBuffer;
- public isVerticesDataPresent(kind: string): boolean;
- public getVerticesDataKinds(): string[];
- public getTotalIndices(): number;
- public getIndices(): number[];
- public isBlocked : boolean;
- public isReady(): boolean;
- public isDisposed(): boolean;
- public _preActivate(): void;
- public _registerInstanceForRenderId(instance: InstancedMesh, renderId: number): void;
- public refreshBoundingInfo(): void;
- public _createGlobalSubMesh(): SubMesh;
- public subdivide(count: number): void;
- public setVerticesData(kind: any, data: any, updatable?: boolean, stride?: number): void;
- public updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
- public updateVerticesDataDirectly(kind: string, data: Float32Array, offset?: number, makeItUnique?: boolean): void;
- public makeGeometryUnique(): void;
- public setIndices(indices: number[], totalVertices?: number): void;
- public _bind(subMesh: SubMesh, effect: Effect, fillMode: number): void;
- public _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): void;
- public registerBeforeRender(func: () => void): void;
- public unregisterBeforeRender(func: () => void): void;
- public registerAfterRender(func: () => void): void;
- public unregisterAfterRender(func: () => void): void;
- public _getInstancesRenderList(subMeshId: number): _InstancesBatch;
- public _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): void;
- public render(subMesh: SubMesh): void;
- public getEmittedParticleSystems(): ParticleSystem[];
- public getHierarchyEmittedParticleSystems(): ParticleSystem[];
- public getChildren(): Node[];
- public _checkDelayState(): void;
- public isInFrustum(frustumPlanes: Plane[]): boolean;
- public setMaterialByID(id: string): void;
- public getAnimatables(): IAnimatable[];
- public bakeTransformIntoVertices(transform: Matrix): void;
- public _resetPointsArrayCache(): void;
- public _generatePointsArray(): boolean;
- public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): Mesh;
- public dispose(doNotRecurse?: boolean): void;
- public applyDisplacementMap(url: string, minHeight: number, maxHeight: number): void;
- public applyDisplacementMapFromBuffer(buffer: Uint8Array, heightMapWidth: number, heightMapHeight: number, minHeight: number, maxHeight: number): void;
- public convertToFlatShadedMesh(): void;
- public createInstance(name: string): InstancedMesh;
- public synchronizeInstances(): void;
- static CreateBox(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateSphere(name: string, segments: number, diameter: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene: Scene, updatable?: any): Mesh;
- static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean): LinesMesh;
- static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable?: boolean): Mesh;
- static CreateTiledGround(name: string, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
- w: number;
- h: number;
- }, precision: {
- w: number;
- h: number;
- }, scene: Scene, updatable?: boolean): Mesh;
- static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean): GroundMesh;
- static MinMax(meshes: AbstractMesh[]): {
- min: Vector3;
- max: Vector3;
- };
- static Center(meshesOrMinMaxVector: any): Vector3;
- static MergeMeshes(meshes: Mesh[], disposeSource?: boolean, allow32BitsIndices?: boolean): Mesh;
- }
- }
- declare module BABYLON {
- interface IGetSetVerticesData {
- isVerticesDataPresent(kind: string): boolean;
- getVerticesData(kind: string): number[];
- getIndices(): number[];
- setVerticesData(kind: string, data: number[], updatable?: boolean): void;
- updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
- setIndices(indices: number[]): void;
- }
- class VertexData {
- public positions: number[];
- public normals: number[];
- public uvs: number[];
- public uv2s: number[];
- public colors: number[];
- public matricesIndices: number[];
- public matricesWeights: number[];
- public indices: number[];
- public set(data: number[], kind: string): void;
- public applyToMesh(mesh: Mesh, updatable?: boolean): void;
- public applyToGeometry(geometry: Geometry, updatable?: boolean): void;
- public updateMesh(mesh: Mesh, updateExtends?: boolean, makeItUnique?: boolean): void;
- public updateGeometry(geometry: Geometry, updateExtends?: boolean, makeItUnique?: boolean): void;
- private _applyTo(meshOrGeometry, updatable?);
- private _update(meshOrGeometry, updateExtends?, makeItUnique?);
- public transform(matrix: Matrix): void;
- public merge(other: VertexData): void;
- static ExtractFromMesh(mesh: Mesh): VertexData;
- static ExtractFromGeometry(geometry: Geometry): VertexData;
- private static _ExtractFrom(meshOrGeometry);
- static CreateBox(size: number): VertexData;
- static CreateSphere(segments: number, diameter: number): VertexData;
- static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number): VertexData;
- static CreateTorus(diameter: any, thickness: any, tessellation: any): VertexData;
- static CreateLines(points: Vector3[]): VertexData;
- static CreateGround(width: number, height: number, subdivisions: number): VertexData;
- static CreateTiledGround(xmin: number, zmin: number, xmax: number, zmax: number, subdivisions?: {
- w: number;
- h: number;
- }, precision?: {
- w: number;
- h: number;
- }): VertexData;
- static CreateGroundFromHeightMap(width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, buffer: Uint8Array, bufferWidth: number, bufferHeight: number): VertexData;
- static CreatePlane(size: number): VertexData;
- static CreateTorusKnot(radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number): VertexData;
- static ComputeNormals(positions: number[], indices: number[], normals: number[]): void;
