Michael Schlotfeldt 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. %!s(int64=7) %!d(string=hai) anos
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Actions ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
Animations 068d87e064 Fix animation edge case %!s(int64=7) %!d(string=hai) anos
Audio 513df3fb77 Loader, scene, engine, tools dispose/abort fixes %!s(int64=7) %!d(string=hai) anos
Behaviors ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
Bones ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
Cameras 14fdeab208 Merge pull request #3434 from RaananW/update-loop %!s(int64=7) %!d(string=hai) anos
Collisions 7b82ed8efe further BABYLON references removed %!s(int64=7) %!d(string=hai) anos
Culling 9824853960 Improved picking memory management %!s(int64=7) %!d(string=hai) anos
Debug 7b82ed8efe further BABYLON references removed %!s(int64=7) %!d(string=hai) anos
Engine dc1402e2b0 Nightly %!s(int64=7) %!d(string=hai) anos
Events 6bf40467b7 strictNullChecks aka "What a good idea" step 4 %!s(int64=7) %!d(string=hai) anos
Gamepad 300183f522 Change glb extension, it is registered as .glb in SceneLoader._registeredPlugins %!s(int64=7) %!d(string=hai) anos
Helpers ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
Instrumentation 655304e44d Fixed #3430 %!s(int64=7) %!d(string=hai) anos
Layer ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
LensFlare 2e4d885e6c Usue single type to resiolve drawmode %!s(int64=7) %!d(string=hai) anos
Lights ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
Loading 513df3fb77 Loader, scene, engine, tools dispose/abort fixes %!s(int64=7) %!d(string=hai) anos
Materials 8cfd46868f Merge pull request #3435 from PierreLeBlond/fix_mrt %!s(int64=7) %!d(string=hai) anos
Math ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
Mesh 20b0c00dde Fix issue with world matrix determinant caching %!s(int64=7) %!d(string=hai) anos
Morph aab8715a36 Fix morphTarget nullablility %!s(int64=7) %!d(string=hai) anos
Particles ab24e4c7b5 Now serialize and parse spritesheet animations for particle systems %!s(int64=7) %!d(string=hai) anos
Physics 7aff8b2a5e Merge pull request #3233 from bobalazek/master %!s(int64=7) %!d(string=hai) anos
PostProcess ba37dcca98 Further unneeded BABYLON references. %!s(int64=7) %!d(string=hai) anos
Probes ec47654d7f Nightly %!s(int64=7) %!d(string=hai) anos
Rendering dc1402e2b0 Nightly %!s(int64=7) %!d(string=hai) anos
Shaders 8f391d5d38 Fix Dithering Negative Results %!s(int64=7) %!d(string=hai) anos
Sprites 2e4d885e6c Usue single type to resiolve drawmode %!s(int64=7) %!d(string=hai) anos
States 8ebdec65a5 Use frontFace instead of cullFace to determine side orientation %!s(int64=7) %!d(string=hai) anos
Tools 513df3fb77 Loader, scene, engine, tools dispose/abort fixes %!s(int64=7) %!d(string=hai) anos
babylon.mixins.ts 05a806577d making sure the engine compiles correctly %!s(int64=7) %!d(string=hai) anos
babylon.node.ts 28504cfb80 Added optional argument to isEnabled to disable checking of ancestors. %!s(int64=7) %!d(string=hai) anos
babylon.scene.ts 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. %!s(int64=7) %!d(string=hai) anos
babylon.types.ts 257de4f0e2 Fix type definition %!s(int64=7) %!d(string=hai) anos
tsconfig.json d27b44f047 Add Watch and Firefox Debug for 3.2 %!s(int64=7) %!d(string=hai) anos