BabylonLoader.js 11 KB

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  1. // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
  2. var BABYLONDEVTOOLS;
  3. (function (BABYLONDEVTOOLS) {
  4. var getJson = function (url, callback, errorCallback) {
  5. var xhr = new XMLHttpRequest();
  6. xhr.open('GET', url);
  7. xhr.onload = function () {
  8. if (this.status >= 200 && this.status < 300) {
  9. var data = JSON.parse(xhr.response);
  10. callback(data)
  11. } else {
  12. errorCallback({
  13. status: this.status,
  14. statusText: xhr.statusText
  15. });
  16. }
  17. };
  18. xhr.onerror = function () {
  19. errorCallback({
  20. status: this.status,
  21. statusText: xhr.statusText
  22. });
  23. };
  24. xhr.send();
  25. }
  26. var Loader = (function () {
  27. var queue;
  28. var callback;
  29. var dependencies;
  30. var useDist;
  31. var min;
  32. var babylonJSPath;
  33. function Loader() {
  34. queue = [];
  35. dependencies = [];
  36. callback = null;
  37. min = (document.location.href.toLowerCase().indexOf('dist=min') > 0);
  38. useDist = (min || useDist || document.location.href.toLowerCase().indexOf('dist=true') > 0);
  39. babylonJSPath = '';
  40. }
  41. Loader.prototype.debugShortcut = function (engine) {
  42. // Add inspector shortcut
  43. var map = {};
  44. var onkey = function (e) {
  45. e = e || event; // to deal with IE
  46. map[e.keyCode] = e.type == 'keydown';
  47. if (map[17] && map[16] && map[18] && map[73]) {
  48. if (engine.scenes && engine.scenes.length > 0) {
  49. for (var i = 0; i < engine.scenes.length; i++) {
  50. if (engine.scenes[0].debugLayer.isVisible()) {
  51. engine.scenes[0].debugLayer.hide();
  52. }
  53. else {
  54. engine.scenes[0].debugLayer.show();
  55. }
  56. }
  57. }
  58. map = {};
  59. return false;
  60. }
  61. };
  62. document.addEventListener("keydown", onkey);
  63. document.addEventListener("keyup", onkey);
  64. }
  65. Loader.prototype.root = function (newBabylonJSPath) {
  66. babylonJSPath = newBabylonJSPath;
  67. return this;
  68. }
  69. Loader.prototype.require = function (newDependencies) {
  70. if (typeof newDependencies === 'string') {
  71. dependencies.push(newDependencies);
  72. }
  73. else if (newDependencies) {
  74. for (var i = 0; i < newDependencies.length; i++) {
  75. dependencies.push(newDependencies[i]);
  76. }
  77. }
  78. return this;
  79. }
  80. Loader.prototype.onReady = function (newCallback) {
  81. callback = newCallback;
  82. return this;
  83. }
  84. Loader.prototype.useDist = function () {
  85. useDist = true;
  86. return this;
  87. }
  88. Loader.prototype.dequeue = function () {
  89. if (queue.length == 0) {
  90. console.log('Scripts loaded');
  91. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  92. if (callback) {
  93. callback();
  94. }
  95. return;
  96. }
  97. var url = queue.shift();
  98. var head = document.getElementsByTagName('head')[0];
  99. var script = document.createElement('script');
  100. script.type = 'text/javascript';
  101. script.src = url;
  102. var self = this;
  103. script.onload = function () {
  104. self.dequeue();
  105. };
  106. head.appendChild(script);
  107. }
  108. Loader.prototype.loadScript = function (url) {
  109. queue.push(url);
  110. }
  111. Loader.prototype.loadCss = function (url) {
  112. var head = document.getElementsByTagName('head')[0];
  113. var style = document.createElement('link');
  114. style.href = url;
  115. style.rel = "stylesheet";
  116. style.type = "text/css";
  117. document.head.appendChild(style);
  118. }
  119. Loader.prototype.loadScripts = function (urls) {
  120. for (var i = 0; i < urls.length; i++) {
  121. this.loadScript(urls[i]);
  122. }
  123. }
  124. Loader.prototype.loadLibrary = function (library, module) {
  125. if (library.preventLoadLibrary) {
  126. return;
  127. }
  128. if (!useDist) {
  129. if (library.useOutputForDebugging) {
  130. this.loadScript(babylonJSPath + '/.temp' + module.build.distOutputDirectory + library.output);
  131. } else {
  132. var i = 0;
  133. for (; i < library.files.length; i++) {
  134. var file = library.files[i];
  135. if (file.indexOf('lib.d.ts') > 0) {
  136. continue;
  137. }
  138. // Manage exclude files.