- }
- }
- declare module BABYLON.Internals {
- class MeshLODLevel {
- public distance: number;
- public mesh: Mesh;
- constructor(distance: number, mesh: Mesh);
- }
- }
- declare module BABYLON {
- class SubMesh {
- public materialIndex: number;
- public verticesStart: number;
- public verticesCount: number;
- public indexStart: any;
- public indexCount: number;
- public linesIndexCount: number;
- private _mesh;
- private _renderingMesh;
- private _boundingInfo;
- private _linesIndexBuffer;
- public _lastColliderWorldVertices: Vector3[];
- public _trianglePlanes: Plane[];
- public _lastColliderTransformMatrix: Matrix;
- public _renderId: number;
- public _alphaIndex: number;
- public _distanceToCamera: number;
- public _id: number;
- constructor(materialIndex: number, verticesStart: number, verticesCount: number, indexStart: any, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh, createBoundingBox?: boolean);
- public getBoundingInfo(): BoundingInfo;
- public getMesh(): AbstractMesh;
- public getRenderingMesh(): Mesh;
- public getMaterial(): Material;
- public refreshBoundingInfo(): void;
- public _checkCollision(collider: Collider): boolean;
- public updateBoundingInfo(world: Matrix): void;
- public isInFrustum(frustumPlanes: Plane[]): boolean;
- public render(): void;
- public getLinesIndexBuffer(indices: number[], engine: any): WebGLBuffer;
- public canIntersects(ray: Ray): boolean;
- public intersects(ray: Ray, positions: Vector3[], indices: number[], fastCheck?: boolean): IntersectionInfo;
- public clone(newMesh: AbstractMesh, newRenderingMesh?: Mesh): SubMesh;
- public dispose(): void;
- static CreateFromIndices(materialIndex: number, startIndex: number, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh): SubMesh;
- }
- }
- declare module BABYLON {
- class VertexBuffer {
- private _mesh;
- private _engine;
- private _buffer;
- private _data;
- private _updatable;
- private _kind;
- private _strideSize;
- constructor(engine: any, data: number[], kind: string, updatable: boolean, postponeInternalCreation?: boolean, stride?: number);
- public isUpdatable(): boolean;
- public getData(): number[];
- public getBuffer(): WebGLBuffer;
- public getStrideSize(): number;
- public create(data?: number[]): void;
- public update(data: number[]): void;
- public updateDirectly(data: Float32Array, offset: number): void;
- public dispose(): void;
- private static _PositionKind;
- private static _NormalKind;
- private static _UVKind;
- private static _UV2Kind;
- private static _ColorKind;
- private static _MatricesIndicesKind;
- private static _MatricesWeightsKind;
- static PositionKind : string;
- static NormalKind : string;
- static UVKind : string;
- static UV2Kind : string;
- static ColorKind : string;
- static MatricesIndicesKind : string;
- static MatricesWeightsKind : string;
- }
- }
- declare module BABYLON {
- class Particle {
- public position: Vector3;
- public direction: Vector3;
- public color: Color4;
- public colorStep: Color4;
- public lifeTime: number;
- public age: number;
- public size: number;
- public angle: number;
- public angularSpeed: number;
- }
- }
- declare module BABYLON {
- class ParticleSystem implements IDisposable {
- public name: string;
- static BLENDMODE_ONEONE: number;
- static BLENDMODE_STANDARD: number;
- public id: string;
- public renderingGroupId: number;
- public emitter: any;
- public emitRate: number;
- public manualEmitCount: number;
- public updateSpeed: number;
- public targetStopDuration: number;
- public disposeOnStop: boolean;
- public minEmitPower: number;
- public maxEmitPower: number;
- public minLifeTime: number;
- public maxLifeTime: number;
- public minSize: number;
- public maxSize: number;
- public minAngularSpeed: number;
- public maxAngularSpeed: number;
- public particleTexture: Texture;
- public onDispose: () => void;
- public updateFunction: (particles: Particle[]) => void;
- public blendMode: number;
- public forceDepthWrite: boolean;
- public gravity: Vector3;
- public direction1: Vector3;
- public direction2: Vector3;
- public minEmitBox: Vector3;
- public maxEmitBox: Vector3;
- public color1: Color4;
- public color2: Color4;
- public colorDead: Color4;
- public textureMask: Color4;
- public startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
- public startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
- private particles;
- private _capacity;
- private _scene;
- private _vertexDeclaration;
- private _vertexStrideSize;
- private _stockParticles;
- private _newPartsExcess;
- private _vertexBuffer;
- private _indexBuffer;
- private _vertices;
- private _effect;
- private _customEffect;
- private _cachedDefines;
- private _scaledColorStep;
- private _colorDiff;
- private _scaledDirection;
- private _scaledGravity;
- private _currentRenderId;
- private _alive;
- private _started;
- private _stopped;
- private _actualFrame;
- private _scaledUpdateSpeed;
- constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect);
- public getCapacity(): number;
- public isAlive(): boolean;
- public isStarted(): boolean;
- public start(): void;
- public stop(): void;
- public _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
- private _update(newParticles);
- private _getEffect();
- public animate(): void;
- public render(): number;
- public dispose(): void;
- public clone(name: string, newEmitter: any): ParticleSystem;
- }
- }
- declare module BABYLON {
- interface IPhysicsEnginePlugin {
- initialize(iterations?: number): any;
- setGravity(gravity: Vector3): void;
- runOneStep(delta: number): void;
- registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
- registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
