babylon.marbleProceduralTexture.d.ts 578 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class MarbleProceduralTexture extends ProceduralTexture {
  4. private _numberOfTilesHeight;
  5. private _numberOfTilesWidth;
  6. private _amplitude;
  7. private _jointColor;
  8. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  9. updateShaderUniforms(): void;
  10. numberOfTilesHeight: number;
  11. amplitude: number;
  12. numberOfTilesWidth: number;
  13. jointColor: Color3;
  14. }
  15. }