  139. if (library.excludeFromLoader && library.excludeFromLoader.indexOf("file") > -1) {
  140. continue;
  141. }
  142. file = file.replace('.ts', '.js');
  143. file = file.replace('../', '');
  144. file = babylonJSPath + '/' + file;
  145. this.loadScript(file);
  146. }
  147. if (library.shaderFiles && library.shaderFiles.length > 0) {
  148. var shaderFile = library.shaderFiles[0];
  149. var endDirectoryIndex = shaderFile.lastIndexOf('/');
  150. shaderFile = shaderFile.substring(0, endDirectoryIndex + 1);
  151. shaderFile += library.output.replace('.js', '.js.fx');
  152. this.loadScript(shaderFile);
  153. if (library.shadersIncludeFiles) {
  154. var includeShaderFile = shaderFile.replace('.js.fx', '.js.include.fx');
  155. this.loadScript(includeShaderFile);
  156. }
  157. }
  158. }
  159. }
  160. else if (min) {
  161. if (library.webpack) {
  162. if (module.build.distOutputDirectory)
  163. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
  164. }
  165. else {
  166. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output.replace('.js', '.min.js'));
  167. }
  168. }
  169. else {
  170. if (module.build.distOutputDirectory)
  171. this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
  172. }
  173. // Currently not being used
  174. if (!min && library.sassFiles && library.sassFiles.length > 0) {
  175. var cssFile = library.output.replace('.js', '.css');
  176. cssFile = babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + cssFile;
  177. this.loadCss(cssFile);
  178. }
  179. }
  180. Loader.prototype.loadModule = function (module) {
  181. for (var i = 0; i < module.libraries.length; i++) {
  182. this.loadLibrary(module.libraries[i], module);
  183. }
  184. }
  185. Loader.prototype.processDependency = function (settings, dependency, filesToLoad) {
  186. if (dependency.dependUpon) {
  187. for (var i = 0; i < dependency.dependUpon.length; i++) {
  188. var dependencyName = dependency.dependUpon[i];
  189. var parent = settings.workloads[dependencyName];
  190. this.processDependency(settings, parent, filesToLoad);
  191. }
  192. }
  193. for (var i = 0; i < dependency.files.length; i++) {
  194. var file = dependency.files[i];
  195. if (filesToLoad.indexOf(file) === -1) {
  196. filesToLoad.push(file);
  197. }
  198. }
  199. }
  200. Loader.prototype.loadBJSScripts = function (settings) {
  201. var loadModules = true;
  202. // Main bjs files
  203. if (!useDist) {
  204. var currentConfig = settings.build.currentConfig;
  205. var buildConfiguration = settings.buildConfigurations[currentConfig];
  206. var filesToLoad = [];
  207. for (var index = 0; index < buildConfiguration.length; index++) {
  208. var dependencyName = buildConfiguration[index];
  209. var dependency = settings.workloads[dependencyName];
  210. this.processDependency(settings, dependency, filesToLoad);
  211. }
  212. this.loadScripts(filesToLoad);
  213. if (currentConfig !== "all") {
  214. loadModules = false;
  215. }
  216. }
  217. else if (min) {
  218. this.loadScript('/dist/preview release/babylon.js');
  219. }
  220. else {
  221. this.loadScript('/dist/preview release/babylon.max.js');
  222. }
  223. // Modules
  224. if (loadModules) {
  225. for (var i = 0; i < settings.modules.length; i++) {
  226. this.loadModule(settings[settings.modules[i]]);
  227. }
  228. }
  229. }
  230. Loader.prototype.load = function (newCallback) {
  231. var self = this;
  232. if (newCallback) {
  233. callback = newCallback;
  234. }
  235. getJson('/Tools/Gulp/config.json',
  236. function (data) {
  237. if (!min) {
  238. self.loadScript('/dist/preview release/split.js');
  239. }
  240. self.loadBJSScripts(data);
  241. if (dependencies) {
  242. self.loadScripts(dependencies);
  243. }
  244. self.dequeue();
  245. },
  246. function (reason) {
  247. console.error(reason);
  248. }
  249. );
  250. };
  251. return Loader;
  252. }());
  253. var loader = new Loader();
  254. BABYLONDEVTOOLS.Loader = loader;
  255. })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))