- unregisterMesh(mesh: AbstractMesh): any;
- applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
- createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
- dispose(): void;
- isSupported(): boolean;
- updateBodyPosition(mesh: AbstractMesh): void;
- }
- interface PhysicsBodyCreationOptions {
- mass: number;
- friction: number;
- restitution: number;
- }
- interface PhysicsCompoundBodyPart {
- mesh: Mesh;
- impostor: number;
- }
- class PhysicsEngine {
- public gravity: Vector3;
- private _currentPlugin;
- constructor(plugin?: IPhysicsEnginePlugin);
- public _initialize(gravity?: Vector3): void;
- public _runOneStep(delta: number): void;
- public _setGravity(gravity: Vector3): void;
- public _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
- public _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
- public _unregisterMesh(mesh: AbstractMesh): void;
- public _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
- public _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
- public _updateBodyPosition(mesh: AbstractMesh): void;
- public dispose(): void;
- public isSupported(): boolean;
- static NoImpostor: number;
- static SphereImpostor: number;
- static BoxImpostor: number;
- static PlaneImpostor: number;
- static MeshImpostor: number;
- static CapsuleImpostor: number;
- static ConeImpostor: number;
- static CylinderImpostor: number;
- static ConvexHullImpostor: number;
- static Epsilon: number;
- }
- }
- declare module BABYLON {
- class CannonJSPlugin implements IPhysicsEnginePlugin {
- public checkWithEpsilon: (value: number) => number;
- private _world;
- private _registeredMeshes;
- private _physicsMaterials;
- public initialize(iterations?: number): void;
- private _checkWithEpsilon(value);
- public runOneStep(delta: number): void;
- public setGravity(gravity: Vector3): void;
- public registerMesh(mesh: AbstractMesh, impostor: number, options?: PhysicsBodyCreationOptions): any;
- private _createSphere(radius, mesh, options?);
- private _createBox(x, y, z, mesh, options?);
- private _createPlane(mesh, options?);
- private _createConvexPolyhedron(rawVerts, rawFaces, mesh, options?);
- private _addMaterial(friction, restitution);
- private _createRigidBodyFromShape(shape, mesh, mass, friction, restitution);
- public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
- private _unbindBody(body);
- public unregisterMesh(mesh: AbstractMesh): void;
- public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
- public updateBodyPosition: (mesh: AbstractMesh) => void;
- public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3): boolean;
- public dispose(): void;
- public isSupported(): boolean;
- }
- }
- declare module BABYLON {
- class OimoJSPlugin implements IPhysicsEnginePlugin {
- private _world;
- private _registeredMeshes;
- private _checkWithEpsilon(value);
- public initialize(iterations?: number): void;
- public setGravity(gravity: Vector3): void;
- public registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
- public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
- private _createBodyAsCompound(part, options, initialMesh);
- public unregisterMesh(mesh: AbstractMesh): void;
- private _unbindBody(body);
- /**
- * Update the body position according to the mesh position
- * @param mesh
- */
- public updateBodyPosition: (mesh: AbstractMesh) => void;
- public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
- public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
- public dispose(): void;
- public isSupported(): boolean;
- private _getLastShape(body);
- public runOneStep(time: number): void;
- }
- }
- declare module BABYLON {
- class AnaglyphPostProcess extends PostProcess {
- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module BABYLON {
- class BlackAndWhitePostProcess extends PostProcess {
- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module BABYLON {
- class BlurPostProcess extends PostProcess {
- public direction: Vector2;
- public blurWidth: number;
- constructor(name: string, direction: Vector2, blurWidth: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module BABYLON {
- class ConvolutionPostProcess extends PostProcess {
- public kernel: number[];
- constructor(name: string, kernel: number[], ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- static EdgeDetect0Kernel: number[];
- static EdgeDetect1Kernel: number[];
- static EdgeDetect2Kernel: number[];
- static SharpenKernel: number[];
- static EmbossKernel: number[];
- static GaussianKernel: number[];
- }
- }
- declare module BABYLON {
- class DisplayPassPostProcess extends PostProcess {
- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module BABYLON {
- class FilterPostProcess extends PostProcess {
- public kernelMatrix: Matrix;
- constructor(name: string, kernelMatrix: Matrix, ratio: number, camera?: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module BABYLON {
- class FxaaPostProcess extends PostProcess {
- public texelWidth: number;
- public texelHeight: number;
- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module BABYLON {
- class OculusDistortionCorrectionPostProcess extends PostProcess {
- public aspectRatio: number;
- private _isRightEye;
- private _distortionFactors;
- private _postProcessScaleFactor;
- private _lensCenterOffset;
- private _scaleIn;
- private _scaleFactor;
- private _lensCenter;
- constructor(name: string, camera: Camera, isRightEye: boolean, cameraSettings: any);
- }
- }
- declare module BABYLON {
- class PassPostProcess extends PostProcess {
- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- }
- declare module BABYLON {
- class PostProcess {
- public name: string;
