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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var CustomShaderHelper = (function () {
- function CustomShaderHelper() {
- }
- return CustomShaderHelper;
- }());
- BABYLON.CustomShaderHelper = CustomShaderHelper;
- var CustomMaterial = (function (_super) {
- __extends(CustomMaterial, _super);
- function CustomMaterial(name, builder, scene) {
- var _this = _super.call(this, name, scene) || this;
- _this._mainPart = 'void main(void) {';
- _this._diffusePart = 'vec3 diffuseColor=vDiffuseColor.rgb;';
- _this._vertexPositionPart = 'gl_Position=viewProjection*finalWorld*vec4(position,1.0);';
- _this.builder = builder;
- _this.customShaderNameResolve = function (shaderName) {
- return _this.builder(new CustomShaderHelper(), shaderName, _this._mainPart, _this._diffusePart, _this._vertexPositionPart);
- };
- return _this;
- }
- return CustomMaterial;
- }(BABYLON.StandardMaterial));
- BABYLON.CustomMaterial = CustomMaterial;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.customMaterial.js.map
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