frame.js 6.9 KB

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  1. import { utils } from "mocha";
  2. // TO DO - Rewrite frame.js to work with the new class architecture.
  3. (function() {
  4. var snippetUrl = "https://snippet.babylonjs.com";
  5. var currentSnippetToken;
  6. var engine;
  7. var fpsLabel = document.getElementById("fpsLabel");
  8. var refreshAnchor = document.getElementById("refresh");
  9. var editAnchor = document.getElementById("edit");
  10. var scripts;
  11. var zipCode;
  12. if (location.href.toLowerCase().indexOf("noui") > -1) {
  13. fpsLabel.style.visibility = "hidden";
  14. fpsLabel.style.display = "none";
  15. refreshAnchor.style.visibility = "hidden";
  16. refreshAnchor.style.display = "none";
  17. editAnchor.style.visibility = "hidden";
  18. editAnchor.style.display = "none";
  19. }
  20. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  21. var loadScript = function(scriptURL, title) {
  22. var xhr = new XMLHttpRequest();
  23. xhr.open('GET', scriptURL, true);
  24. xhr.onreadystatechange = function() {
  25. if (xhr.readyState === 4) {
  26. if (xhr.status === 200) {
  27. monacoCreator.BlockEditorChange.lockEditorChange = true;
  28. console.log(xhr.responseText);
  29. jsEditor.setValue(xhr.responseText);
  30. jsEditor.setPosition({ lineNumber: 0, column: 0 });
  31. monacoCreator.BlockEditorChange = false;
  32. compileAndRun();
  33. document.getElementById("currentScript").innerHTML = title;
  34. currentSnippetToken = null;
  35. }
  36. }
  37. };
  38. xhr.send(null);
  39. };
  40. var showError = function(error) {
  41. utils.showError(error, null);
  42. };
  43. compileAndRun = function(code) {
  44. try {
  45. if (!BABYLON.Engine.isSupported()) {
  46. showError("Your browser does not support WebGL");
  47. return;
  48. }
  49. if (engine) {
  50. engine.dispose();
  51. engine = null;
  52. }
  53. var canvas = document.getElementById("renderCanvas");
  54. var checkCamera = true;
  55. var wrappedEval = false;
  56. var createEngineFunction = "createDefaultEngine";
  57. var createSceneFunction;
  58. var createDefaultEngine = function() {
  59. return new BABYLON.Engine(canvas, true, { stencil: true });
  60. }
  61. var scene;
  62. if (code.indexOf("createEngine") !== -1) {
  63. createEngineFunction = "createEngine";
  64. }
  65. if (code.indexOf("delayCreateScene") !== -1) { // createScene
  66. createSceneFunction = "delayCreateScene";
  67. checkCamera = false;
  68. } else if (code.indexOf("createScene") !== -1) { // createScene
  69. createSceneFunction = "createScene";
  70. } else if (code.indexOf("CreateScene") !== -1) { // CreateScene
  71. createSceneFunction = "CreateScene";
  72. } else if (code.indexOf("createscene") !== -1) { // createscene
  73. createSceneFunction = "createscene";
  74. }
  75. if (!createSceneFunction) {
  76. // just pasted code.
  77. engine = createDefaultEngine();
  78. scene = new BABYLON.Scene(engine);
  79. eval("runScript = function(scene, canvas) {" + code + "}");
  80. runScript(scene, canvas);
  81. zipCode = "var scene = new BABYLON.Scene(engine);\r\n\r\n" + code;
  82. } else {
  83. //execute the code
  84. eval(code);
  85. //create engine
  86. eval("engine = " + createEngineFunction + "()");
  87. if (!engine) {
  88. showError("createEngine function must return an engine.", null);
  89. return;
  90. }
  91. //create scene
  92. eval("scene = " + createSceneFunction + "()");
  93. if (!scene) {
  94. showError(createSceneFunction + " function must return a scene.", null);
  95. return;
  96. }
  97. // update the scene code for the zip file
  98. zipCode = code + "\r\n\r\nvar scene = " + createSceneFunction + "()";
  99. }
  100. BABYLON.Camera.ForceAttachControlToAlwaysPreventDefault = true;
  101. engine.runRenderLoop(function() {
  102. if (engine.scenes.length === 0) {
  103. return;
  104. }
  105. if (canvas.width !== canvas.clientWidth) {
  106. engine.resize();
  107. }
  108. var scene = engine.scenes[0];
  109. if (scene.activeCamera || scene.activeCameras.length > 0) {
  110. scene.render();
  111. }
  112. if (fpsLabel) {
  113. fpsLabel.innerHTML = engine.getFps().toFixed() + " fps";
  114. }
  115. });
  116. } catch (e) {
  117. // showError(e.message);
  118. }
  119. };
  120. window.addEventListener("resize", function() {
  121. if (engine) {
  122. engine.resize();
  123. }
  124. });
  125. // UI
  126. var cleanHash = function() {
  127. var splits = decodeURIComponent(location.hash.substr(1)).split("#");
  128. if (splits.length > 2) {
  129. splits.splice(2, splits.length - 2);
  130. }
  131. location.hash = splits.join("#");
  132. };
  133. var checkHash = function() {
  134. if (location.hash) {
  135. cleanHash();
  136. try {
  137. var xmlHttp = new XMLHttpRequest();
  138. xmlHttp.onreadystatechange = function() {
  139. if (xmlHttp.readyState === 4) {
  140. if (xmlHttp.status === 200) {
  141. var snippetCode = JSON.parse(JSON.parse(xmlHttp.responseText).jsonPayload).code;
  142. compileAndRun(snippetCode);
  143. var refresh = document.getElementById("refresh");
  144. if (refresh) {
  145. refresh.addEventListener("click", function() {
  146. compileAndRun(snippetCode);
  147. });
  148. }
  149. }
  150. }
  151. };
  152. var hash = location.hash.substr(1);
  153. currentSnippetToken = hash.split("#")[0];
  154. if (!hash.split("#")[1]) hash += "#0";
  155. xmlHttp.open("GET", snippetUrl + "/" + hash.replace("#", "/"));
  156. xmlHttp.send();
  157. var edit = document.getElementById("edit");
  158. if (edit) {
  159. edit.href = "//www.babylonjs-playground.com/#" + hash;
  160. }
  161. } catch (e) {
  162. }
  163. }
  164. };
  165. checkHash();
  166. })();