- public onApply: (Effect: any) => void;
- public onBeforeRender: (Effect: any) => void;
- public onSizeChanged: () => void;
- public onActivate: (Camera: any) => void;
- public width: number;
- public height: number;
- public renderTargetSamplingMode: number;
- private _camera;
- private _scene;
- private _engine;
- private _renderRatio;
- private _reusable;
- public _textures: SmartArray<WebGLTexture>;
- public _currentRenderTextureInd: number;
- private _effect;
- constructor(name: string, fragmentUrl: string, parameters: string[], samplers: string[], ratio: number, camera: Camera, samplingMode: number, engine?: Engine, reusable?: boolean);
- public isReusable(): boolean;
- public activate(camera: Camera, sourceTexture?: WebGLTexture): void;
- public apply(): Effect;
- public dispose(camera: Camera): void;
- }
- }
- declare module BABYLON {
- class PostProcessManager {
- private _scene;
- private _indexBuffer;
- private _vertexDeclaration;
- private _vertexStrideSize;
- private _vertexBuffer;
- constructor(scene: Scene);
- public _prepareFrame(sourceTexture?: WebGLTexture): boolean;
- public _finalizeFrame(doNotPresent?: boolean, targetTexture?: WebGLTexture): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class RefractionPostProcess extends PostProcess {
- public color: Color3;
- public depth: number;
- public colorLevel: number;
- private _refRexture;
- constructor(name: string, refractionTextureUrl: string, color: Color3, depth: number, colorLevel: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
- public dispose(camera: Camera): void;
- }
- }
- declare module BABYLON {
- class PostProcessRenderEffect {
- private _engine;
- private _postProcesses;
- private _getPostProcess;
- private _singleInstance;
- private _cameras;
- private _indicesForCamera;
- private _renderPasses;
- private _renderEffectAsPasses;
- public _name: string;
- public applyParameters: (postProcess: PostProcess) => void;
- constructor(engine: Engine, name: string, getPostProcess: () => PostProcess, singleInstance?: boolean);
- public _update(): void;
- public addPass(renderPass: PostProcessRenderPass): void;
- public removePass(renderPass: PostProcessRenderPass): void;
- public addRenderEffectAsPass(renderEffect: PostProcessRenderEffect): void;
- public getPass(passName: string): void;
- public emptyPasses(): void;
- public _attachCameras(cameras: Camera): any;
- public _attachCameras(cameras: Camera[]): any;
- public _detachCameras(cameras: Camera): any;
- public _detachCameras(cameras: Camera[]): any;
- public _enable(cameras: Camera): any;
- public _enable(cameras: Camera[]): any;
- public _disable(cameras: Camera): any;
- public _disable(cameras: Camera[]): any;
- public getPostProcess(camera?: Camera): PostProcess;
- private _linkParameters();
- private _linkTextures(effect);
- }
- }
- declare module BABYLON {
- class PostProcessRenderPass {
- private _enabled;
- private _renderList;
- private _renderTexture;
- private _scene;
- private _refCount;
- public _name: string;
- constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void);
- public _incRefCount(): number;
- public _decRefCount(): number;
- public _update(): void;
- public setRenderList(renderList: Mesh[]): void;
- public getRenderTexture(): RenderTargetTexture;
- }
- }
- declare module BABYLON {
- class PostProcessRenderPipeline {
- private _engine;
- private _renderEffects;
- private _renderEffectsForIsolatedPass;
- private _cameras;
- public _name: string;
- private static PASS_EFFECT_NAME;
- private static PASS_SAMPLER_NAME;
- constructor(engine: Engine, name: string);
- public addEffect(renderEffect: PostProcessRenderEffect): void;
- public _enableEffect(renderEffectName: string, cameras: Camera): any;
- public _enableEffect(renderEffectName: string, cameras: Camera[]): any;
- public _disableEffect(renderEffectName: string, cameras: Camera): any;
- public _disableEffect(renderEffectName: string, cameras: Camera[]): any;
- public _attachCameras(cameras: Camera, unique: boolean): any;
- public _attachCameras(cameras: Camera[], unique: boolean): any;
- public _detachCameras(cameras: Camera): any;
- public _detachCameras(cameras: Camera[]): any;
- public _enableDisplayOnlyPass(passName: any, cameras: Camera): any;
- public _enableDisplayOnlyPass(passName: any, cameras: Camera[]): any;
- public _disableDisplayOnlyPass(cameras: Camera): any;
- public _disableDisplayOnlyPass(cameras: Camera[]): any;
- public _update(): void;
- }
- }
- declare module BABYLON {
- class PostProcessRenderPipelineManager {
- private _renderPipelines;
- constructor();
- public addPipeline(renderPipeline: PostProcessRenderPipeline): void;
- public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera, unique?: boolean): any;
- public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera[], unique?: boolean): any;
- public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera): any;
- public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera[]): any;
- public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any;
- public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any;
- public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any;
- public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any;
- public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera): any;
- public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera[]): any;
- public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera): any;
- public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera[]): any;
- public update(): void;
- }
- }
- declare module BABYLON {
- class BoundingBoxRenderer {
- public frontColor: Color3;
- public backColor: Color3;
