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- /// <reference path="../babylon.d.ts" />
- declare module BABYLON {
- class BoundingBox {
- minimum: Vector3;
- maximum: Vector3;
- vectors: Vector3[];
- center: Vector3;
- extends: Vector3;
- directions: Vector3[];
- constructor(vertices: VertexBuffer, stride: number, start: number, count: number);
- _update(world: Matrix): void;
- isInFrustrum(frustrumPlanes: Plane[]): bool;
- intersectsPoint(point: Vector3): bool;
-
- static intersects(box0: BoundingBox, box1: BoundingBox): bool;
- }
- class BoundingSphere {
- minimum: Vector3;
- maximum: Vector3;
- center: Vector3;
- radius: number;
- constructor(vertices: VertexBuffer, stride: number, start: number, count: number);
- _update(world: Matrix, scale: number): void;
- isInFrustrum(frustrumPlanes: Plane[]): bool;
- intersectsPoint(point: Vector3): bool;
- static intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): bool;
- }
- class BoundingInfo {
- boundingBox: BoundingBox;
- boundingSphere: BoundingSphere;
- constructor(vertices: VertexBuffer, stride: number, start: number, count: number);
- _update(world: Matrix, scale: number): void;
- isInFrustrum(frustrumPlanes: Plane[]): bool;
- _checkCollision(collider: Collider): bool;
- intersectsPoint(point: Vector3): bool;
- intersects(boundingInfo: BoundingInfo, precise: bool): bool;
- }
- }
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