بدون توضیح

Michael Schlotfeldt 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. 7 سال پیش
.vscode fe4dc3909d Remove Firefou log 7 سال پیش
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 سال پیش
Playground 7ece460c85 Merge 7 سال پیش
Tools 1f72300d49 nightly 7 سال پیش
Viewer c95170e599 Merge remote-tracking branch 'BabylonJS/master' into viewer-fixes 7 سال پیش
assets 6dc5916ba1 Moving redirects to the right directory 7 سال پیش
dist ac539e9934 Minor fix to set parent of node to check if parent has children, and commented code. 7 سال پیش
gui 5628bdcb7b Remove extra space 7 سال پیش
inspector 655304e44d Fixed #3430 7 سال پیش
loaders 513df3fb77 Loader, scene, engine, tools dispose/abort fixes 7 سال پیش
localDev 030600725f Trying to fix chrome 63 bug 7 سال پیش
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 7 سال پیش
postProcessLibrary 257de4f0e2 Fix type definition 7 سال پیش
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 7 سال پیش
sandbox a81d9ba949 Update sandbox and prepare 3.1.1 7 سال پیش
serializers 5b70057d80 Initial commit of glTF 2.0 serializer. No material support yet 7 سال پیش
src 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. 7 سال پیش
tests 0a17d49051 Move normals test to playground 7 سال پیش
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 سال پیش
.gitignore 1f3a8e11c1 ignore package-lock.json 7 سال پیش
.gitmodules eb1b2745f6 DAE Exporter 11 سال پیش
.travis.yml 96332501c6 Try Preventing EMLimit 7 سال پیش
bower.json 34ad342456 Update bower.json to latest version 8 سال پیش
contributing.md c8c6d6876a Update contributing.md 8 سال پیش
license.md 4f44f2ce56 Moved license to a separate file 8 سال پیش
package.json d0ee77de23 3.2.0-alpha0 7 سال پیش
readme.md 69b77f9cce Final merge into dist 7 سال پیش
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 سال پیش
what's new.md 3411e64178 First mega merge 7 سال پیش

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.