- public showBackLines: boolean;
- public renderList: SmartArray<BoundingBox>;
- private _scene;
- private _colorShader;
- private _vb;
- private _ib;
- constructor(scene: Scene);
- public reset(): void;
- public render(): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class OutlineRenderer {
- private _scene;
- private _effect;
- private _cachedDefines;
- constructor(scene: Scene);
- public render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
- public isReady(subMesh: SubMesh, useInstances: boolean): boolean;
- }
- }
- declare module BABYLON {
- class RenderingGroup {
- public index: number;
- private _scene;
- private _opaqueSubMeshes;
- private _transparentSubMeshes;
- private _alphaTestSubMeshes;
- private _activeVertices;
- constructor(index: number, scene: Scene);
- public render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
- public prepare(): void;
- public dispatch(subMesh: SubMesh): void;
- }
- }
- declare module BABYLON {
- class RenderingManager {
- static MAX_RENDERINGGROUPS: number;
- private _scene;
- private _renderingGroups;
- private _depthBufferAlreadyCleaned;
- constructor(scene: Scene);
- private _renderParticles(index, activeMeshes);
- private _renderSprites(index);
- private _clearDepthBuffer();
- public render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
- public reset(): void;
- public dispatch(subMesh: SubMesh): void;
- }
- }
- declare module BABYLON {
- class Sprite {
- public name: string;
- public position: Vector3;
- public color: Color4;
- public size: number;
- public angle: number;
- public cellIndex: number;
- public invertU: number;
- public invertV: number;
- public disposeWhenFinishedAnimating: boolean;
- public animations: Animation[];
- private _animationStarted;
- private _loopAnimation;
- private _fromIndex;
- private _toIndex;
- private _delay;
- private _direction;
- private _frameCount;
- private _manager;
- private _time;
- constructor(name: string, manager: SpriteManager);
- public playAnimation(from: number, to: number, loop: boolean, delay: number): void;
- public stopAnimation(): void;
- public _animate(deltaTime: number): void;
- public dispose(): void;
- }
- }
- declare module BABYLON {
- class SpriteManager {
- public name: string;
- public cellSize: number;
- public sprites: Sprite[];
- public renderingGroupId: number;
- public onDispose: () => void;
- public fogEnabled: boolean;
- private _capacity;
- private _spriteTexture;
- private _epsilon;
- private _scene;
- private _vertexDeclaration;
- private _vertexStrideSize;
- private _vertexBuffer;
- private _indexBuffer;
- private _vertices;
- private _effectBase;
- private _effectFog;
- constructor(name: string, imgUrl: string, capacity: number, cellSize: number, scene: Scene, epsilon?: number);
- private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
- public render(): void;
- public dispose(): void;
- }
- }
- declare module BABYLON.Internals {
- class AndOrNotEvaluator {
- static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
- private static _HandleParenthesisContent(parenthesisContent, evaluateCallback);
- private static _SimplifyNegation(booleanString);
- }
- }
- declare module BABYLON {
- interface IAssetTask {
- onSuccess: (task: IAssetTask) => void;
- onError: (task: IAssetTask) => void;
- isCompleted: boolean;
- run(scene: Scene, onSuccess: () => void, onError: () => void): any;
- }
- class MeshAssetTask implements IAssetTask {
- public name: string;
- public meshesNames: any;
- public rootUrl: string;
- public sceneFilename: string;
- public loadedMeshes: AbstractMesh[];
- public loadedParticleSystems: ParticleSystem[];
- public loadedSkeletons: Skeleton[];
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- constructor(name: string, meshesNames: any, rootUrl: string, sceneFilename: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class TextFileAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public text: string;
- constructor(name: string, url: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class BinaryFileAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public data: ArrayBuffer;
- constructor(name: string, url: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class ImageAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public image: HTMLImageElement;
- constructor(name: string, url: string);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class TextureAssetTask implements IAssetTask {
- public name: string;
- public url: string;
- public noMipmap: boolean;
- public invertY: boolean;
- public samplingMode: number;
- public onSuccess: (task: IAssetTask) => void;
- public onError: (task: IAssetTask) => void;
- public isCompleted: boolean;
- public texture: Texture;
- constructor(name: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number);
- public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
- }
- class AssetsManager {
- private _tasks;
- private _scene;
- private _waitingTasksCount;
- public onFinish: (tasks: IAssetTask[]) => void;
- public onTaskSuccess: (task: IAssetTask) => void;
- public onTaskError: (task: IAssetTask) => void;
- public useDefaultLoadingScreen: boolean;
- constructor(scene: Scene);
- public addMeshTask(taskName: string, meshesNames: any, rootUrl: string, sceneFilename: string): IAssetTask;
- public addTextFileTask(taskName: string, url: string): IAssetTask;
- public addBinaryFileTask(taskName: string, url: string): IAssetTask;
- public addImageTask(taskName: string, url: string): IAssetTask;
- public addTextureTask(taskName: string, url: string, noMipmap?: boolean, invertY?: boolean, samplingMode?: number): IAssetTask;
- private _decreaseWaitingTasksCount();
