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- /// <reference path="babylon.d.ts" />
- declare module BABYLON {
- interface ScenePickResult {
- hit: bool;
- distance: number;
- pickedMesh: Mesh;
- pickedPoint: Vector3;
- }
- class Scene {
- constructor(engine: Engine);
- getEngine(): Engine;
- getTotalVertices(): number;
- getActiveVertices(): number;
- getActiveParticles(): number;
- getLastFrameDuration(): number;
- getEvaluateActiveMeshesDuration(): number;
- getRenderTargetsDuration(): number;
- getRenderDuration(): number;
- getParticlesDuration(): number;
- getSpritesDuration(): number;
- getAnimationRatio(): number;
- isReady(): bool;
- executeWhenReady(func: Function): void;
- // TODO: Animations
- getViewMatrix(): Matrix;
- getProjectionMatrix(): Matrix;
- getTransformMatrix(): Matrix;
- setTransformMatrix(view: Matrix, projection: Matrix);
- activeCameraByID(id: number): void;
- getMaterialByID(id: number): Material;
- getMeshByID(id: number): Mesh;
- getLastMeshByID(id: number): Mesh;
- getMeshByName(name: string): Mesh;
- isActiveMesh(mesh: Mesh): bool;
- _evaluateActiveMeshes(): void;
- _localRender(opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes, activeMeshes);
- render();
- dispose();
- _getNewPosition(position: Vector3, velocity: Vector3, collider: Sphere, maximumRetries: number): Vector3;
- _collideWithWorld(position: Vector3, velocity: Vector3, collider: Sphere, maximumRetries: number): Vector3;
- createPickingRay(x: number, y: number, world: Matrix): Ray;
- pick(x: number, y: number): ScenePickResult;
- }
- }
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