Raanan Weber 0593ba2910 Meshes with non-animated skeletons had an animation group wrongly added 7 年之前
..
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dist c69a526f0e Small issue with the minimal configuration fixed 7 年之前
src 0593ba2910 Meshes with non-animated skeletons had an animation group wrongly added 7 年之前
tests 2720dca4ce tests (null vs. undefined) 7 年之前
README.md bb272a3545 Viewer configuration - initial 7 年之前
package.json ea510f73cf fixing build with external dependencies 7 年之前
tsconfig-gulp.json d9cf8cc9b7 updating build process 7 年之前
tsconfig.json f98901e796 non-normalized didn't have the right focus 7 年之前
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README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.