- private _runTask(task);
- public reset(): AssetsManager;
- public load(): AssetsManager;
- }
- }
- declare module BABYLON {
- class Database {
- private callbackManifestChecked;
- private currentSceneUrl;
- private db;
- private enableSceneOffline;
- private enableTexturesOffline;
- private manifestVersionFound;
- private mustUpdateRessources;
- private hasReachedQuota;
- private isSupported;
- private idbFactory;
- static isUASupportingBlobStorage: boolean;
- constructor(urlToScene: string, callbackManifestChecked: (boolean: any) => any);
- static parseURL: (url: string) => string;
- static ReturnFullUrlLocation: (url: string) => string;
- public checkManifestFile(): void;
- public openAsync(successCallback: any, errorCallback: any): void;
- public loadImageFromDB(url: string, image: HTMLImageElement): void;
- private _loadImageFromDBAsync(url, image, notInDBCallback);
- private _saveImageIntoDBAsync(url, image);
- private _checkVersionFromDB(url, versionLoaded);
- private _loadVersionFromDBAsync(url, callback, updateInDBCallback);
- private _saveVersionIntoDBAsync(url, callback);
- private loadFileFromDB(url, sceneLoaded, progressCallBack, errorCallback, useArrayBuffer?);
- private _loadFileFromDBAsync(url, callback, notInDBCallback, useArrayBuffer?);
- private _saveFileIntoDBAsync(url, callback, progressCallback, useArrayBuffer?);
- }
- }
- declare module BABYLON {
- class FilesInput {
- private engine;
- private currentScene;
- private canvas;
- private sceneLoadedCallback;
- private progressCallback;
- private additionnalRenderLoopLogicCallback;
- private textureLoadingCallback;
- private startingProcessingFilesCallback;
- private elementToMonitor;
- static FilesTextures: any[];
- static FilesToLoad: any[];
- constructor(p_engine: Engine, p_scene: Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback: any, p_progressCallback: any, p_additionnalRenderLoopLogicCallback: any, p_textureLoadingCallback: any, p_startingProcessingFilesCallback: any);
- public monitorElementForDragNDrop(p_elementToMonitor: HTMLElement): void;
- private renderFunction();
- private drag(e);
- private drop(eventDrop);
- private loadFiles(event);
- }
- }
- declare module BABYLON {
- class Gamepads {
- private babylonGamepads;
- private oneGamepadConnected;
- private isMonitoring;
- private gamepadEventSupported;
- private gamepadSupportAvailable;
- private _callbackGamepadConnected;
- private buttonADataURL;
- private static gamepadDOMInfo;
- constructor(ongamedpadconnected: (gamepad: Gamepad) => void);
- private _insertGamepadDOMInstructions();
- private _insertGamepadDOMNotSupported();
- public dispose(): void;
- private _onGamepadConnected(evt);
- private _addNewGamepad(gamepad);
- private _onGamepadDisconnected(evt);
- private _startMonitoringGamepads();
- private _stopMonitoringGamepads();
- private _checkGamepadsStatus();
- private _updateGamepadObjects();
- }
- class StickValues {
- public x: any;
- public y: any;
- constructor(x: any, y: any);
- }
- class Gamepad {
- public id: string;
- public index: number;
- public browserGamepad: any;
- private _leftStick;
- private _rightStick;
- private _onleftstickchanged;
- private _onrightstickchanged;
- constructor(id: string, index: number, browserGamepad: any);
- public onleftstickchanged(callback: (values: StickValues) => void): void;
- public onrightstickchanged(callback: (values: StickValues) => void): void;
- public leftStick : StickValues;
- public rightStick : StickValues;
- public update(): void;
- }
- class GenericPad extends Gamepad {
- public id: string;
- public index: number;
- public gamepad: any;
- private _buttons;
- private _onbuttondown;
- private _onbuttonup;
- public onbuttondown(callback: (buttonPressed: number) => void): void;
- public onbuttonup(callback: (buttonReleased: number) => void): void;
- constructor(id: string, index: number, gamepad: any);
- private _setButtonValue(newValue, currentValue, buttonIndex);
- public update(): void;
- }
- enum Xbox360Button {
- A = 0,
- B = 1,
- X = 2,
- Y = 3,
- Start = 4,
- Back = 5,
- LB = 6,
- RB = 7,
- LeftStick = 8,
- RightStick = 9,
- }
- enum Xbox360Dpad {
- Up = 0,
- Down = 1,
- Left = 2,
- Right = 3,
- }
- class Xbox360Pad extends Gamepad {
- private _leftTrigger;
- private _rightTrigger;
- private _onlefttriggerchanged;
- private _onrighttriggerchanged;
- private _onbuttondown;
- private _onbuttonup;
- private _ondpaddown;
- private _ondpadup;
- private _buttonA;
- private _buttonB;
- private _buttonX;
- private _buttonY;
- private _buttonBack;
- private _buttonStart;
- private _buttonLB;
- private _buttonRB;
- private _buttonLeftStick;
- private _buttonRightStick;
- private _dPadUp;
- private _dPadDown;
- private _dPadLeft;
- private _dPadRight;
- public onlefttriggerchanged(callback: (value: number) => void): void;
- public onrighttriggerchanged(callback: (value: number) => void): void;
- public leftTrigger : number;
- public rightTrigger : number;
- public onbuttondown(callback: (buttonPressed: Xbox360Button) => void): void;
- public onbuttonup(callback: (buttonReleased: Xbox360Button) => void): void;
- public ondpaddown(callback: (dPadPressed: Xbox360Dpad) => void): void;
- public ondpadup(callback: (dPadReleased: Xbox360Dpad) => void): void;
- private _setButtonValue(newValue, currentValue, buttonType);
- private _setDPadValue(newValue, currentValue, buttonType);
- public buttonA : number;
- public buttonB : number;
- public buttonX : number;
- public buttonY : number;
- public buttonStart : number;
- public buttonBack : number;
- public buttonLB : number;
- public buttonRB : number;
- public buttonLeftStick : number;
- public buttonRightStick : number;
