babylon.bounding.d.ts 1.5 KB

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  1. /// <reference path="../babylon.d.ts" />
  2. declare module BABYLON {
  3. class BoundingBox {
  4. minimum: Vector3;
  5. maximum: Vector3;
  6. vectors: Vector3[];
  7. center: Vector3;
  8. extends: Vector3;
  9. directions: Vector3[];
  10. constructor(vertices: VertexBuffer, stride: number, start: number, count: number);
  11. _update(world: Matrix): void;
  12. isInFrustrum(frustrumPlanes: Plane[]): bool;
  13. intersectsPoint(point: Vector3): bool;
  14. static intersects(box0: BoundingBox, box1: BoundingBox): bool;
  15. }
  16. class BoundingSphere {
  17. minimum: Vector3;
  18. maximum: Vector3;
  19. center: Vector3;
  20. radius: number;
  21. constructor(vertices: VertexBuffer, stride: number, start: number, count: number);
  22. _update(world: Matrix, scale: number): void;
  23. isInFrustrum(frustrumPlanes: Plane[]): bool;
  24. intersectsPoint(point: Vector3): bool;
  25. static intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): bool;
  26. }
  27. class BoundingInfo {
  28. boundingBox: BoundingBox;
  29. boundingSphere: BoundingSphere;
  30. constructor(vertices: VertexBuffer, stride: number, start: number, count: number);
  31. _update(world: Matrix, scale: number): void;
  32. isInFrustrum(frustrumPlanes: Plane[]): bool;
  33. _checkCollision(collider: Collider): bool;
  34. intersectsPoint(point: Vector3): bool;
  35. intersects(boundingInfo: BoundingInfo, precise: bool): bool;
  36. }
  37. }