Michael Schlotfeldt 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. 7 years ago
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Actions ba37dcca98 Further unneeded BABYLON references. 7 years ago
Animations 068d87e064 Fix animation edge case 7 years ago
Audio 513df3fb77 Loader, scene, engine, tools dispose/abort fixes 7 years ago
Behaviors ba37dcca98 Further unneeded BABYLON references. 7 years ago
Bones ba37dcca98 Further unneeded BABYLON references. 7 years ago
Cameras 14fdeab208 Merge pull request #3434 from RaananW/update-loop 7 years ago
Collisions 7b82ed8efe further BABYLON references removed 7 years ago
Culling 9824853960 Improved picking memory management 7 years ago
Debug 7b82ed8efe further BABYLON references removed 7 years ago
Engine dc1402e2b0 Nightly 7 years ago
Events 6bf40467b7 strictNullChecks aka "What a good idea" step 4 7 years ago
Gamepad 300183f522 Change glb extension, it is registered as .glb in SceneLoader._registeredPlugins 7 years ago
Helpers ba37dcca98 Further unneeded BABYLON references. 7 years ago
Instrumentation 655304e44d Fixed #3430 7 years ago
Layer ba37dcca98 Further unneeded BABYLON references. 7 years ago
LensFlare 2e4d885e6c Usue single type to resiolve drawmode 7 years ago
Lights ba37dcca98 Further unneeded BABYLON references. 7 years ago
Loading 513df3fb77 Loader, scene, engine, tools dispose/abort fixes 7 years ago
Materials 8cfd46868f Merge pull request #3435 from PierreLeBlond/fix_mrt 7 years ago
Math ba37dcca98 Further unneeded BABYLON references. 7 years ago
Mesh 20b0c00dde Fix issue with world matrix determinant caching 7 years ago
Morph aab8715a36 Fix morphTarget nullablility 7 years ago
Particles ab24e4c7b5 Now serialize and parse spritesheet animations for particle systems 7 years ago
Physics 7aff8b2a5e Merge pull request #3233 from bobalazek/master 7 years ago
PostProcess ba37dcca98 Further unneeded BABYLON references. 7 years ago
Probes ec47654d7f Nightly 7 years ago
Rendering dc1402e2b0 Nightly 7 years ago
Shaders 8f391d5d38 Fix Dithering Negative Results 7 years ago
Sprites 2e4d885e6c Usue single type to resiolve drawmode 7 years ago
States 8ebdec65a5 Use frontFace instead of cullFace to determine side orientation 7 years ago
Tools 513df3fb77 Loader, scene, engine, tools dispose/abort fixes 7 years ago
babylon.mixins.ts 05a806577d making sure the engine compiles correctly 7 years ago
babylon.node.ts 28504cfb80 Added optional argument to isEnabled to disable checking of ancestors. 7 years ago
babylon.scene.ts 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. 7 years ago
babylon.types.ts 257de4f0e2 Fix type definition 7 years ago
tsconfig.json d27b44f047 Add Watch and Firefox Debug for 3.2 7 years ago