- public dPadUp : number;
- public dPadDown : number;
- public dPadLeft : number;
- public dPadRight : number;
- public update(): void;
- }
- }
- interface Navigator {
- getGamepads(func?: any): any;
- webkitGetGamepads(func?: any): any;
- msGetGamepads(func?: any): any;
- webkitGamepads(func?: any): any;
- }
- declare module BABYLON {
- class SceneOptimization {
- public priority: number;
- public apply: (scene: Scene) => boolean;
- constructor(priority?: number);
- }
- class TextureOptimization extends SceneOptimization {
- public priority: number;
- public maximumSize: number;
- constructor(priority?: number, maximumSize?: number);
- public apply: (scene: Scene) => boolean;
- }
- class HardwareScalingOptimization extends SceneOptimization {
- public priority: number;
- public maximumScale: number;
- private _currentScale;
- constructor(priority?: number, maximumScale?: number);
- public apply: (scene: Scene) => boolean;
- }
- class ShadowsOptimization extends SceneOptimization {
- public apply: (scene: Scene) => boolean;
- }
- class PostProcessesOptimization extends SceneOptimization {
- public apply: (scene: Scene) => boolean;
- }
- class LensFlaresOptimization extends SceneOptimization {
- public apply: (scene: Scene) => boolean;
- }
- class ParticlesOptimization extends SceneOptimization {
- public apply: (scene: Scene) => boolean;
- }
- class RenderTargetsOptimization extends SceneOptimization {
- public apply: (scene: Scene) => boolean;
- }
- class MergeMeshesOptimization extends SceneOptimization {
- private _canBeMerged;
- public apply: (scene: Scene) => boolean;
- }
- class SceneOptimizerOptions {
- public targetFrameRate: number;
- public trackerDuration: number;
- public optimizations: SceneOptimization[];
- constructor(targetFrameRate?: number, trackerDuration?: number);
- static LowDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions;
- static ModerateDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions;
- static HighDegradationAllowed(targetFrameRate?: number): SceneOptimizerOptions;
- }
- class SceneOptimizer {
- static _CheckCurrentState(scene: Scene, options: SceneOptimizerOptions, currentPriorityLevel: number, onSuccess?: () => void, onFailure?: () => void): void;
- static OptimizeAsync(scene: Scene, options?: SceneOptimizerOptions, onSuccess?: () => void, onFailure?: () => void): void;
- }
- }
- declare module BABYLON {
- class SceneSerializer {
- static Serialize(scene: Scene): any;
- }
- }
- declare module BABYLON {
- class SmartArray<T> {
- public data: T[];
- public length: number;
- private _id;
- private _duplicateId;
- constructor(capacity: number);
- public push(value: any): void;
- public pushNoDuplicate(value: any): void;
- public sort(compareFn: any): void;
- public reset(): void;
- public concat(array: any): void;
- public concatWithNoDuplicate(array: any): void;
- public indexOf(value: any): number;
- private static _GlobalId;
- }
- }
- declare module BABYLON {
- class Tags {
- static EnableFor(obj: any): void;
- static DisableFor(obj: any): void;
- static HasTags(obj: any): boolean;
- static GetTags(obj: any): any;
- static AddTagsTo(obj: any, tagsString: string): void;
- static _AddTagTo(obj: any, tag: string): void;
- static RemoveTagsFrom(obj: any, tagsString: string): void;
- static _RemoveTagFrom(obj: any, tag: string): void;
- static MatchesQuery(obj: any, tagsQuery: string): boolean;
- }
- }
- declare module BABYLON {
- interface IAnimatable {
- animations: Animation[];
- }
- interface ISize {
- width: number;
- height: number;
- }
- class Tools {
- static BaseUrl: string;
- static GetExponantOfTwo: (value: number, max: number) => number;
- static GetFilename(path: string): string;
- static GetDOMTextContent(element: HTMLElement): string;
- static ToDegrees(angle: number): number;
- static ToRadians(angle: number): number;
- static ExtractMinAndMaxIndexed(positions: number[], indices: number[], indexStart: number, indexCount: number): {
- minimum: Vector3;
- maximum: Vector3;
- };
- static ExtractMinAndMax(positions: number[], start: number, count: number): {
- minimum: Vector3;
- maximum: Vector3;
- };
- static MakeArray(obj: any, allowsNullUndefined?: boolean): any[];
- static GetPointerPrefix(): string;
- static QueueNewFrame(func: any): void;
- static RequestFullscreen(element: any): void;
- static ExitFullscreen(): void;
- static CleanUrl(url: string): string;
- static LoadImage(url: string, onload: any, onerror: any, database: any): HTMLImageElement;
- static LoadFile(url: string, callback: (data: any) => void, progressCallBack?: () => void, database?: any, useArrayBuffer?: boolean, onError?: () => void): void;
- static ReadFileAsDataURL(fileToLoad: any, callback: any, progressCallback: any): void;
- static ReadFile(fileToLoad: any, callback: any, progressCallBack: any, useArrayBuffer?: boolean): void;
- static Clamp(value: number, min?: number, max?: number): number;
- static Format(value: number, decimals?: number): string;
- static CheckExtends(v: Vector3, min: Vector3, max: Vector3): void;
- static WithinEpsilon(a: number, b: number): boolean;
- static DeepCopy(source: any, destination: any, doNotCopyList?: string[], mustCopyList?: string[]): void;
- static IsEmpty(obj: any): boolean;
- static RegisterTopRootEvents(events: {
- name: string;
- handler: EventListener;
- }[]): void;
- static UnregisterTopRootEvents(events: {
- name: string;
- handler: EventListener;
- }[]): void;
- static CreateScreenshot(engine: Engine, camera: Camera, size: any): void;
- static ValidateXHRData(xhr: XMLHttpRequest, dataType?: number): boolean;
- private static _NoneLogLevel;
- private static _MessageLogLevel;
