validation.js 6.8 KB

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  1. "use strict";
  2. var currentViewer;
  3. var viewerElement;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 2.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. return (differencesCount * 100) / (width * height) > errorRatio;
  40. }
  41. function getRenderData(canvas, engine) {
  42. var width = canvas.width;
  43. var height = canvas.height;
  44. var renderData = engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. console.log(engine, engine.getRenderingCanvas());
  58. return renderData;
  59. }
  60. function saveRenderImage(data, canvas) {
  61. var width = canvas.width;
  62. var height = canvas.height;
  63. var screenshotCanvas = document.createElement('canvas');
  64. screenshotCanvas.width = width;
  65. screenshotCanvas.height = height;
  66. var context = screenshotCanvas.getContext('2d');
  67. var imageData = context.createImageData(width, height);
  68. var castData = imageData.data;
  69. castData.set(data);
  70. context.putImageData(imageData, 0, 0);
  71. return screenshotCanvas.toDataURL();
  72. }
  73. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  74. seed = 100000;
  75. var renderData = getRenderData(currentViewer.canvas, currentViewer.engine);
  76. var testRes = true;
  77. // gl check
  78. var gl = currentViewer.engine._gl;
  79. if (gl.getError() !== 0) {
  80. result.classList.add("failed");
  81. result.innerHTML = "×";
  82. testRes = false;
  83. console.log('%c failed (gl error)', 'color: red');
  84. } else {
  85. // Visual check
  86. if (!test.onlyVisual) {
  87. if (compare(renderData, resultCanvas)) {
  88. result.classList.add("failed");
  89. result.innerHTML = "×";
  90. testRes = false;
  91. console.log('%c failed', 'color: red');
  92. } else {
  93. result.innerHTML = "✔";
  94. testRes = true;
  95. console.log('%c validated', 'color: green');
  96. }
  97. }
  98. }
  99. waitRing.classList.add("hidden");
  100. var renderB64 = saveRenderImage(renderData, currentViewer.canvas);
  101. renderImage.src = renderB64;
  102. done(testRes, renderB64);
  103. }
  104. function runTest(index, done) {
  105. if (index >= config.tests.length) {
  106. done(false);
  107. }
  108. var test = config.tests[index];
  109. var container = document.createElement("div");
  110. container.id = "container#" + index;
  111. container.className = "container";
  112. document.body.appendChild(container);
  113. var titleContainer = document.createElement("div");
  114. titleContainer.className = "containerTitle";
  115. container.appendChild(titleContainer);
  116. var title = document.createElement("div");
  117. title.className = "title";
  118. titleContainer.appendChild(title);
  119. var result = document.createElement("div");
  120. result.className = "result";
  121. titleContainer.appendChild(result);
  122. var waitRing = document.createElement("img");
  123. waitRing.className = "waitRing";
  124. titleContainer.appendChild(waitRing);
  125. waitRing.src = "/tests/validation/loading.gif";
  126. var resultCanvas = document.createElement("canvas");
  127. resultCanvas.className = "resultImage";
  128. container.appendChild(resultCanvas);
  129. title.innerHTML = test.title;
  130. console.log("Running " + test.title);
  131. var resultContext = resultCanvas.getContext("2d");
  132. var img = new Image();
  133. img.onload = function () {
  134. resultCanvas.width = img.width;
  135. resultCanvas.height = img.height;
  136. resultContext.drawImage(img, 0, 0);
  137. }
  138. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  139. var renderImage = new Image();
  140. renderImage.className = "renderImage";
  141. container.appendChild(renderImage);
  142. location.href = "#" + container.id;
  143. //run a single test
  144. var configuration = test.configuration || {};
  145. configuration.engine = configuration.engine || {};
  146. configuration.engine.engineOptions = configuration.engine.engineOptions || {};
  147. configuration.engine.engineOptions.preserveDrawingBuffer = true;
  148. // create a new viewer
  149. currentViewer && currentViewer.dispose();
  150. currentScene = null;
  151. console.log("currentViewer", index);
  152. currentViewer = new BabylonViewer.DefaultViewer(viewerElement, configuration);
  153. currentViewer.onModelLoadedObservable.add(() => {
  154. console.log("currentViewer", index);
  155. setTimeout(() => {
  156. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  157. }, 1000);
  158. });
  159. }
  160. function init() {
  161. BABYLON.SceneLoader.ShowLoadingScreen = false;
  162. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  163. // Draco configuration
  164. BABYLON.DracoCompression.Configuration.decoder = {
  165. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  166. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  167. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  168. };
  169. viewerElement = document.createElement("babylon");
  170. document.body.appendChild(viewerElement);
  171. // disable init
  172. BabylonViewer.viewerGlobals.disableInit = true;
  173. }
  174. init();