- private static _WarningLogLevel;
- private static _ErrorLogLevel;
- private static _LogCache;
- static OnNewCacheEntry: (entry: string) => void;
- static NoneLogLevel : number;
- static MessageLogLevel : number;
- static WarningLogLevel : number;
- static ErrorLogLevel : number;
- static AllLogLevel : number;
- private static _AddLogEntry(entry);
- private static _FormatMessage(message);
- static Log: (message: string) => void;
- private static _LogDisabled(message);
- private static _LogEnabled(message);
- static Warn: (message: string) => void;
- private static _WarnDisabled(message);
- private static _WarnEnabled(message);
- static Error: (message: string) => void;
- private static _ErrorDisabled(message);
- private static _ErrorEnabled(message);
- static LogCache : string;
- static LogLevels : number;
- private static _PerformanceNoneLogLevel;
- private static _PerformanceUserMarkLogLevel;
- private static _PerformanceConsoleLogLevel;
- private static _performance;
- static PerformanceNoneLogLevel : number;
- static PerformanceUserMarkLogLevel : number;
- static PerformanceConsoleLogLevel : number;
- static PerformanceLogLevel : number;
- static _StartPerformanceCounterDisabled(counterName: string, condition?: boolean): void;
- static _EndPerformanceCounterDisabled(counterName: string, condition?: boolean): void;
- static _StartUserMark(counterName: string, condition?: boolean): void;
- static _EndUserMark(counterName: string, condition?: boolean): void;
- static _StartPerformanceConsole(counterName: string, condition?: boolean): void;
- static _EndPerformanceConsole(counterName: string, condition?: boolean): void;
- static StartPerformanceCounter: (counterName: string, condition?: boolean) => void;
- static EndPerformanceCounter: (counterName: string, condition?: boolean) => void;
- static Now : number;
- static GetFps(): number;
- }
- }
- declare module BABYLON.Internals {
- interface DDSInfo {
- width: number;
- height: number;
- mipmapCount: number;
- isFourCC: boolean;
- isRGB: boolean;
- isLuminance: boolean;
- isCube: boolean;
- }
- class DDSTools {
- static GetDDSInfo(arrayBuffer: any): DDSInfo;
- private static GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- private static GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- private static GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
- static UploadDDSLevels(gl: WebGLRenderingContext, ext: any, arrayBuffer: any, info: DDSInfo, loadMipmaps: boolean, faces: number): void;
- }
- }
- /**
- * Based on jsTGALoader - Javascript loader for TGA file
- * By Vincent Thibault
- * @blog http://blog.robrowser.com/javascript-tga-loader.html
- */
- declare module BABYLON.Internals {
- class TGATools {
- private static _TYPE_NO_DATA;
- private static _TYPE_INDEXED;
- private static _TYPE_RGB;
- private static _TYPE_GREY;
- private static _TYPE_RLE_INDEXED;
- private static _TYPE_RLE_RGB;
- private static _TYPE_RLE_GREY;
- private static _ORIGIN_MASK;
- private static _ORIGIN_SHIFT;
- private static _ORIGIN_BL;
- private static _ORIGIN_BR;
- private static _ORIGIN_UL;
- private static _ORIGIN_UR;
- static GetTGAHeader(data: Uint8Array): any;
- static UploadContent(gl: WebGLRenderingContext, data: Uint8Array): void;
- static _getImageData8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
- static _getImageData16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
- static _getImageData24bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
- static _getImageData32bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
- static _getImageDataGrey8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
- static _getImageDataGrey16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
- }
- }
- declare module BABYLON {
- enum JoystickAxis {
- X = 0,
- Y = 1,
- Z = 2,
- }
- class VirtualJoystick {
- public reverseLeftRight: boolean;
- public reverseUpDown: boolean;
- public deltaPosition: Vector3;
- public pressed: boolean;
- private static _globalJoystickIndex;
- private static vjCanvas;
- private static vjCanvasContext;
- private static vjCanvasWidth;
- private static vjCanvasHeight;
- private static halfWidth;
- private static halfHeight;
- private _action;
- private _axisTargetedByLeftAndRight;
- private _axisTargetedByUpAndDown;
- private _joystickSensibility;
- private _inversedSensibility;
- private _rotationSpeed;
- private _inverseRotationSpeed;
- private _rotateOnAxisRelativeToMesh;
- private _joystickPointerID;
- private _joystickColor;
- private _joystickPointerPos;
- private _joystickPointerStartPos;
- private _deltaJoystickVector;
- private _leftJoystick;
- private _joystickIndex;
- private _touches;
- constructor(leftJoystick?: boolean);
- public setJoystickSensibility(newJoystickSensibility: number): void;
- private _onPointerDown(e);
- private _onPointerMove(e);
- private _onPointerUp(e);
- /**
- * Change the color of the virtual joystick
- * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
- */
- public setJoystickColor(newColor: string): void;
- public setActionOnTouch(action: () => any): void;
- public setAxisForLeftRight(axis: JoystickAxis): void;
- public setAxisForUpDown(axis: JoystickAxis): void;
- private _clearCanvas();
- private _drawVirtualJoystick();
- public releaseCanvas(): void;
- }
- }
- declare module BABYLON.VirtualJoystick {
- class Collection<T> {
- private _count;
- private _collection;
- constructor();
- public Count(): number;
- public add<T>(key: string, item: T): number;
- public remove(key: string): number;
- public item(key: string): any;
- public forEach<T>(block: (item: T) => void): void;
- }
- }
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